Pokemon's Grand Accessibility Failure: A History of External Device Usage in Competitive Pokemon

This is a big thread, covering a topic that's been pressing into me lately. I apologize to the mods of the in-game play forums if this is a hassle to deal with. I've wanted to talk about this sort of thing for a very long time, and I felt the need to speak about it somewhere as best I can.

A History of Competitive Pokemon and External Device Usage

Pokemon has failed to make its competitive game accessible, for 26 years and counting.

It has constantly presented a system where going outside of normal gameplay is the easiest way to obtain Pokemon. It has let Pokemon that violate their competition rules infest their paid products and rendered what could be helpful alternative systems inert. You can obtain a Pokemon on an officially supported software with premium passes and then have it get you disqualified from an event.

It has always been this way and it has only improved with glacial pacing. After explaining some preamble, I would like to explain just how bad it’s been, how long it’s gone on, and how inexcusable it is we are still dealing with this problem, especially now that it is disqualifying people from paid events.

I have been around the competitive Pokemon community for a long time. I’ve come to realize now that I am legitimately one of the few still out there who have been present and playing in at least a minor capacity throughout nearly every era of official tournaments with context for how easy or hard (read: HARD) it is obtaining Pokemon on cartridge for competitive play. People who were babies when I rigged the random number generator to get my first flawless Pokemon for a competition can now register a Smogon account and access the greater internet. I feel I should taper down some of the history behind the struggle of getting decent Pokemon, instead of letting it rot and get lost in twitter maelstroms.

With this post, I want to demystify the advantages going outside of what Pokemon considers normal gameplay gives a player, as well as show just how deeply tied competitive Pokemon has been tied to external device usage, not out of any desire to maliciously gain an upper hand, but as, at times, a near necessity during many eras of the game to play outside of a simulator without greatly handicapping yourself.

This thread will attempt to explain concepts for people at more casual Pokemon literacy, as well as folks versed in competitive Pokemon, but not necessarily the legitimacy stuff behind the in-game aspects of it, like what exactly makes a Pokemon hacked. I’m going to assume you know what things like IVs, EVs, and Soft Resetting are. I might simplify some concepts with regards to Pokemon legality to the point where people with more intricate experience might feel it’s an oversimplifications. I will be upfront: Everything I’ve learned about legality has been second hand from other people digging into it over the years. I am not a first hand source as to how the mechanics of these games work. I’m just an old brick of limestone baked from years of grains of information. What I’ve learned has been used for the practical application of people playing PVP. Please understand that I’m trying my best to simplify without leading to egregious conflations. On the opposite end of that reader spectrum, for others not super familiar with Pokemon legality stuff, I also ask that you don’t parrot anything from here mindlessly as gospel. The world has enough people regurgitating others’ opinions on competitive video games already from youtube video essays.

Why This Thread?

I don’t like the uptick in disqualifications for hacked Pokemon that have happened recently. I feel they are not the fault of the players, but a sign that Pokemon has utterly failed at policing their own environment for these things to happen, and then dropping the burden on players who are paying the full retail price of a video game for a tournament.

There are a wide range of people at these events. There are children and young teenagers who don’t know any better, or don’t know how to cut through the complex web of all the media surrounding the most popular property in the world and know what are dos and don’ts for these events. I know that using a stream that sends you free Pokemon is giving you a hacked Pokemon. Andy, age 40, who last played the games on the gameboy in high school and is taking their ten year old daughter to a fun event and needs the karate bear, likely doesn’t know anything about this world. That daughter also probably doesn’t suspect that the genie she got off of Pokemon Home’s GTS has any problems, especially given she could do free battles with it just fine. I have helped out at leagues and TPCI events before. I have had a parent approach me asking if power saves are allowed for events. A thorough understanding of what out there is and isn’t cheating can be incredibly confusing to players, and the official rules pdf offers two sentences of clarification on the matter.



There is not a powerful enough support system to help people understand what is and isn’t kosher for prepping for an event. A judge at an event, by no fault of their own, might not be able to tell you where that line is. Judges are hard working people with a deep love of their game doing underpaid volunteer work. They also are first and foremost focused on the TCG by their necessity, and now have sometimes up to three video games parasitically injected into their system thrusted upon them to officiate at these events.

In the absence of that protection, fan projects have taken its place. Posts, websites and programs dedicated to checking legality have been made, maintained, and abandoned over the years. We have one here in the wifi section I started back in 2014, which has since been taken over, piloted, and updated by a lot of wonderful contributors. It's a good repository of information. A parent going to a video game event should have to know it exists. Let's talk about how bad this situation's gotten.


Who Am I?

Before I start, I want to lay out some background as to who I am and why I should have any grounds to record this information. Again, I have never directly contributed to the nitty-gritty aspects of legality dissecting the games, other than what was easily testable on a default cartridge or perusing movepools for fun trivia and oversights. My standing comes from being a very old community member who’s helped run places that care about Pokemon legality, and breeding and catching entirely too many competitive Pokemon myself.

Over the years, I have:
  • Been an on-again off-again moderator for the wifi section here since 2012, with a presence here since the place started in 2007. I made the discord server for the wifi portion of the site linked in the big repository.
  • Ran a series of cartridge tournaments here with participation prizes to give some of VGC2015’s most terribly inaccessible gamepieces as entry rewards.
  • Ran a project in early 2014 to get people VGC 2014 relevant Pokemon for the early regionals after Pokemon Bank’s “Run on the Bank”; Metagame important Pokemon like Iron fist Timburr, Dark Void Smeargle, and Unnerve Aerodactyl required a japanese subscription to Bank to access until February after it crashed on Christmas day, but January’s physical IRL VGC events still allowed them.
  • Helped as a physically present legality aficionado / manual team checker for officially sponsored small premier challenge events in the southeastern US area between 2016 and 2018.
  • Bred an entire competitive Pokedex of what could be bred in Gen 7 just because I thought it’d be cool and fun. It was; Gen 7 Battle Royals played IRL are peak Pokemon.
  • Uploaded almost an entire Gen 5 Pokedex of perfect Pokemon caught or hatched with perfect IVs using RNG manipulation and made it free / public to use through the now defunct legality checking website Pokecheck for any competitor to use.
  • Collected a catalog of every DW ability because ability accessibility in a pre-ability patch world was dropping like a rock.
  • Actually played Pokemon of course; I have a VGC brick.
  • I also ran Smogon’s VGC section years ago, but ehh I don’t think I was very good at it. I was overloaded from school. The people in the community at the time and the leaders after me elevated it. That title when I took it was about as prestigious as being the lifeguard of an above-ground pool.

I have done a lot of breeding. I have done a lot of RNG manipulation. I have done a lot of policing of hacked Pokemon. I have worked pretty hard to help players overcome the varying accessibility issues that come with all manner of playing Pokemon.

I have grown tired of the root issues never being tackled, and am fed up now that it’s leading to DQs.

The Vernacular of Pokemon Legality

Let’s start by tackling some terms on what Pokemon are and aren’t considered altered by an external device, to get everyone up to speed.

Making sure your Pokemon aren’t hacked has been a constant fascination with players. Community definitions to describe legality have been around for a long while. This diagram gives a nice overview of some of the most important ones.



These definitions are well over a decade old now, as you can probably tell from this chart using words like Pokesav and Wondertomb in there. They have seeped into wider usage for the Pokemon community for a long while now, so I see little reason not to use them now too.

A few things to note: It is impossible to tell a legal Pokemon from a legitimate Pokemon with no prior information about that Pokemon. If there is anything that can differentiate that Pokemon from the normal processes that make a Pokemon, it’s inherently illegal.

With these definitions established, let’s talk about how they apply to competitive battling and a forth term: Legal Hacks.

Legal Hacks

Since online play has existed, people have wanted to sideline the process of obtaining Pokemon so they can just play and enjoy the PVP experience. Thus, with Pokesav and Action Replay, players took to making “Legal Hacks”. These are acknowledged attempts at creating Pokemon from methods outside of normal gameplay that don’t go beyond the threshold of what’s possible in terms of battle stats. They are essentially proxy cards in a trading card game. They are functionally identical in most every practical way that matters, except to the company. Fixating on aspects like a Landorus lacking a Pokemon home ID on its data is completely inconsequential to the games being played.

You are almost always only ever fighting a legal hack if someone is using a Pokemon created by atypical means in a tournament. You are almost never going to fight one that gives you some sort of advantage, especially not anything that gives a numbers advantage in battle like 512+ EVs or something. Pokemon’s most basic hack checks catch these; you will not be allowed on even free battles if your team violates one of these aspects. These are the sloppiest of sloppy hacks and are typically instantly intersected.

By the strictest definition, any Pokemon where you’re able to detect it was modified is illegal, and not a legal hack, since legal would imply being possible through normal gameplay. However, this is a very strict definition that I don’t think falls in line with the spirit of how the concept has been used since I first was fighting them back on DP Wi-Fi in 2007. The goal is not to abide by every feature of a legal Pokemon, it is to have a functioning game piece without the burden of what is for many an unfun grind needed for the fun gameplay.


Legitimacy (And Why It Is Laughably Flimsy)

You might notice that the definition of “shortcuts” above is riddled with a lot of vague terms. The thing is, legitimacy is a very flimsy term. The only thing separating legitimacy from legality is memory. Like, your personal memory as a person remembering what happened to the Pokemon. There are so many ways for a Pokemon to not be legitimate that are impossible to ever track.

An observation I’ve made throughout several different Pokemon trading communities is that overwhelmingly we only care about detectable cheating. Things like wonder card injections, the use of hacked event items to access mythical Pokemon, resources like vitamins, bottle caps, candies injected into a save file, and even cloning, you will be stressed to find anyone mad about. This is something I’ve passively accepted for a long time, but seems strange held up from a more distant perspective.

For those unaware, there is nothing really on a Pokemon’s data tracking how your Pokemon got certain aspects to it, like its EVs or item. You can get your EVs on your Pokemon any way: EV Training, Vitamins, Using your 900 cloned Zincs in BDSP, date shenanigans with Pokepelago in base SM, changing a digit in an external device, whatever. You can’t tell what happened to any of them if you are presented that Pokemon without context. The only way you can detect if you’re using a hacked item is if, well, you hacked in an item not accessible at all through gameplay, like handing a Pokemon a Cherish Ball.

One sour note that people have not tolerated since the very early days is using hacked parents. Getting good IVs in past generations was hard. Why not put together two parents with perfect IVs until you get a great offspring? I don’t think I have to explain how using hacked Pokemon in the process of getting a Pokemon would be unsettling for a lot of players, and why it’s been banned in a number of communities. Unfortunately, this is nearly impossible to track outside of incredibly particular circumstances. The data on a Pokemon does not include anything pertaining to its parents. Have you wonder traded for a breedject ever? There is a very good possibility that it was bred with a hacked ditto. You’ll have no way of ever knowing beyond super niche circumstances, and it will have no bearing on the legality of anything you breed with it. A Pokemon bred with hacked parents is as good as legal one, until it very much isn’t.

Small aside: Probably the most ridiculous version of hacked parents unfolded in 2017 when Heavy Ball Beldum was discovered to be impossible in base SM. The way the catch formula used to work, Pokemon with extremely low catch rates and weight could be flat out impossible to catch in a heavy ball. This was discovered after they’d flooded throughout wonder trade as spitbacks without any issue; I even saw vinny vinesauce get one. I was moderating the Wi-Fi section here at the time. We went into a hustle to get rid of all the Heavy Ball Beldums on here and discipline anyone who said they were a source. Then, by the end of the year, USUM came out and edited the catch formula so a catch had at least a tiny chance of success Your heavy ball Metagross you bred off a spitback from wondertrade went from being legal by merit of no one yet disproving its existence, to illegal, to legal again. I have no way of proving the Heavy Ball Metagross you bred in February 2017 used a hacked parent or not unless I trust your word of mouth.

Personally, I think it’s weird that there is any outrageous anger towards legal hacks when the system is so flimsy already. Hacking a pokemon to the point where only usage of some external device can see anything is wrong is grounds for disqualification. Going to some trade bot to get your hacked ditto and pumping out an egg there is fine, undetectable, and completely inactionable. Chastizing a player for using a hacked Pokemon from the GTS feels less like cheating to me than editing a save file and cramming a Pokemon full of every stat boosters. I don't think the sanctity of the competition has been compromised either way.

Clones:

Cloning also, for a lot of the game’s history, has not been emulating a strictly illegal process. Even if you ignore Gen 3 and Gen 4’s cloning glitches, In the first 5 generations of Pokemon, it is absolutely possible, sometimes borderline trivial, to get the exact same Pokemon. Legendaries aren’t exempt from this either; you can pretty easily follow a process to land a very particular trainer ID and start your DS at a certain time to get the exact same Pokemon you want..

Disqualifications over clones are extremely rare. There was a recent one where two players on an esports team were disqualified, which unfortunately doesn’t have a lot of public information at the moment. However, from as far as I can tell, they were using the exact same team with the exact same legendary Pokemon, potentially still with the same hidden Pokemon Home ID, and a judge caught it.

Clones have long been one of the most widely accepted methods of external device usage since the ability to trade your Pokemon went online. It’s impossible to tell which Pokemon is the clone; if you can, one of them is just a hacked Pokemon. They exist because they maintain perfect legality and that so many Pokemon over the years have been excruciating to get with solid IVs. In a weird round-about way, it's often using an external device to avoid using an external device in a slightly different way. A clone of a friend’s legal Pokemon is a way to get a legal Pokemon, without going into the wild and trading for a random one, or replaying through an entire adventure you might not even own for a single Pokemon.

Let’s talk about the drive to use external devices a bit more thoroughly.

What Drives External Device usage?

So then, ultimately, what makes these Pokemon so hard to get that it leads to going outside the normal boundaries of the game? There are a few problems, and then one massive problem that has been fermenting for 26 years.

The Major Offender: IVs

IVs are a truly awful system. It and its precursor, DVs, shouldn't have been a thing since the very start in Gen 1. An attempt to make Pokemon different from one another has ended up making 99.99% of Pokemon strictly worse than others, and incentivizes players to use external devices to access basic gameplay.

Like, people back in the gameboy era were using legal hacks too to circumvent this absolutely terrible system. Go, look here and see this cool page from October of 2000 where gameshark codes are shared under the pretense of “Hey, let’s not do this silly 999 stat stuff and actually cheat for an advantage over the other player with the cheating device, let’s just skip the stupid grind so we can actually play the game”.

IVs are terrible, they do so much more bad than good for the game, and every generation is just an additional band aid fix on a back-wide sword gash still festering and causing horrible problems. Cut out IVs and so many of the problems are gone.

Since Generation 7, we have had access to bottle caps, which can maximize a Pokemon’s stats with some effort in that gen, and not too much effort in Gen 9. The problem is, maximized IVs are not always the ideal. There are a bunch of important factors where you want it all slightly customized:

  • Trick Room Speed - The most obvious stat where a non-ideal IV is desired. If you want to be as slow as possible, you usually want an IV of 0-1 (level 50 stats make these equivalent; sometimes you can go slightly higher) to keep you as slow as possible. It can get worse though. A decent number of Trick Room Pokemon want to customize that bit of their speed so that they move right before or right after some other member of their team. The Metagross that won worlds in 2012 ran a speed IV of 14 so it could move immediately after its partner Cresselia swaggered into its Lum Berry. You can’t look at that Metagross today in game and tell what it’s speed is, beyond the notion it’s “Decent”. You have to track a specific invisible stat with only a tiny graph and some calculators to help you.
  • 0 Atk Confusion Damage and Foul Play - This is a dumb optimization that will not matter in 90%+ of your games with most teams, but not doing so is just making your team strictly worse. You want your attack stat as low as possible on any Pokemon not using physical attacks.

That’s nearly it. Outside of extremely small other benefits, like potentially giving a Leech Seed user an HP IV of 0 or a Counter / Mirror Coat Pokemon low defense, that is all the competitive depth that IVs provide for the sake of so much tiresome grindwork in the games. They suck. They suck bad. I hate them.

The Lesser Offenders

I want to put some space between IVs and the rest of these problems because I truly believe they are the root of so much external device usage. Without them, external device usage is almost exclusively for the sake of things that are overwhelmingly flourishes on Pokemon, like shininess. They are awful, but they’re also not the only problems.

Accessible Pokemon

New Pokemon, and getting Pokemon in specific games, is a key selling point of Pokemon’s games. I acknowledge this and I won’t attempt to change it. It’s profit motive. It’s ugly, but I realize it's a ground that’s likely never to be conceded.

I will, however, question the very work around Pokemon offers for people to get Pokemon they can’t otherwise get, be it version exclusives or whatever. The GTS exists and funnels extra dough into Pokemon through the subscription process. The fact you can pay for Pokemon Home, get a Pokemon off of its GTS, and then potentially be disqualified is outrageous. IVs compound this problem too, meaning if the Pokemon you wanted doesn’t have the right IVs, you have to toss it right back up and hope it’s not hacked. Why can using a service owned by Pokemon disqualify me from one of their tournaments.

Hidden Ability Accessibility

While now partially gone with the ability patch, it wouldn’t feel right if I didn’t mention the problems hidden abilities have caused in the past. So many abilities throughout Gen 5-7 were available exclusively on ancient events and long defunct services. If you wanted to use Chlorophyl Venusaur in Gen 5, you needed to get one through a Japanese only event, male only at that, which at the time meant its hidden ability wasn’t transferable through breeding. Worst of all have been hidden ability legendary events, which for several Pokemon were the only way to obtain them in that generation. Generation 6’s Static Zapdos, Telepathy Dialga, Multiscale Lugia, and more were all relevant competitive game pieces restricted to singular events. It was such a motive to ask others for clones of events.

Training Pokemon.

This is the least egregious offender of these core reasons, a blip compared to the problems with IVs, but it’s worth mentioning how obtuse getting competitive Pokemon’s stats up to par can be in many of these games. At the start of Gen 9, unless you were turbo controllering that Paldea tournament to death, you are probably EV training the same way we did in 2007 with power items and encounters. There is very little way to easily adjust intricate EV spreads, or to remember them with the weird JoJo stat graph system.


With definitions defined, and motive for why players seeking no competitive advantages still use external devices, I’d like to get to the meat of things, and show you how deeply entwined and reliant Pokemon has been on external devices over the years.

A History of External Device Usage, From A Witness

For large stints of this game’s history, external programs have been one of the only things kicking it down to a smidgen of accessibility to players. Things are better now, but they’re not good, and many extremely powerful gameplay options are locked by obtuse grinds that benefit no one.

Let’s go gen by gen:

Early Gen 4: Hell :Garchomp:

I’ll be starting with Gen 4 since it’s where I started, and is close enough to the start of the modern VGC era, save the JAA tournaments. If you want to know how hard getting things in Gen 1-3 are, it varies from around as hell as early Gen 4 in contemporary Emerald, to infernal super omega turbo deluxe hell in contemporary RS. I hope you like breeding with no everstone natures, no easy 31s in the wild to breed down, and no EV training reset button.

Competitive Pokemon accessibility in a world where most of the community had no idea what an IV or an EV were was abysmal. There were precious few systems in place to even get a read on what your IVs were without external device usage. The easiest way to check your IVs was to use an Action Replay code. If you got something good breeding, you cloned it with external devices; no way in hell you’re ever trading your one copy. I should mention that the actual standard for what constituted a godly breed back then was through the floor. If you had a 31 in speed, your offensive stat, and 20+ in the others, you had an amazing Pokemon on your hand. The Everstone didn’t even pass down your nature 100% of the time.

In this world where IV inheritance was this janky system I myself never bothered to learn beyond getting three IVs from your parents, hacked parents ran rampant. You had, and still have, no idea if your stuff was bred with legal Pokemon, only a rising suspicion if someone produced a few too many outstand breeds a bit too fast.

External device usage was absolutely essential. When you got your good Pokemon, you used an action replay or pokesav or a save file back up on a flash cart to clone it. TMs were still one use, so you had to go through entire playthroughs again unless you want to use an “action replay all TMs x 900” code. As an aside, I should mention that there was a cloning glitch in base generation 4 involving how the GTS worked returning your Pokemon. It’s fair to argue that cloning was speeding up a process you could naturally do on your cartridge, though to call that normal gameplay is just not solid at all.

This is the only era I think where it’s safe to say using a legal hack with maxed IVs is actually a serious advantage compared to anyone using normal in-game means. For what it’s worth, given we didn’t know much about the limits of a Pokemon’s IVs with regards to nature at the time, a lot of legal hacks made for wifi battles probably were illegal, but not out of any malice.

It was a very bad time. If you wanted to test out some cool new Pokemon moveset, you had to go through the worst possible grind imaginable. I felt like a god when I bred a 29/31/26/31/31/31 Tauros. It sucked.

Late Gen 4: You Still Really Want an Action Replay :Tyranitar:

By 2009, Emerald’s RNG was cracked, and soon all of Gen 4 with it. You could do an alarming amount of pokegear calls or journal reading with a well placed click of A in sync with a timer and suddenly your Zapdos was flawless. This left only a handful of Pokemon on the gamecube games as trouble, and Heartgold and Soulsilver washed away most (but not all :) ).

Still, your average player, not overwhelmingly deep into the competitive community, has no access to this. You have to learn a cryptic series of commands that rival, and have been used as, speedrun tech in their meticulousness as the very bottom barrier of entry to ensure you’re not losing matches for using strictly worse Pokemon. And still, you’re cloning everything, and you’re using hacked TMs probably too if they’re not clonable in Emerald, and even then you’re indulging in a glitch! There is still no easy way to check your IVs beyond that message on the summary screen stating you’ve got at least one perfect. It’s still terribly obtuse, and just barely even possible to legally obtain flawless Pokemon, only through the wildly crafty methods from a community of enthusiasts cracking the RNG. Where we would be without mingot is a mystery.

Gen 5: Cryptically Accessible, Widespread Fake GTS Usage, and Rotting Game Pieces :Thundurus:

Gen 5 had a major step forward in accessibility with reusable TMs, legitimately a fantastic move. Gen 5’s RNG was also cracked within a month of the game launching in NA, and RNG manipulation was ludicrously easy compared to prior games.

Still, there were plenty of nightmare inaccessibility problems. Tornadus and Thundurus are so much harder to RNG with the right PID, the part of a Pokemon that gives it its personality, nature, and shininess. Shininess in VGC2012 unfortunately mattered a lot under such tight timer concerns, and the extra few seconds of time from that opening animation combined with all the slow ability prompts could have an actual tangible impact on your games.

After VGC 2011’s Gen 5 dex only, the whole world unlocked with VGC 2012’s everything. There were no regional markers or battle ready systems at this time. Your starter from Ruby version was legal. Your Wish Chansey was legal. Your Follow Me Magmar,a Pokemon from XD who’s RNG manipulation was so difficult that in 2013 maybe like two people on planet earth could even get you one with good IVs, was legal. Your event Eruption Heatran was legal, and would later go on to be very good! I hope you still have the wondercard, or accepted the wondercard on your flashcart savefile so you can copy the save data and get one with 0 Speed and one with 3 Attack and 2 Speed for HP Ice 70. Oh, also, Chlorophyl Venusaur, the Gen 5 JP event exclusive DW Pokemon, available to be male only so it can’t be bred with a ditto in gen 5 to get Chlorophyl Bulbasaur babies, was legal.

