P2X7 vs S0L1D G0LD. Yeah, I can't think of a better name.

Rules:

2v2 FE Doubles
Training Items
All Abilities
24 Hour DQ
Switch=KO
2 Substitutions
0 Chills / Recoveries
0 Mega Evolutions
0 Z-Moves
ASB Arena


P2X7's team:


Revenankh [Revenankh] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (HA Unlocked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5
KOC: 2

Moves (34/94):

Level-Up:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight
Phantom Force

Egg Moves:
Counter
Destiny Bond
Mach Punch
Shadow Sneak
Wide Guard

TM Moves:
Taunt
Protect
Smack Down
Earthquake
Endure
Giga Impact
Poison Jab
Substitute

Tutor Moves:
Drain Punch
Focus Punch
Helping Hand
Ice Punch
Knock Off
Pain Split
Sucker Punch

Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 5
AC: 5/5

Moves (45/110):

Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sticky Web
Sludge Bomb
Toxic Spikes
Gravity
Me First
Air Slash
Earth Power

Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Quick Guard
Spikes
Wish

TM Moves:
Toxic
Taunt
Light Screen
Protect
Dig
Shadow Ball
Reflect
Torment
Endure
Quash
Trick Room

Tutor Moves:
After You
Skill Swap
Snatch
Stealth Rock

Hawlucha [Kain Highwind] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting / Flying

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability, except under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Limber: (Passive) This Pokemon's body is well trained a and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reduction.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This Ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Mold Breaker (HA Unlocked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities. (e.g. Levitators plummet to the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 2
Base Rank Total: 20

MC: 0
AC: 5/5
KOC: 1

Moves (36/79):

Level-Up:
Detect
Tackle
Hone Claws
Karate Chop
Wing Attack
Roost
Aerial Ace
Encore
Fling
Flying Press
Bounce
Endeavor
High Jump Kick
Sky Attack
Sky Drop

Egg:
Ally Switch
Baton Pass
Me First
Mud Sport
Quick Guard

Tutor Moves:
Dual Chop
Fire Punch
Focus Punch
Iron Head
Tailwind
Thunder Punch
Zen Headbutt

TM Moves:
Taunt
Dig
Torment
Rest
Low Sweep
Rock Slide
Poison Jab
Sleep Talk
U-turn


VS​

S0L1D G0LD's team:


Nidoking (King Osohe) (Male)
Nature: Rash
Type:


Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point
:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Rivalry :
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Sheer Force:

Type: Toggle

No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Pokemon with this ability: Nidoqueen, Nidoking, Krabby, Kingler, Tauros, Totodile, Croconaw, Feraligatr, Steelix, Makuhita, Hariyama, Mawile, Trapinch, Bagon, Cranidos, Rampardos, Timburr, Gurdurr, Conkeldurr, Darmanitan, Druddigon, Rufflet, Braviary, Landorus.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5
KOC: 0


Attacks (59/133):

Megahorn
Chip Away
Thrash
Earth Power
Leer (*)
Peck (*)
Focus Energy (*)
Tackle (*)
Horn Attack (*)
Double Kick (*)
Poison Sting (*)
Fury Attack (*)
Helping Hand (*) (*)
Toxic Spikes
Flatter
Horn Drill

Counter (*)
Disable (*)
Endure (*)
Head Smash (*)
Sucker Punch (*)
Confusion

Roar
Toxic
Venoshock
Taunt
Ice Beam (*)
Blizzard
Protect
Thunder
Thunderbolt (*)
Sludge Wave
Sludge Bomb (*)
Fire Blast
Sandstorm
Dig (*)
Double Team
Torment
Rest
Focus Blast
Incinerate
Quash
Stone Edge
Rock Slide
Sleep Talk
Substitute (*)

Bide
Drill Run
Fissure
Icy Wind
Helping Hand
Mimic
Stealth Rock
Super Fang
Water Gun
Whirlpool

Flamethrower
Lovely Kiss
Morning Sun

Fudge (Stunfisk) (M)
Nature: Quiet
Type: Ground / Electric

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Static

Limber

Sand Veil (HA LOCKED)

