UU Reuniclus

Amane Misa

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QC Checks: Cynde / Astolfo / Pak
GP Checks: marthaa / The Dutch Plumberjack

[OVERVIEW]
Respectable bulk, Magic Guard, and Recover make Reuniclus one of the hardest Calm Mind users in the tier to break. Access to a strong STAB Psyshock grants Reuniclus the ability to win most Calm Mind wars and beat specially defensive walls such as Blissey easily; access to Focus Blast lets it take on common Dark-type switch-ins, such as Hydreigon and Krookodile, and Shadow Ball allows it to catch common Psychic- and Ghost-type switch-ins, such as Latias, which may try to use Trick on it, and Chandelure. A low Speed stat, high base Special Attack stat, unresisted coverage, and access to Trick Room also allow Reuniclus to function not only as a great Trick Room wallbreaker but also as a great supportive Pokemon to Trick Room-based teams. However, said Speed stat means that under normal circumstances, Reuniclus will have to almost always take a hit or be shut down by either Taunt or Trick before boosting or attacking, leaving it vulnerable to strong wallbreakers, such as Choice Specs Hydreigon and Choice Specs Chandelure, and Taunt or Trick users, such as Krookodile and Latias. Furthermore, despite its respectable bulk, Reuniclus possesses only two resistances and has common weaknesses in Dark and Bug. As a result, Reuniclus is deterred by the presence of Pokemon like Alolan Muk and Scizor.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psyshock
move 3: Focus Blast / Shadow Ball
move 4: Recover
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts Reuniclus's Special Attack and Special Defense, amplifying its offensive presence while also making it difficult for the foe to revenge kill it. Psyshock is Reuniclus's main STAB attack, which allows it to not only win most Calm Mind wars against Pokemon such as Sylveon and non-Roar Suicune but also break special walls, such as Blissey, more easily. Focus Blast is Reuniclus's best way of breaking through Dark-types, such as Krookodile and Hydreigon, and Steel-types, such as Mega Aggron and Mega Steelix, which may threaten it with Roar. Alternatively, Shadow Ball grants Reuniclus a way of hitting Psychic- and Ghost-types on the switch, such as Chandelure and Latias. Recover is reliable and instant recovery, which helps Reuniclus remain healthy for long periods of time.

Set Details
========

248 HP and 252 Defense EVs maximize Reuniclus's physical bulk, as Reuniclus is almost always going to have to take a hit before moving. 8 Speed EVs allow Reuniclus to outpace uninvested Amoonguss and Slowbro and potentially hit the former before it resets Reuniclus's boosts with Clear Smog and win a Calm Mind war against the latter. Leftovers provides Reuniclus with passive recovery, which helps its longevity. Alternatively, 44 Speed EVs could be used in conjunction with Shadow Ball to outspeed uninvested Doublade. Fightinium Z could be used with such a spread, as this also allows Reuniclus to outspeed uninvested Quagsire and gives it a chance to beat it after some chip damage. It also allows Reuniclus to grab some initial damage on Scizor, take less damage from Knock Off, and be immune to Trick. Magic Guard blocks passive damage caused by Toxic, Leech Seed, and entry hazards, giving Reuniclus better chances at sweeping.

Usage Tips
========

Avoid setting up with Reuniclus until late-game; wait until Reuniclus's checks are weakened enough. If carrying Focus Blast, Reuniclus is best used early- and mid-game to lure certain Dark-type Pokemon, such as Hydreigon and Krookodile. Set up with Reuniclus on passive Pokemon, such as Blissey and Seismitoad, attackers and pivots that Reuniclus isn't 2HKOed by, such as Mega Aerodactyl, and Choice-locked Pokemon, such as Infernape and Latias. Be wary of Trick users, such as Latias, as they may shut down Reuniclus by giving it a Choice item.

Team Options
========

Magneton makes for a great partner thanks to its ability to trap troublesome Steel-types like Scizor. Toxic Spikes setters, such as Tentacruel and Nidoqueen, help Reuniclus by wearing down opposing Dark-types, opposing Calm Mind users, and opposing Unaware users. Fighting-type Pokemon, such as Cobalion and Infernape, make great partners for their ability to reliably check Dark-types for Reuniclus. Pokemon such as Mega Aerodactyl and Gliscor check Bug-type Pokemon and thus make for great partners with Reuniclus. Fairy-type Pokemon, such as Mega Altaria and Primarina, work well with Reuniclus because they beat Dark-types that prevent Reuniclus from sweeping. Mega Altaria specifically lures some of Reuniclus's checks, Scizor and Alolan Muk, and is able to hit them with Fire Blast or Earthquake. If Reuniclus is running Focus Blast, Pursuit trappers, such as Alolan Muk and Krookodile, make great partners because they can trap troublesome Pokemon, such as Chandelure and Latias. Teammates holding Rocky Helmet, such as Hippowdon and Alomomola, make for great partners because they punish U-turn users, such as Scizor and Infernape, which threaten Reuniclus with a super effective hit.

