SM OU Teambuilding Competition Round 12: Alakazam (Building Phase)

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Pelipper @ Damp Rock
Ability: Drizzle
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
- Scald
- Roost
- Defog
- U-turn

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Ice Beam
- Hidden Power [Electric]

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- U-turn

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Knock Off
- Earthquake

I thought it was a great idea to buid a Rain team with Tortnadus-T. So, I started building it with Tornadus and then I add the rain core Pelipper+Kingdra. Th next pokemon I chose was MScizor, because it helps a lot with Gross and in rain it's a very good pokemon. Landorus is the next I selected because it gave me a lot of things, specially rocks and physically offensive pressure. And the glue of the team was Tangrowth. Tangrowth helps a lot with special pokemons and I chose it because it's a sponge of hits.

Pelipper has those EVs in speed to outspeed defensive Lando and Defog because I have Hurricane on Torna. Tornadus is LO because, in my opinion, in rain LO>AV and it runs superpower instead of Heat Wave due to Superpower defeat TTar that change the rain and Heat Wave is less effective in rain. Lando is rockium to deal better with Celesteela, Zapdos or Rotom-W.
 

power

uh-oh, the game in trouble
Tornadus-T Webs



Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake / Thunder Punch

Azumarill @ Normalium Z
Ability: Huge Power
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Spore
- Taunt

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- Hidden Power [Ice] / Superpower
- Knock Off

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide



So this is a really weird team I built with my friend imsosorrylol recently - not for the purpose of this competition but I noticed it fit perfectly.
It's really different from a lot of my Torn-T Builds that I have, which are just standard Offensive Torn-T builds either with like Tapu Koko/Medicham or Greninja/Metagross.
Just a fun little Webs Team Showcasing Life Orb Torn and DD ZardX, which thanks to Webs can outspeed all the popular scarfers like Keldeo, Garchomp, Nihilego, etc.
Excadrill is bad but I really needed a spinner and a Koko Check (and it's a nice soft lele check) and it snugly fits right in, clean late game decently if you just Flare Blitz the Lando with ZardX, opening up an Excadrill Sweep
Bisharp is basically mandatory on Webs to Pressure Defoggers, etc.
Tornadus under Webs is really scary since stuff like Koko can no longer come in on a Hurricane as it's outsped and bopped by Heat Wave the following turn.

BD Azu doesn't benefit from webs as much as the other members but its a really cool cleaner and a much needed Ash Gren check.
I've tested this team pretty extensively, wish I had replays to give but it's really a blast, and while it's not particularly weak to anything (besides stall I guess) you gotta play it pretty well if you wanna win.
 
Last edited:

Gondra

is a Top Tiering Contributoris a Past SPL Championis a Past SCL Champion
UPL Champion


Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- Superpower
- U-turn

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Spikes
- Water Shuriken

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 168 Def / 36 SpD / 56 Spe
Impish Nature
- Stealth Rock
- Knock Off
- Will-O-Wisp
- Soft-Boiled

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Slide
- Fire Blast


I think first in scizor because the rocks offten annoy, and in this generation he removes them easly. The next pokemon is Specs Ninja it also helps us to put spikes in the field and give us priority with Water Shuriken. AV Tang will be our water resist and it also provides earth resist. Mew will be to check Mega Medicham and some annoying physical attacker. Finally Scarf Chomp that will be another fire resist(Fuck Volcarona) and he is our speed control.
 
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Ending Build phase for this round. Time for the voting phase!

The teams for this round Are:


Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Superpower

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- U-turn
- Superpower
- Taunt

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 64 Def / 196 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 72 Def / 184 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Stealth Rock
- U-turn
- Iron Head
- Fire Punch

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Sludge Bomb

My initial idea was to leave the core tornadus + zygarde band.This core is very weak in ice so I decided to pair it with mega scizor which also offered me by defogger and took away the problem of ice resistance. Tapu Koko really gave me so many problems and to handle it I put a tangroth av, which also helped me by removing the various tools to make the sweep easier of tornadus and zygards. Then tapu lele was really hard to counter it I also needed a pokemon that set the rocks for this I opted for defensive jirachi with a particular set wish<<fire punch.
And finally, as a last pokemon I have touched toxapex that really helps me so much as it can weaken my tapu with the set with mudobble and especially gets toxi charizard x if it is not a true plug in the side for the team.



