Type Optimisation

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Electric:
Yoshiblaze's Electrode
Electric/Ice: Yoshiblaze's Luxray
Electric/Poison: Yoshiblaze's Arbok
 
Count me invalid if I'm just blind, but I didn't read anywhere, or could find it anywhere, that it says people who haven't posted already can't vote. So...

Electric: Samtendo09's Raichu
Electric/Ice: Yoshiblaze's Luxray
Electric/Poison: The Reptile's Muk-Alola


Can delete if necessary.
 
Count me invalid if I'm just blind, but I didn't read anywhere, or could find it anywhere, that it says people who haven't posted already can't vote. So...

Electric: Samtendo09's Raichu
Electric/Ice: Yoshiblaze's Luxray
Electric/Poison: The Reptile's Muk-Alola

Can delete if necessary.
That's perfectly fine, nor rule against that and this subforum in general needs more votes anyway!

Anyway, voting is over!

Congratulations to Yoshiblaze for winning all three with Electric Electrode, Electric/Ice Luxray and Electric/Poison Arbok!

Now for the next slate:


Fire, Fire/Dragon and Fire/Ice

Submissions end 22th of August

 
Last edited:
That's perfectly fine, nor rule against that and this subforum in general needs more votes anyway!

Anyway, voting is over!

Congratulations to Yoshiblaze for winning all three with Electric Electrode, Electric/Ice Luxray and Electric/Poison Arbok!

Now for the next slate:


Fire, Fire/Steel and Fire/Grass

Submissions end 22th of August

Wait, didn't you guys already do Grass / Fire on a previous slate?

EDIT: Fire / Steel also already has a great Mon with it's typing.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Yoshiblaze winning all three entries in one slate. Congratulations then!

You almost did it with Grass slate but my Bellossom had broke the streak.

BTW your Luxray is not completely defenceless against my Hariyama, as at least it got Intimidate to soften the Attack of the latter.
 

Pokemon
: Rapidash
Type: Fire
BST: 75(+10)/115(+15)/70/80/80/125(+20) (BST: 555)
Abilities: Reckless, Flash Fire, Limber
New Moves:Jump Kick, Swords Dance, Extreme Speed
Justification/Niche: FireRed: "It can gallop at a top speed of 150 miles per hour. It can race as fast as a bullet train while ablaze." It can now go fast and hit harder.
Sample moveset:
Rapidash @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- High Horsepower
- Jump Kick
- Extreme Speed

AS: "It draws in air through its tail, transforms it into fire, and uses it like a tongue. It melts Durant and eats them."
Pokemon: Heatmor
Type: Fire/Dragon
BST: 85/115(+18)/66/87(-18)/97(+31)/105(+40) (BST: 555)
Abilities: Tough Claws, Corrosion, Contrary
New Moves:Clanging Scales, Dragon Hammer, Defog
Justification/Niche:
Sample moveset:
Support:
Heatmor @ Leftovers
Ability: Corrosion
EVs: 176 HP / 80 SpD / 252 Spe
Jolly Nature
- Toxic
- Fire Lash
- Defog
- Knock Off

Contrary:
Heatmor @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Clanging Scales
- Giga Drain
- Substitute
Tough Claws:
Heatmor @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Lash/Flare Blitz
- Knock Off/Hone Claws
- Dragon Hammer
- Sucker Punch

Pokemon: Jynx
ORAS: "Jynx walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without giving any thought to what they are doing."
Type: Fire/Ice
BST: 80(+15)/50/55(+20)/130(+15)/125(+30)/115(+20) (BST: 555)
Abilities: Dancer, Liquid Voice, Dry Skin
New Moves:Fiery Dance, Quiver Dance, Freeze-Dry
Justification/Niche:
Sample moveset:
 
Last edited:
Pokemon: Rapidash
Type: Fire
BST: 75(+10)/115(+15)/70/80/80/125(+20) (BST: 555)
Abilities: Reckless, Flash Fire, Limber
New Moves:Jump Kick, High Horsepower, Swords Dance, Extreme Speed
Justification/Niche: FireRed: "It can gallop at a top speed of 150 miles per hour. It can race as fast as a bullet train while ablaze." It can now go fast and hit harder.
Sample moveset:
Hi. Please take a moment to read the rules:
  • Each cycle, there will be a slate of three type combinations. (For example: Rock/Ice, Rock/Fire, Rock/Normal)
  • Members take an existing Pokemon and rework their base stats, movepools and typings to create an optimised niche for the specific typing.
  • Base stat totals can be upgraded to a max of 570. That's right, upgrade your Pachirisu so it can go toe-to-toe with the OU environment by completely rearranging the BST! The idea is to be creative if all the type combos had the same BST.
  • Max number of movepool additions is 3 new moves. Will it be a coverage option, or a utility move for a new role?
  • Max number of Abilities = 3. You don't have to go with flavour- the priority is to optimise the typing!
  • Legendary signature moves are banned- unless the Pokemon you are optimising already learns the move itself. (i.e. can't give Excadrill Thousand Arrows, but if you are optimising Zygarde it's fine). However, other exclusive moves like Multi-Attack and Volt Tackle are fine.
  • On the same vein, no Legendary exclusive abilities like Delta Stream, Desolate Land, Soul-Heart, etc. This includes Beast Boost from Ultra Beasts.
  • Type changes/stat changes do not extend to Megas. For example, Altarianite will change a Dragon/Ice Altaria to a normal Mega-Altaria.
 
