Big Pathfinder Viva Mafia (Smogon Thread) - Wolf Meta (UncleSam and Yeti win) - postgame P4, 91-92

thanks for the good game, even though i only played for two cycles (one on either end of the game)
thanks askaninjask for giving me the opportunity to be relevant in a game, and if i may say something to the circus community:
Stop Trusting Uncle Sam/Yeti/DLE/Walrein
 
Yay, I finally died!

Honestly, if anyone has advice or constructive criticism, please give them to me. This was my first time leading a faction and my first time in a big, so I need all the help I can to improve.
 

UncleSam

Leading this village
is a Forum Moderator Alumnus
Request that subforums be opened to the public

Will be back later and post more but sorry to the Warriors I legit tried to help you as much as I could but X_X other factions ganged up on you

Also it was just bad luck my recruit claims died, I never killed any of them or sold any of them out but they kept dying as Walrein recruited them anyway :(
 

Andy Snype

Mr. Music
Fuck the Bullshit about all the undead role and revive mechanics revealed on death while no other factions had that revealed. Other than that. Was fun.

And damn wolf needs 5 BPVs to win a viva game like this. Now we know for sho
 
Last edited:

Ampharos

tag walls, punch fascists
is a Community Contributor Alumnus
real talk was i actually getting ganged up on for whatever reason or am i just really unlucky

EDIT:
Code:
Agape - Today at 6:50 PM
Walrein you weren't ganged on
Amelia - Today at 6:50 PM
that was C2 when we were 2 men, so we decided to go all in on that
Agape - Today at 6:50 PM
you actually have the worst luck
Walrein - Today at 6:50 PM
that's
really unfortunate
goddamn
Agape - Today at 6:51 PM
please never buy lottery tickets - you'll save money that way
feels

bad

man
 
Last edited:
Agape: Firstly, thank you all for playing. This was the first big game for me and Aura Guardian both. I will rant about general design first and go through every role/player combination and then AG will write some insights as well.

General Design

Agape: This game was conceived to be a mafia interpretation of the Pathfinder Roleplaying game and a shameless advertisement for our roleplaying community https://discord.gg/tS7fjcj. The roles were based upon the powers of the rolenames and factions. Heavy itemization and a high power level were part of this package. We picked the Viva format because it is cool and has been underutilized lately. Most players who have joined lately had never experienced Viva before. The Viva format also gave us more leeway in role design, since the innate chaos of recruitment would let us get away with weird stuff rolewise.

Agape: The most novel idea in this game were the ability power levels: weak, medium and strong. Originally they were called weak, Strong and GODLIKE. This let us give everyone multiple abilities to make the game more interesting to everyone involved and make nobody a worthless recruitment. There was a huge amount of kills in the game, which not many people realized at first. This lead to an interesting kill curve. In the early cycles there was an insane amount of kills (even after protective roles and items), which eventually dwindled down and reached an equilibrium of 2-3 kills per cycle, and in the very end only people with Strong protective abilities remained.

Agape: The one third lynch rule was based on the street justice lynch rule of the original Viva La Mafia. It was intended to give factions incentive to ally in the midgame against a single obvious leading faction and make the very late endgame run faster.

Aura Guardian: It also was meant to counterbalance how hard-to-kill roles would naturally survive until lategame, causing the total kills to slow down significantly.

Agape: Regarding items: The game started with between 40 and 50 items. By the lategame there had been over 70 different items in the game, which is probably more than all previous mafias combined. Items are a vital part of any RPG and Pathfinder is no exception. It is very exciting to identify new magical items found as loot in Pathfinder, and we wanted to carry over that feeling to this game. The three scavengers plus the scrapyard mechanic distributed items from dead players onwards. The items were designed to reward the factions who would spend resources to identify them. The factions quickly figured out that stacking their items on a single alias and then identifying them at once was the most efficient.

Agape: The complexity of this game made many novel tactics emerge that we didn’t plan beforehand. It was really cool to watch.

Agape: The cut from 50 to 40 player was not kind to this game. We cut the factions’ starting members from 3 to 1 and removed a few freelancers and one unfun neutral role. It would have been better to cut one faction altogether while keeping the initial team sizes at 3 or 2.

Agape: All in all, this game’s design goal was to emulate the early Smogon mafia games: new roles and mechanics, insane power level, reactive instead of proactive gameplay and the sheer unpredictability made this game a chaotic experience. Not something that would be expected in the past years’ Smogon mafia meta tradition, but rather a fun game as a whole.

Aura Guardian: Combinations were also integral. For example, the Paladin had a weak+ base kill, but it was upgraded by an item to medium, he got a faction medium kill, and got both boosted to strong by the Monk. That was a combo we thought might actually tear down the Dragon!

Aura Guardian: Recruitments were INITIALLY 4 per cycle. However, the drop to 40 meant Agape’s math said we needed to reduce it to 3 on the first, and 2 thereafter. This was not reflected in ANYONE’s PM, so we just posted the fix to team forums. Additionally, a team could sacrifice a recruit to change the kill (first kill assignment was free) from one dead teammate (or one who ended the cycle dead) to a living one. They could try this on expectation, meaning later the best way to use recruits was to guess who would live and who would die.

Agape: For priority, we used VonFiedler’s “all actions are simultaneous” philosophy that I grew fond of during the last official. Turned out it was too complex for this game when we should have used a standard flowchart-based prioritization. In Von’s game he chose not to reveal priority interactions, while I went with telling about role interactions when asked. This led to players constantly asking me for clarifications, which escalated as the game went on. It was quite tiring! Here’s our super-secret priority list that I referred to during the game:

Priority tiebreakers in order of resolution
Recruits -> Lynch -> Vorpal Blade and some Wishes are special and go before all else
1)strong>medium>weak
2)magic>martial
3)ability>item EXCEPT any Wish > ability
4)shaitan>dragon>conspirators>church>mages>undead>warriors>free agents
5)random.org
We never had to use random.org.

Agape: Having both hosts cohabit the same host alias (Nethys) over the anon forums was a good and fun idea. Look up Nethys in Pathfinderwiki - very fitting even if I say so myself!

Faction Design

Aura Guardian: Each faction was meant to have a special niche they could use to maximize their position while relying on other factions. Of course, both being GMs for pathfinder, we both knew that there was a 0% chance this was going to be how things actually played out.

Agape: Not much to say here. AG designed the factions while I designed the Free Agents. (I think I did one faction though, iirc Mages.)

Aura Guardian: Yes, Mages. And I designed the 5 JOATs, the roles that the factions had to sacrifice a future recruit to get.

Church
FACTION POWER: Weak BG, only one can succeed on own group.
FACTION POWER: unrecruited Free Agents (living or dead) win with the Church

Aura Guardian: This was meant to be the guardian faction and to use numbers. They had a power only they knew, which was that unrecruited free agents would win with them. They also had a weak BG power per player which they could (mostly) only use on each other. Thus, they would try to get free agents to refuse recruitment, and bodyguard them as well. By working with them, this could double their effective numbers. This would mitigate the many kills, and they could use their resurrection power to bring in particularly useful free agents who died anyway.

Aura Guardian: Additionally, the Cleric had the ONLY reliable strong BG in the game (there were action boosters and items and the Infernal Contract, but those weren’t foolproof). This meant the Cleric was the only one able to reliably tank the Kineticist or the Dragon, who wouldn’t lose this power to a thief.

Aura Guardian: They were meant to be strongest in the midgame, after they had some numbers but before rampant kills had taken everyone.

Dear Niobium
You are the Cleric

You bring the holy word of the Dawnflower. To the belligerents threatening the safety of the city, that word is “BEGONE!” To the Free Agents, that word is “Redemption.” To the people of this city, that word is “Hope.” You are a specialist in healing and defensive magics, but also have some other powers all around the board

Kill power: None (magic)

Healing Magics: Strong Bodyguard target person, if used on an undead creature (not member of the Undead) acts as a Medium Kill (magic)

Resurrection: If you are holding the Diamond Dust you may destroy the item to resurrect a single target player into an NPC alias. If they were an unrecruited Free Agent, they will be automatically recruited as well. You cannot use this and Healing Magics in the same cycle.

You are holding The Diamond Dust (Appearance: White Powder). You appreciate the fact that you don’t need to acquire this item from other people - that would be such a bother.

You are holding The Masterwork Banjo. Weak Persuasion. Appearance: Stringed Instrument.

You win if the Church is the last faction standing.


Agape: The only Strong BG in the game. Haruno targeted himself every cycle with it. He was constantly spreading lies around, many of which people actually believed. This affected the game on many levels. He eventually used the Contract to jump ship to the Undead. Active player, some questionable decisions. Perhaps the player who affected the game the most.

Agape: The church had one auto-rez in Diamond Dust and another Diamond Dust floating around. They could also have Wished for more.

Aura Guardian: They found that other Diamond Dust, but wasted it on OM Room. Also, they didn’t use their faction power to NEARLY the extent they should have. Also, Haruno should have realized from the Refuse Recruitment action and his “Free Agents win with you” Church power, that he was meant to convince and protect the masses, using them to inflate his numbers.

Conspirators
FACTION POWER: Look up 10 people to find some info about them (number with a power, which ones are on a given faction)

Aura Guardian: They were meant to be the information faction, hiding in shadows and spreading information and misinformation to pit their enemies against each other. They would use their gather information power to identify aliases of interest and use sell information in exchange for things, such as the Cleric’s protection or the Mage’s votes.

Aura Guardian: This faction was meant to grow slowly stronger, but be mostly constant in power relative to the others.

Agape: I thought they were crazy strong - at least when they started with 3 people.

Dear Americium
You are the Unchained Rogue

Rogues were weak. Then you came along. You are the master of stealthy attacks, and excel at disabling unknowing enemies one by one. You sneak then strike then sneak again. And, alone of all classes, you get eight skill ranks per level - no one else has above six.

Kill power: None (martial)

Debilitating Injury: Medium Roleblock. Becomes weak if your target’s faction targets you, fails if your target specifically targets you, and Strong if no one at all (except your team) targets you. Additionally, if this remains Medium or stronger, the next cycle, this cycle’s target cannot not count as targeting you for the purposes of this ability.

Sneak Attack: Medium Rogue. You will be instantly resurrected after you die without loss of items. You may use this as Weak Rogue to target your target’s entire faction. If this resurrects you successfully, apply Debilitating Injury to your killer the next cycle and a Weak Kill to your specific target immediately.

You are holding the Wand of Suggestion. 3 charges, Weak Redirector. Appearance: Crystal Wand

You are holding the Potion of Haste. 1 charge, target can use an action twice next cycle, this is a Medium ability. Appearance: Green Potion

You win if the Conspirators is the last faction standing.


