[STABmons] Ursaring

Josh

=P
is a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
[OVERVIEW]

Ursaring is a very strong revenge killer and sweeper with access to good coverage options and two strong priority moves. It is one of the only Pokemon that are able to use the deadly Belly Drum + Extreme Speed combination, as it learns Belly Drum naturally. Belly Drum in combination with Ursaring's coverage moves turns it into one of the best sweepers in the tier once it has successfully set up, being able to cover almost anything it wants. It also acts as an amazing status absorber thanks to Guts. However, it struggles with only having four moveslots because it always runs two Normal-type moves, so it's often walled by common threats. Additionally, while Ursaring has a very high Attack stat, its mediocre bulk and pitiful Speed mean that it almost always relies on priority to take on faster threats. Ursaring also hates chip damage and is prone to being worn down due to its lack of recovery.

[SET]
name: Revenge Killer
move 1: Fake Out
move 2: Extreme Speed
move 3: Play Rough / Crunch
move 4: Close Combat / Earthquake
item: Silk Scarf / Toxic Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Fake Out and Extreme Speed form a powerful revenge killing combination. Play Rough is used to hit Sableye, which cannot weaken Ursaring's attacks with Will-O-Wisp thanks to Guts. Crunch is another option that hits other Ghost-types, which are rare but still threaten Ursaring. Close Combat is the most common move in the last slot, hitting most Steel- and Rock-type Pokemon such as Ferrothorn and Terrakion. Earthquake hits Pokemon such as Jirachi and Raikou as hard as possible and OHKOes Heatran. Fire Punch is a more niche option that can OHKO Ferrothorn and can get a heavy hit on Skarmory but leaves Ursaring unable to significantly damage Heatran, which is very common in STABmons.

Set Details
========

Silk Scarf leaves Ursaring much weaker than Toxic Orb but still boosts the power of Fake Out and Extreme Speed without wearing down Ursaring. On the other hand, Toxic Orb activates Guts, making Ursaring extremely powerful, and lets Ursaring sponge status ailments once it activates, giving your team a free switch-in to Pokemon such as Whimsicott. Unfortunately, Toxic Orb puts Ursaring on a timer, which is very undesirable due to the nature of Fake Out. Guts makes Ursaring much stronger and allows it to take advantage of Will-O-Wisp and other status moves. The EVs give Ursaring maximum power and Speed to make it effective at revenge killing; however, Ursaring can afford to use an Adamant nature instead of Jolly because Jolly doesn't help it outpace anything notable besides other Ursaring and some Stoutland sets, as it is relatively slow anyway and has dual priority to mitigate its poor Speed.

Usage Tips
========

Ursaring should very rarely be switched in directly because it is prone to being worn down and is generally only good as a revenge killer. If possible, the only time Ursaring should be switched in directly is on a predicted status move after Toxic Orb has activated, provided it's running the item. Ursaring's main role is coming in after a KO and immediately threatening the foe with Fake Out and Extreme Speed, so being brought in after a threat KOes something on your team is useful. If running Toxic Orb, bring Ursaring in safely so that it can use Fake Out to activate the item. Not many Pokemon can switch into Ursaring safely, so use that to your advantage. Ursaring functions great as a blanket check to setup sweepers, so it should be brought in to revenge kill them. Prediction is very important because the more Ursaring attacks, the more HP it ends up losing. Opponents will often try to switch aggressively around this, so don't be afraid to predict. Pulling double switches is often quite useful because many people will try to stall Ursaring out.

Team Options
========

Ursaring has trouble breaking through bulky Ground-types such as Garchomp and Hippowdon, so strong Water- and Ice-type attackers such as Azumarill and Weavile are helpful for breaking these Pokemon down. If Ursaring is running Play Rough over Crunch, Ghost-types other than Sableye can be troublesome, so partners such as Mega Gyarados can be helpful to take care of them. Pursuit users such as Weavile are especially good at removing Ghost-types. Generally, Ursaring dislikes sturdy physical walls, so special wallbreakers such as Mega Blastoise are good teammates. Ursaring appreciates entry hazard removal, as entry hazards and poison damage wear it down extremely quickly, making Defoggers and spinners such as Landorus-T and Starmie good partners. Starmie and Mega Blastoise are especially good because they offer good offensive synergy with Ursaring as well, covering bulky Ground-types and Ursaring can take care of walls such as Ferrothorn and Suicune in return. Entry setters such as Ferrothorn also help Ursaring a lot because it forces a lot of switches. In particular, Forretress can set up Toxic Spikes, which quickly wears down the opponent's team in conjunction with Ursaring's powerful Fake Out. Trappers, such as Gothitelle, are very useful teammates in order to eliminate Heatran and Ferrothorn.

[SET]
name: Sweeper
move 1: Belly Drum
move 2: Extreme Speed
move 3: Brick Break / Close Combat
move 4: Earthquake / Crunch
item: Sitrus Berry
ability: Guts
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Belly Drum is Ursaring's main setup move and the main part of what makes this set so proficient. Extreme Speed fills the role of a STAB priority move and is the second part of what makes the set so effective. The rest of the moves are coverage options to allow Ursaring to break through Pokemon that would otherwise wall it. Fighting-type coverage is required, as Pokemon such as Skarmory and Aerodactyl wall Ursaring otherwise, and Ferrothorn survives +6 Earthquake at full health. Brick Break is usually the best option because it OHKOes most of its targets at +6. Close Combat is also an option if you want raw power; however, it leaves Ursaring more prone to being revenge killed by Stoutland and other Extreme Speed users. Earthquake is a good option to cover bulky Steel-types such as Jirachi, and it doesn't make contact, so it can hit predicted Ferrothorn or Garchomp switch-ins. Crunch is another decent option that OHKOes Cofagrigus, but it can also hit other Pokemon such as Gengar.

Set Details
========

Sitrus Berry allows Ursaring to recover 25% of its maximum HP, giving it more longevity and many more opportunities to set up. Guts prevents Ursaring from being crippled by burns and turns status ailments into an advantage. Quick Feet is also a very viable option because the extra Speed can turn Ursaring into an even more proficient sweeper. Maximum Speed and Attack EVs are used to make Ursaring as strong and as fast as possible, and the remaining 4 EVs are placed into HP as to give Ursaring an even HP stat, allowing Sitrus Berry to kick in after using Belly Drum at full health. A Jolly nature is preferred because Ursaring usually won't miss the extra power at +6, and outpacing other Ursaring as well as a few slower threats is useful. However, an Adamant nature is still a viable option if maximum damage output is preferred.