Thankfully, we had probably the best accessibility tool ever for getting players these Pokemon: Pokecheck. Pokecheck was a website focused on legality that let you upload Pokemon to check their legality. It also worked as a hub where people could allow their Pokemon to be freely downloaded for others to use. It used FakeGTS technology; younger folks might have seen these referenced in youtube videos where Gen 5 events are still accessible now.

Most every single competitor was using this or Pokegen. It’s usage for cloning was omnipresent in the VGC community. It got to a point were at a VGC tournament, one of my opponents with the Flordia State Pokemon league thanked me for uploading some of my RNGs to Pokecheck. I then fought a clone of my own Excadrill. The one match loss at that tournament I took that day was to my own Tyranitar. I think it is safe to say in that era, a big heap of Pokemon at competitions were bred from users floating around that community; biosci, cassie, myself, agonist, or hozu among a slew of other Pokecheck goers.

Yet, all this is still using external devices, and creating Pokemon beyond the normal means of the game. It was effectively undetectable, but it was still rule breaking as hell, even though it became so normalized because the final products were perfectly legal. It was a bandaid, and should Gen 6 not tackle these issues, we were in trouble.

Early Gen 6 - No External Devices :Talonflame:

VGC 2014 is legitimately the only era, at least initially, in the game’s history where there was no external device usage. The 3DS hadn’t been hacked yet. It took like a few weeks for people to realize Diancie and friends were in the game. If Pokemon were as inaccessible as in Gen 5, a major feature of competitive Pokemon would be the dice rolls to actually get your gamepieces with close to acceptable IVs, on par with Gen 4’s status initially.

Thankfully, the Destiny Knot was buffed in Gen 6 to have its signature breeding effects it’s now synonymous with, passing down 5 of a parent’s IVs instead of a normal 3. It’s a band-aid on the IV problem, but one that worked reasonably well to start.

Do you know who was winning these events in an external device free era? The exact same crop of people who were winning in Gen 5. One of the first regionals of the generation, the 2014 Virgina regional, was won by threepeating world champion Ray Rizzo.

Breeding was an annoying thing to do, but it influenced who was winning or not very little. The most it did was my friend who beat me with my own Tyranitar at that gen 5 regional told me he was addicted to breeding for a bit. To anyone who might have had the idea planted in their head that magically poofing away all hacked Pokemon would drastically shake up who was and wasn’t winning events, here’s your example as to what it does. It does nothing.

Sadly, it wasn’t all good times with accessibility forever. Zapdos was a fairly viable Pokemon, and had the most garbage way of being obtained involving a ridiculous wild goose chase and making sure you picked the right starter, on top of the whole soft resetting process. Gen 6 introduced the new region marker system, which effectively banned everything from Gen 3-5 in a big large slate cleaning that made the game far more accessible for players without decade old hardware. This was good and bad; good because so many powerful old options like Eruption Heatran were relegated to history. Bad because, well, some Pokemon would only be easily obtainable with good IVs in these earlier games, as the rest of Gen 6 showed.

Mid-Late Gen 6 - Enjoy your Shiny Hunt :Landorus-Therian:

Powersaves, 3DS hacking, and the first versions of PkHex would come around with ORAS’s introduction, and thank god they did.

Alongside X and Y’s breeding changes, another huge change came with the 3DS era: Guaranteed x3 31 IVs on legendaries. This made the act of soft resetting for a perfect legendary actually something reasonably achievable. Barely. And not really, ultimately.

This is the modern system of catching legendaries, but with the big Gen 7 innovation of Hyper Training missing. Essentially, you have to soft reset until you’re lucky enough to get IVs of 31 or 30 for an uninvested stat, with whatever for Atk or Spatk. This is presuming you’ve given up hope on more complicated stat spreads than a simple 252 252 4; otherwise you’re going to need to buckle in for those two 31s in the right places. And hey, this is all just for physical attackers! If you want a special attacker, you want that 0 for foul play, a legitimately widespread move in some of these formats. If you’re using an HP Ice Thundurus, you’re going to want a spread of 31/0 or 2/30/31/31/31. You are probably running into a shiny before you hit that.

With external devices back, cloning was back in swing. Again, it is worth mentioning that this does actually emulate a process you can do in game with the Gen 6 cloning glitch, but again, it’s for sure not normal play given how drastically they penalize any mid-trade interruptions in the very next gen’s games (and, you know, you’re cloning a Pokemon). As someone still actively playing at the time, this felt like a legitimate step back from the Gen 5 system. At least in those games, I could go catch my own Landorus and have it perfect in an hour.

Was there any attempt at making things more accessible by Pokemon? Partially, but they weren’t very good and they came way too late. The Kanto legendary birds, locked by an insane system dictated by your starter in XY, did receive a distribution to get them as wondercards in May of that year. A shiny Mewtwo with Unnerve, Mewtwo’s hidden ability which is otherwise inaccessible in Gen 6 aside from events in Asia, was made available the weekend of NA nats in 2016, one of the last events of the year. Meanwhile, rare events like Telepathy Sinnoh Legends were locked to events not even in america.

Gen 6 VGC formats past 2014 are total jokes of accessibility, all but requiring external device usage to even play with the most powerful and widely used Pokemon around.

Gen 7 - Bottle Caps Are Good. Still Lackluster. :Tapu-Koko:

Another generation and another band aid on the IV problem. This one cured most of the absolutely insufferable problems with Gen 6 accessibility, but plenty still remain. Bottle Caps and Hyper Training made it so any Pokemon could finally overcome the digits they were assigned upon birth, but it still was not easy at all. The items themselves were rare and required using weird oversights with the multiplayer plaza to access a constant supply. Training to level 100 was required, with SM having very little easy EXP training. You couldn’t just bottle cap everything, as we’d previously hoped. You had to work hard for them, and still there were plenty of issues.

You also have to rebreed. The mark system is still in place and lacks any sort of function to let your clearly legal Pokemon through for use in official competitions. It’s not the unspeakable frustration caused by Gen 6’s marks, but it’s another little slope guiding people towards external device usage.

This is where some of the more tiring features of IVs start to come into play where specific numbers are needed, with Bottle Caps only giving you that 31. Ironically, the changes that made obtaining usable legendaries possible in Gen 6 makes ideal legendaries in Gen 7 and on more difficult. Your 1/16 to get a 0 or 1 (equivalent for all Pokemon at level 50 uninvested) on Attack or Speed for a legendary is now a 1/32; the 1/16 chance for the IV, then a coinflip for whether the game decided to make that your 31 stat. If you want a specific hidden power, you are probably outlandishly screwed; A 0 Atk IV Hp Fire is so damn hard to get because you’re specifically need to roll 31/0/31/x/31/x, then have those two last x’s be even (You have to go for the 0 because the only sequence with three odd IVs that can produce Hidden Power Fire is Odd/Even/Odd/Even/Odd/Even).

And throughout all this, still we have international events that produce viable Pokemon, still with no international equivalent. I had to come online here and beg for a clone of a Fula City Lugia for a kid at our Pokemon to have for a tournament. Bafflingly, a huge series of event distributions happened that year and none of them took the time to make hidden ability Pokemon widely accessible.

Gen 8: Increasingly Accessible, And Not :Tornadus:

I will say, with the improvements to Gen 8’s candy system, this is the first time I would call obtaining most Pokemon legally near acceptable. There were no legendaries to start. Pokemon could pass down egg moves through a new method that didn’t lead to just permanently less useful Pokemon. Nature mints let you change most Pokemon. I was legitimately impressed I could catch a Haxorus in that one Island in the wild area and have a battle ready Pokemon with a few item usages. This is increasingly close to the ideal situation where a Pokemon I caught wherever with a few smart training decisions can be useful in a competitive battle. The battle ready mark was also fantastic! There’s no more rebreeding, and no more soft-resetting for the legendaries you already have. You can wipe their movesets and use them for this game; like a companion is actually still helping you even after your first adventure!

Yet, there are still problems. Getting past gen Legendaries requires rolling through Dynamax raids every time if you’re not importing from an older generation / bdsp or pla I guess for the last 6 month of SWSH’s life. Cool new features like compatibility with Pokemon Home cropped up, but were sub-optimal for any special attacker with their guaranteed higher than ideal attack stat. I'm just going to avoid talking about Dynamax Candy being another grind to make your Pokemon objectively better.

Gen 9 - More Than Ever, Less Than Ever :Enamorus:

Gen 9’s biggest innovations are dropping the level cap for bottle caps to level 50, as well as making most competitive items and training items readily available in shops. This is a good change! If you want a 0 Atk IV Pokemon that can be bred, it’s legitimately not hard at all to get anymore. Use a power item to pass along that 0 Atk IV fron one of your Pokemon, breed the egg, and then level up and cap. Accessing the non-legendary Pokemon is actually pretty good in SV.

The legendary Pokemon are terrible.

If you want a 0-1 Atk Tornadus in this format, which is not only a top 5 usage Pokemon, but one you want to have with 0 Attack given a number of viable Pokemon in the format can run Foul Play, Tornadus included, what’s your best option?

  • The one you caught in PLA? It almost certainly isn’t 0-1 Atk. You’ve got a pretty low chance that random capture had it, and you can’t even check its IVs without an external device without saving your game.
  • Dynamax adventures? Every reset of your Tornadus is a monolithic exercise trudging towards the legendary for a crank on that 1/32 slot machine.
  • Transfer one from Pokemon GO? Legendaries have a stat floor in that game that ensures you’re never close to 0 Atk.
  • An event actually in Pokemon SV? There is none.

Your best option is to have a 3DS, to have installed Pokemon Bank before the 3DS eShop was taken offline, and to soft reset for one in Black, Omega Ruby, or Ultra Sun after the entire adventure. If you were a child when you played these games and caught yours before learning about competitive Pokemon, sorry, you probably don’t have an ideal one and will need to delete your childhood save file and replay a 10-20 hour adventure for another shot. This level of accessibility requiring a minimum 6 year old release to get an optimal version of one of the most common Pokemon in the format is ridiculous. At least using Urshifu this last summer just required one separate $90 purchase.

I would be remiss, however, if I didn’t mention the brand new queen of obtuse accessibility failures to have graced us: Enamorus.

Enamorus is an atrocity on par with ORAS soft-reseting. Enamorus-T is not necessarily a popular or particularly good Pokemon, but if nothing else, it’s an interesting competitive game piece sporting unique typing and high stats.

If you want an optimal one, a 31/0/31/31/31/0 Enamorus-T, you just don’t have options beyond going outside of the normal possibilities of the game.

There is no way to check IVs in PLA at all through normal means. The only way to reasonably obtain one of these is through the use of external devices; to contact a trade bot who can look at your Pokemon’s IVs before you save. You are not obtaining one without external devices. Even with the recent Pokemon Go event, it physically can’t have the 0 Attack you want, and its a raid pass every time the speed IV gacha of moving a Pokemon from Go to Home decides it doesn’t want to be that low speed you need.

This is where we are now. You need games out of circulation and 13 year old consoles to access all the pawns for your chess board.

What Needs To Change?

It is so bizarre seeing this disregard for the ability to obtain competitive Pokemon while at the same time seeing how gamefreak treats battle problems. When Wide Guard was blocking extra damage in USUM, it got patched out very quickly. When Fula City Lugia was a viable competitive gamepiece and available in like three areas in Asia, nothing happened. When Sucker Punch wasn’t working properly at the start of SWSH, it pretty quickly got resolved. When Enamrous became a legitimate nightmare Pokemon to get in an ideal way, we’ve still been given nothing. Pokemon seemingly cares a lot about Pokemon battling the moment the game starts, and not at all during the set up.

I realize that listing out potential changes on a Pokemon form like this is in no way going to change what is actually done in the largest media franchise’s biggest games. Yet, I do know that I can at least keep people educated and to let them know that these systems are bad, and that solutions are something we should be asking for as competitive players from these games.

There’s a quote I’m sure many of you have already heard that has hung on me for a long while, about the topic of video game piracy. In October 2011, Gabe Newell, CEO of Valve, said this on stage at the Washington Technology Industry Association:

“One thing that we have learned is that piracy is not a pricing issue. It’s a service issue…The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.”

This is a quote that, at least I feel, extends to a lot of issues in life. Pokemon’s one of them. Pokemon has made a system where the path of least resistance is external device usage. Their changes are frustratingly incremental and have only driven more and more people to seeking answers beyond the games. If they are going to start disciplining players for their Pokemon lacking data they can’t possibly see on their Pokemon in-game, it’s time normal play in-game is the path of least resistance.

End IVs

IVs are a system that adds the smallest amount of competitive complexity while being a major barrier to entry of play, to the point of being the single greatest incentive for players to go beyond what’s officially Pokemon sponsored. Making every Pokemon unique by assigning stat points to them that make most Pokemon objectively worse than others is… a terrible system. Not only is it an outrageous flavor failure for making your companions feel less special, but it widens the gap for competitive entry with a whole heap of complex garbage to explain. Don’t even give me this rusty bottle cap stuff people keep suggesting. End it. End it now.

PLA already did this. PLA’s stat system sucks for like competitive play, but making IVs only factor into stats the most incredibly minor amount (you get some extra grit points without using that sand item) was great! IVs were tucked away as mostly vestigial data. All the while, Pokemon felt more interesting and unique than ever showing off their personality and different sizes. IVs failed as a way to differentiate Pokemon and more exciting and interesting systems exist now. All they are doing now is putting in barriers of accessibility. It’s time to tuck them away with contest stats and flower crown flags and remove them for good.

The only real ramification of ending IVs would be a nerf to Trick Room teams. Honestly, whatever. Your trick room Pokemon will be operating with 15 more points of speed. I am willing to swallow that as a generational mechanic shift. It’s probably less influential than comparable changes, and probably not as big as enormous stuff like dynamic speed updates.

Competitively Relevant Events

Do you have enough Gastrodons by now? Give players actually exciting and useful events with competitively relevant Pokemon that are difficult to obtain. Distribute an Enamorus with 0 Atk and 0 Speed. They already do stuff like this in some capacity; the Magearna you get for completiting your HOME Pokedex is built for Trick Room. Do more of these weekend event distributions with actually heavily desired Pokemon.

Make EVs More Accessible

Frustratingly, I can’t find a source for my claims here. Take this portion with a grain of salt as to some of the claims I make about the developers. If you have the interviews I’m remembering here, I think around the time of X and Y’s release, let me know and I’ll update this portion with a source.

Edit: Thanks to doipy hooves for finding one of the articles where they covered this: https://www.wired.co.uk/article/pokemon-interview

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The developers have commented on aspects like effort values before, and how they’re very shy to show IVs or EVs. They are masked for the sake of not making Pokemon just feel like data. This is why instead of having flat out 252s and 31s visible to us, it’s masked behind hexagon graphs, sparkles, and perfects.

Not only do I feel the regular charm pumped into Pokemon animations nowadays (when they work) alleviate this concern, but it makes for an unneeded barrier to entry for competitive players to learn these systems and tinker with them, just because Pokemon wants to keep up this ridiculous kayfabe about these systems not existing. I guarantee you, learning about these systems and learning your pokemon just aren’t as good as others and that’ll never change is a great way to make people feel like their pokemon are just data. Sure bummed me out in middle school learning the Manaphy I’d spent hours with was stuck with a bad nature.

Let me see my EVs, do sliders without numbers if you must. Let me redistribute them on the fly, just coat it in some sort of flavor like adjusting their battle stance or something. Stop making the most accessible way to gauge a Pokemon’s stats to be plugging it in a calculator or looking at it in with an external device.

Hacking and Paranoia

I would like to end this giant mass of text by speaking on the paranoia external device usage and its widespread usage in the absence of sufficient systems can cause. It generates fear, and places what I feel is an unfair burden on the users so entrenched in a video game, they’re visiting a physical location to play it.

It’s 2011. I’m in a hotel room perusing through the Pokemon in my boxes of Pokemon White. I’m excited. My first ever VGC regional is tomorrow, and I’m super happy to nuke people with Fake Tears Whimsicot and Choice Scarf Jellicent. I have personally bred or caught all of my Pokemon. I learned RNG manipulation the previous month and have long since been versed in how the game’s at the time near invisible systems like IVs and EVs work.

Yet, I’m still a bit on edge. Throughout most of Gen 4, I’ve been an on-again, off-again member of the trading community here. There’ve been all sorts of people trading hacked Pokemon during the early days of competitive wifi battling. A close friend gave me a hacked infernape. The one Jirachi everyone had was hacked. There’s a full wifi blacklist to keep track of, with users being banned from trading. Every user’s primary fear is one that I believe echos to this very day: “What if I take this to an official competition, and it gets me in trouble?”.

I know very little about a lot of the imported Pokemon sitting in my boxes, and where they’re from exactly anymore. I also don’t know at all to what extent having potentially hacked Pokemon can penalize me. I’ve heard whispers that someone got DQed from an event for having 80 Energy Ball TMs. Does having some Pokemon in my boxes put me at risk? I don’t know. So, I start deleting Pokemon, a lot of Pokemon, from my boxes. I delete Pokemon from trades I made in 2007 from people I will never see or hear from again, and erase that lone point of human contact. Even after all that, I go to bed on edge. I still don’t know all the specifics. I might have dragged half of my family up here for something I get disqualified for instantly tomorrow.

I can look back on this experience and realize my fears were unfounded. As far as I’ve ever been made aware, Pokemon has only ever checked your party during these hack checks, and the current rules on Pokemon’s website only extend to battle boxes. I’ve learned a lot about Pokemon legality, knowledge of what Pokemon are actually possible to obtain in a Pokemon game, since then. However, I realize that I’m an adult who submerged himself into a very particular part of a Pokemon subcommunity, and that this sort of paranoia can run throughout the playerbase pretty effortlessly. It’s the most popular franchise on earth, with massively popular video games, and a competitive fanbase full of inexperienced teenagers. Social media allows misinformation and rumors to feed into people’s minds effortlessly. Knowing the ins and outs isn’t easy, and information is often incomplete and hard to find in one place.

Last year, the Pokemon World Championships took place in Yokohama Japan. Social media sparked up as an unexpectedly high number of players were disqualified for having Pokemon altered or created using external devices, methods that go outside of what Pokemon calls normal gameplay. This reached out so far that I had friends in other circles only distantly tied to Pokemon at all hear about what happened. It has doubtlessly seeped into the consciousness of so many online outside of the Pokemon community. I saw youtube recommendations about the situation. Fragments of the event have shattered far and wide, and often don’t have attached context.

Pokemon is the biggest media franchise. It is not hard to hear the words “Pokemon players cheating” and for people not entrenched in this niche competitive world to get the wrong picture of what exactly is happening. It is too simple for a person’s real-life name to be publicized across the internet and have the first search result come with the title of cheater. It is so easy to hear stories about people getting banned from tournaments and to worry about what it means for you or your possible future participation in these events. It is a worry I would like demystified. It is a problem that has been around for so long and left unanswered.

It is completely unacceptable.
 
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TheRealBigC

I COULD BE BANNED!
One of the best posts I've seen on this site. The historical insight is really great, and I wholeheartedly agree that ever since their inception IVs/DVs have really contributed nothing to the game beyond arbitrarily making some Pokemon worse than others and creating a completely antiquated barrier to entry to competitive Pokemon. Uninformed people are so quick to blame players for genning mons rather than actually looking at why they would choose to do this in the first place; it is ridiculous that cartridge players are still forced into an insane scenario where they have to spend hours grinding just to be able to have a potentially competitively viable team. There is a reason basically every good player builds and tests their team on PS before committing to building it on cart. These barriers to entry are pointless and should be removed from the game entirely; when one considers other competitive e-sports like fighting games, you can simply sit down and play with nothing to get in your way.
 
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Pearl

Romance は風のまま
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis the 7th Grand Slam Winneris a Past SPL Champion
genuinely fascinating read. i really appreciate people like you and tmon who are basically walking treasure troves filled to the brim with competitive pokemon lore. sadly, i have my doubts that a thread like this will have a lasting impact on public opinion or even competitive accessibility as a whole (though i would be most grateful to be proven wrong on that). i think that a large portion of the people within comp mons' sphere of influence that don't quite engage with the game themselves are honestly just looking for drama to feed into or parroting whatever showed up on verlis' last video or kurt's last tweet, 'cause having an opinion on something you are hardly informed about is cool and hip

as somebody who has been primarily involved with cartridge formats ever since gen 9 began AND does everything as legitimately as I possibly can, i thought your analysis of the picture was very complete. however, it wouldn't be me if i wasnt needlessly pedantic and so i'd like to add some details to complement your pov

1. despite the improvements made to the whole system, some parts of it are more grindy than they have been in over a decade: why do i have to kill a whole family of scatterbug everytime i want to teach protect (the most common move in the official format btw) to a pokemon that doesnt have it already? like i saw a tweet once where somebody said that people who run detect suffer from protagonist syndrome and i was like nah, maybe theyre just eco friendly. like, that move, spiky shield and pkhex are the three main things keeping scatterbug population from going extinct lmao. it is funny too because at first i was kinda excited for a lootlike system, but it ended up getting implemented in the most uninteresting way possible

likewise, grinding for tera shards was HELL before the dlcs. it is still a drag, but way less time consuming than before, assuming you went out of your way to complete a whole 200 pokemon pokedex LOL. it's just a terrible gameplay loop with a bunch of band aid fixes applied to it

2. regulation D was a MESS in pretty much every regard imaginable.

to contextualize a little, i did not play swsh until way after this ruleset ended. this means that the only ways i had to access the urshifu formes (both of which are among the best pokemon in both cartridge formats) was either through people's goodwill or by using the black market (gts). your post goes very in depth on why anything that comes out of that shithole cant be assumed to be legitimate so i won't beat calyrex shadow rider's stead. on top of that, some of the new pokemon only being obtainable through playing a glorified spinoff is NOT something you want out of your competitive format. i think PLA is a phenomenal game and people should play it, but not with the weight of necessity souring the experience.

you can totally make a case that vgc players probably have most older games from needing them to compete in prior formats. but thats not even the case for PLA AND in my personal case I have two whole collections of rng'd pokemon in gens 3 and 4 jailed due to a lack of hardware to move them up. and honestly, i don't think anybody who's relatively in the know believes that competitive pokemon needs more entry barriers or monetary costs than the ones it already has. i think it is particularly amusing that one of the voices of reason on these sort of debates is somebody who literally makes content about obtaining pokemon through legitimate means for a living

the last thing i want to add is that even though i don't think your take on IVs is fundamentally wrong, i still feel like their removal eliminates a weenie bit of strategic depth to the game that i, personally, would not mind seeing intact given that proper changes are made when it comes to ease of access to specific numbers. an idea i personally had after reading a comment on discord earlier today about how most competitive games have tournament servers/realms with everything unlocked for people to play on would be to create a system that spits out a rental code when given pokemon information, similarly to how youd fill out a page on rk9 (aka pokemon showdown lite pretty much) for official tournament usage (though as a bss player i wouldnt mind seeing the competitive part of mons turning into glorified showdown). this way you would be able to lower the entry barrier and effort required out of people to manually assemble everything they need while keeping the game as we know it intact and also minimizing the amount of unfortunate situations that happen at tournaments due to issues related to the use of 3rd party programs. sadly, despite my overall positive opinion of sv, it is a game that runs on what is pretty much caveman technology, so we are still pretty far off from a reality where something along these lines would be doable, which is unfortunate
 
This is a good post.