Agape: Rogue with the Rogue power. LonelyNess missed the cycle 0 deadline, but showed up while we were updating, so we let him get the recruits thru. He had to rand and ended up with recruiting only askaninjask. Aska and LN’s Discord talks were the highest quality tactics discussion that happened during the game. The team later got a mixed luck in recruits, getting really strong roles but only few members. Had they gotten more, the Conspirators would have been really strong. LonelyNess himself died early and idled for the rest of the game.

Aura Guardian: He spent his two other C0 recruits on a refuser and a wolf. Despite this, they were one of the two factions that almost won, up there with Undead.

Mages
FACTION POWER: 1.5 votes on each member
FACTION POWER: Research a power, takes 1 cycle for weak, 2 for medium, 3 for strong. Lose 1.5 vote power while researching. Can’t research and use a researched power at the same time

Aura Guardian: The Mages were meant to research powers early and then rely on their 1.5 mayor (which, known only to them, meant they could lynch at x.333 needed with an x.5 - no one else was told this because no one else had fractional votes). They would use their researched powers to assemble a toolbox to win the lategame

Dear Ytterbium
You are the Psychic

Where wizards wave their hands and shout like a bunch of dorks, you simply will reality to reshape. And it answers. You are the mightiest of the psychic mages, casting as a Sorcerer, but using your Intelligence to cast. You are the Reality Warper class.

Kill power: None (magic)

Detect Magic: Weak Info: Items.

Detect Thoughts: Receive the role PM of anyone targeting you. This is a Strong ability.

Mental Barrier V: 3/game Strong Self-BG and Self-SG. This is automatically triggered if you would be hit by anyone not on your team. You may deactivate this ability for a given cycle.

You are holding the Wand of Pilfering Hand. 5 charges, Medium Thief. Appearnce: Limestone Wand

You are holding the Infernal Contract. Anyone who is not Damned can spend the Infernal Contract to use the action Sign Infernal Contract to gain any ability or item that already exists in the game. The ability can be used the cycle it is gained. The user becomes Damned and dies after two full cycles have passed after signing the Infernal Contract. Damned players die permanently upon death. Appearance: Legal Contract

You win if the Mages is the last faction standing.


Agape: The only full inspect in the game. Hit Unchained Rogue C1, Imp C2, Sorcerer C4 and the Kobolds’ Dickens PM on C9. Used the Infernal Contract to gain Strong BG for the endgame, which was a good, albeit ultimately insignificant play. Hitmonleet was a new player, who requested to be on the Mages. We fulfilled every role request granted to us, and I was initially going to go with a mixed leaderships of veterans and fresher people, as I dislike the veteran meta. Hitmonleet exceeded expectations, being active and managing to recruit many people into the team despite him being quite unknown in the scene. He however spread too much info around for free and was misled by Haruno many times. He did not make any grave mistakes however. He was in control of the Vorpal Blade from around C4 onwards. It was a completely unblockable protection-piercing kill every 5 cycles. It was the only thing left in the game that could have slain the Dragon in the endgame.

Aura Guardian: He did as well as I expected, though I feel he should have relied more on gathering abilities to use later rather than an occasional research followed by immediately using it.

Undead
FACTION POWER: Animate Dead. See Necromancer’s Role PM below.

Aura Guardian: In the original draft, the Necromancer was the only faction leader to start alone - he was that powerful. With the reduction to 40 players, he lost one of his animates and, to compensate for still being the strongest, faction powers (animate was changed to a faction power and Chill Touch was removed from non-animated recruits [and it lost its kill]) were revealed on death. This is because the Undead were meant to be centralized around the Necromancer.

Aura Guardian: The undead were meant to be a lategame faction, using resilience and cherry-picked roles instead of the mage’s toolbox tricks.

Dear Thallium
You are the Necromancer

You are a powerful wizard who has studied the art of life, death, and undeath. With your tremendous powers, you are a powerful faction unto yourself - but what fun is Necromancy without an undead army to back you? But you have no army, so you shall have to recruit one, and with it, destroy the pathetic Church while they make futile attempts to stop the damage the Conspirators have caused by instigating a fight between the Mages and the Warriors.

Kill Power: None (magic)

Greater False Life: Strong BPV due to your extra hit points

Chill Touch: Weak Hook.

Mind Blank: Medium Info Role [All] Immunity. Reduces the effects of hostile Strong Info Roles to as if they were Medium. This is a Strong Power.

Every cycle, you may choose to recruit up to four Free Agents to your team. The Recruits fail if the target is simultaneously targeted by another Recruit. Announce the Recruit targets on the UNDEAD subforum. This is a team power and cannot be blocked by any means.

Upon recruit, you may choose to permanently grant the recruited person a Medium Kill (magic). They may not use this ability in conjunction with any innate kill ability they might possess, unless explicitly permitted by a different source. Only one member in your faction can have this ability at once. When the holder of this kill dies, you can idle one of your recruits to grant the kill to a person in your team. The kill will be active the following cycle. This is a team power and cannot be blocked by any means.

Animate: 2/game target dead unrecruited Free Agent or any, even dead, member of your faction. Target is reanimated as an undead and recruited to the Undead and granted your Chill Touch power, upgraded to also give a weak kill. This is a team power and cannot be blocked by any means. You can animate them as any of the following:

Lich: Create item Phylactery in the Lich’s possession which everyone not in the Undead believes is just a locket. If the Lich would die, the Lich will be hooked for the remainder of the cycle, and kidnapped the following cycle. The holder of the Phylactery will also be notified that a skeleton is growing from it. After one full cycle of being kidnapped, the lich will be reborn. Side effects of kills will work normally. The phylactery, once properly identified, can be targeted with a Medium kill, which will slay the Lich. The hook on the Lich’s Chill Touch becomes Strong.

Vampire Create item Coffin in vampire’s possession. If the Vampire would die, they instead retreat to the coffin. The holder of the coffin is informed that the Vampire (by alias) appeared in it. The vampire will be hooked for the remainder of the cycle, and kidnapped the following cycle. The coffin, or the Vampire when kidnapped in this fashion, can be targeted with a Weak kill. Destroying the coffin causes the Vampire to die the next time it is killed. Targeting the Vampire in this method destroys it utterly. All the Vampire’s powers EXCEPT for Chill Touch are increased by one power level.

Graveknight: Create the item Armor in the Graveknight’s possession, which grants the target one Weak BPV per cycle. This Armor cannot be stolen from the Graveknight except by killing it. When the Graveknight is destroyed, his armor passes to his killer, whose team (but not the killer) is notified that the armor is eating away at him. If anyone spends a complete cycle (starts holding it, ends holding it) holding the Armor, the Graveknight devours their soul, killing them (magic), and returns to power. Starting as soon as the Graveknight would have been slain and until the cycle in which it devours a soul, the Graveknight is kidnapped - but it always knows the alias of whomever holds the armor.

Two exceptions to how your Animate can only target the dead or your faction: You cannot animate yourself except as a Lich, and you can only Animate a target once (so no turning a destroyed Graveknight into a Vampire).

If you could ever acquire the Onyx (Appearance: A black gem), then you could consume it to Animate someone once for free (you can still only use the power once per turn), allowing two of any one type of undead, and three total.

You are holding the Scroll of Mass Suggestion. 1 charge, target up to 3 aliases at once with Medium Redirector. Appearance: Small Scroll

You are holding the Wand of Hypnotism. 3 charges, Medium Persuasion. Appearance: Moist Wand

You are the Necromancer. You win if the Undead is the last faction standing.


Agape: Initially the only solo faction, the Undead were built like a Wolf faction would be built. In the 50->40 nerf we removed one Animate use but removed all nerfs from his team recruitment ability. Blazade is a skilled player, although he himself says that he doesn’t have any respect here. I disagree, as evidenced by me putting him to lead this faction. He was active in the earlygame, but then passed control to his teammates due to being busy IRL and the team being very competent. The Undead Discord was the most active of all and maintained the most consistent quality through the game (ok, Church Discord had more messages but 70% of them was Haruno ranting). Blazade was really salty about many things in the game, proving he has what it takes to be a real mafia connoisseur.

Aura Guardian: The Undead certainly played smart, but were dragged down by other factions, chance, and the Wolf being angry.

Warriors
FACTION POWER: Create weak kill item with one charge. Can’t use this and a kill item in the same cycle.

Aura Guardian: The warriors were designed to have the most killing power, despite not having a factional kill. However, this had a weakness: their kills were weak. This was mitigated by the Fighter, but they were meant to quickly slaughter enemies, possibly by finding them out via the Conspirators or another info role. They would then try and lynch anyone who survived. They were the most dependent on items, and they needed to get items quickly to win.

Aura Guardian: They were, above all else, an earlygame faction.

Agape: I feared they would be too OP, so I massively nerfed them to not be able to use the items the same cycle they received them. Initially their kill powers would also have stacked (more kills -> more power), but I removed that also.

Dear Vanadium
You are the Fighter

You are a combat specialist, dedicated to learning to use armor in ways no one else can dream of. You also have learned to use your weapons to a degree of proficiency few can match - without suffering drawbacks, anyway.

Kill power: None (martial)

Armor Training: Increase the strength of all BPVs you have by one (maximum strong), and removes any drawbacks associated with them.

Weapon Training: Increase the power of all martial item-based kills by one. You can use all weapons without their drawbacks. All your kills will take priority in the event of a conflict, provided you have a weapon.

You automatically fully identify any weapons and armor you hold, even if they are magical.

You are holding a Buckler (weak BPV, appearance: Buckler) and a Spear (weak Kill, martial, appearance: simple spear)

You are holding a Cloak of Resistance +1 (appearance: Tattered Cloak). Weak Self-SG. Appearance: Tattered Cloak

You win if the Warriors is the last faction standing.


Agape: Walrein requested an earlygame role since he couldn’t be that active in the midgame. Thus, I made him a faction leader. He gathered the most recruits due to people knowing him beforehand. He negotiated well, made deals with UncleSam and let the faction mostly run itself after the first few cycles. He didn’t pay much attention after that. Based on earlygame solely, his play was good. He picked Roles that fit the Warriors perfectly. He was lucky in that those people claimed to him, but regarding nightkill rand targets...

Aura Guardian: What better for someone who wanted an earlygame role than the most earlygame role in the game?

The Dragon
Aura Guardian: The Dragon was meant to be a wolf who could live a couple randkills, and who could only be taken down if people were determined to kill them. They also had a recovery technique in the kobolds and a way to grow in power via the treasure horde.

Aura Guardian: The wolf was meant to be taken down by either a single faction gaining supremacy or a coalition of factions wiping them out.

Dear Osmium
You are the Great Wyrm Red Dragon

You are the mightiest of all Chromatic dragons, and of the eldest in a species where age implies power, too. Your wings are a hurricane, your breath is Hellfire, and your mind as cunning and wise as the demons and angels. You wield the strength to tear cities asunder, and you want very much to rule over the world.

