Research Week ORAS Edition [Week 4] - Won by Celsius

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Lucipurrr

Banned deucer.
Just Figured I'd post some Damage Calc Results regarding This Weeks pokemon. I'm going to start with Zoroark.

Like Last week, I'll be posting Damage Calculations along side In Battle logs and Replays demonstrating each pokemons capabilities/Pros/Cons.

For the battle below, I'll be using These sets for the Research Week pokes.
Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Megahorn
- Rock Slide
- Stealth Rock

Cresselia @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Bold Nature
- Moonlight
- Toxic
- Ice Beam
- Psychic

Zoroark @ Life Orb
Ability: Illusion
Shiny: Yes
EVs: 252 Def / 252 SpD
Timid Nature
- Nasty Plot
- Flamethrower
- Dark Pulse
- Sucker Punch

Since We're focusing on Zoroark with this post, I'll explain the Set posted above. I find that Illusion helps Zoroark get his Nasty Plot Off very easily. As seen from these Replay below, Illusion provides a nice Risk/Reward in setting up.

On Top of Zoroark's ability to take some opponents by surprise, Knock off Stab can provide deadly damage.

I believe that if used correctly, and conservatively, Zoroark can be a potential be a solid and dependable check to Jirachi. It's able to handle Rachi's speed and is capable of Taking Two Iron heads before KO.
252 Atk Jirachi Iron Head vs. 0 HP / 0 Def Zoroark: 165-195 (63.2 - 74.7%) -- guaranteed 2HKO
196 Atk Life Orb Zoroark Knock Off (97.5 BP) vs. 0 HP / 0 Def Jirachi: 338-400 (99.1 - 117.3%) -- 93.8% chance to OHKO


For now, I'll provide some damage calcs showcasing Zoroark VS Common UU threads.
Zoroark VS Forretresss
+2 96 SpA Life Orb Zoroark Flamethrower vs. 248 HP / 252+ SpD Forretress: 842-993 (238.5 - 281.3%) -- guaranteed OHKO


Zoroark VS Krookodile
96 SpA Life Orb Zoroark Grass Knot (80 BP) vs. 4 HP / 0 SpD Krookodile: 255-302 (76.8 - 90.9%) -- guaranteed 2HKO

+1 96 SpA Life Orb Zoroark Grass Knot (80 BP) vs. 4 HP / 0 SpD Krookodile: 382-450 (115 - 135.5%) -- guaranteed OHKO

252 Atk Krookodile Earthquake vs. 0 HP / 0 Def Zoroark: 229-271 (87.7 - 103.8%) -- 25% chance to OHKO


Zoroark VS Hydreigon
252 SpA Hydreigon Draco Meteor vs. 0 HP / 0- SpD Zoroark: 348-411 (133.3 - 157.4%) -- guaranteed OHKO

252 SpA Hydreigon Dazzling Gleam vs. 0 HP / 0- SpD Zoroark: 286-338 (109.5 - 129.5%) -- guaranteed OHKO

+2 96 SpA Life Orb Zoroark Dark Pulse vs. 0 HP / 4 SpD Hydreigon: 153-182 (47 - 56%) -- 80.9% chance to 2HKO


Zoroark Vs Swampert
96 SpA Life Orb Zoroark Grass Knot (80 BP) vs. 240 HP / 0 SpD Swampert: 416-494 (103.7 - 123.1%) -- guaranteed OHKO

+2 96 SpA Life Orb Zoroark Dark Pulse vs. 240 HP / 0 SpD Swampert: 309-367 (77 - 91.5%) -- guaranteed 2HKO after Leftovers recovery

16 Atk Swampert Earthquake vs. 0 HP / 0 Def Zoroark: 180-213 (68.9 - 81.6%) -- guaranteed 2HKO

252+ Atk Mega Swampert Earthquake vs. 0 HP / 0 Def Zoroark: 301-355 (115.3 - 136%) -- guaranteed OHKO


These are just some damage calculations I did tonight, I'll be doing more in depth testing with each poke tomorrow. I might not have the time to get all THREE pokes, but I'll certainly try to post some sort of Observation on each of them.
 

Lucipurrr

Banned deucer.
Just wondering, why is your zoro invested in defense??
It was one of the Sets I planned on testing. It being on the Defensive side gives it a higher chance to set up. It generally survives most attacks and gets the set up quite easily this way. It's not the BEST Possible set for Zoroark, I'm also planning on going full Sp.Atk and Speed with Grass knot, giving him a nice creep over bulky waters. Don't assume that one single post concludes all my testing ^^, We've still got a few days.
 
