Typical Rhyperior lategame sweep :And yea, every sweeper appreciates spikes. Can you provide some logs where rock polish Rhyperior does work?
you don't need to ask, just post it.Mind if I change my alt to:
Alt for an Alt
I lost the password for the other one -3-
It was one of the Sets I planned on testing. It being on the Defensive side gives it a higher chance to set up. It generally survives most attacks and gets the set up quite easily this way. It's not the BEST Possible set for Zoroark, I'm also planning on going full Sp.Atk and Speed with Grass knot, giving him a nice creep over bulky waters. Don't assume that one single post concludes all my testing ^^, We've still got a few days.Just wondering, why is your zoro invested in defense??
I'm interested, why specs over NP? Just for the immediate power?Set I used:OTL OTL OTL
Zoroark @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Flamethrower
- Trick
For some reason, there have been a LOT of forfeits when I'm using Zoroark. Maybe it just incites irrational fear, I don't know.
First, let's look at Zoroark's weaknesses:
Scarfers, notably ones with U-turn
Crobat, which either kills with Brave Bird or U-Turn (yes, U-turn WILL kill :c)
Zoroark is frail. Never switch it in, unless you feel really confident that a psychic move is on its way.
It's hard not to be obvious with Zoroark, but there are some ways to play around that. Having a spinner is crucial, because hazard damage is an easy way to be caught. A special wall (I used Tentacruel, but Florges is a good option too) to eat up Fairy type attacks is also important.
Synergy is crucial. Not having a last Pokemon for Zoroark mind games due to bad team set-up is a problem.
Other options to consider:
Grass Knot: It covers many options, such as Rhyperior, Swampert, or Hippowdon
A mixed LO set: To be able to switch moves, also Knock Off is nice to have~ A great revenge killer.
Some replays:
http://replay.pokemonshowdown.com/uu-201207198
http://replay.pokemonshowdown.com/uu-201427128
A specs set is different to a NP set and would function a different role.I'm interested, why specs over NP? Just for the immediate power?
Because I don't want to risk getting OHKOed by any hit. Zoroark lacks bulk, and although it sometimes forces things out, people simply play differently when they see a Zoroark in Team Preview, so I stuck with Specs instead for, as you said, "immediate power".I'm interested, why specs over NP? Just for the immediate power?
Ah fair enough.Because I don't want to risk getting OHKOed by any hit. Zoroark lacks bulk, and although it sometimes forces things out, people simply play differently when they see a Zoroark in Team Preview, so I stuck with Specs instead for, as you said, "immediate power".
Op says to pm him and that he might not always use your set.Can I suggest a set I'd like researched? c: