Hey guys, been working on this team a while now and it's been doing pretty well, so I thought i'd share it. This team was originally a fully fledged stall team. then I remembered how much I hated the Stall V Stall matchup. So this monstrosity before you was me trying to make a (semi-)stall team that could wreck other stall teams. Tell me what you think..
Skarmory (Aerosmith) @ Lum Berry
252 HP/164 Def/96 Spe
Careful Nature
- Roost
- Spikes
- Taunt
- Whirlwind
Lead Skarm works pretty well on this team, lets have a look at the lead matchups...
Azelf: Skarmory can't do anything itself, so I just go to Tyranitar as Azelf either Taunts or Fire Blasts, aiming for Skarmory. From there I usually Crunch it as most don't switch anticipating Pursuit. It'll set up SR, but this isn't too much of a problem.
Metagross: Not much of a pain, luckily. I generally Taunt to nullify set up chances and then proceed to Spike-stack. Sometimes, I may change this and just go all-out Spike-stacking. If I do, and it lays Stealth Rock, then I go to Rotom-h just in case it Explodes.
Jirachi: Effort is not required. Just Spike on turn one - Skarmory doesn't mind Choice Scarf too much. If they end up being Thunder Wave leads, then I already have a layer of Spikes up, with negated Thunder Wave thanks to Lum Berry, and I can go to either heatran or tentacruel, who both don't mind paralysis and wall rachi.
Aerodactyl: Without Starmie, this lead has become a bit more of a problem, I'll usually go to Rotom-H for the 2hko, but this leaves rotom-H very prone to breing either trapped or setup on, puts me on the back foot straight away but hey, it's not the end of the world
Swampert: Skarmory will Taunt it as it uses Stealth Rock and proceed to set up Spikes from there. It cannot do anything notable back to me unless it carries Hydro Pump, in which case I go to Starmie who can wear it down while recovering off the damage.
Smeargle: Smeargle used Spore.
Skarmory fell asleep.
Skarmory's Lum Berry cured its sleep!
Skarmory used Taunt.
Smeargle fell for the Taunt!
Infernape: Straight to Tenta, who shrugs off napes attacks and can 2hko with Surf + rapid spin
Roserade: Roserade used Sleep Powder
Skarmory fell asleep.
Skarmory's Lum Berry cured its sleep!
Skarmory used Taunt.
Roserade fell for the Taunt!
Skarmory used Spikes.
Still if it then uses Hidden Power Fire, then I go to Heatran and continue setting up. Toxic spikes aren't a real problem for this team, seeing as only 1 member are affected by them and Tenta can absorb them.
Ninjask: Taunt first turn. Worst case scenario is they protect and get to pass +1 speed and I get 1 layer of spikes, which this team is pretty capable of dealing with. Best case scenario is my slower taunt means 1 free layer of spikes right off the bat, which is always nice.
Heatran: Tenta handles Heatran pretty well. If Heatran predicts my switch and SRs first turn I'll usually rapid spin as it switches out (LO HP Grass won't Ohko). Otherwise I'll just Surf from there (I'll only set up Tspikes if I now I'll need them, otherwise it's a waste).
Machamp: The one downside of using Whirlwind over BB, now all I can do to machamp is eat a Dpunch and pHaze is...oh well between residual damage and it switching into attacks, it usually gets put into KO range pretty quickly
Empoleon: Tenta deals with these things alot better than starmie did, regardless of move choice. I can either setup Tspikes or just chip it's health away whilst keeping SR off the field
Whirlwind over Brave Bird and a specially defensive spread fixes a lot of holes in the team, mainly to offensive suicune and DDtar
Heatran (Mordor) @ Leftovers
252 HP/ 4 Def/ 252 Sp.def
Calm Nature
- Lava Plume
- Protect
- Roar
- Stealth Rock
Specially Defensive Tran, my lord I love this guy (no homo). This monster walls a lot of special attackers, gengar, togekiss, celebi, shaymin (It can live a LO Earth power if needs be). It's also the master of anti-hax. Tired of being flinched to death by rachi? Togekiss got you down? Not with this guy, even a +2 Aura sphere will fail to KO him, meaning you can roar at will. It's alos my 2nd Dragon resist, just in case i need to wall random outrages/DMs. Considering switching Heatran for Subroost Zapdos w/ Roar, needs more testing though
Tyranitar (Godzilla) @ Babiri Berry
252 Atk/ 16 Sp.atk/ 240 Spe
Hasty Nature
- Crunch
- Flamethrower
- Pursuit
- Superpower
My first weapon against stall. Usually stall teams run scarftar, but this can catch all teams off guard. Lucario, Skarmory (Sp.def Skarm is 3hko'd, but it means it's only 1 layer of spikes, and I can spin if needed). It can also stop Luke from sweeping me which is always good, as my teams a little weak to it. Babiri berry was chose so I can lure in Scizor, which is useful because it means I can be a bit more liberal with Rotom-H. It also means I can unleash my secret weapon... but we'll get to that later ;)