Greninja @ Choice Scarf
Ability: Protean
EVs: 252 SpA / 4 Atk / 252 Spe
Naive Nature
- Hydro Pump / Ice Beam
- Spikes / Rock Slide
- U-turn
- Ice Beam / Hidden Power [Electric]

Scizor-Mega (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Rock Slide

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Earth Power
- Stealth Rock
- Protect

Tornadus-Therian @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Air Slash
- Knock Off
- U-turn
- Taunt





This is a team i made that includes tornadus-t for this round. Zygarde is a good partner taking on char y and other stuff for torn-t while torn-t can take on on Tangrowth which CB Zygarde has a little trouble with. Then i decided to use a fire-water-grass core with Firium Z Heatran with rocks, scarf greninja for speed control and laying down spikes (or HP Electric for Gyarados) (even Rock Slide can be used for Volcarona and Charizard Y), and AV tangrowth for pokemon such as keldeo, ash-greninja and tapu koko. And the last pokemon is Max defensive M-Scizor for CB Zygarde and M-Metagrosss and other physical attackers. I put Air Slash on Tornadus-T and Protect on Heatran to be less M-Medicham weak .enjoy :heart:



Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Hurricane
- Scald
- Defog / Roost
- U-turn

Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 252 SpA / 4 Atk / 252 Spe
Timid Nature
- Thunderbolt
- Thunder / Volt Switch
- U-turn
- Hidden Power [Ice]

Kingdra @ Waterium Z
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Ice Beam
- Hydro Pump

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Thunder Punch

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip / Protect
- Gyro Ball
- Leech Seed


So I decided I wanted to do this Tornadus-T team-building challenge by combining Life Orb STAB Hurricane with 100% accuracy courtesy of rain. Life Orb with U-turn and Regenerator assures that Tornadus will stick around the duration of the battle while packing a huge huge punch. I added Pelipper as the rain inducer as it's the best mon for the job. It also provides Defog support for the team and provides a nice slow U-turn which helps it bring in the more powerful threats. Next up I added Tapu Koko, which I felt synergized nicely with the first two mons. Tornadus-T punches holes through the bulky grass types in the tier and swaps into ground attacks and Tapu Koko can abuse 100% accurate STAB Thunder in the rain provided by Pelipper. I kept both Thunder and Thunderbolt on this mon in the event that you're unable to keep the rain up for Thunder and have concerns about accuracy late-game. One could drop Thunder for Volt Switch, which makes a Volt-Turn core with Pelipper and/or Tornadus. Decided to bring in the premier swift swimmer onto the team as my Z-move user. Rain Boosted Hydro Vortex nukes a lot of top tier threats in the tier like Mega Metagross, Greninja, etc and provides the team with great speed and can be a great cleaner after the opposing team has been softened up. I was concerned by some annoying special walls like Chansey and Ferrothorn so I threw on Mega Medicham, who also provides the team some very strong priority with Fake Out and electric terrain boosted Thunder Punch from Koko, which just hilariously nixes a lot of typical bulky switch ins like Clefable and M-Sableye. Finally to round out the team and provide some helpful defensive glue I added Ferrothorn. Ferrothorn enjoys the mitigation of it's fire weakness with the rain by Pelipper, provides rock support and Rocky Helmet and Iron Barbs punishes a lot of physical attackers like Azumarill and Landorus-T. STABs helps it smack threats like Tapu Lele and because I don't have leftovers I finished off the set with Leech Seed which also punishes switches. You could drop Power Whip coverage for Protect for scouting and being annoying with Leech Seed recovery, too.



Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Heat Wave

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 16 Def / 72 SpD / 172 Spe
Impish Nature
- Will-O-Wisp
- Roost
- Flare Blitz
- Earthquake

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Solar Beam
- Stealth Rock

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sleep Powder
- Hidden Power Ice

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
- Taunt
- Nature's Madness
- Moonblast
- Defog


Explanation.
TornadusT is an interesting poke both offensively and defensively. Thank you in large part that you have a good skill. Let's begin, TornadusT is weak to the electric type, where they appear tapu koko, rotomw and Zapdos. Added Ferrothorn, which covers electric and rock type. (Nihilego, ttar) I have the advantage of wearing spikes and wearing the opposite. The position of the mega has been won by ZardX. Well, it gives me security to cover threats. Next on the list is my sr user Heatran. I take it with grassium z to cover bulky waters you never know. Tangrowth makes a great core with tran and tornat. In final position my Defog user Tapu Fini. Creates a good combination with Ferro & ZardX (FWG)



