Media Videogame thread

vonFiedler

I Like Chopin
is a Forum Moderator Alumnusis a Community Contributor Alumnus
So the flamel crew already knows about this but

We're finally getting our first Pathfinder CRPG. Maybe not everyone knows about Pathfinder, but if you're familiar with games like Baldur's Gate or Planescape, it's gonna feel very similar. But it's also probably going to be the best CRPG made yet. Pathfinder is well known for its core mechanical improvements over D&D AND for the strength of its storytelling (and if you think that's hogwash, the game is being written by the guy who wrote Planescape Torment and Fallout New Vegas).

I've personally met with the developers of this game and played their game for over an hour. We talked in great detail about the minutia of putting a tabletop game onto the computers and all the ways it'd be a more immersive, customizeable experience, and they've skimped at nothing. They seriously seem like nobody could have made this better.

Which brings me to the kickstarter.

It's already fully funded, but the more money it gets, the more dope the final product will be. We're talking extra races to play as, a goblin companion, the ability to raise armies and go to war with them... lots of cool stuff.

This is a safe bet from a studio with many releases and investment capital. I've already put $800 into this campaign so the best I can really do is share it. Please get hype, contribute, and share as well. Even if you have no experience with CRPGs or tabletop gaming, this is going to be hell of a video game.
 
Last edited:

Mr.E

unban me from Discord
is a Two-Time Past SPL Champion
Trying to eat through the backlog a bit before $$$ ends and get a better idea of whether or not I should buy anything before the holidays. After nine billion hours of weebshit (Nep remakes 1-3 and Moekuri), I needed a break and played some shorter games.

also moekuri is a great game and if you like hardcore strategery, and pkmn being this is a pkmn forum, you should def play it

Dang I didn't know N++ was basically ninja mario maker. Not that there's anything wrong with it, but I can only entertain myself for so long on individual challenge platformer stages. No progression, no plot, just self-contained challenges for the sake of it... and plenty of it feels more cheap than challenging.
Pony Island is a terrible puzzle game with intentionally bad gameplay, trying-too-hard fourth wall breaking and a nonsensical 3-smart-5-me horror-comedy plot. On the bright side, it literally took me a whole two hours to finish the game including 100% cheevos.
Shantae and the Pirate's Curse is probably the first game in years I've touched a controller to play. It's like an old friend I feel bad for abandoning. Welcome home, controller. The game itself is pretty good, if not fairly standard in its methods, although in my old age I've come to realize I prefer a long game I can complete in one playthrough over a short game that expects me to play through it multiple times to 100% it. The freedom of movement you have once you get all your items makes New Game+ replays a quick, fun romp though.

also


Hmm, lesse what's left of my Steam library that I care about... Meganep, SteamWorld Heist and XCOM2, I think I will play Ryse, and then there's Genius of Sappheiros off on its own.

I feel like that calls for a couple purchases before the Steam sale ends. For some reason I'm eyeing Rabi-Ribi super hard, plus there's some juicy AAA titles in 40% off Berseria and 30% off Near-A-Tomato (and I Am Setsuna wherever that falls on the small-indie-to-big-blockbuster spectrum).
 
Last edited:

Ampharos

tag walls, punch fascists
is a Community Contributor Alumnus
I played Gone Home and nearly cried. Good game.

Then I played To the Moon and bawled my fucking eyes out. Great game.

In between I've been playing a lot of Darkest Dungeon, which makes me cry for different reasons.
 

Pilo

uses walther
is a Smogon Discord Contributor Alumnus
Darkest Dungeon hates me and everything I stand for and it's unapologetic to boot. But despite all that I can't help but have fun sinking countless hours into expaditions and quests and building the strongest party possible which is quite the task if I do say so myself.

