Pokemon Shuffle General Discussion

3DS players get daily log in rewards for the next 3 weeks:

March 28th: 2,000 coins
March 29th: 20 Hearts
March 30th: 1 Moves +5
March 31st: 1 Raise Max Level
April 1st: 1 EXP Booster M
April 2nd: 1 1.5x EXP
April 3rd: 1 Mega Start
April 4th: 20 Hearts
April 5th: 1 Attack Power Up
April 6th: 1 Time +10s
April 7th: 1 Disruption Delay
April 8th: 1 Mega Speedup
April 9th: 1 Moves +5
April 10th: 1 Jewel
April 11th: 20 Hearts
April 12th: 1 Mega Start
April 13th: 1 Complexity -1
April 14th: 1 Swill Swapper
April 15th: 1 Skill Booster M
April 16th: 1 Moves +5
April 17th: 2,000 coins


Make sure you have AT MOST 79 Hearts in bank before checking in on March 29th, April 4th, and April 11th.
 
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Absol finally getting RML's is cool, gives Darks a decent Mega for disruption heavy stages.

What's with the EB spam? Too much coinage. Least Keldeo's easier for me than timed SP stages. Hope it's not loaded with excessive boss stages like Giratina gained 3-4, last 10 stages needed items, and later ones buffed to need four Full Items.
I hope this too. However, should it prove too expensive, I'll stop at 200 (like with Giratina-O's EB). After all, post-200 prizes are not so appealing, especially if 235 and 275 turn out to be boss levels.
All in all, I think that my priority for this week will be Genesect's special stage. Do we know if it has a good drop rate?
 
I'm debating farming Genesect's PSB stage since I still need coins to clear out some main Stage S-Ranks, and Genesect's getting a Skill swapped next week, so I'm curious what that might end up being. Crowd Control hasn't been that appealing to me since the change to Mobile's proc rate, so maybe I'll grind it to SL2 if I make good time on Keldeo
 
I'm debating farming Genesect's PSB stage since I still need coins to clear out some main Stage S-Ranks, and Genesect's getting a Skill swapped next week, so I'm curious what that might end up being. Crowd Control hasn't been that appealing to me since the change to Mobile's proc rate, so maybe I'll grind it to SL2 if I make good time on Keldeo

Really? Why should they make it skill-swappable just after its special stage has gone? It doesn't make sense...I'm still going to bring it at least to SL4, though, in memory of good ol' shuffle days, when nobody cared about Risk Taker, and Crowd Control was the most overpowered damage-dealing ability in the game :)
 
Really? Why should they make it skill-swappable just after its special stage has gone? It doesn't make sense...I'm still going to bring it at least to SL4, though, in memory of good ol' shuffle days, when nobody cared about Risk Taker, and Crowd Control was the most overpowered damage-dealing ability in the game :)
Don't ask me, I don't balance for this game. Mainly because I mostly use Genesect for BP, so even if Crowd Control's substitute wasn't that good, I probably won't miss the substitute
 
After bringing Genesect to SL4, I did my first (and likely only) attempt at Meloetta's competitive stage. Scored 88611 points with M-Tyranitar, Genesect, Hoopa-U, Zoroark. I'm 31st in Europe atm, and while I don't think it will be enough for a tier 1 placement, falling into tier 2 wouldn't be so bad. Unlike past competitions, this time I was really lucky, with Tyranitar generating a couple of huge combos and sinister power activating more often than usual. My only regret is that the last cycle of disruptions generated no additional combos, otherwise I could have aimed for the top 5... :/
 
Having difficulty getting good combos on the competition, but made it past 200 on the EB without needing full item runs. Might go all the way if the competition doesn't leave me dry.

EDIT: Just got to 251 and realised how stupidly difficult it'll be to get to 300 without breaking the bank. The rewards past 250 aren't worth the coins that'll be spent IMO.
 
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I agree, once you clear 250 (maybe 275 if it's non-boss) I say stop there. 290-300 are going to require coins to clear, and they're barely consistent with DD + M5. I'm going back to Meowth grinding, if I have a coin excess I'll wrap up that stretch, but this EB is really horse shit.
 
As planned, I stopped at 200. Since I don't care about the intermediate prizes, spending 50k (or even more) just to get the last 3 RMLs would be foolish, to say the least. On one hand, however, I'm glad that GS is providing me an excuse to quit these escalations on relatively early stages. At least this gives me ample time to grind coins and PSBs (currently working on Ice Dance Vanillish), which are way more useful than a coulpe of stupid lollipops.
 