Usage Tips
========

Make sure that Ursaring only uses Belly Drum once any Pokemon with Unaware, such as Clefable and Quagsire, are gone from the opponent's team because they can completely stop Ursaring's sweep. If your opponent has revealed Topsy-Turvy on Sableye, make sure it is KOed before setting up because Sableye is immune to Extreme Speed and can ruin Ursaring's sweep and remove your team's momentum. As Ursaring can only set up Belly Drum once, use it wisely, and remember that Ursaring is better late-game once the opposing team has been worn down. Thanks to Extreme Speed, this set can be used as a revenge killer early-game as long as you don't let Ursaring take too much damage. Ursaring has relatively poor bulk, so only set up on Pokemon with weak attacks. A lot of players will try to switch Ferrothorn into a predicted Extreme Speed to stack up Iron Barbs damage, so predict this if possible and hit Ferrothorn with Earthquake as it switches in, provided Ursaring is running the move. Use the turn that Ursaring forces a frail foe out to set up Belly Drum.

Team Options
========

Pokemon that provide dual screens support such as Espeon and Latias give Ursaring easier opportunities to set up. Memento and Parting Shot users such as Whimsicott and Sableye also provide Ursaring with setup opportunities. Ursaring is relatively slow, so Tailwind support from Pokemon such as Zapdos is very useful. Entry hazard support is very useful to break Sturdy and Focus Sash, so Pokemon such as Forretress are good team options. Mega Venusaur and Ferrothorn both beat Clefable and Quagsire, which wall Ursaring thanks to Unaware. Pokemon like Hoopa-U and Keldeo can cover physical walls like Ferrothorn and Garchomp, which can deal a lot of passive damage to Ursaring.

[STRATEGY COMMENTS]
Other Options
=============

Seed Bomb and Gunk Shot allow Ursaring to easily break through Unaware Quagsire and Clefable, respectively. However, these moves have terrible coverage otherwise. Fire Punch is a niche option to hit bulky Steel-types, particularly Scizor and Mega Scizor. However, Fighting- and Ground-type coverage is normally adequate for hitting these Steel-types. Facade is an option alongside Toxic Orb because it is very powerful, but it is hard to justify using Facade instead of a coverage move. Ice Punch is an option to hit Landorus-T and Garchomp but has poor coverage outside of them. Ursaring could potentially utilize a Rest + Sleep Talk wallbreaker set, allowing it to simultaneously activate Guts and recover damage. However, this set isn't great, as Sleep Talk is unreliable and Ursaring generally doesn't have enough bulk to tank two hits between each use of Rest.

Checks and Counters
===================

**Bulky Steel-types**: Bulky Steel-types such as Skarmory and Scizor are hard for Ursaring to break because they resist its STAB moves and thus can wall it.

**Physically Bulky Pokemon**: Physical walls such as Ferrothorn and Landorus-T are often hard for Ursaring to break, especially ones with Intimidate.

**Ghost-types**: Ghost-types are immune to Extreme Speed; however, they are rare in STABmons. In particular, Gengar is the only viable Ghost-type that outspeeds Ursaring, and it can OHKO Ursaring with Focus Blast. Sableye is another annoyance because it can use Topsy-Turvy to ruin Ursaring's sweep.

**Unaware Users**: Clefable and Quagsire wall Belly Drum sets that aren't carrying Gunk Shot or Seed Bomb, respectively.

**Fast Rock- and Steel-types**: Any Rock- or Steel-type that outspeeds Ursaring, such as Terrakion or Heatran, can be a big problem, as Extreme Speed cannot OHKO them unless they are seriously weakened, and they can deal major damage to Ursaring or even OHKO it.

**Chip Damage**: Due to Ursaring's lack of recovery, it is worn down easily by passive damage. Rocky Helmet, Iron Barbs, and Rough Skin are the main sources of chip damage and are commonly seen on Garchomp and Ferrothorn, which can use their abilities in conjunction with Rocky Helmet to easily wear down Ursaring. Guts variants are forced to use Close Combat for Ferrothorn, which does OHKO it most of the time, but Garchomp is 2HKOed at best by Ursaring's moves, and having to attack it twice will inflict a lot of residual damage on Ursaring. Belly Drum Ursaring easily outpaces and OHKOes Ferrothorn with Earthquake at +6 Attack; however, Ursaring is slower than Garchomp, so it is forced to use Extreme Speed and take the contact damage from Garchomp.

**Fake Out + Extreme Speed Users**: Ursaring is one of the slowest Fake Out + Extreme Speed users in the metagame, so it is vulnerable to being revenge killed by other Pokemon with these moves, such as Stoutland and Braviary.
 
Last edited:

EV

Banned deucer.
Overview
  • It's a bit of a mess right now. You repeat yourself and you have similar themes separated from each other. It looks like you want to lead with Ursaring's variability, so follow up with similar themes right away.
  • Bullet 2 is covered in bullet 1.
  • I need to see more negatives because right now you're overselling Ursaring. Namely, it hates chip damage, and if Guts is active the opponent can quickly wear it down with a combination of resisted hits, Intimidating it, and Rocky Helmet/Iron Barbs/Rough Skin.
  • And while it has good coverage options, it has terrible 4MSS due to almost always running 2 Normal moves (Fake Out + Extreme Speed or Belly Drum + Extreme Speed.)
  • As such it's almost always walled by common threats.
Set - Revenge Killer
  • Silk Scarf before Toxic Orb. The status wears it down too quickly and it already hits hard with Silk Scarf. Plus, you can absorb a stray Wisp or Toxic later for Guts+Silk Scarf levels of power.
Usage Tips
  • Stress Ursaring's role at coming in after a kill or pivot so it can immediately threaten the opposing Pokemon with FakeSpeed.
  • Stress that prediction is key because the more you spam Fake Out or end up using a resisted hit, the faster your health reduces due to status. The opponent WILL use this against you. Consider telling them to pull a double switch.
Teammates
  • Aforementioned Mega Blastoise? Where is it aforementioned?
  • Trappers to remove Ferrothorn and Heatran are good ideas. Magnezone or Gothitelle work.
  • Ursaring also wants hazards up against the opponent as it causes lots of switching.
Set - Belly Drum Sweeper (rename)
  • As the two required moves on this set I'd like to know a bit more how Belly Drum/Extreme Speed work.
Set Details
  • Doesn't 4 HP EVs also give it a Sitrus Berry number?
  • As your Attack will already be sky-high after BD, Quick Feet can help bop enemy revengers before they can knock you out. Worth a mention imo.
Usage Tips
  • Use the turns when Ursaring forces out a frail target to setup Belly Drum as well.
Team Options
  • Replace Cresselia with Espeon.
Checks & Counters
  • Change Gengar to Ghost Types. Mention Sableye here.
  • Change Ferrothorn to chip damage. Add Rocky Helmet/Iron Barbs/Rough Skin mention (so Garchomp.)
  • Consider changing Intimidate to just Physical Walls w/ Landorus-T, Hippowdon, Slowbro, Gyarados, etc.
Implement and QC 1/3.
 
Last edited:

Scyther NO Swiping

Washed up former great
is a Battle Simulator Moderator Alumnus
[OVERVIEW]

maybe add...
- Works as an amazing status switch in
- Limited by being of a sub par offensive typing.