The game beats me up just enough that it's doubly satisfying when things do go my way. Definitely enjoying this purchase.
 
and then there's Genius of Sappheiros off on its own.
heh I actually played that around back when it was first translated ages ago. It's a decent little game though management of party/equipment/skill trees/abilities gets a bit tedious as it goes on. I liked Devil of Decline better though I'm not sure if that was ever fully translated.

also Rabi Ribi is a really great metroidvania with a ton of content and challenge, would recommend (same with Hollow Knight)
 

Mr.E

unban me from Discord
is a Two-Time Past SPL Champion
Went with SteamWorld Heist next because for some reason I already had it installed unlike all my other options.

It was decent overall but not fantastic. Aesthetically it's marvelous, and semi-jokingly I gotta give it credit for having gendered non-humans whose females aren't just generic humanoids with boobs. It's the Wild West in space with robots. The soundtrack is excellent, albeit being old timey country/western stuff it isn't exactly stuff I'd care to listen to out of context. The story is pretty simple and you can definitely feel the XCOM influence in the gameplay (e.g. the movement is lifted right out), but it gets a little repetitive after a while because the system has less depth overall. It's not that long though, so it isn't too much of a drag in that regard. Yes, you get to manually aim and you can do some crazy shit with that but there's no gameplay outside of the individual stages, experience levels are just linear power boosts, etc. Don't let it fool you into thinking there's no RNG though, there's just less.

My worst complaint, as a completionist of sorts, is that it really embraces the whole "America's #1 warsteampunk-themed hat simulator" thing as roughly 1/3 of the achievements revolve around collecting hats. (There are also a few DLC-exclusive ones, but I've softened my stance on that realizing it's not much different from buying new games. It still hurts your completion rate though...) In my experience, rare hats have maybe like a 1% chance of spawning on any given enemy. Then you have to snipe them off the target's head while NOT killing them, collect them, and successfully complete the stage to earn them. The aggravating part is you have to do this a couple dozen times for many cheevos, aborting and reloading missions ad nauseam trying to get different rare hats to spawn. Fuck that, I'm not sitting around hours doing that shit. Mind that hats are strictly aesthetic, so they're strictly "for fun." In fact, you could argue it goes against the core gameplay since you have to waste turns specifically not killing enemies to purposely collect hats, but they're gatekeeping 10+ cheevos ugh why. :(

Now to see if I can even get GoS working correctly...
 
So I played Xenoblade Chronicles (for 3DS) a few years ago and fell in love with it, I was kind of immediately like "is this what REAL JRPGs are like????" (ones that aren't Pokémon I mean) and since then I've been kind of vaguely interested in playing more JRPGs but since I am apparently allergic to spending money I never followed through on this.

With the imminent release of the SNES Classic though and its inclusion of FF6, it got me thinking a bit and now I want to play some more JRPGs.

I guess they don't strictly have to be JRPGs in every way, apparently Xenoblade uses a lot of Western RPG mechanics, but I'm interested in anything that came out of Japan or has a heavy Japanese influence.

I'm most interested in stuff for DS, 3DS and Wii (or Gamecube).
Some games I've heard of that are pretty good include The Last Story, Chrono Trigger, Bravely Default, and Radiant Historia, so any opinions on these specifically would also be appreciated.

Suggestions would be much appreciated!!
 

Mr. Uncompetitive

Ugh Cough! Cough! Splutter!
is a Contributor Alumnus
I'm not as into JRPGs as I should be, but The World Ends With You is also pretty incredible, even if it's a pretty unorthodox JRPG in all respects: It's set in Modern-day Tokyo and has a very crazy, but VERY fun, action rpg battle system. I think my big problem with getting into RPGs like Xenoblade was the realization of "oh my god I'm never gonna finish the game", while TWEWY is thankfully relatively short for the main-story (30ish hours?). It's also got an excellent OST, a cool art style, and a story that's...possibly a tad cringey at points in hindsight but one that 15/16 yold me still really enjoyed. It's currently my favorite game outside of a few Pokemon entries (maybe Chrono Trigger will change my mind when I get around to it), so I'd recommend it.
 

Mr.E

unban me from Discord
is a Two-Time Past SPL Champion
why the fuck am i doing this

Xenoblade is an excellent game that is definitely Japanese in nature, but it does have noticeable Western influences with the heavy focus on exploration and the real-time, MMO-esque combat system.