[SET]
name: Offensive Trick Room
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast
move 4: Trick Room
item: Life Orb
ability: Magic Guard
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]
Moves
========

Psychic is Reuniclus's main STAB move that hits hard most Pokemon that do not resist Psychic-type moves hard, such as Mega Altaria and Gliscor. Alternatively, Psyshock hits specially bulky walls, such as Blissey, harder. Shadow Ball lets Reuniclus hit Pokemon like Latias and Celebi for super effective damage. Focus Blast lets Reuniclus hit Steel-types, such as Empoleon and Mega Aggron, super effectively. Alternatively, Hidden Power Fire can be used to hit Scizor and Klefki for super effective damage, but the drop in power and loss of option to hit Empoleon super effectively is crucial. Trick Room takes advantage of Reuniclus's low Speed, drastically helping its matchup against offensive teams. Trick Room enhances Reuniclus's matchup against offensive teams by making it a fearsome wallbreaker that is usually the fastest on the field.

Set Details
========

The EV spread focuses on maximizing bulk and power simultaneously. A Quiet nature with 0 Speed IVs makes sure Reuniclus outspeeds Amoonguss and Gyro Ball Doublade while Trick Room is active. Magic Guard ignores recoil from Life Orb and makes Reuniclus immune to residual damage caused by entry hazards, Toxic, and Leech Seed.

Usage Tips
========

Usually, send out Reuniclus late-game when all its checks and counters are weakened. Despite its good bulk, it will most likely only get one chance to set up Trick Room against offensive teams. This is why, as it is sent out, it should set up Trick Room as soon as it enters the field. Reuniclus should be setting up Trick Room on Fighting-type Pokemon, such as Cobalion, and passive Pokemon, such as Alomomola and Quagsire.

Team Options
========

Entry hazard support is really beneficial for Reuniclus because, after Stealth Rock and one layer of Spikes, it usually 2HKOes Blissey with Focus Blast. Hence, hazard support from the likes of Klefki and Gliscor is appreciated. Fairy-type Pokemon, such as Sylveon and Mega Altaria, make for good partners because they cover up Reuniclus's weakness to Dark and Bug. While not necessary, Pokemon that can take advantage of Trick Room, such as Crawdaunt and Mega Abomasnow, make good partners. Pivots, such as Mega Manectric and Scizor, can bring in Reuniclus safely with a Volt Switch or a U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Toxic, in conjunction with Poisonium Z, boosts Reuniclus's Defense by one stage, which helps it set up on Pokemon such as Mamoswine and Azumarill, reduces Knock Off's Base Power against it, and allows it to win against Unaware walls that might try to stall it out. However, this leaves Reuniclus with no option to hit Dark-type Pokemon, which is detrimental. Signal Beam hits Dark- and Psychic-types, such as Hydreigon and Latias, in one slot but leaves Reuniclus walled by Steel-type Pokemon, such as Doublade and Scizor. Future Sight, in conjunction with Regenerator, makes Reuniclus a niche hit-and-run Pokemon that pairs really well with Fighting-type wallbreakers, such as Terrakion and Mienshao. Energy Ball allows Reuniclus to hit Quagsire and Krookodile for super effective damage. Knock Off and Thunder Wave allow Reuniclus to cripple common switch-ins, such as Hydreigon and Latias. Those two shouldn't be used on the same set, though. Acid Armor allows Reuniclus to boost its Defense alongside its Special Defense, making it even harder to break, although this comes at the cost of an important coverage move.

Checks and Counters
===================

**Dark-types**: Dark-type Pokemon, such as Krookodile and Hydreigon, are immune to Reuniclus' STAB move and threaten it out with a powerful Dark-type attack. Alolan Muk deserves a special mention because it can switch in on any of Reuniclus's moves and potentially Pursuit trap it.

**Bug-types**: Bug-type Pokemon, such as Scizor and Mega Beedrill, threaten Reuniclus with a potential U-turn, forcing it out while also keeping momentum. Both can potentially Pursuit trap Reuniclus as well.

**Ghost-types**: Ghost-types, such as Chandelure, Doublade, and Hoopa scare out Reuniclus with a powerful STAB move. However, they can't switch into Reuniclus comfortably, as it might carry Shadow Ball.

**Unaware Walls**: Unaware walls, such as Quagsire and Pyukumuku, can reliably stall Reuniclus out of PP. Pyukumuku, with the combination of Gastro Acid and Toxic, removes Reuniclus's ability, Magic Guard, and reliably Toxic stalls it. However, both find it hard switching into Life Orb-boosted Psychic.

**Special Walls**: Special walls, such as Blissey and Mandibuzz, can reliably take on Reuniclus. The former takes any hit and threatens back with Seismic Toss, and the latter shuts down Reuniclus with Taunt and wears it down with either Knock Off or Foul Play. The former, however, is used as setup fodder by Calm Mind Reuniclus.
 
Last edited by a moderator:

Cynde

toasty
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cm set

moves
  • "*Recover is used by Reuniclus over Rest to remain itself as healthy as possible without wasting turns, and also because Reuniclus doesn't mind status barring paralysis."
    don't mention anything to do with rest here. reliable, instant recovery is enough.
  • "The former may threaten Reuniclus with a Choice Specs-boosted Shadow Ball and the latter may threaten Reuniclus with Trick."
    this doesn't belong here because it doesn't actually inform what shadow ball does.

set details
  • 44 spe should be mentioned as an alternative spread. it's pretty nice with shadow ball since it creeps 0 spe doublade. also it's good with fightium z since focus blast + pummelling actually gives reun a shot to beat quagsire after a little bit of chip.
  • speaking of, mention fightium z, it can be important for getting off initial damage vs scizor, taking less knock off damage and being immune to trick.