Sorry for the delay.

April 4th new content
Meloetta (Pirouette Forme) Appears! (costs 500 coins)

Returning Content
Houndoom Safari (Houndour, Houndoom, Pineco, Forretress, Hoothoot, Noctowl, Ledyba, Ledian, Noibat)
Daily Pokemon 4 (Wynaut, Torkoal, Zangoose, Luvdisc, Seviper)
Thundurus (Incarnate Forme) Once a Day! (costs 0 hearts; drops PSB's and MSU's)
Yveltal Appears! (costs 400 coins; drops PSB's and RML's)
Zekrom Appears! (costs 2 hearts; drops PSB's)
White Kyurem Appears! (costs 2 hearts; drops PSB's)
Noivern Appears! (costs 1 heart; drops PSB's)

Future Content
Alolan Pokemon

New Pokemon
Meloetta (Pirouette Forme): Fighting-type, 80 BP, Nosedive
Heracross: Crowd Control -> Mega Boost+
Scizor: Swarm -> Swap++
Durant: Block Smash -> Risk-Taker
Genesect: Crowd Control -> 4 Up
Hippopotas: Quake -> Flash Mob
Hippowdon: Last-Ditch Effort -> Non-Stop+
Drilbur: Damage Streak -> Quirky++
Excadrill: Power of 5 -> Cross Attack
Ash-Greninja: Power of 4+ -> Unity Power
Corsola: Eject -> Non-Stop+
Mudkip: Stabilize -> Big Wave
Marshtomp: Eject -> Quirky++
Swampert: Hitting Streak -> Swap++
Torchic: Pyre -> Flash Mob
Combusken: Pyre -> Quirky++
Blaziken: Hitting Streak -> Swap++
Treecko: Sleep Charm -> Flash Mob
Grovyle: Sleep Charm -> Quirky++
Sceptile: Vitality Drain -> Swap++
Xerneas: Quirky+ -> Power of 4
Swirlix: Opportunist -> Flash Mob
Slurpuff: Opportunist -> Cheer
Snubbull: Crowd Control -> Block Smash+
Granbull: Heavy Hitter -> Non-Stop+
Togetic: Pixie Power -> Shock Attack
Gardevoir: Swap -> Mind Zap

A bunch of main stages also got HP nerfs
21. Buneary: 3,257 -> 2,768
87. Liepard: 5,577 -> 4,290
165. Milotic: 11,745 -> 9,983
180. Mega Aerodactyl: 15,840 -> 13,939
190. Steelix: 9,484 -> 8,061
216. Gothorita: 14,080 -> 11,968
219. Spewpa: 7,776 -> 6,610
220. Vivillon: 16,500 -> 11,550
224. Staraptor: 16,500 -> 14,025
228. Gothitelle: 10,240 -> 9,216
238. Gardevoir: 11,812 -> 10,631
242. Machop: 5,049 -> 4,292
245. Luxio: 15,039 -> 12,783
250. Roserade: 7,980 -> 6,783
260. Deoxys: 16,200 -> 13,770
300. Mega Rayquaza: 22,500 -> 19,125
340. Golurk: 21,437 -> 18,221
350. Mega Mewtwo X: 21,875 -> 18,594

