SM OU SUN & MOON: TRAPPING AND SWEEPING

TRAPING AND SWEEPING
INTRODUCTION:
This is my first SM team, i built it with a friend three days ago and after test it i can say it works well. It's my first RMT, sorry if i do something wrong.

TEAMBUILDING PROCESS:


-We started with Dugtrio and Scizor-M Core, Duggy helps a lot trapping things that complicates Scizor, and scizor benefits from that.

-Then we needed a stealth rock setter, so we put Mew.

-After that we put a Landorus because he is a good breaker and works well.

-Next we added Tapu Fini because it is a nice defoger, also can switch against Keldeo.

-Finally decided to put a Banded Victini, there are very few switchs against this and can easy break a lot of mons

THE TEAM


Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 200 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost


Scizor is our mega and also the star of the team.
Swords Dance for Scizor boost, priority + STAB Bullet Punch is essential, STAB U-Turn gives us momentum and helps a lot our Dugtrio, finally we put Roost because we need the recovery.




Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Memento


Scizor Partner and Our Traper
Scarfed Duggy can Outspeed Pheromosa and other quick mons. Adamant nature for Damage and Jolly Nature helps against Rain Teams. STAB EQ is our main attack, Stone Edge and Aerial Ace for Coverage and i put Memento as a last resort, also it can help Scizor to boost in front of something.


Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Volt Switch
- Roost

Our SR setter

SR are very important in all games, with Will-o-Wisp Mew can burn physical attackers, Volt Switch is for momentum and with Roost we have an easy way to recovery besides leftovers. With 108 Speed Evs can outspeed and burn Bisharp


Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hidden Power [Ice]
- Earth Power
- Focus Blast
- Rock Polish/Sludge Wave

Our Wallbreaker
Hidden Power Ice is for other Landorus, Landorus-Therian and Garchomp, Earth Power is Landorus STAB move and with Sheer Force hits really hard, Focus Blast for coverage. With Rock Polish you can get a +2 Speed Boost, but with Sludge Wave u can hit Fairy mons. LO powers our SpA.





Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 SpD / 140 Spe
Calm Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Moonblast
- Defog
- Scald

Our Defoger
Hidden Power Fire hits Ferrothorn, Genesect and Scizor, Moonblast and Scald are our STAB moves and Defog is necessary because this team really suffers with Hazzards, Leftovers because it's the only way we have to recover.



Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Fusion Bolt
- V-create
- U-turn

Great Wallbreaker, Zen Headbutt for STAB, Fusion Bolt for Water Types like Manaphy, V-Create besides the STAB hits very hard most things, U-Turn for momentum, also can help Dugtrio. With Choice Band we harness the power of V-Create

ETT
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 200 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Memento

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Volt Switch
- Roost

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hidden Power [Ice]
- Earth Power
- Focus Blast
- Rock Polish/Sludge Wave

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 SpD / 140 Spe
Calm Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Moonblast
- Defog
- Scald

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Fusion Bolt
- V-create
- U-turn
PD:
English is not my native language, i'm sorry if i had mistakes.
 
U can try mantine over tapu fini cuz rock polish lando-i destroy ur team and rock slide in lando-i over sludge wave/rock polish can be nice too, mantine could be a pain. Nice team bro.
 
U can try mantine over tapu fini cuz rock polish lando-i destroy ur team and rock slide in lando-i over sludge wave/rock polish can be nice too, mantine could be a pain. Nice team bro.
True.
I will try to change Mantine > Tapu-Fini, Landorus for now I will leave it as it is because Mantine has not caused me problems yet, thanks for the rate.
 

6ft Torbjorn

formerly JoycapJoshST
TRAPING AND SWEEPING
INTRODUCTION:
This is my first SM team, i built it with a friend three days ago and after test it i can say it works well. It's my first RMT, sorry if i do something wrong.
TEAMBUILDING PROCESS:
-We started with Dugtrio and Scizor-M Core, Duggy helps a lot trapping things that complicates Scizor, and scizor benefits from that.

-Then we needed a stealth rock setter, so we put Mew.

-After that we put a Landorus because he is a good breaker and works well.

-Next we added Tapu Fini because it is a nice defoger, also can switch against Keldeo.

-Finally decided to put a Banded Victini, there are very few switchs against this and can easy break a lot of mons

THE TEAM


Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 200 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost


Scizor is our mega and also the star of the team.
Swords Dance for Scizor boost, priority + STAB Bullet Punch is essential, STAB U-Turn gives us momentum and helps a lot our Dugtrio, finally we put Roost because we need the recovery.




Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Memento


Scizor Partner and Our Traper
Scarfed Duggy can Outspeed Pheromosa and other quick mons. Adamant nature for Damage and Jolly Nature helps against Rain Teams. STAB EQ is our main attack, Stone Edge and Aerial Ace for Coverage and i put Memento as a last resort, also it can help Scizor to boost in front of something.


Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Volt Switch
- Roost

Our SR setter

SR are very important in all games, with Will-o-Wisp Mew can burn physical attackers, Volt Switch is for momentum and with Roost we have an easy way to recovery besides leftovers. With 108 Speed Evs can outspeed and burn Bisharp


Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hidden Power [Ice]
- Earth Power
- Focus Blast
- Rock Polish/Sludge Wave

Our Wallbreaker
Hidden Power Ice is for other Landorus, Landorus-Therian and Garchomp, Earth Power is Landorus STAB move and with Sheer Force hits really hard, Focus Blast for coverage. With Rock Polish you can get a +2 Speed Boost, but with Sludge Wave u can hit Fairy mons. LO powers our SpA.





Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 SpD / 140 Spe
Calm Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Moonblast
- Defog
- Scald

Our Defoger
Hidden Power Fire hits Ferrothorn, Genesect and Scizor, Moonblast and Scald are our STAB moves and Defog is necessary because this team really suffers with Hazzards, Leftovers because it's the only way we have to recover.



Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Fusion Bolt
- V-create
- U-turn

Great Wallbreaker, Zen Headbutt for STAB, Fusion Bolt for Water Types like Manaphy, V-Create besides the STAB hits very hard most things, U-Turn for momentum, also can help Dugtrio. With Choice Band we harness the power of V-Create

ETT


PD:
English is not my native language, i'm sorry if i had mistakes.
Looking at the Tapu Fini set - having Calm nature confuses me a bit... You're running 3 attacks and NOT modest? Why?
 

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