NUPL Team/Set Dump

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Finchinator

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approved by Hootie, the lone straight supermoderator on this website. OP stolen shamelessly from col49, my fellow Mudsdale enthusiast.

With another installment of NUPL approaching the final stages, I'd like to invite everyone to share any interesting teams and / or sets they felt comfortable sharing from their games. Not only does this practice help to capture the state of the metagames played this year, but offers the community insight on the tournament scene bred from them. Any insight that can be offered would be greatly appreciated, so go wild!

 

Bughouse

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I didn't use anything too wild, but sure have some DPP sets:

Haunter @ Focus Sash
Ability: Levitate
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Taunt
- Shadow Ball
- Sludge Bomb
- Explosion

I love Lead Haunter because of a few things: Taunt fast enough to beat any rocker, Fake Out immune, and massive unpredictability. It could be trick choice... it could be Trick Room - I love that set ;) In this case, it's just a Taunt attacker. The 32 Attack EVs are enough to ohko lead LO Zard after it has taken 1 LO recoil (charizard is faster and brings to sash... so long as no burn lol)

Camerupt @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 192 Def / 64 SpA
Quiet Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion

Ever find that Camerupt should be better than it is but it keeps dying too fast? Stop using it like a purely offensive fire type... if you wanted that, you should use any of the other better, faster ones. Camerupt is neutral to rocks and can actually use its bulk as a result. Oh and it's still plenty strong to do its job. This is really good vs RegiKing type builds (especially ones with Magneton or Manectric too) since you can boom on Slowking or EP Regi. Typically the recommendation is for a specially defensive Camerupt, but I found that physcial bulk went farther.

Calcs:
0 Atk Gligar Earthquake vs. 252 HP / 192 Def Solid Rock Camerupt: 135-159 (39.2 - 46.2%)
64+ SpA Camerupt Fire Blast vs. 240 HP / 0 SpD Gligar: 223-264 (67.3 - 79.7%)
64+ SpA Camerupt Earth Power vs. 204 HP / 156 SpD Regirock: 204-242 (57.9 - 68.7%)
0 Atk Camerupt Explosion vs. 252 HP / 144 Def Slowking: 364-429 (92.3 - 108.8%)
252 Atk Choice Band Tauros Double-Edge vs. 252 HP / 192 Def Camerupt: 258-304 (75 - 88.3%) -- 6.3% chance to OHKO after Stealth Rock
252+ Atk Life Orb Hitmonchan Close Combat vs. 252 HP / 192 Def Camerupt: 255-300 (74.1 - 87.2%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Pure Power Medicham High Jump Kick vs. 252 HP / 192 Def Camerupt: 273-322 (79.3 - 93.6%)
252 SpA Life Orb Charizard Fire Blast vs. 252 HP / 0 SpD Camerupt: 142-168 (41.2 - 48.8%) -- 15.2% chance to 2HKO after Stealth Rock and Leftovers recovery

To be honest, you can even go max bulk to be able to do this:
0 Atk Sandslash Earthquake vs. 252 HP / 252 Def Solid Rock Camerupt: 159-189 (46.2 - 54.9%) -- 8.2% chance to 2HKO after Leftovers recovery
0+ SpA Camerupt Fire Blast vs. 252 HP / 4 SpD Sandslash: 237-280 (66.9 - 79%), so you get to keep your rocks up if Sandslash switches in on the turn you set Rocks, or there's a dead Sandslash and a half-health Camerupt that still has a chance to rock (or Boom) on something slower like a Slowking or on an electric type that can't hit it really at all.

Gardevoir @ Leftovers
Ability: Trace
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Will-O-Wisp
- Wish
- Protect

-1 252 Atk Choice Band Tauros Double-Edge vs. 252 HP / 240+ Def Gardevoir: 156-184 (45.8 - 54.1%) -- 4.7% chance to 2HKO after Leftovers recovery

Yum. So sorta like Porygon-2 except resists fighting and has wisp and wish to support team. Does suck vs Skuntank though :( Although technically, you do even live the LO crunch and wisp in return

252+ Atk Life Orb Skuntank Crunch vs. 252 HP / 240+ Def Gardevoir: 282-332 (82.9 - 97.6%) but if it's Lum you lose really hard (nothing new there really...)

Speed is enough for max speed neutral base 50s or +spe 40s ie Rock Polish Regirock, Regice, and Rhydon.
 

Oglemi

Borf
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0-5 wonder coming through


Octillery @ Leftovers
Ability: Suction Cups
EVs: 44 HP / 252 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Fire Blast
- Hidden Power Electric
- Thunder Wave

Really happy with how Octillery worked out in the game I used it and is a pretty underrated threat right now in ADV, especially as an anti-lead, even though I fucked up and put Ice Beam on it instead of HP Elec. You deal a fuckload to every common lead and paralyze the ones that beat you, which is mostly just Hitmonchan. I ran enough Speed to speed creep Dewgong.


Togetic @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Baton Pass
- Wish
- Seismic Toss

Really, really happy with Togetic in the current meta too. It blanket checks sooooo much while being not too passive and allowing for momentum with BP and team support with Wish. Couldn't find a way to really make the best of it but it's definitely worth more than just my usage atm.



Roselia @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 2 Atk / 30 Spe
- Giga Drain
- Spikes
- Hidden Power [Psychic]
- Synthesis

Just a neat tech here that didn't actually come into play the match that I brought it, but it's a neat little toy to beat back the few Pokemon that give it trouble, namely Haunter, Hitmonchan, other Roselia, and Golbat. Opportunity cost is only losing Stun Spore, which can suck but chip damage can make all the difference on the right team.

Otherwise not much innovation from me apart from using less-used sweepers and offensive mons.
 
nothing too exciting from me this year, woulda made gone in more if i wasn't terrible and got my games done. still, nu is fun so i had a few sparks that i'd like to think are worth mentioning.


Beheeyem @ Choice Specs
Ability: Analytic
EVs: 176 HP / 56 Def / 180 SpA / 96 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Psychic
- Signal Beam
- Thunderbolt
- Hidden Power [Ground]

more under appreciated than anything, i feel like the ability to actively pressure duosion while offering an effective skuntank / buzz bait is massively valuable to bo's and the like. mine's ev'ed to 2hko +1 duosion and eat two scarf sawk cc's after sr + non-dread / cb skunk stab from full.



Musharna @ Mental Herb
Ability: Synchronize
EVs: 252 HP / 148 Def / 108 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Calm Mind
- Baton Pass
- Moonlight
- Psychic

didn't fully flesh out the concept in time for my game, but i think this is nifty rn. mush gets voided in a lot of mu's cuz the initial switch-ins can neutralize via taunt, so being able to get that traction w/herb does wonders for it. i had paired it w/rp ice primarily, nifty mon



Crustle @ Mental Herb
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Earthquake
- Stealth Rock

really cool mon, shame it's not gained any traction. counter-leads shuckle really nicely while forcing the hand of most every other lead, while still keeping up sr v.most conventional removal. it can even be played in such a way to burn out hail turns for the veil mu, since auroras blizzard +2 rounds of hail doesn't ko it.



Gallade @ Grassium Z / Electrium Z / Psychium Z
Ability: Steadfast
EVs: 168 HP / 160 Atk / 12 Def / 32 SpD / 136 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Psycho Cut
- Leaf Blade / Thunderpunch

taking cred for this b.c i think i used it to effect first, but probably the only thing i did was put evs on it! gallade got a bad wrap and i think ppl are recognizing that, but i feel that between type neutrality, nice natural bulk, and the psychic stab grants gallade a pretty unique position as a booster. i've seen cc variants used, but to me i feel it really betrays a major part of what makes it so threatening, both in the balance mu where it loses out on the ability to stomach hits from rotom-c and avoid rk's from sneasel (among whatever else), and compromises itself in setting up v.lix and co. bulk allows it to live the hit from cb sneasel / specs [sceptile / rotom-c] after two sr switch-ins, outpaces jolly machamp (which i swear by, guarantee it's worthwhile), while continuing to pick up the essential ko's.



Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 248 HP / 16 Def / 236 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Pain Split
- Will-O-Wisp

again, definitely not the original user of this overall and probably not in this tier, but that's fine. one of the least conditional sceptile pivots in the tier, being sr-neutral and not having to worry about spikes or rh chip, which in and of itself validates it. great for sneaking in mid-speed beaters
 

Disjunction

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SM


Virizion @ Expert Belt
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Stone Edge

Ebelt Virizion is cool if you can't afford a Z Move and you want to play a bit more recklessly. It's not too fancy, but it pushes Virizion's power up that extra bit it needs to be able to OHKO relevant threats.

