Type Optimisation

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G-Luke

Sugar, Spice and One For All
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Fire: Yoshiblaze's Typhlosion
Fire/Dragon: Bribey's Magmotar
Fire/Ice: Exploudit's Volcanion
 
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Friendly reminder there is les than 24 hours left to vote :)

As for mine-

Fire: G-Luke's Arcanine
Fire/Dragon: Bribey's Magmortar
Fire/Ice: Samtendo09's Infernape
 
Pokemon: Accelgor
Type: Dark/Bug
BST: 80/70/45(+5)/145(+45)/70(+10)/169(+24)
Abilities: Intimidate, No Guard, Sheer Force
New Moves: Dark Pulse, Parting Shot, Night Daze
Removed Moves: N/A
Justification/Niche: A very powerful special sweeper. Having a base speed stat of 169, not much are going to out speed it. Accelgor have access to three pretty nice abilities. One of them is not too useful for it and that one is Intimidate. Since it have low defense and rather have one of it's offensive abilities, Intimidate is going to be a rare set on it. It can help bring in other pokemon easier with Parting shot and it faster then most pokemon so it is a free chance to lower their attacks.
Sample moveset:
 
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HOW DID YOU VOTE IN ANOTHER SLOW ICE TYPE THIS IS THE OPPOSITE OF WHAT THIS MOD IS MEANT TO DO

Pokemon: Houndoom
Type: Dark/Fire
BST: 80/90/70/130/90/110 (570)
Abilities: Flash Fire / Flame Body / Solar Power
New Moves: Morning Sun
Justification/Niche: Let's just get to the point. This is a slightly weaker Mega Houndoom that can use an item and doesn't hog a mega slot. Morning Sun means you don't die instantly.
Sample moveset: (optional)
Houndoom @ Leftovers (or something)
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Dark Pulse
- Solar Beam
- Morning Sun / Sunny Day

Pokemon: Beautifly
Type: Bug/Dark
BST: 80/100/90/130/70/100 (570)
Abilities: Swarm / Serene Grace / Levitate
New Moves: Throat Chop, Dark Pulse, Knock Off
Justification: Look, it's listed as black in the 'dex and is described as "aggressive". It was kinda a shoo-in for Bug/Dark as far as I'm concerned.
Niche: A quiver dancer, I guess. Not much to say here.
Sample moveset:
Beautifly @ Leftovers
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Quiver Dance
- Dark Pulse
- Bug Buzz
- Shadow Ball

Pokemon:
Type:xx/xx
BST: xx/xx/xx/xx/xx/xx
Abilities: (max of 3)
New Moves: (max of 3)
Removed Moves: (optional, if you don't feel it makes sense with new typing)
Justification/Niche:
Sample moveset: (optional)
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Pokemon: Incineroar
Type:

BST: 115 / 135 / 100 / 60 / 110 / 60 (+10 HP, +20 Atk, 120 Def, -20 SpA, +20 SpD)
Abilities: Blaze / (Intimidate)
New Moves: Trop Kick, Blaze Kick, Recover
Justification/Niche: In Type Optimisation, Incineroar can function as a bulky physical attacker, able to lay a smackdown with a very good 135 Atk, andgreat bulk in 115 / 110 / 100 and Intimidate. It gets coverage for Ground, Water and Rock in 1 single move, Trop Kick, and Blaze Kick so that it doesn't have to whittle itself down with Flare Blitz, or have a crap move in Fire Fang. Recover gives it very nice capabilities to sponge hits, and simply heal off the damage
Sample movesets:

Incineroar @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Trop Kick
- Blaze Kick
- Earthquake

This set is able to pivot out, whilst making massive use of Intimidate and Assault Vest, meaning it can sponge hits like no tomorrow. It also covers all types except Fire / Flying and Dragon / Flying.

Incineroar @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Bulk Up
- Blaze Kick
- Darkest Lariat

This set works completely differently. It comes in and uses bulk up, basically. It has a whopping 434 / 350 special bulk, and a decent defence of 236 when paired with Intimidate and Bulk Up. It also has Recover to heal off damage dealt to it, which is very nice.