But also I feel like people generally just don't realize why Pokemon is so innaccessible on purpose, it's because it's an MMO-Lite. That's the idea.

Ever since Gen 2, they wanted people to login daily to daily events and watch events and slowly level up to get to Trainer Red as a final boss. All with extremely rare variants of every Pokemon. They have always wanted a grindy Pokemon.

In a lot of MMO games, that yes have competitive PVP, it can take a long ass time to get into it. Hell, if you think Pokemon as is is bad, try the fanmade Pokemon MMOs such as PokeOne. Types of games where it is already customary to play and play and play and play again and again.

This isn't to say that the decision is correct, but it's something I see a lot of players especially in the West not get the intention of. Pokemon has always been an "MMO-lite" with its social features, and part of that is a grindy endgame. This only gets more obvious with Raids, and more special events/expansions/drops, and being able to play the game co-op. Sword and Shield's online having other players shown to you at random filling the world.
 

Kenpwnchi

formerly Pwndkthnx
This is a big thread, covering a topic that's been pressing into me lately. I apologize to the mods of the in-game play forums if this is a hassle to deal with. I've wanted to talk about this sort of thing for a very long time, and I felt the need to speak about it somewhere as best I can.

A History of Competitive Pokemon and External Device Usage

Pokemon has failed to make its competitive game accessible, for 26 years and counting.

It has constantly presented a system where going outside of normal gameplay is the easiest way to obtain Pokemon. It has let Pokemon that violate their competition rules infest their paid products and rendered what could be helpful alternative systems inert. You can obtain a Pokemon on an officially supported software with premium passes and then have it get you disqualified from an event.

It has always been this way and it has only improved with glacial pacing. After explaining some preamble, I would like to explain just how bad it’s been, how long it’s gone on, and how inexcusable it is we are still dealing with this problem, especially now that it is disqualifying people from paid events.

I have been around the competitive Pokemon community for a long time. I’ve come to realize now that I am legitimately one of the few still out there who have been present and playing in at least a minor capacity throughout nearly every era of official tournaments with context for how easy or hard (read: HARD) it is obtaining Pokemon on cartridge for competitive play. People who were babies when I rigged the random number generator to get my first flawless Pokemon for a competition can now register a Smogon account and access the greater internet. I feel I should taper down some of the history behind the struggle of getting decent Pokemon, instead of letting it rot and get lost in twitter maelstroms.

With this post, I want to demystify the advantages going outside of what Pokemon considers normal gameplay gives a player, as well as show just how deeply tied competitive Pokemon has been tied to external device usage, not out of any desire to maliciously gain an upper hand, but as, at times, a near necessity during many eras of the game to play outside of a simulator without greatly handicapping yourself.

This thread will attempt to explain concepts for people at more casual Pokemon literacy, as well as folks versed in competitive Pokemon, but not necessarily the legitimacy stuff behind the in-game aspects of it, like what exactly makes a Pokemon hacked. I’m going to assume you know what things like IVs, EVs, and Soft Resetting are. I might simplify some concepts with regards to Pokemon legality to the point where people with more intricate experience might feel it’s an oversimplifications. I will be upfront: Everything I’ve learned about legality has been second hand from other people digging into it over the years. I am not a first hand source as to how the mechanics of these games work. I’m just an old brick of limestone baked from years of grains of information. What I’ve learned has been used for the practical application of people playing PVP. Please understand that I’m trying my best to simplify without leading to egregious conflations. On the opposite end of that reader spectrum, for others not super familiar with Pokemon legality stuff, I also ask that you don’t parrot anything from here mindlessly as gospel. The world has enough people regurgitating others’ opinions on competitive video games already from youtube video essays.

Why This Thread?

I don’t like the uptick in disqualifications for hacked Pokemon that have happened recently. I feel they are not the fault of the players, but a sign that Pokemon has utterly failed at policing their own environment for these things to happen, and then dropping the burden on players who are paying the full retail price of a video game for a tournament.

There are a wide range of people at these events. There are children and young teenagers who don’t know any better, or don’t know how to cut through the complex web of all the media surrounding the most popular property in the world and know what are dos and don’ts for these events. I know that using a stream that sends you free Pokemon is giving you a hacked Pokemon. Andy, age 40, who last played the games on the gameboy in high school and is taking their ten year old daughter to a fun event and needs the karate bear, likely doesn’t know anything about this world. That daughter also probably doesn’t suspect that the genie she got off of Pokemon Home’s GTS has any problems, especially given she could do free battles with it just fine. I have helped out at leagues and TPCI events before. I have had a parent approach me asking if power saves are allowed for events. A thorough understanding of what out there is and isn’t cheating can be incredibly confusing to players, and the official rules pdf offers two sentences of clarification on the matter.



There is not a powerful enough support system to help people understand what is and isn’t kosher for prepping for an event. A judge at an event, by no fault of their own, might not be able to tell you where that line is. Judges are hard working people with a deep love of their game doing underpaid volunteer work. They also are first and foremost focused on the TCG by their necessity, and now have sometimes up to three video games parasitically injected into their system thrusted upon them to officiate at these events.

In the absence of that protection, fan projects have taken its place. Posts, websites and programs dedicated to checking legality have been made, maintained, and abandoned over the years. We have one here in the wifi section I started back in 2014, which has since been taken over, piloted, and updated by a lot of wonderful contributors. It's a good repository of information. A parent going to a video game event should have to know it exists. Let's talk about how bad this situation's gotten.


Who Am I?

Before I start, I want to lay out some background as to who I am and why I should have any grounds to record this information. Again, I have never directly contributed to the nitty-gritty aspects of legality dissecting the games, other than what was easily testable on a default cartridge or perusing movepools for fun trivia and oversights. My standing comes from being a very old community member who’s helped run places that care about Pokemon legality, and breeding and catching entirely too many competitive Pokemon myself.

Over the years, I have:
  • Been an on-again off-again moderator for the wifi section here since 2012, with a presence here since the place started in 2007. I made the discord server for the wifi portion of the site linked in the big repository.
  • Ran a series of cartridge tournaments here with participation prizes to give some of VGC2015’s most terribly inaccessible gamepieces as entry rewards.
  • Ran a project in early 2014 to get people VGC 2014 relevant Pokemon for the early regionals after Pokemon Bank’s “Run on the Bank”; Metagame important Pokemon like Iron fist Timburr, Dark Void Smeargle, and Unnerve Aerodactyl required a japanese subscription to Bank to access until February after it crashed on Christmas day, but January’s physical IRL VGC events still allowed them.
  • Helped as a physically present legality aficionado / manual team checker for officially sponsored small premier challenge events in the southeastern US area between 2016 and 2018.
  • Bred an entire competitive Pokedex of what could be bred in Gen 7 just because I thought it’d be cool and fun. It was; Gen 7 Battle Royals played IRL are peak Pokemon.
  • Uploaded almost an entire Gen 5 Pokedex of perfect Pokemon caught or hatched with perfect IVs using RNG manipulation and made it free / public to use through the now defunct legality checking website Pokecheck for any competitor to use.
  • Collected a catalog of every DW ability because ability accessibility in a pre-ability patch world was dropping like a rock.
  • Actually played Pokemon of course; I have a VGC brick.
  • I also ran Smogon’s VGC section years ago, but ehh I don’t think I was very good at it. I was overloaded from school. The people in the community at the time and the leaders after me elevated it. That title when I took it was about as prestigious as being the lifeguard of an above-ground pool.

I have done a lot of breeding. I have done a lot of RNG manipulation. I have done a lot of policing of hacked Pokemon. I have worked pretty hard to help players overcome the varying accessibility issues that come with all manner of playing Pokemon.

I have grown tired of the root issues never being tackled, and am fed up now that it’s leading to DQs.

The Vernacular of Pokemon Legality

Let’s start by tackling some terms on what Pokemon are and aren’t considered altered by an external device, to get everyone up to speed.

Making sure your Pokemon aren’t hacked has been a constant fascination with players. Community definitions to describe legality have been around for a long while. This diagram gives a nice overview of some of the most important ones.



These definitions are well over a decade old now, as you can probably tell from this chart using words like Pokesav and Wondertomb in there. They have seeped into wider usage for the Pokemon community for a long while now, so I see little reason not to use them now too.

A few things to note: It is impossible to tell a legal Pokemon from a legitimate Pokemon with no prior information about that Pokemon. If there is anything that can differentiate that Pokemon from the normal processes that make a Pokemon, it’s inherently illegal.

With these definitions established, let’s talk about how they apply to competitive battling and a forth term: Legal Hacks.

Legal Hacks

Since online play has existed, people have wanted to sideline the process of obtaining Pokemon so they can just play and enjoy the PVP experience. Thus, with Pokesav and Action Replay, players took to making “Legal Hacks”. These are acknowledged attempts at creating Pokemon from methods outside of normal gameplay that don’t go beyond the threshold of what’s possible in terms of battle stats. They are essentially proxy cards in a trading card game. They are functionally identical in most every practical way that matters, except to the company. Fixating on aspects like a Landorus lacking a Pokemon home ID on its data is completely inconsequential to the games being played.

You are almost always only ever fighting a legal hack if someone is using a Pokemon created by atypical means in a tournament. You are almost never going to fight one that gives you some sort of advantage, especially not anything that gives a numbers advantage in battle like 512+ EVs or something. Pokemon’s most basic hack checks catch these; you will not be allowed on even free battles if your team violates one of these aspects. These are the sloppiest of sloppy hacks and are typically instantly intersected.

By the strictest definition, any Pokemon where you’re able to detect it was modified is illegal, and not a legal hack, since legal would imply being possible through normal gameplay. However, this is a very strict definition that I don’t think falls in line with the spirit of how the concept has been used since I first was fighting them back on DP Wi-Fi in 2007. The goal is not to abide by every feature of a legal Pokemon, it is to have a functioning game piece without the burden of what is for many an unfun grind needed for the fun gameplay.


Legitimacy (And Why It Is Laughably Flimsy)

You might notice that the definition of “shortcuts” above is riddled with a lot of vague terms. The thing is, legitimacy is a very flimsy term. The only thing separating legitimacy from legality is memory. Like, your personal memory as a person remembering what happened to the Pokemon. There are so many ways for a Pokemon to not be legitimate that are impossible to ever track.

An observation I’ve made throughout several different Pokemon trading communities is that overwhelmingly we only care about detectable cheating. Things like wonder card injections, the use of hacked event items to access mythical Pokemon, resources like vitamins, bottle caps, candies injected into a save file, and even cloning, you will be stressed to find anyone mad about. This is something I’ve passively accepted for a long time, but seems strange held up from a more distant perspective.

For those unaware, there is nothing really on a Pokemon’s data tracking how your Pokemon got certain aspects to it, like its EVs or item. You can get your EVs on your Pokemon any way: EV Training, Vitamins, Using your 900 cloned Zincs in BDSP, date shenanigans with Pokepelago in base SM, changing a digit in an external device, whatever. You can’t tell what happened to any of them if you are presented that Pokemon without context. The only way you can detect if you’re using a hacked item is if, well, you hacked in an item not accessible at all through gameplay, like handing a Pokemon a Cherish Ball.

One sour note that people have not tolerated since the very early days is using hacked parents. Getting good IVs in past generations was hard. Why not put together two parents with perfect IVs until you get a great offspring? I don’t think I have to explain how using hacked Pokemon in the process of getting a Pokemon would be unsettling for a lot of players, and why it’s been banned in a number of communities. Unfortunately, this is nearly impossible to track outside of incredibly particular circumstances. The data on a Pokemon does not include anything pertaining to its parents. Have you wonder traded for a breedject ever? There is a very good possibility that it was bred with a hacked ditto. You’ll have no way of ever knowing beyond super niche circumstances, and it will have no bearing on the legality of anything you breed with it. A Pokemon bred with hacked parents is as good as legal one, until it very much isn’t.

Small aside: Probably the most ridiculous version of hacked parents unfolded in 2017 when Heavy Ball Beldum was discovered to be impossible in base SM. The way the catch formula used to work, Pokemon with extremely low catch rates and weight could be flat out impossible to catch in a heavy ball. This was discovered after they’d flooded throughout wonder trade as spitbacks without any issue; I even saw vinny vinesauce get one. I was moderating the Wi-Fi section here at the time. We went into a hustle to get rid of all the Heavy Ball Beldums on here and discipline anyone who said they were a source. Then, by the end of the year, USUM came out and edited the catch formula so a catch had at least a tiny chance of success Your heavy ball Metagross you bred off a spitback from wondertrade went from being legal by merit of no one yet disproving its existence, to illegal, to legal again. I have no way of proving the Heavy Ball Metagross you bred in February 2017 used a hacked parent or not unless I trust your word of mouth.

Personally, I think it’s weird that there is any outrageous anger towards legal hacks when the system is so flimsy already. Hacking a pokemon to the point where only usage of some external device can see anything is wrong is grounds for disqualification. Going to some trade bot to get your hacked ditto and pumping out an egg there is fine, undetectable, and completely inactionable. Chastizing a player for using a hacked Pokemon from the GTS feels less like cheating to me than editing a save file and cramming a Pokemon full of every stat boosters. I don't think the sanctity of the competition has been compromised either way.

Clones:

Cloning also, for a lot of the game’s history, has not been emulating a strictly illegal process. Even if you ignore Gen 3 and Gen 4’s cloning glitches, In the first 5 generations of Pokemon, it is absolutely possible, sometimes borderline trivial, to get the exact same Pokemon. Legendaries aren’t exempt from this either; you can pretty easily follow a process to land a very particular trainer ID and start your DS at a certain time to get the exact same Pokemon you want..

Disqualifications over clones are extremely rare. There was a recent one where two players on an esports team were disqualified, which unfortunately doesn’t have a lot of public information at the moment. However, from as far as I can tell, they were using the exact same team with the exact same legendary Pokemon, potentially still with the same hidden Pokemon Home ID, and a judge caught it.

Clones have long been one of the most widely accepted methods of external device usage since the ability to trade your Pokemon went online. It’s impossible to tell which Pokemon is the clone; if you can, one of them is just a hacked Pokemon. They exist because they maintain perfect legality and that so many Pokemon over the years have been excruciating to get with solid IVs. In a weird round-about way, it's often using an external device to avoid using an external device in a slightly different way. A clone of a friend’s legal Pokemon is a way to get a legal Pokemon, without going into the wild and trading for a random one, or replaying through an entire adventure you might not even own for a single Pokemon.

Let’s talk about the drive to use external devices a bit more thoroughly.

What Drives External Device usage?

So then, ultimately, what makes these Pokemon so hard to get that it leads to going outside the normal boundaries of the game? There are a few problems, and then one massive problem that has been fermenting for 26 years.

The Major Offender: IVs

IVs are a truly awful system. It and its precursor, DVs, shouldn't have been a thing since the very start in Gen 1. An attempt to make Pokemon different from one another has ended up making 99.99% of Pokemon strictly worse than others, and incentivizes players to use external devices to access basic gameplay.

Like, people back in the gameboy era were using legal hacks too to circumvent this absolutely terrible system. Go, look here and see this cool page from October of 2000 where gameshark codes are shared under the pretense of “Hey, let’s not do this silly 999 stat stuff and actually cheat for an advantage over the other player with the cheating device, let’s just skip the stupid grind so we can actually play the game”.

IVs are terrible, they do so much more bad than good for the game, and every generation is just an additional band aid fix on a back-wide sword gash still festering and causing horrible problems. Cut out IVs and so many of the problems are gone.

Since Generation 7, we have had access to bottle caps, which can maximize a Pokemon’s stats with some effort in that gen, and not too much effort in Gen 9. The problem is, maximized IVs are not always the ideal. There are a bunch of important factors where you want it all slightly customized:

  • Trick Room Speed - The most obvious stat where a non-ideal IV is desired. If you want to be as slow as possible, you usually want an IV of 0-1 (level 50 stats make these equivalent; sometimes you can go slightly higher) to keep you as slow as possible. It can get worse though. A decent number of Trick Room Pokemon want to customize that bit of their speed so that they move right before or right after some other member of their team. The Metagross that won worlds in 2012 ran a speed IV of 14 so it could move immediately after its partner Cresselia swaggered into its Lum Berry. You can’t look at that Metagross today in game and tell what it’s speed is, beyond the notion it’s “Decent”. You have to track a specific invisible stat with only a tiny graph and some calculators to help you.
  • 0 Atk Confusion Damage and Foul Play - This is a dumb optimization that will not matter in 90%+ of your games with most teams, but not doing so is just making your team strictly worse. You want your attack stat as low as possible on any Pokemon not using physical attacks.

That’s nearly it. Outside of extremely small other benefits, like potentially giving a Leech Seed user an HP IV of 0 or a Counter / Mirror Coat Pokemon low defense, that is all the competitive depth that IVs provide for the sake of so much tiresome grindwork in the games. They suck. They suck bad. I hate them.

The Lesser Offenders

I want to put some space between IVs and the rest of these problems because I truly believe they are the root of so much external device usage. Without them, external device usage is almost exclusively for the sake of things that are overwhelmingly flourishes on Pokemon, like shininess. They are awful, but they’re also not the only problems.

Accessible Pokemon

New Pokemon, and getting Pokemon in specific games, is a key selling point of Pokemon’s games. I acknowledge this and I won’t attempt to change it. It’s profit motive. It’s ugly, but I realize it's a ground that’s likely never to be conceded.

I will, however, question the very work around Pokemon offers for people to get Pokemon they can’t otherwise get, be it version exclusives or whatever. The GTS exists and funnels extra dough into Pokemon through the subscription process. The fact you can pay for Pokemon Home, get a Pokemon off of its GTS, and then potentially be disqualified is outrageous. IVs compound this problem too, meaning if the Pokemon you wanted doesn’t have the right IVs, you have to toss it right back up and hope it’s not hacked. Why can using a service owned by Pokemon disqualify me from one of their tournaments.

Hidden Ability Accessibility

While now partially gone with the ability patch, it wouldn’t feel right if I didn’t mention the problems hidden abilities have caused in the past. So many abilities throughout Gen 5-7 were available exclusively on ancient events and long defunct services. If you wanted to use Chlorophyl Venusaur in Gen 5, you needed to get one through a Japanese only event, male only at that, which at the time meant its hidden ability wasn’t transferable through breeding. Worst of all have been hidden ability legendary events, which for several Pokemon were the only way to obtain them in that generation. Generation 6’s Static Zapdos, Telepathy Dialga, Multiscale Lugia, and more were all relevant competitive game pieces restricted to singular events. It was such a motive to ask others for clones of events.

Training Pokemon.

This is the least egregious offender of these core reasons, a blip compared to the problems with IVs, but it’s worth mentioning how obtuse getting competitive Pokemon’s stats up to par can be in many of these games. At the start of Gen 9, unless you were turbo controllering that Paldea tournament to death, you are probably EV training the same way we did in 2007 with power items and encounters. There is very little way to easily adjust intricate EV spreads, or to remember them with the weird JoJo stat graph system.


With definitions defined, and motive for why players seeking no competitive advantages still use external devices, I’d like to get to the meat of things, and show you how deeply entwined and reliant Pokemon has been on external devices over the years.

A History of External Device Usage, From A Witness

For large stints of this game’s history, external programs have been one of the only things kicking it down to a smidgen of accessibility to players. Things are better now, but they’re not good, and many extremely powerful gameplay options are locked by obtuse grinds that benefit no one.

Let’s go gen by gen:

Early Gen 4: Hell :Garchomp:

I’ll be starting with Gen 4 since it’s where I started, and is close enough to the start of the modern VGC era, save the JAA tournaments. If you want to know how hard getting things in Gen 1-3 are, it varies from around as hell as early Gen 4 in contemporary Emerald, to infernal super omega turbo deluxe hell in contemporary RS. I hope you like breeding with no everstone natures, no easy 31s in the wild to breed down, and no EV training reset button.

Competitive Pokemon accessibility in a world where most of the community had no idea what an IV or an EV were was abysmal. There were precious few systems in place to even get a read on what your IVs were without external device usage. The easiest way to check your IVs was to use an Action Replay code. If you got something good breeding, you cloned it with external devices; no way in hell you’re ever trading your one copy. I should mention that the actual standard for what constituted a godly breed back then was through the floor. If you had a 31 in speed, your offensive stat, and 20+ in the others, you had an amazing Pokemon on your hand. The Everstone didn’t even pass down your nature 100% of the time.

In this world where IV inheritance was this janky system I myself never bothered to learn beyond getting three IVs from your parents, hacked parents ran rampant. You had, and still have, no idea if your stuff was bred with legal Pokemon, only a rising suspicion if someone produced a few too many outstand breeds a bit too fast.

External device usage was absolutely essential. When you got your good Pokemon, you used an action replay or pokesav or a save file back up on a flash cart to clone it. TMs were still one use, so you had to go through entire playthroughs again unless you want to use an “action replay all TMs x 900” code. As an aside, I should mention that there was a cloning glitch in base generation 4 involving how the GTS worked returning your Pokemon. It’s fair to argue that cloning was speeding up a process you could naturally do on your cartridge, though to call that normal gameplay is just not solid at all.

This is the only era I think where it’s safe to say using a legal hack with maxed IVs is actually a serious advantage compared to anyone using normal in-game means. For what it’s worth, given we didn’t know much about the limits of a Pokemon’s IVs with regards to nature at the time, a lot of legal hacks made for wifi battles probably were illegal, but not out of any malice.

It was a very bad time. If you wanted to test out some cool new Pokemon moveset, you had to go through the worst possible grind imaginable. I felt like a god when I bred a 29/31/26/31/31/31 Tauros. It sucked.

Late Gen 4: You Still Really Want an Action Replay :Tyranitar:

By 2009, Emerald’s RNG was cracked, and soon all of Gen 4 with it. You could do an alarming amount of pokegear calls or journal reading with a well placed click of A in sync with a timer and suddenly your Zapdos was flawless. This left only a handful of Pokemon on the gamecube games as trouble, and Heartgold and Soulsilver washed away most (but not all :) ).

Still, your average player, not overwhelmingly deep into the competitive community, has no access to this. You have to learn a cryptic series of commands that rival, and have been used as, speedrun tech in their meticulousness as the very bottom barrier of entry to ensure you’re not losing matches for using strictly worse Pokemon. And still, you’re cloning everything, and you’re using hacked TMs probably too if they’re not clonable in Emerald, and even then you’re indulging in a glitch! There is still no easy way to check your IVs beyond that message on the summary screen stating you’ve got at least one perfect. It’s still terribly obtuse, and just barely even possible to legally obtain flawless Pokemon, only through the wildly crafty methods from a community of enthusiasts cracking the RNG. Where we would be without mingot is a mystery.

Gen 5: Cryptically Accessible, Widespread Fake GTS Usage, and Rotting Game Pieces :Thundurus:

Gen 5 had a major step forward in accessibility with reusable TMs, legitimately a fantastic move. Gen 5’s RNG was also cracked within a month of the game launching in NA, and RNG manipulation was ludicrously easy compared to prior games.