Tentacruel (JellyBelly) @ Leftovers
252 HP/ 120 Def/ 136 Sp.def
Calm Nature
-Ice Beam
-Rapid Spin
-Surf
-Toxic Spikes
Tenta makes his appearance in place of Starmie. This was to reduce the weakness to pursuit users, particularly Snorlax who Starmie coulnd't touch. He also lays toxic spikes which is always a plus when dealing with offensive water and grass types. He may lose a little bit of power, but with TTar pursuiting, he doesn't really need to be able to KO ghosts. Switched to Ice Beam to beat other grass types if they're leech seeding me, plus it stop Dnite setting up.. Generally pleased with this change, the only slight problem is lack of reliable recovery, but Tenta can usually outlast pokes once they're subjected to this much residual damage
Rotom-w (Voltergeist) @ Choice Scarf
252 HP/ 32 Sp.atk/ 224 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Trick
- Will-o-wisp
This guy is the spinblocker of choice, but I think my set may take some explaining. The EVs were just to maximise bulk first, seeing as i want him to stay alive as long as possible. then I noticed my team was a bit weak to SubPetaya Emp, so I thought I'd scarf him. 224 speed is just enough to outspeed Emp at +2, with the rest dumped in Sp.atk (which is still enough to get all the necessary KO's, bar lucario). Finally, choice scarf + w-o-w may seem a bit odd, but it makes more sense than you think. Sometimes I need Rotom to check more than one threat, for example, with trick + w-o-w I can check both curselax and Adamant Luke, by tricking the former and burning the latter. W-o-w also gives me a way to beat scarftar/bandscizor trying to trap me. Changed to Rotom-W, just to deter TTar/Heatran from switching in so hastily
Aerodactyl (Jurassic) @ Life Orb
12 HP/ 252 Atk/ 244 Spe
Jolly Nature
- Earthquake
- Roost
- Stone Edge
- Taunt
Aero not in the lead position? Aero on a defensive team? MADNESS!!!...well no. I look at him as a culmination between Scarftar (only faster) and Stallbreaker Gliscor. Sure he doesn't trap ghosts and psychic types like Tyranitar but...Tyranitar does that. He checks and revenges a multitude of threats, such as infernape (bar priority), lucario, DDtar, Adamant Dragonite and Adamant Gyarados. He also has some pretty beastly defense in sandstorm, he's an amazing switch to heatran (even specs heatrans overheat won't KO after SR). Finally, it messes up stall. Skarm can't wall you and you can wear it down with Stone Edge, roosting to keep your Hp up. Hippo can't do anything to you either. In fact the only pokes that can actaully stop this that are commonly seen on stall are Rotom-A and gyarados (can't switch in on Stone Edge though). As for offense, Scizor, Flygon, Breloom and random scarfers can cause this set problems. Scizor and Breloom are lured by TTar, and Scarf Flygon and Scarf Rachi are walled by Skarm and Heatran respectively. Changed the spread to outspeed neutral natured Gyara/Dnite at +1, acting as a backup check to them if Skarm/Rotom-A are trapped or weakened
Threat List
Offensive Suicune can seriously damage my team. My best bet is going to rotom-H and wearing it down, which is hardly ideal if I want to keep my hazards up. With the new Sp.def Skarm and Tenta laying toxic spikes, this is much less of a threat now, as it gets pHaze'd by Skarm which usually puts it into KO range for Aero
Tyranitar isn't too much of a threat, but DD variants can be tricky. With the inclusion of whirlwind on Skarm, they become even less tricky, however a combination of taunt + lum TTar could still be a problem, although a very rare one. Aero can still revenge it at +1
Ugh, it seems every team I make ends up having problems with Stallbreaker Gliscor (mainly because they're all stall teams lol). With Starmie gone, my only real hope of beating this guy is switching to Aero on a roost or an EQ, anything else and I'm in serious trouble. Rotom-H can trick it, but this usually leads to rotom-H getting Toxic'd, and that's never a good thing considering how much this team relies on him. With the new changes, this guy is public enemy #1
Can't think of any others at the moment, but I've probably missed something. Anyway, let me know what you think of the team. Any improvements would be appreciated. Cheers guys
Skarmory (Aerosmith) @ Lum Berry
252 HP/164 Def/96 Spe
Careful Nature
- Roost
- Spikes
- Taunt
- Whirlwind
Lead Skarm works pretty well on this team, lets have a look at the lead matchups...
