SM PU Sticky Toxics

STICKY TOXICS



Hi. This is the first competitive pokemon team I have built. Here we go.


Kangaskhan @ Assault Vest
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power-Up Punch
- Return
- Drain Punch
- Sucker Punch

I used Kangaskhan as it is pretty good Assault Vest user and physical sweeper in metagame. With it's scrappy, it can overcome pokemons such as ghost types since it can't hit them. With full HP and Assault Vest support, i thought it could take special hits very easily. Power-up Punch can increase the attack stat when opponent does tricky switches. Sucker Punch is the priority move, not much to explain about it.

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Toxic Spikes

Kangaskhan was the first pokemon that i put on the team but then i thought i need physical wall to wall physical hits that can do decent damage on Kangaskhan. First, i put Gourgeist-Super but then i decided to put Weezing on this position. It can take fighting type attack pretty easily and has levitate at the same time. There is not much to explain about physically bulky Weezing, it has Will-O-Wisp, Pain Split, such staff.


Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Circle Throw
- Rest
- Sleep Talk

After putting bulky Weezing on team, i had psychic weakness and special wall weakness. That's why i decided to use special wall Poliwrath. I used scald to burn things, and circle throw to prevent such strategies as Shell Smash's and Bulk Up's. By giving it Rest-talk, i could heal it properly and use it while it's sleeping.


Masquerain @ Focus Sash
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Sticky Web
- Defog

I chosen Masqurain as my lead. Since my pokemons are slow, i could make slower my opponent's pokemons by sticky web and with defog, i could get rid of the hazards. I used Scald to burn things and icy wind to slow them. I also fulled my special attack since i have focus sash.


Dugtrio-Alola @ Choice Band
Ability: Tangling Hair
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Sucker Punch
- Stone Edge

I needed something fast and physically offensive since i have no proper physical attacker in my team. As nothing can take flying type attacks, Dugtrio-Alola was pretty good choice in my opinion. It could head poison types and flying types as it has ground and rock type moves. Tangling hair could slow things down as you may notice. I used Iron head as it is STAB move and sucker punch just to have another priority move.


Magmortar @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psychic
- Thunderbolt
- Focus Blast

At last, we have Magmortar. I used it just to pretend possible threats to hit me hard. I think this set is pretty standard , not much to explain about it. With STAB Fire Blast and other useful moves as Psychic, Thunderbolt and Focus Blast to destroy special walls.

I am expecting every kind of opinion of yours.



Kangaskhan @ Assault Vest
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power-Up Punch
- Return
- Drain Punch
- Sucker Punch

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Toxic Spikes

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Circle Throw
- Rest
- Sleep Talk

Masquerain @ Focus Sash
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Sticky Web
- Defog

Dugtrio-Alola @ Choice Band
Ability: Tangling Hair
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Sucker Punch
- Stone Edge

Magmortar @ Life Orb
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psychic
- Thunderbolt
- Focus Blast


 
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