The server is back up with the latest tweaks I wanted to implement :
- Shed Skin's count does not reset after switching out.
- Scald (and similar moves/abilities) activate their effect when used twice on the same pokemon without him switching out, but not necesserily consecutively.
- We now have Ubers, OU and UU tiers, both Singles and Doubles.
- Consequently, Wifi Clause won't give you troubles anymore when challenging someone for Ubers. It seems like this clause doesn't work if your team doesn't have any associated tier.
@Green Mage & others : I understand what you mean, but I didn't make this to solve the "hax issue" and make luck bearable : the point is to make a deterministic alternative giving you full control over the game (like chess), while still keeping the competitive qualities of Pokemon. This is why I went as far as altering roar mechanics, as there is a world of differences between minor luck involvement and being truly deterministic.
- Shed Skin's count does not reset after switching out.
- Scald (and similar moves/abilities) activate their effect when used twice on the same pokemon without him switching out, but not necesserily consecutively.
- We now have Ubers, OU and UU tiers, both Singles and Doubles.
- Consequently, Wifi Clause won't give you troubles anymore when challenging someone for Ubers. It seems like this clause doesn't work if your team doesn't have any associated tier.
@Green Mage & others : I understand what you mean, but I didn't make this to solve the "hax issue" and make luck bearable : the point is to make a deterministic alternative giving you full control over the game (like chess), while still keeping the competitive qualities of Pokemon. This is why I went as far as altering roar mechanics, as there is a world of differences between minor luck involvement and being truly deterministic.