The World Cup of Pokémon 2017 - Round 1

Status
Not open for further replies.
The World Cup of Pokémon XII

~Spreadsheet~
~Schedule~

Welcome all to the twelfth annual World Cup of Pokémon. This year, 16 teams are vying for the glorious title of World Champions. Will anyone take the trophy away from back-to-back champions, US East? It's time to find out.


Format:

Teams consist of ten starters, five substitutes, and two captains. The tiers for this year are: SM OU (x5), ORAS OU, BW2 OU, DPP OU, ADV OU, GSC OU.

In this first round, players will be placed into groups of four, where they will battle all three of their opponents. Divisions will be assigned randomly and each team will play each other team once in SM and once in old gens.

Six points will be awarded for first place, four for second place, and two for third place in a division. If there is a tie for any position, the total number of points between those two positions will be split equally among the tied parties. For example, if two people are tied for first place, they will split ten (six for first + four for second) points between them for a total of five points each.

Teams will be ranked based on records, rather than points. This means the eight teams with the best records will qualify for the quarter finals of the World Cup of Pokémon XII. If two or more teams within the top seven have identical records, points will be used to sort out the tiebreaks. However, if there is a tie in records for the last spot, points will be ignored and the teams will face off in a tiebreak series. The tiebreak will consist of three games (Bo3): One SM game and one tier chosen by each team (which could be SM again). The higher seed (based on points for Round 1) will get second pick of tier.


Substitution:

This year we have five subs per roster, and Captains may use them as they see fit. Keep in mind once a player is subbed out, they cannot be subbed back into the same round, but can be put back onto the roster for next round. If you (for god knows what reason) need more than five subs, PM me and I will examine your candidate to join the roster. Realistically though, it should never really come to that.

Substitutions will be not be allowed in tiebreak series unless both teams agree (or TDs enforce double sub). However, since we prioritise games being played, we will consider extension requests so long as they're reasonable. We will also be reluctant to give activity wins to those who are clearly fishing for them.


Simulator:

Pokémon Showdown is the main simulator for this tournament, and Smogtours is the main server.


Standard Tournament Rules and Procedures:
On... Sportsmanship

Note the sportsmanship infraction may be used liberally this WCoP, and any unsportsmanlike conduct on the forums, in #wcop / #pokemon / any of the semiofficial tier channels, or in opposing wcop team channels (I won't infract for you being a dick in your own wcop team channel unless the situation is so extreme I feel I absolutely have to make an exception (consider basically any masterclass interaction ever)), will be grounds for an infraction. We encourage you to play semi-aggressively, but don't be a masterclass.

~ Aldaron

On... Scheduling Matches

I'm sure plenty of you have come across coin flipping / who to activity drama while scheduling matches. I'm here to reduce the arbitrary element associated with some of these decisions. It is entirely your decision to adhere to these STRONG RECOMMENDATIONS, but note that if you choose not to, I'll most likely ignore any pleading from your end and default you to a coin flip, regardless of what you claim is your irc or forum activity. By signing up for this tournament, you are agreeing to this condition, that adhering to what I outline will protect you from coinflips / activity and that not adhering to it will subject you to coinflips / activity regardless of your proposed justification.
YOU MUST ACTIVATE YOUR VM WALL IF YOU WISH TO PLAY IN THIS TOURNAMENT. THIS IS HOW ALL OFFICIAL SCHEDULING WILL BE HANDLED.

Once that round's thread is posted, you have up to 48 hours to contact your opponent ON HIS VM WALL and mention your timezone and exactly what dates, what time ranges you are available, and where you will battle. Note that the default accepted sim and server is the official server on Showdown. You must provide at least 3 different time ranges at least 48 hours from the timestamp of your message, with at least 2 that are 24-hours apart from each other. The minimum and maximum length for 1 time range is 30 minutes, and the minimum difference between the 3 required time ranges is 3 hours. If you give 3 time ranges that stick with this policy, you can give any additional time ranges at any time you please.

NOTE THAT THIS SCENARIO INVOLVES RESPONSE DYNAMICS; THERE IS SOMEONE WHO WILL CONTACT FIRST AND SOMEONE WHO RESPOND...THESE REQUIREMENTS ARE NOT FOR BOTH OF YOU TO ASSUME TO YOU CAN BE FIRST CONTACTS...WHOEVER CONTACTS FIRST IS THE FIRST, AND THE OTHER DEFAULTS TO THE RESPONDER. THIS SHOULD BE OBVIOUS BUT SOME OF YOU ARE DUMB.