team options
  • magneton for obvious reasons
  • toxic spikes are great for wearing down dark types, other cm pokemon and unaware mons like quaggy.
  • fighting type pokemon like cobalion are good dark type absorbers.
  • things that check bug types like gliscor and mega aerodactyl are good partners.
  • give examples of rocky helmet users, hippowdon, amoonguss and alomomola are good ones, even cobalion, basically anything that can comfortably take a u turn.
  • in the fairy type point mention how altaria can lure some of reuniclus' answers with either eq or flamethrower (targeting muk and scizor / doublade etc)

OTR

make everything in points since this isn't 2/3.

usage tips
  • what exactly should reun be setting up trick room on, give examples, (fighting types and passive pokemon basically).

other options
  • this is missing a whole bunch of stuff. future sight + regen
  • energy ball for quag / krook
  • knock off
  • magic coat
  • thunder wave
  • acid armour
checks and counters

ghost types - chande / hoopa / doublade scare the crap out of it.

QC: 1/3
 
fix the spacing on this, it looks a little awkward

cm;

i agree with cyndes thing on recover but i mean u dont have to literally say just that. say that it helps reuni by preventing it from being worn down

mention what leftovers actually does in set details

cobalion and especially infernape dont literally absorb dark type attacks - just say that they can check them reliably

trick room;

you didnt say what tr actually does in moves

mention pivots like manec, rotom, zor, etc in team options to get reuni in safely

mention signal beam in oo at the least - it leaves it walled by like doublade but it hits dark-types and other psychics (especially latias) in one slot.

qc 2/3
 
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[OVERVIEW]

Respectable bulk, Magic Guard, and Recover make Reuniclus one of the hardest Calm Mind users in the tier to break. Access to a strong, STAB Psyshock grants Reuniclus the ability to win most Calm Mind wars and beat specially defensive walls like Blissey easily,; and access to Focus Blast and Shadow Ball let it seize common Dark-type switch-ins, such as Hydreigon and Krookodile with the former and common Psychic-type and Ghost-type switch-ins, such as Latias, who may try to Trick it, and Chandelure, with the latter. A low Speed stat, high base Special Attack stat, unresisted coverage and access to Trick Room allow Reuniclus to function not only as a great Trick Room wallbreaker but also as a great supportive Pokemon to Trick Room-based teams. However, a low speed stat means that under normal circumstances, Reuniclus will have to almost always take a hit or be shut down by either Taunt and/or Trick (you generally only need to do one of the two) before boosting or attacking, leaving it vulnerable to strong wallbreakers, such as Choice Specs Hydreigon and Choice Specs Chandelure and Taunt or Trick users, such as Krookodile and Latias. In addition, Despite its respectable bulk, Reuniclus possesses only two resistances and has common weaknesses in Dark and Bug. As a result, Reuniclus is deterred by the high presence of Alolan Muk and Scizor in the tier.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psyshock
move 3: Focus Blast / Shadow Ball
move 4: Recover
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts Reuniclus' Special Attack and Special Defense, amplifying its offensive presence while also making it difficult for the opponent to revenge kill it. Psyshock is Reuniclus' main STAB attack, which allows it to not only win most Calm Mind wars, against Pokemon such as Sylveon and non-Roar Suicune but also break special walls, such as Blissey, easier. Focus Blast is Reuniclus' best way of breaking through Dark-types, such as Krookodile and Hydreigon and Steel-types, such as Mega Aggron and Mega Steelix who may threaten it with Roar. Alternatively, Shadow Ball grants Reuniclus with a way of hitting Pokemon on the switch-in, such as Chandelure and Latias. Recover is a reliable and instant recovery, which helps Reuniclus remain longevity.

Set Details
========

248 HP EVs together with 252 Defense maximize Reuniclus' physical bulk, which is mandatory as Reuniclus is almost always going to have to take a hit before moving. 8 Speed EVs allow Reuniclus to outpace uninvested Amoonguss and Slowbro and potentially hit the former before it resets Reuniclus' boosts with Clear Smog and win the a Calm Mind war against the latter. Alternatively, 44 Speed EVs could be used in conjunction with Shadow Ball to outspeed uninvested Doublade. Leftovers provides Reuniclus with passive recovery, which helps its longevity. Fightinium Z could be used in conjunction with 44 Speed EVs, as this also allows Reuniclus to outspeed uninvested Quagsire and gives it a chance to beat it after some chip damage. It also allows Reuniclus to grab some initial damage on Scizor, makes it take less damage from Knock Off, and makes it immune to Trick. Magic Guard blocks passive damage caused by Toxic, Leech Seed, and entry hazards and et cetera, giving Reuniclus better chances at sweeping.

Usage Tips
========

Avoid setting up with Reuniclus until late-game; wait until Reuniclus' checks are weakened enough. If carrying Focus Blast, Reuniclus is best used early-game and mid-game for luring to lure certain Dark-type Pokemon, such as Hydreigon and Krookodile. Set up with Reuniclus on passive Pokemon, such as Blissey and Seismitoad, attackers and pivots that Reuniclus isn't 2HKO'd by any of their moves, such as Mega Aerodactyl and Rotom-W, and choice locked Pokemon, such as Infernape and Latias. Be wary of Trick users, such as Latias and Rotom, that they may shut down Reuniclus by tricking it a Choice-item.