Still, there were plenty of nightmare inaccessibility problems. Tornadus and Thundurus are so much harder to RNG with the right PID, the part of a Pokemon that gives it its personality, nature, and shininess. Shininess in VGC2012 unfortunately mattered a lot under such tight timer concerns, and the extra few seconds of time from that opening animation combined with all the slow ability prompts could have an actual tangible impact on your games.

After VGC 2011’s Gen 5 dex only, the whole world unlocked with VGC 2012’s everything. There were no regional markers or battle ready systems at this time. Your starter from Ruby version was legal. Your Wish Chansey was legal. Your Follow Me Magmar,a Pokemon from XD who’s RNG manipulation was so difficult that in 2013 maybe like two people on planet earth could even get you one with good IVs, was legal. Your event Eruption Heatran was legal, and would later go on to be very good! I hope you still have the wondercard, or accepted the wondercard on your flashcart savefile so you can copy the save data and get one with 0 Speed and one with 3 Attack and 2 Speed for HP Ice 70. Oh, also, Chlorophyl Venusaur, the Gen 5 JP event exclusive DW Pokemon, available to be male only so it can’t be bred with a ditto in gen 5 to get Chlorophyl Bulbasaur babies, was legal.

Thankfully, we had probably the best accessibility tool ever for getting players these Pokemon: Pokecheck. Pokecheck was a website focused on legality that let you upload Pokemon to check their legality. It also worked as a hub where people could allow their Pokemon to be freely downloaded for others to use. It used FakeGTS technology; younger folks might have seen these referenced in youtube videos where Gen 5 events are still accessible now.

Most every single competitor was using this or Pokegen. It’s usage for cloning was omnipresent in the VGC community. It got to a point were at a VGC tournament, one of my opponents with the Flordia State Pokemon league thanked me for uploading some of my RNGs to Pokecheck. I then fought a clone of my own Excadrill. The one match loss at that tournament I took that day was to my own Tyranitar. I think it is safe to say in that era, a big heap of Pokemon at competitions were bred from users floating around that community; biosci, cassie, myself, agonist, or hozu among a slew of other Pokecheck goers.

Yet, all this is still using external devices, and creating Pokemon beyond the normal means of the game. It was effectively undetectable, but it was still rule breaking as hell, even though it became so normalized because the final products were perfectly legal. It was a bandaid, and should Gen 6 not tackle these issues, we were in trouble.

Early Gen 6 - No External Devices :Talonflame:

VGC 2014 is legitimately the only era, at least initially, in the game’s history where there was no external device usage. The 3DS hadn’t been hacked yet. It took like a few weeks for people to realize Diancie and friends were in the game. If Pokemon were as inaccessible as in Gen 5, a major feature of competitive Pokemon would be the dice rolls to actually get your gamepieces with close to acceptable IVs, on par with Gen 4’s status initially.

Thankfully, the Destiny Knot was buffed in Gen 6 to have its signature breeding effects it’s now synonymous with, passing down 5 of a parent’s IVs instead of a normal 3. It’s a band-aid on the IV problem, but one that worked reasonably well to start.

Do you know who was winning these events in an external device free era? The exact same crop of people who were winning in Gen 5. One of the first regionals of the generation, the 2014 Virgina regional, was won by threepeating world champion Ray Rizzo.

Breeding was an annoying thing to do, but it influenced who was winning or not very little. The most it did was my friend who beat me with my own Tyranitar at that gen 5 regional told me he was addicted to breeding for a bit. To anyone who might have had the idea planted in their head that magically poofing away all hacked Pokemon would drastically shake up who was and wasn’t winning events, here’s your example as to what it does. It does nothing.

Sadly, it wasn’t all good times with accessibility forever. Zapdos was a fairly viable Pokemon, and had the most garbage way of being obtained involving a ridiculous wild goose chase and making sure you picked the right starter, on top of the whole soft resetting process. Gen 6 introduced the new region marker system, which effectively banned everything from Gen 3-5 in a big large slate cleaning that made the game far more accessible for players without decade old hardware. This was good and bad; good because so many powerful old options like Eruption Heatran were relegated to history. Bad because, well, some Pokemon would only be easily obtainable with good IVs in these earlier games, as the rest of Gen 6 showed.

Mid-Late Gen 6 - Enjoy your Shiny Hunt :Landorus-Therian:

Powersaves, 3DS hacking, and the first versions of PkHex would come around with ORAS’s introduction, and thank god they did.

Alongside X and Y’s breeding changes, another huge change came with the 3DS era: Guaranteed x3 31 IVs on legendaries. This made the act of soft resetting for a perfect legendary actually something reasonably achievable. Barely. And not really, ultimately.

This is the modern system of catching legendaries, but with the big Gen 7 innovation of Hyper Training missing. Essentially, you have to soft reset until you’re lucky enough to get IVs of 31 or 30 for an uninvested stat, with whatever for Atk or Spatk. This is presuming you’ve given up hope on more complicated stat spreads than a simple 252 252 4; otherwise you’re going to need to buckle in for those two 31s in the right places. And hey, this is all just for physical attackers! If you want a special attacker, you want that 0 for foul play, a legitimately widespread move in some of these formats. If you’re using an HP Ice Thundurus, you’re going to want a spread of 31/0 or 2/30/31/31/31. You are probably running into a shiny before you hit that.

With external devices back, cloning was back in swing. Again, it is worth mentioning that this does actually emulate a process you can do in game with the Gen 6 cloning glitch, but again, it’s for sure not normal play given how drastically they penalize any mid-trade interruptions in the very next gen’s games (and, you know, you’re cloning a Pokemon). As someone still actively playing at the time, this felt like a legitimate step back from the Gen 5 system. At least in those games, I could go catch my own Landorus and have it perfect in an hour.

Was there any attempt at making things more accessible by Pokemon? Partially, but they weren’t very good and they came way too late. The Kanto legendary birds, locked by an insane system dictated by your starter in XY, did receive a distribution to get them as wondercards in May of that year. A shiny Mewtwo with Unnerve, Mewtwo’s hidden ability which is otherwise inaccessible in Gen 6 aside from events in Asia, was made available the weekend of NA nats in 2016, one of the last events of the year. Meanwhile, rare events like Telepathy Sinnoh Legends were locked to events not even in america.

Gen 6 VGC formats past 2014 are total jokes of accessibility, all but requiring external device usage to even play with the most powerful and widely used Pokemon around.

Gen 7 - Bottle Caps Are Good. Still Lackluster. :Tapu-Koko:

Another generation and another band aid on the IV problem. This one cured most of the absolutely insufferable problems with Gen 6 accessibility, but plenty still remain. Bottle Caps and Hyper Training made it so any Pokemon could finally overcome the digits they were assigned upon birth, but it still was not easy at all. The items themselves were rare and required using weird oversights with the multiplayer plaza to access a constant supply. Training to level 100 was required, with SM having very little easy EXP training. You couldn’t just bottle cap everything, as we’d previously hoped. You had to work hard for them, and still there were plenty of issues.

You also have to rebreed. The mark system is still in place and lacks any sort of function to let your clearly legal Pokemon through for use in official competitions. It’s not the unspeakable frustration caused by Gen 6’s marks, but it’s another little slope guiding people towards external device usage.

This is where some of the more tiring features of IVs start to come into play where specific numbers are needed, with Bottle Caps only giving you that 31. Ironically, the changes that made obtaining usable legendaries possible in Gen 6 makes ideal legendaries in Gen 7 and on more difficult. Your 1/16 to get a 0 or 1 (equivalent for all Pokemon at level 50 uninvested) on Attack or Speed for a legendary is now a 1/32; the 1/16 chance for the IV, then a coinflip for whether the game decided to make that your 31 stat. If you want a specific hidden power, you are probably outlandishly screwed; A 0 Atk IV Hp Fire is so damn hard to get because you’re specifically need to roll 31/0/31/x/31/x, then have those two last x’s be even (You have to go for the 0 because the only sequence with three odd IVs that can produce Hidden Power Fire is Odd/Even/Odd/Even/Odd/Even).

And throughout all this, still we have international events that produce viable Pokemon, still with no international equivalent. I had to come online here and beg for a clone of a Fula City Lugia for a kid at our Pokemon to have for a tournament. Bafflingly, a huge series of event distributions happened that year and none of them took the time to make hidden ability Pokemon widely accessible.

Gen 8: Increasingly Accessible, And Not :Tornadus:

I will say, with the improvements to Gen 8’s candy system, this is the first time I would call obtaining most Pokemon legally near acceptable. There were no legendaries to start. Pokemon could pass down egg moves through a new method that didn’t lead to just permanently less useful Pokemon. Nature mints let you change most Pokemon. I was legitimately impressed I could catch a Haxorus in that one Island in the wild area and have a battle ready Pokemon with a few item usages. This is increasingly close to the ideal situation where a Pokemon I caught wherever with a few smart training decisions can be useful in a competitive battle. The battle ready mark was also fantastic! There’s no more rebreeding, and no more soft-resetting for the legendaries you already have. You can wipe their movesets and use them for this game; like a companion is actually still helping you even after your first adventure!

Yet, there are still problems. Getting past gen Legendaries requires rolling through Dynamax raids every time if you’re not importing from an older generation / bdsp or pla I guess for the last 6 month of SWSH’s life. Cool new features like compatibility with Pokemon Home cropped up, but were sub-optimal for any special attacker with their guaranteed higher than ideal attack stat. I'm just going to avoid talking about Dynamax Candy being another grind to make your Pokemon objectively better.

Gen 9 - More Than Ever, Less Than Ever :Enamorus:

Gen 9’s biggest innovations are dropping the level cap for bottle caps to level 50, as well as making most competitive items and training items readily available in shops. This is a good change! If you want a 0 Atk IV Pokemon that can be bred, it’s legitimately not hard at all to get anymore. Use a power item to pass along that 0 Atk IV fron one of your Pokemon, breed the egg, and then level up and cap. Accessing the non-legendary Pokemon is actually pretty good in SV.

The legendary Pokemon are terrible.

If you want a 0-1 Atk Tornadus in this format, which is not only a top 5 usage Pokemon, but one you want to have with 0 Attack given a number of viable Pokemon in the format can run Foul Play, Tornadus included, what’s your best option?

  • The one you caught in PLA? It almost certainly isn’t 0-1 Atk. You’ve got a pretty low chance that random capture had it, and you can’t even check its IVs without an external device without saving your game.
  • Dynamax adventures? Every reset of your Tornadus is a monolithic exercise trudging towards the legendary for a crank on that 1/32 slot machine.
  • Transfer one from Pokemon GO? Legendaries have a stat floor in that game that ensures you’re never close to 0 Atk.
  • An event actually in Pokemon SV? There is none.

Your best option is to have a 3DS, to have installed Pokemon Bank before the 3DS eShop was taken offline, and to soft reset for one in Black, Omega Ruby, or Ultra Sun after the entire adventure. If you were a child when you played these games and caught yours before learning about competitive Pokemon, sorry, you probably don’t have an ideal one and will need to delete your childhood save file and replay a 10-20 hour adventure for another shot. This level of accessibility requiring a minimum 6 year old release to get an optimal version of one of the most common Pokemon in the format is ridiculous. At least using Urshifu this last summer just required one separate $90 purchase.

I would be remiss, however, if I didn’t mention the brand new queen of obtuse accessibility failures to have graced us: Enamorus.

Enamorus is an atrocity on par with ORAS soft-reseting. Enamorus-T is not necessarily a popular or particularly good Pokemon, but if nothing else, it’s an interesting competitive game piece sporting unique typing and high stats.

If you want an optimal one, a 31/0/31/31/31/0 Enamorus-T, you just don’t have options beyond going outside of the normal possibilities of the game.

There is no way to check IVs in PLA at all through normal means. The only way to reasonably obtain one of these is through the use of external devices; to contact a trade bot who can look at your Pokemon’s IVs before you save. You are not obtaining one without external devices. Even with the recent Pokemon Go event, it physically can’t have the 0 Attack you want, and its a raid pass every time the speed IV gacha of moving a Pokemon from Go to Home decides it doesn’t want to be that low speed you need.

This is where we are now. You need games out of circulation and 13 year old consoles to access all the pawns for your chess board.

What Needs To Change?

It is so bizarre seeing this disregard for the ability to obtain competitive Pokemon while at the same time seeing how gamefreak treats battle problems. When Wide Guard was blocking extra damage in USUM, it got patched out very quickly. When Fula City Lugia was a viable competitive gamepiece and available in like three areas in Asia, nothing happened. When Sucker Punch wasn’t working properly at the start of SWSH, it pretty quickly got resolved. When Enamrous became a legitimate nightmare Pokemon to get in an ideal way, we’ve still been given nothing. Pokemon seemingly cares a lot about Pokemon battling the moment the game starts, and not at all during the set up.

I realize that listing out potential changes on a Pokemon form like this is in no way going to change what is actually done in the largest media franchise’s biggest games. Yet, I do know that I can at least keep people educated and to let them know that these systems are bad, and that solutions are something we should be asking for as competitive players from these games.

There’s a quote I’m sure many of you have already heard that has hung on me for a long while, about the topic of video game piracy. In October 2011, Gabe Newell, CEO of Valve, said this on stage at the Washington Technology Industry Association:

“One thing that we have learned is that piracy is not a pricing issue. It’s a service issue…The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.”

This is a quote that, at least I feel, extends to a lot of issues in life. Pokemon’s one of them. Pokemon has made a system where the path of least resistance is external device usage. Their changes are frustratingly incremental and have only driven more and more people to seeking answers beyond the games. If they are going to start disciplining players for their Pokemon lacking data they can’t possibly see on their Pokemon in-game, it’s time normal play in-game is the path of least resistance.

End IVs

IVs are a system that adds the smallest amount of competitive complexity while being a major barrier to entry of play, to the point of being the single greatest incentive for players to go beyond what’s officially Pokemon sponsored. Making every Pokemon unique by assigning stat points to them that make most Pokemon objectively worse than others is… a terrible system. Not only is it an outrageous flavor failure for making your companions feel less special, but it widens the gap for competitive entry with a whole heap of complex garbage to explain. Don’t even give me this rusty bottle cap stuff people keep suggesting. End it. End it now.

PLA already did this. PLA’s stat system sucks for like competitive play, but making IVs only factor into stats the most incredibly minor amount (you get some extra grit points without using that sand item) was great! IVs were tucked away as mostly vestigial data. All the while, Pokemon felt more interesting and unique than ever showing off their personality and different sizes. IVs failed as a way to differentiate Pokemon and more exciting and interesting systems exist now. All they are doing now is putting in barriers of accessibility. It’s time to tuck them away with contest stats and flower crown flags and remove them for good.

The only real ramification of ending IVs would be a nerf to Trick Room teams. Honestly, whatever. Your trick room Pokemon will be operating with 15 more points of speed. I am willing to swallow that as a generational mechanic shift. It’s probably less influential than comparable changes, and probably not as big as enormous stuff like dynamic speed updates.

Competitively Relevant Events

Do you have enough Gastrodons by now? Give players actually exciting and useful events with competitively relevant Pokemon that are difficult to obtain. Distribute an Enamorus with 0 Atk and 0 Speed. They already do stuff like this in some capacity; the Magearna you get for completiting your HOME Pokedex is built for Trick Room. Do more of these weekend event distributions with actually heavily desired Pokemon.

Make EVs More Accessible

Frustratingly, I can’t find a source for my claims here. Take this portion with a grain of salt as to some of the claims I make about the developers. If you have the interviews I’m remembering here, I think around the time of X and Y’s release, let me know and I’ll update this portion with a source.

I believe I have seen the developers comment on aspects like effort values before, and how they’re very shy to show IVs or EVs. They are masked for the sake of not making Pokemon just feel like data. This is why instead of having flat out 252s and 31s visible to us, it’s masked behind hexagon graphs, sparkles, and perfects.

Not only do I feel the regular charm pumped into Pokemon animations nowadays (when they work) alleviate this concern, but it makes for an unneeded barrier to entry for competitive players to learn these systems and tinker with them, just because Pokemon wants to keep up this ridiculous kayfabe about these systems not existing. I guarantee you, learning about these systems and learning your pokemon just aren’t as good as others and that’ll never change is a great way to make people feel like their pokemon are just data. Sure bummed me out in middle school learning the Manaphy I’d spent hours with was stuck with a bad nature.

Let me see my EVs, do sliders without numbers if you must. Let me redistribute them on the fly, just coat it in some sort of flavor like adjusting their battle stance or something. Stop making the most accessible way to gauge a Pokemon’s stats to be plugging it in a calculator or looking at it in with an external device.

Hacking and Paranoia

I would like to end this giant mass of text by speaking on the paranoia external device usage and its widespread usage in the absence of sufficient systems can cause. It generates fear, and places what I feel is an unfair burden on the users so entrenched in a video game, they’re visiting a physical location to play it.

It’s 2011. I’m in a hotel room perusing through the Pokemon in my boxes of Pokemon White. I’m excited. My first ever VGC regional is tomorrow, and I’m super happy to nuke people with Fake Tears Whimsicot and Choice Scarf Jellicent. I have personally bred or caught all of my Pokemon. I learned RNG manipulation the previous month and have long since been versed in how the game’s at the time near invisible systems like IVs and EVs work.

Yet, I’m still a bit on edge. Throughout most of Gen 4, I’ve been an on-again, off-again member of the trading community here. There’ve been all sorts of people trading hacked Pokemon during the early days of competitive wifi battling. A close friend gave me a hacked infernape. The one Jirachi everyone had was hacked. There’s a full wifi blacklist to keep track of, with users being banned from trading. Every user’s primary fear is one that I believe echos to this very day: “What if I take this to an official competition, and it gets me in trouble?”.

I know very little about a lot of the imported Pokemon sitting in my boxes, and where they’re from exactly anymore. I also don’t know at all to what extent having potentially hacked Pokemon can penalize me. I’ve heard whispers that someone got DQed from an event for having 80 Energy Ball TMs. Does having some Pokemon in my boxes put me at risk? I don’t know. So, I start deleting Pokemon, a lot of Pokemon, from my boxes. I delete Pokemon from trades I made in 2007 from people I will never see or hear from again, and erase that lone point of human contact. Even after all that, I go to bed on edge. I still don’t know all the specifics. I might have dragged half of my family up here for something I get disqualified for instantly tomorrow.

I can look back on this experience and realize my fears were unfounded. As far as I’ve ever been made aware, Pokemon has only ever checked your party during these hack checks, and the current rules on Pokemon’s website only extend to battle boxes. I’ve learned a lot about Pokemon legality, knowledge of what Pokemon are actually possible to obtain in a Pokemon game, since then. However, I realize that I’m an adult who submerged himself into a very particular part of a Pokemon subcommunity, and that this sort of paranoia can run throughout the playerbase pretty effortlessly. It’s the most popular franchise on earth, with massively popular video games, and a competitive fanbase full of inexperienced teenagers. Social media allows misinformation and rumors to feed into people’s minds effortlessly. Knowing the ins and outs isn’t easy, and information is often incomplete and hard to find in one place.

Last year, the Pokemon World Championships took place in Yokohama Japan. Social media sparked up as an unexpectedly high number of players were disqualified for having Pokemon altered or created using external devices, methods that go outside of what Pokemon calls normal gameplay. This reached out so far that I had friends in other circles only distantly tied to Pokemon at all hear about what happened. It has doubtlessly seeped into the consciousness of so many online outside of the Pokemon community. I saw youtube recommendations about the situation. Fragments of the event have shattered far and wide, and often don’t have attached context.

Pokemon is the biggest media franchise. It is not hard to hear the words “Pokemon players cheating” and for people not entrenched in this niche competitive world to get the wrong picture of what exactly is happening. It is too simple for a person’s real-life name to be publicized across the internet and have the first search result come with the title of cheater. It is so easy to hear stories about people getting banned from tournaments and to worry about what it means for you or your possible future participation in these events. It is a worry I would like demystified. It is a problem that has been around for so long and left unanswered.

It is completely unacceptable.
You deserve a reward for typing this much. Give this peeps a trophy.
 

Solace

royal flush
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hi :D this was a nice trip down memory lane and a reminder of how frustrating the real life competitive scene can be!

if i looked at it, my vgc12 teams definitely wouldn't have been legal under stricter checks due to some aesthetic choices (i'm pretty sure i still have a dive ball rotom-w which i don't think is a legal pokemon/pokeball combo, probably among other things)

i think it's a shame they haven't implemented some kind of competitive team builder considering they already have the rental team system in place. i mean, i'm essentially using "cloned" pokemon through that, just with pokemon providing the clones, considering the original team still exists and multiple people can use it at the same time. and if they want to avoid people not playing the games at all, just lock it behind the post-game (or make it a nintendo switch online only feature, or something, if money is the main motivation).

also 100% agree that ivs are garbage nonsense and natures/evs are enough stat-based customization. no one would be complaining about trick room/confusion damage/etc optimization if ivs never existed in the first place. the only somewhat interesting use for them was hidden power type coverage, but considering they got rid of that anyway, the system feels soooo unnecessary.
 

TheKingVillager

VGC 2018 Seniors Champion
Rarely use this account for anything, but wanted to say how great it is to see a post like this.

As someone who started in Gen 7, something I was instantly reminded of reading this was Flyinium-Z Gyarados in 2017, a relatively important staple in the metagame. Gyarados itself is probably one of the easiest Pokemon of all time to actually obtain legitimately considering how pathetically easy it is to breed for Magikarp, and the fact it doesn't really need any IV editing besides Max on all (5 really unless you had Flamethrower). Since Normal Gyarados can't learn Bounce in Gen 7, this makes the Spring Festival Lunar Magikarp, that has Bounce, a massive buff and for subsequently every Shiny Gyarados at least have some form of mindgame and more optimal to run by nature.

The issue? It was only available for 12 Days from a Serial Code you'd have to obtain yourself. Also comes with a Random Nature and Mints did not exist in this Gen. Bounce also doesn't breed down either since it's an event move. Have fun :)

Bloodmoon Ursaluna is another great example of Gen 9's biggest flaws when it comes to how absurd some unique Pokemon are to obtain. I wouldn't be surprised if in Future Installments there's some way to get this Pokemon more naturally (maybe akin to Lycanroc's Forms where the time of day influences the evolution), but for now, there is only one in each game and requires a rather lengthy sidequest to even obtain. Unless you're running a TW Moon, generally you want 0 Atk and 0 Speed IV's. Doesn't help the Mon isn't even easily soft resettable, since there's a 10 minute sidequest that directly leads into a forced encounter against it.

At the beginning of Reg E, this necessarily wasn't terrible considering Bloodmoon was niche, but now that players have realized its full potential, it's become a significantly larger problem, borderline absurd, to obtain this Pokemon and strong partners like Urshifu-Dark and Tornadus to all put onto 1 team (keep in mind something like Tornadus is namely good for something like a 31 IV Speed Bloodmoon, so even when it's not ridiculous to IV Hunt for, there's still caveats).

Again though, really incredible post that highlights the history of how ridiculous the game has been throughout the years when it comes to obtaining Mons. As much as I love the game, it becomes harder to enjoy when so many extraneous external factors are now deciding outcomes in the game, not even for me, but for my opponents.
 