252 SpA Magearna Focus Blast vs. 252 HP / 252+ SpD Incineroar: 178-210 (41 - 48.3%) -- guaranteed 3HKO after Leftovers recovery
Shift Gear Magerna set ^

56 SpA Magearna Fleur Cannon vs. 252 HP / 252+ SpD Incineroar: 124-147 (28.5 - 33.8%) -- 97.8% chance to 4HKO after Leftovers recovery
Assault Vest Magearna set, without the SpA drops ^

252+ SpA Magearna Focus Blast vs. 252 HP / 252+ SpD Incineroar: 194-230 (44.7 - 52.9%) -- guaranteed 3HKO after Leftovers recovery
Trick Room Magearna set ^

And on the other hand
4 Atk Incineroar Blaze Kick vs. 252 HP / 4 Def Magearna: 186-218 (51 - 59.8%) -- guaranteed 2HKO
It's a safe switch-in on anything other than the trick room set, and it can 2HKO it in return.

4 Atk Incineroar Blaze Kick vs. 248 HP / 116 Def Sableye-Mega: 90-106 (29.7 - 34.9%) -- 13.8% chance to 3HKO
This thing can just bulk up to get past sableye.
 
Pokemon: Scyther
Type: Bug/Dark
BST: 95/125/90/45/95/120 (570)
Abilities: Swarm/Technician (Steadfast)
New Moves: Parting Shot, Nasty Plot, Hone Claws
Justification/Niche: Claws are associated with darkness, and Scythes are the hand of the reaper. In combat, its niche is fast and powerful strikes backed by a unique STAB combo. It can also pass SD or NP, but can also Parting Shot if needed and has decent defenses. It actually has a decent lineup of DarK Moves.

Sample Moveset: (optional)
Ability: Technician
@Leftovers/Life Orb
- Bug Bite/Uturn
- Brutal Swings
- Sword Dance/Parting Shot
- U-Turn/Baton Pass/Defog/Roost
An attacker like this hits hard and Brutal Swings is Technician boosted STAB since Feint Attack isn't an option. If you feel you'll be able to sweep, try setting up Sword Dances, otherwise you can get out or remove hazards or recover with decent defenses with no 4x weaknesses.
 
tfw absolutely none of your submissions got even a single vote

Just a request before my 2 submissions for this set, which I hate asking because of Ludi's already great Incineroar submission; if we have a slate of a type, why have that type in the next... week?'s slate? Last slate was Fire, and we immediately get a Fire/Dark as something to work with. Dunno, just makes me not interested in doing it as much.

Regardless, I have 2 for the OTHER types.



Pokemon: Dusknoir
Type: Dark
New Stats: 90 (+50) / 110 (+10) / 145 (+10) / 55 (-10) / 145 (+10) / 25 (-20) (570 BST)
Old Stats: 45 / 100 / 135 / 65 / 135 / 45 (525 BST)
Abilities: Iron Fist / Pressure / Infiltrator (HA)
New Moves: Knock Off, Bulk Up, Recover
Removed Moves: N/A
Justification/Niche: Even the simplest of changes can make something immediately better than it once was, and giving Dusknoir an actual HP stat should remedy part of his previous problems. A buff to its Attack should also benefit the Dark typing a bit, since Special Attacking really has no reason to exist on a Dusknoir. He still remains his previous old self, now with Bulk Up and Recover for tanking sets with a nice immunity to Psychic and resistances to Dark and Ghost. Trick Room is also more viable than ever with a dropped Speed stat. Iron Fist is great for Shadow Punch and the 3 Elemental Punches, Pressure helps for defensive tanking sets, and Infiltrator is a mixed bag depending on how and when you use it, there mostly to combat faster Substitute mons.


Sample moveset:

Offensive Trick Room

Dusknoir @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Ice Punch
- Fire Punch
- Trick Room


Tank Bulk Up

Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bulk Up
- Recover
- Knock Off
- Ice Punch