Well, first thing's first, thanks for all the votes guys!.... That's really all I have to say, just thank you XD


Pokemon:
Typhlosion
Type: Fire
BST: 76 (-2) / 77 (-17) / 70 (-8) / 121 (+12) / 80 (-5) / 110 (+10) = 534 BST
Abilities: Blaze / Mold Breaker (HA)
New Moves: Earth Power, Calm Mind, Agility
Removed Moves: N/A
Justification/Niche: Typhlosion is probably the worse Fire starter competitively and it's a real shame. Now, there are 2 reasons why it's this way. 1) It has the same stats as Charizard while having a worse movepool and 2) Said movepool also sucks. So, let's fix that. First, fixing it's cloned stats, Typhloison is now both the strongest (on the Special Side) and fastest Fire-type starter, having a nice speed tier and some good power behind it. Next, fixing it's movepool, it now has 1 more VERY useful Special coverage move in Earth Power to hit opposing Fire and Rock types like Heatran and Optimized Emboar. Typlhosion also appreciates ways to boost it's stats without Z-Moves, so Calm Mind and Agility were added for boosting options on both fronts. Finally, while Flash Fire is a good ability, Mold Breaker allows Typhlosion to heavily damage would be switch-ins, like Heatran (with Fire Blast) or Rotom-Wash (with Earth Power) and it even goes through Optimized Hariyama's Thick Fat. Overall, Typhlosion, through a few quick fixes, is now the premier Special Fire starter it was meant to be.
Offensive Setup:
Typhlosion @ Life Orb / Firium Z
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Flamethrower / Fire Blast
- Earth Power
- Focus Blast / Hidden Power [Grass]
- Calm Mind / Agility

Choiced:
Typhlosion @ Choice Scarf / Choice Specs
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower / Fire Blast
- Earth Power
- Focus Blast
- Hidden Power [Grass] / Extrasensory
Other Options: Rock Slide surprises +1 Speed Volcorona and hits Charizard
SubCM:
Typhlosion @ Leftovers
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Earth Power
- Substitute
- Calm Mind


Pokemon:
Noivern
Type: Fire/Dragon
BST: 85 / 70 / 80 / 117 (+20) / 85 (+5) / 133 (+10) = 570 BST
Abilities: Frisk / Infiltrator / Mega Launcher (HA)
New Moves: Aura Sphere, Overheat, Fire Blast
Removed Moves: Water Pulse
Justification/Niche: STAB Mega Launcher boosted Dragon Pulse back up by 117 Special Attack will murder any Pokemon that isn't a Steel or Fairy-type. That's all I really need to say, but I'll keep talking. Noivern is a very strong and very fast special attacker that can dent teams with Mega Launcher boosted attacks in STAB Dragon Pulse, Aura Sphere, and Dark Pulse backed up by by good Fire STAB in Fire Blast/Flamethower. Noivern is reasonably bulky, too, so it can find times to Roost up or set up with Agility.
Also, insert "My Mixtape is Fire" joke here
Offensive:
Noivern @ Choice Specs / Life Orb
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Flamethrower / Fire Blast
- Aura Sphere
- Switcheroo / U-Turn / Roost

Discount Tapu Koko (Offensive Pivot):
Noivern @ Life Orb / Dragon Fang
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Flamethrower / Super Fang
- Taunt
- U-turn
 
Last edited:

Samtendo09

Ability: Light Power
is a Pre-Contributor
Magmortar

Stats: 85 / 75 / 75 / 130 / 90 / 125 (570 BST)
Abilities: Storm Drain / No Guard / Flash Fire (HA)
New Moves: Scald, Energy Ball, Nasty Plot
Justification/Niche: Oh, Magmortar, did anyone told you that you should be faster than Magmar, like all good non-defensive Fire-type should be? With a better Speed of 125 and a powerful Special Attack of 130, which can be backed up by Nasty Plot, Magmortar is no more a sitting duck (pun intended), with versatility from its abilities; Storm Drain to eliminate Water-type threats (combined with Energy Ball), No Guard to make Fire Blast and Focus Blast to never miss, and Flash Fire to safely switch-in Fire attacks while boosting its Flamethrower/Fire Blast. We got good Physical non-Mega Fire-type sweeper (like right now, we got Emboar), so we need a Special non-Mega sweeper too!

Infernape

Stats: 76 / 114 / 71 / 114 / 71 / 124 (570 BST)
Abilities: Technician / Sheer Force / Magic Guard (HA)
New Moves: Ice Beam, Ice Punch, Vacuum Wave
Justification/Niche: Fire/Ice will be ruined by Thick Fat Optimized Hariyama, we can all be aware, but that will not stop the Optimized Infernape from being able to sweep almost everything else (besides, Infernape can learn Aerial Ace, and with Technician, it can hurt Hariyama). Access to Bulk Up, Calm Mind, Sword Dance, Nasty Plot and even Work Up (not many Pokémon are capable of doing that before), it can be a mixed sweeper, a Physical Sweeper or a Special Sweeper. Technician to give extra oomph for Mach Punch, Vacuum Wave and Aerial Ace, Sheer Force to makes his STAB and certain coverages more powerful more powerful (remember, Fire Punch, Flamethrower and Fire Blast can cause burn, while Ice Punch and Ice Beam can cause freezing), and Magic Guard as a counter-measure against Toxic, Stealth Rock and other passive damage.

