Hey! I noticed that this little guy doesn't have a thread.
#27 Sandshrew
Sandshrew, the mouse pokemon, is only useful in one scenario, sandstorm. Both his normal ability and his Dream World ability are activated by sandstorm. This is not a discussion to decide whether or not Sandshrew should be banned from Little Cup
Abilities:
Sand Veil: Raises evasion when in a sandstorm
(DW) Sand Throw: Doubles speed when in a sandstorm
Base Stats:
HP: 50
Attack: 75
Defense: 85
Special Attack: 20
Special Defense: 30
Speed: 40
Level Up Moves:
Sand Veil: Raises evasion when in a sandstorm
(DW) Sand Throw: Doubles speed when in a sandstorm
Base Stats:
HP: 50
Attack: 75
Defense: 85
Special Attack: 20
Special Defense: 30
Speed: 40
Level Up Moves:
Egg Moves:
from Bulbapedia
Counter
Crush Claw
Endure
Flail
Little by Little
Metal Claw
Mud Shot
Night SlashRapid Spin
Rock Climb
Counter
Crush Claw
Endure
Flail
Little by Little
Metal Claw
Mud Shot
Night SlashRapid Spin
Rock Climb
TM/HM moves:
from Bulbapedia
Hone Claws
Toxic
Hidden Power
Sunny Day
Protect
Safeguard
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Canon
Fling
Shadow Claw
Gyro Ball
Swords Dance
Smooth Over
Rock Slide
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength
Hone Claws
Toxic
Hidden Power
Sunny Day
Protect
Safeguard
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Canon
Fling
Shadow Claw
Gyro Ball
Swords Dance
Smooth Over
Rock Slide
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength
Notable moves in bold, and all moves are hyperlinked to their bulbapedia page
Sandshrew has an excellent movepool, and has a respectable 75 base attack, but its main attraction is its dream world ability, sand throw. With sand throw, it needs 36 speed EVs with a neutral nature to hit 22 speed in a sandstorm. This absurd speed allows it to focus on its attack. It also gets rapid spin as a ulitity move, and with the evolution stone added to LC, stall may start to be more prevalent than last generation.
Possible Sets:
Shrew's Dance
Sandshrew @ Life Orb
Sand Throw
Adamant
116 HP/ 236 Atk/ 76 Def/ 36 Speed
-Earthquake
-Rock Slide
-[Coverage Move]
-Swords Dance
Functions just like Dory in OU; it outspeeds everything else in the metagame, gets great coverage, and swords dance. Unfortunately, it gets no priority (not even quick attack), so it needs to watch out for priority aqua jet and ice shard especially. The coverage move is meant to change per team, as shrew gets lots of coverage moves (night slash, shadow claw, x-scissor, poison jab, brick break, rapid spin if needed).
Will add more later, but I want to hear other people's contributions first.
Why use Sandshrew over Mogurew?
While Mogurew (the baby mole) outclasses Sandshrew with sand support with its higher attack and speed and their near identical movepool (Hell, they can both even rapid spin), Sandshrew can do one thing better than Mog: set up on physical attacks. With Shrew's base 75 defense (and it's lacking 40 base HP), it can survive weak physical attacks, and set up SD. With a majority of priority attacks being physical (all except vacuum wave, unless a new one was released), this also allows Shrew to have a longer (although weaker) sweep. Shrew also gets night slash over Mog, but between X-scissor and shadow claw, this is pretty irrelevant, unless you really need a dark attack.
There's also nothing saying that one can't run both on the same team, with an appropriate name like its predecessors Double Dragon and 2Ghosts1Cup, although with Hippo support, you all of a sudden are running three mono-grounds. Croagunk also makes an ideal partner for Sandshrew, as he resists every priority attack, except for extremespeed and quick attack.