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 27 (-15% Speed, -10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: 0/0
MC: 0
AC: 0/5

Moves (22/???):

Fissure (*)
Flail (*)
Tackle (*)
Water Gun (*)
Mud-Slap (*)
Mud Sport (*)
Bide (*)
Thunder Shock (*)
Mud Shot (*)
Mud Bomb (*)
Camouflage (*)
Discharge (*)

Earth Power (*)
Pain Split (*)
Reflect Type (*)
Shock Wave (*)
Yawn (*)

Thunder (*)
Earthquake (*)
Sludge Bomb (*)
Scald (*)
Infestation (*)

Ladies and gentlemen, welcome here in the ASB Arena ! Today's match will oppose S0L1D G0LD's grounded team against P2X7's diversified team. The match up looks even for both of the trainers. Let the battle begin!


This round:
P2X7 sends and equips
S0L1D G0LD sends, equips and orders
P2X7 orders
I ref
 
Last edited:
King Osohe @ Exp Share / Fudge @ Exp Share

Nidoking:

Earth Power (Fidgit) - Drill Run (Fidgit)
If your target is under the effect of a successful p/e move when you would act, target your other foe that action.
If your target is underground when you would act and you are not set to use Earth Power, target your other foe that action.
If Fidgit has fainted when you would act, target your other foe that action.

Stunfisk:

Earth Power (Fidgit) - Mud Bomb (Fidgit)
If your target is under the effects of a successful p/e move when you would act, target your other foe with Thunder and push back.
If your target is underground when you would act and you are not set to use Earth Power, use Fissure (same target) that action.
If Fidgit has fainted when you would act, target Revenankh with Thunder that action.
 
Revenankh: Ice Punch (Nidoking) - Ice Punch + Focus Punch combo (Nidoking)
IF Ice Punch rolls a 2 action freeze a1, use Ice Punch (Nidoking) a2.

Fidgit: Me First (Nidoking) (Target Nidoking) - Me First (Nidoking) (Target Nidoking)
IF Revenankh's Ice Punch freezes Nidoking for 1 action a1, use Earth Power (Nidoking) a2.
IF Revenankh's Ice Punch freezes Nidoking for 2 actions a1, use Earth Power (Nidoking) a2.
 
Round 1:

Revenankh (M) @ Exp. Share
HP:
100
EN: 100
Type: Ghost/Fighting
Ability: Shed Skin/Air Lock/Infiltrator
Stats: 5/3/2/4/65
S/W/BRT: 3/3/20
Status: OK
Fidgit (M) @ Exp. Share
HP:
100
EN: 100
Type: Poison/Ground
Ability: Persistent/Vital Spirit/Prankster
Stats: 3/4/4/3/91 (-10% Evasion)
S/W/BRT: 3/3/20
Status: OK

VS

Nidoking (King Osohe) (M) @ Exp. Share
HP:
100
EN: 100
Type: Poison/Ground
Ability: Poison Point/Rivalry/Sheer Force
Stats: 4/3/4/2/85
S/W/BRT: 3/4/19
Status: OK

Fudge (Stunfisk) (M) @ Exp. Share
HP:
110
EN: 100
Type: Ground/Electric
Ability: Static/Limber
Stats: 3/3/4/4/27 (-10% Evasion)
S/W/BRT: 3
1/2/19
Status: OK​

Speed Order: Fidgit>Nidoking>Renenankh>Stunfisk
Action 1:
Fidgit uses Me First: Earth Power (Nidoking)! (-7.75 EN)
Crit: 5658>625: NO
Effect: 2443>1000: NO
Damage: (13.5+3+6-3)*1.5=29.25

Nidoking uses Earth Power (Fidgit)! (-6 EN)
Crit: 4652>625: NO
Damage: (9+3+2+2+6-4.5)*1.5=26.25

Revenankh uses Ice Punch (Nidoking)! (-6 EN)
Crit: 9140>625: NO
Effect: 6134>1000: NO
Effect (Poison Touch): 773<3000: YES
Damage: (8+7.5-4.5)*1.5=16.5
Revenankh is poisoned !