Kill power: Strong

MIGHTY DRAGON - you are immune to the first kill any faction sends at you, from every faction. So if the Mages and the Church attack you at the same time, both will fail. If the Warriors then attack you the next cycle, they will fail. But if any of those three attacks you a second time, this selective Strong BPV will not protect you.

Many ways to kill: When you kill someone, you may choose to make it appear magical or martial or even make it quite clear that it was a fiery breath that killed them. Default is martial. This is a Strong ability.

Kobold Tribe: Polonium serves you and is a member of the DRAGON faction. Their purpose is to be your support - ask them for details.

Flyby Burn and Pillage: Medium Thief action. If a Strong Thief action is used successfully on you, this ability also is a Medium Kill. The boosted version of this ability only lasts for 2 cycles.

Fire Breath: 2/game extra Medium Kill. Cannot use twice in the same cycle, cannot use this if you used it in the previous cycle.

Wrath: You can perform kills even if you killed in the previous cycle. You can perform multiple kills per cycle, but are still limited to using one active item per cycle. This is a Medium ability for the purpose of inforoles.

Sorcerous Casting: You may use any additional Action you please per cycle except Kill, but only once per cycle, and the ability is always Weak.

Frightful Presence: Weak abilities do not function against you. This is a Strong ability.

Ravener Transformation: If you could get your hands on the Onyx, then you could transform into a Ravener and gain the following benefits:
Cowering Fear: Frightful Presence now blocks Medium abilities
Soul Magic: Sorcerous Casting is now a Medium power
Soul Ward: One-time Lynch-proof vest

Treasure Horde: You love treasure. Gathering a larger hoard makes you more self-confident in using your abilities. For every 10 items in your hoard you gain an additional use of Sorcerous Casting each cycle. For every 15 items in your hoard you gain an additional use of your Fire Breath. Should you acquire 30 items, your scales will harden, granting you an unstealable LPV. You do not lose these abilities should your hoard diminish below the threshold.

You are holding the Powder Keg. 1 charge, anyone targeting you with a kill is targeted with a Weak Kill (magic). This can hit multiple targets at once.

You are the DRAGON. You win if the DRAGON faction is the last faction standing.


Agape: Item-collecting wolf with tons of defense. Not much to say here. Yeti idled all game, filming her thesis. She got both a thesis and a game victory, so her strategy was clearly superb. The current Smogon big mafia meta is to never lynch wolves, even if they’re outed.

Aura Guardian: Not much for me to add. Luckily for her she had UncleSam to call the shots until she got back.

Dear Polonium
You are the Kobold Tribe

You are a pack of quasi-semi-draconic lizard-men who are, bar none, the absolute weakest playable race. Your teamwork and trapsmithing is the sort of thing gods get worried about. You have been called to serve your TRUE god, the mighty Great Wyrm!

Kill power: none

Dragon Overlord: Osmium is the Great Wyrm Red Dragon.

Serve the Dragon: Strong Dickens. Send a role PM of your choosing along with this power. Any information powers used on the target this cycle will be resolved using the role PM you provided.

Tribe: There are four members in your tribe. The first three times which you would die, a dead kobold will instead appear in the update, and you will survive. (Exception: Die for the Dragon reduces this accordingly.)

Die for the Dragon: The first time in which the Dragon would be killed by a power, you will die instead. This is mitigated by Tribe. You can only prevent a lynch on the Dragon if your tribe has suffered no deaths.

Avenge the Dragon: If the Dragon should perish, you will gain a Strong kill (martial).

Master of Traps: Starting the cycle in which you start on your last life, you will target anyone who tries to target you with a Weak version of the power they are using against you, to be resolved immediately before their power.

Kobold Teamwork: Your vote increases by one for each “death” you suffer.

You are allied with the DRAGON. You win if the DRAGON faction is the last faction standing. Due to your pride, no effect can ever change your win condition.


Agape: Dickens. The classical utterly OP disinformation role. We nerfed it by making it nightly instead of permanent. Due to the relatively few inforoles in the game (Conspirators never targeted a dickens target) it actually did not affect the game at all. The only time it came into play was on C9 when Hitmonleet got a Dickens PM via Detect Thoughts. Unclesam’s plan was to use Dickens to claim an item-based harmless neutral. He made a tight alliance with the Warriors, possible because Walrein was the only big name leader he could be sure about. The warriors gave him tons of items over the game without verifying him, which was a bit questionable. UncleSam did all the work for the Dragon team, but did not talk much to others than the Warriors until endgame. He snowballed unchecked through the game while making good tactical decisions with the dozens of options available to him. He had quite limited information though.

Aura Guardian: Congratulations for, despite being a guy to not trust, pulling off a Nigerian Prince scam on an entire faction. The dickens was meant to be used on the Dragon, but US instead used it on himself, and relied on the Dragon’s partial untargetability. This almost backfired when the Conspirators found out a wolf-like powerset on Osmium, but it seems to have worked.

Noble Shaitan

Dear Cadmium
You are the Noble Shaitan

Hailing from the Elemental Plane of Earth, the Shaitans are an earth-affined race of humanoid genies constantly at war with the Efreeti from the Plane of Fire. You are a noble of your kind, called a Pasha, with the power to grant wishes to deserving mortals - to serve your own interests, of course. In this war, you are a neutral party, aiming to collect political favours and wealth to support your campaign against the Efreeti.

Kill power: None

Grant a Wish to FACTION: You duplicate any ability or create any item that exists in the game to the faction that you grant this Wish. They must specify the Wish in their own subforum or a PM to the host, and you must provide an identical wording of their wish in the body of the PM sent to the host. Ambiguously worded Wishes will fail. You can only Grant a Wish to a given faction once every four cycles. You may not grant a Wish to yourself. This is a Strong power.

Collect Tribute: Strong Roleblock, usable only if the target has been the target of a positive ability granted by your Wish in the game. You cannot use this ability and Grant a Wish on the same cycle.

Stone Tell: Medium Info: Any

Brass Bounty: The Efreeti have placed a hefty bounty on your life. If you are killed by a faction, the killer will gain an LPV ability and a Scroll of Wish. This is a Medium power.

For your purposes a faction is defined as a group of people who share a win condition.

You are holding a Scroll of Speak With Dead. 1 charge, you can deadtalk forever with the target. This is a Medium ability.

You are allied with the Opaline Court. You exit the game victorious if you Collect Tribute successfully from five different factions and correctly link the faction, rolename and alias of at least half of the alive aliases (not counting yourself) while in possession of at least ten different items. If it becomes impossible for you to win, you will be given a new Win Condition.


Agape: I was impressed by pidge’s performance in 2officialmafia2 so I gave him the most difficult role. This role was designed to even out factions and patch up their toolkits. The intended strategy was to gain the factions’ trust in the earlygame and survive into the lategame with their help. In the lategame pidge would have made gigantic impact - had he not won before that. In practise he did start with that plan, but contacted fake faction leaders and wasn’t as active in spreading his claim around as needed. Perhaps publicly claiming would have done it, but that’d have been risky. The Warriors declined pidge’s wish Cycle 1(maybe due to UncleSam?), which was a huge setback to his publicity. Also, UncleSam ended up fakeclaiming an astonishingly similar role (and we gave it a rolename fitting the genie theme), and ended up playing it more to our expectations than pidge did. Pidge was active enough and game this really difficult role a good try, which is great.

Aura Guardian: Sorry, Pidge. Shoulda let you demand tribute and grant a wish the same cycle. But if you’d outlived a faction that you didn’t get tribute from, you’d have become a wolf hopefully in the good graces of some factions by having granted them wishes.

Free Agents

Dear Molybdenum
You are the Pathfinder Scroll Agent

Explore, Report and Cooperate! You are an agent of the Pathfinder Society, a multinational organization aiming to acquire and preserve the lore and craft of forgotten civilizations. A talented scribe and adventurer and a student of Kreighton Shaine, the Master of Scrolls, you write down what you see in hope of it getting published on the famous Pathfinder Chronicles.

Kill power: none

Investigate: Weak Info: Watcher. Can be used on a dead person to determine the ability names that targeted them on the cycle of their death.

Expanded Narrative: You may use this ability instead of Investigate. The next update will be written as a Pathfinder Chronicle, revealing every role and ability name that affected successful deaths and possibly more. This ability can only be used once every three cycles.

You are holding a Ring of Protection. It protects you as a Medium BG every cycle. Appearance: Copper ring

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: The Pathfinder Society is a massive public campaign in Pathfinder, and these three roles were designed based on it. Praj’s role was really fun. Flavour was almost nonexistent in this game, but his ability made all flavour significant every three cycles. After recruiting him, Haruno advertised his role to everyone as “all killers’ aliases will be revealed” which actually caused most factions to idle their kills! Praj was semi-active on the Church Discord, but Haruno did all the actual work in the Church. Haruno actually recruited him for the ring only, as praj didn’t claim the Expanded Narrative ability.

Aura Guardian: Almost found out the wolf’s existence C2 and C5, which would have been game-changing. But the wolf idled the kills C2 (see Haruno’s bluff), and the agent died C5.

Dear Germanium
You are the Pathfinder Sword Agent

Explore, Report and Cooperate! You are an agent of the Pathfinder Society, a multinational organization aiming to acquire and preserve the lore and craft of forgotten civilizations. A student of Marcos Farabellus, the Master of Swords, you are as well-versed in wrestling and fencing as you are in ancient languages and architecture.

Kill power: weak (martial)

Freebooter’s Bane: Anyone who shares your Win Condition wins priority ties for kill actions against the target of this ability. This is a Strong power.

You are holding a Buckler. This is a weak BPV. Appearance: Buckler

You are holding a Life-Sized Statue of Aroden, the Deceased God of Humanity. It is immensely valuable. Appearance: Golden 3-foot statue of a noble human male

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Freebooter’s Bane is an ironic jab at the Pathfinder Society Campaign, where it is a quite ubiquitous. The Statue was worth 5 hoard items for Noble Shaitan and Dragon. Internet refused recruitment for a quite long time, but was eventually rec’d to the Mages without making much impact. Shame, since he was one of the few people with DnD knowledge in the game!

Aura Guardian: One of the killer free agents, meant to be widely coveted based on the extra pressure a faction could bring to bear.

Dear Lawrencium
You are the Pathfinder Spell Agent

Explore, Report and Cooperate! You are an agent of the Pathfinder Society, a multinational organization aiming to acquire and preserve the lore and craft of forgotten civilizations. The former Master of Spells Aram Zey begrudgingly trained you to master a wide array of spells to support your fellow agents on their missions.

Kill power: none

Mage Armor: Weak BG OR Medium SG (on each use, choose effect)

You are holding a Jingasa of the Fortunate Soldier. This single use item turns a strong kill to weak, it only activates if it would prevent a death. Appearance: Conical rice-straw hat

You are holding a Wand of Identify. 5 charges, Medium Info: Items. Appearance: Oak Wand

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: LW knew how to game the Viva meta and falseclaimed recruiter at start, getting snype to claim to him. This bought him a spot in the Warriors, who alas failed to Corleone the game. He did not provide much tactical advice to his team after his death but really what can you expect from a dog mashing random keyboard buttons.