Once your opponent has contacted you, you now have up until 72 hours after the round's thread has been posted (NOT after your opponent's message) to respond with times that are good for you. What this means is that if both of you spend the maximum time contacting and responding, you should have back and forth collaboration at a maximum of 72 hours after the round has been posted, with both parties given an additional 24 hours to prepare for the battle should it be scheduled as soon as required. If none of the opponent's proposed time ranges are good for you, you must respond with alternative time ranges.

The first opponent now has X hours to prepare for the battle (if the second opponent agreed to some time) or 24 hours to contact a TD if, for whatever reason, this second set of time ranges does not suit the first opponent. Note this should be an absolute last measure and that more often than not, the TDs will likely force one (or both) sides to sub out.

Once a time is agreed upon, please make a message on your opponent's vm wall between 10 minutes and 1 second before the agreed upon time and say you are ready to battle and then get to agreed upon location (regardless of whether or not your opponent sends you a response vm). Please protect yourself by making this message, as it makes decisions much easier. You will be required to be wait for your opponent for the duration of the time range.

If neither of you contact each other before 48 hours after the thread has been posted, you're both opening yourself up to a potential coin flip. If I look at the situation, I might just determine I'm going to sub both of you out, coin flip you, or whatever based on however I'm feeling at that moment. Don't leave yourself and your team vulnerable to this.

Just because at anytime one of the responders does not respond within the given range does not give you automatic activity win credentials. If they don't contact at all on your vm wall up until 48 hours before the end of the round (note, I'm not going to take irc or sim messages as evidence due to how easily they can be doctored...so if you want to protect yourself, stick to the vm messages), then you obviously have activity win justification. Note to team captains, if one of your players does not contact all his opponents before 48 hours before the end of the round, I will FORCE a sub, no questions asked. You WILL contact your opponent in a timely manner. However, if they do contact you at all after the suggested response time and before 48 hours before the end of the round, you are required to respond before 24 hours before the end of the round with 2 1-hour time ranges at least 1 hour apart before the end of the round. The opponent, since he did not stick to the proposed response schedule, WILL BE REQUIRED TO PLAY AT ONE OF YOUR NEWLY SUGGESTED TIMES, so you have the advantage here. This obviously puts a bit of an emphasis on the last 48 hours of each round (as is standard operating procedure for most of our official team tournaments anyway), so I will try my best to keep the last 48 hours of the round as close to the majority of the weekend for as much of the world as I can.

If you follow all of these guidelines, you will a.) most likely get your match done with minimal issue or b.) protect yourself and your team from an undue coin flip or activity decision. Yes, I hate activity decisions in official tournaments. Yes, I will do my best to prevent activity decisions in the playoffs (the qualifying round is fair game however and I will have no problem issuing an activity call here), but don't push your luck.

Here is an example of how following this would work:

Round 1 thread is posted June 7, 2015 at 10:00PM. Its deadline is June 14, 2015 at 11:59PM. User A and User B are matched up. User A contacts User B on his vm wall on June 9, at 9:00 PM (47 hours after the thread was posted, so ok), and gives 4 time ranges: June 10, from 7:00-7:30 PM (22 hours after the timestamp of his message, which is only ok so long as at minimum 3 of the other proposed time ranges adhere to the requirements), June 11, from 9:00-9:30 PM (48 hours after the timestamp of his message, which is ok), June 12, from 6:00-6:30 PM (69 hours after timestamp of his message, so ok, but only 21 hours after the earliest time range that is 48 hours after the timestamp), and June 12, from 9:00-9:30 PM (72 hours after the timestamp, so ok, and 24 hours after a legal time range and 3 hours after another legal time range). The June 11 and both June 12 time ranges satisfy the requirements, so User A can propose his first June 10 time range as well. User B responds on June 10, at 8:00 PM (23 hours after User A contacted him, so ok), and picks June 11, at 9:00 PM to battle, which is ok because it is 24 hours after his own response.

You'll note I made most of my response ranges multiples of 24 hours, but also included 24 hours. This means I expect you to be able to check Smogon at least once a day. If that is not feasible, you put yourself at risk.

~ Aldaron

On... Disconnecting and timing out drama

Ah, the big beefcake. I'm going to go ahead and put this out there: we reserve the right to judge any individual match on a case by case basis, regardless of assumed precedence set. If you don't like that, you are welcome to not play. Be aware of this.