Pokemon: Ariados
Type: Dark/Bug
New Stats: 100 (+30) / 130 (+40) / 90 (+20) / 60 / 90 (+20) / 65 (+25) (535 BST)
Old Stats: 70 / 90 / 70 / 60 / 70 / 40 (400 BST)
Abilities: Prankster / Technician / Mold Breaker (HA)
New Moves: Knock Off, Stealth Rock, Taunt
Removed Moves: N/A
Justification/Niche: An improvement to the shallow movepool, piss typing, and god-awful stats means Ariados practically needs a full rework to fit this type, which he does pretty well now. Dark and Bug aren't a perfect typing, but Ariados's job here isn't to hit things a lot really hard (although, with a new base 130 Attack, it sure as hell punishes common taunters). Instead, its job is to set up rocks and webs before anything else can, a role unique to itself and this typing, utilizing either Prankster to set up hazards first or Mold Breaker to bypass things such as Magic Bounce as well as to taunt leads such as Oblivious Mamoswine. Speaking of which, Taunt is incredibly nice for Prankster sets, allowing you to combat things that previously would just click Swords/Dragon Dance on Ariados. You can Toxic faster walls with Substitute before they can even react, crippling them for the rest of the game.


Sample moveset:

Suicide Lead Sashed

Ariados @ Focus Sash
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Stealth Rock
- Sticky Web
- Taunt


Life Orb Offensive Webber

Ariados @ Life Orb
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Leech Life
- Sucker Punch
- Sticky Web
 
idk if you guys know this but Volcanion is easily one of my fav Pokemon, so I'm really happy I won with it, thanks for the votes <3

Accelgor


Stats: 55 / 111 / 50 / 133 / 50 / 166 (565 BST)
Abilities: Sheer Force, Technician, Dazzling (HA)
New Moves: Dark Pulse, Sucker Punch, Night Daze
Justification/Niche: You want a dazzlingly fast revenge killer that also has a great amount of offensive presence and can set up hazards? Then this the 'mon for you! Accelgor is now a lot stronger and faster, kind of keeping its original premise but making it a lot more stronger and viable.

Rapidash


Stats: 64 / 147 / 32 / 64 / 123 / 135 (565 BST)
Abilities: Flash Fire, Cursed Body, Magic Guard (HA)
New Moves: Knock Off, Superpower, High Horsepower
Justification/Niche: Inspired by the Brazillian's folklore 'headless mule' ('mula sem cabeça' in portuguese), Optimised Rapidash is a powerful revenge killer and wallbreaker. With recoiless Flare Blitz and Wild Charges and a great STAB combo + coverage this thing is for sure a threat. Great Speed tier, solid Special bulk and hazards / status aliments immunity also help it be a decent pivot if needed.​
 
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Pokemon:
Drapion
Type: Dark/Bug
Stats: 70 / 120 / 110 / 100 / 70 / 95 (565 BST)
Abilities: Tough Claws, Strong Jaw, Intimidate (HA)
New Moves: Leech Life, Lunge, Sucker Punch
Justiciation/Niche: It's a giant scorpion. Functions as a physically bulky attacker.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
HOW DID YOU VOTE IN ANOTHER SLOW ICE TYPE THIS IS THE OPPOSITE OF WHAT THIS MOD IS MEANT TO DO
Well, at least Fire/Ice is not that all bad, considering that Volcanion is already good on its own and that it can defend itself against Rock-type threats with Water-type moves. And considering the increasing amount of potentially viable Ice-type sweepers, this one will be perfect against Aerilate Optimized Cryogonal (Thick Fat Optimized Haryiama, even if much bulkier and can safely counter Optimized Glalie, would not work too well against it).

As for me...


Pokemon: Persian-Alola
Type:

BST: 85 / 115 / 85 / 75 / 90 / 120
Abilities: Fur Coat | Technician | Moxie
New Moves: Sword Dance, Poison Jab, Knock Off
Justification/Niche: Alola had good and bad Alola forms (competitively, of course). Alolan Persian is among the least favorable in term of competition. Fortunately, a couple of buffs will help it to become a valuable sweeper. While Fur Coat and Technician are kept, Moxie replaces Rattled so it can gain more Attack boost after taking out one opponent and another. Sword Dance for much-needed boost, Poison Jab against Fairy-type, and Knock Off as a valuable Dark-type attack. It can also use U-Turn to quickly escape from the threat while still putting a dent, which is useful to cripple down Sturdy and Multiscale, as well as disabling Mimikyu's disguise.