Stunfisk uses Earth Power (Fidgit)! (-6 EN)
Crit: 4656>625: NO
Effect: 2907>1000: NO
Damage: (9+3+6-4.5)*1.5=20.25

Revenankh is hurt by the poison ! (-2 HP)

Action 2:
Revenankh gathers a massive amount of energy ! (-30 EN)

Fidgit uses Me First: Drill Run (Nidoking)! (-6.5 EN)
Hit: 9616>9500: NO
Fidgit misses!

Nidoking uses Drill Run (Fidgit)! (-5 EN)
Crit: 6055>1250: NO
Damage: (8+3+2+6-6)*1.5=19.5

Stunfisk uses Mud Bomb (Fidgit)! (-4 EN)
Hit: 9046<9500: YES
Crit: 2373>625: NO
Effect: 2798<3000: YES
Damage: (7+3+6-4.5)*1.5=17.25
Fidgit's accuracy fell!

Revenankh uses Focus Freeze Punch (Nidoking)!
Crit: 1925>625: NO
Effect: 2630>1000: NO
Damage: (23+7.5-4.5)*1.5=39

Revenankh is hurt by the poison ! (-2 HP)

Shed Skin: 9695>3334: NO


Fidgit: -83.25 HP, -14.25 EN
Renenankh: -4 HP, -36 EN
Nidoking: -84.75 HP, -11 EN
Stunfisk : -10 EN


Revenankh (M) @ Exp. Share
HP:
96
EN: 44
Type: Ghost/Fighting
Ability: Shed Skin/Air Lock/Infiltrator
Stats: 5/3/2/4/65
S/W/BRT: 3/3/20
Status: Cooldown a1, poisoned (-2HP/a)
Fidgit (M) @ Exp. Share
HP:
17
EN: 86
Type: Poison/Ground
Ability: Persistent/Vital Spirit/Prankster
Stats: 3/4/4/3/91 (-10% Evasion)
S/W/BRT: 3/3/20
Status: -1 Accuracy

VS

Nidoking (King Osohe) (M) @ Exp. Share
HP:
15
EN: 89
Type: Poison/Ground
Ability: Poison Point/Rivalry/Sheer Force
Stats: 4/3/4/2/85
S/W/BRT: 3/4/19
Status: OK

Fudge (Stunfisk) (M) @ Exp. Share
HP:
110
EN: 90
Type: Ground/Electric
Ability: Static/Limber
Stats: 3/3/4/4/27 (-10% Evasion)
S/W/BRT: 3
1/2/19
Status: OK
This round:
P2X7 orders
S0L1D G0LD orders
I ref
 
Last edited:
Revenankh: Cooldown - Earthquake
IF Nidoking is under the effects of a successful P/E move when you would act, use Power Whip (Stunfisk) that action instead.
IF Nidoking is under the effects of Endure when you would act, AND it has 1 HP, use Wrap (Nidoking) that action instead.
KO Sub: IF Nidoking is KO'd when you would act, use Power Whip (Stunfisk) that action instead.

Fidgit: Earth Power (Nidoking) - Earth Power (Nidoking)
IF Nidoking uses Sucker Punch in a combo, use Protect that action instead, but only once.
IF Nidoking is under the effects of a successful P/E move when you would act, use Earth Power (Stunfisk) that action instead.
KO Sub: IF Nidoking is KO'd when you would act, use Earth Power (Stunfisk) that action instead.
 
You need to roll for Poison Point, Un passant ordinaire . You also need to apply Sheer Force to Earth Power. Lastly, Stunfisk should be listed as Ground/Electric, as opposed to its current Poison/Electric distinction, in the post- and pre-rounds.

Nidoking:

Endure - Morning Sun

Stunfisk:

Earth Power (Fidgit) - Earth Power (Fidgit)
If your target has fainted when you would act, target your other foe that action.
 