[SET]
Looking fine

[SET COMMENTS]
Moves
========

Good

Set Details
========

Good

Usage Tips
========

Looks good

Team Options
========

- I would also like to see a pursuit user listed here on the 2nd bullet.
- Talk about the type synergy that Starmie and Mega blastoise have as hazard removers. They can handle the ground types.

[SET]
You have the word sweeper listed after belly drum for move 1.

[SET COMMENTS]
Moves
========

- I'd delete the 3rd bullet. Sableye is the only relevant prankster + topsy turvy, and it isn't affected by espeed.

Set Details
========

- Make sure you note that you need an even HP for sitrus berry to kick in at 50% health.

Usage Tips
========

-looks good

Team Options
========

I would like to see Ferrothorn listed as a potential teammate. It could deal with quag and clefable in a way, and is able to spread hazards.

[STRATEGY COMMENTS]
Other Options
=============

Looks good

Checks and Counters
===================

Looks good

Overall a good analysis, not that many changes
Celebration GIF time, QC 2/3 Good job n_n
 

canno

formerly The Reptile
Overview
  • I would remove the "on the bright side" comment - doesn't mesh well being in the middle of the weaknesses part. Instead, mention its access to two priority moves in the first sentence
  • I would also throw in there that Ursaring gets Belly Drum naturally, which is why it can run BellySpeed
RKiller

Moves
  • Mention Scizor alongside Ferro as a Fire Punch target
Set Details / Usage Tips / Team Options
  • Good
BD

Moves
  • I would re-mention that it gets Belly Drum naturally, allowing it to be paired with ESpeed
  • Otherwise good
Set Details
  • good
Usage Tips
  • Mention that, because this set still has ESpeed, it can still do revenge killing stuff early-game before going for a sweep, as long as you don't let it get damaged
Team Options
  • Mention stuff that can cover Ferrothorn, Garchomp, and random physical walls (sometimes run Rocky Helm) as things you need to cover. You can steal examples from the other set, but don't copy word for word
OO
  • Mention Ice Punch to smack Lando-T and Garchomp around, but also mention that it generally has bad coverage outside of these mons
CnC
  • Add Bulky Steel-types (scizor, jirachi, heatran, skarm) and make it the first bullet
  • Add Physically Bulky Pokemon (chomp, lando-t, gyara, skarm) and make it the second bullet
  • I would remove Intimidate, as that can fit under Physically Bulky Pokemon
  • Put FakeSpeed somewhere there, as Ursa has one of the slowest FakeSpeeds in the game, meaning FakeSpeed revenge kills it
QC 3/3
 

Twix

jicama
is a Contributor Alumnus
add
remove
comment


Ursaring is very strong, has good coverage options, has access to 2 strong priority moves and is an excellent revenge killer or sweeper. It is one of the only Pokemon that is still able to use the deadly Belly Drum +and Extreme Speed combo, because it learns Belly Drum naturally. Belly Drum turns it into one of the best sweepers in the tier once it has successfully set up, and Ursaring has excellent coverage options that allow it to cover almost anything it wants. It also acts as an amazing status absorber due to it's ability, Guts(I felt like it was needed). However, it struggles with only having four moveslots because it always runs 2 Normal-type moves, and is therefore often walled by common threats. Also, while Ursaring has a very high Attack stat, its mediocre bulk and pitifully low(feel like it flows better) Speed means it almost always relies on priority to take on faster threats. Ursaring also hates chip damage, and is prone to being worn down due to its lack of recovery.

[SET]
name: Revenge Killer
move 1: Fake Out
move 2: Extreme Speed
move 3: Play Rough / Crunch
move 4: Close Combat / Earthquake
item: Silk Scarf / Toxic Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Fake Out and Extreme Speed form the powerful FakeSpeed revenge killing combination. Play Rough is used to hit Sableye, which cannot weaken Ursaring's your attacks with Will-O-Wisp thanks to Guts. Crunch is another option which hits other Ghost-types, which are rarer but still threats to Ursaring. The last slot is there to hit Steel-types, which resist FakeSpeed as well as Play Rough, and there are viable 3 options. (don't think it's needed) Close Combat is the most common move in the last slot, and is very useful for hitting most Steel- and Rock-type Pokemon such as Ferrothorn and Terrakion. Earthquake is also very useful and hits Pokemon such as Jirachi and(remove space) Raikou has hard as possible, and is also useful for OHKOing Heatran. Fire Punch is a more niche option, and which can OHKO Ferrothorn ands well as Skarmory, and can get a heavy hit off on Skarmory, but leaves you unable to significantly hurt damage Heatran whoich is very common in STABmons.

Set Details
========

Silk Scarf is the safest item for Ursaring which is much weaker than Toxic Orb but still boosts the power of Fake Out and Extreme Speed. On the other hand,(AC) Toxic Orb is the other item option, and activates Guts, making Ursaring extremely powerful. Toxic Orb also lets Ursaring sponge any status once it activates, giving your team a free switch in to Pokemon such as Whimsicott. Unfortunately, this Toxic Orb puts Ursaring you on a timer, which is very undesirable due to the nature of Fake Out. Guts is the preferred ability, as it makes you Ursaring much stronger and allows you it to take advantage of Will-O-Wisp, as well as other statuses. The EVs give Ursaring maximum power and Speed, for the most effective revenge killing,(RC);(ASC) however, (AC) Ursaring can afford to use an Adamant nature instead of Jolly, because it doesn't outpace anything notable with Jolly besides other Ursarings and some Stoutland sets with Jolly since it is relatively slow anyways, and it has dual priority to mitigate the its poor Speed.

Usage Tips
========

Ursaring should very rarely be switched in, because it is very prone to being worn down and is generally only good as a revenge killer. If possible,(AC) the only time Ursaring should be switched into an attack is on a predicted status move attack after Toxic Orb has activated (if applicable). The particular role Ursaring's main role is has is coming in after a kill teammate is KOed and immediately threatening the opponent with Fake Out and Extreme Speed, so being brought in after a threadt kills something on your team is useful. If running Toxic Orb, bring Ursaring in safely so it can activates.(RP),(AC) which can be achieved by Fake Out givesing Ursaring the free turn it needs to activate. Remember that Not much can switch into Ursaring safely, so use that to your advantage. Ursaring functions great as a blanket check to set-up sweepers, and should be brought in to revenge kill them especially. Prediction is very important because the more Ursaring attacks, the more it ends up losing health. Opponents will often try and switch aggressively around this, so don't be afraid to predict. Pulling double switches is often quite useful because many people will try and to stall Ursaring out with aggressive switching and Toxic Orb.

