Okay, seeing as almost all of the competition has gone to gen 5, I've been working on a sort of unorthodox stall team. I want to stay away from any OU pokemon (meaning BL or below), but the team is made FOR fighting in the OU metagame.
What I wanted for sure was:
~Stealth Rocks
~Spikes
~Toxic Spikes
~Phazer/Hazers
~Spinner
~Spin Blocker
But that should be a given, as it is a stall team.
On to the team!
My Lead:
Cloyster @ Life Orb
Shell Armor
222HP/104ATK/4SPD/180SPATK
Quiet Nature
~Spikes
~Surf
~Ice Shard
~Explosion
Lead Cloyster, he's actually pretty viable for OU. His main purpose on this team is the spikes so I can stack my entry hazards. He hands most of the leads well, and if I'm not too sure I can just explode or switch out and bring him in later.
(Seeing as he doesn't last long, I've been considering lefties over LO)
Synergy:
Electric: Rotom, Claydol, Nidoqueen
Grass: Registeel
Fighting: Rotom, Nidoqueen, Claydol
Rock: Registeel, Claydol
Steel: Registeel, Milotic, Rotom
Every stall team needs a spinblocker right? I've narrowed it down to:
Rotom @ Leftovers
Levitate
254HP/252DEF/4SPATK
Bold Nature
~Rest
~Sleep Talk
~Discharge
~Will-O-Wisp
My spinblocker. God I love this thing. It a) absorbs status b) spinblocks c) spreads status via WoW. Aside from being a check to quite a few threats (Gyarados mainly), it also provides some handy resistances. If I had to pick the MVP of the team, it's definitely this guy.
Synergy:
Dark: Registeel
Ghost: Registeel
Now I have, my spinner:
Claydol @ Leftovers
Levitate
254HP/144DEF/112SPATK
Relaxed Nature
~Rapid Spin
~Stealth Rock
~Earthquake
~Ice Beam
There is nothing more annoying to stall than having to deal with opposing entry hazards. Since I'll be switching a lot, I want it to be safe. Claydol seemed to be the best rapid spinner for the team because he also has SR. Earthquake and Ice Beam are for coverage, EQ being a nice STAB.
Synergy:
Grass: Registeel
Ice: Milotic, Registeel, Cloyster
Water: Milotic, Cloyster
Bug: Nidoqueen, Registeel
Dark: Registeel
Ghost: Registeel
Registeel @ Leftovers
Clear Body
254HP/168ATK/88DEF
Impish Nature
~Earthquake
~Ice Punch
~Toxic
~Explosion
This is my physical wall. However, he has always seemed to be the dead weight of the team. EQ/IP again for coverage, Toxic for status, and Explosion if needed (last second sweeps). Not too sure on keeping this fella, and possibly considering a ResTalk set.
Synergy:
Fighting: Nidoqueen, Rotom, Claydol
Fire: Milotic, Cloyster
Ground: Rotom, Claydol
Milotic @ Leftovers
Marvel Scale
254HP/192DEF/8SPD/56SPDEF
Calm Nature
~Surf
~Toxic
~Haze
~Recover
Milotic. Perfect for a stall team. She provides me with a hazer, both special and physical bulk, and Toxic for spreading status. Milotic always finds the most use in being a hazer, able to stop most setup sweepers.
Synergy:
Electric: Rotom, Claydol, Nidoqueen
Grass: Registeel
And finally comes the Toxic Spikes:
Nidoqueen @ Leftovers
Poison Point
254HP/4ATK/252DEF
Impish Nature
~Toxic Spikes
~Earthquake
~Fire Blast
~Roar
Even though its defensive stats don't look promising at first, this thing sure takes a hit. Nidoqueen provides me with more entry hazards (toxic spikes), a phaze move, and EQ/FB for some attacking power. Nidoqueen is one of the most underrated pokemon imo, because it stops SD scizor and lucario right in their tracks and finishes them with EQ or FB respectively.
It will live anything they can throw at them, except for the rare EQ from lucario.
