AAA Sandy Shocks (Hadron Engine) [DONE]

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Gimmicky

Send you my love on a wire!
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[SET]
Offensive Pivot (Sandy Shocks) @ Choice Scarf / Heavy-Duty Boots
Ability: Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Volt Switch
- Earth Power
- Thunderbolt
- Spikes / Stealth Rock

[SET COMMENTS]
Sandy Shocks leverages a great typing, solid Speed tier, and access to entry hazards and Volt Switch to be a solid offensive pivot. Volt Switch allows Sandy Shocks to pivot out of uncomfortable matchups such as Meloetta, RegenVest Roaring Moon, and Blissey. Entry hazards allow Sandy Shocks to consistently pressure foes, with Stealth Rock being a notable option over Spikes to hit Chien-Pao and Ceruledge, and they synergize well with its STAB moves which naturally threaten common hazard removers such as Corviknight and Great Tusk. Choice Scarf helps Sandy Shocks to alleviate its unimpressive Speed, turning it into a potent revenge killer and cleaner, outpacing threats such as Modest Deoxys-S, Iron Boulder, and Cinderace, while Heavy-Duty Boots allows it to bypass entry hazards, turning it into a more durable pivot and not locking it into a single move. Sandy Shocks works excellently with powerful physical pivots such as Meowscarada, Barraskewda, and Roaring Moon, threatening common physical walls such as Corviknight and Great Tusk and giving these physical wallbreakers opportunities while forming a potent VoltTurn core. Sandy Shocks is frail and struggles to switch in against non-Electric-(AH)types; defensive pivots such as Corviknight, Mandibuzz, and Swampert are all appreciated to help alleviate this.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/lordbox.611238/
Grammar checked by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
 
Last edited:

Slither Wing

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[SET]
Offensive pivot (Sandy Shocks) @ Choice Scarf / Heavy-Duty Boots Or whatever else the name is
Ability: Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Volt Switch
- Earth Power
- Thunderbolt
- Spikes / Stealth Rock

[SET COMMENTS]
Sandy Shocks leverages a great typing, solid Speed tier, and access to both entry hazards and Volt Switch to be a solid offensive pivot. Volt Switch allows Sandy Shocks to pivot out of uncomfortable matchups such as Swampert Meloetta If only that was the case..., Roaring Moon and Blissey. Spikes allows Sandy Shocks to consistently pressure grounded foes such as Swampert, Meloetta, and Great Tusk, while Stealth Rock is an option to wear down Mandibuzz, Corviknight, and Zapdos I feel like you could probably combine these sentences to just say entry hazards; they essentially do the same thing, which is chipping down defensive checks. Choice Scarf helps Sandy Shocks to alleviate its unimpressive Speed, turning it into a potent revenge killer and cleaner, outpacing threats such as Deoxys-S, Chien-Pao, and Cinderace, while Heavy-Duty Boots allow Sandy Shocks to bypass entry hazards, turning it into a more potent pivot and not locking it into a single move. Sandy Shocks works excellently with powerful physical pivots such as Meowscarada, Barraskewda, and Galarian Zapdos Roaring Moon Personally think Gapdos is more of a wallbreaker, your call tho, picking off physical walls such as Corviknight, Great Tusk, and physically defensive Manaphy while they wear down threaten Realistically they're not actually attacking the special wall; just forcing the physical wall to switch in instead special walls such as Swampert, Roaring Moon, and Volt Absorb Mandibuzz. Sandy Shocks is frail and struggles to switch in against non-Electric types; Defensive pivots such as Corviknight, Mandibuzz and Swampert are all aprreciated appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 1/2
 

LordBox

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[SET]
Offensive pivot (Sandy Shocks) @ Choice Scarf / Heavy-Duty Boots
Ability: Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Volt Switch
- Earth Power
- Thunderbolt
- Spikes / Stealth Rock