Theorymon

Long Live Super Mario Maker! 2015-2024
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That is probably the best post on Pokemon's massive accessibility issues I've ever seen, incredible job! I have just a few anecdotes of my own to add!

IVs got worse in BSS this gen...

I gotta add that for Battle Stadium Singles, the lower IV stuff actually got quite a bit worse because of Tera Blast. With the rise of Charm Flutter Mane over the past year, Tera Blast flipping to special after an Attack drop can actually be a SERIOUS problem for some Pokemon... two of whom happen to be Choice Scarf Landorus-T and Tera Blast Chien-Pao. Unfortuantely I didn't realize this till Dragonwhale brought this up.. AFTER I had grabbed 3 of them from other files lol. This actually ended up negatively effecting me in Regulation C despite hitting 2k in that first season lol, I never got to try out some of the bulky Tera Electric Chien-Pao tech I wanted to!

There's actually a lot of situations like this: for example before I got sick at the end of last month, I was really seriously considering a variant of that mixed Dragonite lead set used a few seasons ago to Ice Beam Landorus-T and Air Slash Urshifu-R, but I wanted a more physically based variant with Tera Flying Blast and Clear Amulet... issue was, my Tera Flying Dragonite had a low SpA IV specifically for Charm shenanigans... so that meant if I were to use this set to Ice Beam Landorus-T without losing another useful Pokemon variant... yep I needed ANOTHER Tera Flying Dragonite!

Tera Shards made this so much worse. Its nice that the DLC made them less brutal to get, but this still doesn't fix the disgusting box management issues this causes. I have probably over 20 different competitive Dragonite just for SV at this point because of shenigans like this. And its getting worse because of Raging Bolt, since you only get one per Scarlet run, and turns out I sure got a lot of different ideas I want to try with Raging Bolt in BSS and VGC, some of which require... different IVs. Not just "oh the TR stuff with the 20 Speed IV" either. Stuff like how, for Assault Vest, Heavy Slam gets offensive Flutter Mane into Thunderclap KO range in BSS... well gee that's another 3 Raging Bolts right there if I just cover Tera Fairy, Water, and Bug!

And don't even get me started on Ursaluna-Bloodmoon, huge in both BSS and VGC, and who has NUMEROUS different IVs to potentially aim for among those two metagames, and at least in BSS, is continuing to evolve in unexpected ways. Tying that to Pokedex completion requirements DESPITE it being a Pokemon you want multiples of is awful! And then they did it AGAIN with Gouging Fire, Raging Bolt, and Iron Crown, all 3 of whom have impacts in BSS / VGC depending on the format!

IVs/DVs in Gen 1

If you want to know how bad IVs got in gen 1... take a look at this article from the long dead Nugget Bridge! To summarize it: it took Corocoro announcing the existence of DVs and Stat Exp for people to realize it was even a THING. I can't seem to find the source of this (I need to start recording Pokemon history links), but iirc a major match (either a Nintendo Cup one or something from Mario 64 stadium) had a match decided because of a Jolteon's bad Speed DV making it slower than a Tauros!

So yeah, IVs had a very real and bad impact even in 1997! I will cut gamefreak some slack here: as noted in the previous article from that series (and you can find these on some Japanese interviews about gen 1), link battles were a really last minute addition, added because Nintendo requested them. Gen 1 was certainly not built with competitive play in mind, so the entire IV system was made when the multiplayer in Pokemon was just going to boil down to "trade rare monsters with each other".

An Anecdote About Clones

TheMantyke you probably remember that massive giveaway thread I hosted back in gen 6 when VGC 2016 had horrific accessibility issues. I got some not great memories associated with that like getting hospitalized for asthma attacks and soft reseting for that accursed Speed IV crept Cresselia in the hospital (literally took me over a month to get that thing good lord), but something that sticks out to me is something I was told in the Nugget Bridge version of that giveaway thread.

So I don't have the post handy (no idea if archive.com has that thread), but I was told that several of the people I traded a lot of Pokemon to... were actually people IN CHARGE of running some official VGC Pokemon tournaments. I don't recall if that was just the smaller stuff or included regionals but... what I was told was that these folks were trading the Pokemon I cloned TO competitors so they could actually have teams ready to compete. I think that highlights how bad Pokemon accessibility can get: we had actual people doing a job for The Pokemon Company straight up breaking the "legality rules", because they were so awful that people COULD NOT get the Pokemon they needed!

The Insanity of TPC's Statement Discouraging Trades


I want to highlight in particular how insane that statement The Pokemon Company gave about "oh don't use traded Pokemon in tournaments, THEY COULD BE HACKED!!!" came off to me. Here's what I'm talking about!


Trading is basically the heart and soul of Pokemon: if you ever read early Pokemon design documents, its like THE big pitch of the game! Hell, part of the inspiration for trading came from Satoshi Tajiri (you know the guy who CREATED the series!) not being able to get the Mad Cap in Dragon Quest II (its a really rare drop, think something like The Sword of Kings from Earthbound), while Ken Sugimori (dude draws a lot of the art for mons) was super lucky and got TWO of them. Pokemon is supposed to offer the solution: if someone gets two rare things, someone else can get it via a trade!

And yet here we are, where Pokemon accessibility has deteriorated so badly for no reason other than maybe getting people to buy more games (I seriously can't think of any other reason why Landorus-T and Tornadus aren't catchable in SV lol) that don't even offer the ways to get the optimal versions of these things, that We have an official statement from The Pokemon Company saying to not use traded Pokemon, something that is probably damn near as fundamental to Pokemon as say, Jumping is to Mario! It gets even worse when you realize that the way to make sure traded Pokemon weren't created by outside devices... is as far as I know, to use outside devices to check!

To me, this represents a new low for the series. Sure, getting actual good Pokemon was WAY worse in past gens (except for gen 8 obviously), but going as far as to go "yeah things are really bad, don't use our bad trading systems, just use things you caught yourself!"... Like what, if Gamefreak was in charge of Mario, would they say "oh don't long jump in Super Mario 64 speedrunning competitions, IT MIGHT LEAD TO GLITCHES WHICH WE'LL DQ YOU FOR!!" Not the best the comparison, but its the first thing that comes to my mind! I just can't get over how we have this cute story about Satoshi trying to get the Mad Cap in Dragon Quest II that directly inspired a core part of the Pokemon... and yet now that Pokemon has many "Mad Caps" of its own, we have the Pokemon Company telling you NOT to use Trading for the EXACT REASON ITS IN POKEMON!

How Can This Be Fixed?

Its funny, that Gabe Newell quote you posted TheMantyke is EXACTLY what I think of whenever Pokemon cheating stuff is in the news. The only way you are ever gonna kill hacking is to kill the incentive itself.

Between IVs, stupid stuff like Neutral Natures for Trick (its dumb those berries work on the base natures and not the mints lol), shiny animations whittling down the timer (though I never checked how far it goes in SV, it DID impact stuff in gen 8 though which was irritating beyond belief in BSS stall teams lol), I think its awful that you often need MULTIPLES of very rare, hard to get Pokemon now a days if you even play just two formats, BSS and VGC.

I think the ultimate solution boils down to only needing one of any Pokemon species to be able to use said species to its full potential. This would entail stuff like:

- Having full control over a Pokemon stats right down to IVs, Nature, and EVs. Really if even this fixed alone, I don't think this thread would even exist!

- Don't have Pokemon require an infinite amount of consumable items to get everything. If you use an Ability Patch, you should be able to freely change between HA and regular abilities for free, instead of using SUCH a rare item multiple times on one Pokemon.

- Get rid of silly stuff like shinys having competitive value (however minor) and base neutral natures

- Ensure any allowed Pokemon is actually reasonable to obtain. For example, Walking Wake is allowed in both BSS and VGC, but you can't even get one without trades now... and of course TPC doesn't want you to trade either!

I find it funny how much just needing a SINGLE speices of a Pokemon fits the games lore too. Like how many Pokemon games focus so hard on "the friendships you forge with your Pokemon", and yet for competitive play its the total opposite with stuff like "oh well, I guess I need about 25 Dragonites to cover everything Im gonna use for it this generation". That's like the opposite of getting attached to the Pokemon, like I feel like some sort of Team Rocket villain, but that's what I got to do if I don't want to zap all my resources in SV!

Whats wild to me is that Gamefreak has sorta gotten close to addressing this stuff inconsistently in SV. Like notice how Koraidon, Miraidon, the paradox beasts / swords of justices, Ogerpon, and Terapagos have locked IVs (and Nature for stuff that isn't the paradox trios, good thing none of those get Trick tho LOL): That feels like an effective if band-aid way to combat against Soft Resetting... but why NOT do that for Ursaluna-B who is WAY worse about that kind of stuff? Or why not give important 0s to the returning legends, no they STILL want us to do the same old awful Soft Reseting again!

A Final Anecdote: My Gible Nightmare

I'd like to end things off with some really ancient personal Pokemon history, something that happened in... I think early 2008 or late 2007? Can't remember, its been a while but I sure hadn't joined Smogon yet!

BME0003.png
BME0005.png


These two images are from my copy of Pokemon Ranch, which was sorta like the Pokemon Home of Gen 4, but for the Wii and not online. So back then, teenage me was starting to get into competitive Pokemon (the single player just was not doing it for me anymore), and 15 year-old me was at least smart enough to realize "wow Garchomp kicks butt, I need one of those!". So I had bred a few Pokemon before, mostly sash spam stuff for Pokemon Battle Revolution because... yeah getting all 31s was absurd. But I knew Garchomp had to be different: its got good bulk, it'd be a waste to use Sash, I wanted Yache Berry!

So I did something stupid: Once I got parents that could feasibly give me 5 31 IVs, I bred 1000 Gibles, yes 4 digits worth, of eggs, and I deposited them into Ranch to take the first picture. Then over the course of several weeks, I hatched those 1000 eggs, and of course, used an action replay to check the IVs because rare candies would have taken forever.

Out of the 1000 Gibles, I got a shiny with bad stats, and one good Gible.. a 28 HP / 31 Atk / 31 Def / x SpA / 31 SpD / 31 Spe with Jolly. Yeah not a single perfect one (thanks Everstone for failing with the natures...), that's my best one out of 1000 of these little chompers!

It's funny reflecting back on this: as I dedicate time to complaining about how much SV regressed from SwSh in terms of accessibility, hey it used to be unfathomably worse! Imagine if I did what I did for Gible for an entire team! And yet, it makes it all the more fursturating to me how SwSh seemed to be on the path to fixing this hacking nonsense once and for all, and yet here comes SV putting us back years!

I know that in the past we've had TPC people lurk Smogon, who knows maybe some Gamefreak folks too! But I can't imagine we'd have someone important from those organizations reading this thread and go "oh wow we really screwed up, quick lets fix IVs in Gen 10 and issues a patch for SV!" Like, I think that'd be the ideal thing to do: it'd certainly save TPC, Gamefreak, and Nintendo from what I'm sure will be another huge and embarrassing cheating scandal coming up for VGC this year.

But in the end I'm just a guy who plays too much Pokemon, gotten some high ladder rankings before, and has won some niche official stuff like Battle Spot Special Season 1 in Pokemon Sun and Ultra Final Online Competition in Pokemon Ultra Sun. I'm not some epic content creator like Wolfe or MoistKiritkal or whatever, I have a feeling this post is only going to reach folks that are very well aware of the issues of accessibility in Competitive Pokemon, and not folks who are like "ITS PART OF THE GAME DEAL WITH IT" to someone who does in fact, deal with it and hates dealing with it every generation!

So really, I just typed up something for like 2 hours just to preach to the choir. But that's OK, because I think this was a sermon that was damn worth preaching! Once again, fantastic thread TheMantyke , thank you so much for putting that much effort into that post! I'll certainly make sure more people know about that post, even if I'm not sure it'll make a difference.
 
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This is a great read. Accessibility sadly sucks for some pokémon and for certain stats, big oof if it's both. I remember breeding in Pearl on gen IV, and I ended up just getting bored and giving up on making a team. I'm a scarlet player today, and I got my crown and boulder from randos at the GTS. Who knows if they're good to use. Same for the Enamorus I got there.

Nowadays, as someone who plays GO to get genies and other legends, I pretty much just accept the bad atk IV and move on. Even if they had easy to get low IVs, it's still a bad method because those pokémon are not readily available all the time in raids, it's whatever niantic wants it to be in 5 star raids at the time. Also, while there is a way to get around the 10+ IV raid stat floor on GO (whether you want to use the pokémon in competitive GO or VGC), it's convoluted, filled with RNG and not worth it, made even worse with the Enamorus valentines event. Still, this post made me want to write about it just to show how dumb it is to try to get it in GO.

Let's say you want a 0 atk/0 spe Enamorus on the upcoming GO event instead of resetting your PLA save everytime. You need to trade the pokémon to reroll its IVs. This doesn't sound too bad until you realize you can't trade a pokémon that was already traded in GO, so you gotta get it from someone else (or have a second cellphone with another account). If you have to trade for another person's enamorus, this likely means you both need to have caught it in a raid unless they just give it to you for free or for another rare pokémon, and you need to do it in person. Then, if you get lucky enough, you'll have an Enamorus with low attack IV (if you wanted it to have your OT, sucks to be you, unless the other person gets lucky with your genie and is willing to transfer theirs to home, and trade it to you,) and you still need to roll for the speed IV when you transfer to home. If you somehow get too lucky, you might end up getting a lucky trade and get an enamorus with 12+ GO IV (25+ VGC IV). If you get a bad IV, you gotta get another different enamorus in a trade, which means doing another raid and trading again.

So, you can get close, but you can't get 0 atk at all in pokémon GO, due to the way it calculates the IV when you transfer. It multiplies the value by 2, and then adds 1. So an atk IV of 0 in GO will always translate to 1. Hopefully a low enough value won't matter at level 50.

All of this, to then notice that Enamorus' debut on GO is on elite raids. This essentially means you need to do the raids in person as well, where the gym the raid happening is located; no remote passes for you. This also happened with Regieleki and Regidrago, which eventually got regular raids to use remote passes with, but this hinges on niantic's good will, so you might have to wait a few months, if not longer to use remote passes for her. Even if you live in an area with an active GO community, you still gotta do the raid during valentine's day, during specific hours in the afternoon. In the middle of the week. Yay. Even from a standpoint where you just want a legit Enamorus for your dex or casual play, making it in person only in the middle of the week makes it tough for lots of people to obtain it. Someone with free time and an active community in town might do it, but this is ridiculous. At least have the raids on the weekend.

I hope things get better in the next gen, otherwise, the problems will just continue.
 
This got a lot more attention than I was expecting. I’d like to thank folks for the kind words on the post. I’m surprised it got traction outside of Smogon, and I’m happy I was able to write something with a resonant message.

I’d also like to thank Theorynon and Pearl for bringing up parts of the grind in Gen 9, particularly Tera shards before the DLC that I neglected to mention in my OP. I’ve tapped out of a lot of Gen 9, so I lapsed on just how annoying it is getting a wide variety of Pokemon with Tera types can be. I think I was just blind with rage at the Enamorus situation, and tired after writing so much already. I tucked it away as an annoying optimization I just don’t have the time to cover like Dynamax candy and neutral natures being ideal for Gen 8+, but it really should have been given the spotlight.

I think that Theorymon’s suggestion to get it down so I can have one “forever Pokémon” is the closest ideal solution I’d like to see. I’d like it if I could give a Pokémon an ability patch, then switch between its abilities forever. If I give it a nature mint, I can freely switch between the benefits of a nature whenever. If I’ve maxed out its EVs, maybe just through my casual Pokemon playthrough, I can redistribute them freely as much as I’d like, as simple as if I were relearning a move. I really don’t want to raise my 20th Tyranitar for a slight variation in Tera type or EV spread. I’d like to use the one I caught in elementary school beating the final boss of Colleseum, who’s been a memory-filled game piece for my for 20 years this April.


Pokemon as an MMO
This is an interesting perspective, and something that’s been on my mind sometimes as well. I think that sometimes the community doesn’t talk about the games as a temporary vessel for the Pokemon experience in this forever-game MMO sort of style.

I will say I’m not super familiar with the MMO gameplay loop. The best comparison I have tethering me is that I played Pokemon Go and Fire Emblem Heroes for a bit, which I’ve heard people make comparisons at the gameplay being MMO adjacent on its highest PVP levels .

However, I still think that this sort of grind for gameplay is unneeded with the state of modern Pokemon. The biggest reasons being:

1) There is little profit incentive. Past the initial purchase, the only other things being sold are NSO, which is already sold for battling, and Pokemon Home passes. I think it can be argued that the grind to obtain good Pokemon might drive up Home sales to keep them safe, but also, there’s plenty of casual incentive to keep up with your companions, to the point where I don’t think it’s a major contributing factor, although I could be wrong. This is unlike a gacha or an MMO where there’s a constant stream of purchase opportunities or a subscription to be constantly renewed.
2) Pokemon has already invented far more interesting and rewarding grinds to engage especially dedicated players who want a forever-game to sink into. There are people who make a living off of shiny hunting. There are YouTube careers elevated off the backs of getting Pokemon dripped out of their gourds with ribbons. Pokemon has incredibly powerful and interesting grinds in play that have no bearing on the gameplay of battling.

I think that making that grind a barrier to entry for the most base level PVP gameplay isn’t needed anymore. I can be a super enfranchised player and have my apricorn ball shinies showing off my dedication to the game. I also want the kid at my Pokémon league to not have to digest 5 different near invisible systems for him not to get pubstomped.


Lunar Magikarp
Oh lord, I’d forgotten about that one. I remember being gifted a code for the event, and then I think Lego here on Smogon cloned the copy I raised so we’d at least have *a* usable version of it somewhere around here. What a perfect distribution to show the weaknesses of this system.

To speak a bit more unrooted in reality now, worse yet, if we didn’t have a system to get clones in place in fan communities, those codes would have been a mess. What should have been a nice event Pokemon for event goers might have turned into a scalping mad house. VGC is exploding right now. The TCG went through an insane boom in 2020, which is a little apples to oranges but still. I think in a world without external device usage, event distrubutions with tangible competitive uniqueness could lead to ugly situations like the recent Van Gough Pikachu fling, with resold codes with dizzying prices.

hi :D this was a nice trip down memory lane and a reminder of how frustrating the real life competitive scene can be!

if i looked at it, my vgc12 teams definitely wouldn't have been legal under stricter checks due to some aesthetic choices (i'm pretty sure i still have a dive ball rotom-w which i don't think is a legal pokemon/pokeball combo, probably among other things)
It’s cool to see you again Solace! It’s nice to see a bunch of old hats seem to agree. Also, if that Rotom’s caught in Gen 4 and not hatched, it should be legal. Dive Ball Rotom’s been legal since its release since it can be caught in the Old Chateau in DPP.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
This is a good post.

But also I feel like people generally just don't realize why Pokemon is so innaccessible on purpose, it's because it's an MMO-Lite. That's the idea.

Ever since Gen 2, they wanted people to login daily to daily events and watch events and slowly level up to get to Trainer Red as a final boss. All with extremely rare variants of every Pokemon. They have always wanted a grindy Pokemon.

In a lot of MMO games, that yes have competitive PVP, it can take a long ass time to get into it. Hell, if you think Pokemon as is is bad, try the fanmade Pokemon MMOs such as PokeOne. Types of games where it is already customary to play and play and play and play again and again.

This isn't to say that the decision is correct, but it's something I see a lot of players especially in the West not get the intention of. Pokemon has always been an "MMO-lite" with its social features, and part of that is a grindy endgame. This only gets more obvious with Raids, and more special events/expansions/drops, and being able to play the game co-op. Sword and Shield's online having other players shown to you at random filling the world.
I play FFXIV and let me tell you that Pokémon's attempts at being an MMO-lite are half-assed at best.

I've done multiple relic weapon grinds, EX trials, and Savage raiding (never cleared a current content tier but w/e), and half the fun is doing the grind itself with friends. Shooting the shit with buds while working on getting items for relics or progging fights for clears. Bitching about how awful Party Finder is together and barely scraping by with that first EX clear. Trying Savage in general so you can get better gear for the next fight. The grind is arguably the actual content and feeds into itself. You can especially see this in Endwalker and the complaints about the Manderville weapons, which have a bland "grind currency you get from playing normally" requirement and no real special area to back them like the previous two expacs. You can also make your own fun to design glams to look cool (which might involve a grind) or do other side activities, such as Triple Triad or Gold Saucer.

The fuck are you doing in Pokémon? Doing tasks somehow more repetitive and boring than an MMO with a shitty online infrastructure to grind currency before you can do the real content. And not even engaging with the actual combat systems for a good chunk of it -- at least in XIV I get to play as the jobs and roles I like. The fun content is completely locked behind a grind instead of being integrated as part of the grind. It's backwards.

Also, the only barrier to entry to PVP in XIV is being level 30 in a job, which is such a stupidly easy requirement to meet that it's literally free for all expac jobs. But PVP is that game is also mostly ass, so eh.
 
I think the comparison to MMOs is flawed, the correct comparison that people should be doing is with Live Service games.

MMOs as pointed out are designed for the grind to be part of the experience, if not *the* experience. A fully geared character in WoW or FF14 is functionally useless as since you already got everything there's no actual need to even play it other than to brag with friends (which I mean, is fun, but it's tecnically not going to provide any actual gameplay benefit), and requiring to having already beat all the content in first place to be fully geared. Often multiple times in fact.

On other hand, Pokemon attempts to be more as a fusion of things like Diablo 3/4 and many Gachas (where the grind is indeed just a tedious repetitive task that keeps you playing to reach the constantly "pushed further" upper limit or the constant new additions to the game) and pure PvP games like mobas or shooters like League, CSGO, etc.

However trying to mix these two genres obviously is not working that well. They need to give you "something to do" in game, cause otherwise people would just max their PvP mons in a few minutes and be done with it. That's why there's the boring shard grind, the forced picnic coop stuff to get all the legendaries, the old bottle cap grind, etc, as well as constantly adding new raids which double as both some more content to do and provide people who don't have older games access to otherwise difficult to obtain pokemon over time.
At same time, they need to keep that grind at an acceptable level, otherwise the entry barrier becomes too steep.

If it wasn't clear, someone higher up, be it Nintendo or TPCI or whoever, has realized that E-sports are money, and have been trying to push both TCG and VGC to e-sport level. That's why nowadays we have official streams and even localized co-streams for every single regional, when until pre-covid it was a miracle we'd even get the world finals streamed.
This has also forced them to make the "tedious grind" easier, because if people get discouraged from even getting battle-ready, people won't jump into it. They didn't make all these QoL to ease getting battle ready pokemon out of sheer generosity after all.

However, this is where the conflict with the other half of the philosophy, attempting to make a live-service game, comes out.
Live service games are all about the constant grind: if people are done with it too quickly, then they stop playing, and you don't want that. You want them to keep playing and paying whatever is necessary to play (be it DLCs or other games in the case of Pokemon).
On other hand, PvP games tend to be attractive due to the easy plug-and-play scenario: you boot up, queue for a match, play until you're bored, quit. No preparation needed. Not a case showdown is as successful as it is, because it's "Pokemon without the preparation", regardless of which tier or ruleset you're playing on.

The hacking/genning problematic is basically a product of this constant conflict, because as long as they insist adding tedious elements whose only aim is "keep players playing the game out of necessity", people whose only interest is the PvP aspect will often be willing to skip them. In the end, noone has fun softresetting a legendary for 30+ minutes, or grinding picnics for hours, and as much as I enjoy them, even raids become boring after the 100th time you do one for shards (the terrible online infrastructure isn't helping).
And godforsake they were to introduce another super tedious mechanic like Hidden Power, I hope they learned on that front.

The inconsistence of their hack checks aren't helping either. While yes, the simple threat of hack checks should be enough to discourage VGC players from using them, the reality is that since hackchecks struggle to distinguish Legal+NotLegit from Legit pokemon, there will always be reason to skip the boring grind if you are able to produce Legal mons. Ultimately, most of the banned pokemon in last tournaments were poor hacks that did not consider all Pokemon stat (like met place or starting tera types), whereas good ones went through as usual. Unless you're pretending to tell me that the couple people with "just 2 banned mons" definitely only genned these 2 and not half of their cartridge/home content.

While I do agree IVs may very well get set on fire by now (as it's not like they remotely matter, outside of speed IV for trick room, realistically people could be running full 6x31 on every single pokemon and noone would notice a difference, even counting the occasional 0 atk), that is sadly part of that grind conflict. We can complain about it as much as we want, but the reality is that until whoever pulls the ropes (be it Nintendo, TPCI or GameFreaks) decides what the hell they want to do with their games, we (and VGC players in general) will be stuck with either be willing to invest a few hours in super tedious grinds, spend money to acquire multiple copies of each game, or give in to genning.


As a P.S., I felt like quoting a interesting scenario that happened with World of Warcraft a couple years ago. While people were analyzing the reasons of the downfall of Shadowlands, without considering the inner issues of Blizzard, one of the main contention points was Torghast. The dungeon was designed as a solo (or small party) semi-roguelike adventure, that you had to repeat every week for important currency.
It was boring. Very boring. And time consuming. But you *had* to do it, because you needed that currency to upgrade your legendary items. Often on multiple chars, every week.
Some more clever game critique pointed out that this kind of design in MMOs was symptom of something else. When you make repeatable content that forces the player to play it, rather than just encourage it, it means that you're not confident that your content is good and you don't think people will play it if you don't force them, thus gate important resources behind said content instead of giving optional non-mandatory or cosmetic rewards, and basically telling players "if you don't do this, you'll fall behind".
Sometimes I wonder if Pokemon games are currently going through a similar situation, where GF themselves are not confident anymore in their games being fun, so rather than make endgame content that is not mandatory but offers fun challenges like Battle Facilities, they gate important resources behind the content forcing you to play it whenever you want it or not.
 
This was an interesting read, thank you for taking the time to write it up!

I don't have much to say from my own competitive experience on cart formats since I played only a bit of early-mid Gen 8 BSS/VGC, but I like to add that the way EVs are handled and shown in-game can be especially bad if you want to modify your spread for a specific Pokemon on your team. For example, I built a team centered around Dynamax Porygon-Z for Series 6 of SwSh VGC, and all of the EV spreads and items were just taken from a public rental team on Victory Road (b/c I wanted a neat ribbon for my shiny P-Z). However, I learned from enough playing that changing Primarina's spread to 244 HP / 252 SpA / 12 Spe is useful since that allows it to outspeed Urshifu under Tailwind. While this is a very basic example, this would be much more annoying to deal with if you're trying to modify a more specialized spread in-game to take an adequately common situation into account, which feeds back into the situation of "testing teams out on Showdown first before committing in-game". I think this is compounded more by both the elusive nature of legendaries/other one-offs like Bloodmoon and the fact that metagames can quickly evolve in a short amount of time, as shown in Theorymon's post.

Bloodmoon Ursaluna is another great example of Gen 9's biggest flaws when it comes to how absurd some unique Pokemon are to obtain. I wouldn't be surprised if in Future Installments there's some way to get this Pokemon more naturally (maybe akin to Lycanroc's Forms where the time of day influences the evolution), but for now, there is only one in each game and requires a rather lengthy sidequest to even obtain. Unless you're running a TW Moon, generally you want 0 Atk and 0 Speed IV's. Doesn't help the Mon isn't even easily soft resettable, since there's a 10 minute sidequest that directly leads into a forced encounter against it.
The player does have an opportunity to save before the fight by saying "No" when they're asked if they're ready to meet Bloodmoon, so they don't need to repeat the photo-taking sidequest for soft resets. Your point still stands though, since the player would still need to sit/mash through a 1-2 minute cutscene before they actually fight Bloodmoon.
 
I play FFXIV and let me tell you that Pokémon's attempts at being an MMO-lite are half-assed at best.

I've done multiple relic weapon grinds, EX trials, and Savage raiding (never cleared a current content tier but w/e), and half the fun is doing the grind itself with friends. Shooting the shit with buds while working on getting items for relics or progging fights for clears. Bitching about how awful Party Finder is together and barely scraping by with that first EX clear. Trying Savage in general so you can get better gear for the next fight. The grind is arguably the actual content and feeds into itself. You can especially see this in Endwalker and the complaints about the Manderville weapons, which have a bland "grind currency you get from playing normally" requirement and no real special area to back them like the previous two expacs. You can also make your own fun to design glams to look cool (which might involve a grind) or do other side activities, such as Triple Triad or Gold Saucer.

The fuck are you doing in Pokémon? Doing tasks somehow more repetitive and boring than an MMO with a shitty online infrastructure to grind currency before you can do the real content. And not even engaging with the actual combat systems for a good chunk of it -- at least in XIV I get to play as the jobs and roles I like. The fun content is completely locked behind a grind instead of being integrated as part of the grind. It's backwards.

Also, the only barrier to entry to PVP in XIV is being level 30 in a job, which is such a stupidly easy requirement to meet that it's literally free for all expac jobs. But PVP is that game is also mostly ass, so eh.
the insinuation here makes assumptions I don't agree with

for one, to most people, the traditional MMO RPG combat is kinda ass, and it is part of the "slow boring content that takes a long time", it's generally just using things on timers to do numbers/do buffs, which almost every competent singleplayer RPG does better at. A lot of MMOs are carried by having communities people want to interact with, and the addiction of progression. We aren't talking about good Action RPG combat or good turn based combat, or even a good mix. That isn't to say these games are bad, I like FF14 I've played it quite a bit, I just think it'd be a stretch to claim that these games really facilitate you to use the combat so it = much better at online play, because most MMOs aren't very good with combat anyways.

The fact that the endgames of Pokemon rarely require Pokemon combat is IMO reflective of a truth: 90% of players will not have to use any depth of the battle system, and if you make the ways of earning things to get into PVP require PVP skills that the game is not going to teach you, then it's less accessible. I think BP in most games is one of the least thought-out systems in the series. And the devs are not going to put no barrier to making the Pokemon, because as my first post said; they want you to do a grind in this MMO-lite. They do not want the endgame to just turn into Pokemon Showdown, because a lot of the appeal of the actual cartridge games to most players is roleplaying in their roleplaying game. The competitive view of Pokemon where there is no skill to training a Pokemon and battling with calculators is the entire purpose, is antithetical to their vision of the game. And while I like playing Pokemon that way and I disagree with the inaccessibility, I also think it's good to keep in mind why devs seem stubborn with things that we do not agree with. There is a reason why they do not just make Pokemon Showdown in the official games. It kills a lot of the postgame potential, and it is admitting that training is not worthwhile gameplay, which is something I do not think the developers want to do.

Moving on; I didn't say Pokemon is an MMO, it's an MMO-lite. The genre of MMO is actually a pretty insular genre where there are only a few types of games that actually be seriously attempted (or that work), and so MMOs and MMO players tend to be looking for games with pretty similar types of traits in an MMO. When I say MMO-lite I mean these types of singleplayer-online multiplayer fusion with a lot of the appeals people find for MMOs, but without that nature of actually being one. An example I can give is Monster Hunter, these are games that can be played Singleplayer, have campaigns, but ultimately their endgame is playing online with people with what are essentially raid bosses over and over to grind materials to keep progressing your strength. This is not an MMO, but its core endgame has the appeal of one in a way. A part of this design structure comes a lot from Japan because Japan fucking loves portability, which usually is a no-go for a permanently online title of course. I think Monster Hunter is also more debatable than Pokemon, which directly keeps pushing further and further into doinghat you talked about are also things that were added in the SV DLC, just not in the combat. It added the BBQ system where if you get MMO-Lite things. Of course Pokemon SV isn't a one-to-one with a game that is made for PC that is designed solely to be an MMO. A lot of w together with friends, you can grind miniquests out and earn a shit ton of points which does help your progress with grinding for PVP. Even Teal Mask had the Oger minigame, though I think that is pretty half-assed.

BBQ system though is pretty blatantly a "get online with friends or strangers and grind out quests in the world" thing, and then you still have raids which IMO are best when done with friends of which you grind out many in a row. The biggest issue with that is that Raids in SV are so buggy, but in SWSH for instance me and my friends would be on call and everyone would check their spawns and we'd all jump into each other's raids over and over to maximize group profit and Pokemon.

Pokemon isn't an MMO but it is clearly pushing more into MMO-lite elements, IMO. And I don't think it's a new idea for the franchise, it's just something they've done best recently. And I think that is why they will not just put Pokemon Showdown into the games, because it does kind of subvert a lot of the purpose of this stuff. It is still fair to disagree with their vision of the game, but I can't help but feel like "just add Showdown" is a battering ram solution that will never happen. I think things like 0IV caps have yet to happen because they've never really added an item that just straight up makes your Pokemon "worse" (outside of the perspective of competitive play) with zero upside. There is EV reducing berries, but they make your Pokemon happy. Perhaps that could be added to 0IV? Make your Pokemon happy? I think IVs may have out-lived their usefulness as competitive Pokemon literacy increases at a high rate. It'd suck to lose some techs, but if we aren't gonna get Showdown level customization for IVs, then it'd just be a nightmare to keep them around for accessibility.

I just wanted to clarify on what I meant for MMOs and MMO-lite, and give my thoughts on developer intention because I do genuinely feel like a lot of my fellow competitive players have not been able to follow what Game Freak is trying to do. Every so often Pokemon brings back this tagline which debuted in the 2016 anniversary video,

1707403597191.png


TRAIN ON; this was from 2021. It does not seem like they have successfully made this tagline big, and I do not see it that often, but I think it's just clear that even if Pokemon is pushing VGC harder, a lot of that is because they want players to actually make Pokemon, and to value the process. I don't think the process as is is good, but my current perspective is I'd rather they improve the process than just throw it into the gutter right now. I think training should be a core part of Pokemon endgame, I think it should push players to use more features of the game, I just don't think it should be terrible or require DLC a year later to be fun.
 
I think the comparison to MMOs is flawed, the correct comparison that people should be doing is with Live Service games.
Live service games are sometimes basically just MMO-lites, and some just took what MMOs did for the RPG genre and making them able to be done in other genres. Because the only way a "you can see everyone on a big world" really works well, is an RPG usually. Live Services are grindy, they do have live events. Not every live service game is trying to take some MMO elements, but a lot also are.

On other hand, Pokemon attempts to be more as a fusion of things like Diablo 3/4 and many Gachas (where the grind is indeed just a tedious repetitive task that keeps you playing to reach the constantly "pushed further" upper limit or the constant new additions to the game) and pure PvP games like mobas or shooters like League, CSGO, etc.
A lot of Gachas are trying to kinda be MMO-lites. Gachas are often just bad MMOs structurally where you can't see other players. What we are getting at is that MMOs have a base type of content and structure to their content, especially endgame, that can be reflected in non-MMOs.

If it wasn't clear, someone higher up, be it Nintendo or TPCI or whoever, has realized that E-sports are money, and have been trying to push both TCG and VGC to e-sport level. That's why nowadays we have official streams and even localized co-streams for every single regional, when until pre-covid it was a miracle we'd even get the world finals streamed.
This is a TERRIBLE reading of Esports. Esports are not money. Esports are money sink. It's not profitable. Just last year, esports had a major shrink as none of the money pumped into it really got a return.

Companies invest in esports as advertising, and because the games their genres are in, are meant to appeal to competitive players which creates an aura that the game is important. Fighting games especially, they need that investment or else players will not take it as seriously, but the Esports themselves are not making money. It's just advertising. The problem is that the advertising isn't actually working as well as it used to.

The hacking/genning problematic is basically a product of this constant conflict, because as long as they insist adding tedious elements whose only aim is "keep players playing the game out of necessity", people whose only interest is the PvP aspect will often be willing to skip them. In the end, noone has fun softresetting a legendary for 30+ minutes, or grinding picnics for hours, and as much as I enjoy them, even raids become boring after the 100th time you do one for shards (the terrible online infrastructure isn't helping).
One thing in this conversation I don't see people often talk about is that people playing on Pokemon Showdown is not actually to the detriment of The Pokemon Company. For instance, for singles especially, these PVP only players that want a plug-and-play nature to their PVP, would literally never buy the game. In fact, some Showdown singles players already don't buy the game, and why would they when Singles 6v6 will never be taken seriously as a competitive format by Game Freak. On top of that, it will just never match up. Loading up a game, opening it, connecting online, getting a player bla bla bla, animations, building will be slower without a mouse. It will always be faster to just play on Showdown.

For VGC, it's also not a detriment. Because official competition is still on cartridge anyways, they have to buy it anyways, and that is where you can get some return on that esports spending. It doesn't matter if players are learning and teambuilding on Showdown, that isn't a "problem" because it doesn't actually cause any issues for the competition itself. Everyone knows about Showdown, it's the more accessible option; hell, if you get into VGC on Showdown you may actually decide to buy the game.

Sometimes I wonder if Pokemon games are currently going through a similar situation, where GF themselves are not confident anymore in their games being fun, so rather than make endgame content that is not mandatory but offers fun challenges like Battle Facilities, they gate important resources behind the content forcing you to play it whenever you want it or not.
The problem with this analysis is that the Battle Facilities were fun for literally like two thousand people in the entire world. And all of them are on Reddit and maybe some on Twitter. The majority of people did not get fun out of things like them, or they were actually the unfun tedious grind you had to do to get items to play competitively. Battle Frontier is the only beloved one, and I don't even agree that that is fun. It is hard to ever make me say that fighting an AI in single battles is going to be fun especially when the teams are mostly RNG.

sorry for double post btw, I only saw the notif that one person had quoted me and then I saw a second lol
 
This post is truly amazing. I deeply appreciate it. As someone who has been in and out of the competitive Pokemon world since gen 4, I've hated the grinds and only really cared for getting BR mons quick so I can enjoy the competitive side of it. It's reached points where I've been willing to pay decent money for legit mons because I don't think my time is worth the grind. I really hope things change someday. That said, I don't see it happening anytime soon.

ant4456 I agree with alot of what you're saying except your belief that Battle Facilities is not fun. A very large community people have enjoyed the challenge of making long streaks and developing strategies that try and minimize the effects of RNG and 'beat the AI' consistently. I've loved these facilities since Diamond/Pearl and It broke my heart to learn SV doesn't have it. I really hope they bring it back someday as to me, and a lot of other folk, it became an integral part of the Pokemon experience.
 
ant4456 I agree with alot of what you're saying except your belief that Battle Facilities is not fun. A very large community people have enjoyed the challenge of making long streaks and developing strategies that try and minimize the effects of RNG and 'beat the AI' consistently. I've loved these facilities since Diamond/Pearl and It broke my heart to learn SV doesn't have it. I really hope they bring it back someday as to me, and a lot of other folk, it became an integral part of the Pokemon experience.
I agree, I think I am undermining them a little too much in what I said. It'd be really good to have them back, and it surprised me that the DLC just straight up didn't add one at all.
 
Thanks to the TheMantyke for an excellent post, very good read and excellent points. I don't have too much to add, but there was a Youtuber by the TamaHero who as a casual player, analyzes the esport scene of Pokemon and how it became so tedious today. Its a good watch and can add some debatable perspectives.






Main Points

  • Pokemon's IV system's being so tedious may have been something to keep the casual players on the same level field- specifically children vs their older siblings.
  • Tama speculates at VGC's earliest conception people would be using imperfect Pokemon due to being too hard to get and it was mostly a free for all on who'd win
  • That didn't happen so they needed to adapt, and they still kind of are.
  • There is a fine line between the Single Player RPG, Casual Multiplayer, and Esport Multiplayer and if they push one too far, the series will lose one of those things.
  • If good Pokemon are easy to get, the balance of the single player will be broken. If Good Pokemon are too hard too get, people will hack them in. If there aren't enough RNG, the casual multiplayer suffers.
  • An obvious solution to accessbillity would be an official version of PS!, but that would interfere with Pokemon's buisness model of requiring all the games to get everything.

/SPOILER]

Tama also argues that they actually already had to give up RPG mechanics to make competitive Pokemon more accessible between bottlecaps and mints, but I disagree with that notion since they IVs and natures are mechanically the same even if those items are applied, such as breeding and berries for the latter.

Lastly, I have heard some People argue that VGC and lesser extent BSS this Gen aren't pay to win because you can have someone trade them to you or you could buy the required games themselves, however Theorymon explained the issues with that in his post, and we shouldn't be encouraging excess consumerism especially when VGC is already huge finacial strain on many.
 
This is a big thread, covering a topic that's been pressing into me lately. I apologize to the mods of the in-game play forums if this is a hassle to deal with. I've wanted to talk about this sort of thing for a very long time, and I felt the need to speak about it somewhere as best I can.

A History of Competitive Pokemon and External Device Usage

Pokemon has failed to make its competitive game accessible, for 26 years and counting.

It has constantly presented a system where going outside of normal gameplay is the easiest way to obtain Pokemon. It has let Pokemon that violate their competition rules infest their paid products and rendered what could be helpful alternative systems inert. You can obtain a Pokemon on an officially supported software with premium passes and then have it get you disqualified from an event.

It has always been this way and it has only improved with glacial pacing. After explaining some preamble, I would like to explain just how bad it’s been, how long it’s gone on, and how inexcusable it is we are still dealing with this problem, especially now that it is disqualifying people from paid events.

I have been around the competitive Pokemon community for a long time. I’ve come to realize now that I am legitimately one of the few still out there who have been present and playing in at least a minor capacity throughout nearly every era of official tournaments with context for how easy or hard (read: HARD) it is obtaining Pokemon on cartridge for competitive play. People who were babies when I rigged the random number generator to get my first flawless Pokemon for a competition can now register a Smogon account and access the greater internet. I feel I should taper down some of the history behind the struggle of getting decent Pokemon, instead of letting it rot and get lost in twitter maelstroms.

With this post, I want to demystify the advantages going outside of what Pokemon considers normal gameplay gives a player, as well as show just how deeply tied competitive Pokemon has been tied to external device usage, not out of any desire to maliciously gain an upper hand, but as, at times, a near necessity during many eras of the game to play outside of a simulator without greatly handicapping yourself.

This thread will attempt to explain concepts for people at more casual Pokemon literacy, as well as folks versed in competitive Pokemon, but not necessarily the legitimacy stuff behind the in-game aspects of it, like what exactly makes a Pokemon hacked. I’m going to assume you know what things like IVs, EVs, and Soft Resetting are. I might simplify some concepts with regards to Pokemon legality to the point where people with more intricate experience might feel it’s an oversimplifications. I will be upfront: Everything I’ve learned about legality has been second hand from other people digging into it over the years. I am not a first hand source as to how the mechanics of these games work. I’m just an old brick of limestone baked from years of grains of information. What I’ve learned has been used for the practical application of people playing PVP. Please understand that I’m trying my best to simplify without leading to egregious conflations. On the opposite end of that reader spectrum, for others not super familiar with Pokemon legality stuff, I also ask that you don’t parrot anything from here mindlessly as gospel. The world has enough people regurgitating others’ opinions on competitive video games already from youtube video essays.

Why This Thread?

I don’t like the uptick in disqualifications for hacked Pokemon that have happened recently. I feel they are not the fault of the players, but a sign that Pokemon has utterly failed at policing their own environment for these things to happen, and then dropping the burden on players who are paying the full retail price of a video game for a tournament.

There are a wide range of people at these events. There are children and young teenagers who don’t know any better, or don’t know how to cut through the complex web of all the media surrounding the most popular property in the world and know what are dos and don’ts for these events. I know that using a stream that sends you free Pokemon is giving you a hacked Pokemon. Andy, age 40, who last played the games on the gameboy in high school and is taking their ten year old daughter to a fun event and needs the karate bear, likely doesn’t know anything about this world. That daughter also probably doesn’t suspect that the genie she got off of Pokemon Home’s GTS has any problems, especially given she could do free battles with it just fine. I have helped out at leagues and TPCI events before. I have had a parent approach me asking if power saves are allowed for events. A thorough understanding of what out there is and isn’t cheating can be incredibly confusing to players, and the official rules pdf offers two sentences of clarification on the matter.



There is not a powerful enough support system to help people understand what is and isn’t kosher for prepping for an event. A judge at an event, by no fault of their own, might not be able to tell you where that line is. Judges are hard working people with a deep love of their game doing underpaid volunteer work. They also are first and foremost focused on the TCG by their necessity, and now have sometimes up to three video games parasitically injected into their system thrusted upon them to officiate at these events.

In the absence of that protection, fan projects have taken its place. Posts, websites and programs dedicated to checking legality have been made, maintained, and abandoned over the years. We have one here in the wifi section I started back in 2014, which has since been taken over, piloted, and updated by a lot of wonderful contributors. It's a good repository of information. A parent going to a video game event should have to know it exists. Let's talk about how bad this situation's gotten.


Who Am I?

Before I start, I want to lay out some background as to who I am and why I should have any grounds to record this information. Again, I have never directly contributed to the nitty-gritty aspects of legality dissecting the games, other than what was easily testable on a default cartridge or perusing movepools for fun trivia and oversights. My standing comes from being a very old community member who’s helped run places that care about Pokemon legality, and breeding and catching entirely too many competitive Pokemon myself.

Over the years, I have:
  • Been an on-again off-again moderator for the wifi section here since 2012, with a presence here since the place started in 2007. I made the discord server for the wifi portion of the site linked in the big repository.
  • Ran a series of cartridge tournaments here with participation prizes to give some of VGC2015’s most terribly inaccessible gamepieces as entry rewards.
  • Ran a project in early 2014 to get people VGC 2014 relevant Pokemon for the early regionals after Pokemon Bank’s “Run on the Bank”; Metagame important Pokemon like Iron fist Timburr, Dark Void Smeargle, and Unnerve Aerodactyl required a japanese subscription to Bank to access until February after it crashed on Christmas day, but January’s physical IRL VGC events still allowed them.
  • Helped as a physically present legality aficionado / manual team checker for officially sponsored small premier challenge events in the southeastern US area between 2016 and 2018.
  • Bred an entire competitive Pokedex of what could be bred in Gen 7 just because I thought it’d be cool and fun. It was; Gen 7 Battle Royals played IRL are peak Pokemon.
  • Uploaded almost an entire Gen 5 Pokedex of perfect Pokemon caught or hatched with perfect IVs using RNG manipulation and made it free / public to use through the now defunct legality checking website Pokecheck for any competitor to use.
  • Collected a catalog of every DW ability because ability accessibility in a pre-ability patch world was dropping like a rock.
  • Actually played Pokemon of course; I have a VGC brick.
  • I also ran Smogon’s VGC section years ago, but ehh I don’t think I was very good at it. I was overloaded from school. The people in the community at the time and the leaders after me elevated it. That title when I took it was about as prestigious as being the lifeguard of an above-ground pool.

I have done a lot of breeding. I have done a lot of RNG manipulation. I have done a lot of policing of hacked Pokemon. I have worked pretty hard to help players overcome the varying accessibility issues that come with all manner of playing Pokemon.

I have grown tired of the root issues never being tackled, and am fed up now that it’s leading to DQs.

The Vernacular of Pokemon Legality

Let’s start by tackling some terms on what Pokemon are and aren’t considered altered by an external device, to get everyone up to speed.

Making sure your Pokemon aren’t hacked has been a constant fascination with players. Community definitions to describe legality have been around for a long while. This diagram gives a nice overview of some of the most important ones.



These definitions are well over a decade old now, as you can probably tell from this chart using words like Pokesav and Wondertomb in there. They have seeped into wider usage for the Pokemon community for a long while now, so I see little reason not to use them now too.

A few things to note: It is impossible to tell a legal Pokemon from a legitimate Pokemon with no prior information about that Pokemon. If there is anything that can differentiate that Pokemon from the normal processes that make a Pokemon, it’s inherently illegal.

With these definitions established, let’s talk about how they apply to competitive battling and a forth term: Legal Hacks.

Legal Hacks

Since online play has existed, people have wanted to sideline the process of obtaining Pokemon so they can just play and enjoy the PVP experience. Thus, with Pokesav and Action Replay, players took to making “Legal Hacks”. These are acknowledged attempts at creating Pokemon from methods outside of normal gameplay that don’t go beyond the threshold of what’s possible in terms of battle stats. They are essentially proxy cards in a trading card game. They are functionally identical in most every practical way that matters, except to the company. Fixating on aspects like a Landorus lacking a Pokemon home ID on its data is completely inconsequential to the games being played.

You are almost always only ever fighting a legal hack if someone is using a Pokemon created by atypical means in a tournament. You are almost never going to fight one that gives you some sort of advantage, especially not anything that gives a numbers advantage in battle like 512+ EVs or something. Pokemon’s most basic hack checks catch these; you will not be allowed on even free battles if your team violates one of these aspects. These are the sloppiest of sloppy hacks and are typically instantly intersected.

By the strictest definition, any Pokemon where you’re able to detect it was modified is illegal, and not a legal hack, since legal would imply being possible through normal gameplay. However, this is a very strict definition that I don’t think falls in line with the spirit of how the concept has been used since I first was fighting them back on DP Wi-Fi in 2007. The goal is not to abide by every feature of a legal Pokemon, it is to have a functioning game piece without the burden of what is for many an unfun grind needed for the fun gameplay.


Legitimacy (And Why It Is Laughably Flimsy)

You might notice that the definition of “shortcuts” above is riddled with a lot of vague terms. The thing is, legitimacy is a very flimsy term. The only thing separating legitimacy from legality is memory. Like, your personal memory as a person remembering what happened to the Pokemon. There are so many ways for a Pokemon to not be legitimate that are impossible to ever track.

An observation I’ve made throughout several different Pokemon trading communities is that overwhelmingly we only care about detectable cheating. Things like wonder card injections, the use of hacked event items to access mythical Pokemon, resources like vitamins, bottle caps, candies injected into a save file, and even cloning, you will be stressed to find anyone mad about. This is something I’ve passively accepted for a long time, but seems strange held up from a more distant perspective.

For those unaware, there is nothing really on a Pokemon’s data tracking how your Pokemon got certain aspects to it, like its EVs or item. You can get your EVs on your Pokemon any way: EV Training, Vitamins, Using your 900 cloned Zincs in BDSP, date shenanigans with Pokepelago in base SM, changing a digit in an external device, whatever. You can’t tell what happened to any of them if you are presented that Pokemon without context. The only way you can detect if you’re using a hacked item is if, well, you hacked in an item not accessible at all through gameplay, like handing a Pokemon a Cherish Ball.

One sour note that people have not tolerated since the very early days is using hacked parents. Getting good IVs in past generations was hard. Why not put together two parents with perfect IVs until you get a great offspring? I don’t think I have to explain how using hacked Pokemon in the process of getting a Pokemon would be unsettling for a lot of players, and why it’s been banned in a number of communities. Unfortunately, this is nearly impossible to track outside of incredibly particular circumstances. The data on a Pokemon does not include anything pertaining to its parents. Have you wonder traded for a breedject ever? There is a very good possibility that it was bred with a hacked ditto. You’ll have no way of ever knowing beyond super niche circumstances, and it will have no bearing on the legality of anything you breed with it. A Pokemon bred with hacked parents is as good as legal one, until it very much isn’t.

Small aside: Probably the most ridiculous version of hacked parents unfolded in 2017 when Heavy Ball Beldum was discovered to be impossible in base SM. The way the catch formula used to work, Pokemon with extremely low catch rates and weight could be flat out impossible to catch in a heavy ball. This was discovered after they’d flooded throughout wonder trade as spitbacks without any issue; I even saw vinny vinesauce get one. I was moderating the Wi-Fi section here at the time. We went into a hustle to get rid of all the Heavy Ball Beldums on here and discipline anyone who said they were a source. Then, by the end of the year, USUM came out and edited the catch formula so a catch had at least a tiny chance of success Your heavy ball Metagross you bred off a spitback from wondertrade went from being legal by merit of no one yet disproving its existence, to illegal, to legal again. I have no way of proving the Heavy Ball Metagross you bred in February 2017 used a hacked parent or not unless I trust your word of mouth.

Personally, I think it’s weird that there is any outrageous anger towards legal hacks when the system is so flimsy already. Hacking a pokemon to the point where only usage of some external device can see anything is wrong is grounds for disqualification. Going to some trade bot to get your hacked ditto and pumping out an egg there is fine, undetectable, and completely inactionable. Chastizing a player for using a hacked Pokemon from the GTS feels less like cheating to me than editing a save file and cramming a Pokemon full of every stat boosters. I don't think the sanctity of the competition has been compromised either way.

Clones:

Cloning also, for a lot of the game’s history, has not been emulating a strictly illegal process. Even if you ignore Gen 3 and Gen 4’s cloning glitches, In the first 5 generations of Pokemon, it is absolutely possible, sometimes borderline trivial, to get the exact same Pokemon. Legendaries aren’t exempt from this either; you can pretty easily follow a process to land a very particular trainer ID and start your DS at a certain time to get the exact same Pokemon you want..

Disqualifications over clones are extremely rare. There was a recent one where two players on an esports team were disqualified, which unfortunately doesn’t have a lot of public information at the moment. However, from as far as I can tell, they were using the exact same team with the exact same legendary Pokemon, potentially still with the same hidden Pokemon Home ID, and a judge caught it.

Clones have long been one of the most widely accepted methods of external device usage since the ability to trade your Pokemon went online. It’s impossible to tell which Pokemon is the clone; if you can, one of them is just a hacked Pokemon. They exist because they maintain perfect legality and that so many Pokemon over the years have been excruciating to get with solid IVs. In a weird round-about way, it's often using an external device to avoid using an external device in a slightly different way. A clone of a friend’s legal Pokemon is a way to get a legal Pokemon, without going into the wild and trading for a random one, or replaying through an entire adventure you might not even own for a single Pokemon.

Let’s talk about the drive to use external devices a bit more thoroughly.

What Drives External Device usage?

So then, ultimately, what makes these Pokemon so hard to get that it leads to going outside the normal boundaries of the game? There are a few problems, and then one massive problem that has been fermenting for 26 years.

The Major Offender: IVs

IVs are a truly awful system. It and its precursor, DVs, shouldn't have been a thing since the very start in Gen 1. An attempt to make Pokemon different from one another has ended up making 99.99% of Pokemon strictly worse than others, and incentivizes players to use external devices to access basic gameplay.

Like, people back in the gameboy era were using legal hacks too to circumvent this absolutely terrible system. Go, look here and see this cool page from October of 2000 where gameshark codes are shared under the pretense of “Hey, let’s not do this silly 999 stat stuff and actually cheat for an advantage over the other player with the cheating device, let’s just skip the stupid grind so we can actually play the game”.

IVs are terrible, they do so much more bad than good for the game, and every generation is just an additional band aid fix on a back-wide sword gash still festering and causing horrible problems. Cut out IVs and so many of the problems are gone.

Since Generation 7, we have had access to bottle caps, which can maximize a Pokemon’s stats with some effort in that gen, and not too much effort in Gen 9. The problem is, maximized IVs are not always the ideal. There are a bunch of important factors where you want it all slightly customized:

  • Trick Room Speed - The most obvious stat where a non-ideal IV is desired. If you want to be as slow as possible, you usually want an IV of 0-1 (level 50 stats make these equivalent; sometimes you can go slightly higher) to keep you as slow as possible. It can get worse though. A decent number of Trick Room Pokemon want to customize that bit of their speed so that they move right before or right after some other member of their team. The Metagross that won worlds in 2012 ran a speed IV of 14 so it could move immediately after its partner Cresselia swaggered into its Lum Berry. You can’t look at that Metagross today in game and tell what it’s speed is, beyond the notion it’s “Decent”. You have to track a specific invisible stat with only a tiny graph and some calculators to help you.
  • 0 Atk Confusion Damage and Foul Play - This is a dumb optimization that will not matter in 90%+ of your games with most teams, but not doing so is just making your team strictly worse. You want your attack stat as low as possible on any Pokemon not using physical attacks.

That’s nearly it. Outside of extremely small other benefits, like potentially giving a Leech Seed user an HP IV of 0 or a Counter / Mirror Coat Pokemon low defense, that is all the competitive depth that IVs provide for the sake of so much tiresome grindwork in the games. They suck. They suck bad. I hate them.

The Lesser Offenders

I want to put some space between IVs and the rest of these problems because I truly believe they are the root of so much external device usage. Without them, external device usage is almost exclusively for the sake of things that are overwhelmingly flourishes on Pokemon, like shininess. They are awful, but they’re also not the only problems.

Accessible Pokemon

New Pokemon, and getting Pokemon in specific games, is a key selling point of Pokemon’s games. I acknowledge this and I won’t attempt to change it. It’s profit motive. It’s ugly, but I realize it's a ground that’s likely never to be conceded.

I will, however, question the very work around Pokemon offers for people to get Pokemon they can’t otherwise get, be it version exclusives or whatever. The GTS exists and funnels extra dough into Pokemon through the subscription process. The fact you can pay for Pokemon Home, get a Pokemon off of its GTS, and then potentially be disqualified is outrageous. IVs compound this problem too, meaning if the Pokemon you wanted doesn’t have the right IVs, you have to toss it right back up and hope it’s not hacked. Why can using a service owned by Pokemon disqualify me from one of their tournaments.

Hidden Ability Accessibility

While now partially gone with the ability patch, it wouldn’t feel right if I didn’t mention the problems hidden abilities have caused in the past. So many abilities throughout Gen 5-7 were available exclusively on ancient events and long defunct services. If you wanted to use Chlorophyl Venusaur in Gen 5, you needed to get one through a Japanese only event, male only at that, which at the time meant its hidden ability wasn’t transferable through breeding. Worst of all have been hidden ability legendary events, which for several Pokemon were the only way to obtain them in that generation. Generation 6’s Static Zapdos, Telepathy Dialga, Multiscale Lugia, and more were all relevant competitive game pieces restricted to singular events. It was such a motive to ask others for clones of events.

Training Pokemon.

This is the least egregious offender of these core reasons, a blip compared to the problems with IVs, but it’s worth mentioning how obtuse getting competitive Pokemon’s stats up to par can be in many of these games. At the start of Gen 9, unless you were turbo controllering that Paldea tournament to death, you are probably EV training the same way we did in 2007 with power items and encounters. There is very little way to easily adjust intricate EV spreads, or to remember them with the weird JoJo stat graph system.


With definitions defined, and motive for why players seeking no competitive advantages still use external devices, I’d like to get to the meat of things, and show you how deeply entwined and reliant Pokemon has been on external devices over the years.

A History of External Device Usage, From A Witness

For large stints of this game’s history, external programs have been one of the only things kicking it down to a smidgen of accessibility to players. Things are better now, but they’re not good, and many extremely powerful gameplay options are locked by obtuse grinds that benefit no one.

Let’s go gen by gen:

Early Gen 4: Hell :Garchomp:

I’ll be starting with Gen 4 since it’s where I started, and is close enough to the start of the modern VGC era, save the JAA tournaments. If you want to know how hard getting things in Gen 1-3 are, it varies from around as hell as early Gen 4 in contemporary Emerald, to infernal super omega turbo deluxe hell in contemporary RS. I hope you like breeding with no everstone natures, no easy 31s in the wild to breed down, and no EV training reset button.

Competitive Pokemon accessibility in a world where most of the community had no idea what an IV or an EV were was abysmal. There were precious few systems in place to even get a read on what your IVs were without external device usage. The easiest way to check your IVs was to use an Action Replay code. If you got something good breeding, you cloned it with external devices; no way in hell you’re ever trading your one copy. I should mention that the actual standard for what constituted a godly breed back then was through the floor. If you had a 31 in speed, your offensive stat, and 20+ in the others, you had an amazing Pokemon on your hand. The Everstone didn’t even pass down your nature 100% of the time.

In this world where IV inheritance was this janky system I myself never bothered to learn beyond getting three IVs from your parents, hacked parents ran rampant. You had, and still have, no idea if your stuff was bred with legal Pokemon, only a rising suspicion if someone produced a few too many outstand breeds a bit too fast.

External device usage was absolutely essential. When you got your good Pokemon, you used an action replay or pokesav or a save file back up on a flash cart to clone it. TMs were still one use, so you had to go through entire playthroughs again unless you want to use an “action replay all TMs x 900” code. As an aside, I should mention that there was a cloning glitch in base generation 4 involving how the GTS worked returning your Pokemon. It’s fair to argue that cloning was speeding up a process you could naturally do on your cartridge, though to call that normal gameplay is just not solid at all.

This is the only era I think where it’s safe to say using a legal hack with maxed IVs is actually a serious advantage compared to anyone using normal in-game means. For what it’s worth, given we didn’t know much about the limits of a Pokemon’s IVs with regards to nature at the time, a lot of legal hacks made for wifi battles probably were illegal, but not out of any malice.

It was a very bad time. If you wanted to test out some cool new Pokemon moveset, you had to go through the worst possible grind imaginable. I felt like a god when I bred a 29/31/26/31/31/31 Tauros. It sucked.

Late Gen 4: You Still Really Want an Action Replay :Tyranitar:

By 2009, Emerald’s RNG was cracked, and soon all of Gen 4 with it. You could do an alarming amount of pokegear calls or journal reading with a well placed click of A in sync with a timer and suddenly your Zapdos was flawless. This left only a handful of Pokemon on the gamecube games as trouble, and Heartgold and Soulsilver washed away most (but not all :) ).

Still, your average player, not overwhelmingly deep into the competitive community, has no access to this. You have to learn a cryptic series of commands that rival, and have been used as, speedrun tech in their meticulousness as the very bottom barrier of entry to ensure you’re not losing matches for using strictly worse Pokemon. And still, you’re cloning everything, and you’re using hacked TMs probably too if they’re not clonable in Emerald, and even then you’re indulging in a glitch! There is still no easy way to check your IVs beyond that message on the summary screen stating you’ve got at least one perfect. It’s still terribly obtuse, and just barely even possible to legally obtain flawless Pokemon, only through the wildly crafty methods from a community of enthusiasts cracking the RNG. Where we would be without mingot is a mystery.

Gen 5: Cryptically Accessible, Widespread Fake GTS Usage, and Rotting Game Pieces :Thundurus:

Gen 5 had a major step forward in accessibility with reusable TMs, legitimately a fantastic move. Gen 5’s RNG was also cracked within a month of the game launching in NA, and RNG manipulation was ludicrously easy compared to prior games.

Still, there were plenty of nightmare inaccessibility problems. Tornadus and Thundurus are so much harder to RNG with the right PID, the part of a Pokemon that gives it its personality, nature, and shininess. Shininess in VGC2012 unfortunately mattered a lot under such tight timer concerns, and the extra few seconds of time from that opening animation combined with all the slow ability prompts could have an actual tangible impact on your games.

After VGC 2011’s Gen 5 dex only, the whole world unlocked with VGC 2012’s everything. There were no regional markers or battle ready systems at this time. Your starter from Ruby version was legal. Your Wish Chansey was legal. Your Follow Me Magmar,a Pokemon from XD who’s RNG manipulation was so difficult that in 2013 maybe like two people on planet earth could even get you one with good IVs, was legal. Your event Eruption Heatran was legal, and would later go on to be very good! I hope you still have the wondercard, or accepted the wondercard on your flashcart savefile so you can copy the save data and get one with 0 Speed and one with 3 Attack and 2 Speed for HP Ice 70. Oh, also, Chlorophyl Venusaur, the Gen 5 JP event exclusive DW Pokemon, available to be male only so it can’t be bred with a ditto in gen 5 to get Chlorophyl Bulbasaur babies, was legal.

Thankfully, we had probably the best accessibility tool ever for getting players these Pokemon: Pokecheck. Pokecheck was a website focused on legality that let you upload Pokemon to check their legality. It also worked as a hub where people could allow their Pokemon to be freely downloaded for others to use. It used FakeGTS technology; younger folks might have seen these referenced in youtube videos where Gen 5 events are still accessible now.

Most every single competitor was using this or Pokegen. It’s usage for cloning was omnipresent in the VGC community. It got to a point were at a VGC tournament, one of my opponents with the Flordia State Pokemon league thanked me for uploading some of my RNGs to Pokecheck. I then fought a clone of my own Excadrill. The one match loss at that tournament I took that day was to my own Tyranitar. I think it is safe to say in that era, a big heap of Pokemon at competitions were bred from users floating around that community; biosci, cassie, myself, agonist, or hozu among a slew of other Pokecheck goers.

Yet, all this is still using external devices, and creating Pokemon beyond the normal means of the game. It was effectively undetectable, but it was still rule breaking as hell, even though it became so normalized because the final products were perfectly legal. It was a bandaid, and should Gen 6 not tackle these issues, we were in trouble.

Early Gen 6 - No External Devices :Talonflame:

VGC 2014 is legitimately the only era, at least initially, in the game’s history where there was no external device usage. The 3DS hadn’t been hacked yet. It took like a few weeks for people to realize Diancie and friends were in the game. If Pokemon were as inaccessible as in Gen 5, a major feature of competitive Pokemon would be the dice rolls to actually get your gamepieces with close to acceptable IVs, on par with Gen 4’s status initially.

Thankfully, the Destiny Knot was buffed in Gen 6 to have its signature breeding effects it’s now synonymous with, passing down 5 of a parent’s IVs instead of a normal 3. It’s a band-aid on the IV problem, but one that worked reasonably well to start.

Do you know who was winning these events in an external device free era? The exact same crop of people who were winning in Gen 5. One of the first regionals of the generation, the 2014 Virgina regional, was won by threepeating world champion Ray Rizzo.

Breeding was an annoying thing to do, but it influenced who was winning or not very little. The most it did was my friend who beat me with my own Tyranitar at that gen 5 regional told me he was addicted to breeding for a bit. To anyone who might have had the idea planted in their head that magically poofing away all hacked Pokemon would drastically shake up who was and wasn’t winning events, here’s your example as to what it does. It does nothing.

Sadly, it wasn’t all good times with accessibility forever. Zapdos was a fairly viable Pokemon, and had the most garbage way of being obtained involving a ridiculous wild goose chase and making sure you picked the right starter, on top of the whole soft resetting process. Gen 6 introduced the new region marker system, which effectively banned everything from Gen 3-5 in a big large slate cleaning that made the game far more accessible for players without decade old hardware. This was good and bad; good because so many powerful old options like Eruption Heatran were relegated to history. Bad because, well, some Pokemon would only be easily obtainable with good IVs in these earlier games, as the rest of Gen 6 showed.

Mid-Late Gen 6 - Enjoy your Shiny Hunt :Landorus-Therian:

Powersaves, 3DS hacking, and the first versions of PkHex would come around with ORAS’s introduction, and thank god they did.

Alongside X and Y’s breeding changes, another huge change came with the 3DS era: Guaranteed x3 31 IVs on legendaries. This made the act of soft resetting for a perfect legendary actually something reasonably achievable. Barely. And not really, ultimately.

This is the modern system of catching legendaries, but with the big Gen 7 innovation of Hyper Training missing. Essentially, you have to soft reset until you’re lucky enough to get IVs of 31 or 30 for an uninvested stat, with whatever for Atk or Spatk. This is presuming you’ve given up hope on more complicated stat spreads than a simple 252 252 4; otherwise you’re going to need to buckle in for those two 31s in the right places. And hey, this is all just for physical attackers! If you want a special attacker, you want that 0 for foul play, a legitimately widespread move in some of these formats. If you’re using an HP Ice Thundurus, you’re going to want a spread of 31/0 or 2/30/31/31/31. You are probably running into a shiny before you hit that.

With external devices back, cloning was back in swing. Again, it is worth mentioning that this does actually emulate a process you can do in game with the Gen 6 cloning glitch, but again, it’s for sure not normal play given how drastically they penalize any mid-trade interruptions in the very next gen’s games (and, you know, you’re cloning a Pokemon). As someone still actively playing at the time, this felt like a legitimate step back from the Gen 5 system. At least in those games, I could go catch my own Landorus and have it perfect in an hour.

Was there any attempt at making things more accessible by Pokemon? Partially, but they weren’t very good and they came way too late. The Kanto legendary birds, locked by an insane system dictated by your starter in XY, did receive a distribution to get them as wondercards in May of that year. A shiny Mewtwo with Unnerve, Mewtwo’s hidden ability which is otherwise inaccessible in Gen 6 aside from events in Asia, was made available the weekend of NA nats in 2016, one of the last events of the year. Meanwhile, rare events like Telepathy Sinnoh Legends were locked to events not even in america.

Gen 6 VGC formats past 2014 are total jokes of accessibility, all but requiring external device usage to even play with the most powerful and widely used Pokemon around.

Gen 7 - Bottle Caps Are Good. Still Lackluster. :Tapu-Koko:

Another generation and another band aid on the IV problem. This one cured most of the absolutely insufferable problems with Gen 6 accessibility, but plenty still remain. Bottle Caps and Hyper Training made it so any Pokemon could finally overcome the digits they were assigned upon birth, but it still was not easy at all. The items themselves were rare and required using weird oversights with the multiplayer plaza to access a constant supply. Training to level 100 was required, with SM having very little easy EXP training. You couldn’t just bottle cap everything, as we’d previously hoped. You had to work hard for them, and still there were plenty of issues.