Aura Guardian: Not much for me to add, except Agape’s comment to the Warriors that they were recruiting two dead dogs. That... heh.

Dear Rhenium
You are the Druid

Guardians and servants of nature, the Druids abstain from ideological extremism and draw magical power from their communion with the natural world. Some druids specialize in spellcasting, gaining insight in a particular aspect of the elements or creatures while some bond deeply with individual animal, gaining a companion for life.

Kill power: None

Nature Sense: Weak Info: Tracker; you are immune to Info: Tracker

Animal Companion: Bear: Weak BPV, Medium SG on self until BPV is popped.

You are holding a heavy tome you found in your travels.

You are holding a Wooden Stake. This is a weapon kill with power of none, but you know that it automatically kills any Vampire in their Coffin, and when used on a Vampire at large, functions as a Weak Kill.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: One of the animal companion roles. Animal companions provided an active benefit while their passive effect wasn’t popped (the animal was alive). Memoric’s actions weren’t very noticeable to me. His role was frankly really weak. The Wooden Stake is a cool item.

Aura Guardian: A minor information role that sadly didn’t do much overall.

Dear Ruthenium/Tellurium
You are the Sorcerer

Primal magic burns in your veins. Be it draconic, infernal, celestial, elemental or whatever heritage, you have spent your life mastering it. You have a vast amount of magical energy to expend daily, but the amount of spells you know is limited.

Kill power: Weak (magic)

Liberating Command: Weak SG

You are holding a Tower Shield that you looted from a fallen comrade. This is a strong BPV with 5 charges, but it only works if the user idles their all other actions. Appearance: Shield the size of a table

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: The infamous Tower Shield! We thought that it’d have saved jalmont on the cycle of his death, but he reminded us that he used Liberating Command that cycle. Confound the honesty! The true winner of the moral game. He didn’t pay much attention, but was very gentlemany over Discord and provided actions for the Conspirators after all others had gone into the idle torpor of death.

Aura Guardian: When the Conspirators got the Paladin, they decided to amp up their kll power even more and brought him into the fold.

Dear Protactinium/Tantalum
You are the Wizard

A life committed to studying to gain control over the very reality. Wizardry is a path for the most committed and ambitious. Frail and limited in your beginnings, to later gain magics for all purposes: offense, defense and utility. You are an apprentice wizard. Should you gain access to powerful magical writings, nobody will rival you in power.

Kill power: None

Read Magic: Destroy a Scroll to gain its ability permanently.

Color Spray: 1/game Medium Roleblock

You are holding a Diamond. The Diamond is worth exactly 25000 gold pieces. Appearance: Diamond

You are holding a Scroll of Detect Magic. 1 charge, Weak Info: Items. Appearance: Worn Scroll

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: The most powerful role in the game. The role IMO captured the very essence of Wizards in DnD/Pathfinder. The ultimate carries, becoming demigods in later levels. Moody died early, but was animated into the Undead as a Vampire. The Undead attempted to get Moody to read the Triple Redirect and Resurrection Scrolls, which would have utterly broken the game in half. However, because we gave contradictory information regarding lynch/Vampire interaction and the enforcement of the one third lynch rule, Moody ended up lynched without the Undead going all-out to stop it. He contributed much in the planning of the Undead’s actions. Good game. Shame we didn’t see nightly Resurrect happen.

Aura Guardian: Tried to get a very powerful combination with a lot of defense, but was focused and disrupted. Had the Undead gotten infinite resurrects online, they would very likely have won in short order. As for the lynch 1/3 rule miscommunication ... had it been as I’d thought, UncleSam wouldn’t have unvoted. So... still sucks, but it wasn’t AS bad of a miscommunication as it could have been. When I wrote up the Undead, I’d meant for them to be resistant to lynches (thus requiring coordination from the other factions to remove them), but that was a nerf for the 40 man version.

Dear Samarium
You are the Gunslinger

Hailing from Alkenstar, a nation at the Mana Wastes, where no magic functions, you have studied modern weapons that utilize gunpowder to lethal effect. A wanderer and a lone soul, you roam the world searching for danger and adventure.

Kill power: none

Gunsmithing: Receive a Pistol at the start of the next cycle. You cannot perform any kill while using this. This is a Weak ability.

Gritty Deeds: If you successfully kill a target you gain a Grit Point. Every Grit Point is a weak BPV. You can spend a Grit Point actively to target yourself with a Medium BG.

You are holding a whiskey bottle containing milky liquid. You have no idea what this does.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Perfect synergy with the Warriors. Got recruited to the Warriors. Alas I didn’t clarify that the Gunsmithing ability was an active one, so Oddish thought she’d receive the pistol automatically. The Warriors would have performed 2 more kills should Oddish have smithed a pistol C0. The Pistol was a weak kill item that’d have been destroyed if the kill was blocked by BG or BPV. Oddish also was really wary of UncleSam and was against giving items to him freely - which was good thinking.

Aura Guardian: The failure to receive a gun early cost the warriors, but admittedly not much. Additionally, the Fighter was able to use the gun, but we kept that secret for them to try it out.

Dear Yttrium
You are the Hunter

Some who would become druids bond so closely to a single animal, that they gain an implicit understanding and synergy with each other. They are the Hunters. You are more practical than the mystical druids, caring little for the balance in the universe as long as you and your Companion thrive.

Kill power: None

Animal Focus: Should your Companion die, its spirit lingers on in you. You can use any weak ability, but you can only use this ability once every two cycles.

Animal Companion: Ankylosaurus: Medium BPV, Medium Roleblock until BPV is popped

You are holding a Scroll of Detect Magic. 1 charge, Weak Info: Item. Appearance: Black scroll

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: One of the only Roleblocks in the game, and an animal companion role. OM Room idled most of the game and only gave actions and contacted people when prodded - which is better than 100% idling. We gave many Free Agents Scrolls of Detect Magic so that many factions would end up with some means to identify items.

Aura Guardian: Mostly idle, died, got rezzed when Haruno shouldn’t have used the rez, and then died again so that Haruno could use the Contract. Still better than complete idlers.

Dear Darmstadtium
You are the Brownie

Small faeries dressed in leaves, Brownies are on the more honest side of the fey. If you take something, you always repay it in services. Beware of scary foxes!

Kill power: none

Fey resistances: Weak BPV

Lesser Confusion: Weak Redirector

Fox Fear: 1/game If you come in contact with a fox, you are notified of their alias and immediately target yourself with a Strong Kidnap. This ability wins priority ties.

You are holding a spruce branch. It is magical but you have no idea what it does.

You are holding a riffle scroll. It is magical but you have no idea what it does.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: The Spruce Branch was a medium roleblock item with multiple charges. The Riffle Scroll was a Resurrect with 1 charge. The catch is that the items would have been needed to be identified somehow. Oshawott’s role itself was quite weak, and the Church where he was recruited to didn’t have means to identify items. The only fox in the game was the Witch’s - and it died C0. Painter Oshawott idled the whole game after joining, he only posted a couple times on discord. Better luck next time!

Aura Guardian: The role was meant to mess with the other players, but not to an extreme.

Dear Einsteinium
You be Goblin!!!

Goblins chew and goblins bite,
Goblins cut and goblins fight,
Stab the dog and cut the horse,
Goblins eat and take by force!

Kill power: None

Dog Sniff-Hate: If a dog targets you or you target a dog, you receive their alias. Your kills on dogs are always Strong.

HORSE!!!: If a horse targets you or you target a horse, you receive their alias and automatically target yourself with a weak kidnap the same cycle.

Illiterate: You think writing steals words from your head and will automatically destroy any item containing writing that you receive. Your kills on anyone holding any written word are Strong. This is a Strong ability.

You are holding the Dogslicer. Weak kill (martial), but it is destroyed when blocked by a BPV or a BG. Appearance: Sword with holes.

You are holding a Jug of Newts. Good snack!

You are holding a shiny necklace. You looted it from a dead adventurer. Shiny!

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Best. Role. Ever. Had Ullar been let into this game I’d have given him this iconic Pathfinder mascot as role. The 50->40 changes removed all dogs and horses from the game lol. In the lategame he could have been a significant factor, though. Pancake played nicely in the last big game, shame he died so early here.

Aura Guardian: Okay, not much for me to say. But I think this role was too item-heavy to be worth using a rez or animate on.

Dear Erbium
You are the Hound Archon

Canine guardians of Order and Virtue, you are the most animalistic of Archons, a type of Lawful Good outsiders. Stalwart knights serving the armies of Heaven as both rank-and-file soldiers and field agents, you protect and serve whatever ward is assigned to you by higher ranked Archons and Angels. Many are the evil creatures smitten by your greatsword!

Kill Power: None (martial)

Detect Evil: Medium Info: Alignment

Smite Evil: Once in the game boost your kill power to the next category. Has useful effect only if used on a target with a different win condition than yours. This is a Medium power.

You are holding a wafer of Ambrosia. This heavenly snack boosts the consumer’s usable powers to Strong for the cycle it is eaten. Appearance: Honeyed Wafter

You are holding a silver headband you looted from a slain evildoer. You lack the means to identify it.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Compare this with the Paladin. Some similarities. Slim Guldo played well, being a major tactician in the Warriors in the lategame alongside twin. The Silver Headband boosted any weak magic kills to medium.

Aura Guardian: One of the roles meant to help slay the Dragon, by dint of the self-power-boost.

Dear Flerovium
You are the Succubus

Among the demon hordes, a succubus can often rise to incredible heights of power through her manipulations and sensual charms, and many a demonic war has raged due to the subtle machinations of such creatures. A succubus is formed from the souls of particularly lustful and rapacious evil mortals.

Kill power: none

Profane Gift: The target’s abilities are boosted by one step starting from the cycle this ability is used. You can remove the Profane Gift later to have the target’s abilities be permanently reduced by one step. You regain the use of Profane Gift when the target dies or is targeted with healing magic, which removes the effect. This is a Strong ability.

You are holding a Cloak of Resistance +3. Medium Self-SG. Appearance: Silken Cloak

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: A really, really strong role. Also possibly the best role to replicate via Wishes. Could have won the Warriors the game had Paperblade lived. Walrein made a good call regarding this recruitment. Warriors have it quite well.

Aura Guardian: One of the roles meant to be combined with another to slay the Dragon (or, of course, do other things, like enhancing other powers - or reducing them.)

Dear Holmium
You are the Imp

Born directly from the pits of Hell, imps are among the least of the true devils; these vicious, manipulative fiends, however, hold an important role in the corruption of mortal souls. Unfettered from the ranks and duties of diabolical armies, imps delight in any opportunity to travel to the Material Plane and subtly tempt mortals toward acts of ever-greater depravity.