+2 252 Atk Expert Belt Virizion Close Combat vs. 244 HP / 0 Def Steelix: 398-470 (113 - 133.5%) -- guaranteed OHKO (not guaranteed without belt)
+2 252 Atk Expert Belt Virizion Stone Edge vs. 252 HP / 192+ Def Eviolite Golbat: 262-310 (74 - 87.5%) -- 87.5% chance to OHKO after Stealth Rock
+2 252 Atk Expert Belt Virizion Leaf Blade vs. 252 HP / 252+ Def Slowbro: 370-439 (93.9 - 111.4%) -- guaranteed OHKO after Stealth Rock


Slowking @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock

This set always gets Toxic'd and it pisses me off, but the thought process here was that if Slowbro's natural physical bulk let it be a soft check to all the physical attackers here, then Slowking should be able to do the same with its SpDef. It does a lot of cool stuff, like beat Specs Sceptile as it switches in, make Delphox a liability, and still act as a decent pivot.

252 SpA Choice Specs Sceptile Leaf Storm vs. +1 252 HP / 252+ SpD Slowking: 248-294 (62.9 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Sceptile Giga Drain vs. +1 252 HP / 252+ SpD Slowking: 144-170 (36.5 - 43.1%) -- 98.5% chance to 3HKO after Leftovers recovery
252 SpA Choice Specs Rotom-Mow Leaf Storm vs. +1 252 HP / 252+ SpD Slowking: 248-294 (62.9 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Houndoom Dark Pulse vs. +1 252 HP / 252+ SpD Colbur Berry Slowking: 68-82 (17.2 - 20.8%) -- possible 5HKO

ADV


Seadra @ Petaya Berry
Ability: Poison Point
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Agility
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

I know Oglemi really likes Petaya Seadra and I wanted to try a variant of that set out for myself. This was mostly designed to be a counter lead set for the likes of CB Hitmonchan, Glalie, Torkoal, and the miscellaneous Rock-types that people want to throw out there. CB Hitmonchan especially is cool to lead against because you click Agility, you get knocked into Petaya range and you can get, in the absolutely worst case scenario, a Dewgong or Roselia knocked down really low.


Bellossom @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sleep Powder
- Giga Drain
- Synthesis
- Hidden Power [Fire]

This is an Ark special as far as I know, but I used it in a team that I built for Jarii's bo5 against Kush. It's basically a roselia with no spikes, no fight resist, but way better special bulk so that you can combat shit like Pika and Huntail better. I don't remember if it did anything against kush, but it's done cool shit in testing. You can go leech seed > hp fire, but I prefer hp fire since you have a better shot at beating opposing bellossom that way.


Other than that I didn't really use much outside the norm. I was pretty tame this nupl lol
 

quziel

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Vikavolt @ Buginium Z
Ability: Levitate
EVs: 176 HP / 4 Def / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Roost
- Bug Buzz
- Energy Ball
- Volt Switch

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Scald
- Toxic
- Stealth Rock

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- U-turn
- Grass Knot
- Psyshock
- Roost

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Brick Break
- Wild Charge

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Icicle Crash
- Ice Shard

Meloetta @ Colbur Berry
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hyper Voice
- Shadow Ball
- Focus Blast

Not much to say here, other than that Bug-z Vikavolt is basically OP, and that xatu pairs amazingly with it, as Vikavolt's only counter is Stealth Rock, and Xatu prevents that. Emboar is stupidly effective vs offense, as is Sneasel, and Colbur Meloetta provides a very efficient win condition vs bulkier squads as well as vikavolt. Protox Seis is my favorite rocker atm, and honestly allows you to nullify one of the mon's main weaknesses, while letting you provide easy switchins for the half of the team that resists grass. Probably my best team atm, though its gonna be invalid tomorrow. Replay: http://replay.pokemonshowdown.com/smogtours-gen7nubeta-308313 [Tsunami vs. RW]



Spiritomb @ Choice Specs
Ability: Infiltrator
EVs: 104 HP / 252 SpA / 8 SpD / 144 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Shadow Ball
- Psychic
- Trick

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Gunk Shot
- Spikes
- Drain Punch
- Pain Split

Virizion @ Psychium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Zen Headbutt

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- U-turn
- Psyshock
- Grass Knot
- Roost

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Protect

Delphox @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psychic
- Grass Knot
- Dazzling Gleam


Specs Spiritomb is an incredibly fun mon to use, providing a ton of very useful resistances, as well as incredible defensive typing, letting you come in on basically half the meta. A specs boosted shadow ball means it bypasses Tomb's lack of a hard hitting neutral move to click, though giving up pursuit sucks. Garbodor is a natural partner, sponging hits for it, setting up spikes, which makes it harder to come in on, while tomb spinblocks. Viriz provides the mandatory Grass resist, or at least the stronger one, while Rhydon completes the core with a very workable flying resist. Xatu is again used for that disgusting Steelix Matchup, and Delphox provides speed control and a Vanilluxe answer in one slot. [Quziel vs. Ary] Replay: http://replay.pokemonshowdown.com/gen7nu-620130254


Delphox @ Psychium Z
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Fire Blast
- Signal Beam

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Gunk Shot
- Pain Split
- Spikes
- Seed Bomb

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Protect
- Toxic
- Stealth Rock

Guzzlord @ Assault Vest
Ability: Beast Boost
EVs: 4 Atk / 252 SpA / 252 SpD
Quiet Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- Dragon Tail

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Rapid Spin
- Mach Punch

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Trick
- Shadow Ball


Guzzlord is actually the fattest mon currently in NU, like bar none. The thing takes 52% from Vanilluxe, which is actually disgusting. Delphox is an incredible breaker, and has very few commonly used answers, Rotom does the spinblock / Braviary resist / scarfer thing that is always nice, and Seis provides a very workable way to get Guzzlord in with Protect. [Tsunami vs. Christo] Replay: http://replay.pokemonshowdown.com/smogtours-gen7nubeta-309097



Exeggutor-Alola @ Dragonium Z
Ability: Frisk
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Draco Meteor
- Energy Ball
- Flamethrower

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Gunk Shot
- Pain Split
- Spikes
- Seed Bomb

Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk

Samurott @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Grass Knot
- Ice Beam
- Aqua Jet

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 184 Atk / 16 Def / 56 SpD
Impish Nature
- Stone Edge
- Counter
- Stealth Rock
- Protect

Delphox @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psychic
- Grass Knot
- Trick


Eggy-A is another of those special mons that's a breaker and an offense answer, letting you set up that TR, and absolutely nukes stuff with a Z-draco. The typing is amazing for answering the numerous Grasses in the tier, and it actually has the best movepool ever. Malamar was added as a way to absorb status, and just provide a really nice way to deal with bulkier teams, while Regirock and Garbodor theoretically act as Sneasel answers. Protect is again used here to do the whole beat choiced grasses thing it does so well, while delphox provides the obligatory Ice resist. Main issue with this team is that Samu doesn't do the most aside from just break in general, probably easiest to swap out. [Bouff vs. Teddeh] Replay: Can't Find, RIP (PM me it if you can)

Rotom @ Ghostium Z
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hex
- Will-O-Wisp
- Thunderbolt

Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 184 Atk / 16 Def / 56 SpD
Impish Nature
- Protect
- Stone Edge
- Counter
- Stealth Rock

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Psyshock
- Grass Knot
- U-turn
- Roost

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Brick Break

Hey, Ghost-Z rotom is a fun mon

Emboar @ Choice Band
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Superpower
- Wild Charge
- Earthquake

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tailwind
- Moonblast
- Giga Drain
- U-turn

Braviary @ Choice Scarf
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Superpower
- Tailwind
- U-turn

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Psyshock
- Grass Knot
- Roost
- U-turn

Raticate-Alola @ Darkinium Z
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Return
- Crunch

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Toxic
- Stealth Rock
- Knock Off

Ret

Toxicroak @ Poisonium Z
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Stone Edge
- Drain Punch

Accelgor @ Choice Specs
Ability: Sticky Hold
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Focus Blast
- Spikes
- U-turn

Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Dragon Tail
- Earthquake
- Sucker Punch
- Stealth Rock

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Earthquake
- Rock Polish

Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Play Rough
- Earthquake
- Super Fang
- Heal Bell

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Pursuit
- Knock Off

In theory this Toxicroak set beats Slowbro/Golbat/Steelix cores, didn't use it though.