OTL OTL OTL​
Set I used:
Zoroark @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Flamethrower
- Trick

For some reason, there have been a LOT of forfeits when I'm using Zoroark. Maybe it just incites irrational fear, I don't know.

First, let's look at Zoroark's weaknesses:
Scarfers, notably ones with U-turn
Crobat, which either kills with Brave Bird or U-Turn (yes, U-turn WILL kill :c)
Zoroark is frail. Never switch it in, unless you feel really confident that a psychic move is on its way.

It's hard not to be obvious with Zoroark, but there are some ways to play around that. Having a spinner is crucial, because hazard damage is an easy way to be caught. A special wall (I used Tentacruel, but Florges is a good option too) to eat up Fairy type attacks is also important.

Synergy is crucial. Not having a last Pokemon for Zoroark mind games due to bad team set-up is a problem.

Other options to consider:
Grass Knot: It covers many options, such as Rhyperior, Swampert, or Hippowdon
A mixed LO set: To be able to switch moves, also Knock Off is nice to have~ A great revenge killer.

Some replays:
http://replay.pokemonshowdown.com/uu-201207198
http://replay.pokemonshowdown.com/uu-201427128
http://replay.pokemonshowdown.com/uu-201660239
 
Last edited:
OTL OTL OTL​
Set I used:
Zoroark @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Flamethrower
- Trick

For some reason, there have been a LOT of forfeits when I'm using Zoroark. Maybe it just incites irrational fear, I don't know.

First, let's look at Zoroark's weaknesses:
Scarfers, notably ones with U-turn
Crobat, which either kills with Brave Bird or U-Turn (yes, U-turn WILL kill :c)
Zoroark is frail. Never switch it in, unless you feel really confident that a psychic move is on its way.

It's hard not to be obvious with Zoroark, but there are some ways to play around that. Having a spinner is crucial, because hazard damage is an easy way to be caught. A special wall (I used Tentacruel, but Florges is a good option too) to eat up Fairy type attacks is also important.

Synergy is crucial. Not having a last Pokemon for Zoroark mind games due to bad team set-up is a problem.

Other options to consider:
Grass Knot: It covers many options, such as Rhyperior, Swampert, or Hippowdon
A mixed LO set: To be able to switch moves, also Knock Off is nice to have~ A great revenge killer.

Some replays:
http://replay.pokemonshowdown.com/uu-201207198
http://replay.pokemonshowdown.com/uu-201427128
I'm interested, why specs over NP? Just for the immediate power?
 
My week analysis
  • Pokemon used

Rhyperior @ Life Orb
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge
- Megahorn
I choosed this set on Rhyperior because i think he has potential in this meta , even if there is a lot of bulky waters around . He does great against offense team when the opponent's scarf is down . He can proceed a clean lategame sweep , if opponent's physical are weaken . So i needed to build a team that could weaken Rhyperior's threat , and help him to have some good time in lategame .
  • The team

Team Details

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 176 HP / 80 Atk / 252 Spe
Jolly Nature
- Roost
- Brave Bird
- Taunt
- Defog

He is here for the Hazard Control , he can also Stallbreak thank to Taunt .
Fight check , Fairy Check .

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Wood Hammer
- DrainPunch
- Leech Seed

I wanted Spikes to support Rhyperior in his sweep , so i choosed Chesnaugh as a Spiker.
He is my water/grass/ground check . I think Rhyperior + Chesnaught is a good core , since they
cover each other weaknesses .

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Rest
- Stealth Rock
- Scald
- Earthquake

I run SpeciallyDefensive Mega Swampert to check Mega-Diancie .
Even if he is a defensive mon , he can hit hard with EQ and Scald .
Defensive Pivot.


Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Foul Play
- Heal Bell

I wanted a mon who could use Wish or Heal Bell , Umbreon can do both !
He is here to check special threats when Swampert is weaken .
He supports all the team with Wish .

Rhyperior @ Life Orb
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge
- Megahorn

You already know what he does :P !

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 96 HP / 236 Atk / 176 Spe
Jolly Nature
- Substitute
- Toxic
- Iron Head
- Fire Punch

This is my favorite mon that could be paired with Rhyperior .
He lures in bulky water mons , toxic them and then flinch them to death .
He does a lot of work on opponents team , thank to him Rhyperior is able to end the game
in most of battles .