Druddigon

Stats: 80 / 135 / 90 / 70 / 90 / 105 (570 BST)
Abilities: Defiant / Sheer Force / Mold Breaker (HA)
New Moves: Waterfall, Dragon Dance, Flare Blitz
Justification/Niche: If you wanted a Physical Fire/Dragon sweeper but does not wanted to be limited to Charizard's Mega Evolution X, then the redefined Druddigon will be your Pokémon for that task. With the much needed Dragon Dance and Waterfall for defense against Rock-type and Ground-type, and combining with one of the three useful attacking Ability (Mold Breaker works best if you had troubles with Mimikyu), and its Speed of 105 is a bit higher than average. Do be careful about Priority moves and Stealth Rock.
 
Just... Get ready for a long-ass post.




Pokemon: Flareon


"Flareon in Alola are frequently the target of native attacks by schools of Wishiwashi on beachfronts, and are scarce from hunting. However, those that remain are far more resilient than in other regions due to this. Their aggressive nature throughout the islands has earned them infamy among younger Trainers and have become a favorite among Veterans and Ace Trainers."

Type: Fire
BST: 100 (+35) / 130 / 90 (+30) / 60 (-35) / 120 (+10) / 70 (+5) (BST: 570)
Prev. BST: 65 / 130 / 60 / 95 / 110 / 65 (BST: 525)
Abilities: Guts / Tough Claws (HA)
New Moves: Fire Lash, Earthquake, Swords Dance
Removed Moves: None.
Justification/Niche:

Flareon is a... sad case. It's an incredibly cool mon, now that its glaring issues are fixed, like it getting access to Flare Blitz!... but nowhere near viable. This aims to increase Flareon's viability as much as possible, while still keeping it 'Flareon'. Tough Claws helps far more than the very rarely seen Flash Fire as it provides a flat buff to its Flare Blitz and its new STAB option, Fire Lash, as well as to Superpower. Guts stays, as while it will definitely be the lesser of the two abilities, having access to a higher base Attack and also boosting Earthquake is helpful. Speaking of which, Earthquake and Swords Dance do a major thing that Flareon struggled to do consistently: Hit as many Pokemon as possible, and be able to keep up in a metagame of boosting Pokemon. Earthquake notably helps against almost every Fire type not named Charizard-Mega-Y and bulky Water/Poison types such as Toxapex and Tentacruel.

Its stats are also simple: Keep Flareon Flareon while still changing it to make it far more viable. Its Attack remains the same and its speed remains roughly the same, as these aren't stats Flareon specializes in. What it gets much more of is an overall increase in bulk and a decrease in its unused Special Attack; 100/90/120 is incredibly good for Offensive mon standards, and helps keep Flareon alive if it wishes to run Wish on a Bulky Swords Dance set. Its Special Attack is reduced to a measly 60 due to it being just never used during standard play, and it being a physically-oriented Pokemon. Flareon will still struggle against bulky Waters that it can't hit with Superpower and/or Earthquake, like it always has, but Flareon isn't here to take those on. Its job is to force switches and hit Pokemon that stay in hard, or to weaken whatever does come in for the rest of the team.

Sample moveset:

Offensive Swords Dance:

Flareon @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 252 Spe
Jolly Nature
- Fire Lash
- Superpower
- Earthquake
- Swords Dance

Bulky Choice Band:

Flareon @ Choice Band
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Earthquake
- Superpower
- Quick Attack








Pokemon: Arcanine

"This regal Pokemon was once honored as a Legendary Pokemon until the arrival of Solgaleo. Despite this, Arcanine are frequently revered in the name of Solgaleo as the messenger sent down before him. Their royal walk, even through the cities of Alola, represents their positioning. Few elders speak of an older name to this Pokemon, but it is lost to time."

Type: Fire/Dragon
BST: 95 (+5) / 120 (+10) / 90 (+10) / 75 (-25) / 90 (+10) / 100 (+5) (570 BST)
Prev. BST: 90 / 110 / 80 / 100 / 80 / 95 (555 BST)
Abilities: Defiant / Intimidate / Filter (HA)
New Moves: Dragon Claw, Dragon Dance, Earthquake
Removed Moves: None.
Justification/Niche:

Arcanine makes almost too much sense as a Fire/Dragon type; Stated within the anime and hinted at being what would have been a fourth member in the Legendary Trio during the first Generation, its natural access to Dragon Pulse and Outrage, and a regal design along with one of the highest BSTs during the first generation. Fire/Dragon is an extremely helpful defensive type, providing notable neutralities to Ice and Fairy from Fire and Water via Dragon, only being weak to Rock, Ground, and Dragon itself. Its stats have shifted to represent this more defensive approach, while still boosting what makes Arcanine so good; 95/90/90 isn't the most stellar of defensive spreads, but is closer to a desirable 100/100/100 than its previous iterations. a minor Attack increase puts it more in line with the average attacking stats of standard Pokemon of the current day, along with a Speed stat that still only puts it around the 'good' standard of Generation 5. In turn, its special attack has dropped to a low 75, but a possible defensive set involving Morning Sun, Lava Plume, Dragon Pulse, and Will-O-Wisp is still possible.