Azelf: Skarmory can't do anything itself, so I just go to Tyranitar as Azelf either Taunts or Fire Blasts, aiming for Skarmory. From there I usually Crunch it as most don't switch anticipating Pursuit. It'll set up SR, but this isn't too much of a problem.
Metagross: Not much of a pain, luckily. I generally Taunt to nullify set up chances and then proceed to Spike-stack. Sometimes, I may change this and just go all-out Spike-stacking. If I do, and it lays Stealth Rock, then I go to Rotom-h just in case it Explodes.
Jirachi: Effort is not required. Just Spike on turn one - Skarmory doesn't mind Choice Scarf too much. If they end up being Thunder Wave leads, then I already have a layer of Spikes up, with negated Thunder Wave thanks to Lum Berry, and I can go to either heatran or tentacruel, who both don't mind paralysis and wall rachi.
Aerodactyl: Without Starmie, this lead has become a bit more of a problem, I'll usually go to Rotom-H for the 2hko, but this leaves rotom-H very prone to breing either trapped or setup on, puts me on the back foot straight away but hey, it's not the end of the world
Swampert: Skarmory will Taunt it as it uses Stealth Rock and proceed to set up Spikes from there. It cannot do anything notable back to me unless it carries Hydro Pump, in which case I go to Starmie who can wear it down while recovering off the damage.
Smeargle: Smeargle used Spore.
Skarmory fell asleep.
Skarmory's Lum Berry cured its sleep!
Skarmory used Taunt.
Smeargle fell for the Taunt!
Infernape: Straight to Tenta, who shrugs off napes attacks and can 2hko with Surf + rapid spin
Roserade: Roserade used Sleep Powder
Skarmory fell asleep.
Skarmory's Lum Berry cured its sleep!
Skarmory used Taunt.
Roserade fell for the Taunt!
Skarmory used Spikes.
Still if it then uses Hidden Power Fire, then I go to Heatran and continue setting up. Toxic spikes aren't a real problem for this team, seeing as only 1 member are affected by them and Tenta can absorb them.
Ninjask: Taunt first turn. Worst case scenario is they protect and get to pass +1 speed and I get 1 layer of spikes, which this team is pretty capable of dealing with. Best case scenario is my slower taunt means 1 free layer of spikes right off the bat, which is always nice.
Heatran: Tenta handles Heatran pretty well. If Heatran predicts my switch and SRs first turn I'll usually rapid spin as it switches out (LO HP Grass won't Ohko). Otherwise I'll just Surf from there (I'll only set up Tspikes if I now I'll need them, otherwise it's a waste).
Machamp: The one downside of using Whirlwind over BB, now all I can do to machamp is eat a Dpunch and pHaze is...oh well between residual damage and it switching into attacks, it usually gets put into KO range pretty quickly
Empoleon: Tenta deals with these things alot better than starmie did, regardless of move choice. I can either setup Tspikes or just chip it's health away whilst keeping SR off the field
Whirlwind over Brave Bird and a specially defensive spread fixes a lot of holes in the team, mainly to offensive suicune and DDtar
Heatran (Mordor) @ Leftovers
252 HP/ 4 Def/ 252 Sp.def
Calm Nature
- Lava Plume
- Protect
- Roar
- Stealth Rock
Specially Defensive Tran, my lord I love this guy (no homo). This monster walls a lot of special attackers, gengar, togekiss, celebi, shaymin (It can live a LO Earth power if needs be). It's also the master of anti-hax. Tired of being flinched to death by rachi? Togekiss got you down? Not with this guy, even a +2 Aura sphere will fail to KO him, meaning you can roar at will. It's alos my 2nd Dragon resist, just in case i need to wall random outrages/DMs. Considering switching Heatran for Subroost Zapdos w/ Roar, needs more testing though
Tyranitar (Godzilla) @ Babiri Berry
252 Atk/ 16 Sp.atk/ 240 Spe
Hasty Nature
- Crunch
- Flamethrower
- Pursuit
- Superpower
My first weapon against stall. Usually stall teams run scarftar, but this can catch all teams off guard. Lucario, Skarmory (Sp.def Skarm is 3hko'd, but it means it's only 1 layer of spikes, and I can spin if needed). It can also stop Luke from sweeping me which is always good, as my teams a little weak to it. Babiri berry was chose so I can lure in Scizor, which is useful because it means I can be a bit more liberal with Rotom-H. It also means I can unleash my secret weapon... but we'll get to that later ;)