There's also been a lot of changes to icons required to mega evolve certain Pokemon, as well as the maximum number of Mega Speedups that can be used on some Pokemon.
In the format Pokemon: icons required change | MSU cap change | new minimum icons required (changes in red):
Abomasnow: 13 -> 13 | 3 -> 7 | 6
Absol: 18 -> 18 | 3 -> 8 | 10
Aerodactyl: 23 -> 23 | 8 -> 14 | 9
Alakazam: 18 -> 18 | 3 -> 9 | 9
Altaria: 22 -> 16 | 10 -> 10 | 6
Ampharos: 24 -> 18 | 9 -> 9 | 9
Banette: 27 -> 27 | 12 -> 15 | 12
Blastoise: 19 -> 12 | 4 -> 4 | 8
Blaziken: 12 -> 12 | 3 -> 6 | 6
Charizard X: 16 -> 16 | 3 -> 13 | 3
Charizard Y: 16 -> 13 | 3 -> 3 | 10
Garchomp: 24 -> 24 | 10 -> 14 | 10
Gardevoir: 15 -> 15 | 3 -> 9 | 6
Glalie: 19 -> 16 | 6 -> 6 | 10
Gyarados: 18 -> 18 | 3 -> 12 | 6
Heracross: 21 -> 16 | 8 -> 8 | 8
Kangaskhan: 16 -> 11 | 8 -> 8 | 3
Latias: 22 -> 22 | 10 -> 13 | 9
Latios: 19 -> 19 | 5 -> 13 | 6
Lopunny: 16 -> 11 | 8 -> 8 | 3
Manectric: 20 -> 20 | 7 -> 14 | 6
Mawile: 21 -> 18 | 8 -> 8 | 10
Medicham: 21 -> 21 | 6 -> 12 | 9
Mewtwo X: 15 -> 15 | 5 -> 9 | 6
Mewtwo Y: 23 -> 23 | 5 -> 14 | 9
Sableye: 22 -> 16 | 10 -> 10 | 6
Sceptile: 12 -> 12 | 3 -> 6 | 6
Scizor: 18 -> 18 | 8 -> 12 | 6
Sharpedo: 22 -> 22 | 10 -> 13 | 9
Slowbro: 18 -> 16 | 4 -> 6 | 10
Steelix: 21 -> 21 | 7 -> 11 | 10
Swampert: 12 -> 12 | 3 -> 6 | 6
Venusaur: 15 -> 12 | 3 -> 3 | 9

Non Stop+: Consecutive activation multiplies damage
4 Up: Weaker version of Power of 4 but costs half the SP, slightly lower multiplier (3.3x vs 3.6x at SL5)
Unity Power: 5x damage on SL1 and 12x damage on SL5 but low proc rate
Big Wave: Pyre equivalent for water types
Quirky++: deletes 5 icons of the same Pokemon

In the format [skill]: [3-match activation rate], [4-match activation rate], [5-match activation rate]; [other information] (number of PSBs required to reach each SL up to SL5)
Non-Stop+: 35%, 80%, 100%; x2 base damage; Increased Damage by x2.2, x2.6, x3, x4 (120 PSBs)
4 Up: 0%, 100%, 0%; x1.5 base damage; Increased Damage by x2.25, x2.7, x3, x3.3 (2/9/27/54 PSBs)
Unity Power: 25%, 40%, 80%; x5 base damage; Increased Damage by x6, x7.5, x9, x12 (5/20/40/100 PSBs)
Big Wave: 30%, 60%, 90%; x1.5 base damage; Increased Activation by +5%, +10%, +15%, +20% (5/20/40/100 PSBs)
Quirky++: 10%, 25%, 100%; Increased Activation by +15%, +25%, +45%, +75% (120 PSBs)
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Brute Force got buffed to deal triple damage and in the process, managed to bug it so now Brute Force affects all Pokémon and not just Pokémon who are NVE, and as a result, everything deals triple damage while it is active. Now you can easily S-Rank stuff, beat timed stages, or even steamroll Survival Mode like so:




70 moves into Mega Mewtwo Y. Snorlax was SL3. GS honestly needs to patch this because this is way too broken. Make the most of it before GS gets some common sense.
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
I'm stuck on main stage 147: Togekiss. My optimized line up is Mega Mawile Lv.3, Klefki Lv.5, Croagunk Lv.2 and Nidorina Lv.1. I would prefer not to use any items. Suggestions?
 
Brute Force got buffed to deal triple damage and in the process, managed to bug it so now Brute Force affects all Pokémon and not just Pokémon who are NVE, and as a result, everything deals triple damage while it is active. Now you can easily S-Rank stuff, beat timed stages, or even steamroll Survival Mode like so:

70 moves into Mega Mewtwo Y. Snorlax was SL3. GS honestly needs to patch this because this is way too broken. Make the most of it before GS gets some common sense.
Thank you so much random for suggesting this! Since I still had to get past survival mode, I tried the same team and it worked wonderfully! Also got exactly the same results, I faced MMY with 70 moves available and ended with 60 moves left. Now, it's pretty clear that GS will fix this bug as soon as possible, but until then... >:)

Btw...does anyone know if it is safe to login today? XD
 
Gonna have to figure out which Pokemon to use my small stack of SS's, RML's and MSU's on. Mewtwo Y seems to be a good choice for MSU, but I haven't used it in a while. Also not sure if Genesect is worth using an SS on, and the low activation rates of Non-Stop+ and Unity Power have me on the fence.
 