  • Week experience with Rhyperior
After almost 50 games with Rhyperior , i think it works as a Sweeper . The Agilyperior version is great to use , even if he is i'm sure , outclassed by other common lategame sweeper in UU such as Lucario , M-Absol , Haxorus for example . But he has a very good ability and moovepool and can definitly have a place in offense or balanced team . Most of teams are not prepared for an Agilyperior ! A weak policy version of Agilyperior could be used too . I didnt try it but i think it work .

  • Replays
Typical Rhyperior lategame sweep :
http://replay.pokemonshowdown.com/uu-200230208

http://replay.pokemonshowdown.com/uu-200819742

Sorry if i dont have a lot of replays , but i always forget to click the "share replays" button !
  • Rank
 
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My Research Week Analysis
  • Pokemon Used

Zoroark @ Black Glasses
Ability: Illusion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Low Kick

  • My team

    Team Details
    Dragalge @ Choice Specs
    Ability: Adaptability
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Draco Meteor
    - Sludge Wave
    - Scald
    - Hidden Power [Fire]

    [*]My wallbreaker, poison types pair well with Zoro as they can handle fairies that give him trouble. Other than that this guys softens em up for Zoro or Darma to clean late-game.

    Zoroark @ Black Glasses
    Ability: Illusion
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Knock Off
    - Sucker Punch
    - Low Kick

    [*]My Physical sweeper and the start on this team, moveset is pretty self-explanatory, low kick for kroook, non-scarfed hydreigons etc. Basically for anything resisting dark STAB.

    Chesnaught @ Leftovers
    Ability: Bulletproof
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Leech Seed
    - Spiky Shield
    - Spikes
    - Wood Hammer

    [*]My physical wall and my hazard setter. I really like leech seed + spiky shield, allows me to scout and get chip damage off on other mons.

    Vaporeon @ Leftovers
    Ability: Water Absorb
    EVs: 200 HP / 252 Def / 56 SpD
    Calm Nature
    - Wish
    - Protect
    - Scald
    - Baton Pass

    [*]My bulky pivot and cleric, since chesnaught isn't running synthesis he likes wishes alot, Wish plus slow BP is a life-saver at times as well.

    Darmanitan @ Choice Scarf
    Ability: Sheer Force
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Rock Slide
    - U-turn
    - Earthquake

    [*]Darma serves as my revenge killer/late-game cleaner if zoro falls, standard scarf-darma.

    Aerodactyl-Mega @ Aerodactylite
    Ability: Tough Claws
    EVs: 40 HP / 252 Atk / 216 Spe
    Jolly Nature
    - Defog
    - Roost
    - Aerial Ace
    - Stone Edge

    [*]My defogger, also serving as a 2nd revenge killer being the fastest non-scarfed mon in the whole tier, still considering other options over aerial ace.
  • Week experience with Zoroark
    Well this is my first research week and I was pleasantly surprised at one of my favorite mons aesthetically was able to be chosen. I only got about 30 games or so in with the team on all of my accounts, but I really enjoyed using it. The team was originally built around Mega-Absol, but seeing that Zoro got SD and hit just as hard as absol, I decided for RW I would replace absol with Zoro and crobat with Aero for a mega and still a pretty good defogger. I had a good amount of fun using this thing, and even though its a bit gimmicky, I think it's worth using in this metagame. What I really loved about Zoro was the abillity to play mind games with illusion and forcing your opponents to risk switching or staying in, knowing there's a possibility that Zoroark could possibly setup or snag a KO if they made the wrong prediction. Overall becuase of school I didn't get to devote as much time as I wanted to this RW, but I still found Zoro quite an enjoyable mon to use, and I do think it can perform well.
  • Replays
  • PS Peak Rank
 
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I'm interested, why specs over NP? Just for the immediate power?
Because I don't want to risk getting OHKOed by any hit. Zoroark lacks bulk, and although it sometimes forces things out, people simply play differently when they see a Zoroark in Team Preview, so I stuck with Specs instead for, as you said, "immediate power".
 
Because I don't want to risk getting OHKOed by any hit. Zoroark lacks bulk, and although it sometimes forces things out, people simply play differently when they see a Zoroark in Team Preview, so I stuck with Specs instead for, as you said, "immediate power".
Ah fair enough.
 

Kink

it's a thug life ¨̮
is a Tutor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
Unless I'm mistaken, Celsius wins this round. If I'm wrong just get at me.

You guys NEED to post your analyses WITH YOUR RANK to win Research Week. A substandard analysis will not be accepted for victory.
 
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