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Knock Off
- Sucker Punch
- Extrasensory
- Leaf Storm

Accelgor @ Choice Specs
Ability: Sticky Hold
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Focus Blast
- U-turn
- Spikes

Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Shadow Ball
- Hex
- Will-O-Wisp

Vaporeon @ Normalium Z
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Shadow Ball
- Celebrate

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Rock Blast
- Protect
- Earthquake
- Stealth Rock

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Brick Break

Special Shiftry is another mon that theoretically eats popular balance cores, though lacking speed hurts it.

Meloetta @ Electrium Z
Ability: Serene Grace
EVs: 252 Atk / 24 SpA / 232 Spe
Hasty Nature
- Relic Song
- Knock Off
- Close Combat
- Thunder

Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost

Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Dragon Tail
- Sucker Punch
- Earthquake
- Stealth Rock

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Brick Break
- Wild Charge

Samurott @ Lum Berry
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Megahorn
- Aqua Jet
- Waterfall

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Swords Dance
- Seed Bomb

Elec-Z meloetta pirouette KO's Slowbro if you either z-thunder in regular forme, or relic song into z-thunder. Sadly the amount of time needed for this lure to work is longer than a standard offense game. RIP

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Heat Wave
- Dazzling Gleam
- Roost

Raticate-Alola @ Choice Band
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Double-Edge
- U-turn

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Swords Dance
- Stealth Rock

Virizion @ Psychium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Zen Headbutt

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Gunk Shot
- Spikes
- Pain Split
- Seed Bomb

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Brick Break

Pursuit Ret + Sigil theoretically makes fat teams sad, never got to test it out.
 
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SM:

https://pokepast.es/ec87b554a1da7fca

My version of webs. I wanted to try and build around z celebrate Vaporeon and I figured webs would be the best fit for it. Timid max speed is kinda needed unfortunately to be able to outrun sceptile outside of webs. The sigi set is for mons like barbaracle as it can prove to be annoying it if it's white herb bc if it comes in on a locked blitz from emboar it should win in theory. Dazzling gleam> heatwave is arguably better as giving scrafty free turns is really annoying and this is really the only thing that does on the team so ya.

I used this vs welliou week 7
http://replay.pokemonshowdown.com/smogtours-gen7nubeta-309062
This shows how dangerous Vaporeon can be under webs, I got a min roll on lee but it was enough for specs vanilluxe to clean.

I also used this vs pearl in nu open g2
http://replay.pokemonshowdown.com/gen7nu-620137824

This shows it facing a different match up in stall. Tldr: Vanilluxe is broken
------



https://pokepast.es/e97d39f247a81af3

This is just standard balance with a malamar. The speed is to outpace adamant machamp, I'm pretty sure I added a couple more points for xatus creeping machamp but don't quote me. After I used this team I noticed I was really spikes weak so a better version is probably with golbat>garb but this is what I used in nupl so here's this version. (also includes the good slowbro set)

I used this week 5? against hjad
http://replay.pokemonshowdown.com/smogtours-gen7nubeta-307612
I got a pretty amazing match up in this as he didn't have a real way to pressure malamar. Atlas I got to show how broken malamar is vs fat w/o quagsire. And it also showed slowbro weakening guzzlord for sceptile.

Malamar is really underrated as it can break down fat cores pretty easily as bug moves aren't as common as they were in oras. use it more!!!


Some sets that I thought of or was shown but never used:


Medicham @ Electrium Z
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Thunder Punch

Pretty simple, lures bro.. I paired it with scarf lee+ band sneasel to take advantage of its breaking ability but I couldn't find a way to not make the team granbull weak :/


Golbat @ Eviolite
Ability: Infiltrator
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Giga Drain
- Roost

"use this it breaks every balance" - ADVANTAGE


Whimsicott @ Psychium Z
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Moonblast
- Psychic
- Fake Tears

This lets whims lure the annoying poisons that switch in on it. Fake tears also makes it annoying to pivot around.
Bonus: Z psychic actually ohos virizion after a cc unlike moonblast.
252 SpA Whimsicott Shattered Psyche (175 BP) vs. -1 0 HP / 4 SpD Virizion: 324-382 (100.3 - 118.2%) -- guaranteed OHKO

This tour was really fun for me and I met a lot of cool people along the way. Hoping to contribute more to NU as I really enjoyed playing it as of late.

pce
 

Honko

he of many honks
is a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnus
Most of the non-standard stuff that I brought this year ended up being irrelevant due to matchups, bad luck, or misplays on my part, but I think some of it is still worth mentioning.


Skuntank @ Shuca Berry
Ability: Aftermath
EVs: 164 HP / 92 Atk / 252 SpD
Adamant Nature
- Pursuit
- Sucker Punch
- Poison Jab
- Explosion

The EVs and Shuca Berry are mainly for Haunter so LO HP Ground never 2HKOes even after SR, meaning you can actually switch in and trap it. The extra bulk helps in general for trapping other Psychics/Ghosts, as well as making it a solid counter to Shiftry which can be a real pain for your standard RegiKing cores. I've mostly used the max Atk/Spe LO/BlackGlasses/Lum set in the past, and that one has more standalone value as an offensive Pokemon, but when you really need to trap something I think bulky is the way to go.


Lickilicky @ Leftovers
Ability: Own Tempo
EVs: 248 HP / 40 Def / 220 SpD
Careful Nature
- Curse
- Body Slam / Return
- Rest
- Sleep Talk

Shoutout to col49 for suggesting that I build a team around Curse Lickilicky, and shoutout to M Dragon for ruining it by bringing the first PhysDef Rest Regirock I've ever seen. In most other matchups this should be a great wincon. Good teammates: Chople Regirock to boom on Fighters, Bulky Shuca Skuntank to eliminate Ghosts and most Trick users, and something like Whiscash or SD Sandslash to bait out opposing Explosions. I went with Body Slam but I'd probably switch to Return if I used this again.


Granbull @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Close Combat
- Crunch
- Ice Punch

I used to give Oglemi shit for saying Granbull was a decent Pokemon, but I've come around. This dog hits ridiculously hard and is a really cool wallbreaking partner for Tauros. 1 hit from Close Combat puts 252/0 Regirock within Tauros EQ range, and CB Return 2HKOes even the super fat stuff like 252/252+ Meganium and Quagsire. Unfortunately I didn't predict well with it in my match vs Elmo so it didn't end up accomplishing much, but I've tested it in other matches before and it's been a pleasant surprise.


Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Dark Pulse
- Recover
- Calm Mind / Taunt

Another Pokemon I never thought much of until I actually tried it. It only really fits on full stall, but I think it's a solid pick there thanks to Recover and that typing that lets it 100% wall Tauros, Medicham, Hitmonchan, and Gardevoir. This thing looked ready to singlehandedly beat most of Tricking's team in my match vs him until it got crit. Calm Mind is there mainly to win 1v1 against CM Slowking; Taunt would do the same thing and honestly is probably better in that slot, but meh, CM is more fun.
 
Most things I used in dpp were pretty much standard-ish, but theres some interesting stuff I used that could be worth to be shared:


Cradily @ Leftovers
Ability: Suction Cups
EVs: 248 HP / 92 Def / 168 SpD
Careful Nature
- Rock Slide
- Stockpile
- Swords Dance
- Recover

With sand being banned stockpile is basically your best bet to boost its spdef outside it. Swords dance is pretty self explainatory, and its not gonna be hard to use it once you've got multiple defensive boosts. Status and obviously crits (lol) ruin this set, so having a cleric is mandatory.


Drifblim @ Focus Sash
Ability: Unburden
EVs: 108 Atk / 252 SpA / 148 Spe
Mild Nature
IVs: 2 HP / 2 Def / 30 SpA / 2 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Explosion
- Hypnosis

The infamous Hinderburg lead set works well even here in NU. It has overall good lead matchups(with jynx prolly being the hardest) and can always cause trouble to your opponent by messing up things early game. IVs are lowered in order to ease the activation of focus sash, which triggers unburden and proceed to either finish off the opposing lead or putting to sleep on a predicted switch / set a well timed explosion etc. If played well or given the right scenario (hypnosis hitting maybe) it should be able to take out more than 1 mon with probabily spoiling already half team, overall a really fun to use uncommon lead.