Revenankh (M) @ Exp. Share
HP:
96
EN: 64
Type: Ghost/Fighting
Ability: Shed Skin/Air Lock/Infiltrator
Stats: 5/3/2/4/65
S/W/BRT: 3/3/20
Status: Cooldown a1, poisoned (-2HP/a)
Fidgit (M) @ Exp. Share
HP:
17
EN: 86
Type: Poison/Ground
Ability: Persistent/Vital Spirit/Prankster
Stats: 3/4/4/3/91 (-10% Evasion)
S/W/BRT: 3/3/20
Status: -1 Accuracy

VS

Nidoking (King Osohe) (M) @ Exp. Share
HP:
15
EN: 89
Type: Poison/Ground
Ability: Poison Point/Rivalry/Sheer Force
Stats: 4/3/4/2/85
S/W/BRT: 3/4/19
Status: OK

Fudge (Stunfisk) (M) @ Exp. Share
HP:
110
EN: 90
Type: Ground/Electric
Ability: Static/Limber
Stats: 3/3/4/4/27 (-10% Evasion)
S/W/BRT: 3
1/2/19
Status: OK

Action order: Fidgit>Nidoking>Revenankh>Stunfisk
Action 1:
Nidoking uses Endure! (-15 EN)
Nidoking is animated by a fury!

Fidgit uses Earth Power (Nidoking)! (-6 EN)
Hit: 1334<7500: YES
Crit: 4953>650: NO
Effect: 1445>1000: NO
Damage: (9+3+6-3)*1.5=22.5
Nidoking doesn't go down!

Renenankh cools down!

Stunfisk uses Earth Power! (-6 EN)
Crit: 4798>650: NO
Effect: 1965>1000: NO
Damage: (9+3+6-4.5)*1.5=20.25
Fidgit fainted !

Revenankh is hurt by the poison ! (-2 HP)

Action 2:
Nidoking tries to use Morning Sun, but the rules said 0 recoveries...
Nidoking uses Struggle! (-5 EN)
Target: 1-5000:Revenant | 5001-10000: Stunfisk (roll 6422=STUNFISK)
Crit: 1720>625: NO
Damage: 5+2+6-4.5=9.5
Nidoking hurts himself! (-3.8 HP)
Nidoking fainted!

Renenankh uses Power Whip! (-8 EN)
Hit: 1394<9500: YES
Crit: 1536>650: NO
Damage: (12+7.5-4.5)*1.5=22.5
Effect (Limber): 1995<3000: YES
Revenankh is paralysed !

Stunfisk uses Earth Power! (-10 EN)
Crit: 5471>650: NO
Effect: 6906>1000: NO
Damage: 9+3+6-6=12

Revenankh is hurt by the poison ! (-2 HP)

Shed Skin roll: 3064<3334: YES
Revenankh is healed!



Revenankh (M) @ Exp. Share
HP:
80
EN: 56
Type: Ghost/Fighting
Ability: Shed Skin/Air Lock/Infiltrator
Stats: 5/3/2/4/65
S/W/BRT: 3/3/20
Status: OK
Fidgit (M) @ Exp. Share
HP:
0
EN: 80
Type: Poison/Ground
Ability: Persistent/Vital Spirit/Prankster
Stats: 3/4/4/3/91 (-10% Evasion)
S/W/BRT: 3/3/20
Status: ded

VS

Nidoking (King Osohe) (M) @ Exp. Share
HP:
0
EN: 69
Type: Poison/Ground
Ability: Poison Point/Rivalry/Sheer Force
Stats: 4/3/4/2/85
S/W/BRT: 3/4/19
Status: ded

Fudge (Stunfisk) (M) @ Exp. Share
HP:
78
EN: 74
Type: Ground/Electric
Ability: Static/Limber
Stats: 3/3/4/4/27 (-10% Evasion)
S/W/BRT: 3
1/2/19
Status: OK​

This round:
S0L1D G0LD orders
P2X7 orders
I ref
 
Last edited:
Drat/oops.

Thunder - Earth Power
If Revenankh is under the effects of a successful p/e move when you would act, use Thunder Shock that action and push back.
If Phantom Force and Revenankh is not set to use a damaging Fighting-type move on the following action, use Camouflage on the first instance and push back.
 