Tentacruel (JellyBelly) @ Leftovers
252 HP/ 120 Def/ 136 Sp.def
Calm Nature
-Ice Beam
-Rapid Spin
-Surf
-Toxic Spikes
Tenta makes his appearance in place of Starmie. This was to reduce the weakness to pursuit users, particularly Snorlax who Starmie coulnd't touch. He also lays toxic spikes which is always a plus when dealing with offensive water and grass types. He may lose a little bit of power, but with TTar pursuiting, he doesn't really need to be able to KO ghosts. Switched to Ice Beam to beat other grass types if they're leech seeding me, plus it stop Dnite setting up.. Generally pleased with this change, the only slight problem is lack of reliable recovery, but Tenta can usually outlast pokes once they're subjected to this much residual damage
Rotom-w (Voltergeist) @ Choice Scarf
252 HP/ 32 Sp.atk/ 224 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Trick
- Will-o-wisp
This guy is the spinblocker of choice, but I think my set may take some explaining. The EVs were just to maximise bulk first, seeing as i want him to stay alive as long as possible. then I noticed my team was a bit weak to SubPetaya Emp, so I thought I'd scarf him. 224 speed is just enough to outspeed Emp at +2, with the rest dumped in Sp.atk (which is still enough to get all the necessary KO's, bar lucario). Finally, choice scarf + w-o-w may seem a bit odd, but it makes more sense than you think. Sometimes I need Rotom to check more than one threat, for example, with trick + w-o-w I can check both curselax and Adamant Luke, by tricking the former and burning the latter. W-o-w also gives me a way to beat scarftar/bandscizor trying to trap me. Changed to Rotom-W, just to deter TTar/Heatran from switching in so hastily
Aerodactyl (Jurassic) @ Life Orb
12 HP/ 252 Atk/ 244 Spe
Jolly Nature
- Earthquake
- Roost
- Stone Edge
- Taunt
Aero not in the lead position? Aero on a defensive team? MADNESS!!!...well no. I look at him as a culmination between Scarftar (only faster) and Stallbreaker Gliscor. Sure he doesn't trap ghosts and psychic types like Tyranitar but...Tyranitar does that. He checks and revenges a multitude of threats, such as infernape (bar priority), lucario, DDtar, Adamant Dragonite and Adamant Gyarados. He also has some pretty beastly defense in sandstorm, he's an amazing switch to heatran (even specs heatrans overheat won't KO after SR). Finally, it messes up stall. Skarm can't wall you and you can wear it down with Stone Edge, roosting to keep your Hp up. Hippo can't do anything to you either. In fact the only pokes that can actaully stop this that are commonly seen on stall are Rotom-A and gyarados (can't switch in on Stone Edge though). As for offense, Scizor, Flygon, Breloom and random scarfers can cause this set problems. Scizor and Breloom are lured by TTar, and Scarf Flygon and Scarf Rachi are walled by Skarm and Heatran respectively. Changed the spread to outspeed neutral natured Gyara/Dnite at +1, acting as a backup check to them if Skarm/Rotom-A are trapped or weakened
Threat List
Offensive Suicune can seriously damage my team. My best bet is going to rotom-H and wearing it down, which is hardly ideal if I want to keep my hazards up. With the new Sp.def Skarm and Tenta laying toxic spikes, this is much less of a threat now, as it gets pHaze'd by Skarm which usually puts it into KO range for Aero
Tyranitar isn't too much of a threat, but DD variants can be tricky. With the inclusion of whirlwind on Skarm, they become even less tricky, however a combination of taunt + lum TTar could still be a problem, although a very rare one. Aero can still revenge it at +1
Ugh, it seems every team I make ends up having problems with Stallbreaker Gliscor (mainly because they're all stall teams lol). With Starmie gone, my only real hope of beating this guy is switching to Aero on a roost or an EQ, anything else and I'm in serious trouble. Rotom-H can trick it, but this usually leads to rotom-H getting Toxic'd, and that's never a good thing considering how much this team relies on him. With the new changes, this guy is public enemy #1
Can't think of any others at the moment, but I've probably missed something. Anyway, let me know what you think of the team. Any improvements would be appreciated. Cheers guys