In terms of Moveset, Arcanine gets what it has wanted for years; a boosting move that isn't next to worthless. Dragon Dance is an immediate staple, with the ability to boost constantly and consistently with Intimidate debuffs and Morning Sun combined with a useful defensive typing making Arcanine an easy pick in many circumstances. Dragon Claw provides Arcanine access to one of the moves it will need over Outrage in order to avoid confusion hax, but Outrage is there regardless. Earthquake rounds out Arcanine's coverage options, providing a way to hit Rock, Steel, and Poison types without recoil damage or dropping his defenses through Flare Blitz, Wild Charge, or Close Combat.

Intimidate was already spoken of a moment ago, as a way to get easy setups with Dragon Dance. If Intimidate is too passive for you, Defiant works perfectly as a method to deter Intimidate switchins such as Landorus-Therian who may otherwise be capable of stopping Arcanine mid-setup. Defogging away Sticky Webs and Stealth Rocks becomes a hassle for common Fini, Skarmory, and other Flying types that carry the move, as they fear a boosted Wild Charge or even a raw Flare Blitz. It also allows you to heal away against Pokemon that otherwise aim to lower your stats with Special Defense and Defense drops such as through Fire Lash, Acid Spray, or Psychic, as these merely boost Arcanine's ferocity. But if both of these options are too offensive, Filter is a good way to reduce common Earthquake and Stone Edge damage. Dragon moves aren't too frequent, but reducing their damage as well as a nice boon. Filter is especially helpful, or even Intimidate, on defensive sets which abuse Will-O-Wisp and Arcanine's natural access to reliable recovery.

Sample moveset: (optional)

Offensive Dragon Dance:

Arcanine @ Firium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Morning Sun

Defensive Dragon Dance:

Arcanine @ Leftovers
Ability: Filter
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Fire Lash
- Earthquake / Wild Charge
- Dragon Dance
- Morning Sun








Pokemon: Magmortar

"They are frequently found around volcanoes and on high peaks of mountains. Despite a Magmortar's appearance, they frequently chill their cannons to fire freezing shots at their target. Once they are immobilized, they roast prey after heating them back up. They sacrifice the slamming power of their arm-cannons when doing so, however, a method of combat seen frequently in other regions."

Type: Fire/Ice
BST: 85 (+10) / 72 (-23) / 87 (+20) / 135 (+10) / 96 (+1) / 95 (+12) (BST 570)
Prev. BST: 75 / 95 / 67 / 125 / 95 / 83 (540 BST)
Abilities: Solar Power / No Guard / Adaptability (HA)
New Moves: Ice Beam, Blizzard, Zap Cannon
Removed Moves: Rock Slide, Rock Tomb
Justification/Niche:

Magmortar is the only Fire-type that makes even slightly a bit of sense, besides Chandelure, who I could see as being a Fire/Ice type. And I can't bring myself to change my favorite Pokemon's typing. Magmortar with these buffs becomes a harsh punisher for switchins and misplays, with strong coverage options and two of the best STAB options in the game. Ice Beam, Fire Blast, and Thunderbolt combine to have incredibly good coverage, with only ONE resist (Rotom-Heat). Blizzard, Focus Blast, and Zap Cannon become even harsher through No Guard, making Magmortar's punish game almost as good as Captain Falcon's. However, No Guard also makes Stone Edge 100% accurate and a guaranteed death, so be wary. Speaking of rocks, Stealth Rock is this Magmortar's worst nightmare, making switching in halve its health instantly. Hazard Removal is a must, but if you are willing to put up with it, Magmortar can become a fierce threat.

Its abilities all exemplify its power under specific circumstances or with specific moves. Solar Power is a strong option most notable in conjunction with Drought and Chlorophyll Pokemon, as while Chlorophyll Pokemon are the 'sweepers' of Sun teams, Magmortar is the sheer strength. Fire Blast, Solar Beam, and Ice Beam under the Sun will cripple any Special wall, and very few things have reliable switchins to a Magmortar at essentially +1. No Guard, as stated earlier, helps with a specific set of moves: Fire Blast, Focus Blast, Blizzard, and Zap Cannon. All of these are very strong, require no setup other than switching in, and generally have devastating effects (and, in Zap Cannon's case, 100% paralysis! How nifty!). However, you have to watch for Focus Blasts, Cross Chops, and Stone Edges heading your own way. Adaptability increases the power of Flamethrower, Fire Blast, and Ice Beam, making 2x resists take neutral damage. This is amazing with Fire and Ice, hitting anything that dares switch in besides other Fire Types for incredible damage and having no downside whatsoever. However, they are the only ones that get boosted, so there is no extra damage for Thunderbolt or Focus Blast.

Its stats are nothing special. They have been optimized more towards what Magmortar was likely intended to be - a Bulkier, stronger Magmar. Its speed is returned to Magmar's base, then slightly higher, putting it on par with Tapu Lele. Its Special Attack has been raised to 135, also putting it on par with common Special Attackers. Its bulk is nothing special, but far better than before, with 85/87/96 being its stats. Its attack has been lowered to compensate, and as a little easter egg, I decided to put a dex entry that explains why this is. Done that on all of them, for that matter!