Team Options
========

Ursaring has trouble breaking through bulky Ground-types such as Garchomp and Hippowdon, thus strong Water- and Ice-type attackers such as Azumarill and Weavile are helpful for breaking down these Pokemon. If Ursaring is running Play Rough over Crunch, Ghost-types other than Sableye can be troublesome, so partners such as Mega Gyarados can be helpful to take care of them. Pursuit users such as Weavile are especially good for removing Ghost-types. Generally, Ursaring dislikes sturdy physical walls with Sturdy, so special wallbreakers such as Mega Blastoise are good teammates. Ursaring appreciates hazard removal, as entry hazards and poison damage wear it down extremely quickly, making Pokemon capable of removing hazards such as Landorus-T and Starmie good partners. Starmie and Mega Blastoise are especially good because they offer good offensive synergy with Ursaring as well, covering bulky Ground-types. Entry hazard setters such as Ferrothorn also help Ursaring a lot because it forces a lot of switches. In particular, Forretress can set up Toxic Spikes, which quickly wear down the opponent's team in conjunction with Ursaring's powerful Fake Out. Trappers, (AC) such as Gothitelle, (AC) are very useful teammates in order to eliminate Heatran and Ferrothorn. Gothitelle is the most relevant trapper.

[SET]
name: Sweeper
move 1: Belly Drum
move 2: Extreme Speed
move 3: Brick Break / Close Combat
move 4: Earthquake / Crunch
item: Sitrus Berry
ability: Guts
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Belly Drum is the main set up move and the first main part of what makes this set so proficient. This,(AC) paired with Extreme Speed,(AC) which fills the roles of STAB and powerful priority, and is the second part what makes the set so good effective. The rest of the moves are for coverage options to allow Ursaring to break through Pokemon that would otherwise wall it without them. Fighting-type coverage is required, because otherwise Pokemon such as Skarmory and Aerodactyl wall Ursaring, and while Ferrothorn survives a +6 Earthquake at full health which is not ideal. Brick Break is usually the better option, because at +6 it OHKOs most of its targets. Close Combat is also an option if you just want to aim for power,(RC);(ASC) however, (AC) it leaves you Ursaring more prone to being revenge killinged by Stoutland and other Extreme Speed users. Earthquake is a good option to cover bulky Steel-types such as Jirachi, and is a useful non-contact option to hit predicted Ferrothorn or Garchomp switch ins. Crunch is another decent option that is most useful for OHKOing Cofagrigus, but it can also hit other Pokemon (examples?).

Set Details
========

Sitrus Berry allows Ursaring to recover back 25% of its max HP, giving it a lot more longevity and many more opportunities to set up. Guts is a very useful ability that prevents Ursaring from being crippled by burns, which is a major perk of using Ursaring it. Quick Feet is also a very viable option, because the extra Speed can turn Ursaring into an even more proficient sweeper. 252 Maximum Speed and 252 Attack EVs are used to maximize Ursaring's power and Speed, and the remaning 4 EVs are placed into HP as the resulting even HP stat allows Sitrus Berry to kick in after a Belly Drum at from 100%. A Jolly nature is preferred, because at the point Ursaring is at +6 Attack it usually won't miss the power, and outpacing other Ursaring as well as a few slower threats is useful. However, an Adamant nature is still a viable option if maximum damage output is preferred.

Usage Tips
========

Make sure Ursaring only uses Belly Drum once any Pokemon with the ability Unaware, such as Clefable and Quagsire, are gone from the opponent's team because they can completely stop Ursaring's sweep. If your opponent has revealed Topsy-Turvy on Sableye, make sure it is knocked out before setting up with Ursaring because Sableye is immune to Extreme Speed and can ruin yoUrsaring's sweep sweep, (AC) as well as remove your momentum. You Ursaring can only set up Belly Drum once;(RSC),(AC) so use it wisely,(RC) and remember that Ursaring is better late-game(AH) once the opposing team is worn down. This set does still have Extreme Speed, so it can be used as a revenge killer early in the game as long as you don't let Ursaring it take damage. Ursaring has relatively poor bulk, so only set up on Pokemon with weak attacks. A lot of players will try and switch Ferrothorn into a predicted Extreme Speed to stack up recoil damage, so predict this if possible and hit Ferrothorn with coverage as it switches in. Use the turns when Ursaring forces something frail out to set up a Belly Drum.

Team Options
========

Pokemon that provide support via dual screens such as Espeon and Latias are good team options as they give Ursaring easyier opportunities to set up. Memento and Parting Shot users such as Whimsicott and Sableye also provide Ursaring with setup opportunities. Ursaring is relatively slow, so Tailwind support from Pokemon such as Zapdos is very useful. Entry hazard support is very useful to break Sturdy and Focus Sash, so Pokemon such as Ferrothorn are good team options. Mega Venusaur and Ferrothorn are excellent team options in particular because they beat both Clefable and Quagsire, who wall Ursaring thanks to Unaware. Pokemon that cover random physical walls like such as Ferrothorn and Garchomp are also useful, because they can deal a lot of passive damage to Ursaring. Some examples are Hoopa-Unbound and Keldeo.

[STRATEGY COMMENTS]
Other Options
=============

Seed Bomb and Gunk Shot can allow Ursaring to easily break through Unaware Quagsire and Clefable,(AC) respectively. However, these moves have terrible coverage on almost everything else. Fire Punch is a niche option to hit bulky Steel-types, particularly Scizor and Mega Scizor on the sweeper set.(RP),(AC) although However,(RC) Fighting- and Ground-type coverage is normally adequate for hitting these Steel-types either way. Facade is an option on a set with Toxic Orb set because it is very powerful, but it is hard to justify using Facade instead of coverage. Ice Punch is an option to hit Landorus-T and Garchomp, but has poor coverage outside of them. Ursaring could potentially utilize a Rest + Sleep Talk wallbreaker set, allowing it to abuse Guts as well as recover damage. Overall, this set isn't great, because Sleep Talk is unreliable and Ursaring generally doesn't have enough bulk to tank two hits between each Rest.

Checks and Counters
===================

**Bulky Steel-types**: Bulky Steel-types such as Skarmory and Scizor are hard for Ursaring to break, because they resist its STABs and can threaten to wall it if it lacks the right coverage.

**Physically Bulky Pokemon**: Physical walls like Ferrothorn are often hard for Ursaring to break as well, especially ones with Intimidate,(AC) such as Landorus-T. Some examples are Ferrothorn and Lando-T.

**Ghost-types**: Ghost-types in general are a threat to Ursaring because they are immune to Extreme Speed. In particular, Gengar is the only viable Ghost-type that outspeeds Ursaring, and it can OHKO Ursaring with Focus Blast. Sableye is another annoyance because it can potentially Topsy-Turvy Ursaring and ruin a potential sweep.

**Unaware Users**: Clefable and Quagsire wall Belly Drum Ursaring that aren't carrying Gunk Shot or Seed Bomb,(AC) respectively.

**Fast Rock- and Steel-types**: Any Rock-(AH) or Steel-type that outspeeds Ursaring such as Terrakion and Heatran can be a big problem, because Extreme Speed cannot OHKO them unless they are seriously weakened, and they can deal major damage to or even KO Ursaring.

