Manectric-Mega (M) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
Manectric is the primary weapon on the team. His high speed and good coverage make him able to 2HKO a lot of the tier. His main usage is forcing switches and keeping momentum through volt switch, then when threats he can't outspeed are removed and pokes he can't OHKO are whittled down, he makes a great cleaner.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Defog
He's a great partner to Manectric due to his immunity to ground moves, access to Defog, and can similarly force switches with its access to Intimidate, high speed, and diversity of sets. I've experimented with Stealth Rock instead of Stone Edge, but having a reliable way to damage flying types like Landorus-T (who's scarf variant is one of Manectric's main threats) and Zapdos has proven more useful.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
Dragonite is extremely useful for 2 reasons; high damage, and strong priority. He is able to reliably revenge kill speedy threats like Mega Alakazam and boosted sweepers like DD Gyarados, AND he can survive SE hits and break a lot of walls with Outrage. Assuming you've removed any fairies, he makes a very effective cleaner against a variety of teams. Extreme Speed beats most offensive teams, Outrage beats a lot of balanced teams.
I've experimented with Flynium-Z sets and Weakness Policy sets which make it a more effective wall breaker and cleaner respectively, but I've had the most luck with the balance of the Band set.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Toxic
- Recover
- Substitute
Toxapex is a Pokémon I often switch into since there are so few threats that can reliably 2HKO it. I forego Haze since Toxic and Scald are enough to keep most set up threats out anyway, and I added Substitute as a safe option to use when I'm confident the opponent will switch but I don't know what to. Substitute helps it avoid a lot of status moves, things like Knockoff, gives it a guaranteed chance to either Toxic or Scald (depending on which is better for the situation), let's it stall for toxic damage easier, and the 25% automatically heals with Regenerator.
I've thought about using Toxic Spikes instead of Toxic, but Toxapex usually comes in too late for it to be super useful, and the direct access is generally better.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dazzling Gleam
- Flash Cannon
- Ice Beam
- Volt Switch
Magearna is there mostly to absorb special attacks and safely switch in faster pivots using its slow Volt Switch. It's also a pretty good bait for things like scarfed Landorus-T, and can really help against threats like Tapu Lele. I've flip flopped on what Fairy Type move to use, but Dazzling Gleam has been more consistent for me.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Leaf Blade
- Sacred Sword
- Smart Strike
This is the last member I've added and the one I'm most uncertain on. He's useful as a back up in case Manectric goes down to something I didn't expect since he's a solid cleaner. He can revenge kill just about any weakened Pokémon and is an effective cleaner. He also has a lot of utility with knockoff, and can deal a lot of damage to threats like Clefable that give a lot of my other teammates trouble.
Overall, the team is really fun to use, but obviously has a few weaknesses to look out for. Getting stuck into Dragonite or Kartana can lose the momentum that the team is based completely around, if Landorus goes down, Stealth Rock becomes a real pain, and stall teams tend to just not care too much about the chip damage volt Turn does over time. That said, using this team usually nets you the win if you are able to make the right choices.
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
Manectric is the primary weapon on the team. His high speed and good coverage make him able to 2HKO a lot of the tier. His main usage is forcing switches and keeping momentum through volt switch, then when threats he can't outspeed are removed and pokes he can't OHKO are whittled down, he makes a great cleaner.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Defog
He's a great partner to Manectric due to his immunity to ground moves, access to Defog, and can similarly force switches with its access to Intimidate, high speed, and diversity of sets. I've experimented with Stealth Rock instead of Stone Edge, but having a reliable way to damage flying types like Landorus-T (who's scarf variant is one of Manectric's main threats) and Zapdos has proven more useful.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
Dragonite is extremely useful for 2 reasons; high damage, and strong priority. He is able to reliably revenge kill speedy threats like Mega Alakazam and boosted sweepers like DD Gyarados, AND he can survive SE hits and break a lot of walls with Outrage. Assuming you've removed any fairies, he makes a very effective cleaner against a variety of teams. Extreme Speed beats most offensive teams, Outrage beats a lot of balanced teams.
I've experimented with Flynium-Z sets and Weakness Policy sets which make it a more effective wall breaker and cleaner respectively, but I've had the most luck with the balance of the Band set.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Toxic
- Recover
- Substitute
Toxapex is a Pokémon I often switch into since there are so few threats that can reliably 2HKO it. I forego Haze since Toxic and Scald are enough to keep most set up threats out anyway, and I added Substitute as a safe option to use when I'm confident the opponent will switch but I don't know what to. Substitute helps it avoid a lot of status moves, things like Knockoff, gives it a guaranteed chance to either Toxic or Scald (depending on which is better for the situation), let's it stall for toxic damage easier, and the 25% automatically heals with Regenerator.
I've thought about using Toxic Spikes instead of Toxic, but Toxapex usually comes in too late for it to be super useful, and the direct access is generally better.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dazzling Gleam
- Flash Cannon
- Ice Beam
- Volt Switch
Magearna is there mostly to absorb special attacks and safely switch in faster pivots using its slow Volt Switch. It's also a pretty good bait for things like scarfed Landorus-T, and can really help against threats like Tapu Lele. I've flip flopped on what Fairy Type move to use, but Dazzling Gleam has been more consistent for me.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Leaf Blade
- Sacred Sword
- Smart Strike
This is the last member I've added and the one I'm most uncertain on. He's useful as a back up in case Manectric goes down to something I didn't expect since he's a solid cleaner. He can revenge kill just about any weakened Pokémon and is an effective cleaner. He also has a lot of utility with knockoff, and can deal a lot of damage to threats like Clefable that give a lot of my other teammates trouble.
Overall, the team is really fun to use, but obviously has a few weaknesses to look out for. Getting stuck into Dragonite or Kartana can lose the momentum that the team is based completely around, if Landorus goes down, Stealth Rock becomes a real pain, and stall teams tend to just not care too much about the chip damage volt Turn does over time. That said, using this team usually nets you the win if you are able to make the right choices.