Team Options
========

Magneton makes for a great partners for Reuniclus for thanks to its ability to trap troublesome Pokemon, like Scizor. Toxic Spikes setters, such as Tentacruel and Nidoqueen, help Reuniclus by wearing down opposing Dark-type Pokemon (hydreigon and alolanmuk are immune?), opposing Calm Mind users and opposing Unaware users. Fighting-type Pokemon, such as Cobalion and Infernape, make great partners for their ability to reliably check Dark-type Pokemon for Reuniclus (nothing about them allowing it to run shadow ball?). Pokemon, such as Mega Aerodactyl and Gliscor, who check Bug-type Pokemon, and thus make for great partners with Reuniclus. Fairy-type Pokemon, such as Mega Altaria and Primarina, work well with Reuniclus because they beat Dark-type Pokemon that prevent Reuniclus from sweeping. Mega Altaria, specifically, lures some of Reuniclus' checks, Scizor and Alolan Muk, and is able to hit them with Fire Blast or Earthquake, respectively.(nothing about them allowing it to run shadow ball?) If running Focus Blast, Pursuit trappers, such as Alolan Muk and Krookodile make great partners because they can trap troublesome Pokemon, such as Chandelure and Latias. Teammates holding Rocky Helmet, such as Hippowdon and Alomomola, make for great partners because they punish U-turn users, such as Scizor and Infernape who threaten Reuniclus with a super effective hit.

[SET]
name: Offensive Trick Room
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast
move 4: Trick Room
item: Life Orb
ability: Magic Guard
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]
Moves
========

Psychic is Reuniclus' main STAB move, that hits hard most Pokemon who do not resist Psychic, such as Mega Altaria and Gliscor. Alternatively, Psyshock hits harder specially bulky walls, such as Blissey harder. Shadow Ball lets Reuniclus hit Pokemon who that resist Psychic, like Latias and Celebi, for super effective damage. Focus Blast lets Reuniclus hit Steel-types, such as Empoleon and Mega Aggron for super effective damage. Alternatively, Hidden Power Fire can be used to hit Scizor and Klefki for super effective damage, but the drop in power and loss of option to hit Empoleon super effectively is crucial. Trick Room takes advantage of Reuniclus' low speed, drastically helping its matchup against offensive teams. Trick Room enhances Reuniclus' matchup against offensive teams by making it a fearsome wallbreaker that is usually the fastest on the field.

Set Details
========

The EV spread focuses on maximizing bulk and power simultaneously. A Quiet nature, with 0 Speed IVs makes sure Reuniclus outspeeds Amoonguss and Gyro Ball Doublade while Trick Room is active. Magic Guard ignores recoil damage from Life Orb and makes Reuniclus immune to residual damage caused by entry hazards, Toxic, and Leech Seed and etc.

Usage Tips
========

Usually, send out Reuniclus late-game, when all its checks and counters are weakened. Despite its good bulk, it will usually most likely only get only one chance to set up Trick Room up against offensive teams. This is why, as it is sent out, it should set up Trick Room as soon as it enters the field. Reuniclus should be setting up Trick Room on opposing Fighting-type Pokemon, such as Cobalion and passive Pokemon, such as Alomomola and Quagsire.

Team Options
========

Hazard support is really beneficial for Reuniclus, because, after Stealth Rock and 1 layer of Spikes, it usually 2HKOs Blissey with Focus Blast. Hence, why hazard support from the kinds likes of Klefki and Gliscor is appreciated. Fairy-type Pokemon, such as Sylveon and Mega Altaria, make for good partners because they cover up Reuniclus' weakness to Dark and Bug. While not necessary, Pokemon which that can abuse Trick Room, such as Crawdaunt and Mega Abomasnow make for good partners. Pivots, such as Mega Manectric and Scizor, can bring in Reuniclus safely with a Volt Switch or a U-turn, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Toxic, in conjunction with Poisonium Z, boosts Reuniclus' Defense by 1 stage, which helps it set-up on Pokemon such as Mamoswine and Azumarill, reduces Knock Off's base power against it, and allows it to win against Unaware walls that might try to stall it out. However, this leaves Reuniclus with no option to hit Dark-type Pokemon, which is detrimental. Signal Beam hits Dark- and Psychic-type Pokemon, such as Latias and Hydreigon, in one slot, but leaves Reuniclus walled by Steel-type Pokemon, such as Doublade and Scizor. Future Sight, in conjunction with Regenerator, makes Reuniclus a niche hit-and-run Pokemon, which pairs really well with Fighting-type wallbreakers, such as Terrakion and Mienshao. Energy Ball allows Reuniclus to hit Quagsire and Krookodile for super effective damage. Knock Off and Thunder Wave, respectively, allow Reuniclus to cripple common switch-ins, such as Hydreigon and Latias. Those two shouldn't be used in the same set, though. Acid Armor allows Reuniclus to boost its Defense alongside with its Special Defense, making it even harder to break, although this comes with the costs in of an important coverage move.

Checks and Counters
===================

**Dark-types: Dark-type Pokemon, such as Krookodile and Hydreigon, are immune to Reuniclus' STAB move and threaten out Reuniclus out with a powerful Dark-type attack. Alolan Muk deserves a special mention because it can switch in on any of Reuniclus' moves and potentially Pursuit trap it.

**Bug-types**: Bug-type Pokemon, such as Scizor and Mega Beedrill threaten Reuniclus with a potential U-turn, forcing it out while also keeping momentum. Both can potentially Pursuit trap Reuniclus, as well.

**Ghost-types**: Ghost-types, such as Chandelure, Doublade, and Hoopa scare out Reuniclus with a powerful STAB move. However, they can't switch into Reuniclus comfortably, as it might carry Shadow Ball.