**Chip Damage**: Thanks to Ursaring's lack of recovery, it is worn down easily by passive damage. Rocky Helmet, Iron Barbs and Rough Skin are the main sources of chip damage, whilech are commonly seen from Garchomp and Ferrothorn who can use their abilities in conjunction with Rocky Helmet these items to easily deal damage to Ursaring.

**Fake Out and+ Extreme Speed**: Ursaring is one of the slowest Fake Out and+ Extreme Speed Pokemon users in the metagame, so it is vulnerable to being revenge killed by other Fake Out and+ Extreme Speed Pokemon.

Tagging fleurdyleurse / The Dutch Plumberjack
 
Can we remove Toxic Orb from the first set and instead discuss it in Set Details? I really don't think it deserves a main slash because it's so... eh. Ursaring is plenty powerful without Guts, and Guts is a nice topping on the cake to separate it from being useless when burned unlike Stoutland, Kangaskhan, etc. What do you guys think? Eevee General, Scyther no Swiping, The Reptile (only tagging the three former QC as they've read over the analysis as well).

Also, maybe it's just me, but I feel that Checks & Counters could be beefed up more. You mention good examples, but I'd like it to be more expanded upon because, although it may seem obvious to you and I, a new reader might not get why Ferrothorn walls Ursaring when it is able to run Close Combat. Ya know what I mean? Might be a personal preference though, so just do that if you want to.

Otherwise, this is a really great analysis, Joshz. :)
 

Josh

=P
is a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Can we remove Toxic Orb from the first set and instead discuss it in Set Details? I really don't think it deserves a main slash because it's so... eh. Ursaring is plenty powerful without Guts, and Guts is a nice topping on the cake to separate it from being useless when burned unlike Stoutland, Kangaskhan, etc. What do you guys think? Eevee General, Scyther no Swiping, The Reptile (only tagging the three former QC as they've read over the analysis as well).

Also, maybe it's just me, but I feel that Checks & Counters could be beefed up more. You mention good examples, but I'd like it to be more expanded upon because, although it may seem obvious to you and I, a new reader might not get why Ferrothorn walls Ursaring when it is able to run Close Combat. Ya know what I mean? Might be a personal preference though, so just do that if you want to.

Otherwise, this is a really great analysis, Joshz. :)
What Toxic Orb does do, besides power ofc, is let Ursaring absorb sleep and with things like Sporeperior, Spore Whimsicott, and DVoid Sableye littered in the tier that's a huge advantage. It can also deal with Thundy n other para'rs slightly better because it doesn't need to worry about full paras. Oh and being ok with being trickeroo'd.

I don't like Tox Orb and anyways I prefer Silk Scarf but it does have uses. :l I'd be cool either way though. I'm indifferent.



Idk how I would beef up cnc besides useless fluff but if the qc'rs agree I'll get advice.
 

canno

formerly The Reptile
I think the fact that it absorbs sleep / para alongside being a bigger power boost is enough of a reason to put it in the main slash.
 

EV

Banned deucer.
Keep it slashed but Silk Scarf>Orb always just because you still have good damage output with the scarf and Orb wears you down so fast. Plus you can eat Toxic/Wisps later on (via Sableye/Heatran most of the time).
 

Empress

Don't waffle or you'll get pancaked
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[OVERVIEW]

Ursaring is a very strong, (RC) revenge killer and sweeper with access to has good coverage options, has access to 2 and two strong priority moves and is an excellent revenge killer or sweeper. It is one of the only Pokemon that is still able to use the deadly Belly Drum and + Extreme Speed combo combination, because as it learns Belly Drum naturally. Belly Drum in combination with Ursaring's coverage moves turns it into one of the best sweepers in the tier once it has successfully set up, and Ursaring has excellent coverage options that allow it being able to cover almost anything it wants. It also acts as an amazing status absorber thanks to Guts. However, it struggles with only having four moveslots because it always runs 2 two Normal-type moves, and so it's therefore often walled by common threats. Also, while Ursaring has a very high Attack stat, its mediocre bulk and pitifully low Speed means that it almost always relies on priority to take on faster threats. Ursaring also hates chip damage, (RC) and is prone to being worn down due to its lack of recovery.

[SET]
name: Revenge Killer
move 1: Fake Out
move 2: Extreme Speed
move 3: Play Rough / Crunch
move 4: Close Combat / Earthquake
item: Silk Scarf / Toxic Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Fake Out and Extreme Speed form the a powerful FakeSpeed revenge killing combination. Play Rough is used to hit Sableye, which cannot weaken your Ursaring's attacks with Will-O-Wisp thanks to Guts. Crunch is another option which that hits other Ghost-types, which are rarer but still threats to threaten Ursaring. The last slot is there to hit Steel-types, which resist FakeSpeed as well as Play Rough, and there are viable 3 options. Close Combat is the most common move in the last slot, and is very useful for hitting most Steel- and Rock-type Pokemon such as Ferrothorn and Terrakion. Earthquake is also very useful and hits Pokemon such as Jirachi and Raikou has hard as possible, (RC) and is also useful for OHKOing OHKOes Heatran. Fire Punch is a more niche option, and that can OHKO Ferrothorn as well as Skarmory, and can get a heavy hit on Skarmory, (RC) but leaves you Ursaring unable to significantly hurt damage Heatran, which who is very common in STABmons.

Set Details
========

Silk Scarf is the safest item for Ursaring which is much weaker than Toxic Orb but still boosts the power of Fake Out and Extreme Speed without wearing down Ursaring. On the other hand, Toxic Orb is the other item option, and activates Guts, making Ursaring extremely powerful, and. Toxic Orb also lets Ursaring sponge any status ailments once it activates, giving your team a free switch-(AH)in to Pokemon such as Whimsicott. Unfortunately, this Toxic Orb puts you Ursaring on a timer, which is very undesirable due to the nature of Fake Out. Guts is the preferred ability, as it makes you Ursaring much stronger and allows you it to take advantage of Will-O-Wisp, as well as and other statuses moves. The EVs give Ursaring maximum power and speed, for the most Speed to make it effective at revenge killing,;(change to semi) however, (AC) Ursaring can afford to use an Adamant nature instead of Jolly, (RC) because it Jolly doesn't help it outpace anything notable besides other Ursarings and some Stoutland (I find it hard to fathom how Ursaring can outspeed Stoutland under any normal circumstance...) sets, as with Jolly since it is relatively slow anyways, and it has dual priority to mitigate the its poor speed Speed.

Usage Tips
========

Ursaring should very rarely be switched in, (RC) directly because it is very prone to being worn down and is generally only good as a revenge killer. The If possible, the only time Ursaring should be switched in directly is on a predicted status attack move after Toxic Orb has activated, provided it's running the item (if applicable). The particular role Ursaring's main role has is coming in after a kill KO and immediately threatening the opponent foe with Fake Out and Extreme Speed, so being brought in after a thread kills threat KOs something on your team is useful. If running Toxic Orb, bring Ursaring in safely so that it can use Fake Out to it activates the item. Fake Out gives Ursaring the free turn it needs to activate . Remember that not much Not many Pokemon can switch into Ursaring safely, so use that to your advantage. Ursaring functions great as a blanket check to set-(RH)up sweepers, and so it should be brought in to revenge kill them especially. Prediction is very important because the more Ursaring attacks, the more HP it ends up losing health. Opponents will often try and to switch aggressively around this, so don't be afraid to predict. Pulling double switches is often quite useful because many people will try and to stall Ursaring out with aggressive switching and Toxic Orb.