Luxray @ Life Orb
Ability: Intimidate
EVs: 204 Atk / 156 SpA / 148 Spe
Naughty Nature
- Thunderbolt
- Superpower
- Crunch
- Hidden Power [Ice]

Nothing much to say, just a cool mixed wallbreaker who deserves more love. Deals pretty well with the most standard defensive cores. Good damage output and intimidate may always come in handy. Both grass or ice are valid options for the hidden power slot, depending on the rest of your team.

teams those sets were included:
Venomoth @ Life Orb
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Substitute
- Sleep Powder
- Roost

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Substitute
- Focus Punch
- Waterfall
- Encore

Sandslash @ Leftovers
Ability: Sand Veil
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide

Cradily @ Leftovers
Ability: Suction Cups
EVs: 248 HP / 92 Def / 168 SpD
Careful Nature
- Rock Slide
- Stockpile
- Swords Dance
- Recover

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 80 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Toxic
- Reflect
- Psychic

Magmortar @ Choice Scarf
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Fire Blast
- Thunderbolt
- Focus Blast
- Hidden Power [Grass]


Drifblim @ Focus Sash
Ability: Unburden
EVs: 108 Atk / 252 SpA / 148 Spe
Mild Nature
IVs: 2 HP / 2 Def / 30 SpA / 2 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Explosion
- Hypnosis

Cradily @ Leftovers
Ability: Suction Cups
EVs: 248 HP / 92 Def / 168 SpD
Careful Nature
- Stealth Rock
- Recover
- Seed Bomb
- Rock Slide

Slowking @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 144 Def / 112 SpD
Calm Nature
IVs: 0 Atk
- Surf
- Psychic
- Slack Off
- Thunder Wave

Charizard @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Fire Blast
- Air Slash
- Focus Blast
- Hidden Power [Grass]

Hitmonchan @ Life Orb
Ability: Keen Eye
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Thunder Punch
- Rapid Spin
- Mach Punch

Skuntank @ Dread Plate
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Crunch
- Pursuit
- Explosion


Charizard @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Focus Blast
- Toxic

Luxray @ Life Orb
Ability: Intimidate
EVs: 204 Atk / 156 SpA / 148 Spe
Naughty Nature
- Thunderbolt
- Superpower
- Crunch
- Hidden Power [Ice]

Regirock @ Leftovers
Ability: Clear Body
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Explosion

Meganium @ Leftovers
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Seed Bomb
- Return
- Earthquake

Slowking @ Leftovers
Ability: Own Tempo
EVs: 248 HP / 116 Def / 144 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Psychic
- Toxic
- Slack Off

Hitmonchan @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rapid Spin
- Thunder Punch
- Ice Punch
 

Lanturn @ Icium Z
Ability: Volt Absorb
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Hydro Pump
- Thunderbolt
- Ice Beam

It lost bc I choked my ass off, but Agility ZIce Lanturn was smth really cool and surprisingly very effective vs a lot of standard builds. ZIce Beam KOs the grand majority of grasses that think it's a free switchin (even plume after rocks drops). Builds like bulky water + xatu/golbat + lix + emboar + grass struggle with this, and even if it can't sweep it still has good typing and above average bulk. ZTBolt is good if you have spikes.


Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 152 Def / 108 SpD
Impish Nature
IVs: 30 Spe
- U-turn
- Protect
- Roost
- Grass Knot / Psychic

It's popular now but I'll post it anyways. My team hated me for my Protect spam and it started with this mon, Protect + RH Xatu. I tried it at first to prevent Sneasel and Drapion from trapping you, and it was good at that, but the real power came from scouting Rotom-M. Rly is the best set to abuse all the choiced mons in the tier and finchinator.


Steelix @ Mago Berry
Ability: Sturdy
EVs: 248 HP / 64 Atk / 196 SpD
Adamant Nature
- Dragon Tail
- Stealth Rock
- Heavy Slam
- Earthquake

Magolix is fairly situational, but really pays off if you know you are gonna be against offensive balance where lefties won't have time to get value, or you are kinda grass weak (you can pivot into a specs grass and mago will heal you back up). It's also cool to pivot into Emboar and get most of your health back. Vs Sneasel you get knocked off anyways so who cares what item you have. The downside is that you don't get sturdy up on rocks or weak u-turns, but a lot of the time it's worth it.
 
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i built a fuck ton this season but honestly if i made descriptions for every team id drop dead so im just going to post the "creative" sets


Clampiere (Clawitzer) @ Expert Belt
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Water Pulse
- Ice Beam
- Dark Pulse
- U-turn

clawitzer is pretty much not used at all right now but the set that most people tend to expect is specs. water + dark + ice is annoying enough to pivot into but predicting wrong is a huge suck in momentum so ebelt seemed like the better option despite the lower dmg output, the lobster is strong enough to smack anything thinking theyve safely switched in anyway


Kalahari (Emboar) @ Leftovers
Ability: Reckless
EVs: 252 HP / 80 Def / 176 Spe
Bold Nature
- Will-O-Wisp
- Protect
- Flare Blitz
- Low Kick

protect is somewhat of an underutilized move in this meta due to the amount of choice mons seen on most teams, and despite emboars bulk and typing switching into sneasel can be kinda frustrating. this set functions similarly to fatboar from last gen ru, not much else to say. you can run toxic over wisp or even tect if you feel that slowbro is annoying. fblitz kinda cuts into the longevity of this set so smth like flamethrower works over fblitz as well

also some sets i never used


Claydol @ Buginium Z
Ability: Levitate
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Earth Power
- Psychic
- Signal Beam

fuck the hatin bitches this set is lit, bug z coverage wrecks in this meta and even though theres not much reason to run it over mesprit or whatever its a fucking claydol. dont @ me


Seismitoad @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Rain Dance
- Earth Power
- Sludge Wave

neat anti offense mon, requires a bit of support but water stab in rain is nothin to mess with and it has good enough stab combination where it can serve as a sufficient late game cleaner. best paired with spikes (so garbodor)

[oras]


Mesprit @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 244 Def / 16 SpD
Bold Nature
- Psychic
- Stealth Rock
- U-turn
- Knock Off

honestly not sure how common this thing is because i havent paid attention to oras really since sm came out. but i really hate shit like bronzor and clefairy so while its kind of dumb slapping knock off on things that can lure them in is nice so that breakers like sd rhydon, rampardos, etc can go wild

[bw] (used this one but w/e im lazy to format this post right)


SCRAMBLED (Exeggutor) @ Sitrus Berry
Ability: Harvest
EVs: 248 HP / 176 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Psychic
- Protect

on the analysis so its not exactly new but this set is so so so fucking annoying, case in point my game vs raseri. crunch from skunker does like 50-60 ish but with leech, sitrus, and harvest rng that somehow always works its not a big deal. best to have something for fat sweepers like duosion though, and obviously you are walled by shiftry
 
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Some creative cores / sets I came up with:

I made this core basicly for people that only rely on Steelix as their Normal resist so you trap it with Probopass and reck the team with Cinccino never got to use it because Emboar got way too populair in NUPL but still I think it's something fun you can build with.
Cinccino @ Life Orb
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Knock Off
- Rock Blast

Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Magnet Rise
- Taunt



The balloon of ORAS what I personally think can also be really anti-meta this gen, I basicly used the ORAS spread because couldn't find a better spread then it had already. I never used it because Vikavolt and Vanilluxe rised in populairity alot but still a really fun mon to use.

Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 88 Atk / 240 SpA / 180 Spe
Rash Nature
IVs: 30 HP
- Substitute
- Acrobatics
- Will-O-Wisp
- Hex


Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Knock Off
- Pursuit

Meloetta @ Colbur Berry
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Hyper Voice
- Dazzling Gleam

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 96 Atk / 168 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 176 SpD / 84 Spe
Careful Nature
- Brave Bird
- Taunt
- Roost
- Defog

Vivillon @ Flyinium Z
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Hurricane
- Substitute

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Wish
- Protect
- Heal Bell


This team basicly is a balance core that has a nice match up vs other balance teams, nothing too special about it, only thing why I didn't used it was because I had trouble with how slow it was.


Houndoom @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Flame Charge

Cryogonal @ Leftovers
Ability: Levitate
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
- Freeze-Dry
- Recover
- Rapid Spin
- Knock Off

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Slack Off

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 96 Atk / 140 SpD / 28 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Toxicroak @ Poisonium Z
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Gunk Shot
- Sucker Punch

Braviary @ Choice Scarf
Ability: Defiant
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Frustration
- Superpower
- U-turn


Again another balance team that has nice match ups vs the standard balance teams, this team is build around set up Doom that I personally think can be insanely threatening if used well kinda hard to set up but when you do set up it just destroys so much. Rest of the team is to support that.


