Project USM OU Teambuilding Competition V2 - Round 19: Stakataka (Voting)

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Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Team 2 by Baloor wins, grats! Your team has been added to the Hall of Fame.

Round 13:
Mega Medicham just recently dropped in the VR despite the fact that it's still one of the best balance breakers in the tier that can easily take advantage of the numerous teams featuring SpDef Pex, Venu, as well as slow Lando's. This round will last until Friday, October 27th, good luck!
 

Tace

beat goes on
is a Tiering Contributoris a Past SPL Championis a Past SCL Champion

This team is based around using the volt-turn core of Landorus-Therian and Tapu Koko to get in your hard hitters.
Mega Medicham was the focus of the team. I added Hoopa-Unbound to take advantage of pokemon like Mew, Clefable, Reuniclus, And Mega Sableye. The next addition was Tapu Koko for speed and to gain momentum to bring in your hard hitters. Specs Tapu Koko is to annoy offense to hell and back and annoys balance a bit with volt switches. Latios was the next addition for hazard control and some actual speed control. The defensive core of Landorus-Therian+Ferrothorn was added to give switchins to pokemon like Zygarde, Mega Loppuny, Ash Greninja, Mega Mawile, and opposing Tapu Koko. The other reason for Ferrothorn over something like AV Magearna is to provide hazard support for my wallbreakers.


Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Thunder Punch
- Zen Headbutt
- Fake Out

Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Fire Punch
- Drain Punch
- Gunk Shot

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Defog
- Draco Meteor
- Psyshock

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 244 HP / 212 Def / 52 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 48 Def / 212 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
 

Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 208 Def / 48 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Thunder Wave

Keldeo-Resolute @ Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Calm Mind
- Taunt


Mega Medicham is very threatening to offense with Bullet Punch and can lure in Mega Diancie that way. Fake out, HJK and Zen Headbutt shouldnt need any explaining. I chose Rotom-W to go with it because of its ability to generate momentum and cripple faster mons with Thunder-Wave so Mega Medicham can outspeed them. After that i chose Ferrothorn due to its ability to stack spikes and check Ash-Gren. I chose Lando-T here because it is able to reliably set up rox and check things such as Scarf Lando-T, i also chose Rocky Helmet > Lefties because Zygarde isnt common at all anymore. After that i chose Latios as it is the best offensive Defogger in the tier, once again i chose Thunder Wave because of its ability to cripple things that are faster than Mega Medicham. Lastly i added Keldeo because it is another good breaker that can deal with stall very well and so i dont have to rely on mega medicham too much.
 

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic
- Magma Storm
- Earth Power

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Zen Headbutt
- Ice Punch

Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Spikes
- Water Shuriken

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 196 Def / 28 SpD / 32 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Power Whip
- Knock Off
- Leech Seed

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog / Thunder Wave
- Trick


Built the team around Heatran + Medicham since Heatran can pressure Mew, which is one of the best Medicham checks in the tier. I knew from the start that I would want something with Spikes, and Ash Gren was a good fit here since it can spike up more easily since its holding Waterium Z and not Choice Specs, and it also beats Mew for Medicham and adds some good speed control. I wanted a defensive backbone for the team and I decided to go with fat Lando with Protect and with sp def Ferros since they can handle most of the big threats to the team like Koko and opposing Greninjas. Latios rounds off the team nicely by adding some more speed control, a way to weaken Volcarona enough for Fake Out and/or Water Shuriken and a decent Keldeo switch in since it could tear through my team seeing as my Water resist is Ferrothorn. Defog is the best option here as the team can get overwhelmed by hazards, but if you aren't too willing to Defog away your own Spikes, Thunder Wave could be used to slow down threats like Shift Gear Magearna.
 

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Ice Punch

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Stealth Rock
- Soft-boiled
- Calm Mind

Heatran @ Leftovers
Ability: Flash Fire
EVs: 232 HP / 4 Def / 32 SpA / 240 Spe
Modest Nature
- Magma Storm
- Toxic
- Substitute
- Earth Power

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 240 HP / 16 Def / 252 SpD
Relaxed Nature
- Knock Off
- Giga Drain
- Hidden Power Fire
- Earthquake

