Yeah maybe I’m misplaying it. I often find a standard sequence is that it will come in on Glowking, get one DD off on the switch and then it can 2HKO most defensive mons with knock or acro. I’ll try out your strats but I will say I think sticky barb clef is overrated because it often requires a sacrificing it to pass it to roaring moon.Nah, I’m almost never finding Roaring Moon getting more than 1 KO + Tera trade with balance. It’s really easy to force chip on it with RH, Ruination, Facade Glisc or Spinner Tusk, Sticky Barb Clef (which ruins it entirely), etc. and that’s not to mention priority excelling into it from there, which multiple possible users of fit onto balance.
Imo Taunt Moon is best into dedicated fat teams as if can assure a 1v1 or chipped Dozo, Skarm, Corv, etc., which means it can get another KO or open the door wide for a teammate. More protective builds don’t allow this even if they use those pokemon.
I mean optimal plays are optimal plays. Detecting sets or sequences is part of the game. Tiering is determined by the council or people who get reqs for a reason. Not being able to make inferences or take calculated risks isn’t really a fault of the tier. I do not at all intend to say “skill issue”, but this isn’t a large issue in my personal opinion.
And no offense taken to the “skill issue” part. It is what it is. I understand there are optimal ways to play and trust your opinion. I just notice that it really wreaks havoc mid ladder and while reqs exist for a (very good) reason. I do think a lot of that player base is very dismissive of a lot of struggles a newer player has.