Pinsir @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- X-Scissor
- Earthquake
- Stone Edge

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Stealth Rock
- Icicle Crash
- Earthquake
- Ice Shard

Lanturn @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Ice Beam
- Thunderbolt

Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Taunt
- Toxic Spikes
- Sludge Bomb
- Will-O-Wisp

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Hex
- Thunder Wave

Liepard @ Choice Band
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Sucker Punch
- Gunk Shot


This team was the best ORAS BO team I made in a while with my good buddy Shaneghoul, basicly it's to beat Euro balance while also having a decent match up against both stall and offense. Nothing too special with the sets but the team does just so well.

Despite my record being 2-5 I did won alot of SM NU games (fuck bo3) and had a blast managing/playing for my team wouldn't change it otherwise. I hope you guys have something about these descriptions!
 
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Finchinator

-OUTL
is a Tournament Directoris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Senior Staff Member Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Championis the defending OU Circuit Championis a Two-Time Former Old Generation Tournament Circuit Champion
OU Leader
Here are a few sets/teams I used throughout NUPL and 1-2 that I used in Open so far or when getting reqs :toast:


Pinsir @ Groundium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- X-Scissor
- Earthquake

This is my favorite uncommon Stealth Rock setter and Z move user in the tier right now. First and foremost, having Mold Breaker is a godsend for this set. You get to set-up Stealth Rock against Xatu and you also get to OHKO Sturdy Steelix with +2 Tectonic Rage, which comes into play quite often. Unfortunately, Golbat dicks this set and makes it a bit more situationally effective than I would personally like it to be, but if you face balances or stalls lacking Golbat -- especially those that rely on Xatu to prevent SR from coming up or Steelix as their defensive check to numerous things and Stealth Rock setter, then this Pinsir set gives you a big advantage early on that oftentimes can be insurmountable.

I find that this thing works really well on teams that are momentum heavy and have strong physical threats in back as well in order to take advantage of eliminating or severely weakening Pokemon like Rhydon and Steelix early on as well as the secure Stealth Rocks that this Pinsir places on the field. I find building with it to sometimes be a challenge as you lose out on the defensive presence of other common Stealth Rock setters, such as Steelix and Rhydon, thus making it harder to compress roles and sufficiently check things like Normal types and Flying types, so be wary of this and make sure to cover everything in building while still maintaining the necessary offensive presences. With that said, builds with this surely have a lot of upside and I feel that this is the best (and perhaps only) use of Pinsir in the metagame. It is not necessarily an A rank type of threat, but it is definitely is much better than I expected it to be and I will probably mention it potentially rising to B- or at least not dropping to C in my next VR post.

+2 252 Atk Pinsir Tectonic Rage (180 BP) vs. 248 HP / 0 Def Steelix: 414-488 (117.2 - 138.2%) -- guaranteed OHKO
+2 252 Atk Pinsir Tectonic Rage (180 BP) vs. 252 HP / 0 Def Eviolite Rhydon: 434-512 (104.8 - 123.6%) -- guaranteed OHKO
252 Atk Pinsir Tectonic Rage (180 BP) vs. 248 HP / 160+ Def Garbodor: 340-402 (93.6 - 110.7%) -- 62.5% chance to OHKO
252 Atk Pinsir X-Scissor vs. 0 HP / 0 Def Rotom-Mow: 240-284 (99.5 - 117.8%) -- 93.8% chance to OHKO
252 Atk Pinsir Tectonic Rage (180 BP) vs. 0 HP / 4 Def Barbaracle: 338-398 (118.5 - 139.6%) -- guaranteed OHKO
252 Atk Mold Breaker Pinsir Earthquake vs. 4 HP / 0 Def Rotom: 264-312 (109 - 128.9%) -- guaranteed OHKO



Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 248 HP / 124 SpD / 136 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Will-O-Wisp
- Pain Split

Specially defensive Rotom-C is something that I thought would be very useful since the start of the generation due to the prominence of Special Grass types (opposing Rotom-C, Sceptile, Whimsicott, etc.) and other Pokemon that found themselves surprisingly checked by Rotom-C. While this set is not necessarily a hard-counter to many things, it does provide manage to switch-in and pivot out against a myriad of common Pokemon, giving you momentum, setting your team up to make progress in the game, etc. Additionally, it is hard to actually get rid of due to Pain Split and while you do sacrifice plenty of damage output when compared to Specs or Z sets, you are able to Burn pretty much anything that comes in and slower Volt Switch is very much appreciated on this set. The speed is mainly to outrun neutral Samurott, but it is also nice for Timid Clawitzer, Jolly Scrafty, and Adamant Barbaracle. The special defense is the point of the set and lets Rotom-C take advantage of its great natural bulk and solid defensive typing in the metagame, as outlined above. I do not think this set requires a ton of explanation, but I do think that more people should integrate this into their teams at it makes role compression and defensive checking things much more convenient on offense and it opens up teambuilding so much.

252 SpA Choice Specs Sceptile Focus Blast vs. 248 HP / 124+ SpD Rotom-Mow: 130-153 (42.9 - 50.4%) -- 44.5% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Sceptile Leaf Storm vs. 248 HP / 124+ SpD Rotom-Mow: 105-123 (34.6 - 40.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Rotom-Mow Leaf Storm vs. 248 HP / 124+ SpD Rotom-Mow: 105-123 (34.6 - 40.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Pixie Plate Whimsicott Moonblast vs. 248 HP / 124+ SpD Rotom-Mow: 102-120 (33.6 - 39.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
248 SpA Mismagius Shadow Ball vs. 248 HP / 124+ SpD Rotom-Mow: 85-102 (28 - 33.6%) -- 0.2% chance to 3HKO after Stealth Rock and Leftovers recovery
16+ Atk Rhydon Megahorn vs. 248 HP / 0 Def Rotom-Mow: 228-270 (75.2 - 89.1%) -- 12.5% chance to OHKO after Stealth Rock
+1 252 SpA Vaporeon Ice Beam vs. 248 HP / 124+ SpD Rotom-Mow: 200-236 (66 - 77.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery



Rotom-Mow @ Psychium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Dream Eater
- Will-O-Wisp

This is my favorite of the bunch and perhaps the most potent. With Rotom-C running rampant, a fair amount of people have resorted to using Vileplume due to it being one of the few hard counters to it. Additionally, Virizion is an offensive Pokemon that resists both STABs and various other Poison types (Garbodor, Golbat, Toxicroak, etc.) and Fighting types (Emboar, Hariyama, etc.) find themselves situationally pivoting into one of Rotom-C's STABs. Z-Dream Eater allows you to nuke pretty much all of the above Pokemon that not only opens up for Rotom-C to storm through teams, but it also can work well with other Grass types or synergetic Pokemon. This works just like the Specs or Z sets, basically, but you try to catch one of those above Pokemon and get rid of them. I feel like this set is pretty straightforward, but it has not been discovered too much by the public and I wanted to show it off, so I will leave it at this and post calcs below. Also, I will showcase the team I used this on in NUPL against Welliou after the calcs.

252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 252 HP / 4 SpD Vileplume: 368-434 (103.9 - 122.5%) -- guaranteed OHKO
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 252 HP / 0 SpD Garbodor: 398-470 (109.3 - 129.1%) -- guaranteed OHKO
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 0 HP / 4 SpD Virizion: 272-320 (84.2 - 99%) -- 37.5% chance to OHKO after Stealth Rock
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 0 HP / 252 SpD Assault Vest Hariyama: 244-288 (56.8 - 67.1%) -- guaranteed 2HKO
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 0 HP / 0 SpD Whimsicott: 215-253 (82.3 - 96.9%) -- 62.5% chance to OHKO after Stealth Rock
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 0 HP / 4 SpD Rotom-Mow: 159-188 (65.9 - 78%) -- guaranteed 2HKO after Stealth Rock
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 0 HP / 0 SpD Machamp: 386-456 (120.2 - 142%) -- guaranteed OHKO
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 0 HP / 4 SpD Hitmonlee: 310-366 (128.6 - 151.8%) -- guaranteed OHKO
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 240 HP / 80 SpD Vikavolt: 193-228 (54.3 - 64.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 0 HP / 0 SpD Vikavolt: 215-253 (72.8 - 85.7%) -- 81.3% chance to OHKO after Stealth Rock
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 0 HP / 0 SpD Druddigon: 185-218 (62.7 - 73.8%) -- guaranteed 2HKO after Stealth Rock
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 0 HP / 0 SpD Lilligant: 215-253 (76.5 - 90%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 248 HP / 0 SpD Drampa: 183-216 (50.9 - 60.1%) -- guaranteed 2HKO
252 SpA Rotom-Mow Shattered Psyche (180 BP) vs. 252 HP / 4 SpD Hitmontop: 310-366 (101.9 - 120.3%) -- guaranteed OHKO