Kill power: None

Commune With Asmodeus: Once every two cycles you may ask the hosts a single yes/no question. (The question may be worded to grant nuanced or plural information, but no boolean logic or nesting.)

Augury: Medium Info: Role or Medium Info: Alignment.

You are holding the Contract. This item allows the last remaining member of any of the five factions to be recruited to another faction. Appearance: Legal Document

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: I was surprised to see Amelia join this game. He is one of the mafia veterans I remember from back when I started. The Y/N question asker was a cool role, too bad the Church didn’t figure out good uses for it and ended up idling it a lot. Amelia actually hid the existence of the Contract initially from Haruno, which was arguably a good play. Amelia was also keen to keep up the game even though Haruno did all the talking in the church. He was also very cooperative. I’d like to have seen him interact with other players more!

Aura Guardian: It’s a real shame that the yes/no asker (with a cooldown, of course) was underutilized. It could have revealed so much, bypassing many defenses. Only the Vigilante was even partially immune to this.

Dear Terbium
You are the Investigator

Investigators live to solve mysteries and find inventive ways to get out of jams. They serve as advisors and support for their adventuring parties, but can take center stage when knowledge and cunning are needed. No slouches in battle, they know how to make surprise attacks and use inspiration or alchemical elixirs to bring those attacks home.

Kill power: None

Sleuth: Weak Info: Any.

Inspiration: Three times in the game boost the strength of an ability you perform by one step.

Formula Alembic: 1/game destroy a potion to gain its effects as an active ability of your own.

You are holding a bandanna you recovered from a crime scene. You hunch that it is magical but lack the means to identify it.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Inspiration was a good ability to recruit to the Warriors. Texas Cloverleaf was somewhat active on Discord. Few potions were identified in the game and there wasn’t any super strong ones to absorb like there were scrolls for the Wizard.

Aura Guardian: The power booster was meant to get around some defenses. On the warriors alone, Inspiration was unable to be a Dragonslayer power (because of their variant faction kill). Though if he’d gotten a Haste potion... or Invisibility... Well, some of those might well have changed the tide.
 
Dear Gadolinium

You are a Ratfolk Expert

Small murine humanoids, the ratfolk are a resourceful race found amongst many civilizations where they excel as tinkerers, spies or smugglers. Your instinct to hoard items, that usually do not belong to you, combined with the extremely communal way you live often leads to quarrel within extended families but seldom to fights.

Kill power: None

Pack Rat: You automatically acquire items from killed people. You can only acquire three items per cycle this way, the others go to weaker scavengers or to the scrapyard. You prioritize Strong items over Medium or Weak items, magical items over nonmagical items and weapons or treasure over consumables. This is a Strong ability.

Rat Pack: Target an alias with this ability. If you target someone who is targeted by 1-2, 3-4 or 5+ other persons, gain Weak, Medium or Strong SG respectively. If you target someone who is targeted by no other aliases, Weak Thief.

You are holding a Scroll of Detect Magic. Single use Weak Info: Items. Appearance: Papyrus Scroll

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: The strongest Scavenger. These roles took much time updating every cycle. Got the undead many, many items. He actually was targeted with an Ambrosia-boosted Strong Thief by the Dragon at some point, but he SG’d that off with a great Rat Pack use.

Aura Guardian: Scavenging items is what made the Undead so much more like the Mages than the Mages were.

Dear Selenium

You are a Tengu Expert

Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.

Kill power: None

Bauble-Gathering: You automatically acquire items from killed people. You can only acquire three items per cycle this way, the others go to other scavengers or to the scrapyard. You prioritize Medium or Weak items over Strong items, nonmagical items over magical items and consumables over weapons or treasure. This is a Medium ability.

Sneaky: Medium Thief.

You are holding a sealed scroll. You lack the means to identify it.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Maxim used to be a Pathfinder player in the early days of the #flamel community. This role was one of the few thieves in the game, and Maxim actually got many good items off it. The Mages also managed to get the Strong Info: Items + Scavenger combo off quite early, which gave them many nightly kills at some point. Too bad that Maxim didn’t scavenge any protection items for the Mages! He was a quite active and involved player.

Aura Guardian: The Mages found a scavenger, and so they were able to use a little bit of toolboxing, just not to nearly the extent we’d intended.

Dear Tennessine

You are a Gnome

There are so many interesting things in the world like hats or cats or cats in hats that you just cannot focus on them enough say the larger folk, but you are certain your way to live is better at least you can create things if you get bored and they cannot and the world is vast and you have not been thrown away from every kingdom yet so as long as you live and breathe, onto new adventures, no time for idling, lest your hair and soul turn grey!

Kill power: none

Mirage Arcana: Medium SG against Info: Any only.

Keen Senses and Obsessive: You automatically acquire items from killed people. You can only acquire three items per cycle this way, the others go to stronger scavengers or to the scrapyard. This is a weak ability.

You are holding a sturdy belt you found in your travels.

You are holding a brass amulet. Shiny!

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: The third scavenger. The Sturdy Belt boosted weak martial kills to medium. The Brass Amulet was a weak BG item. RODAN got quickly recruited and was initially active, but then his interest waned - which is exactly like his history with the Pathfinder RPG has been over the years!

Aura Guardian: He was recruited by the Undead, where he helped them get so many items the Dragon would have been jealous.

Dear Thorium

You are the Gelatinous Cube

You are a huge, mindless, transparent, flesh-devouring chunk of Jell-O.

Kill power: None

Slow Movement: You are targeted with a weak Roleblock every cycle.

No Anatomy: You cannot use items.

Paralyzing Ooze and Engulf: Anyone targeting you is targeted with a Weak Roleblock. You automatically attempt to target them with Weak Kidnap and Weak Tracker.

You contain a short wand, a buckler, a glowing longsword, an intricate scroll and a velvet opera cloak. (To get around your Slow Movement ability you can pass a single item each cycle with the Strong Pass Item action if you idle all other active abilities you might have.)

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: A funny, completely passive role. This caused a major host mistake at one point where we didn’t account for his roleblock. This caused Former Hope’s Role PM to be accidentally publicized. Gladly it didn’t end up affecting the game. Shade had a great FA alliance plan going. This was the first Viva it’d have been viable. Then he got randed and lost interest - which was pretty meh since he could have made a great tutor for hitmonleet. But the idea of Free Agent Anarchist Society still lives...

Aura Guardian: He tried to start a free agent alliance, which is what the church SHOULD have done in part, then got recruited to the Mages, where they slowly got his items. We got a few laughs out of how he was doing the Church’s job for them for a cycle or two.

Dear Promethium

You are a Beggar

Beggars are the homeless and hopeless wretches that eke out a meager existence at the fringes of society in cities and towns. Some are once farmers, craftsmen, or other working folk stricken blind or lame, while others are orphans from birth, subsisting on alms and charity so long they have known nothing else. For some reason, your begging has made you quite rich so you have afforded to acquire many powerful items.

Kill power: None

Beg: Weak Thief

Pillage: Medium Scavenge

You are holding the Bracers of Armor +8. Passive Strong Self-BG. Appearance: Polished Steel Bracelet

You are holding a dog-eared scroll. You lack the means to identify it.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: The scroll was Scroll of Analyze Dweomer: Strong Info: Items and Alignment, user is roleblocked for 2 cycles before getting info. The Bracers actually made quite a lot of waves lategame, blocking kill after kill. The only other Strong BG in the game besides Haruno. Shubaka died early but subbed in the very last cycle for askaninjask - mostly a formal sub made to give the other factions someone to talk to even though the game was mostly decided. He did a good effort in a hopeless position, though!

Aura Guardian: Died early, refused recruitment. The bracers were often sought after.

Dear Palladium

You are the Ninja

Unlike Monks, who study in monasteries, you serve the shoguns directly. Trained in a wide variety of skills and sneak attacking like a rogue, you also master your inner Ki, being able to become invisible to assault your enemies from the shadows.

Kill power: None

Spy: Medium Info: Watcher or Medium Info: Role

Vanishing Trick: Weak Self SG+BG or Weak Thief

You are holding the Diamond Dust. You know that this is used for resurrection magic. Appearance: White Powder.

You are holding the Wand of Ice Crystal Teleport. 3 charges, Medium Kidnap. Appearance: Zinc wand

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Tas is a veteran Pathfinder player. It was nice to see him join this game. Ninja started with quite strong items and very versatile powers. He provided a much-needed earlygame boost to the Mages and was one of the few people to actually use the Mages’ team power (he attempted to research a Strong BPV which was a stellar choice but died before it completed). His activity waned into the midgame, but he made good tactical decisions with the info he had.

Aura Guardian: After joining the mages, he tried to research a Strong BPV so he could start using his thief power, but got Ambrosia-boosted Dragon’ed the cycle it was to complete.

Dear Neodymium/Indium

You are the Aristocrat

Trained from birth from courtly intrigue, you know current affairs almost as well as the Rogues, but can influence them more openly. Not one to risk the messy battlefield, you prefer to participate in this war from your own mansion.

Kill power: None

Blackmail: Medium Redirector or Medium Persuader

Appraisal: Weak Info: Items

You are holding the Wand of Invisibility. 3 Charges, Weak Self BG+SG or Weak Thief. Appearance: Ebony wand

You are holding the Onyx. This is a component for creating undead. Appearance: A black gem

You are holding the Potion of Shield of Faith. 1 charge, Medium Self-BG. Appearance: Swirly Potion

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Aristocrat, Warrior and Commoner are NPC classes meant not to be played by actual players in Pathfinder. King had strong items and had quite rare roles in Redirector and Persuader. He was resurrected into the Church, but got killed shortly after. He was the only one in the game whose immediate reaction to hearing about the Dragon inspect was “lynch Osmium!”. For that he deserves much credit. He almost voted Osmium despite Haruno protesting. Who knows if the other factions would have taken Osmium more seriously had he done that...

Aura Guardian: He was brought into the Church for his varied powers, but that didn’t last long. People really should have listened to him when he wanted Osmium lynched.

Dear Seaborgium

You are the Adept

Hedge wizards, fences, local healers and midwives, the adepts lack orthodox magical training and innate magical skill, having instead learned minor spells through local tradition or rites. You get along with all sorts of people, and even adventurers sometimes broker with you for services.

Kill power: None

Minor Magics: 1/game Weak BG or SG, 1/game Weak Info: Any, 1/game Weak Roleblock or Redirector. You can use multiple abilities on a single cycle.

Familiar: Cat Weak Action (non-kill)-proof vest, Weak Persuade until action-proof vest is popped.

You are holding the Harrow Deck. Weak Info: Any. Appearance: Deck of cards

You are holding the Wand of Haste. 3 charges, target can use an action twice next cycle, this is a Medium ability. Appearance: Marble wand

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: I’ve got nothing, have a longcat.