I need to get on grabbing a copy of The Last Story myself. The SNES Classic also has SMRPG, Secret of Mana and Earthbound all of which are worth checking out as well. SNES through mid-PS2 era is really the golden age of JRPGs. Staying on the SNES, SoM also has an even-better sequel if you can bother to download a translation patch and emulate... and a self-ripoff named Secret of Evermore (Square makes 'em all, so...) which isn't as good but ostensibly still worth playing.

Lufia II is basically right up there with CT and FF6 for me as an all-time great game. (I personally don't even like CT that much, I found it to be merely serviceable, but the masses deem it the GOAT. FF6 is my numero uno though.) The characters are actually mature adults and the romance is actually realistic. The puzzle elements of the dungeons are really neat and unique. It's one of the earliest examples of non-random encounters. It's got casino minigames plus the Ancient FUCKING Cave, a roguelike side game that by itself is more of a complete game than a depressingly large amount of chaff out there (and a fun speedrun). And the ending is the only time I've ever cried over a video game. The combat system is standard turn-based stuff but the rage (IP) system does give a compelling reason to fiddle with equipment setups.

Sailor Moon: Another Story is surprisingly solid, just to throw out a really obscure title. Eternal Sonata, AKA Chopin: The RPG, is slightly less obscure and the music motif is pretty neat.

Radiant Historia is great. The protagonist is notably mature (not so much in age but in action) and the characters are distinct, the grid-based combat adds a bit of flavor to a largely turn-based system, and it has a whole boatload of easily accessible bad endings that are fun to uncover and run the gamut from super cereal to downright silly. Bravely Default is a classic Final Fantasy game in all but name, with a job system reminiscent of 3/5/Tactics, a bit more in-depth equipment system than most FF games offer and a gimmick combat mechanic implemented in an otherwise standard turn-based system.

Pretty much all the old critically acclaimed stuff and major series are popular for a reason:
  • Old FF series, particularly FF4-6 plus Tactics (which is a strategy RPG but the gameplay is deep and it basically has the best video game story ever, play it nigga). Your mileage may vary on VIII and IX, but X is as universally praised as the old guard. The series has gotten much more experimental since then and opinions are divided. XII plays like a Western game that retains a distinctly Japanese plot very similar to Xenoblade, a self-contained MMO style with painstakingly programmable AI party members that people either love or hate, but the skill system is really neat and the story is really good if you ignore the self-insert protagonist. XIII has what I feel is the best combat in the series, even as the rest of the game lacks. XV I don't know enough about to discuss.
  • The Mario RPG series as a whole is pretty strong even if they're relatively lighthearted affairs, most notably the aforementioned SMRPG, Paper Mario and its direct sequel TTYD. None of the portable RPGs are bad either, though they're all lesser versions of SMRPG. The later Paper games are bad but they're also not RPGs (which is partly what makes them bad because it's not what consumers wanted), so who cares.
  • Dragon Quest is the granddaddy of 'em all. I haven't played most of them myself but I'd stick to the newer games (at least V and up), the older ones are rather antiquated. VIII is excellent, a good starting point and it's worth playing the 3DS remake if you wanna jump right in. (The remake adds two playable party members and replaces random encounters with visible ones.) V, VII, and IX all have their good points as well and remakes for the former two can also be found on the (3)DS, while IX is a native DS game. There's also the Monsters subseries which you may know combines classic JRPG gameplay with mons collecting.
  • The Shin Megami Tensei series as a whole. Classic SMT plays like a JRPG with mon partners, except the mons are demons and the plot is a mishmash of Jungian psychology and Christian symbolism that is the bread-and-butter of angsty teenagers everywhere. Of course the Persona subseries has overshadowed its progenitor and it exchanges the mons for social/dating sideplay instead, but they're all pretty good whichever way you swing. Better to stick with the modern titles to start out though, the third game and beyond in both series. SMT4 and 4A are native 3DS games. Persona 4 is best experienced through its Vita remake Golden (which single-handedly sold a lot of PSTV's). Persona 5... you've surely heard good things about if you haven't been living under a rock the past six months. Incidentally, P5 rather seamlessly integrates gameplay elements of classic SMT with the Persona formula popularized by its direct predecessors. And it's the most stylish fucking game ever made, holy shit looking at and listening to P5 is indescribably beyond orgasmic.
  • Tales series is going pretty strong in the firm direction of turning anime into games at this point. Only one I've actually played is Symphonia, being the only one on a Nintendo console besides the original Phantasia (SNES), since I've never owned a Playstation console after the original PS1. :[ I do know that they're generally well received, and they must be for the series to have such an impressively robust roster by now. Berseria's supposed to be a lot better than Zesteria amongst the newest two, which are available on PC and I do plan to play eventually (at least Berseria). Symphonia is GC and its sequel is on Wii.
Golden Sun is the obligatory portable mention. Shame Dark Dawn was ass and killed the series prematurely but I don't think anybody disagrees the original and its sequel, The Lost Age, are two of the best games on the GBA.