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Rotom-Mow @ Psychium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Dream Eater
- Will-O-Wisp

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 248 HP / 16 Atk / 228 SpD / 16 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn

Slowking @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 92 Def / 64 SpA / 96 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Fire Blast
- Slack Off
- Psychic

Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Zen Headbutt

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 160 Def / 100 Spe
Impish Nature
- Spikes
- Gunk Shot
- Seed Bomb
- Toxic Spikes

Sawk @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Earthquake
- Toxic / Double Kick

This is the team I used against Welliou and while the Rotom-C set itself was actually useless, the team still showed that overall it was solid and I think that, given the things this Rotom-C lures, it's pretty clear as to why SD Virizion and Scarf Sawk would be solid partners for it. Overall, this is pretty standard and solid outside of the Rotom-C set, but I feel like it really brings the team together (you can just use Specs Rotom-C + Z-Zen Headbutt Virizion, but I found myself getting Z-Zen Headbutt scouted for and then losing badly to bulky cores with Garb/Golbat in the long haul, so the surprise factor here is huge).


Uxie @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Psychic
- U-turn
- Imprison

I mean I suppose this one is not too far out of left field and perhaps even something you have seen here and there, but I feel like Imprison is really cool on Uxie right now. Steelix is almost always the immediate response to Uxie early on in the game and the same can often be said for Rhydon, opposing SR Uxie, Piloswine, and Seismitoad. All of these Pokemon click Stealth Rock the first turn they're in almost every turn and stopping this can give you an early advantage that means more to the game itself than being able to TWave or Knock something early on. Besides Imprison, this set is standard and the EVs are straightforward -- you want the speed so that opposing Uxie and other things cannot set up Stealth Rock


Aggron @ Choice Band
Ability: Rock Head
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Earthquake
- Fire Punch

This big boy, much like Mudsdale, is a slow hard-hitter that I really enjoy using. Aggron itself has virtually no counters -- sure, there are a few more situational checks to it than something like Mudsdale, but if you can get some damage in or eliminate one thing, then Head Smash is pretty much a kill button. I like Aggron a bit lately because it does actually serve a defensive purpose thanks to typing and high natural bulk on the physical side and it still has that wrecking-ball feel to it that I mentioned above. It is by no stretch of the imagination top tier, but I think it should be ranked and get some usage when it really has not surfaced so far at all, so yea.


Slowking @ Firium Z
Ability: Regenerator
EVs: 248 HP / 152 Def / 96 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Fire Blast
- Slack Off
- Toxic / Psychic

This works on Slowbro, too, but I like it a bit better on Slowbro if only because the threat of Z is a bit less likely and Slowking is more of a defensive utility tank whereas Slowbro doubles as a Calm Mind win condition often, so it just sort of fits this way. Regardless, I think this, also, has seen some use here and there, but I find it to be blatantly underrated and very useful in the current metagame. Basically, it is standard utility Slowking with Z-Fire Blast in order to pose an immediate threat to OHKO opposing Grass types and a few other things. Calcs below to show what it can do to add to the already solid niche of standard tank Slowking.

0 SpA Slowking Inferno Overdrive (185 BP) vs. 0 HP / 0 SpD Sceptile: 306-360 (108.8 - 128.1%) -- guaranteed OHKO
0 SpA Slowking Inferno Overdrive (185 BP) vs. 0 HP / 4 SpD Rotom-Mow: 250-296 (103.7 - 122.8%) -- guaranteed OHKO
0 SpA Slowking Inferno Overdrive (185 BP) vs. 248 HP / 8 SpD Eviolite Ferroseed: 400-472 (137.4 - 162.1%) -- guaranteed OHKO
0 SpA Slowking Inferno Overdrive (185 BP) vs. 0 HP / 0 SpD Whimsicott: 338-398 (129.5 - 152.4%) -- guaranteed OHKO
0 SpA Slowking Inferno Overdrive (185 BP) vs. 0 HP / 0 SpD Lilligant: 338-398 (120.2 - 141.6%) -- guaranteed OHKO
0 SpA Slowking Inferno Overdrive (185 BP) vs. +1 0 HP / 0 SpD Lilligant: 226-266 (80.4 - 94.6%) -- 50% chance to OHKO after Stealth Rock
0 SpA Slowking Inferno Overdrive (185 BP) vs. 0 HP / 4 SpD Virizion: 214-252 (66.2 - 78%) -- guaranteed 2HKO - not too useful here as other things 2HKO regardless
0 SpA Slowking Inferno Overdrive (185 BP) vs. 248 HP / 128 SpD Steelix: 316-374 (89.5 - 105.9%) -- 56.3% chance to OHKO after Stealth Rock - kinda neat as low health Steelix after a Scald can actually hang around later on and check a fair amount of the physical attackers in the tier
0 SpA Slowking Inferno Overdrive (185 BP) vs. 252 HP / 4 SpD Vileplume: 290-342 (81.9 - 96.6%) -- 62.5% chance to OHKO after Stealth Rock
0 SpA Slowking Inferno Overdrive (185 BP) vs. 0 HP / 0 SpD Sandslash-Alola with an ally's Aurora Veil: 376-444 (129.2 - 152.5%) -- guaranteed OHKO
0 SpA Slowking Inferno Overdrive (185 BP) vs. 0 HP / 0 SpD Vikavolt: 338-398 (114.5 - 134.9%) -- guaranteed OHKO
0 SpA Slowking Inferno Overdrive (185 BP) vs. 240 HP / 80 SpD Vikavolt: 306-360 (86.1 - 101.4%) -- 12.5% chance to OHKO
0 SpA Slowking Inferno Overdrive (185 BP) vs. 0 HP / 0 SpD Sneasel: 338-398 (134.6 - 158.5%) -- guaranteed OHKO - cool because you 1v1 it as you live Knock with Z


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ORAS


Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Power-Up Punch
- Double-Edge
- Sucker Punch / Earthquake

Would be lying if I touched ORAS much between like a year ago and now simply because late ORAS did not interest me, so I'm sorry if this has been frequented in the past, but I feel like PuP should be semi-standard on Kangaskahn in ORAS OU. It gets so many opportunities to use this and break things it otherwise would not. I am going to post my best ORAS team from this tour and you can surely see why it fits there even better, but in general I like this set quite a bit.

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Steelix @ Leftovers
Ability: Sturdy
EVs: 248 HP / 96 Atk / 140 SpD / 24 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Taunt

Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Power-Up Punch
- Double-Edge
- Sucker Punch

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 72 HP / 184 Atk / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Seed Bomb
- Gunk Shot

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Focus Blast
- Ice Beam
- Vacuum Wave

Rotom @ Spell Tag
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Volt Switch
- Hex

Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Climb
- Iron Tail / Fire Blast
- Earthquake
- Pursuit


For those who followed me when I mained ORAS NU during/after SPL 6 for about half a year, you guys should know that my Rotom set found its way onto so many of my builds and it found itself being the centerpiece of my strategy to weaken checks to common physical attackers with Wisp + Hex bluff and damaging. Another concept I liked was type spam, specifically with Normal types given how many good ones there happened to be in the ORAS NU metagame. This was a combination of those two things built for the modern ORAS NU metagame that I used twice this NUPL, against Rozes and against Star. I find that this build is a bit weaker to Jynx than I would like it to be, but Pursuit Tauros helps with non-sub/scarf variants (alternatively, it can tank a hit from Scarf). Otherwise, I really like this team and I think that it is one of the best and most consistent offensive builds out there and this strategy is still very good in the current metagame. Oh yea and free Sawk fuck kiyo.

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BW


Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt / Focus Blast
- Trick
- Calm Mind

On some teams I have with Skuntank, this has been my go to Gardevoir set. I feel like Trick and Calm Mind together are really cool. Obviously, you function like the normal Scarf set more often than not, but you really do not need the other coverage a ton assuming you have Skuntank or some other means of support and once you trick, Calm Mind can save your ass against some balance builds and really get some surprise value kills against things that think they will be able to tank two and eventually beat Gardevoir. Ultimately, this is not a huge tech or anything, but it's a nice change that has came through a few times with potential to be used more.