Team Options
========

Ursaring has trouble breaking through bulky Ground-types such as Garchomp and Hippowdon, thus so strong Water- and Ice-type attackers such as Azumarill and Weavile are helpful for breaking down these Pokemon down. If Ursaring is running Play Rough over Crunch, Ghost-types other than Sableye can be troublesome, so partners such as Mega Gyarados can be helpful to take care of them. Pursuit users such as Weavile are especially good for at removing Ghost-types. Generally, Ursaring dislikes sturdy physical walls, so special wallbreakers such as Mega Blastoise are good teammates. Ursaring appreciates entry hazard removal, as entry hazards and poison damage wear it down extremely quickly, making Pokemon capable of removing hazards Defoggers and spinners (cutting repetition) such as Landorus-T and Starmie good partners. Starmie and Mega Blastoise are especially good because they offer good offensive synergy with Ursaring as well, covering bulky Ground-types (And what does Ursaring cover for them in return? Synergy goes both ways). Hazard Entry setters such as Ferrothorn also help Ursaring a lot because it forces a lot of switches. In particular, Forretress can set up Toxic Spikes, which quickly wears down the opponent's team in conjunction with Ursaring's powerful Fake Out. Trappers, such as Gothitelle, are very useful teammates in order to eliminate Heatran and Ferrothorn. Gothitelle is the most relevant trapper.

[SET]
name: Sweeper
move 1: Belly Drum
move 2: Extreme Speed
move 3: Brick Break / Close Combat
move 4: Earthquake / Crunch
item: Sitrus Berry
ability: Guts
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Belly Drum is the Ursaring's main set(remove space)up move and the first main part of what makes this set so proficient. Extreme Speed fills the roles of a STAB and powerful priority, (RC) move and is the second part what makes the set so good effective. The rest of the moves are for coverage options to allow Ursaring to break through Pokemon that would otherwise wall it. Fighting-type coverage is required, because otherwise as Pokemon such as Skarmory and Aerodactyl wall Ursaring otherwise, and Ferrothorn survives a +6 Earthquake at full health which is not ideal. Brick Break is usually the better best option, (RC) because at +6 it OHKOes most of its targets at. Close Combat is also an option if you just want to aim for raw power,; (change to semi) however, (AC) it leaves you Ursaring more prone to being revenge killing killed by Stoutland and other Extreme Speed users. Earthquake is a good option to cover bulky Steel-types such as Jirachi, and it doesn't make is a useful non-contact, so it can option to hit predicted Ferrothorn or Garchomp switch-(AH)ins. Crunch is another decent option that is most useful for OHKOing OHKOes Cofagrigus, but it can also hit other Pokemon (such as?).

Set Details
========

Sitrus Berry allows Ursaring to recover back 25% of its maximum HP, giving it a lot more longevity and many more opportunities to set up. Guts is a very useful ability that prevents Ursaring from being crippled by burns and turns status ailments into an advantage, which is a major perk of using Ursaring. Quick Feet is also a very viable option, (RC) because the extra Speed can turn Ursaring into an even more proficient sweeper. 252 Maximum Speed and 252 Attack EVs are used to maximize power and speed make Ursaring as strong and as fast as possible, and the remaining 4 EVs are placed into HP as to give Ursaring an the resulting even HP stat, allowing allows Sitrus Berry to kick in after a using Belly Drum at 100% full health. A Jolly nature is preferred, (RC) because at the point Ursaring is at +6 Attack it usually won't miss the extra power at +6, and outpacing other Ursaring as well as a few slower threats is useful. However, an Adamant nature is still a viable option if maximum damage output is preferred.

Usage Tips
========

Make sure that Ursaring only uses Belly Drum once any Pokemon with the ability Unaware, such as Clefable and Quagsire, are gone from the opponent's team because they can completely stop Ursaring's sweep. If your opponent has revealed Topsy-Turvy on Sableye, make sure it is knocked out KOed before setting up with Ursaring because Sableye is immune to Extreme Speed and can ruin your Ursaring's sweep as well as and remove your team's momentum. You As Ursaring can only set up Belly Drum once;, (change to comma) use it wisely, and remember that Ursaring is better late-(AH)game once the opposing team is has been worn down. This Thanks to Extreme Speed, this set does still have Extreme Speed, so it can be used as a revenge killer early-game in the game as long as you don't let it Ursaring take too much damage. Ursaring has relatively poor bulk, so only set up on Pokemon with weak attacks. A lot of players will try and to switch Ferrothorn into a predicted Extreme Speed to stack up recoil Iron Barbs damage, so predict this if possible and hit Ferrothorn with coverage Earthquake as it switches in provided Ursaring is running the moe. Use the turns when that Ursaring forces a something frail foe out to set up a Belly Drum.

Team Options
========

Pokemon that provide support via dual screens support such as Espeon and Latias are good options as they give Ursaring easy easier opportunities to set up. Memento and Parting Shot users such as Whimsicott and Sableye also provide Ursaring with setup opportunities. Ursaring is relatively slow, so Tailwind support from Pokemon such as Zapdos is very useful. Hazard Entry hazard support is very useful to break Sturdy and Focus Sash, so Pokemon such as Ferrothorn (put something else here to avoid repetition) are good team options. Mega Venusaur and Ferrothorn are excellent team options in particular because they beat both beat Clefable and Quagsire, who which wall Ursaring thanks to Unaware. Pokemon that like Hoopa-U and Keldeo can cover random physical walls like Ferrothorn and Garchomp, which is are also useful, (RC) because they those physical walls can deal a lot of passive damage to Ursaring. Some examples are Hoopa-Unbound and Keldeo.

[STRATEGY COMMENTS]
Other Options
=============

Seed Bomb and Gunk Shot allow Ursaring to easily break through Unaware Quagsire and Clefable, (AC) respectively. However, these moves have terrible coverage otherwise. Fire Punch is a niche option to hit bulky Steel-types, particularly Scizor and Mega Scizor. However, Fighting- and Ground-type coverage is normally adequate for hitting these Steel-types. Facade is an option on a set with alongside Toxic Orb because it is very powerful, but it is hard to justify using Facade instead of a coverage move. Ice Punch is an option to hit Landorus-T and Garchomp, (RC) but has poor coverage outside of them. Ursaring could potentially utilize a Rest + Sleep Talk wallbreaker set, allowing it to abuse simultaneously utilize Guts as well as and recover damage. Overall However, this set isn't great, because as Sleep Talk is unreliable and Ursaring generally doesn't have enough bulk to tank two hits between each use of Rest.