Sample moveset:

Offensive No Guard:

Magmortar @ Choice Scarf / Focus Sash
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Fire Blast
- Focus Blast
- Zap Cannon

Offensive Solar Power:

Magmortar @ Firium Z
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Ice Beam
- Solar Beam
- Sunny Day
 
Last edited:
Just... Get ready for a long-ass post.





Pokemon: Flareon


"Flareon in Alola are frequently the target of native attacks by schools of Wishiwashi on beachfronts, and are scarce from hunting. However, those that remain are far more resilient than in other regions due to this. Their aggressive nature throughout the islands has earned them infamy among younger Trainers and have become a favorite among Veterans and Ace Trainers."

Type: Fire
BST: 100 (+35) / 130 / 90 (+30) / 60 (-35) / 120 (+10) / 70 (+5) (BST: 570)
Prev. BST: 65 / 130 / 60 / 95 / 110 / 65 (BST: 525)
Abilities: Guts / Tough Claws (HA)
New Moves: Fire Lash, Earthquake, Swords Dance
Removed Moves: None.
Justification/Niche:

Flareon is a... sad case. It's an incredibly cool mon, now that its glaring issues are fixed, like it getting access to Flare Blitz!... but nowhere near viable. This aims to increase Flareon's viability as much as possible, while still keeping it 'Flareon'. Tough Claws helps far more than the very rarely seen Flash Fire as it provides a flat buff to its Flare Blitz and its new STAB option, Fire Lash, as well as to Superpower. Guts stays, as while it will definitely be the lesser of the two abilities, having access to a higher base Attack and also boosting Earthquake is helpful. Speaking of which, Earthquake and Swords Dance do a major thing that Flareon struggled to do consistently: Hit as many Pokemon as possible, and be able to keep up in a metagame of boosting Pokemon. Earthquake notably helps against almost every Fire type not named Charizard-Mega-Y and bulky Water/Poison types such as Toxapex and Tentacruel.

Its stats are also simple: Keep Flareon Flareon while still changing it to make it far more viable. Its Attack remains the same and its speed remains roughly the same, as these aren't stats Flareon specializes in. What it gets much more of is an overall increase in bulk and a decrease in its unused Special Attack; 100/90/120 is incredibly good for Offensive mon standards, and helps keep Flareon alive if it wishes to run Wish on a Bulky Swords Dance set. Its Special Attack is reduced to a measly 60 due to it being just never used during standard play, and it being a physically-oriented Pokemon. Flareon will still struggle against bulky Waters that it can't hit with Superpower and/or Earthquake, like it always has, but Flareon isn't here to take those on. Its job is to force switches and hit Pokemon that stay in hard, or to weaken whatever does come in for the rest of the team.

Sample moveset:

Offensive Swords Dance:

Flareon @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 252 Spe
Jolly Nature
- Fire Lash
- Superpower
- Earthquake
- Swords Dance

Bulky Choice Band:

Flareon @ Choice Band
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Earthquake
- Superpower
- Quick Attack








Pokemon: Arcanine

"This regal Pokemon was once honored as a Legendary Pokemon until the arrival of Solgaleo. Despite this, Arcanine are frequently revered in the name of Solgaleo as the messenger sent down before him. Their royal walk, even through the cities of Alola, represents their positioning. Few elders speak of an older name to this Pokemon, but it is lost to time."

Type: Fire/Dragon
BST: 95 (+5) / 120 (+10) / 90 (+10) / 75 (-25) / 90 (+10) / 100 (+5) (570 BST)
Prev. BST: 90 / 110 / 80 / 100 / 80 / 95 (555 BST)
Abilities: Defiant / Intimidate / Filter (HA)
New Moves: Dragon Claw, Dragon Dance, Earthquake
Removed Moves: (optional, if you don't feel it makes sense with new typing)
Justification/Niche:

Arcanine makes almost too much sense as a Fire/Dragon type; Stated within the anime and hinted at being what would have been a fourth member in the Legendary Trio during the first Generation, its natural access to Dragon Pulse and Outrage, and a regal design along with one of the highest BSTs during the first generation. Fire/Dragon is an extremely helpful defensive type, providing notable neutralities to Ice and Fairy from Fire and Water via Dragon, only being weak to Rock, Ground, and Dragon itself. Its stats have shifted to represent this more defensive approach, while still boosting what makes Arcanine so good; 95/90/90 isn't the most stellar of defensive spreads, but is closer to a desirable 100/100/100 than its previous iterations. a minor Attack increase puts it more in line with the average attacking stats of standard Pokemon of the current day, along with a Speed stat that still only puts it around the 'good' standard of Generation 5. In turn, its special attack has dropped to a low 75, but a possible defensive set involving Morning Sun, Lava Plume, Dragon Pulse, and Will-O-Wisp is still possible.