[SET COMMENTS]
Sandy Shocks leverages a great typing, solid Speed tier, and access to both entry hazards and Volt Switch to be a solid offensive pivot. Volt Switch allows Sandy Shocks to pivot out of uncomfortable matchups such as Meloetta, RegenVest Roaring Moon (otherwise RMoon isn't that uncomfortable since EP hits it pretty hard) and Blissey. Entry hazards allow Sandy Shocks to consistently pressure foes such as Swampert, Meloetta, and Zapdos. Why is Zapdos mentioned here when it's pretty afraid of its your powerful TBolt? Might be worth mentioning it's a pretty good setter as it can threaten removal as well, making sure it can guarantee progress for your team even on poor aforementioned matchups like Swampert which Zapdos isn't Choice Scarf helps Sandy Shocks to alleviate its unimpressive Speed, turning it into a potent revenge killer and cleaner, outpacing threats such as neutral Speed nature Deoxys-S, Chien-Pao, and Cinderace, Pao gets a strong Ice Shard so might be worth changing to like Iron Boulder while Heavy-Duty Boots allow Sandy Shocks to bypass entry hazards, turning it into a more potent pivot and not locking it into a single move. Sandy Shocks works excellently with powerful physical pivots such as Meowscarada, Barraskewda, and Roaring Moon, picking off physical walls such as Corviknight, Great Tusk, and physically defensive Manaphy while they threaten special walls such as Swampert, RegenVest Roaring Moon, and Volt Absorb Mandibuzz. The language of picking off physical walls is a bit misleading as they will never stay in unless with an exceptionally poor matchup. I would focus on how Sandy Shocks can help to create opportunities for physical wallbreakers to break/create a VoltTurn core to break down defensive structures which is further helped even if it cant pivot properly by its mostly reliable ability to set hazards (though this might already be mentioned before already so maybe dont need to add the hazards point) Sandy Shocks is frail and struggles to switch in against non-Electric types; Defensive pivots such as Corviknight, Mandibuzz and Swampert are all appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/lordbox.611238/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 2/2
 

StupidFlandrs48

World’s sweatiest casual
is a Pre-Contributor
Hi :sphearical: implement this for GP 1/1 GP Team done
Additions Removals Comments/silly nitpicks

Punctuation Key (in order of appearance):
(AC) = Added Comma
(RC) = Removed Comma
(AH) = Added Hyphen

[SET]
Offensive Pivot (Sandy Shocks) @ Choice Scarf / Heavy-Duty Boots
Ability: Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Volt Switch
- Earth Power
- Thunderbolt
- Spikes / Stealth Rock

[SET COMMENTS]
Sandy Shocks leverages a great typing, solid Speed tier, and access to both entry hazards and Volt Switch to be a solid offensive pivot. Volt Switch allows Sandy Shocks to pivot out of uncomfortable matchups such as Meloetta, Regenvest RegenVest Roaring Moon,(AC) and Blissey. Entry hazards allow Sandy Shocks to consistently pressure foes such as Swampert and Meloetta, and they synergize well with it its STAB moves which naturally threatening threaten common hazard removal removers such as Corviknight and Great Tusk. (it's very unusual to discuss entry hazards on a set without actually discussing or even mentioning the individual hazards themselves. Maybe take this opportunity to mention the comparative benefits of Rocks and Spikes? I've genuinely never seen an analysis for a hazard-setter that doesn't do this) Choice Scarf helps Sandy Shocks to alleviate its unimpressive Speed, turning it into a potent revenge killer and cleaner, outpacing threats such as Modest Deoxys-S, Iron Boulder, and Cinderace, while Heavy-Duty Boots allows Sandy Shocks it to bypass entry hazards, turning it into a more potent (odd choice of adjective, maybe "durable" is more appropriate? But that's a content change so it's entirely up to you) pivot and not locking it into a single move. Sandy Shocks works excellently with powerful physical pivots such as Meowscarada, Barraskewda, and Roaring Moon, threatening common physical walls such as Corviknight and Great Tusk(RC) and giving these physical breakers wallbreaking wallbreakers opportunities and while forming a potent VoltTurn core. Sandy Shocks is frail and struggles to switch in against non-Electric-(AH)types; Defensive defensive pivots such as Corviknight, Mandibuzz,(AC) and Swampert are all appreciated (why? You should specify that here to connect the two parts of the sentence. Something as simple as "to help with this" at the end would do the trick gramatically).

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/lordbox.611238/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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