Checks and Counters
===================

**Bulky Steel-types**: Bulky Steel-types such as Skarmory and Scizor are hard for Ursaring to break, (RC) because they resist its STABs moves and thus can threaten to wall it.

**Physically Bulky Pokemon**: Physical walls such as Ferrothorn and Landorus-T are often hard for Ursaring to break as well, especially ones with Intimidate. Some examples are Ferrothorn and Lando-T.

**Ghost-types**: Ghost-types in general are a threat because they are immune to Extreme Speed; however, they are rare in STABmons. In particular, Gengar is the only viable Ghost-type that outspeeds Ursaring, and it can OHKO Ursaring with Focus Blast. Sableye is another annoyance because it can potentially use Topsy-Turvy Ursaring and to ruin a potential Ursaring's sweep.

**Unaware Users**: Clefable and Quagsire wall Belly Drum Ursaring sets that aren't carrying Gunk Shot or Seed Bomb, (AC) respectively.

**Fast Rock- and Steel-types**: Any Rock-(AH) or Steel-type that outspeeds Ursaring, (AC) such as Terrakion and or Heatran, (AC) can be a big problem, because as Extreme Speed cannot OHKO them unless they are seriously weakened, and they can deal major damage to or even KO Ursaring or even OHKO it.

**Chip damage Damage**: Thanks Due to Ursaring's lack of recovery, it is worn down easily by passive damage. Rocky Helmet, Iron Barbs, (AC) and Rough Skin are the main sources of chip damage, while and are commonly seen on Garchomp and Ferrothorn, which can use their abilities in conjunction with these items Rocky Helmet to easily deal damage to wear Ursaring. The Guts variants are is forced to click use Close Combat for Ferrothorn, (AC) which does OHKO it most of the time, but Garchomp will take 2 attacks is 2HKOed at best by Ursaring's moves, and having to attack it twice which in itself will really wear down Ursaring. Ursaring easily outpaces and OHKO's OHKOes Ferrothorn with Earthquake at +6 Attack,;(change to semi) however, Ursaring it is slower than Garchomp, so it is forced to use Extreme Speed and take the contact damage from Garchomp since it is slower.

**Fake Out and + Extreme Speed Users**: Ursaring is one of the slowest Fake Out and + Extreme Speed Pokemon users in the metagame, so it is vulnerable to being revenge killed by other Fake Out and Extreme Speed Pokemon with these moves, such as.(remove period) Stoutland and Braviary are the two most common Fake Out and Extreme Speed threats.

Used some of Twix's stuff
GP 1/2
 
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Lumari

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GP 2/2
[OVERVIEW]

Ursaring is a very strong revenge killer and sweeper with access to good coverage options and two strong priority moves. It is one of the only Pokemon that is are (or just "one of the only Pokemon able") able to use the deadly Belly Drum + Extreme Speed combination, as it learns Belly Drum naturally. Belly Drum in combination with Ursaring's coverage moves turns it into one of the best sweepers in the tier once it has successfully set up, being able to cover almost anything it wants. It also acts as an amazing status absorber thanks to Guts. However, it struggles with only having four moveslots because it always runs two Normal-type moves, so it's often walled by common threats. Also Additionally, while Ursaring has a very high Attack stat, its mediocre bulk and pitiful Speed mean that it almost always relies on priority to take on faster threats. Ursaring also hates chip damage and is prone to being worn down due to its lack of recovery.

[SET]
name: Revenge Killer
move 1: Fake Out
move 2: Extreme Speed
move 3: Play Rough / Crunch
move 4: Close Combat / Earthquake
item: Silk Scarf / Toxic Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Fake Out and Extreme Speed form a powerful revenge killing combination. Play Rough is used to hit Sableye, which cannot weaken Ursaring's attacks with Will-O-Wisp thanks to Guts. Crunch is another option that hits other Ghost-types, which are rare but still threaten Ursaring. Close Combat is the most common move in the last slot, hitting most Steel- and Rock-type Pokemon such as Ferrothorn and Terrakion. Earthquake hits Pokemon such as Jirachi and Raikou as hard as possible and OHKOes Heatran. Fire Punch is a more niche option that can OHKO Ferrothorn and can get a heavy hit on Skarmory but leaves Ursaring unable to significantly damage Heatran, which is very common in STABmons.

Set Details
========

Silk Scarf is leaves Ursaring much weaker than Toxic Orb but still boosts the power of Fake Out and Extreme Speed without wearing down Ursaring. On the other hand, Toxic Orb activates Guts, making Ursaring extremely powerful, and lets Ursaring sponge status ailments once it activates, giving your team a free switch-in to Pokemon such as Whimsicott. Unfortunately, Toxic Orb puts Ursaring on a timer, which is very undesirable due to the nature of Fake Out. Guts makes Ursaring much stronger and allows it to take advantage of Will-O-Wisp and other status moves. The EVs give Ursaring maximum power and Speed to make it effective at revenge killing; however, Ursaring can afford to use an Adamant nature instead of Jolly because Jolly doesn't help it outpace anything notable besides other Ursaring and some Stoutland sets, as it is relatively slow anyway and has dual priority to mitigate its poor Speed.

Usage Tips
========

Ursaring should very rarely be switched in directly because it is very prone to being worn down and is generally only good as a revenge killer. If possible, the only time Ursaring should be switched in directly is on a predicted status move after Toxic Orb has activated, provided it's running the item. Ursaring's main role is coming in after a KO and immediately threatening the foe with Fake Out and Extreme Speed, so being brought in after a threat KOes something on your team is useful. If running Toxic Orb, bring Ursaring in safely so that it can use Fake Out to activate the item. Not many Pokemon can switch into Ursaring safely, so use that to your advantage. Ursaring functions great as a blanket check to setup sweepers, so it should be brought in to revenge kill them. Prediction is very important because the more Ursaring attacks, the more HP it ends up losing. Opponents will often try to switch aggressively around this, so don't be afraid to predict. Pulling double switches is often quite useful because many people will try to stall Ursaring out.

Team Options
========

Ursaring has trouble breaking through bulky Ground-types such as Garchomp and Hippowdon, so strong Water- and Ice-type attackers such as Azumarill and Weavile are helpful for breaking these Pokemon down. If Ursaring is running Play Rough over Crunch, Ghost-types other than Sableye can be troublesome, so partners such as Mega Gyarados can be helpful to take care of them. Pursuit users such as Weavile are especially good at removing Ghost-types. Generally, Ursaring dislikes sturdy physical walls, so special wallbreakers such as Mega Blastoise are good teammates. Ursaring appreciates entry hazard removal, as entry hazards and poison damage wear it down extremely quickly, making Defoggers and spinners such as Landorus-T and Starmie good partners. Starmie and Mega Blastoise are especially good because they offer good offensive synergy with Ursaring as well, covering bulky Ground-types (And what does Ursaring cover for them in return? Synergy goes both ways). (ya address this please) Entry setters such as Ferrothorn also help Ursaring a lot because it forces a lot of switches. In particular, Forretress can set up Toxic Spikes, which quickly wears down the opponent's team in conjunction with Ursaring's powerful Fake Out. Trappers, such as Gothitelle, are very useful teammates in order to eliminate Heatran and Ferrothorn.