In terms of Moveset, Arcanine gets what it has wanted for years; a boosting move that isn't next to worthless. Dragon Dance is an immediate staple, with the ability to boost constantly and consistently with Intimidate debuffs and Morning Sun combined with a useful defensive typing making Arcanine an easy pick in many circumstances. Dragon Claw provides Arcanine access to one of the moves it will need over Outrage in order to avoid confusion hax, but Outrage is there regardless. Earthquake rounds out Arcanine's coverage options, providing a way to hit Rock, Steel, and Poison types without recoil damage or dropping his defenses through Flare Blitz, Wild Charge, or Close Combat.

Intimidate was already spoken of a moment ago, as a way to get easy setups with Dragon Dance. If Intimidate is too passive for you, Defiant works perfectly as a method to deter Intimidate switchins such as Landorus-Therian who may otherwise be capable of stopping Arcanine mid-setup. Defogging away Sticky Webs and Stealth Rocks becomes a hassle for common Fini, Skarmory, and other Flying types that carry the move, as they fear a boosted Wild Charge or even a raw Flare Blitz. It also allows you to heal away against Pokemon that otherwise aim to lower your stats with Special Defense and Defense drops such as through Fire Lash, Acid Spray, or Psychic, as these merely boost Arcanine's ferocity. But if both of these options are too offensive, Filter is a good way to reduce common Earthquake and Stone Edge damage. Dragon moves aren't too frequent, but reducing their damage as well as a nice boon. Filter is especially helpful, or even Intimidate, on defensive sets which abuse Will-O-Wisp and Arcanine's natural access to reliable recovery.

Sample moveset: (optional)

Offensive Dragon Dance:

Arcanine @ Firium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Morning Sun

Defensive Dragon Dance:

Arcanine @ Leftovers
Ability: Filter
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Fire Lash
- Earthquake / Wild Charge
- Dragon Dance
- Morning Sun








Pokemon: Magmortar

"They are frequently found around volcanoes and on high peaks of mountains. Despite a Magmortar's appearance, they frequently chill their cannons to fire freezing shots at their target. Once they are immobilized, they roast prey after heating them back up. They sacrifice the slamming power of their arm-cannons when doing so, however, a method of combat seen frequently in other regions."

Type: Fire/Ice (587)
BST: 85 (+10) / 72 (-23) / 87 (+20) / 135 (+10) / 96 (+1) / 95 (+12) (BST 570)
Prev. BST: 75 / 95 / 67 / 125 / 95 / 83 (540 BST)
Abilities: Solar Power / No Guard / Adaptability (HA)
New Moves: Ice Beam, Blizzard, Zap Cannon
Removed Moves: Rock Slide, Rock Tomb
Justification/Niche:

Magmortar is the only Fire-type that makes even slightly a bit of sense, besides Chandelure, who I could see as being a Fire/Ice type. And I can't bring myself to change my favorite Pokemon's typing. Magmortar with these buffs becomes a harsh punisher for switchins and misplays, with strong coverage options and two of the best STAB options in the game. Ice Beam, Fire Blast, and Thunderbolt combine to have incredibly good coverage, with only ONE resist (Rotom-Heat). Blizzard, Focus Blast, and Zap Cannon become even harsher through No Guard, making Magmortar's punish game almost as good as Captain Falcon's. However, No Guard also makes Stone Edge 100% accurate and a guaranteed death, so be wary. Speaking of rocks, Stealth Rock is this Magmortar's worst nightmare, making switching in halve its health instantly. Hazard Removal is a must, but if you are willing to put up with it, Magmortar can become a fierce threat.

Its abilities all exemplify its power under specific circumstances or with specific moves. Solar Power is a strong option most notable in conjunction with Drought and Chlorophyll Pokemon, as while Chlorophyll Pokemon are the 'sweepers' of Sun teams, Magmortar is the sheer strength. Fire Blast, Solar Beam, and Ice Beam under the Sun will cripple any Special wall, and very few things have reliable switchins to a Magmortar at essentially +1. No Guard, as stated earlier, helps with a specific set of moves: Fire Blast, Focus Blast, Blizzard, and Zap Cannon. All of these are very strong, require no setup other than switching in, and generally have devastating effects (and, in Zap Cannon's case, 100% paralysis! How nifty!). However, you have to watch for Focus Blasts, Cross Chops, and Stone Edges heading your own way. Adaptability increases the power of Flamethrower, Fire Blast, and Ice Beam, making 2x resists take neutral damage. This is amazing with Fire and Ice, hitting anything that dares switch in besides other Fire Types for incredible damage and having no downside whatsoever. However, they are the only ones that get boosted, so there is no extra damage for Thunderbolt or Focus Blast.

Its stats are nothing special. They have been optimized more towards what Magmortar was likely intended to be - a Bulkier, stronger Magmar. Its speed is returned to Magmar's base, then slightly higher, putting it on par with Tapu Lele. Its Special Attack has been raised to 135, also putting it on par with common Special Attackers. Its bulk is nothing special, but far better than before, with 85/87/96 being its stats. Its attack has been lowered to compensate, and as a little easter egg, I decided to put a dex entry that explains why this is. Done that on all of them, for that matter!