You also have to rebreed. The mark system is still in place and lacks any sort of function to let your clearly legal Pokemon through for use in official competitions. It’s not the unspeakable frustration caused by Gen 6’s marks, but it’s another little slope guiding people towards external device usage.

This is where some of the more tiring features of IVs start to come into play where specific numbers are needed, with Bottle Caps only giving you that 31. Ironically, the changes that made obtaining usable legendaries possible in Gen 6 makes ideal legendaries in Gen 7 and on more difficult. Your 1/16 to get a 0 or 1 (equivalent for all Pokemon at level 50 uninvested) on Attack or Speed for a legendary is now a 1/32; the 1/16 chance for the IV, then a coinflip for whether the game decided to make that your 31 stat. If you want a specific hidden power, you are probably outlandishly screwed; A 0 Atk IV Hp Fire is so damn hard to get because you’re specifically need to roll 31/0/31/x/31/x, then have those two last x’s be even (You have to go for the 0 because the only sequence with three odd IVs that can produce Hidden Power Fire is Odd/Even/Odd/Even/Odd/Even).

And throughout all this, still we have international events that produce viable Pokemon, still with no international equivalent. I had to come online here and beg for a clone of a Fula City Lugia for a kid at our Pokemon to have for a tournament. Bafflingly, a huge series of event distributions happened that year and none of them took the time to make hidden ability Pokemon widely accessible.

Gen 8: Increasingly Accessible, And Not :Tornadus:

I will say, with the improvements to Gen 8’s candy system, this is the first time I would call obtaining most Pokemon legally near acceptable. There were no legendaries to start. Pokemon could pass down egg moves through a new method that didn’t lead to just permanently less useful Pokemon. Nature mints let you change most Pokemon. I was legitimately impressed I could catch a Haxorus in that one Island in the wild area and have a battle ready Pokemon with a few item usages. This is increasingly close to the ideal situation where a Pokemon I caught wherever with a few smart training decisions can be useful in a competitive battle. The battle ready mark was also fantastic! There’s no more rebreeding, and no more soft-resetting for the legendaries you already have. You can wipe their movesets and use them for this game; like a companion is actually still helping you even after your first adventure!

Yet, there are still problems. Getting past gen Legendaries requires rolling through Dynamax raids every time if you’re not importing from an older generation / bdsp or pla I guess for the last 6 month of SWSH’s life. Cool new features like compatibility with Pokemon Home cropped up, but were sub-optimal for any special attacker with their guaranteed higher than ideal attack stat. I'm just going to avoid talking about Dynamax Candy being another grind to make your Pokemon objectively better.

Gen 9 - More Than Ever, Less Than Ever :Enamorus:

Gen 9’s biggest innovations are dropping the level cap for bottle caps to level 50, as well as making most competitive items and training items readily available in shops. This is a good change! If you want a 0 Atk IV Pokemon that can be bred, it’s legitimately not hard at all to get anymore. Use a power item to pass along that 0 Atk IV fron one of your Pokemon, breed the egg, and then level up and cap. Accessing the non-legendary Pokemon is actually pretty good in SV.

The legendary Pokemon are terrible.

If you want a 0-1 Atk Tornadus in this format, which is not only a top 5 usage Pokemon, but one you want to have with 0 Attack given a number of viable Pokemon in the format can run Foul Play, Tornadus included, what’s your best option?

  • The one you caught in PLA? It almost certainly isn’t 0-1 Atk. You’ve got a pretty low chance that random capture had it, and you can’t even check its IVs without an external device without saving your game.
  • Dynamax adventures? Every reset of your Tornadus is a monolithic exercise trudging towards the legendary for a crank on that 1/32 slot machine.
  • Transfer one from Pokemon GO? Legendaries have a stat floor in that game that ensures you’re never close to 0 Atk.
  • An event actually in Pokemon SV? There is none.

Your best option is to have a 3DS, to have installed Pokemon Bank before the 3DS eShop was taken offline, and to soft reset for one in Black, Omega Ruby, or Ultra Sun after the entire adventure. If you were a child when you played these games and caught yours before learning about competitive Pokemon, sorry, you probably don’t have an ideal one and will need to delete your childhood save file and replay a 10-20 hour adventure for another shot. This level of accessibility requiring a minimum 6 year old release to get an optimal version of one of the most common Pokemon in the format is ridiculous. At least using Urshifu this last summer just required one separate $90 purchase.

I would be remiss, however, if I didn’t mention the brand new queen of obtuse accessibility failures to have graced us: Enamorus.

Enamorus is an atrocity on par with ORAS soft-reseting. Enamorus-T is not necessarily a popular or particularly good Pokemon, but if nothing else, it’s an interesting competitive game piece sporting unique typing and high stats.

If you want an optimal one, a 31/0/31/31/31/0 Enamorus-T, you just don’t have options beyond going outside of the normal possibilities of the game.

There is no way to check IVs in PLA at all through normal means. The only way to reasonably obtain one of these is through the use of external devices; to contact a trade bot who can look at your Pokemon’s IVs before you save. You are not obtaining one without external devices. Even with the recent Pokemon Go event, it physically can’t have the 0 Attack you want, and its a raid pass every time the speed IV gacha of moving a Pokemon from Go to Home decides it doesn’t want to be that low speed you need.

This is where we are now. You need games out of circulation and 13 year old consoles to access all the pawns for your chess board.

What Needs To Change?

It is so bizarre seeing this disregard for the ability to obtain competitive Pokemon while at the same time seeing how gamefreak treats battle problems. When Wide Guard was blocking extra damage in USUM, it got patched out very quickly. When Fula City Lugia was a viable competitive gamepiece and available in like three areas in Asia, nothing happened. When Sucker Punch wasn’t working properly at the start of SWSH, it pretty quickly got resolved. When Enamrous became a legitimate nightmare Pokemon to get in an ideal way, we’ve still been given nothing. Pokemon seemingly cares a lot about Pokemon battling the moment the game starts, and not at all during the set up.

I realize that listing out potential changes on a Pokemon form like this is in no way going to change what is actually done in the largest media franchise’s biggest games. Yet, I do know that I can at least keep people educated and to let them know that these systems are bad, and that solutions are something we should be asking for as competitive players from these games.

There’s a quote I’m sure many of you have already heard that has hung on me for a long while, about the topic of video game piracy. In October 2011, Gabe Newell, CEO of Valve, said this on stage at the Washington Technology Industry Association:

“One thing that we have learned is that piracy is not a pricing issue. It’s a service issue…The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.”

This is a quote that, at least I feel, extends to a lot of issues in life. Pokemon’s one of them. Pokemon has made a system where the path of least resistance is external device usage. Their changes are frustratingly incremental and have only driven more and more people to seeking answers beyond the games. If they are going to start disciplining players for their Pokemon lacking data they can’t possibly see on their Pokemon in-game, it’s time normal play in-game is the path of least resistance.

End IVs

IVs are a system that adds the smallest amount of competitive complexity while being a major barrier to entry of play, to the point of being the single greatest incentive for players to go beyond what’s officially Pokemon sponsored. Making every Pokemon unique by assigning stat points to them that make most Pokemon objectively worse than others is… a terrible system. Not only is it an outrageous flavor failure for making your companions feel less special, but it widens the gap for competitive entry with a whole heap of complex garbage to explain. Don’t even give me this rusty bottle cap stuff people keep suggesting. End it. End it now.

PLA already did this. PLA’s stat system sucks for like competitive play, but making IVs only factor into stats the most incredibly minor amount (you get some extra grit points without using that sand item) was great! IVs were tucked away as mostly vestigial data. All the while, Pokemon felt more interesting and unique than ever showing off their personality and different sizes. IVs failed as a way to differentiate Pokemon and more exciting and interesting systems exist now. All they are doing now is putting in barriers of accessibility. It’s time to tuck them away with contest stats and flower crown flags and remove them for good.

The only real ramification of ending IVs would be a nerf to Trick Room teams. Honestly, whatever. Your trick room Pokemon will be operating with 15 more points of speed. I am willing to swallow that as a generational mechanic shift. It’s probably less influential than comparable changes, and probably not as big as enormous stuff like dynamic speed updates.

Competitively Relevant Events

Do you have enough Gastrodons by now? Give players actually exciting and useful events with competitively relevant Pokemon that are difficult to obtain. Distribute an Enamorus with 0 Atk and 0 Speed. They already do stuff like this in some capacity; the Magearna you get for completiting your HOME Pokedex is built for Trick Room. Do more of these weekend event distributions with actually heavily desired Pokemon.

Make EVs More Accessible

Frustratingly, I can’t find a source for my claims here. Take this portion with a grain of salt as to some of the claims I make about the developers. If you have the interviews I’m remembering here, I think around the time of X and Y’s release, let me know and I’ll update this portion with a source.

Edit: Thanks to doipy hooves for finding one of the articles where they covered this: https://www.wired.co.uk/article/pokemon-interview

View attachment 601957

The developers have commented on aspects like effort values before, and how they’re very shy to show IVs or EVs. They are masked for the sake of not making Pokemon just feel like data. This is why instead of having flat out 252s and 31s visible to us, it’s masked behind hexagon graphs, sparkles, and perfects.

Not only do I feel the regular charm pumped into Pokemon animations nowadays (when they work) alleviate this concern, but it makes for an unneeded barrier to entry for competitive players to learn these systems and tinker with them, just because Pokemon wants to keep up this ridiculous kayfabe about these systems not existing. I guarantee you, learning about these systems and learning your pokemon just aren’t as good as others and that’ll never change is a great way to make people feel like their pokemon are just data. Sure bummed me out in middle school learning the Manaphy I’d spent hours with was stuck with a bad nature.

Let me see my EVs, do sliders without numbers if you must. Let me redistribute them on the fly, just coat it in some sort of flavor like adjusting their battle stance or something. Stop making the most accessible way to gauge a Pokemon’s stats to be plugging it in a calculator or looking at it in with an external device.

Hacking and Paranoia

I would like to end this giant mass of text by speaking on the paranoia external device usage and its widespread usage in the absence of sufficient systems can cause. It generates fear, and places what I feel is an unfair burden on the users so entrenched in a video game, they’re visiting a physical location to play it.

It’s 2011. I’m in a hotel room perusing through the Pokemon in my boxes of Pokemon White. I’m excited. My first ever VGC regional is tomorrow, and I’m super happy to nuke people with Fake Tears Whimsicot and Choice Scarf Jellicent. I have personally bred or caught all of my Pokemon. I learned RNG manipulation the previous month and have long since been versed in how the game’s at the time near invisible systems like IVs and EVs work.

Yet, I’m still a bit on edge. Throughout most of Gen 4, I’ve been an on-again, off-again member of the trading community here. There’ve been all sorts of people trading hacked Pokemon during the early days of competitive wifi battling. A close friend gave me a hacked infernape. The one Jirachi everyone had was hacked. There’s a full wifi blacklist to keep track of, with users being banned from trading. Every user’s primary fear is one that I believe echos to this very day: “What if I take this to an official competition, and it gets me in trouble?”.

I know very little about a lot of the imported Pokemon sitting in my boxes, and where they’re from exactly anymore. I also don’t know at all to what extent having potentially hacked Pokemon can penalize me. I’ve heard whispers that someone got DQed from an event for having 80 Energy Ball TMs. Does having some Pokemon in my boxes put me at risk? I don’t know. So, I start deleting Pokemon, a lot of Pokemon, from my boxes. I delete Pokemon from trades I made in 2007 from people I will never see or hear from again, and erase that lone point of human contact. Even after all that, I go to bed on edge. I still don’t know all the specifics. I might have dragged half of my family up here for something I get disqualified for instantly tomorrow.

I can look back on this experience and realize my fears were unfounded. As far as I’ve ever been made aware, Pokemon has only ever checked your party during these hack checks, and the current rules on Pokemon’s website only extend to battle boxes. I’ve learned a lot about Pokemon legality, knowledge of what Pokemon are actually possible to obtain in a Pokemon game, since then. However, I realize that I’m an adult who submerged himself into a very particular part of a Pokemon subcommunity, and that this sort of paranoia can run throughout the playerbase pretty effortlessly. It’s the most popular franchise on earth, with massively popular video games, and a competitive fanbase full of inexperienced teenagers. Social media allows misinformation and rumors to feed into people’s minds effortlessly. Knowing the ins and outs isn’t easy, and information is often incomplete and hard to find in one place.

Last year, the Pokemon World Championships took place in Yokohama Japan. Social media sparked up as an unexpectedly high number of players were disqualified for having Pokemon altered or created using external devices, methods that go outside of what Pokemon calls normal gameplay. This reached out so far that I had friends in other circles only distantly tied to Pokemon at all hear about what happened. It has doubtlessly seeped into the consciousness of so many online outside of the Pokemon community. I saw youtube recommendations about the situation. Fragments of the event have shattered far and wide, and often don’t have attached context.

Pokemon is the biggest media franchise. It is not hard to hear the words “Pokemon players cheating” and for people not entrenched in this niche competitive world to get the wrong picture of what exactly is happening. It is too simple for a person’s real-life name to be publicized across the internet and have the first search result come with the title of cheater. It is so easy to hear stories about people getting banned from tournaments and to worry about what it means for you or your possible future participation in these events. It is a worry I would like demystified. It is a problem that has been around for so long and left unanswered.

It is completely unacceptable.
Incredible cooking, I agree with many things above and I would love to see more quality dishes later.
 

Layell

Alas poor Yorick!
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Thanks so much for this great thread TheMantyke. I've been thinking about this thread since reading it last night. I believe one other huge factor for Pokemon and external device usage popularity, and even necessity for some has to do with event exclusive Pokemon.

Many of the early generations have those event exclusive mons, unless you happened to be at the event you couldn't even get them. For someone playing Gen 3, what other way was there to get a Mew, Celebi, or Deoxys? Demand to get the Pokemon you couldn't normally get is how things like Action Replay and other devices were key to being popular and even normalized for the casual Pokemon fan.

The introduction of online events has lessened this issue, but the fact remains even at a casual "Gotta Catch Em All" level there have been Pokemon you just couldn't get without an external device.
 
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DerpySuX

TABLES FLIPPED NOW WE GOT ALL THE COCONUTS BITCH
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I think an important thing to mention about Gen 9 in particular is how horrid accessibility to good mons was in the beginning of the generation because of the abysmal drop rate of tera shards.

Often times mons will make use of a tera that isn’t part of its base typing, and changing a mons tera costs a whopping 50 tera shards. This steep price is made even worse by a number of extremely questionable tera type choices.

1 - dual type mons have one of their STAB typings walled off from Tera selection unless you pay the shards to change it. This is especially bad in the case of mons like Dragonite and Urshifu, who often want to use their secondary typing as a Tera, however since they gain this type upon evolving, you will ALWAYS have to spend the shards to use their optimal STAB Tera. Urshifu in particular cannot be caught in the wild, so no matter what you do, you’ll need to cough up the shards to change its Tera.

2 - prior tera types cannot be used again without paying to change it back. There’s not even a discount for changing a Tera to one you’ve already used on said mon. It’s 50 shards, always. If there’s a meta development that makes a Tera you switched away from optimal again and you want to use it, tough shit.

3 - original Tera shard drop rates were ABYSMAL. Back when SV first released the only ways to get Tera shards were by either spam picking up every respawning item on the ground and hoping it was some shards, defeating wild Tera encounters, or doing Tera raids. Each of these are atrociously slow and could end up taking HOURS to get enough shards to change just one Tera type.
Ground loot is extremely slow to find and pick up, and only has a small chance to be Tera shards. Additionally, what Tera shards you get are entirely random, so there’s no guarantee you’ll actually get the ones you want. Ground loot only respawns every 24 hours as well, so you’ll have to scrounge around for all the ground loot you can, save, skip a day, and repeat. It’s a mind numbing task that often barely yields any reward.
Wild Tera encounters are set encounters with the same Tera type for every mon, this seems good, they’re relatively easy to beat quickly as well, however they reward shockingly few shards, and again are only accessible once every 24 hours. Once again requiring the save and date skip spam to yield any sort of tangible results.
Tera raids are by far the most efficient way of shard farming, but that doesn’t mean they’re good by any means. Tera raids initially dropped very few shards, and for lower difficulty raids could often give none at all. When taking into account that 6 star raids are also the only way to obtain vital resources such as ability patches, this means the optimal way to farm Tera shards is to exclusively play 5 or 6 star raids (which can be almost unfair depending on the Mon you’re fighting) and pray that RnG gives you enough shards in a reasonable timeframe (or that you happen to run into the Mon you’re looking to have said Tera type on).

This was so bad that game freak started doing blissey raid events that gave out almost exclusively Tera shards. These started happening somewhat regularly as a bandage to the horribly designed shard system. However this had its own issues. Firstly, it was a time limited event, meaning if you had other things to do during that time (say, I don’t know, work?) then you were SoL. Additionally, these raids were not guaranteed to drop every type of shard, so there was STILL a chance that you could grind these raids the entire time, and not have the shards you needed regardless.
This led to yet another bandage and the system we are currently stuck with, which is the shard charm. This was introduced in the second DLC for the game, and is a reward for completing the pokedex for the indigo disk. Let me repeat that, this “fix” to a broken system requires you to COMPLETE THE DEX to gain access to it, and all it does is slightly increase the shard yield amounts.

This is unacceptable, and only made worse by the fact that many of the best, most versatile pokemon in both VGC and BSS are limited to one per save file, things like the ruins, Ogerpon, Urshifu, Ursaluna Bloodmoon, and Raging Bolt are all highly important and have a variety of sets, but are limited to one per save file. This all but outright REQUIRES the use of external software to be able to use these pokes to their full potential.

Personally I don’t consider genning cheating, at all. It’s outright mandatory at times with the current system we have in place. Especially for people like myself who work full time jobs, I literally do not have the time to build teams the way gamefreak intends. Much less actually use and optimize them. As pointed out in the OP, the solution to this is pretty simple, give us a sandbox mode. I don’t care about the RPG elements I don’t want to spend 40 hours collecting resources every time I want to make another team. I just want to play and compete. If you want your game to have a competitive scene, it should not be this difficult to get the things you actually need to participate. And that’s not even accounting for how obtuse and convoluted the process of learning how half of the shit relevant for competition even works.

Tl;dr - the rampant use of software to Gen pokes is completely game freaks fault, and these bandages they keep lazily slapping on are not sufficient. Until they give us an actual sandbox mode or make it reasonable to acquire the things we need in a reasonable timeframe, it will continue.
 
I think an important thing to mention about Gen 9 in particular is how horrid accessibility to good mons was in the beginning of the generation because of the abysmal drop rate of tera shards.

Often times mons will make use of a tera that isn’t part of its base typing, and changing a mons tera costs a whopping 50 tera shards. This steep price is made even worse by a number of extremely questionable tera type choices.

1 - dual type mons have one of their STAB typings walled off from Tera selection unless you pay the shards to change it. This is especially bad in the case of mons like Dragonite and Urshifu, who often want to use their secondary typing as a Tera, however since they gain this type upon evolving, you will ALWAYS have to spend the shards to use their optimal STAB Tera. Urshifu in particular cannot be caught in the wild, so no matter what you do, you’ll need to cough up the shards to change its Tera.

2 - prior tera types cannot be used again without paying to change it back. There’s not even a discount for changing a Tera to one you’ve already used on said mon. It’s 50 shards, always. If there’s a meta development that makes a Tera you switched away from optimal again and you want to use it, tough shit.

3 - original Tera shard drop rates were ABYSMAL. Back when SV first released the only ways to get Tera shards were by either spam picking up every respawning item on the ground and hoping it was some shards, defeating wild Tera encounters, or doing Tera raids. Each of these are atrociously slow and could end up taking HOURS to get enough shards to change just one Tera type.
Ground loot is extremely slow to find and pick up, and only has a small chance to be Tera shards. Additionally, what Tera shards you get are entirely random, so there’s no guarantee you’ll actually get the ones you want. Ground loot only respawns every 24 hours as well, so you’ll have to scrounge around for all the ground loot you can, save, skip a day, and repeat. It’s a mind numbing task that often barely yields any reward.
Wild Tera encounters are set encounters with the same Tera type for every mon, this seems good, they’re relatively easy to beat quickly as well, however they reward shockingly few shards, and again are only accessible once every 24 hours. Once again requiring the save and date skip spam to yield any sort of tangible results.
Tera raids are by far the most efficient way of shard farming, but that doesn’t mean they’re good by any means. Tera raids initially dropped very few shards, and for lower difficulty raids could often give none at all. When taking into account that 6 star raids are also the only way to obtain vital resources such as ability patches, this means the optimal way to farm Tera shards is to exclusively play 5 or 6 star raids (which can be almost unfair depending on the Mon you’re fighting) and pray that RnG gives you enough shards in a reasonable timeframe (or that you happen to run into the Mon you’re looking to have said Tera type on).

This was so bad that game freak started doing blissey raid events that gave out almost exclusively Tera shards. These started happening somewhat regularly as a bandage to the horribly designed shard system. However this had its own issues. Firstly, it was a time limited event, meaning if you had other things to do during that time (say, I don’t know, work?) then you were SoL. Additionally, these raids were not guaranteed to drop every type of shard, so there was STILL a chance that you could grind these raids the entire time, and not have the shards you needed regardless.
This led to yet another bandage and the system we are currently stuck with, which is the shard charm. This was introduced in the second DLC for the game, and is a reward for completing the pokedex for the indigo disk. Let me repeat that, this “fix” to a broken system requires you to COMPLETE THE DEX to gain access to it, and all it does is slightly increase the shard yield amounts.

This is unacceptable, and only made worse by the fact that many of the best, most versatile pokemon in both VGC and BSS are limited to one per save file, things like the ruins, Ogerpon, Urshifu, Ursaluna Bloodmoon, and Raging Bolt are all highly important and have a variety of sets, but are limited to one per save file. This all but outright REQUIRES the use of external software to be able to use these pokes to their full potential.

Personally I don’t consider genning cheating, at all. It’s outright mandatory at times with the current system we have in place. Especially for people like myself who work full time jobs, I literally do not have the time to build teams the way gamefreak intends. Much less actually use and optimize them. As pointed out in the OP, the solution to this is pretty simple, give us a sandbox mode. I don’t care about the RPG elements I don’t want to spend 40 hours collecting resources every time I want to make another team. I just want to play and compete. If you want your game to have a competitive scene, it should not be this difficult to get the things you actually need to participate. And that’s not even accounting for how obtuse and convoluted the process of learning how half of the shit relevant for competition even works.

Tl;dr - the rampant use of software to Gen pokes is completely game freaks fault, and these bandages they keep lazily slapping on are not sufficient. Until they give us an actual sandbox mode or make it reasonable to acquire the things we need in a reasonable timeframe, it will continue.
And that is why genning is 10000% acceptable to anybody with common sense, in fact, after discovering the greatness of genbots, I nowadays mostly forgo the process of building my own pokemon as genbots are just so easy to use, the feeling of easily obtaining competitively optimal pokemon is much more satisfying to me than you think. (and after genning them, I would hop on wifi battles and wreak havoc with my optimal team against people using moonblast Zacian. I remember there is a word for this behavior, and its called seal clubbing?)
Genning is basically if you wanna have more of a life outside of team building, love these genbots devs.
 

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