**Unaware Walls**: Unaware walls, such as Quagsire and Pyukumuku, can reliably stall Reuniclus out of PP. Pyukumuku, with the combination of Gastro Acid and Toxic, cancels Reuniclus' ability, Magic Guard, and reliably Toxic stall it. However, both find it hard switching into Life Orb-boosted Psychics.

**Special Walls**: Special walls, such as Blissey and Mandibuzz, can reliably take on Reuniclus. The former takes any hit and threatens back with Seismic Toss, and the latter shuts down Reuniclus with Taunt and wears it down with either Knock Off or Foul Play. The former, however, is used as set up fodder by Calm Mind Reuniclus variants to set up on.
 
Last edited:

autumn

only i will remain
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C&C Leader
spo.ink./gpvideo for implementation btw

GP 1/2
add remove comments

[OVERVIEW]

Respectable bulk, Magic Guard, and Recover make Reuniclus one of the hardest Calm Mind users in the tier to break. Access to a strong, (RC) STAB Psyshock grants Reuniclus the ability to win most Calm Mind wars and beat specially defensive walls, (RC) such as Blissey easily; access to Focus Blast and Shadow Ball let it seize common Dark-type switch-ins, such as Hydreigon and Krookodile, (AC) with the former and common Psychic-type and Ghost-type switch-ins, such as Latias, who may try to Trick it which may try to use Trick on it, and Chandelure, with the latter. A low Speed stat, high base Special Attack stat, unresisted coverage, (AC) and access to Trick Room allow Reuniclus to function not only as a great Trick Room wallbreaker but also as a great supportive Pokemon to Trick Room-based teams. However, a low Speed stat means that under normal circumstances, Reuniclus will have to almost always take a hit or be shut down by either Taunt or Trick before boosting or attacking, leaving it vulnerable to strong wallbreakers, such as Choice Specs Hydreigon and Choice Specs Chandelure, (AC) and Taunt or Trick users, such as Krookodile and Latias. Despite its respectable bulk, Reuniclus possesses only two resistances and has common weaknesses in Dark and Bug. As a result, Reuniclus is deterred by the high presence of Pokemon like Alolan Muk and Scizor in the tier. (generally don't mention usage stats because it could become outdated very quickly)

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psyshock
move 3: Focus Blast / Shadow Ball
move 4: Recover
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts Reuniclus's Special Attack and Special Defense, amplifying its offensive presence while also making it difficult for the opponent foe to revenge kill it. Psyshock is Reuniclus's main STAB attack, which allows it to not only win most Calm Mind wars against Pokemon such as Sylveon and non-Roar Suicune but also break special walls, such as Blissey, easier more easily. Focus Blast is Reuniclus's best way of breaking through Dark-types, such as Krookodile and Hydreigon, (AC) and Steel-types, such as Mega Aggron and Mega Steelix, (AC) which who may threaten it with Roar. Alternatively, Shadow Ball grants Reuniclus with a way of hitting Pokémon Psychic- and Ghost-types (or similar, because there's stuff that you wouldn't shadow ball on the switch) on the switch-in, such as Chandelure and Latias. Recover is reliable and instant recovery, which helps Reuniclus remain healthy for long periods of time longevity.

Set Details
========

248 HP EVs together with and 252 Defense EVs maximize Reuniclus's physical bulk, which is mandatory, (AC) as Reuniclus is almost always going to have to take a hit before moving. 8 Speed EVs allow Reuniclus to outpace uninvested Amoonguss and Slowbro and potentially hit the former before it resets Reuniclus's boosts with Clear Smog and win a Calm Mind war against the latter. Alternatively, 44 Speed EVs could be used in conjunction with Shadow Ball to outspeed uninvested Doublade. Leftovers provides Reuniclus with passive recovery, which helps its longevity. Fightinium Z could be used in conjunction with 44 Speed EVs, as this also allows Reuniclus to outspeed uninvested Quagsire and gives it a chance to beat it after some chip damage. It also allows Reuniclus to grab some initial damage on Scizor, makes it takes less damage from Knock Off, (AC) and makes it is immune to Trick. Magic Guard blocks passive damage caused by Toxic, Leech Seed, and entry hazards, giving Reuniclus better chances at sweeping.

Usage Tips
========

Avoid setting up with Reuniclus until late-game; wait until Reuniclus's checks are weakened enough. If carrying Focus Blast, Reuniclus is best used early-game and mid-game to lure certain Dark-type Pokemon, such as Hydreigon and Krookodile. Set up with Reuniclus on passive Pokemon, such as Blissey and Seismitoad, attackers and pivots that Reuniclus isn't 2HKO'd 2HKOed by, such as Mega Aerodactyl and Rotom-W, and Choice-(AH)locked Pokemon, such as Infernape and Latias. Be wary of Trick users, such as Latias and Rotom-W, as they may shut down Reuniclus by tricking giving it a Choice-(RH) item.