Baten Kaitos: Overly Long Subtitle and its sequel, Origins, are both really good ones I've actually fucking played. They have a pretty unique card-based battle system that keeps you engaged in real time. The plot twist in the first game is probably the most well executed I've ever seen in a video game, as it's basically impossible to see coming if you play it blind yet makes 100% perfect sense in hindsight. (The second game pulls something similar, but in the wake of its predecessor it's a bit easier to see coming.) They're both Gamecube games.

Skies of Arcadia is a good game where you actually play the role of sky pirates instead of just being called that as they exist in most recent Final Fantasy games. Plot has pretty strong FF6 vibes if they fleshed out the Empire and did away with the second half of the game. The original is a Dreamcast exclusive but the director's cut, Legends, is available on the GameCube.

Lunar: The Silver Star and Lunar: Eternal Blue are originally Sega CD games games that you'll likely easiest find in their PS1 incarnations, Silver Star Story Complete and Eternal Blue Complete. They're top-shelf classic JRPGs, and anime as fuck. Grandia likewise, though the main characters of the first game are young children and not teens. In both cases, do yourself a favor and stick to the first two games of their respective series. :P Grandia has a pretty neat battle system though, which Child of Light lifted (a great RPG itself but not Japanese-style).

Xenogears is the only loosely connected with Xenoblade by sharing the name and exploring the same general themes. Excellent game, though I've never been a fan of mechs. I'm also a big fan of the entirely unrelated Legend of Legaia. Legaia and its sequel have a nifty, kinda action point-based combat system (there's no hard numbers but the similarity is apparent and it's the easiest way to explain it).

Star Ocean hasn't fared so well as a series, but 2 and 3 are fairly well-recieved. The former is the only one I've played and it's alright, if not a bit button-mashy in combat. It features extensive crafting and skill systems. Suikoden series is much stronger all-around, and 2 is considered an all-timer, but I can't personally vouch for any of them. Same with Wild Arms, but I've played a good chunk of Wild Arms 3 that I can personally recommend it.

My body is ready for the Trails of Cold Steel series on PC, and the Trails in the Sky trilogy is on my Steam wishlist waiting for me to get through my existing backlog. Mana Khemia and its sequel are relatively straightforward JRPGs compared to the Atelier series they spin off, which are much more focused around the crafting aspect of their gameplay with relatively whimsical storylines.

Tales of Game's Presents Chef Boyardee's Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa AKA Barkley, Shut Up and Jam: Gaiden, for the lulz. Gameplay is competent if not unspectacular stock JRPG but the memetastic writing and pop culture references make it worth playing. And to continue with free PC games, the Epic Battle Fantasy series is also really good if you like the combat aspects of classic JRPGs. The first two games are strictly combat games, in turn-based style, but EBF3 begins the transition of the series to full-fledged RPG. The stories are generic fluff but the writing is funny and combat remains the highlight of the gameplay. They're actually Flash games, though you can also purchase EBF4 on Steam for added content and the soundtrack.

