Birkal
We have the technology.
screw your chespin with roll out
[Pros]
<ul>
<li>Compoundeyes + Sleep Powder + Hurricane</li>
<li>Quiver Dance</li>
<li>Better stats than Butterfree</li>
</ul>
[Cons]
<ul>
<li>Poor defensive typing</li>
<li>x4 SR weak</li>
<li>Frail defenses</li>
<li>Unremarkable without QD boosts</li>
</ul>
[Set Recommendations]
<p>Vivillon @ Leftovers / Life Orb<br />
Ability: Compoundeyes<br />
EVs: 252 SpA / 252 Spe / 4 HP<br />
Timid Nature (+Spe, -Atk)<br />
- Quiver Dance<br />
- Sleep Powder<br />
- Hurricane<br />
- Substitute / Bug Buzz</p>
<p>Compoundeyes is a great ability to abuse Sleep Powder, which can essentially guarantee Vivillon a free turn to Quiver Dance. Hurricane also gets an accuracy boost, and goes well with QD. Substitute is preferred for dodging status and easing prediction against Grass-types switching in to absorb Sleep Powder. Speaking of Grass-types, they need to be wary of STAB Hurricane, especially when boosted. If you opt for secondary STAB, change item to LO for more power. It's possible to run Energy Ball in the final moveslot if you're looking for coverage against Water / Ground-types.</p>
[Checks and Counters]
<p>Lots of things. SR is the biggest one. Physical attackers don't have to deal with SpD boost of QD and can usually plow right through. Rotom-W and other Volt Switch abusers can gain momentum off of Vivillon. It's slower than base 100s, so anything above that speed benchmark can go straight for the KO.</p>
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