Tapu Koko @ Electrium Z
Ability: Electrium Z
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- U-turn
- Hidden Power Ice
- Taunt

clefable is a naturally good partner for medicham since it sets up rocks against stall. i don't usually use calm mind, but it was pretty good on this team so why not. subtox tran is a pretty godly set that's super annoying for any balance / stallish team to face. i paired that up with physical koko because koko breaks annoying checks to both clefable and heatran so clef can sweep easier and tran becomes even more devastating. tang is a general glue. pretty standard tbh
 

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Earthquake
- U-turn
- Hidden Power [Ice]

Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 128 HP / 196 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Will-O-Wisp
- Roost

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Bullet Punch
- High Jump Kick

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam

Heatran @ Leftovers
Ability: Flash Fire
EVs: 204 HP / 64 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Toxic
- Earth Power

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Fire]

I built this back when specs koko wasn't really a thing because I thought it would pair p well with medicham, being able to remove a lot of the things that bother it. BP is because otherwise the team has a pretty hard time dealing with faster mons and the priority was nice. Scarf lando for speed control, speed on mew for lando, heatran to trap and provide a good switch in to lele lacking focus blast, and tangrowth to lessen the pain of ash gren.
 
ok so i found this in my builder and im pretty sure i made this like a month ago but idk what anything does lol

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Infestation
- Recover
- Toxic
- Toxic Spikes

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]

Magearna @ Shuca Berry
Ability: Soul-Heart
EVs: 44 Def / 212 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Shift Gear
- Ice Beam
- Thunderbolt

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Thunder Punch
- Bullet Punch

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Toxic

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 88 Def / 168 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Facade

not rly sure what this team does but toxic beats mega pert lol and ig it has facade ttar for something i can't think of. it has mega medicham tho so i'll submit. uhh kind of weak to stall so play smart with koko and ttar. enjoy lmao
 

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt

Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic Spikes

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
- Leech Seed
- Protect
- Flamethrower
- Earthquake

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Knock Off
- Soft-Boiled
- Moonblast

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Swords Dance
- Sacred Sword
- Defog

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind


i could build a offense team but dat ain fun. its autistic and loses to heatran or stall but i went 8-0 with it on ladder so it cant be that bad. now that i look at it again idk wtf i was thinking starting with medicham then adding shit like toxapex and clefable but thapex is jesus and every team with it is unbeatable.

if i were completely honest i had another build with koko lando ferro gren mimikyu but that only went 7-1 so bleh,,
 

Indigo Plateau

is a Community Leaderis a Top Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnusis a Past SCL Champion
UU Leader


Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power Ice

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Earth Power

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 136 Def / 124 SpD
Calm Nature
- Roost
- Scald
- Toxic
- Defog

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Taunt
- Toxic
- Magma Storm
- Earth Power


Surprised no one's built with Koko + Kyu-B so here it is. I decided that the best way to go was to add Koko for U-Turn and then add Kyu-B to nail anything that might annoy Medicham and because two stupidly powerful breakers = why not. Hazard control was a must here afterwards and I didn't like Latios on the team, so Mantine was added as it also acts as a Volcarona stop and a water resist. Defensive Lando-T was added for rocks, to check physical attackers, and to prevent opposing Koko and Zard-X from running rampant. The last spot was a bit tough but I wanted something to annoy stall and most teams in general as well as a steel type. I went with Heatran, although you could choose Magearna if the stall mu doesn't trouble you or Kartana if you want speed control. All in all, very solid and fun team.
 
Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 252 Def / 8 Spe Impish Nature - Stealth Rock - U-turn - Earthquake - Hidden Power [Ice]

Latios @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Defog - Trick

Magearna @ Assault Vest Ability: Soul-Heart EVs: 248 HP / 8 Def / 252 SpD Sassy Nature IVs: 30 Atk - Volt Switch - Iron Head - Fleur Cannon - Hidden Power [Fire]

Tapu Koko @ Choice Specs Ability: Electric Surge EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Volt Switch - Hidden Power [Ice] - Dazzling Gleam - Thunderbolt

Medicham-Mega @ Medichamite Ability: Pure Power EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - High Jump Kick - Thunder Punch - Ice Punch - Fake Out

Tapu Bulu @ Rockium Z Ability: Grassy Surge EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Swords Dance - Stone Edge - Horn Leech - Superpower

This is a volt-turn bulky offense team i made around medicham+koko. this core breaks through everything since electric terrain tpunch can 2hko mew and sableye. landorus and magearna for the defensive voltturn core. latios for the scarfer and defogger. bulu to lure and kill venusaur with a +2 cont crush since medicham doesn't have zen headbutt. Bulu also provides magearna with some form of recovery and weakens earthquakes for it. worked well for me against low ladder. This team has a pretty good matchup against stall and balance since medicham can kill everything besides PhysDef Venusaur and the occasional cresselia or doublade. offense is definitely tougher but it can be worked aroung since koko is a very good anti-offense and medicham gets a kill every time it comes in safely.