If you like dungeon crawlers, pretty much the entirety of Mystery Dungeon games are decent at worst and extremely good at their best, though roguelikes aren't really JRPGs. Still, I'd recommend the Wii Chocobo's Dungeon (Final Fantasy Fables) which I didn't know existed and randomly received as a gift back in the day. It's surprisingly solid and features a job-based character system similar to the relevant FF games that have them. The popularity and success of Etrian Odyssey has also led to a number of clones there too.

If you like action RPGs, Crystalis on the NES is pretty good, like Zelda with extra RPG elements emphasized. (Or an extremely well-polished Zelda 2, if you will.) See also: Ys series, especially the later ones and recent remakes (Oath in Felghana is sex). Terranigma. Illusion of Gaia, which I'm not a big fan of personally.

Quick reference of the shit specifically on the mentioned consoles though:
Radiant Historia
Paper Mario and Paper Mario: The Thousand-Year Door. All the portable RPGs, though the original Sugarstar Saga is GBA. Still, it's getting an enhanced 3DS remake in October.
DQ4-8 and up all have (3)DS remakes. IX and both DQ Monsters: Joker games are DS native.
SMT4 and SMT4: Apocalypse
Tales of Symphonia and its sequel, ToS: Dawn of the New World
Baten Kaitos: Eternal Wings and the Lost Ocean and its sequel, BK Origins
Skies of Arcadia: Legends
A lot of Mystery Dungeon games, of which I personally recommend Final Fantasy Fables: Chocobo's Dungeon.
Etrian Odyssey is a thing.

Then there's plenty available on PC natively, and of course emulation of most older titles if you will. Other than the upcoming Trails of Cold Steel trilogy (first comes to PC in August, third game isn't even released yet) and the recent Tales titles, you can probably run the rest on a potato. Heck, the Epic Battle Fantasy series are literally Flash games. That also reminds me to mention Ge.ne.sis. and the Mardek series, though neither of those will ever be completed (Ge.ne.sis. is half of a game and Mardek was episodic from the start) so I wouldn't bother with them.
 
Last edited:

trace

tell me
is a Tiering Contributoris a Battle Simulator Moderator
seconding The Worlds End With You suggestion, it's a really fun game

also try the Rune Factory series too while you're at it n_n
 

Mr. Uncompetitive

Ugh Cough! Cough! Splutter!
is a Contributor Alumnus
Might as well report a bit on my Steam Sale games too

I just finished To the Moon like an hour ago. It's in the exact same boat for me as Snatcher and Ghost Trick, where it's an Adventure game that I think starts out brilliantly, but I take issue with various bits of the latter half/third, and while I absolutely enjoyed the ride, I didn't love it like everyone else seems to. Also I didn't cry at all while playing it (definitely felt rather sad during the first half but I didn't feel like crying at any point), so I guess I'm just a heartless bastard? I don't know, maybe the fact that I played the first half (got towards the end of Act 1) in one sitting and the rest in another soiled the experience.

One game that I picked up that I'm really having fun with is ICEY. I first found out about it and played it at PAX East this year and, given the circumstances, it was one of the greatest experiences I've ever had playing a video game. I was really worried at first when actually playing this myself, as I had my first (of I'm sure many!) foray in dealing with technical issues while playing a game (needed to tone down the resolution to get a good framerate and use keyboard controls cause of the game's limited controller support...though the keyboard works way better than it should). Also the first real boss was an absolute nightmare, and the localization, while overall solid and not the worst I've seen, was a bit eyebrow-raising at points.

Once I got past all that though, I remembered while exactly I fell in love with this game. I've never played the Stanley Parable, so I can't really compare it properly, but this game gets absolutely insane as you go and explore it more and more. Like even though there's not much in the way of upgrades or interesting areas to see, I had so much fun exploring just to answer the age old question of "What could possibly go wrong!?" One thing this game certainly has over Stanley Parable is the exist of actual combat. It's not super deep and a bit mindless at times, but it's plenty fun regardless. Shame that the OST is a bit disappointing, but certainly not bad. Similarly, the overall look isn't too appealing, but it works in the context of the game, there's plenty of detail in the backgrounds, and the animations are super well done. But yeah, this game is great but I haven't quite finished it, so it might end really badly (hopefully not!)