Sample moveset:

Offensive No Guard:

Magmortar @ Choice Scarf / Focus Sash
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Fire Blast
- Focus Blast
- Zap Cannon

Offensive Solar Power:

Magmortar @ Firium Z
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Ice Beam
- Solar Beam
- Sunny Day
hold on
if flareon keeps getting attacked on beachfronts, why the flippity flop does it keep going to them? seriously, if it wanted to avoid Wishiwashi it'd just go further inland.
just nitpicking, sorry :P
 
hold on
if flareon keeps getting attacked on beachfronts, why the flippity flop does it keep going to them? seriously, if it wanted to avoid Wishiwashi it'd just go further inland.
just nitpicking, sorry :P
Food, amongst other things. It's pretty hard NOT being somewhere that you can find Wishiwashi in Alola, and while 'beachfronts' may be a bit specific, pretty much anywhere Wishiwashi are, Flareon tend to be.

if thats seriously your nitpick i must have done something right
 
Food, amongst other things. It's pretty hard NOT being somewhere that you can find Wishiwashi in Alola, and while 'beachfronts' may be a bit specific, pretty much anywhere Wishiwashi are, Flareon tend to be.

if thats seriously your nitpick i must have done something right
but flareon would have to actually go into the water in order for wishiwashi to attack them, right? why would it ever go for a swim. also, there are plenty of routes with no water that you have to go near, and in the lower level areas the wishiwashi can't even school so there's no worries.
 
Turtonator


Stats: 76 / 42 / 147 / 147 / 84 / 21 (514 BST)
Abilities: Rough Skin
New Moves: Spiky Shield, Rapid Spin, Spikes
Justification/Niche: Can make a much better use of Shell Trap now, due to its abysmally low Speed as well as a much better bulk. It has more Special Attack as well, making it extremely more powerful. It is pretty much just an inprovement on regular Turtonator.
Volcanion


Stats: 96 / 75 / 108 / 135 / 72 / 84 (570 BST)
Abilities: No Guard
New Moves: Blizzard, Ice Beam, Thunder
Justification/Niche: A devastating Wallbreaker with perfect accuracy Blizzards, Thunders and Fire Blasts. And while its bulk is almost jaw dropping for a wallbreaker, its terrible defensive typing and severe Stealth Rock weakness make it easy to wear down. 84 Base Speed isn't much but it is workable for sure, allowing it to outspeed many common walls.​
 
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.
Volcanion


Stats: 108 / 75 / 108 / 135 / 90 / 84 (600 BST)
Abilities: No Guard
New Moves: Blizzard, Ice Beam, Thunder
Justification/Niche: A devastating Wallbreaker with perfect accuracy Blizzards, Thunders and Fire Blasts. And while its bulk is almost jaw dropping for a wallbreaker, its terrible defensive typing and severe Stealth Rock weakness make it easy to wear down. 84 Base Speed isn't much but it is workable for sure, allowing it to outspeed many common walls.​
js, your Volcanion is illegal, as the BST limit is 570

Pokemon: Typhlosion
Type: Fire
BST: 80/95/80/120/85/110
Abilities: Blaze / Flash Fire / Serene Grace
New Moves: Thunderbolt, Hurricane, Air Slash
Removed Moves: (optional, if you don't feel it makes sense with new typing)
Justification: Hurricane and Air Slash because it's literally named after a typhoon, and Serene Grace because honey badgers are fucking majestic. Thunderbolt because it learns a good amount of physical Electric moves.
Niche: Can run a few sets, but for the most part it's a special sweeper with some solid coverage to set it apart from other Fire-types. Serene Grace allows it to increase the Burn chances of its Fire moves, as well as flinch things with Air Slash.
Sample moveset: (optional)
Typhlosion @ Life Orb
Ability: Flash Fire / Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower / Lava Plume
- Thunderbolt
- Hurricane / Air Slash
- Focus Blast

Pokemon: Turtonator
Type: Fire/Dragon
BST: 70/80/135/95/85/65 (530)
Abilities: Shell Armor / Contrary / Adaptability
New Moves: Superpower
Justification/Niche: Fire and Dragon both have moves that drop Special Attack by 2, so to optimize this typing, I made a Contrary abuser. Yes, it's counterable, you just need a reasonably strong special Ground/Rock/Dragon move and the ability to outspeed it. Or you can stop it before it gets going, that too.
Sample moveset: (optional)
Turtonator @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 Def / 252 SpA
- Overheat
- Draco Meteor
- Superpower
- Flash Cannon
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I now see why you win every time Yoshiblaze


Pokemon: Arcanine
Type: Fire
BST: 100 (+10) / 120 (+10) / 80 / 75 (-25) / 90 (+10) / 105 (+10) = 570 BST
Ability: Fur Coat / Reckless / Justified (HA)
New Moves: Swords Dance, Taunt, Fire Lash
Removed Moves: N/A
Justification/Niche: Arcanine becomes the Fire type legend it was born to be! Arcanine has always tried to be an offensive threat while having great defensive capabilities, so I made it so. Fur Coat bolsters Arcanine's defensive
sets, making them menacingly hard to break. Even with shaky recovery and a SR weakness, Arcanine's utility moves and shiny new STAB Fire Lash allows it to shut down many threats. Arcanine's offensive capabilities are also much better, with Swords Dance allowing Arcanine to turn into a threatening wallbreaker. Reckless Flare Blitz hits VERY hard, and with Close Combat and Wild Charge as coverage, not to mention Extreme Speed for priority, Arcanine quickly becomes a very dangerous balance breaker and revengekiller.