 
Last edited:

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Time to vote!

Team 1

This team is based around using the volt-turn core of Landorus-Therian and Tapu Koko to get in your hard hitters.
Mega Medicham was the focus of the team. I added Hoopa-Unbound to take advantage of pokemon like Mew, Clefable, Reuniclus, And Mega Sableye. The next addition was Tapu Koko for speed and to gain momentum to bring in your hard hitters. Specs Tapu Koko is to annoy offense to hell and back and annoys balance a bit with volt switches. Latios was the next addition for hazard control and some actual speed control. The defensive core of Landorus-Therian+Ferrothorn was added to give switchins to pokemon like Zygarde, Mega Loppuny, Ash Greninja, Mega Mawile, and opposing Tapu Koko. The other reason for Ferrothorn over something like AV Magearna is to provide hazard support for my wallbreakers.


Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Thunder Punch
- Zen Headbutt
- Fake Out

Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Fire Punch
- Drain Punch
- Gunk Shot

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Defog
- Draco Meteor
- Psyshock

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 244 HP / 212 Def / 52 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 48 Def / 212 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off


Team 2

Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 208 Def / 48 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Thunder Wave

Keldeo-Resolute @ Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Calm Mind
- Taunt


Mega Medicham is very threatening to offense with Bullet Punch and can lure in Mega Diancie that way. Fake out, HJK and Zen Headbutt shouldnt need any explaining. I chose Rotom-W to go with it because of its ability to generate momentum and cripple faster mons with Thunder-Wave so Mega Medicham can outspeed them. After that i chose Ferrothorn due to its ability to stack spikes and check Ash-Gren. I chose Lando-T here because it is able to reliably set up rox and check things such as Scarf Lando-T, i also chose Rocky Helmet > Lefties because Zygarde isnt common at all anymore. After that i chose Latios as it is the best offensive Defogger in the tier, once again i chose Thunder Wave because of its ability to cripple things that are faster than Mega Medicham. Lastly i added Keldeo because it is another good breaker that can deal with stall very well and so i dont have to rely on mega medicham too much.


Team 3

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic
- Magma Storm
- Earth Power

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Zen Headbutt
- Ice Punch

Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Spikes
- Water Shuriken

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 196 Def / 28 SpD / 32 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Power Whip
- Knock Off
- Leech Seed

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog / Thunder Wave
- Trick


Built the team around Heatran + Medicham since Heatran can pressure Mew, which is one of the best Medicham checks in the tier. I knew from the start that I would want something with Spikes, and Ash Gren was a good fit here since it can spike up more easily since its holding Waterium Z and not Choice Specs, and it also beats Mew for Medicham and adds some good speed control. I wanted a defensive backbone for the team and I decided to go with fat Lando with Protect and with sp def Ferros since they can handle most of the big threats to the team like Koko and opposing Greninjas. Latios rounds off the team nicely by adding some more speed control, a way to weaken Volcarona enough for Fake Out and/or Water Shuriken and a decent Keldeo switch in since it could tear through my team seeing as my Water resist is Ferrothorn. Defog is the best option here as the team can get overwhelmed by hazards, but if you aren't too willing to Defog away your own Spikes, Thunder Wave could be used to slow down threats like Shift Gear Magearna.


Team 4

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Ice Punch

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Stealth Rock
- Soft-boiled
- Calm Mind

Heatran @ Leftovers
Ability: Flash Fire
EVs: 232 HP / 4 Def / 32 SpA / 240 Spe
Modest Nature
- Magma Storm
- Toxic
- Substitute
- Earth Power

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 240 HP / 16 Def / 252 SpD
Relaxed Nature
- Knock Off
- Giga Drain
- Hidden Power Fire
- Earthquake

Tapu Koko @ Electrium Z
Ability: Electrium Z
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- U-turn
- Hidden Power Ice
- Taunt

clefable is a naturally good partner for medicham since it sets up rocks against stall. i don't usually use calm mind, but it was pretty good on this team so why not. subtox tran is a pretty godly set that's super annoying for any balance / stallish team to face. i paired that up with physical koko because koko breaks annoying checks to both clefable and heatran so clef can sweep easier and tran becomes even more devastating. tang is a general glue. pretty standard tbh