I also tried out Shovel Knight, Hyper Light Drifter, and Tadpole Treble (there's a few other games I bought but I haven't gotten around to playing them yet). Those were pretty fun but I haven't played anywhere near enough of any of them to form a solid opinion.
 

Mr.E

unban me from Discord
is a Two-Time Past SPL Champion
I was like "wait a minute, none of those are JRPGs..." then I realized the JRPG topic just got merged into the general VG thread.

ICEY is definitely an experience, bit like Undertale in that regard though they're not remotely similar. Like the game itself is nothing spectacular per se, but it's more than the sum of its parts and something you wanna go in blind playing. Of course, it's a lot easier to avoid ICEY spoilers because it's not nearly as popular (as should be the case because it's a worse game but I digress). My only regret with Shovel Knight is that I expected it to price drop on sale more and didn't realize the devs were actively working to add in more shitloads of content along with raising the base price of the game. :[ I mean, it's still totally worth it but that's not the point when it could've been had for $10 and not $20 (on sale). Honestly, SK does everything right surrounding a game. It was a Kickstarter that delivered on all of its promises and then some, the devs remained engaged with the community without lording over it like spiteful gods. The game itself is a fantastic retro-inspired action platformer that intelligently combines the best aspects of the classics it pulls from with modern sensibilities and capabilities.

Pyre comes out in two weeks and I hope it's as amazing as its predecessors, Bastion and Transistor. My body is ready, even if my backlog and wallet are not.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
On the subject of JRPG, any thoughts on the Disgaea series? I heard positive reviews about it, and with D5 coming on the Switch, I figured that I'd gather some opinions.
I know nothing about the series other than that it's a quirky game with tons of content (?), and that it kinda inspired the Neptunia franchise.
 

Stellar

of the Distant Past
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Researcher Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis an Administrator Alumnusis a Past SPL Champion
Disgaea is actually already out on Switch and has been for a while, so you could probably just google some reviews.

I've heard good things though.
 
The gameplay feedback loop in Disgaea 5 is pretty addicting. Great game once you start learning about some of the intricate systems. I wasn't too into it at first, but I liked it a lot after the first few hours once I started understanding it. You can basically do whatever you want with your characters and make them insane killing machines.

Just don't expect a good story. I skipped 80% of the dialogue b/c it's honestly just really bad.
 

Mr.E

unban me from Discord
is a Two-Time Past SPL Champion
I dunno how people can just skip dialogue like it ain't nothing the first time through a game. If you don't know what it says, you can't know whether or not it's important. :( Never know when they're gonna sneak something useful in there.
 
I dunno how people can just skip dialogue like it ain't nothing the first time through a game. If you don't know what it says, you can't know whether or not it's important. :( Never know when they're gonna sneak something useful in there.
Because most of the time in the modern age when people get stuck in a game, they just look up a walkthrough online to figure it out. Regardless, it's time for me to rep a couple games I've been playing lately.

Riff Racer: Basically creates a race track based on whatever music you put into it, and you compete with people worldwide for the best score on individual tracks. You also get achievements and community recognition for having the top score on multiple songs. Customizable cars, and much more. (Also, because I make my own music, I have a ton of top scores on the game via my own music because I only have about 25,000 - 30,000 total listens on my music across the internet. Allows me to level up much quicker because you get additional points towards leveling up / buying car parts if you use music that the game hasn't logged any scores for.)

Warcraft III: Amazing RTS game with an awesome map creator that allows for custom triggering in the game's native coding language, it's been active for nearly two decades, and from what I understand a remaster is now in the works as well. I've made several custom maps for the game, and I don't plan on stopping any time soon. (At least until the new editor comes out with the remaster, then I'll probably switch to that.)
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Has anyone else here played Enter The Gungeon? I've had it since September, and after on and off playing I'm only 2 achievements away from total completion (last hunting quest + BS secret room). It's probably my favorite Roguelite of the bunch I've played (Isaac, Necrodancer, FTL, etc). The local Co-op is great (especially on a nice huge TV screen) and you gotta love the gun fetishizing.

