This team is mostly based on defensive sweepers and killing in support in the form of speed due to paralysis inducers(Thunderwave FTW!).
Here's the overview of the team.
The Team
Moltres@Choice Specs**Supernova
Modest Nature
Ability: Pressure
EVs: 252 Spe, 252 SpA, 4 HP
-Overheat
-Hidden Power:[Grass]
-Air Slash
-Flamethrower/U-turn
Mostly my special sweeper and new lead. She hits harder than Specsmence with her Overheat nuke-age. Air Slash is for STAB and kills Infernape. Hidden power grass is for the pogeys that resist it's awesomeness(Bulky waters like Swampert, Milotic, Slowbro). It's a lead since it can't take stealth rocks. It also counters the ever common Infernape and Swampert leads which is much needed as Infernape would rape otherwise. The last slot is undecided for now, I'm not very sure. U-turn seems adequate. For now.
Starmie@leftovers**Shimmer
Timid Nature
Ability: Natural Cure
EVs: 172 HP, 216 Spe, 120 SpA
-Ice Beam
-Thunderbolt
-Rapid Spin
-Recover
She's my rapid spinner. This is to bring in Moltres a little easier. Hopefully. Boltbeam gives nice coverage and Recover is for recovery purposes :/ Enough Special attack to kill a garchomp & co. with ice beam.
Mesprit@leftovers**Fire Lily
Bold Nature
Ability: Levitate
EVs: 252 HP, 176 Def, 80 SpA
-Ice Beam
-Shadow ball
-Thunderwave
-Calm mind
I'm using her as my bulky sweeper. She counters chompy and co. She also helps with the nape problem, though it can't handle it alone. Calm mind and Shadow Ball is for those annoying cresselia's that seem to wall most of my team. Thunder wave is a must to provide support for the rest of the team, Starmie is a sucky T-waver.
Metagross@Choice Band**Titan
Adamant Nature
Ability: Clear Body
EVs: 252 HP, 232 Atk, 16 Def, 8 Spe
-Bullet Punch
-Earthquake
-Thunderpunch
-Meteor Mash
Hard hitter and defensive hunk of metal. Bullet punch as a priority STAB-ed CB-ed move kills lots. EQ and Thunderpunch for coverage. Meteor Mash is self explanatory; who would want to get hit by those anyways? Explosion doesn't seem like a bad option but seeing as how defensive pokemon are these days, I'm not taking that chance.
Machamp@leftovers**Tempest
Adamant Nature
Ability: Guts
EVs: 252 HP, 252 Atk, 4 Spe
-Rest
-Sleep Talk
-Cross Chop
-Stone Edge/Ice punch
What can I say about him? He has brute strength, he can take a beating, he's a good sleep absorber, His female form doesn't wear a bra. Cross Chop and Stone edge are for coverage and Guts boosted attacks are painful to take. I was thinking boltbeam in punch form but Starmie and Mesprit already covers those areas. However, Ice punch does solve my Gliscor problem. :/
Blissey@leftovers**Amaranth
Bold Nature
Ability: Natural Cure
EVs: 252 Def, 20 HP, 236 SpA
-Thunder wave
-Wish
-Flamethrower
-Grass Knot
Obi's Bliss from his last RMT with Different EVs and Wish replacing softboiled for team support. Wish allows Moltres to survive something despite stealth rock killing it.
Help me improve on this with criticism and suggestions. Thanks!
--Cyl3x
Here's the overview of the team.
The Team
Moltres@Choice Specs**Supernova
Modest Nature
Ability: Pressure
EVs: 252 Spe, 252 SpA, 4 HP
-Overheat
-Hidden Power:[Grass]
-Air Slash
-Flamethrower/U-turn
Mostly my special sweeper and new lead. She hits harder than Specsmence with her Overheat nuke-age. Air Slash is for STAB and kills Infernape. Hidden power grass is for the pogeys that resist it's awesomeness(Bulky waters like Swampert, Milotic, Slowbro). It's a lead since it can't take stealth rocks. It also counters the ever common Infernape and Swampert leads which is much needed as Infernape would rape otherwise. The last slot is undecided for now, I'm not very sure. U-turn seems adequate. For now.
Starmie@leftovers**Shimmer
Timid Nature
Ability: Natural Cure
EVs: 172 HP, 216 Spe, 120 SpA
-Ice Beam
-Thunderbolt
-Rapid Spin
-Recover
She's my rapid spinner. This is to bring in Moltres a little easier. Hopefully. Boltbeam gives nice coverage and Recover is for recovery purposes :/ Enough Special attack to kill a garchomp & co. with ice beam.
Mesprit@leftovers**Fire Lily
Bold Nature
Ability: Levitate
EVs: 252 HP, 176 Def, 80 SpA
-Ice Beam
-Shadow ball
-Thunderwave
-Calm mind
I'm using her as my bulky sweeper. She counters chompy and co. She also helps with the nape problem, though it can't handle it alone. Calm mind and Shadow Ball is for those annoying cresselia's that seem to wall most of my team. Thunder wave is a must to provide support for the rest of the team, Starmie is a sucky T-waver.
Metagross@Choice Band**Titan
Adamant Nature
Ability: Clear Body
EVs: 252 HP, 232 Atk, 16 Def, 8 Spe
-Bullet Punch
-Earthquake
-Thunderpunch
-Meteor Mash
Hard hitter and defensive hunk of metal. Bullet punch as a priority STAB-ed CB-ed move kills lots. EQ and Thunderpunch for coverage. Meteor Mash is self explanatory; who would want to get hit by those anyways? Explosion doesn't seem like a bad option but seeing as how defensive pokemon are these days, I'm not taking that chance.
Machamp@leftovers**Tempest
Adamant Nature
Ability: Guts
EVs: 252 HP, 252 Atk, 4 Spe
-Rest
-Sleep Talk
-Cross Chop
-Stone Edge/Ice punch
What can I say about him? He has brute strength, he can take a beating, he's a good sleep absorber, His female form doesn't wear a bra. Cross Chop and Stone edge are for coverage and Guts boosted attacks are painful to take. I was thinking boltbeam in punch form but Starmie and Mesprit already covers those areas. However, Ice punch does solve my Gliscor problem. :/
Blissey@leftovers**Amaranth
Bold Nature
Ability: Natural Cure
EVs: 252 Def, 20 HP, 236 SpA
-Thunder wave
-Wish
-Flamethrower
-Grass Knot
Obi's Bliss from his last RMT with Different EVs and Wish replacing softboiled for team support. Wish allows Moltres to survive something despite stealth rock killing it.
Help me improve on this with criticism and suggestions. Thanks!
--Cyl3x