Welcome to my 1st lc 5th gen rmt! I decided to make it a extreme hyper offense with a bit of defensive support to get my sweepers out. I wanted 5 sweepers with synergy and one defensive spikers to help net some ko's.
TEAM BUILDING PROCESS
I decided to start off the team with murkrow since he's now allowed because everything that was banned is now unbanned. Murkrow is just an amazing sweeper since has has great offensive stats and access to the most powerful priority move in the game with stab. I decided on the dreaded subkrow set. Not much teams can handle it because if he's under a sub, at least one mon will die. He's a great sweeper since he reaches 19 speed and can plow through teams since he can beat walls by stealing their orans/ berry juices.
ENTER: MURKROW
Becuase this is a offensive team, i needed some elements of defense while still holding a offensive take. I decided to add gligar because he has great offensive potential while retaining defensive capabilities.
ENTER: GLIGAR
I noticed the water/ice weakness so i added chinchou to take those hits and retaliate with t-wave or stab moves. This particular set was made by me because everyone expects agility chinchou or scarf chou. Its worked pretty well but it can't take other chinchou's which cause this team problems. i can only hope to smack them in the face with stab sucker punch and hope for the best.
ENTER: CHINCHOU
I need a spiker and a defensive support mon and i thought about pineco but he didn't fit the bill. Hi didn't have good sdef so i looked at a similar bug spiker chobomaki. He was better alright. He has recover, spikes, yawn, and encore which seems awesome. He also hold decent s.def making him capable of taking some hits. I decided on him. I love his support moves, especially encore and yawn. The spikes alos make 2hko's ohko's.
ENTER: CHOBOMAKI
I now wanted a lead that would leave my team with an advantage and i decided to try out leadour and OMG its awesome. He always nets a KO because he's just that reliable. Early beard is an amazing ability making all sleep moves nearly useless. Not much to say.
ENTER: HOUNDOUR
I lacked a revenge killer so i decided to slap in a croagunk and it seems to do its job right. He doesn't really get as much kills as the other hit-men but hey, he does what hes supposed to do: Pick off weakened mons.
ENTER: CROAGUNK
THE HIT-MEN!
THE FRONT LINE HIT-MAN
Houndour @ focus sash
ability: early bird
nature: lonely (+atk|-def)
ev's: 196 Atk | 76 Spd | 196 SAtk | 36 SDef
~overheat | fire blast
~sucker punch
~reversal
~protect
Role:
Houndour is such a reliable lead. He takes on and wins against all kinds of leads like fakeout leads, slower leads, etc. The team being a offensive lead really needs the help on an offensive lead and houndour fits the bill.
Moveset analysis:
Overheat is used over fire blast for more accuracy and power. IT severely dents phanpy, machop etc. After he's down to his sash and something like munchlax comes in, I can smack him in the face with 200 bp reversal. Sucker provides priority and stab and with good atk investments, it'll dent a lot.
ev's, items, and nature:
The ev's provide maximum damage output while 76 spd give some extra speed and 36 sdef is a leftover ev's. Lonely nature gives more power to reversal and sucker punch. Focus sash allows me to take a hit and survive while i smack the other lead with a stab overheat and then sucker punch/ reversal.
Houndour is the front line hitman because he starts the team off at the front. He does what he can do to give the other members an easier time and handles the brunt force of the enemy.
THE ASSASSINATION SPECIALIST
Murkrow @ life orb
ability: insomnia
nature: naive (+spd | -s.def)
ev's: 236 atk | 196 spd | 78 s.atk (if i run hp fighting/ground)
~substitute
~trickery (dropped)/ drill peck/ brave brid
~pluck/ hp fighting/ heat wave
~sucker punch
Role:
Murkrow is the main sweeper and powerhouse of the team. The process is simple, come in and force the switch and use substitute. SOMETHING WILL DIE. SUBkrow is a fantastic sweeper because he causes so much chaos. He severely dents the enemy team and forces the opponent to attack because of the sub.