Golurk @ Custap Berry
Ability: Iron Fist
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Shadow Punch
- Thunder Punch

I have a million different variants of Golurk with various different berries, spreads, and filler moves, but this has to be my favorite dating back to mid-late NUPL last year when I had Bugzy use it a couple times. Golurk can easily get into Custap range most games and the free attack or Stealth Rock without the opponent knowing is very nice. This set is not totally unexplored or foreign, but I have not seen anyone bring it out over the past 2-3 NUPLs, so I figured it would be a nice addition to the post.


Misdreavus @ Eviolite
Ability: Levitate
EVs: 80 HP / 16 Def / 156 SpA / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Shadow Ball
- Thunderbolt

Meh, I guess I am not on high as this set on a consistent basis as I would like to be, but when you pair it with a Lum berry Dark type and/or something like Jolly Kangaskahn, you do not necessarily need the speed. This is the Misdreavus set I used against FLCL with the goal of being like standard NP Misdreavus, but more capable of dealing with stall and some common Pokemon he uses. I think this variant is a bit of a match-up pick due to the spread, but it saved me in multiple test games and in theory it can turn a stall match-up from decent to an auto-win if you set it up well enough and do not rush it. The speed is to outrun all Gardevoir, adamant Kangaskahn, and everything around there or slower. The bulk will be explained by the calcs below.

0 SpA Roselia Giga Drain vs. 80 HP / 40 SpD Eviolite Misdreavus: 58-70 (20.6 - 24.9%) -- guaranteed 5HKO
0 SpA Tangela Giga Drain vs. 80 HP / 40 SpD Eviolite Misdreavus: 58-70 (20.6 - 24.9%) -- guaranteed 5HKO
0 Atk Garbodor Gunk Shot vs. 80 HP / 16 Def Eviolite Misdreavus: 60-72 (21.3 - 25.6%) -- 0.8% chance to 4HKO
252+ Atk Samurott Aqua Jet vs. 80 HP / 16 Def Eviolite Misdreavus: 58-70 (20.6 - 24.9%) -- guaranteed 5HKO
252 Atk Mold Breaker Sawk Earthquake vs. 80 HP / 16 Def Eviolite Misdreavus: 105-124 (37.3 - 44.1%) -- 1.2% chance to 2HKO after Stealth Rock
0 SpA Seismitoad Scald vs. 80 HP / 40 SpD Eviolite Misdreavus: 55-66 (19.5 - 23.4%) -- 21.9% chance to 4HKO after Stealth Rock
252+ Atk Piloswine Ice Shard vs. 80 HP / 16 Def Eviolite Misdreavus: 58-70 (20.6 - 24.9%) -- 94.7% chance to 4HKO after Stealth Rock
0 SpA Wartortle Scald vs. 80 HP / 40 SpD Eviolite Misdreavus: 45-54 (16 - 19.2%) -- possible 5HKO after Stealth Rock


I have a ton of small techs that have been used before or circulated and dozens of teams, but I do not feel like posting everything right now as they do not stand out and not all of them are my creations. I might post them in the old generation hub eventually, but I will likely save some for future NUPLs and stuff, too -- we'll see.
 

Blast

Member of the Alien Nation
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Just gonna dump every team I used in here 'cause it's ORAS and there's much to share with little to hide. Only weeks I'm leaving out are Week 2 because that team was bad and I deleted it after the match, and Week 6 because I had run out of ideas and ended up just recycling an old team I'd used for LTPL.
- Week 1 vs Rapture
I knew Rapture likes to use bulky offense builds with minimal revenge killers, so I built around two strong setup sweepers in Gorebyss and Pawniard and focused the rest of the team around making perfect sweeping conditions for them. Garbodor and Piloswine set up hazards, while dual screens Rotom and Memento Skuntank make it as easy as possible to set up. Special Garbodor also weakens bulky Pokemon like Steelix and Mantine that my sweepers struggled with. Unfortunately for me Rapture played very well in preventing safe setup and ultimately came out on top, so props to him, but I'm still pretty satisfied with this team.

- Week 3 vs tangy
I didn't really know what to expect from tangy since all the replays I found for him were pretty diverse as far as building went, not sharing many common exploitable factors, so I mainly focused on getting the upper hand with surprise factor and unorthodox strategies and sets. I'd been saving this team for a while for when I needed to play ORAS again, and since it definitely fit the bill for unorthodox, I decided it was a perfect time to unleash it. Skuntank is pretty much the only Pokemon on the entire team that you could consider common, and sets like Specs Grumpig and my custom offensive Colbur Gourgeist really help in netting extra kills. On top of that, using Skuntank + Barbaracle makes it even easier to bluff Shell Smash because your opponent will automatically assume it's the typical shaneghoul special.

- Week 4 vs Eternally
Enter HYPER BALANCE, my favorite team of the tour. The concept was inspired by the various "hyper stall" teams that popped up occasionally throughout gen 6: use a super fat-looking team to lower your opponent's guard and smack them around with surprise offensive sets. I knew I had to use a team like that at least once in this tour, but I knew I could never bring hyper stall since any opponent would easily call my bluff if they knew the first thing about me. It was far more believable to think I would bring balance, so I rolled with that instead. I was originally planning to save this for Teddeh, but when I found out he wasn't playing ORAS I didn't want a gem like this to go to waste, so I ended up using it against Eternally. Much like tangy, my plan for Eternally was to use surprise factor to get an edge, since I figured he'd stick to standard stuff and I wanted to take advantage of that.

- Week 5 vs Christo
Christo pretty much exclusively uses fatter builds and didn't often use hazard control, so I decided to go with Crustle HO to overwhelm him. The main attraction of this team is the core of Sub Malamar and BU Hitmonchan, which share a ton of similar checks that they can whittle down for each other. I really wanted to use Sub Malamar in particular because of how well it does against a lot of Christo's bulky cores as long as he wasn't using Quagsire. In general the only thing I was really fearing against Christo was full stall, but I doubted he would bring that because he'd already done so the week prior and I'm like 3-0 or something against stall in tournaments so it's not really the best playstyle to bring against me.

- Semis vs Rapture
I was still in a bit of a creative slump since Week 6, but Chatot + Swellow was something I'd been interested in building for a while and it did pretty well against a lot of Rapture's usual builds, so I built a pretty quick one around that. It's admittedly not my most sound team defensively, but as long as you focus on smashing shit in with Chatot you should be able to bypass that. Outside of Chatot though this is definitely the least interesting team I'd used.

Some highlights:


Rotom @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Volt Switch
- Will-O-Wisp

Stole this set from our deceased hero CasedVictory. Rotom's typing gives it a lot of opportunities to set up screens and Volt Switch + Will-O-Wisp gives it more utility than most other dual screeners.


Grumpig @ Choice Specs
Ability: Thick Fat
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Focus Blast
- Signal Beam / Shadow Ball
- Trick

Specs Grumpig is neat as a mini-Mesprit with Thick Fat, Focus Blast, and surprise factor. I went with Shadow Ball because I felt I had enough Malamar checks but otherwise Signal Beam is better.


Golurk @ any resist berry / Leftovers
Ability: No Guard / Iron Fist
EVs: 252 HP / 104 Atk / 76 Def / 76 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge / Ice Punch
- Dynamic Punch / Shadow Punch

I am still the only person in the world who uses Golurk in ORAS NU, which is a shame because it's a really cool bulky offensive SRer. Hits hard with fantastic coverage, spinblocks, and like BW it can run a shitload of different Berries and spreads based on your team's needs. This particular spread I believe OHKOes Scyther with Stone Edge and 2HKOes defensive Mesprit with Shadow Punch after rocks.


Hariyama @ Sitrus Berry
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Close Combat
- Knock Off
- Bullet Punch

broken


Weezing @ Custap Berry
Ability: Levitate
EVs: 248 HP / 96 Def / 108 SpD / 56 Spe
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Thunder
- Destiny Bond

Custap is the greatest item in the game and Weezing makes great use of it to lure special attackers when your opponent thinks you're just sacking it. Thunder's just a filler but it's a neat tech I saw Bouff post once for Xatu and Mantine. I think the SpD is for living Magmortar's Fire Blast after rocks and the Speed is to creep Pelipper. This set is totally returning to gen 7 when Custap is released btw


Crustle @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Lonely Nature
IVs: 0 HP / 0 Def / 0 SpD
- Stealth Rock
- Spikes
- Rock Blast
- Counter

Counter OHKOes Hitmonchan, Stone Edge Rhydon, and SD Samurott (as long as you can guess it's set, anyway). Shell Smash is really only for Xatu so it's useful if your opponent isn't a big Xatu fan.