But seriously if anyone else has played since the Supply Drip update that challenge mode is not possible. It simply isn't.
 
The stories in Disgaea games are a bit silly but usually enjoyable enough for the most part. The gameplay is usually fun too but it always feels like the best parts are being kept for the postgame which is a huge grindfest. Honestly, the postgame grinding mechanics themselves in Disgaea games are usually kinda interesting in their own right but your power jumps up so quickly that you're always going to be either underpowered or overpowered in a given battle and the strategy part of the strategy RPG goes out the window and I lose interest.


I got Lisa from the Steam sale and I've been liking it, it feels like Earthbound if it was set in a post-apocalyptic wasteland (and was consequently about a hundred times edgier).
 

brightobject

there like moonlight
is a Top Artistis a Community Contributoris a Smogon Media Contributoris a Forum Moderator Alumnus
Has anyone else here played Enter The Gungeon? I've had it since September, and after on and off playing I'm only 2 achievements away from total completion (last hunting quest + BS secret room). It's probably my favorite Roguelite of the bunch I've played (Isaac, Necrodancer, FTL, etc). The local Co-op is great (especially on a nice huge TV screen) and you gotta love the gun fetishizing.

But seriously if anyone else has played since the Supply Drip update that challenge mode is not possible. It simply isn't.
all achievements player spea king:

-they updated challenge mode again and made certain mutators less busted, but ur right. its all about luck. pot shots is still one of the most bullshit things in the game

-i do think one problem with the game is the lack of real variety in rookms, yeah they have different enemies and shapes but in the end most of them boil down to the same stuff. More interactive rooms with switches or something else would spice the game up a lot more. ofc this doesnt rly come into play until uve played the game so many times u memorize all the spawns and all room layouts, LUL

-by secret room i assume u either mean the temple or the secret market, both are pretty simple to unlock just look em up on the wiki if ur having trouble
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
all achievements player spea king:

-they updated challenge mode again and made certain mutators less busted, but ur right. its all about luck. pot shots is still one of the most bullshit things in the game

-i do think one problem with the game is the lack of real variety in rookms, yeah they have different enemies and shapes but in the end most of them boil down to the same stuff. More interactive rooms with switches or something else would spice the game up a lot more. ofc this doesnt rly come into play until uve played the game so many times u memorize all the spawns and all room layouts, LUL

-by secret room i assume u either mean the temple or the secret market, both are pretty simple to unlock just look em up on the wiki if ur having trouble
The secret room I'm talking about is the Eyeball Room, which can only be accessed via chance with that teleporter item, but apparently that's not an achievement. So the hidden one is beat challenge mode :[.
There is a definite issue with room variety, but I have high hopes for the coming expansion

Edit: Fuck shockwave
 

brightobject

there like moonlight
is a Top Artistis a Community Contributoris a Smogon Media Contributoris a Forum Moderator Alumnus
the hazmat suit and other electricity blocking items will grant u immunity to shockwave, so its at least mitigatable
pot shots is not, unless u are bullet the best character in the game
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Robot is also immune but I am not seriously doing challenge mode as anything other than the Bullet. Also Bullet+Armor of Thorns is the dumbest combo in existence, so that's a plus
 

brightobject

there like moonlight
is a Top Artistis a Community Contributoris a Smogon Media Contributoris a Forum Moderator Alumnus
Robot is also immune but I am not seriously doing challenge mode as anything other than the Bullet. Also Bullet+Armor of Thorns is the dumbest combo in existence, so that's a plus
really? iirc robot still got hurt by shockwave, just bc devs like crippling robot LUL. also ur right bullet is the only option. also i disagree re: armor of thorns since its better to keep ur distance and just spam blasphemy in any and all situations, even in close quarters blasphemy > rolling since blasphemy has 0 risk attached to it
but yeah regardless excited for the next update whenever it will be, just hope the new bosses will be good (mine flayer was pretty disappointing)
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top