Little old me did a mistake last round, I considered Earth Power super effective on Revenankh.

Revenankh (M) @ Exp. Share
HP:
80
EN: 56
Type: Ghost/Fighting
Ability: Shed Skin/Air Lock/Infiltrator
Stats: 5/3/2/4/65
S/W/BRT: 3/3/20
Status: OK

VS​
Fudge (Stunfisk) (M) @ Exp. Share
HP:
78
EN: 74
Type: Ground/Electric
Ability: Static/Limber
Stats: 3/3/4/4/27 (-10% Evasion)
S/W/BRT: 3
1/2/19
Status: OK
Action 1:
Revenank uses Earthquake! (-7 EN)
Crit: 4490>625: NO
Damage: (10+7.5-4.5)*1.5=19.5

Stunfisk uses Thunder! (-7 EN)
Hit: 5386<7000: YES
Crit: 562<625: YES
Effect: 380<3000: YES
Damage: 11+3+3+6-6=17
Revenankh is paralysed ! (20% chance)

Action 2:
Full Paralysis: 5543>3000: NO
Revenankh uses Power Whip! (-8 EN)
Hit: 4690<9500: YES
Crit: 3406>625: NO
Damage: (12+7.5-4.5)*1.5=22.5

Stunfisk uses Earth Power! (-6 EN)
Crit: 2424>625: NO
Effect: 4866>1000: NO
Damage: 9+3+6-6=12


Shed Skin roll: 7071>3334: NO


Revenankh (M) @ Exp. Share
HP:
51
EN: 41
Type: Ghost/Fighting
Ability: Shed Skin/Air Lock/Infiltrator
Stats: 5/3/2/4/65[33]
S/W/BRT:
3/3/20
Status: Paralysed (15%)

VS​
Fudge (Stunfisk) (M) @ Exp. Share
HP:
36
EN: 61
Type: Ground/Electric
Ability: Static/Limber
Stats: 3/3/4/4/27 (-10% Evasion)
S/W/BRT: 3
1/2/19
Status: OK
This round:
P2X7 orders
S0L1D G0LD orders
I ref
 
Earthquake - Power Whip
IF Stunfisk is a Ghost / Fighting-type when you would act, use Phantom Force the first instance and Shadow Punch the second.
IF Stunfisk uses Camouflage, use Focus Punch that action and Arm Thrust the next.
 
The Player's Handbook said:
Recovery Moves

Remember the part where the challenger specifies move restrictions and a restriction of 2 recovery moves and 5 chills is standard? Recovery moves are, generally speaking, moves that restore a Pokemon's HP. There are some moves that restore HP that do not count as recovery moves and do not count for the purposes of this limitation. The following are moves that are considered recovery moves:
  • Recover and its clones
  • Roost
  • Moonlight, Morning Sun and Synthesis
  • Swallow
  • Rest
  • Aqua Ring
  • Ingrain
  • Heal Pulse
  • Wish
These moves all count towards the recovery move limit of the user of the move, even if it is a different Pokemon receiving the benefits. Moves like Drain Punch, Leech Seed and Pain Split don't count, so a Pokemon can freely use those moves.

The limit is on the uses of any move from the above list, not the uses of each move in the above list. Thus a Pokemon that uses Roost and then Rest has used 2 recovery moves, meaning that, by the standard rule, it cannot use any move on the above list for the remainder of the battle. Any attempt to do so would be treated as an illegal order (more on this later).
(Highlighting performed by me)

I appreciate the opportunity, but, even if I did want to change my orders, I don't believe that players should be allowed to re-order when they (as opposed to their referee) mess up, so I wouldn't take your offer. You're good to ref :).
 