Pokemon: Incineroar
Type:

BST: 90 / 125 / 85 / 80 / 85 / 105
Abilities: Intimidate | Strong Jaw | Magic Guard
New Moves: Leaf Blade, Psychic Fangs, Sucker Punch
Justification/Niche: A wrestler of 105 base speed sounds unrealistic, but I need to remind you that wrestlers had to be quick and nimble to perform certain moves. Leaf Blade and Psychic Fangs for coverage, Sucker Punch for priority, and it gains Strong Jaw to make Fire Fangs or Psychic Fangs hit harder. Heels will not stop fighting until physically knocked out or pinned down, and some loves to fight roughly, and passive damage is almost inexistent in wrestling (except bleeding, but only when too severe), so I make Incineroar crank the anti-passive damage tactic up to eleven with Magic Guard.


Pokemon: Drapion
Type:

BST: 90 / 110 / 110 / 60 / 105 / 95
Abilities: Sheer Force | Sniper | Mold Breaker
New Moves: Iron Tail, Stone Edge, Leaf Blade
Justification/Niche: Poison/Dark was an interesting type before Alola Muk had perfected it, but Drapion cannot fully utilize it because of the lower HP, lack of coverage and nowhere as strong. With coverages in the form of Iron Tail, Stone Edge and Leaf Blade, Sheer Force to make Moves with secondary effect to hit harder, Sniper to make wild use of high critical rate moves (to wit; Night Slash, Cross Poison, Leaf Blade and Stone Edge), and Mold Breaker to worry less about Filter/Solid Rock, Sturdy, Multiscale, Unaware (though not sure if it gonna win against Unaware Optimized Hariyama...), Disguise and Sap Sipper.
 

Pokemon:
Liepard
Type: Dark
BST: 85 (+21) / 113 (+25) / 81 (+31) / 104 (+16) / 81 (+31) / 106 = 570 BST
Abilities: Limber / Unburden / Prankster (HA)
New Moves: Slack Off, Will-O-Wisp, Swords Dance
Removed Moves: N/A
Justification/Niche: Y'know, Liepard is a pretty cool Pokemon. What would be just a fast mixed attacking version of Mightyena turned into something a little worthwhile in NU over the years (which is at least a little impressive in Gen 6 since PU existed as an official tier (though I think Liepard is also banned from Gen 5 PU, but that's not official)). Liepard has a lot of the things it needs to be good, but it's stopped by it's horrible bulk, lack of recovery, and typing. While the latter can't be helped, I can at least fix the other two and then some. Firstly, Liepard rocks 85/81/81 bulk. Not the best in the world, but not bad by any means. Other than that, Liepard is now a lot more powerful with 113/104 offenses and keeping it's good 106 Speed. Next, to fix the problem of lack of recovery, Liepard now gets Slack Off, which has +1 priority thanks to Prankster. To help Liepard both offensively and defensively, Liepard also now gets Swords Dance to power itself up (already gets Nasty Plot) and Will-O-Wisp to cripple physical attackers. Lastly, Liepard kept it's original abilities because they are REALLY good other than Limber.
Physical Unburden:
Liepard @ Sitrus Berry / Figy Berry
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Swords Dance
- Knock Off
- Gunk Shot / Iron Tail
Gunk Shot VS Iron Tail:
GS hits Tapu Fini, Tapu Koko, Azumarill, is stronger, and can poison
IT hits Mega Diancie, Mimikyu, can damage Magearna and Mawile, and can break walls with defense drops

Prankster Support:
Liepard @ Leftovers / Roseli Berry
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD (insert better spread here)
Careful Nature
- Knock Off
- Will-O-Wisp / Thunder Wave
- Slack Off
- Taunt / Gunk Shot

Special Unburden:
Liepard @ Sitrus Berry / Wiki Berry
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Hidden Power [Poison] / Hidden Power [Fire]
- Substitute
- Nasty Plot

Banded:
Liepard @ Choice Band
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Gunk Shot / Iron Tail
- Play Rough
- Trick
 

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor


Pokemon: Vikavolt
Type:
Dark / Bug
BST: 77 / 70 / 90 / 150 (+5) / 88 (+13) / 95 (+52)
Abilities: Levitate / Tinted Lens / Intimidate (HA)
New Moves: Dark Pulse, Scary Face, Eerie Impulse
Removed moves: Charge Beam
Justification/Niche: A dangerous wallbreaker with one of the most dangerous offensive abilities in the game: Tinted Lens, and now it has a decent speed to try Agility to act as a good late-game sweeper too. Both STAB can't hit fairies but with Tinted Lens it doesn't matter too much, I removed Charge Beam just to be sure it can't increase its already high special attack, because that could be a total overkill.