Pelipper @ Damp Rock
Ability: Drizzle
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
- Scald
- Roost
- Defog
- U-turn

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Ice Beam
- Hidden Power [Electric]

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- U-turn

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Knock Off
- Earthquake

I thought it was a great idea to buid a Rain team with Tortnadus-T. So, I started building it with Tornadus and then I add the rain core Pelipper+Kingdra. Th next pokemon I chose was MScizor, because it helps a lot with Gross and in rain it's a very good pokemon. Landorus is the next I selected because it gave me a lot of things, specially rocks and physically offensive pressure. And the glue of the team was Tangrowth. Tangrowth helps a lot with special pokemons and I chose it because it's a sponge of hits.

Pelipper has those EVs in speed to outspeed defensive Lando and Defog because I have Hurricane on Torna. Tornadus is LO because, in my opinion, in rain LO>AV and it runs superpower instead of Heat Wave due to Superpower defeat TTar that change the rain and Heat Wave is less effective in rain. Lando is rockium to deal better with Celesteela, Zapdos or Rotom-W.



Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake / Thunder Punch

Azumarill @ Normalium Z
Ability: Huge Power
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Spore
- Taunt

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- Hidden Power [Ice] / Superpower
- Knock Off

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide



So this is a really weird team I built with my friend imsosorrylol recently - not for the purpose of this competition but I noticed it fit perfectly.
It's really different from a lot of my Torn-T Builds that I have, which are just standard Offensive Torn-T builds either with like Tapu Koko/Medicham or Greninja/Metagross.
Just a fun little Webs Team Showcasing Life Orb Torn and DD ZardX, which thanks to Webs can outspeed all the popular scarfers like Keldeo, Garchomp, Nihilego, etc.
Excadrill is bad but I really needed a spinner and a Koko Check (and it's a nice soft lele check) and it snugly fits right in, clean late game decently if you just Flare Blitz the Lando with ZardX, opening up an Excadrill Sweep
Bisharp is basically mandatory on Webs to Pressure Defoggers, etc.
Tornadus under Webs is really scary since stuff like Koko can no longer come in on a Hurricane as it's outsped and bopped by Heat Wave the following turn.

BD Azu doesn't benefit from webs as much as the other members but its a really cool cleaner and a much needed Ash Gren check.
I've tested this team pretty extensively, wish I had replays to give but it's really a blast, and while it's not particularly weak to anything (besides stall I guess) you gotta play it pretty well if you wanna win.



Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- Superpower
- U-turn

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Spikes
- Water Shuriken

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 168 Def / 36 SpD / 56 Spe
Impish Nature
- Stealth Rock
- Knock Off
- Will-O-Wisp
- Soft-Boiled

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Slide
- Fire Blast


I think first in scizor because the rocks offten annoy, and in this generation he removes them easly. The next pokemon is Specs Ninja it also helps us to put spikes in the field and give us priority with Water Shuriken. AV Tang will be our water resist and it also provides earth resist. Mew will be to check Mega Medicham and some annoying physical attacker. Finally Scarf Chomp that will be another fire resist(Fuck Volcarona) and he is our speed control.


you have until the 5th to vote for your favourite and or best team.

Why am i looking at Smeargle in 2017.
 
voting for team 6. torn t+zardx on webs is incredibly hard to stop, invalidating many of the conventional means of handling the two. just fought the team and noticed that it was nigh impossible to stop the combination of zard-x without giving azu a free drum, either. webs are dumb.
Why am i looking at Smeargle in 2017.
because, simply put, unless you've been living under a rock for the past 3 months you'd know that smeargle is by far and away the most effective and common webs setter in the meta.
 

Jayphoenix

Banned deucer.
Vote for team 6. Sticky Webs Is one of my favorite strategies and the teams always look solid. I agree that the combination Torna-T and ZardX is best for pressing and attacking first. On the other hand, Bisharp can be a threat if it enters in "Defog" and Normalium Z Azu when it has a free turn of Belly Drum, the same thing. It's a great idea if you consider things like Lele that void the priority, having low speed is not a problem.
 
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