Moveset analysis:
The move set is very simple. Trickery/ drill peck/ brave bird is for stab. I currently use night burst and hp fighting/ pluck for coverage and sucker punch for stab. Murkrow is just so powerful. His offensive stats are amazing. Think the infernape of LC! No wall can stand up to him if i run pluck because i can take their berry and continue the massacre.
ev's, item, and nature:
Ev's and nature mean i have 18 attack, 19 spd, and 17 s.atk. THIS is why murkrow was in ubers for 4th gen. Nature is naive for extra speed and i don't care about s.def. Life orb for extra power. Pluck can keep me healthy.
He is the assassin because he kills his enemy without being found (sub anyone?).
THE HIT-MEN'S SUPPORT
Chobomaki @ berry juice
ability: shell armor | dust shield
nature: bold (+def | -atk)
ev's: 196 def | 196 hp | 116 s.def
~spikes
~encore
~yawn
~recover
Role:
I consider him better then pineco because a) He's way cuter, b) access to recover c)encore and d) yawn. The only way he's worse is because of alack of rapid spin. He' provides spikes and yawn. Yawn and spikes is a great combo becuase yawn forces the opponent to switch if they don't fear sleep which makes chobomaki better than pineco.
Moveset Analysis:
Spikes is entry hazards which are great becuase after 3 layers most mons will take 25% and it works great with yawn. Recover is for... recovery and encore cuz its annoying.
ev's, item, and nature:
The ev's provide bulk and the nature is for more def and i have no attacking moves so yea -atk isn't a problem. Berry juice for 30 hp in a heart beat. Not much to say about this.
He is the support because he provides spikes, encore, and yawn support.
THE ASSASSINS ASSISTANT
Gligar @ life orb
ability: sand veil
nature: jolly ( +spd | -s.atk)
ev's: 236 spd | 236 atk
~earthquake
~aqua tail
~stone edge
~night slash
role:
Gligar provides a offensive force while retaining some defense. His wonderful typing provides ground, electric, bug, poison etc resist. His job is very important because he is kind of a wall breaker. His job is to weaken the enemy team until murkrow can come in and finish everything
Moveset analysis:
The moves provide perfect coverage but i can;t use roost if i use poison heal so >.>. Stone edge handles mantyke, taillow, and other fliers while aqua tail hits bronzor and other gligars. Earthquake for stab and its gligars main move. Night slash to cover gastly and missy. The moves provide perfect coverage.
ev's, nature, and item:
The ev's are standard for gligar. It means max speed and attack. Jolly because speed is everything in lc. T
He is the assistant for the assassin because he weakens the enemy so the assassin can can kill easier.
THE DISRUPTOR
Chinchou @ berry juice
ability: volt absorb
nature: modest ( +s.atk | -atk)
ev's: 220? hp | 228 s.atk | 58 spe
~substitute
~thunder wave
~discharge
~boil over
role:
Chinchou acts as a disruptor. With fantastic bulk and typing, he can easily force a switch and set up a sub. After, use the appropriate move. T-wave may look odd and it is o.o. Its mainly used on a mon you're not sure you can take. He hlep murkrow by spreading paralysis and annoying the opponent.
Moveset analysis:
The moveset is simple. Its used to annoy the opponent and he's freakin bulky. He takes neutral moves like a champ and sets up. Gligar is killed by boil over who annoys the team becuase he ties with murkrow AND gligar. Discharge is for dual stab which gives pretty good coverage bar other chinchy and grass types.
This guys the disruptor because he disrupts the enemy plans with an odd set and being incredibly hard to take out. Another way he disrupts the enemy plan is by spreading status.
THE SNIPER
Croagunk @ life orb
ability: dry skin
nature: hasty ( +spd | -def)
ev's: 108 atk | 188 s.atk | 196 spd
~vacuum wave
~sucker punch
~ice punch
~earthquake
Role:
Gunk acts as my revenge killer. He's the boss of priority. Comes in and revenges weakened sweepers is his game. Ruining sweeps is his strive. His typing is also very good and he is my chincy check.
Moveset Analysis:
Everything about him is standard. Vacuum wave for stab and revenge killing, sucker punch for revenge killing, ice punch to nail gligars on the switch, and earth quake for chinchou, stunky, and other gunks.
Ev's, nature, and item:
Ev's are standard gunk ev's. Life orb for extra power, and hasty for extra speed.