Aura Guardian: Idled, then died.

Dear Europium

You are the Warrior

A loyal rank-and-file soldier for a noble lord or a mercenary, you are self-taught in the art of war. You do not wish to risk fancy duels. You prefer outnumbering for enemies in a phalanx, or to operate siege weapons from range. And if the pay suddenly ends, so does your will to fight. While your class is Warrior, you are not (yet, possibly) a member of the faction whose name is so close to your class.

Kill power: Weak (martial)

Intimidate: Medium Persuade

You are holding the Celestial Armor. Strong BPV. Appearance: shirt made of impossibly small chain links

You are holding a rice paper scroll. You lack the means to identify it.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: This role was a doubly obvious recruit for the Warriors. Zorbees contributed much in the Warriors’ early Discord talks, though I don’t know what his stance regarding UncleSam was.

Aura Guardian: The Warrior had a hidden power, that he could use the Warriors-only kill items. Then he got recruited and it didn’t matter.

Dear Dubnium

You are the Commoner

Your pig won second place this Harvest Festival in a contest. Life is good. Hopefully no war will happen, lest your farm be trampled.

Kill power: None

They Went That Way!: Weak Redirect.

Vox Populi: Your lynch vote counts as double. This is a passive Weak ability.

You are holding a platinum quarterstaff that you bought off an auction. You lack the means to identify it.

You are holding a plate armor made of stone that you bought off the same auction. You don’t know how it functions exactly, but it seems to protect you. It is extremely heavy and clumsy.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: The quarterstaff was one of the strongest items in the game: The Staff of the Hierophant: choose one: Weak kill, Weak BG, Weak SG, Weak Info: Role; 1/game expend item to rez (+recruit). It was passed to UncleSam who proceeded to abuse it. The Stoneplate actually reduced all powers by one level, down to zero. Twin carried the Warriors’ endgame and did most if all of their talks from midgame onwards. He played well and interacted with people better than what I’ve seen him done in past games. Twin exceeded expectations.

Aura Guardian: A couple cycles, Agape forgot that he’d joined the Warriors and thus become immune to the stoneplate reducing his action powers from weak to none (It had no penalty for Warriors). Reasonable actions from him, though.

Dear Lanthanum/Actinium

You are the Brawler

Whereas most martials learn to fight with weapons, you have learned to turn your body into a weapon - and yet, you are still able to use some weapons regardless. You use light armor, remaining quick on your feet, and you can switch out some of your abilities as needed.

Kill power: None (martial)

Martial Flexibility: Each cycle, you may choose to either use Brawler’s Flurry or to use this power. This power gives any of the following benefits: Medium Bodyguard, Medium Roleblock, or Medium Thief.

Brawler’s Flurry: You can use up to two killing items per cycle.

You are holding the Scroll of Detect Magic. 1 charge, Weak Info: Items. Appearance: Clay Tablet Scroll

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: FormerHope was the Warriors’ team leader after Walrein effectively gave up the position. He put a lot of effort although in the lategame twin took over. FH’s abilities were used really well. He also juggled a ton of items around, though most went to UncleSam who was really happy to receive the items that the Warriors kept producing.

Aura Guardian: In the original version, this role was a Warrior starting member. They were meant to epitomize the kill spamming that was to be the faction’s strength, and they were quickly recruited by the Warriors.

Dear Berkelium

You are the Witch

You are a caster of the wilds, using an art first taught by the Hags. You wield powerful Hexes to impede your foes and control the battle. You are the ultimate mezzer. While stereotypically evil, there exist plenty of options for a good witch.

Kill power: None

Detect Magic: Weak Info: Items.

Slumber: Weak Roleblock. You cannot use this ability successfully on a target 2 cycles in a row.

Charm: Weak Redirect.

Familiar: Fox: Weak Action-Proof Vest.

You are holding the Scroll of Wish. 1 charge, this can replicate any ability in the game up to Medium strength. Appearance: Wax paper scroll

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: The fox died C0 to block shade’s auto-kidnap. The Wish would have been great on Wizard. One of the few roleblockers. This role as a Vampire on the Undead would have been really strong. Too bad Flyhn was one of the most idle idlers. KnightsofCydonia was an active sub, but at that point he was the last freelancer and thus got multi-targeted each cycle until his death as a Free Agent. Was originally a Mages’ starting role.

Aura Guardian: In the original version, the Witch was a Mage. They were meant to mess with other players. The scroll of wish got used to replicate Pidge’s wish granting and powered up the Dragon with... another item.

Dear Dysprosium

You are the Paladin

You are a holy warrior, spreading the word of your deity. You seek to redeem the entire land of its evils and to protect everyone, even the guilty - so long as it is right. Those who refuse to be redeemed and remain as threats will instead be purified on the edge of your blade.

Kill power: Weak+ (As Weak, but also grants you a Medium BPV against the target’s faction. (martial)

Lay on Hands and Hero’s Defiance: Weak self-targeted bodyguard. 1/game functions as Medium BPV (resolved after Kill’s BPV)

Ultimate Mercy: Once/game Resurrect target alias into a random NPC alias. You lose your Lay on Hands power permanently after successfully using this. This is a Strong Ability.

You are holding the Scroll of Detect Magic. 1 charge, Weak Info: Items.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: ALL HAIL THE MIGHTY GODFISH! Dogfish is another mafia veteran that I remember from my early mafia days. (I did enjoy fish mafia although catfishes ARE vastly superior.) Dogfish was recruited in the Conspirators. He got the Sturdy Belt and the Conspirators’ teamkill. This coupled with askaninjask’s ability booster role gave him a whopping three nightly kills which combined with his rogue ability and resurrect made dogfish really strong. He sent in some of the Conspirators’ night actions alone, because askaninjask went AWOL. Ironically he had very little info to work with despite being in the info faction, because they had so few members. He played well and was active, but didn’t realize that their C3 inspect was a wolf (or at least didn’t tell me so). Well played overall. This was originally a Church starting role.

Aura Guardian: That rogue power saved Dogfish from the Mages twice. He got an item that boosted him to Medium+, got the team’s medium kill, got the Monk to boost him to Strong+/Strong, and then got an LPV and a genie scroll of wish. He was then quickly brought down by his very nervous enemies, but the wish was one of the few things NOT interrupted by death, so he managed to spite his rivals!

Dear Roentgenium

You are the Bard

You are the minstrel singing in taverns. You are the dancer on the stage. You are the artist, painting a masterpiece. You are the scholar who knows so much even a Wizard would be jealous. You are the first Jack of All Trades.

Kill power: none

Bardic Knowledge: Medium Info power. Every cycle, you may choose any one info role (Tracker, Watcher, Role, Alignment, Items) and use that on one target. You cannot choose a role if you chose it in the last two cycles. Additionally, you know of the existence of four other roles that gain powers on recruitment like you do instead of according to the norm.

Faction Research: If you do not use any other actions, you may choose one of the five factions to study. If successful, you will know what abilities you would gain if recruited by them.

Jack of All Trades: When you are recruited to a faction, you will not gain the faction power. Instead, you will gain an archetype based on the faction. You will retain your Bardic Knowledge. When recruited, your training takes considerable effort from the faction who recruited you, reducing their available recruiting slots by one the next cycle. This is a medium ability for the purposes of info powers.

You are a Free Agent. You will receive a Win Condition when you are recruited.

BARD DOES NOT KNOW THIS INFO

Church: Arcane Healer: Kill power Weak, Inspiring Healing: Medium Bodyguard, target two players.

Conspirators: Demagogue: Kill power Weak, Gather Crowd: Weak Persuade targeting four players OR Medium Persuade targeting two players OR Strong Persuade targeting one player (choose each time you use it)

Mages: Archivist: Kill power Weak, Bardic Knowledge becomes Strong and the cooldown on each power reduces to one cycle.

Undead: Dirge Bard: Kill power Weak, Dance of the Dead: use dead player’s power against another player; action reduced to Medium (at most) the first time per player and Weak on repeats.

Warriors: Arcane Duelist: Kill power Medium, Rallying Cry: Weak Safeguard, target three players.


Agape: acidphoenix sux

Agape: nah jk, phoenix was active in the Mages’ Discord and helped their tactical planning. He did what shade ought have done in supporting hitmonleet.

Aura Guardian: This is the first of the five JOAT roles, which were meant to be absurdly good (hence the massive drawback for recruiting them). These roles were meant to be highly coveted, but also feared.

Dear Meitnerium

You are the Occultist

You are the Psychic Knight, wielding both weapons and spells. Your focus is on your implements, objects which grant you the power to apply your ever-expanding knowledge of the various schools of magic.

Kill power: none

Aura Sight and Object Reading: Strong Info Powers. Only works on Alignment or Items respectively, and cannot use both during the same cycle.

Faction Research: If you do not use any other actions, you may choose one of the five factions to study. If successful, you will know what abilities you would gain if recruited by them.

Varied Archetypes: When you are recruited to a faction, you will not gain the faction power. Instead, you will gain an archetype based on the faction. You will retain your Aura Sight and Object Reading. The cycle following your recruitment, you must choose a number of implement powers based on your faction. When recruited, your training takes considerable effort from the faction who recruited you, reducing their available recruiting slots by one the next cycle. This is a medium ability for the purposes of info powers.

Implements:

Abjuration: Weak Bodyguard
Conjuration: Weak Hook
Divination: Weak Info Power, must choose info type on selecting this
Enchantment: Weak Kidnap
Illusion: Weak Safeguard
Evocation: Weak Kill, can use alongside normal kill ability
Necromancy: Mayor: vote counts double
Transmutation: Weak Thief

You are a Free Agent. You will receive a Win Condition when you are recruited.

OCCULTIST DOES NOT KNOW THIS INFO

Church: Reliquarian: Kill power Medium, Sacred Implement: Choose three implements, Domain: One target ally has one power named increased by one level, for one cycle.
Conspirators: Secret Broker: Kill power Weak, Broker Secrets: Choose Divination and two other implements; Divination power is Medium instead of Weak
Mages: Sha’ir: Kill power Weak, Jin: choose one implement, but you can change it every cycle.
Undead: Necrooccultist: Kill power Medium, Necromantic Bond: Choose Necromancy and one other Implement, Ghostly Horde: Medium Hook
Warriors: Battle Host: Kill power Strong, Panoply Bond: Choose two implements, gain Medium BPV


Agape: One of the few Mayors in the game (barring the Mages’ team power). Snype was active in the Undead’s Discord. There was much quality tactical planning there and Snype receives a split of that glory. The Undead saved a single animate for endgame. Had they reanimated Snype a cycle earlier he could have won the Undead the game - if and only if hitmonleet would have used the Vorpal Blade to slay the Dragon.

Aura Guardian: The Occultist was meant to have a couple faction powers and to get one unrelated power to fill a niche. This role, along with Kineticist later, were meant to fill in niches to whichever team recruited them.