Also, to protect yourself as much as possible from DCs and timer issues, play on Showdown (because it has an at least semi reliable system of rejoining after a DC) and make a gentleman's agreement to not hit timer and not be hour a move dicks.

That said, here is the main way we will probably handle DCs / timing out:

To handle all DC cases...you're gonna submit your teams before the match. TeamSubmissions is an account made for the purpose of submitting teams to it. You don't have to submit, but if you do, you protect yourself from the opponent taking a win. If you do DC (and you can't rejoin the battle) and you haven't submitted your team, your opponent will have the right to take the win. Yes, I'll most likely make a judgment call if he is on his last turn with 1 pokemon at 5% and paralyzed and with you at 6 100% health pokemon, because the only way to lose this is to misclick multiple times. However, if you're at 6 100% pokemon and your opponent is at last pokemon 10% needing to crit flinch you 6 - 12 times for the win, I'll give him the win if you DC and haven't submitted your team.

I know people like philip7086 will beg me "to use common sense for a judgment call" for all cases and I would normally agree, but I am giving you all a 100% out by allowing you to submit your team. Basically, submit your team, and protect yourself and your team from any and all DCs. It's a simple procedure that removes almost all subjectivity from a decision regarding a DC. Unlike with the scheduling restrictions, all you have to do is submit the team your are using at anytime before the match takes place, and you'll have 100% protected yourself. Read this rule and understand this now before you join the tournament. Since I'm stating this now, I'm basically going to ignore you if you DC, didn't submit a team, and "had a guaranteed win." Expect it. Also note that I'm going to let the PLAYER (not the team), decide whether he is going to take the win or go another route (replay same moves, replay different teams, etc.).

To further ensure no funny business, if, in the case of a DC replay, there is any concern from either party about funny business, both parties have the right to request a screenshot of the current Pokemon's stats in battle. This is irrelevant for Showdown as you can simply rejoin a battle there, but PO allows you to see the currently out Pokemon's stats if you scroll over it with your mouse. Just hit PrntScrn (windows) while scrolling over it if requested by your opponent, preferably with proof that it is a screenshot of that actual battle (consider including the opponent's request in the battle screen in the screenshot).

Regarding time outs, they are a bit more complex, specifically because some timeouts are due to DCs. The best we can do for this scenario is say that there is some number between 1 minute and 2 minutes (which we will not publicize) that we will set as a limit for timing out, and if you timeout with more than that limit time remaining, we'll assume it is a DC, whereas the opposite is a true timeout. A true timeout defaults to a loss, while the DC timeout is prone to the DC rules (did you submit or not).

~ Aldaron


^ Note: When submitting teams, use https://cryptobin.co/ and submit it to the dedicated team submit account, TeamSubmissions


On "Self-KO Clause" and Ties:
Self-KO Clause is an antiquated concept that is not used in Smogon tournaments. The one exception to the rule is if the tournament is live (weekly Smogon Tour, Suspect Tours, etc.). For all standard tournaments here this rule does not exist. It Does Not Exist.

If both Pokemon faint simultaneously in DPP, ADV, GSC, or RBY, the game is ruled as a tie. Tied games do not count as played games in overall standings and will be expected to be replayed within the round's initial deadline. Similarly to this, tied games do not count towards the total number of games played in "best of X" series. In other words, if a tournament includes "Bo3" RBY, what is really being played is "first to two wins" RBY.

However, ties simply don't exist in later generations. The developers removed ties from BW and have not added them back since. There's a lot of inconsistency with the mechanics of their tiebreaking system but Smogon follows them to stay true to the cartridge. The main ones are listed below:

Note: The following list is for SM, XY, and BW, and not for DPP, ADV, GSC, or RBY

Self-KO Moves (Destiny Bond, Explosion, Final Gambit, etc.):
Attacking Pokemon Loses

Offensive Recoil (Life Orb; Double-Edge, Flare Blitz, etc.):
Attacking Pokemon Wins

Defensive Recoil (Rocky Helmet; Iron Barbs, Rough Skin):
Attacking Pokemon Wins (SM)
Attacking Pokemon Loses (XY and BW)

Passive Damage (Status, Weather, etc.):
Faster Pokemon Loses



Deadlines:

Now, all battles are to be completed by Sunday, July 2nd, 2017 at 11:59 pm EDT. Battles that are not completed will NOT have a winner declared, and will simply not count in deciding final standing (exceptions may be granted if proof can be shown that one user was clearly avoiding the battle / severely inactive). I figure that three weeks is more than enough time, and I will take no excuses. I expect all Captains to nag their players to get their battles done if they are being active, and make substitutions as necessary, that is your job.