[SET]
name: Sweeper
move 1: Belly Drum
move 2: Extreme Speed
move 3: Brick Break / Close Combat
move 4: Earthquake / Crunch
item: Sitrus Berry
ability: Guts
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Belly Drum is Ursaring's main setup move and the main part of what makes this set so proficient. Extreme Speed fills the role of a STAB priority move and is the second part of what makes the set so effective. The rest of the moves are coverage options to allow Ursaring to break through Pokemon that would otherwise wall it. Fighting-type coverage is required, as Pokemon such as Skarmory and Aerodactyl wall Ursaring otherwise, and Ferrothorn survives +6 Earthquake at full health. Brick Break is usually the best option because it OHKOes most of its targets at +6. (I guess) Close Combat is also an option if you want raw power; however, it leaves Ursaring more prone to being revenge killed by Stoutland and other Extreme Speed users. Earthquake is a good option to cover bulky Steel-types such as Jirachi, and it doesn't make contact, so it can hit predicted Ferrothorn or Garchomp switch-ins. Crunch is another decent option that OHKOes Cofagrigus, but it can also hit other Pokemon such as Gengar.

Set Details
========

Sitrus Berry allows Ursaring to recover 25% of its maximum HP, giving it more longevity and many more opportunities to set up. Guts prevents Ursaring from being crippled by burns and turns status ailments into an advantage. Quick Feet is also a very viable option because the extra Speed can turn Ursaring into an even more proficient sweeper. Maximum Speed and Attack EVs are used to make Ursaring as strong and as fast as possible, and the remaining 4 EVs are placed into HP as to give Ursaring an even HP stat, allowing Sitrus Berry to kick in after using Belly Drum at full health. A Jolly nature is preferred because Ursaring usually won't miss the extra power at +6, and outpacing other Ursaring as well as a few slower threats is useful. However, an Adamant nature is still a viable option if maximum damage output is preferred.

Usage Tips
========

Make sure that Ursaring only uses Belly Drum once any Pokemon with Unaware, such as Clefable and Quagsire, are gone from the opponent's team because they can completely stop Ursaring's sweep. If your opponent has revealed Topsy-Turvy on Sableye, make sure it is KOed before setting up because Sableye is immune to Extreme Speed and can ruin Ursaring's sweep and remove your team's momentum. As Ursaring can only set up Belly Drum once, use it wisely, and remember that Ursaring is better late-game once the opposing team has been worn down. Thanks to Extreme Speed, this set can be used as a revenge killer early-game as long as you don't let Ursaring take too much damage. Ursaring has relatively poor bulk, so only set up on Pokemon with weak attacks. A lot of players will try to switch Ferrothorn into a predicted Extreme Speed to stack up Iron Barbs damage, so predict this if possible and hit Ferrothorn with Earthquake as it switches in, (AC) provided Ursaring is running the move. Use the turn that Ursaring forces a frail foe out to set up Belly Drum.

Team Options
========

Pokemon that provide dual screens support such as Espeon and Latias give Ursaring easier opportunities to set up. Memento and Parting Shot users such as Whimsicott and Sableye also provide Ursaring with setup opportunities. Ursaring is relatively slow, so Tailwind support from Pokemon such as Zapdos is very useful. Entry hazard support is very useful to break Sturdy and Focus Sash, so Pokemon such as Forretress are good team options. Mega Venusaur and Ferrothorn both beat Clefable and Quagsire, which wall Ursaring thanks to Unaware. Pokemon like Hoopa-U and Keldeo can cover physical walls like Ferrothorn and Garchomp, which is useful because those physical walls can deal a lot of passive damage to Ursaring.

[STRATEGY COMMENTS]
Other Options
=============

Seed Bomb and Gunk Shot allow Ursaring to easily break through Unaware Quagsire and Clefable, respectively. However, these moves have terrible coverage otherwise. Fire Punch is a niche option to hit bulky Steel-types, particularly Scizor and Mega Scizor. However, Fighting- and Ground-type coverage is normally adequate for hitting these Steel-types. Facade is an option alongside Toxic Orb because it is very powerful, but it is hard to justify using Facade instead of a coverage move. Ice Punch is an option to hit Landorus-T and Garchomp but has poor coverage outside of them. Ursaring could potentially utilize a Rest + Sleep Talk wallbreaker set, allowing it to simultaneously utilize activate Guts and recover damage. However, this set isn't great, as Sleep Talk is unreliable and Ursaring generally doesn't have enough bulk to tank two hits between each use of Rest.

Checks and Counters
===================

**Bulky Steel-types**: Bulky Steel-types such as Skarmory and Scizor are hard for Ursaring to break because they resist its STAB moves and thus can wall it.

**Physically Bulky Pokemon**: Physical walls such as Ferrothorn and Landorus-T are often hard for Ursaring to break, especially ones with Intimidate.

**Ghost-types**: Ghost-types are immune to Extreme Speed; however, they are rare in STABmons. In particular, Gengar is the only viable Ghost-type that outspeeds Ursaring, and it can OHKO Ursaring with Focus Blast. Sableye is another annoyance because it can potentially use Topsy-Turvy to ruin Ursaring's sweep.

**Unaware Users**: Clefable and Quagsire wall Belly Drum sets that aren't carrying Gunk Shot or Seed Bomb, respectively.

**Fast Rock- and Steel-types**: Any Rock- or Steel-type that outspeeds Ursaring, such as Terrakion or Heatran, can be a big problem, as Extreme Speed cannot OHKO them unless they are seriously weakened, and they can deal major damage to Ursaring or even OHKO it.

**Chip Damage**: Due to Ursaring's lack of recovery, it is worn down easily by passive damage. Rocky Helmet, Iron Barbs, and Rough Skin are the main sources of chip damage and are commonly seen on Garchomp and Ferrothorn, which can use their abilities in conjunction with Rocky Helmet to easily wear down Ursaring. Guts variants are forced to use Close Combat for Ferrothorn, which does OHKO it most of the time, but Garchomp is 2HKOed at best by Ursaring's moves, and having to attack it twice will really wear down inflict a lot of residual damage on Ursaring. Belly Drum Ursaring easily outpaces and OHKOes Ferrothorn with Earthquake at +6 Attack; however, Ursaring is slower than Garchomp, so it is forced to use Extreme Speed and take the contact damage from Garchomp.

**Fake Out + Extreme Speed Users**: Ursaring is one of the slowest Fake Out + Extreme Speed users in the metagame, so it is vulnerable to being revenge killed by other Pokemon with these moves, such as Stoutland and Braviary.
 
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