Team Options
========

Magneton makes for a great partner thanks to its ability to trap troublesome Steel-types Pokemon, (RC) like Scizor. Toxic Spikes setters, such as Tentacruel and Nidoqueen, help Reuniclus by wearing down opposing Dark-types Pokemon, opposing Calm Mind users, (AC) and opposing Unaware users. Fighting-type Pokemon, such as Cobalion and Infernape, make great partners for their ability to reliably check Dark-types Pokemon for Reuniclus. Pokemon, (RC) such as Mega Aerodactyl and Gliscor, (RC) check Bug-type Pokemon, (RC) and thus make for great partners with Reuniclus. Fairy-type Pokemon, such as Mega Altaria and Primarina, work well with Reuniclus because they beat Dark-types Pokemon that prevent Reuniclus from sweeping. Mega Altaria, (RC) specifically, (RC) lures some of Reuniclus's checks, Scizor and Alolan Muk, and is able to hit them with Fire Blast or Earthquake, respectively. If running Focus Blast, Pursuit trappers, such as Alolan Muk and Krookodile, (AC) make great partners because they can trap troublesome Pokemon, such as Chandelure and Latias. Teammates holding Rocky Helmet, such as Hippowdon and Alomomola, make for great partners because they punish U-turn users, such as Scizor and Infernape, (AC) which who threaten Reuniclus with a super effective hit.

[SET]
name: Offensive Trick Room
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast
move 4: Trick Room
item: Life Orb
ability: Magic Guard
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]
Moves
========

Psychic is Reuniclus's main STAB move, (RC) that hits hard most Pokemon who that do not resist Psychic-type moves hard, such as Mega Altaria and Gliscor. Alternatively, Psyshock hits specially bulky walls, such as Blissey, (AC) harder. Shadow Ball lets Reuniclus hit Pokemon that resist Psychic, (RC) (not all psychic resists are weak to ghost) like Latias and Celebi, (RC) for super effective damage. Focus Blast lets Reuniclus hit Steel-types, such as Empoleon and Mega Aggron, (AC) for super effective damage. Alternatively, Hidden Power Fire can be used to hit Scizor and Klefki for super effective damage, but the drop in power and loss of option to hit Empoleon super effectively is crucial. Trick Room takes advantage of Reuniclus's low Speed, drastically helping its matchup against offensive teams. Trick Room enhances Reuniclus's matchup against offensive teams by making it a fearsome wallbreaker that is usually the fastest on the field.

Set Details
========

The EV spread focuses on maximizing bulk and power simultaneously. A Quiet nature, (RC) with 0 Speed IVs makes sure Reuniclus outspeeds Amoonguss and Gyro Ball Doublade while Trick Room is active. Magic Guard ignores recoil from Life Orb and makes Reuniclus immune to residual damage caused by entry hazards, Toxic, (AC) and Leech Seed.

Usage Tips
========

Usually, send out Reuniclus late-game, (RC) when all its checks and counters are weakened. Despite its good bulk, it will most likely only get one chance to set up Trick Room against offensive teams. This is why, as it is sent out, it should set up Trick Room as soon as it enters the field. Reuniclus should be setting up Trick Room on Fighting-type Pokemon, such as Cobalion, (AC) and passive Pokemon, such as Alomomola and Quagsire.

Team Options
========

Entry hazard support is really beneficial for Reuniclus, (RC) because, after Stealth Rock and 1 one layer of Spikes, it usually 2HKOes Blissey with Focus Blast. Hence, why hazard support from the likes of Klefki and Gliscor is appreciated. Fairy-type Pokemon, such as Sylveon and Mega Altaria, make for good partners because they cover up Reuniclus's weakness to Dark and Bug. While not necessary, Pokemon that can abuse take advantage of Trick Room, such as Crawdaunt and Mega Abomasnow, (AC) make good partners. Pivots, such as Mega Manectric and Scizor, can bring in Reuniclus safely with a Volt Switch or a U-turn, (RC) respectively.

[STRATEGY COMMENTS]
Other Options
=============

Toxic, in conjunction with Poisonium Z, boosts Reuniclus's Defense by 1 one stage, which helps it set-(RH) up on Pokemon such as Mamoswine and Azumarill, reduces Knock Off's Base Power against it, and allows it to win against Unaware walls that might try to stall it out. However, this leaves Reuniclus with no option to hit Dark-type Pokemon, which is detrimental. Signal Beam hits Dark- and Psychic-types Pokemon, such as Hydreigon and Latias and Hydreigon, in one slot, (RC) but leaves Reuniclus walled by Steel-type Pokemon, such as Doublade and Scizor. Future Sight, in conjunction with Regenerator, makes Reuniclus a niche hit-and-run Pokemon, (RC) which that pairs really well with Fighting-type wallbreakers, such as Terrakion and Mienshao. Energy Ball allows Reuniclus to hit Quagsire and Krookodile for super effective damage. Knock Off and Thunder Wave, respectively, allow Reuniclus to cripple common switch-ins, such as Hydreigon and Latias. Those two shouldn't be used in the same set, though. Acid Armor allows Reuniclus to boost its Defense alongside with its Special Defense, making it even harder to break, although this comes with at the cost of an important coverage move.

Checks and Counters
===================

**Dark-types**: Dark-type Pokemon, such as Krookodile and Hydreigon, are immune to Reuniclus' STAB move and threaten Reuniclus it out with a powerful Dark-type attack. Alolan Muk deserves a special mention because it can switch in on any of Reuniclus's moves and potentially Pursuit trap it.

**Bug-types**: Bug-type Pokemon, such as Scizor and Mega Beedrill, (AC) threaten Reuniclus with a potential U-turn, forcing it out while also keeping momentum. Both can potentially Pursuit trap Reuniclus, (RC) as well.