He's the sniper because like a sniper, he picks of enemies when he can.
LAST GLANCE:
TEAM BUILDING PROCESS
I decided to start off the team with murkrow since he's now allowed because everything that was banned is now unbanned. Murkrow is just an amazing sweeper since has has great offensive stats and access to the most powerful priority move in the game with stab. I decided on the dreaded subkrow set. Not much teams can handle it because if he's under a sub, at least one mon will die. He's a great sweeper since he reaches 19 speed and can plow through teams since he can beat walls by stealing their orans/ berry juices.
ENTER: MURKROW
Becuase this is a offensive team, i needed some elements of defense while still holding a offensive take. I decided to add gligar because he has great offensive potential while retaining defensive capabilities.
ENTER: GLIGAR
I noticed the water/ice weakness so i added chinchou to take those hits and retaliate with t-wave or stab moves. This particular set was made by me because everyone expects agility chinchou or scarf chou. Its worked pretty well but it can't take other chinchou's which cause this team problems. i can only hope to smack them in the face with stab sucker punch and hope for the best.
ENTER: CHINCHOU
I need a spiker and a defensive support mon and i thought about pineco but he didn't fit the bill. Hi didn't have good sdef so i looked at a similar bug spiker chobomaki. He was better alright. He has recover, spikes, yawn, and encore which seems awesome. He also hold decent s.def making him capable of taking some hits. I decided on him. I love his support moves, especially encore and yawn. The spikes alos make 2hko's ohko's.
ENTER: CHOBOMAKI
I now wanted a lead that would leave my team with an advantage and i decided to try out leadour and OMG its awesome. He always nets a KO because he's just that reliable. Early beard is an amazing ability making all sleep moves nearly useless. Not much to say.
ENTER: HOUNDOUR
I lacked a revenge killer so i decided to slap in a croagunk and it seems to do its job right. He doesn't really get as much kills as the other hit-men but hey, he does what hes supposed to do: Pick off weakened mons.
ENTER: CROAGUNK
THE HIT-MEN!
THE FRONT LINE HIT-MAN
Houndour @ focus sash
ability: early bird
nature: lonely (+atk|-def)
ev's: 196 Atk | 76 Spd | 196 SAtk | 36 SDef
~overheat | fire blast
~sucker punch
~reversal
~protect
Role:
Houndour is such a reliable lead. He takes on and wins against all kinds of leads like fakeout leads, slower leads, etc. The team being a offensive lead really needs the help on an offensive lead and houndour fits the bill.
Moveset analysis:
Overheat is used over fire blast for more accuracy and power. IT severely dents phanpy, machop etc. After he's down to his sash and something like munchlax comes in, I can smack him in the face with 200 bp reversal. Sucker provides priority and stab and with good atk investments, it'll dent a lot.
ev's, items, and nature:
The ev's provide maximum damage output while 76 spd give some extra speed and 36 sdef is a leftover ev's. Lonely nature gives more power to reversal and sucker punch. Focus sash allows me to take a hit and survive while i smack the other lead with a stab overheat and then sucker punch/ reversal.
Houndour is the front line hitman because he starts the team off at the front. He does what he can do to give the other members an easier time and handles the brunt force of the enemy.
THE ASSASSINATION SPECIALIST
Murkrow @ life orb
ability: insomnia
nature: naive (+spd | -s.def)
ev's: 236 atk | 196 spd | 78 s.atk (if i run hp fighting/ground)
~substitute
~trickery (dropped)/ drill peck/ brave brid
~pluck/ hp fighting/ heat wave
~sucker punch
Role:
Murkrow is the main sweeper and powerhouse of the team. The process is simple, come in and force the switch and use substitute. SOMETHING WILL DIE. SUBkrow is a fantastic sweeper because he causes so much chaos. He severely dents the enemy team and forces the opponent to attack because of the sub.
Moveset analysis:
The move set is very simple. Trickery/ drill peck/ brave bird is for stab. I currently use night burst and hp fighting/ pluck for coverage and sucker punch for stab. Murkrow is just so powerful. His offensive stats are amazing. Think the infernape of LC! No wall can stand up to him if i run pluck because i can take their berry and continue the massacre.
ev's, item, and nature:
Ev's and nature mean i have 18 attack, 19 spd, and 17 s.atk. THIS is why murkrow was in ubers for 4th gen. Nature is naive for extra speed and i don't care about s.def. Life orb for extra power. Pluck can keep me healthy.