Team 5

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Earthquake
- U-turn
- Hidden Power [Ice]

Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 128 HP / 196 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Will-O-Wisp
- Roost

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Bullet Punch
- High Jump Kick

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam

Heatran @ Leftovers
Ability: Flash Fire
EVs: 204 HP / 64 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Toxic
- Earth Power

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Fire]

I built this back when specs koko wasn't really a thing because I thought it would pair p well with medicham, being able to remove a lot of the things that bother it. BP is because otherwise the team has a pretty hard time dealing with faster mons and the priority was nice. Scarf lando for speed control, speed on mew for lando, heatran to trap and provide a good switch in to lele lacking focus blast, and tangrowth to lessen the pain of ash gren.


Team 6

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Infestation
- Recover
- Toxic
- Toxic Spikes

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]

Magearna @ Shuca Berry
Ability: Soul-Heart
EVs: 44 Def / 212 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Shift Gear
- Ice Beam
- Thunderbolt

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Thunder Punch
- Bullet Punch

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Toxic

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 88 Def / 168 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Facade

not rly sure what this team does but toxic beats mega pert lol and ig it has facade ttar for something i can't think of. it has mega medicham tho so i'll submit. uhh kind of weak to stall so play smart with koko and ttar. enjoy lmao


Team 7

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt

Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic Spikes

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
- Leech Seed
- Protect
- Flamethrower
- Earthquake

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Knock Off
- Soft-Boiled
- Moonblast

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Swords Dance
- Sacred Sword
- Defog

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind


i could build a offense team but dat ain fun. its autistic and loses to heatran or stall but i went 8-0 with it on ladder so it cant be that bad. now that i look at it again idk wtf i was thinking starting with medicham then adding shit like toxapex and clefable but thapex is jesus and every team with it is unbeatable.

if i were completely honest i had another build with koko lando ferro gren mimikyu but that only went 7-1 so bleh,,


Team 8


Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power Ice

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Earth Power

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 136 Def / 124 SpD
Calm Nature
- Roost
- Scald
- Toxic
- Defog

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Taunt
- Toxic
- Magma Storm
- Earth Power


Surprised no one's built with Koko + Kyu-B so here it is. I decided that the best way to go was to add Koko for U-Turn and then add Kyu-B to nail anything that might annoy Medicham and because two stupidly powerful breakers = why not. Hazard control was a must here afterwards and I didn't like Latios on the team, so Mantine was added as it also acts as a Volcarona stop and a water resist. Defensive Lando-T was added for rocks, to check physical attackers, and to prevent opposing Koko and Zard-X from running rampant. The last spot was a bit tough but I wanted something to annoy stall and most teams in general as well as a steel type. I went with Heatran, although you could choose Magearna if the stall mu doesn't trouble you or Kartana if you want speed control. All in all, very solid and fun team.


Team 9

Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 252 Def / 8 Spe Impish Nature - Stealth Rock - U-turn - Earthquake - Hidden Power [Ice]

Latios @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Defog - Trick

Magearna @ Assault Vest Ability: Soul-Heart EVs: 248 HP / 8 Def / 252 SpD Sassy Nature IVs: 30 Atk - Volt Switch - Iron Head - Fleur Cannon - Hidden Power [Fire]

Tapu Koko @ Choice Specs Ability: Electric Surge EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Volt Switch - Hidden Power [Ice] - Dazzling Gleam - Thunderbolt

Medicham-Mega @ Medichamite Ability: Pure Power EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - High Jump Kick - Thunder Punch - Ice Punch - Fake Out

Tapu Bulu @ Rockium Z Ability: Grassy Surge EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Swords Dance - Stone Edge - Horn Leech - Superpower

This is a volt-turn bulky offense team i made around medicham+koko. this core breaks through everything since electric terrain tpunch can 2hko mew and sableye. landorus and magearna for the defensive voltturn core. latios for the scarfer and defogger. bulu to lure and kill venusaur with a +2 cont crush since medicham doesn't have zen headbutt. Bulu also provides magearna with some form of recovery and weakens earthquakes for it. worked well for me against low ladder. tough matchup vs volcarona though.


Voting will end Sunday night!
 
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