**Ghost-types**: Ghost-types, such as Chandelure, Doublade, and Hoopa scare out Reuniclus with a powerful STAB move. However, they can't switch into Reuniclus comfortably, as it might carry Shadow Ball.

**Unaware Walls**: Unaware walls, such as Quagsire and Pyukumuku, can reliably stall Reuniclus out of PP. Pyukumuku, with the combination of Gastro Acid and Toxic, cancels removes Reuniclus's ability, Magic Guard, and reliably Toxic stalls it. However, both find it hard switching into Life Orb-boosted Psychics.

**Special Walls**: Special walls, such as Blissey and Mandibuzz, can reliably take on Reuniclus. The former takes any hit and threatens back with Seismic Toss, and the latter shuts down Reuniclus with Taunt and wears it down with either Knock Off or Foul Play. The former, however, is used as set up setup fodder by Calm Mind Reuniclus.
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Respectable bulk, Magic Guard, and Recover make Reuniclus one of the hardest Calm Mind users in the tier to break. Access to a strong STAB Psyshock grants Reuniclus the ability to win most Calm Mind wars and beat specially defensive walls such as Blissey easily; access to Focus Blast and Shadow Ball let it seize lets it take on common Dark-type switch-ins, such as Hydreigon and Krookodile, with the former and Shadow Ball allows it to catch common Psychic- and Ghost-type switch-ins, such as Latias, which may try to use Trick on it, and Chandelure, with the latter. A low Speed stat, high base Special Attack stat, unresisted coverage, and access to Trick Room also allow Reuniclus to function not only as a great Trick Room wallbreaker but also as a great supportive Pokemon to Trick Room-based teams. However, a low said Speed stat means that under normal circumstances, Reuniclus will have to almost always take a hit or be shut down by either Taunt or Trick before boosting or attacking, leaving it vulnerable to strong wallbreakers, such as Choice Specs Hydreigon and Choice Specs Chandelure, and Taunt or Trick users, such as Krookodile and Latias. Furthermore, despite its respectable bulk, Reuniclus possesses only two resistances and has common weaknesses in Dark and Bug. As a result, Reuniclus is deterred by the presence of Pokemon like Alolan Muk and Scizor.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psyshock
move 3: Focus Blast / Shadow Ball
move 4: Recover
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts Reuniclus's Special Attack and Special Defense, amplifying its offensive presence while also making it difficult for the foe to revenge kill it. Psyshock is Reuniclus's main STAB attack, which allows it to not only win most Calm Mind wars against Pokemon such as Sylveon and non-Roar Suicune but also break special walls, such as Blissey, more easily. Focus Blast is Reuniclus's best way of breaking through Dark-types, such as Krookodile and Hydreigon, and Steel-types, such as Mega Aggron and Mega Steelix, which may threaten it with Roar. Alternatively, Shadow Ball grants Reuniclus a way of hitting Psychic- and Ghost-types on the switch-in, such as Chandelure and Latias. Recover is reliable and instant recovery, which helps Reuniclus remain healthy for long periods of time.

Set Details
========

248 HP and 252 Defense EVs maximize Reuniclus's physical bulk, which is mandatory, (AC) as Reuniclus is almost always going to have to take a hit before moving. 8 (4 is enough though, why are you using 8?) Speed EVs allow Reuniclus to outpace uninvested Amoonguss and Slowbro and potentially hit the former before it resets Reuniclus's boosts with Clear Smog and win a Calm Mind war against the latter. Leftovers provides Reuniclus with passive recovery, which helps its longevity. Alternatively, 44 Speed EVs could be used in conjunction with Shadow Ball to outspeed uninvested Doublade. Leftovers provides Reuniclus with passive recovery, which helps its longevity. Fightinium Z could be used in conjunction with 44 Speed EVs with such a spread, as this also allows Reuniclus to outspeed uninvested Quagsire and gives it a chance to beat it after some chip damage. It also allows Reuniclus to grab some initial damage on Scizor, takes take less damage from Knock Off, and is be immune to Trick. Magic Guard blocks passive damage caused by Toxic, Leech Seed, and entry hazards, giving Reuniclus better chances at sweeping.

Usage Tips
========

Avoid setting up with Reuniclus until late-game; wait until Reuniclus's checks are weakened enough. If carrying Focus Blast, Reuniclus is best used early- and mid-game to lure certain Dark-type Pokemon, such as Hydreigon and Krookodile. Set up with Reuniclus on passive Pokemon, such as Blissey and Seismitoad, attackers and pivots that Reuniclus isn't 2HKOed by, such as Mega Aerodactyl and Rotom-W, and Choice-locked Pokemon, such as Infernape and Latias. Be wary of Trick users, such as Latias and Rotom-W, as they may shut down Reuniclus by giving it a Choice item.

Team Options
========

Magneton makes for a great partner thanks to its ability to trap troublesome Steel-types like Scizor. Toxic Spikes setters, such as Tentacruel and Nidoqueen, help Reuniclus by wearing down opposing Dark-types, opposing Calm Mind users, and opposing Unaware users. Fighting-type Pokemon, such as Cobalion and Infernape, make great partners for their ability to reliably check Dark-types for Reuniclus. Pokemon such as Mega Aerodactyl and Gliscor check Bug-type Pokemon and thus make for great partners with Reuniclus. Fairy-type Pokemon, such as Mega Altaria and Primarina, work well with Reuniclus because they beat Dark-types that prevent Reuniclus from sweeping. Mega Altaria specifically lures some of Reuniclus's checks, Scizor and Alolan Muk, and is able to hit them with Fire Blast or Earthquake, respectively. If Reuniclus is running Focus Blast, Pursuit trappers, such as Alolan Muk and Krookodile, make great partners because they can trap troublesome Pokemon, such as Chandelure and Latias. Teammates holding Rocky Helmet, such as Hippowdon and Alomomola, make for great partners because they punish U-turn users, such as Scizor and Infernape, which threaten Reuniclus with a super effective hit.