Furthermore, if by Sunday, June 25th, 2017 at 11:59 pm EDT you have not completed at least one battle, I will force the Captain to sub you out. I will NOT accept inactivity. I don't want people sitting around, I want people being proactive. The reason the first round is so long is so teams can actually take some time to collaborate in their Discord channel and help each other with teams and strategies. It is not this long so you can sit around and not battle until five days before the deadline. I am sure I have made myself clear.


Pairings:
SM OU #1:
Floppy obii
Alexander.
KratosMana
Femen

SM OU #2:
blunder
Kory2600 Kickasser
reyscarface
Mazar

SM OU #3:
Sakis
craing ;_;
1 True Lycan
reiku

SM OU #4:
False.
Pearl
ABR
Analytic

SM OU #5:
Updated Kanto
FLCL
roudolf13 TadaRinri BluBirD252
Snowy

SM OU #6:
Tricking
Leftiez
Lax z0mOG
Celysi MetalGro$$

SM OU #7:
GOAO Sand Castle dekzeh
meepsvictory
mencemeat Hamhamhamham
FlamingVictini

SM OU #8:
Vai Lusa
Obliviate
Axel10
praj.pran

SM OU #9:
Star
Welli0u
Amir iPro
Lord Outrage

SM OU #10:
Marrano
Nedor
Trosko
PDC

SM OU #11:
lighthouses
xray
ET3RN4M
TheThorn

SM OU #12:
Gondra
Sam
Lysergic
Googly

SM OU #13:
teal6
Eo Ut Mortus
Lednah Rodriblutar
Blackoblivion

SM OU #14:
Bro Kappa
Aurious
Toxzn
Vore Gidal

SM OU #15:
Eternal Spirit
Iloveleague
psychicmewtwo
WhiteQueen

SM OU #16:
Lcans
Cicada
CBU
Zamrock John

SM OU #17:
MattyBrollic Adam
ict Steve Angello
rozes
TDK

SM OU #18:
-Snow
Groudon. urban dukevesper
Vaggelis Fatseas Mysterious M Sfaliaras
Fruitdealer

SM OU #19:
Destiny Device
Cdumas
Poek
GypsyKing

SM OU #20:
-herO-
Bushtush Hector Hard Mode
p2
R!cardo

ORAS OU #1:
Sabella
Teddeh
Znain
suapah Genesis7

ORAS OU #2:
Mounts
Get this Money
Escavalier
ez ADVANTAGE

ORAS OU #3:
Specterito PokèManiac Livio -Lone
Nintendi
Pohjis Jimmy Turtwig
-Tsunami-

ORAS OU #4:
HSA
Guilas D
Laz
Chill Shadow

BW2 OU #1:
Funkasaurus
bluri
ZoroDark
DeepBlueC sugarhigh

BW2 OU #2:
Reymedy
6A9 Ace Matador
Ace-11
Jayde

BW2 OU #3:
Asuya
SoulWind
Posho
Meru

BW2 OU #4:
Finchinator
elodin
babidi1998
Tokyo Tom

DPP OU #1:
aim
Tamahome
christos21
undisputed

DPP OU #2:
boudouche
Luispeikou Colchonero
Void
soulgazer osgoode Jirachee

DPP OU #3:
Honor
IronBullet
panamaxis
Eden's Embrace ToF

DPP OU #4:
d0nut
Hassi
NightFox
Folgorio

ADV OU #1:
JabbaTheGriffin
pokebasket M Dragon
Smurf. Golden Sun
Bad Ass BKC

ADV OU #2:
Ojama
danilo
CyberOdin
Kingler12345

ADV OU #3:
smilzo
Fakes
Astamatitos
Heysup

ADV OU #4:
UD
CZ.
We Three Kings
dice

GSC OU #1:
zf
McMeghan
Bomber.
Mr.378

GSC OU #2:
[K-12] The Madchine FAFUS
Luigi HANTSUKI Tiba
Bedschibaer
HJAD

GSC OU #3:
Earthworm
Vileman .Mx
Fear
Isa

GSC OU #4:
idiotfrommars
Arifeen
Texas Cloverleaf
Lavos



Best of luck to all participants n_n
 
Last edited:

Freeroamer

The greatest story of them all.
is a Community Contributoris a Top Tiering Contributor
ADV #1 is stacked jeez, SM #2 and BW #4 looks the highlight for newer gens

Gl to UK and other friends in the tour!
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top