Gonna have to figure out which Pokemon to use my small stack of SS's, RML's and MSU's on. Mewtwo Y seems to be a good choice for MSU, but I haven't used it in a while. Also not sure if Genesect is worth using an SS on, and the low activation rates of Non-Stop+ and Unity Power have me on the fence.
Among the Megas who got an updated MSU cap, I immediately fed Absol, Garchomp and Blaziken (although it's been a while since the last time I used it). MMY is the next on my list, and with its new mega evolution speed he may even make a comeback for Sunday Meowth. Nine MSUs are quite a heavy investment though...
As for Genesect, I'm not going to change its ability. Sure, 4 Up deals nice, reliable damage on 4-matches (1139 with a lv15 Genesect), but Crowd Control can deal good enough damage even on 3- and 5-matches, and has ok activation rates at SL5.
 
I'll be working on Absol with various resources as they come. RML's for a Mind Zap Dark type are great regardless of using him as the Mega.

Does SL boost Crowd Control's damage or proc rate? I tend to use Burst damage on damaging abilities, which is why I prefer "reliable" damage from things like Risk-Taker and Po4(+) to Crowd Control's slightly more board dependent output.
 
I'll be working on Absol with various resources as they come. RML's for a Mind Zap Dark type are great regardless of using him as the Mega.

Does SL boost Crowd Control's damage or proc rate? I tend to use Burst damage on damaging abilities, which is why I prefer "reliable" damage from things like Risk-Taker and Po4(+) to Crowd Control's slightly more board dependent output.
For Crowd Control, it increases the proc rate, from 20/60/80 at SL1 to 60/100/100 at SL5, iirc.
 
Among the Megas who got an updated MSU cap, I immediately fed Absol, Garchomp and Blaziken (although it's been a while since the last time I used it). MMY is the next on my list, and with its new mega evolution speed he may even make a comeback for Sunday Meowth. Nine MSUs are quite a heavy investment though...
As for Genesect, I'm not going to change its ability. Sure, 4 Up deals nice, reliable damage on 4-matches (1139 with a lv15 Genesect), but Crowd Control can deal good enough damage even on 3- and 5-matches, and has ok activation rates at SL5.
I completely forgot about Absol. Unfortunately, I used up quite a few MSU recently on Mega Aggron and Shiny Mega Gyarados (and one or two others too, I don't remember who exactly). Probably gonna finish RML and MSU Mawile. I'll have to check how many RML, MSU, and SS I have.

EDIT: Did I somehow miss Donphan being RML-able? Might have to do that ASAP now, or is Non-Stop+ a better ability? Keeping it alive could be a problem, but with Mega Camerupt and timed stages it might be easier?
 
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EDIT: Did I somehow miss Donphan being RML-able? Might have to do that ASAP now, or is Non-Stop+ a better ability? Keeping it alive could be a problem, but with Mega Camerupt and timed stages it might be easier?
Donphan can now take 10 RMLs (only 3 before the update). Now that Ground Forces has a 1.5x multiplier, a lv20 Donphan will become a great asset to ground teams.
As for Non-Stop+, I'm not sure of its viability. It has great damage potential, but keeping it active may result problematic, both because of its 35% proc rate on 3-matches and because of its very limited distribution. Also, I'm not a fan of 120SP abilities, as I usually lack the resources to bring them to high levels. Last but not least, it is essentially useless on timed stages, since only the first match of a combo has its ability activated.
 
Donphan can now take 10 RMLs (only 3 before the update). Now that Ground Forces has a 1.5x multiplier, a lv20 Donphan will become a great asset to ground teams.
As for Non-Stop+, I'm not sure of its viability. It has great damage potential, but keeping it active may result problematic, both because of its 35% proc rate on 3-matches and because of its very limited distribution. Also, I'm not a fan of 120SP abilities, as I usually lack the resources to bring them to high levels. Last but not least, it is essentially useless on timed stages, since only the first match of a combo has its ability activated.
Ah, okay thanks. I'll work on Donphan now then, since I don't have anything else to work on at the moment (stopped at 250 on EB).
 
They've patched Brute Force in the latest update (don't check in if you still want to abuse it!) and reverted it back to its settings pre-update. There was also a mistake with Non-Stop+ that has been fixed. Checking in today got me 10,000 coins on 3DS, not sure if it's the same with Mobile users.
 

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