[SET]
name: Offensive Trick Room
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast
move 4: Trick Room
item: Life Orb
ability: Magic Guard
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]
Moves
========

Psychic is Reuniclus's main STAB move that hits hard most Pokemon that do not resist Psychic-type moves hard, such as Mega Altaria and Gliscor. Alternatively, Psyshock hits specially bulky walls, such as Blissey, harder. Shadow Ball lets Reuniclus hit Pokemon like Latias and Celebi for super effective damage. Focus Blast lets Reuniclus hit Steel-types, such as Empoleon and Mega Aggron, for super effective damage super effectively. Alternatively, Hidden Power Fire can be used to hit Scizor and Klefki for super effective damage, (also pick a different wording here) but the drop in power and loss of option to hit Empoleon super effectively is crucial. Trick Room takes advantage of Reuniclus's low Speed, drastically helping its matchup against offensive teams. Trick Room enhances Reuniclus's matchup against offensive teams by making it a fearsome wallbreaker that is usually the fastest on the field.

Set Details
========

The EV spread focuses on maximizing bulk and power simultaneously. A Quiet nature with 0 Speed IVs makes sure Reuniclus outspeeds Amoonguss and Gyro Ball Doublade while Trick Room is active. Magic Guard ignores recoil from Life Orb and makes Reuniclus immune to residual damage caused by entry hazards, Toxic, and Leech Seed.

Usage Tips
========

Usually, send out Reuniclus late-game when all its checks and counters are weakened. Despite its good bulk, it will most likely only get one chance to set up Trick Room against offensive teams. This is why, as it is sent out, it should set up Trick Room as soon as it enters the field. Reuniclus should be setting up Trick Room on Fighting-type Pokemon, such as Cobalion, and passive Pokemon, such as Alomomola and Quagsire.

Team Options
========

Entry hazard support is really beneficial for Reuniclus because, after Stealth Rock and one layer of Spikes, it usually 2HKOes Blissey with Focus Blast. Hence, hazard support from the likes of Klefki and Gliscor is appreciated. Fairy-type Pokemon, such as Sylveon and Mega Altaria, make for good partners because they cover up Reuniclus's weakness to Dark and Bug. While not necessary, Pokemon that can take advantage of Trick Room, such as Crawdaunt and Mega Abomasnow, (AC) (keep comma, remove comment) make good partners. Pivots, such as Mega Manectric and Scizor, can bring in Reuniclus safely with a Volt Switch or a U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Toxic, in conjunction with Poisonium Z, boosts Reuniclus's Defense by one stage, which helps it set up on Pokemon such as Mamoswine and Azumarill, reduces Knock Off's Base Power against it, and allows it to win against Unaware walls that might try to stall it out. However, this leaves Reuniclus with no option to hit Dark-type Pokemon, which is detrimental. Signal Beam hits Dark- and Psychic-types, such as Hydreigon and Latias, in one slot but leaves Reuniclus walled by Steel-type Pokemon, such as Doublade and Scizor. Future Sight, in conjunction with Regenerator, makes Reuniclus a niche hit-and-run Pokemon that pairs really well with Fighting-type wallbreakers, such as Terrakion and Mienshao. Energy Ball allows Reuniclus to hit Quagsire and Krookodile for super effective damage. Knock Off and Thunder Wave allow Reuniclus to cripple common switch-ins, such as Hydreigon and Latias. Those two shouldn't be used in on the same set, though. Acid Armor allows Reuniclus to boost its Defense alongside with its Special Defense, making it even harder to break, although this comes at the cost of an important coverage move.

Checks and Counters
===================

**Dark-types**: Dark-type Pokemon, such as Krookodile and Hydreigon, are immune to Reuniclus' STAB move and threaten it out with a powerful Dark-type attack. Alolan Muk deserves a special mention because it can switch in on any of Reuniclus's moves and potentially Pursuit trap it.

**Bug-types**: Bug-type Pokemon, such as Scizor and Mega Beedrill, (AC) threaten Reuniclus with a potential U-turn, forcing it out while also keeping momentum. Both can potentially Pursuit trap Reuniclus as well.

**Ghost-types**: Ghost-types, such as Chandelure, Doublade, and Hoopa scare out Reuniclus with a powerful STAB move. However, they can't switch into Reuniclus comfortably, as it might carry Shadow Ball.

**Unaware Walls**: Unaware walls, such as Quagsire and Pyukumuku, can reliably stall Reuniclus out of PP. Pyukumuku, with the combination of Gastro Acid and Toxic, removes Reuniclus's ability, Magic Guard, and reliably Toxic stalls it. However, both find it hard switching into Life Orb-boosted Psychic.

**Special Walls**: Special walls, such as Blissey and Mandibuzz, can reliably take on Reuniclus. The former takes any hit and threatens back with Seismic Toss, and the latter shuts down Reuniclus with Taunt and wears it down with either Knock Off or Foul Play. The former, however, is used as setup fodder by Calm Mind Reuniclus.
 
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