Sample moveset:
Wallbreaker

Vikavolt @ Choice Specs
Ability: Tinted Lens
EVs:4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Modest / Timid Nature
- Dark Pulse
- Bug Buzz
- Volt Switch
- Flash Cannon / Filler

Agility sweeper

Vikavolt @ Buginium Z / Darknium Z / Expert Belt
Ability: Tinted Lens
EVs:4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Agility
- Bug Buzz
- Dark Pulse
- Flash Cannon
 
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Just under 48 hours until submissions close :)


Pokemon: Pinsir
Type: Dark
/ Bug
BST: 75 / 135 / 100 / 55 / 80 / 125
Abilities: Tinted Lens, Moxie, Mold breaker
New Moves: Pursuit, Sucker Punch, U-turn

Justification/Niche: A fast disrupter, taking advantage of the utility moves provided by the Dark and Bug typing. An extra priority move in Sucker Punch allows mind games, especially when Mega Evolving to Mega Pinsir (which will be the normal Aerilate version). Psychic immunity also allows it to switch in safer despite the SR weakness.

Sample moveset:
Pinsir @ Life Orb
Ability: Tinted Lens/Moxie
EVs:4 Def / 252 Atk / 252 Spe
Adamant/Jolly Nature
- Knock Off/Pursuit
- Sucker Punch
- U-turn
- Close Combat

Utility Pinsir. Pick the support move of your choice, and U-turn out. Close Combat has nice coverage with Dark STAB, although against Fairies the best best is to just U-turn out.

Pokemon: Zoroark
Type: Dark

BST: 70 / 105 / 70 / 125 / 70 / 130
Abilities: Illusion, Dazzling, Prankster
New Moves: Sludge Wave, Stealth Rock, Aura Sphere

Justification/Niche:
Zoroark enhances his role as a fast special Dark type, and now has options for ability slots. Prankster works with Taunt as an anti-lead, he is immune to enemy Pransters which is nice. Stealth Rock to abuse the Prankster ability for team support. Sludge Wave gives him an option against Fairies and has more power than Sludge Bomb, which is event-limited. Aura Sphere is if you don't like Focus Miss and is a consistent option. Dazzling can be a very dangerous ability with a Sash as the lead, especially when it gets a Nasty Plot up.

Sample moveset:
Zoroark @ Focus Sash
Ability: Dazzling
EVs:4 SpD / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Night Daze
- Sludge Wave
- Aura Sphere/Focus Blast/Taunt

Best used as a lead. Dark type blocks enemy Prankster, so you're fairly safe to set up Nasty Plot and sweep away. Taunt can be an option to shut down other leads.

Pokemon: Houndoom
Type: Dark / Fire

BST: 75 / 90 / 70 / 125 / 100 / 110
Abilities: Magic Guard, Flash Fire, Drought
New Moves: Thunderbolt, Earth Power, Night Daze
Justification/Niche: Drought has nice synergy if you go Mega. Magic Guard for SR protection and if you want to go Life Orb. Better STAB options and coverage makes him more threatening and not as useless against Water types. Changed the stat spread so it's not as frail and has some bulk on the special side to slightly differentiate it from the Mega

Sample moveset:
Houndoom @ Life Orb
Ability: Magic Guard
EVs:4 SpD / 252 SpA / 252 Spe
Timid/Modest Nature
- Fire Blast
- Thunderbolt
- Night Daze
- Earth Power/Sludge Bomb/Nasty Plot

Pretty straightforward, just fire off with the appropriate move. If against a special move user, you can take a hit and Nasty Plot up.
 
Voting is open!

Please use this format and remember to have a vote for each category and remember, you can't vote for yourself. Anyone can vote though!

Dark: Member's Pokemon
Dark/Fire: Member's Pokemon
Dark/Bug: Member's Pokemon
 
Voting will end in 24 hours:

Also my votes are

Dark: Evanile's Dusknoir
Dark/Fire: Ludicrousity's Incineroar
Dark/Bug: Exploudit's Accelgor
 
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