Revenankh (M) @ Exp. Share
HP:
51
EN: 41
Type: Ghost/Fighting
Ability: Shed Skin/Air Lock/Infiltrator
Stats: 5/3/2/4/65[33]
S/W/BRT:
3/3/20
Status: Paralysed (15%)

VS​
Fudge (Stunfisk) (M) @ Exp. Share
HP:
36
EN: 61
Type: Ground/Electric
Ability: Static/Limber
Stats: 3/3/4/4/27 (-10% Evasion)
S/W/BRT: 3
1/2/19
Status: OK
Action 1:
Full paralysis: 4822>1500: NO
Revenank uses Earthquake! (-7 EN)
Crit: 4269>625: NO
Damage: (10+7.5-4.5)*1.5=19.5

Stunfisk uses Pain Split ! (-23.25 EN)
Stunfisk: +17.25 HP
Revenankh: -17. 25 HP
Stunfisk and Revenankh both stands now at 33.75 HP!

Action 2:
Full Paralysis: 9809>1500: NO
Revenankh uses Power Whip! (-8 EN)
Hit: 9811>9500: NO
Revenankh misses its attack!

Stunfisk uses Mud Shot! (-3 EN)
Hit: 745<9500: YES
Crit: 7652>625: NO
Damage: 6+3+6-6=9
Revenankh's Speed fell!

Shed Skin roll: 2099<3334: YES
Revenankh's paralysis is cured!


Revenankh (M) @ Exp. Share
HP:
25
EN: 26
Type: Ghost/Fighting
Ability: Shed Skin/Air Lock/Infiltrator
Stats: 5/3/2/4/65[37]
S/W/BRT:
3/3/20
Status:-1 Speed

VS​
Fudge (Stunfisk) (M) @ Exp. Share
HP:
34
EN: 35
Type: Ground/Electric
Ability: Static/Limber
Stats: 3/3/4/4/27 (-10% Evasion)
S/W/BRT: 3
1/2/19
Status: OK
This round:
S0L1D G0LD orders
P2X7 orders
I ref
 
Good game, p2, regardless of the result of this round. This reminds me that I need to get back into the habit of expressing my good sportsmanship.

Discharge - Thunder

If Phantom Force outside of a combination a1 and you move after Revenankh based on speed order, use Thunder + Thunder that action.
If Revenankh is under the effects of Endure when you would act and Revenankh is not under the effects of Infestation, use Infestation that action and push back.
 
Revenankh (M) @ Exp. Share
HP:
25
EN: 26
Type: Ghost/Fighting
Ability: Shed Skin/Air Lock/Infiltrator
Stats: 5/3/2/4/65[37]
S/W/BRT:
3/3/20
Status:-1 Speed

VS​
Fudge (Stunfisk) (M) @ Exp. Share
HP:
34
EN: 35
Type: Ground/Electric
Ability: Static/Limber
Stats: 3/3/4/4/27 (-10% Evasion)
S/W/BRT: 3
1/2/19
Status: OK
Action 1:
Stunfisk uses Discharge ! (-5 EN)
Crit: 8300>625: NO
Effect: 2736<3000: YES
Damage: 8+3+6-6=11
Revenankh is paralysed ! (20%)

Full paralysis: 4803>2000: NO
Revenankh uses Sub Zero Strike ! (-24.3 EN)
Crit: 7539>625: NO
Effect: 6770>1000: NO
Damage: (14+8+7.5-4.5)*1.5=37.5
Stunfisk faints!


Revenankh (M) @ Exp. Share
HP:
14
EN: 2
Type: Ghost/Fighting
Ability: Shed Skin/Air Lock/Infiltrator
Stats: 5/3/2/4/65
S/W/BRT: 3/3/20
Status: not ded

VS​
Fudge (Stunfisk) (M) @ Exp. Share
HP:
0
EN: 30
Type: Ground/Electric
Ability: Static/Limber
Stats: 3/3/4/4/27 (-10% Evasion)
S/W/BRT: 3
1/2/19
Status: KO
P2X7 wins! Good game gentlemen !


Reward time:

S0L1D G0LD: +1 CC
Stunfisk: +1 AC, +4 EC, +1 KOC
Nidoking: +5 MC

P2X7: +1 CC
Revenankh: +5 MC, +1 KOC
Fidgit: +5 MC

Un passant ordinaire (me): +6 UC
 

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