Synergy:
Ground: Rotom, Claydol
Psychic: Registeel, Claydol
Water: Milotic, Cloyster
Ice: Milotic, Registeel, Cloyster
That's my team! (Mods let me know if the descriptions aren't long enough)
What I wanted for sure was:
~Stealth Rocks
~Spikes
~Toxic Spikes
~Phazer/Hazers
~Spinner
~Spin Blocker
But that should be a given, as it is a stall team.
On to the team!
My Lead:
Cloyster @ Life Orb
Shell Armor
222HP/104ATK/4SPD/180SPATK
Quiet Nature
~Spikes
~Surf
~Ice Shard
~Explosion
Lead Cloyster, he's actually pretty viable for OU. His main purpose on this team is the spikes so I can stack my entry hazards. He hands most of the leads well, and if I'm not too sure I can just explode or switch out and bring him in later.
(Seeing as he doesn't last long, I've been considering lefties over LO)
Synergy:
Electric: Rotom, Claydol, Nidoqueen
Grass: Registeel
Fighting: Rotom, Nidoqueen, Claydol
Rock: Registeel, Claydol
Steel: Registeel, Milotic, Rotom
Every stall team needs a spinblocker right? I've narrowed it down to:
Rotom @ Leftovers
Levitate
254HP/252DEF/4SPATK
Bold Nature
~Rest
~Sleep Talk
~Discharge
~Will-O-Wisp
My spinblocker. God I love this thing. It a) absorbs status b) spinblocks c) spreads status via WoW. Aside from being a check to quite a few threats (Gyarados mainly), it also provides some handy resistances. If I had to pick the MVP of the team, it's definitely this guy.
Synergy:
Dark: Registeel
Ghost: Registeel
Now I have, my spinner:
Claydol @ Leftovers
Levitate
254HP/144DEF/112SPATK
Relaxed Nature
~Rapid Spin
~Stealth Rock
~Earthquake
~Ice Beam
There is nothing more annoying to stall than having to deal with opposing entry hazards. Since I'll be switching a lot, I want it to be safe. Claydol seemed to be the best rapid spinner for the team because he also has SR. Earthquake and Ice Beam are for coverage, EQ being a nice STAB.
Synergy:
Grass: Registeel
Ice: Milotic, Registeel, Cloyster
Water: Milotic, Cloyster
Bug: Nidoqueen, Registeel
Dark: Registeel
Ghost: Registeel
Registeel @ Leftovers
Clear Body
254HP/168ATK/88DEF
Impish Nature
~Earthquake
~Ice Punch
~Toxic
~Explosion
This is my physical wall. However, he has always seemed to be the dead weight of the team. EQ/IP again for coverage, Toxic for status, and Explosion if needed (last second sweeps). Not too sure on keeping this fella, and possibly considering a ResTalk set.
Synergy:
Fighting: Nidoqueen, Rotom, Claydol
Fire: Milotic, Cloyster
Ground: Rotom, Claydol
Milotic @ Leftovers
Marvel Scale
254HP/192DEF/8SPD/56SPDEF
Calm Nature
~Surf
~Toxic
~Haze
~Recover
Milotic. Perfect for a stall team. She provides me with a hazer, both special and physical bulk, and Toxic for spreading status. Milotic always finds the most use in being a hazer, able to stop most setup sweepers.
Synergy:
Electric: Rotom, Claydol, Nidoqueen
Grass: Registeel
And finally comes the Toxic Spikes:
Nidoqueen @ Leftovers
Poison Point
254HP/4ATK/252DEF
Impish Nature
~Toxic Spikes
~Earthquake
~Fire Blast
~Roar
Even though its defensive stats don't look promising at first, this thing sure takes a hit. Nidoqueen provides me with more entry hazards (toxic spikes), a phaze move, and EQ/FB for some attacking power. Nidoqueen is one of the most underrated pokemon imo, because it stops SD scizor and lucario right in their tracks and finishes them with EQ or FB respectively.
It will live anything they can throw at them, except for the rare EQ from lucario.
Synergy:
Ground: Rotom, Claydol
Psychic: Registeel, Claydol
Water: Milotic, Cloyster
Ice: Milotic, Registeel, Cloyster
That's my team! (Mods let me know if the descriptions aren't long enough)