Dear ALIAS_MONK

You are the Monk

You are trained in scholarship, self-perfection, and battle. You seek naught but complete and total self-perfection. Unlike the others, your path is your life, not an occupation.

Kill power: none

Massive Saves: Strong BPV and LPV (only one total)

Faction Research: If you do not use any other actions, you may choose one of the five factions to study. If successful, you will know what abilities you would gain if recruited by them.

Versatility: When you are recruited to a faction, you will not gain the faction power. Instead, you will gain an archetype based on the faction. When recruited, your training takes considerable effort from the faction who recruited you, reducing their available recruiting slots by one the next cycle. This is a medium ability for the purposes of info powers.

You are holding a furry wand. You lack the means to identify it.

You are a Free Agent. You will receive a Win Condition when you are recruited.

MONK DOES NOT KNOW THIS INFO

Church: Monk of the Four Winds: Kill power Medium, Slow Time: Ally takes actions twice next cycle, cannot use this again for two cycles.
Conspirators: Sensei: Kill power Medium, Advice: Increase power of all target’s actions by one level. This is a Medium Ability.
Mages: Ki Mystic: Kill power Weak, Mystic Insight: Grant target Immunity to Strong Hooks and ability to Bypass Strong Bodyguards OR Strong Safeguards (pick one on use).
Undead: Hungry Ghost Monk: Kill power Strong, Punishing Kick: Strong, Reduce all defensive powers on target by one level.
Warriors: Martial Artist: Kill power Strong, Exploit Weakness: Strong, Remove all non-Strong bodyguards from target, reduce Strong bodyguards to Medium for everyone else.


Agape: Aska did very high quality strategy discussion with DLE and did keen talks with others, being the public face of the Conspirators for many cycles. He identified Haruno’s lies many times. Shame he went missing. His role was one of the strongest ones.

Aura Guardian: The Monk was meant to support whichever faction they joined, either empowering allies or weakening enemies.

Dear Californium

You are the Vigilante

In times of strife, a hero may arise to fight the darkness. In times of peace, a villain might rise to destroy the peace. Regardless, some do not wish for their valor to be associated with themselves.

Kill power: Weak (martial)

Dual Identity: Complete immunity to all hostile Info: Alignment and Info: Role roles, and anything that would make you vulnerable to them.

Faction Research: If you do not use any other actions, you may choose one of the five factions to study. If successful, you will know what abilities you would gain if recruited by them.

Specialization: You have a variety of specializations and archetypes to grant you power. When you are recruited, you will not receive the faction-specific power. Instead, you will gain an archetype or specialization which will give you a new power, as well as a Medium-power kill. When recruited, your training takes considerable effort from the faction who recruited you, reducing their available recruiting slots by one the next cycle. This is a medium ability for the purposes of info powers.

You are a Free Agent. You will receive a Win Condition when you are recruited.


VIGILANTE DOES NOT KNOW THIS INFO

Church: Zealot: Inquisition - each cycle, choose an Info role. Use that as a Medium power.
Conspirators: Cabalist: Spill Blood - you may choose to increase your kill to strong by delaying the effects by one cycle. If it goes through, then it cannot be stopped and the next cycle, they will die before they can take any action (except the vote). They will not be informed of this.
Mages: Warlock: Eldritch Bolt - you may attack two people at once and kill becomes magic.
Undead: Stalker: Dual Identity expanded to grant immunity to Trackers and Watchers. If you are not targeted by any role, your kill resolves as Strong instead.
Warriors: Avenger: Gain a Medium BPV. If this is broken, kill becomes Strong.


Agape: Someoneelse claimed to Lightwolf iirc, but joined the Conspirators later. He was responsible for the infamous DLE kill, which combined with his death caused the armor to end up in the Scrapyard - a play that probably cost the Undead their strongest chance at winning the game.

Aura Guardian: This role was shrouded in mystery, but players didn’t like that, so they tried to kill it. The kills were frequently interrupted by other kills, so he was recruited anyway.

Dear Praseodymium/Rutherfordium

You are the Kineticist

You follow not a path, but a calling. Precious few are called to command the elements, but you were one of them. You strike with powerful elemental blasts while cloaking yourself with defenses made of the same powers.

Kill power: none

Gather Power: Instead of using a kill, you may spend a turn gathering power. All kills against you are raised in power by one, but the next cycle, your kill power is raised by two (none, weak, medium, strong)

Faction Research: If you do not use any other actions, you may choose one of the five factions to study. If successful, you will know what element you would gain if recruited by them.

Elements: When you are recruited, you will not gain the faction specific power. Instead, you will gain Kill power Weak, be able to gather power and attack in the same turn (but doing both at once only grants you an increase of one to your kill power), and will gain two elements - one suited to the faction, and the other which must be selected the first cycle after you were recruited (you cannot use the second element on the first turn). When recruited, your training takes considerable effort from the faction who recruited you, reducing their available recruiting slots by one the next cycle. This is a medium ability for the purposes of info powers.

Aether - Medium thief action
Air - Medium Info: Watcher and Tracker (both at the same target)
Earth - All kills targeting you have power reduced by one.
Fire - Your kills have afterburn, causing any kill you perform against them the next cycle to be increased in power by one (maximum Strong)
Void - Your kills now carry a Roleblock of equal power (max Medium) to the kill.
Water - Medium Bodyguard which hooks its target the next cycle if they would have been killed.
Wood - one Weak BPV per cycle.

You are a Free Agent. You will receive a Win Condition when you are recruited.

KINETICIST DOES NOT KNOW THIS INFO:
Church - Water
Conspirators - Aether
Mages - Air
Undead - Void
Warriors - Fire


Agape: He was the face of the Undead. I liked his enthusiasm for the game. He also made a lot of tactical planning and contributed in the quality tactical talk on the Undead’s Discord. He got salty at the Moody lynch, but didn’t throw the game which was commendable.

Aura Guardian: The Kineticist was made to be a powerhouse, but also to adapt to the faction. You may notice that I made sure that Earth/Wood was impossible. That would have been a little too likely overkill. Tried to choose an element, then died. Was rezzed, chose another element, then got killed by the vigilante’s delayed kill. The Vigilante dying the next cycle TOO banished him to the Scrapyard, where he counted as dead for victory purposes

Roles that got cut from the game

Dear ALIAS

You are the Ranger

Able survivalists, the Rangers are on par with the Fighters on the battlefield and with the Druids in the wilderness. Rangers dabble in nature magic, gaining simple spells and sometimes the aid of a wild beast. They specialize in a single weapon style, often archery.

Kill power: None

Traps: Weak Roleblock

Animal Companion: Dog: Weak BPV, Weak Info: Tracker until BPV is popped.

You are holding a scroll of Detect Magic. Single use Weak Info: Items.

You are also holding a Cloak of Resistance +1. Passive Weak Self-SG.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: The other dog in the game. (Lightwolf didn’t actually count as a dog for the purposes of pancake’s ability.) We cut this role out because it was deemed boring. The item was granted to some other player.

Dear ALIAS

You are the Lyrakien Azata

Tiny Chaotic Good Outsiders hailing from Elysium, you are often mistaken for fey due to your lithe frame and butterfly wings. Lyrakiens love music and breathtaking natural locations and often reward adventurers who entertain them with stories or marvelous performances.

Kill power: None

Freedom of Movement: Strong Self-SG.

You are holding a Masterwork Banjo. Weak Persuade.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Cut due to simplicity and weakness. Should have been an unlimited SG.

Dear ALIAS

You are the Cavalier

Valiant knights on horseback, guard captains of settlements, scions of noble families, the Cavaliers follow the code of conduct provided by their knightly Order, while riding from one battle to the next.

Kill power: None

Tactician: Weak Safeguard

Animal Companion: Horse: Weak BPV, Medium kidnap (self only) until BPV is popped.

You are holding a Wand of Identify. 5 charges, Medium Info: Items.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Cut due to being boring. The only horse in the game.

Dear ALIAS

You are the Egorian Academy Infernal Binder

You are a venerable wizard hailing from Cheliax, the human nation of tyranny and devils. Having tenure in the most prestigious and dangerous magical academy in existence, you are more concerned for your own continued existence than anything else. They are out there to get you!

Kill power: none

Emergency Force Sphere: Two times in the game, when you would be hit by any action, you target yourself with a Strong Kidnap. This does not apply to recruitment actions.

Damned: If you die, you cannot be resurrected.

You are holding the Infernal Contract. Anyone who is not Damned can spend the Infernal Contract to use the action Sign Infernal Contract to gain any ability or item that already exists in the game. The ability can be used the cycle it is gained. The user becomes Damned and dies after two full cycles have passed after signing the Infernal Contract. Damned players die permanently upon death.

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Cool flavour maybe?

Dear ALIAS_ORACLE

You are the Oracle

You were cursed with power akin to that of a Cleric, but where they hold a vast array of power, you instead can use your power much more often. Your curse and your revelation normally determine your powers, but in this war you are content to use your martial prowess and skills in divination.

Kill power: Medium (martial)

Scrying: Medium Info: Tracker and Watcher

Quest: Medium Kidnap

You are holding: The Diamond Dust. Maybe someone else can make use of this?

You win if the Church is the last faction standing.


Agape: The Church 50->40 cut. Initial holder of the Diamond Dust.

Dear ALIAS_SLAYER

You are the Slayer

You are a strange hybrid of Ranger and Rogue. You study a target and strike their weak point. Additionally, you can make powerful sneak attacks and can (rare for an intrigue class) wear Medium armor.

Kill power: Strong (martial)

Studied Target: Weak Watcher power. Also prevents your target from blocking your other actions (Strong)

Track: Strong Tracker power.

You win if the Conspirators is the last faction standing.


Agape: Originally a Conspirators starting role. Quite strong.

Dear ALIAS_ALCHEMIST

You are the Alchemist

You purify metals and extracts, and you modify yourself in many ways. One day, you will discover something amazing. Eternal Youth. A Philosopher’s Stone. Constantly healing flesh. Any of those, or more. In the meantime, you use your Extracts to enhance yourself and your Bombs to annihilate your enemies.

Kill power: Medium (magic)

Bombs (Splash Damage): 2/game Anyone (other than your allies) who targets your kill target will be targeted with a Weak kill.

Formula Alembic: 1/game destroy a potion to gain its effects as an active ability of your own.

Extracts: Choose any ability. Use that at Weak level. Cannot use that ability again for two cycles.

You win if the Conspirators is the last faction standing


Agape: Originally a Conspirators starting role. The potion-absorption ability was given to Investigator.

Dear ALIAS_SUMMONER

You are the Summoner

Call into the void. Go ahead. It might answer. It might give you power. Back already? Good. An Eidolon has answered. You now have command over a powerful Outsider who grows as you do, and who can slaughter a path through most foes.