SD Sweeper
Arcanine @ Charcoal
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Reckless / Fur Coat
Jolly Nature
- Swords Dance
- Flare Blitz / Fire Lash
- Close Combat
- Wild Charge / Extreme Speed

Bulkanine
Arcanine @ Rocky Helmet / Leftovers
EVs: 248 HP / 184 Def / 74 Spe
Ability: Fur Coat
Jolly Nature
- Fire Lash
- Will O Wisp
- Morning Sun
- Roar / Taunt / Extreme Speed



Pokemon: Salazzle
Type: Fire/Dragon
BST: 88 (+20) / 64 (+10) / 70 / 121 (+20) / 70 (+10) / 127 (+10) = 550 BST
Ability: Dazzling / Mold Breaker (HA)
New Moves: U-Turn, Draco Meteor, Earth Power
Removed Moves: N/A
Justification/Niche: With a fancy new typing, Salazzle is a speedy threat that offensive teams can utilize to either punch holes in teams, keep momentum, or sweep after its checks are dead. Dazzling makes Choice Scarf sets very potent, as an immunity to priority makes very hard to revengekill. Especially with its new typing giving it a neutrality or resistance to almost every form of common priority.

Salazzle @ Dragonium Z / Groundium Z
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Mold Breaker
Timid Nature
- Nasty Plot
- Fire Blast
- Draco Meteor
- Earth Power

WIP

Pokemon: Vanilluxe
Type: Fire/Ice
BST: 71 / 105 (+10) / 85 / 125 (+15) / 95 / 89 (+10) = 570 BST
Ability: Flash Fire / Snow Warning / Technican (HA)
New Moves: Will O Wisp, Fire Blast, Flame Charge
Removed Moves: N/A
Justification/Niche: Hot Fudge Ice Cream takes a whole new meaning. Vanilluxe can spam its high powered STABs with little care for switchins, as few mons resist the offensive combo. Freeze Dry also nails warer types thinking they cone in for free.
 
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Pokemon:
Magmortar
Type: Fire/Dragon
BST: 75 / 95 / 67 / 125 / 95 / 93 (+10) (550 BST)
Abilities: Flame Body / Mega Launcher (HA)
New Moves: Dragon Pulse, Aura Sphere, Dark Pulse
Justification/Niche: I thought that Mega Launcher would be a good ability flavour-wise since its arms are like cannons. My justification for making it a Dragon type is that its Chinese name is literally "Duck-billed flaming dragon". Thanks to Mega Launcher, Dragon Pulse becomes nearly as strong as Draco Meteor without any drawbacks. Things that resist Dragon Pulse are taken care of by a Fire-type move or Aura Sphere. Dark Pulse or Thunderbolt can be used to round out overage. Stat-wise, Magmortar's stats were already fine for the wallbreaker role I was going for, so I just gave it back the 10 speed it lost from evolution. Magmortar is now a devastating wallbreaker that is capable of breaking most common OU defensive cores. It competes with Mega Camerupt and Zard Y for a team slot, but it has a better defensive typing and doesn't take up a mega slot. Choice Specs or Life Orb would be the ideal items, but it can also use Assault Vest to be an offensive pivot.

Sample Moveset:
Magmortar @ Choice Specs / Life Orb / Assault Vest
Ability: Mega Launcher
EVs: 4 Def / 252 SpA / 252 Spe (HP investment if Assault Vest)
Modest Nature
- Overheat / Fire Blast
- Dragon Pulse
- Aura Sphere
- Thunderbolt / Dark Pulse
 
Pokemon: Aurorus
Type: Fire/Ice
BST: 100/77/72/122/99/100 (+42 Speed, -23Hp, +23Special Attack, +7Special Defense)
Abilities: Drought (Snow Warning)
New Moves: Flamethrower, Solar Beam, Fire Blast
Justification/Niche: A weather abuser. It can run drought to boost it's fire tpe moves and cover some of it's checks. On the other hand, it can run Snow warning to have perfect curacy Blizzard. It can fit on sun and hail teams to set the weather up while still be a threat.
Sample moveset:
Sun Sweeper
Aurorus @ any item
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Drought
Timid/Modest Nature
- Flamethrower/Fire Blast
- Freeze Dry
- Solar Beam
- Rock Polish/Calm mind/Flash Cannon

Pokemon: Pyroar
Type: Fire/Dragon
BST: 86/71/82/130/66/126 (-1Hp, +3Atk, +21SpA, +20Spd)
Ability: Intimidate, Mold Breaker
New Moves: Draco Meteor, Dragon Pulse, Calm Mind
Justification/Niche: A Fire/Dragon lion. Pyroar got some new toys in becoming a dragon type pokemon with new moves. With Intimidate, it can set calm minds a little bit more easily. With mold breaker, it can spam it's move.
Sample Moveset:
Calm Mind
Pokemon @ Life Orb
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Mold Breaker/Intimidate
Nature
- Flamethrower
- Calm Mind
- Dragon Pulse/Draco Meteor
- Dark Pulse
 
Voting time!

Please use this format and remember to have a vote for each category and remember, you can't vote for yourself. Anyone can vote though!

Fire: Member's Pokemon
Fire/Dragon: Member's Pokemon
Fire/Ice: Member's Pokemon

Voting ends 28th of August
 
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