He is the assassin because he kills his enemy without being found (sub anyone?).
THE HIT-MEN'S SUPPORT
Chobomaki @ berry juice
ability: shell armor | dust shield
nature: bold (+def | -atk)
ev's: 196 def | 196 hp | 116 s.def
~spikes
~encore
~yawn
~recover
Role:
I consider him better then pineco because a) He's way cuter, b) access to recover c)encore and d) yawn. The only way he's worse is because of alack of rapid spin. He' provides spikes and yawn. Yawn and spikes is a great combo becuase yawn forces the opponent to switch if they don't fear sleep which makes chobomaki better than pineco.
Moveset Analysis:
Spikes is entry hazards which are great becuase after 3 layers most mons will take 25% and it works great with yawn. Recover is for... recovery and encore cuz its annoying.
ev's, item, and nature:
The ev's provide bulk and the nature is for more def and i have no attacking moves so yea -atk isn't a problem. Berry juice for 30 hp in a heart beat. Not much to say about this.
He is the support because he provides spikes, encore, and yawn support.
THE ASSASSINS ASSISTANT
Gligar @ life orb
ability: sand veil
nature: jolly ( +spd | -s.atk)
ev's: 236 spd | 236 atk
~earthquake
~aqua tail
~stone edge
~night slash
role:
Gligar provides a offensive force while retaining some defense. His wonderful typing provides ground, electric, bug, poison etc resist. His job is very important because he is kind of a wall breaker. His job is to weaken the enemy team until murkrow can come in and finish everything
Moveset analysis:
The moves provide perfect coverage but i can;t use roost if i use poison heal so >.>. Stone edge handles mantyke, taillow, and other fliers while aqua tail hits bronzor and other gligars. Earthquake for stab and its gligars main move. Night slash to cover gastly and missy. The moves provide perfect coverage.
ev's, nature, and item:
The ev's are standard for gligar. It means max speed and attack. Jolly because speed is everything in lc. T
He is the assistant for the assassin because he weakens the enemy so the assassin can can kill easier.
THE DISRUPTOR
Chinchou @ berry juice
ability: volt absorb
nature: modest ( +s.atk | -atk)
ev's: 220? hp | 228 s.atk | 58 spe
~substitute
~thunder wave
~discharge
~boil over
role:
Chinchou acts as a disruptor. With fantastic bulk and typing, he can easily force a switch and set up a sub. After, use the appropriate move. T-wave may look odd and it is o.o. Its mainly used on a mon you're not sure you can take. He hlep murkrow by spreading paralysis and annoying the opponent.
Moveset analysis:
The moveset is simple. Its used to annoy the opponent and he's freakin bulky. He takes neutral moves like a champ and sets up. Gligar is killed by boil over who annoys the team becuase he ties with murkrow AND gligar. Discharge is for dual stab which gives pretty good coverage bar other chinchy and grass types.
This guys the disruptor because he disrupts the enemy plans with an odd set and being incredibly hard to take out. Another way he disrupts the enemy plan is by spreading status.
THE SNIPER
Croagunk @ life orb
ability: dry skin
nature: hasty ( +spd | -def)
ev's: 108 atk | 188 s.atk | 196 spd
~vacuum wave
~sucker punch
~ice punch
~earthquake
Role:
Gunk acts as my revenge killer. He's the boss of priority. Comes in and revenges weakened sweepers is his game. Ruining sweeps is his strive. His typing is also very good and he is my chincy check.
Moveset Analysis:
Everything about him is standard. Vacuum wave for stab and revenge killing, sucker punch for revenge killing, ice punch to nail gligars on the switch, and earth quake for chinchou, stunky, and other gunks.
Ev's, nature, and item:
Ev's are standard gunk ev's. Life orb for extra power, and hasty for extra speed.
He's the sniper because like a sniper, he picks of enemies when he can.
LAST GLANCE:
THE HIT-MEN!