Listen in the void. Someone might call. Yes. Someone wants power. Gone already? Good. You are a mighty Eidolon, an Outsider given form and power by the will and skill of your Summoner. It is time to repay your Summoner for creating you, and slaughter a path through his foes!

Kill power: None

Detect Magic: Weak Info: Items.

Plane Shift: Strong Kidnap.

Summon Monster: 3/game Weak BPV and Weak Kill (martial) Only usable if your Eidolon is banished.

Eidolon: Strong BPV and Medium Kill (martial) until BPV is popped. You can resummon the Eidolon after its banishment by idling four Summon Monstear ability for 2 consecutive cycles.

You are holding the Scroll of Transmogrify. 1 charge, this permanently changes the Eidolon’s Kill ability to any other Medium ability, or the Strong BPV to Medium BPV and the Kill to any Strong ability.

You win if the Mages is the last faction standing.


Agape: Strong Kidnap is strong.

Dear ALIAS_BARBARIAN

You are the Barbarian

Rage. Fury. Hatred. Anger. KILL KILL KILL! You are the savage berserker, hewing apart enemies with reckless abandon. Your signature power is RAGE which boosts your strength, health, and willpower at the expense of dodging.

Kill power: Strong (martial)

Raging health: Medium BPV, Medium LPV, Medium automatic one-time self-Safeguard

Trap Sense: Reduce power of all defensive abilities on your target by one. This includes Safeguards, Bodyguards, retaliation. This does not affect abilities that exist outside the power scope.

You win if the Warriors is the last faction standing.


Agape: Originally a Warriors starting role. This is a little like Monk on steroids. Warriors sure could have used the Strong kill.

Dear ALIAS

You are the Chuspiki

Flying mice with a fan-like leathery wing at the end of their tail, the Chuspiki are mischievous creatures constantly seeking new experiences. A mysterious disembodied voice promising glorious adventure may very well be a Chuspiki; however, the playful creatures are just as likely to play pranks on hapless passersby as they are to provide legitimate guidance. Due to your non-humanoid anatomy you cannot use weapons or armor.

Kill power: None

Whimsy: Reset your Win Condition back to your initial one, effectively leaving your current faction but leaving your team abilities intact. Your faction will not be notified of this. You automatically use this ability on cycles 3, 5, 7, 9, 11, etc. This ability has lower priority than the team recruits. This is a Strong ability.

Whispering Wind: Send a message to any of the five factions or announce a message in the next update. If you target a team, they will know that the message is “a whisper carried by the wind”. You cannot fake results with this, it will be formatted as an announcement. This is a Strong ability.

Bounty: Whoever kills you inherits a tiny fraction of your celerity. Their kill will be permanently boosted by one step.

Aerokinesis: Each cycle, you may use one of the three following abilities: (This ability counts as a Medium Ability for the purposes of Info: Role.)

Tailwind: Boost the target’s weakest power by one step this cycle. If you specify the ability name, you can target any ability instead. This is a weak ability.

Wind Form: 3/game Medium Self-SG and Self-BG.

Engulfing Winds: Strong SG. You can only use this ability on a person who shares a win condition with you, and only once per win condition.

The Refuse Recruitment action is not available to you. You will never gain access to the factions’ subforums.

You are holding a wooden tablet scroll, a riffle scroll and a green potion. You lack the means to identify them.

You are a Wild Agent. You will receive a Win Condition that overwrites this one when you are recruited. You win if you are lynched after being recruited to four different factions.


Agape: Cutting this role out of the game was a really, really good decision. What was I thinking? Note that this role actually started out with an unidentified scroll of Resurrection.

How the game actually played out

Church

Aura Guardian: Haruno didn’t realize what his faction was meant to do, nor did he realize solitary starts, so he got a poor start. Eventually, he got the Contract and fled, but he wasted a rez on OM Room, which weakened the Undead who he eventually joined.

Aura Guardian: Haruno’s web of lies was so vast, we couldn’t even track some of them. In short, Haruno was the ultimate Conspirator.

Conspirators

Aura Guardian: They suffered activity issues, but somehow recruited lots of kills. So, instead of conspiracy, they just made like the warriors and killed everything. They were responsible for the majority of kills in the midgame

Mages

Aura Guardian: They tried to research a few things, but they used it early and died just as the Ninja was researching a strong BPV (to a strong kill, interrupting the research...). Hitmonleet eventually signed the Infernal Contract, which guaranteed his defeat when shade was soon after lynched. They also had plenty of numbers and were hard to kill, making them a more natural Church faction, but bad luck and focus fire dropped them like flies.

Undead

Aura Guardian: They got two scavengers and a couple of the JOAT roles (kineticist and occultist). Those two JOATs in particular were meant for versatility. Thus, they played more like the Mages with a toolbox than the Mages. Unfortunately, the wolf stole the second Onyx that they Wished for right as they got it, and then the wolf promptly focused them. In short, they suffered really bad luck and they probably could have won with a bit better luck.

Aura Guardian: They very nearly used Scroll Learning on the Vampire Wizard (with strong self-bg item) to get hasted 2x rez (and very likely recruit). But, they had the ire of the dragon, and with lynches and all that... oh well.

Warriors

Aura Guardian: I want to say they acted more like the Undead than the Undead, just to finish off the cycle. But they didn’t. They fell for a Nigerian Prince scam by UncleSam and sold off their earlygame power - and their second wind when everyone BUT them was dying - and made the wolf absurdly powerful.

Agape: They got tons of recruits, then tons of deaths, got salty, go tover it and made the right assumption with the info they had that their only chance was UncleSam in case he wasn’t lying about his role. Too bad he did lie about it. Warriors played competitively to the end.

The Dragon

Aura Guardian: UncleSam quickly tricked the Warriors. With some luck and some planning, and the Warriors earning a dunce hat, they quickly upgraded to 2x medium anything per cycle, and later achieved 4x medium anything.

Aura Guardian: The wolf was attacked by the Undead and later the Conspirators, but the Undead suffered too heavily to follow up, and the Conspirators were a little too late.

Noble Shaitan

Aura Guardian: If he’d lasted to endgame, he might have won. Maybe not, though. One turn was wasted by a faction not claiming their prize.


HOW WE WOULD DO THIS DIFFERENTLY

Aura Guardian:
1) Noble Shaitan gets to demand tribute and grant a wish the same cycle.

2) Announce BPV popped instead of just “kill failed”

3) Better host communication at the start (sorry about the mayors and 1/3 rule confusion, and sorry to the Undead re: not having verified with each other how lynch interacts with being animated)

4) ... Items were integral, but they were a huge pain. Much fewer.

5) Weaker wolf. The power level of this game was very high, but the wolf was still a bit too strong - they didn’t get nerfed much in the drop from 50 to 40.

6) Let the Undead know their info gets posted much more than others. Also hide their destruction methods. Yeah, we know you guys got the shaft from host miscommunications.

7) More NPC aliases, scatter them about the player list. It was an experiment, but ultimately a proof that the standard way is probably better.

8) Shake up the factions a little. Mages get fewer recruits but start stronger. Warriors get more recruits... Undead only get one animate, but it’s per cycle (and there are roles that can prevent animates), give Church more voting power to reflect their role in society... Maybe some faction (conspirators) start at a constant number or only get one recruit. Basically, something other than JUST different powers.


Agape: I have no idea just want to sleep it’s 3am. Thanks to AG for cohosting this.

Agape:
MVPs:
UncleSam/DaLetterEl/Haruno/TheTwinMasters
Honorable mentions:
King, Walrein


By the way: here’s the documents we used to manage this game: https://drive.google.com/open?id=0B28E4LVFLPlqdE1BemV3VVhZV0E
 
Last edited:
Request that subforums be opened to the public

Will be back later and post more but sorry to the Warriors I legit tried to help you as much as I could but X_X other factions ganged up on you

Also it was just bad luck my recruit claims died, I never killed any of them or sold any of them out but they kept dying as Walrein recruited them anyway :(
Subforums opened, log out to see them.
 

pancake

movement and location
is a Contributor Alumnus
Agape said:
”pancake - Goblin” (close)
Dear Einsteinium
You be Goblin!!!

Goblins chew and goblins bite,
Goblins cut and goblins fight,
Stab the dog and cut the horse,
Goblins eat and take by force!

Kill power: None

Dog Sniff-Hate: If a dog targets you or you target a dog, you receive their alias. Your kills on dogs are always Strong.

HORSE!!!: If a horse targets you or you target a horse, you receive their alias and automatically target yourself with a weak kidnap the same cycle.

Illiterate: You think writing steals words from your head and will automatically destroy any item containing writing that you receive. Your kills on anyone holding any written word are Strong. This is a Strong ability.

You are holding the Dogslicer. Weak kill (martial), but it is destroyed when blocked by a BPV or a BG. Appearance: Sword with holes.

You are holding a Jug of Newts. Good snack!

You are holding a shiny necklace. You looted it from a dead adventurer. Shiny!

You are a Free Agent. You will receive a Win Condition when you are recruited.


Agape: Best. Role. Ever. Had Ullar been let into this game I’d have given him this iconic Pathfinder mascot as role. The 50->40 changes removed all dogs and horses from the game lol. In the lategame he could have been a significant factor, though. Pancake played nicely in the last big game, shame he died so early here.

Aura Guardian: Okay, not much for me to say. But I think this role was too item-heavy to be worth using a rez or animate on.
you gave me an iconic pathfinder role that ended up being really bad because there was nothing that triggered by passives in the game, and neither of my items seemed to do anything at all :( this was depressing

really cool game. I'm very depressed that not only was I not recruited (despite lying that i had a really good item, no one seemed too interested) but I also got randed cycle 3 and was never reanimated lol... someone else should do a game like this because I want to actually play

great hosting :)
 

Andy Snype

Mr. Music
Agape: LW knew how to game the Viva meta and falseclaimed recruiter at start, getting snype to claim to him. This bought him a spot in the Warriors, who alas failed to Corleone the game. He did not provide much tactical advice to his team after his death but really what can you expect from a dog mashing random keyboard buttons.

Aura Guardian: Not much for me to add, except Agape’s comment to the Warriors that they were recruiting two dead dogs. That... heh.
i never talked to LightWolf about this game. Do you have me mixed up for someone else? I have no logs on discord with LW about this one (I talked to him in the BIG game) nor any messages in PM.

Only other people I said hi to were Haruno and Walrein (who totally ghosted on me again...)
 
The most entertaining play was when Haruno had OM Room lynched right after rezzing him so he could defect to the Undead.
My most horrible moment ever. I just exposed the contract to Haruno, next thing I knew my entire team was dead and Haruno was jumping ship. That was when I realised "wait, even the faction leader can be recruited."
In my defense I thought we were finally in the driver's seat, so maybe we could recruit the last warrior or something. According to Haruno he didn't expose our entire team to jump ship, but I'm still skeptical.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top