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Actually ORAS was pretty fun to reenter after a much-needed break from it, it gets a bad rep for being a boring meta but I really don't think it's too hard to be creative if you just try. The only playstyles in ORAS that actually are super cookie cutter are the ones that inherently don't have much room for creativity like stall, and the meta is very balanced from a tiering perspective.

Oh, and one last thing: hyper balance is returning to SM soon™. Consider yourselves warned.
 

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'm pretty new to ADV and don't exactly know what's lesser seen/non-standard but these were the most interesting things I used from what I can tell.

Haunter @ Salac Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Giga Drain / Substitute
- Explosion
- Thunderbolt
- Psychic

0 Atk Haunter Explosion vs. 252 HP / 0 Def Flareon: 312-368 (93.4 - 110.1%) -- 62.5% chance to OHKO
0 Atk Haunter Explosion vs. 252 HP / 0 Def Kecleon: 277-326 (85.4 - 100.6%) -- 6.3% chance to OHKO
This is an excellent partner to Sunny Day Tangela/Bellossom, you lure in and boom on bulky spdef things surprisingly well and Haunter really only needs the last 2 moves to be spooky imo

Tangela @ Leftovers
Ability: Chlorophyll
EVs: 76 HP / 252 SpA / 180 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Morning Sun

This one felt kinda silly and maybe it only works on teams that already have Sleep Venomoth like the one this showed up on, but in all of my testing it was able to perform both the role of an annoying sun sweeper and a pivot into chan/rocks that can come in more than once fairly well. Sleep is probably better in most cases though.

Abra @ Salac Berry
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Endure
- Calm Mind
- Fire Punch
- Psychic

Still salty about how this lost ;_; I used sub maybe once in testing and this is great as a random extra check to Huntail, Tangela, Pupitar, etc. if they don't see the Endure coming. Otherwise it just helps for stuff like CB rat or w/e coming in after you pick up a kill because there's so little that likes to come into Abra. Even regular subcm could probably get posted here, I only remember seeing it like twice but it's super fun (s/o disjunction)
 

Hogg

grubbing in the ashes
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Some Adv NU stuff I thought was fun:

Vigoroth @ Leftovers
Ability: Vital Spirit
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Bulk Up
- Body Slam
- Shadow Ball
- Slack Off

Everyone seems to love running BU Vig as offensive, but I think SDef is just insanely good in this meta. Great check to things like Haunter and the grasses, and really reliable late-game sweeper as well. Only downside is that it attracts Toxic like whoa, so I like to build it alongside things that like to absorb status (Rose, Guts Raticate, Bell/Aroma support, resttalkers in general). I built a team around this for week 1 that I really like, although a missav meant I didn't have Encore on my Dewgong and almost managed to throw my game vs Sam. Later Pearl used this vs Bushtush (with the correct Dewgong) and won handily.

TEAM: http://pokepast.es/142a539e01349922
Replay vs Sam: http://replay.pokemonshowdown.com/smogtours-gen3ou-301161
Replay of Pearl vs Bushtush: http://replay.pokemonshowdown.com/smogtours-gen3ou-307643

Venomoth @ Leftovers
Ability: Shield Dust
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sleep Powder
- Sludge Bomb
- Substitute
- Baton Pass

I really don't like double powder moth, but subpass is always a threat on more offensive teams. This isn't exactly unheard of, but the other big thing here is running Sludge Bomb instead of Psychic. Thanks to STAB, Sludge Bomb ends up hitting most relevant targets as hard as or harder than Psychic, while also screwing with common switchins like Vigoroth and Murkrow. You do lose out on your ability to hit Haunter, though, so make sure you build around that. I used this set a couple of times, both times on offensive teams with multiple setup sweepers. Got haxed to shit when I brought this vs Zamrock but the Moth set put in work regardless, then brought it again vs fatty with the same team with more success, and then a third time vs Megazard with a modified version of the team that I like even more.

Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 100 Atk / 16 Def / 140 Spe
Adamant Nature
- Swords Dance
- Hidden Power [Steel]
- Brick Break
- Baton Pass

Just an offensive Mawile that I really like. Still retains a lot of bulk while also packing a surprising amount of offensive potential. Spread outspeeds most Roselias and OHKOs with a +2 HP Steel. Mawile without BP seems like such a waste (even outside of passing boosts, Mawile always forces switches like crazy), which definitely came in handy vs Megazard. The other offensive Mawile I've seen is usually SubPunch, which I find really easy to play around once the set is revealed, but this one I think is pretty cool. Used both this and the Moth set on my team vs Megazard, which was probably my favorite team I used all NUPL, so I'll just include that here (the team I brought vs Zamrock/fatty was decent too but was pretty similar; just uses Roar Wailord over Dewgong and Glalie over Mawile, plus different sets on Sableye and Shelgon).

TEAM: http://pokepast.es/8f9a2ec047951358
Replay vs Megazard: http://replay.pokemonshowdown.com/smogtours-gen3ou-309008

Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 80 SpD / 60 Spe
Bold Nature
- Calm Mind
- Psychic
- Hidden Power [Fire]
- Yawn

Probably my favorite Chime set. I used this on a few different teams, including the Pika + Huntail team I brought vs Pearl and the Yanma offense I built for Oglemi. Yawn is really good utility to force switches and screw with opposing setup mons, and is a great way to get your own setup turns. The spread retains as much physical bulk as possible while also letting Chime tank a Hydro Pump from Huntail in the rain. I used this on a Yanma offense I built for Pearl to take on the usual Oglemi stuff, and liked the team so much that I used it when I faced Oglemi myself a few weeks later. Wailord ended up being the real champion in both games, but the Chimecho set definitely put in work (and I've used it on a couple of other teams as well).

TEAM: http://pokepast.es/0147bd07485a93db
Replay vs Oglemi: http://replay.pokemonshowdown.com/smogtours-gen3ou-308129
Pearl vs Oglemi: http://replay.pokemonshowdown.com/smogtours-gen3ou-303388

Bonus team - Huntail + Pika offense with same Chime set that also picked up a pair of wins; I used this vs Pearl in a super close game, and Pearl later used the same team vs Megazard: http://pokepast.es/7af760cee56f53d3

Wailord @ Leftovers
Ability: Water Veil
EVs: 80 HP / 252 SpD / 176 Spe
Calm Nature
- Surf
- Toxic
- Protect
- Substitute

Vinclord. If you have ways to punish Roselia (which basically just means Spikes + spinblocker + a solid Roselia switch, as Rose is super easy to wear down), this thing puts in so much work almost every game. This spread means you outspeed neutral base 50s, letting you sub up on Bellossom before it can put you to sleep and stall out sun turns while also getting a Toxic off. I used this in semis vs Pearl and it worked pretty much perfectly, and also consistently did a ton in testing.

TEAM: http://pokepast.es/43d1106cc695b754
Replay vs Pearl: http://replay.pokemonshowdown.com/smogtours-gen3ou-309927

Had a bunch of stuff that didn't see use (including a hot Shedinja offense I was thinking of bringing for tiebreak or finals), but I'll stick to the stuff I actually used in games. I also did a lot of fiddling with spreads to fit each team (for example, the Roselia spread I used in my game vs Pearl had the defense necessary to tank a +1 EQ from Pupitar with a Spike down, since otherwise I was left with only SDef Wailord as a Pup check), but mostly didn't think stuff like that was worth a whole writeup. Adv NU is a super fun meta as always, glad I signed up this year.
 

Shuckleking87

"Assault vest makes everything better" AV Seaking, BT
is a Tiering Contributor Alumnus
Be hard to dump earlier teams since the computer i was on for most of the season was wiped, but some stuff I used:

Week 2 v Void: http://pokepast.es/cd893bd33cd74314
Replay: http://replay.pokemonshowdown.com/smogtours-gen5nu-303582


Eelektross @ Choice Specs
Ability: Levitate
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Flamethrower
- Giga Drain
- Thunderbolt


Primeape @ Choice Band
Ability: Vital Spirit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Ice Punch
- Punishment

Really pressure defensive cores such as mandibuzz + alomomola, especially because alot of people are using special defensive mola, so both of these pokes handle that really well. Make sure you u-turn every time when primeape is in and your opponent has a golurk and you're good to go. Giga drain doesnt kill golurk as alot of golurks have been pretty bulky, but the rest of the team handles it fine. Eelektross being a secondary poke to take a hit from rotom-frost is also clutch because i think this tour people realized how great that poke is, even though Im pretty sure its PU that gen lol. Punishment for set up psychics, idk if that is a standard primeape move or not.

Week 4 vs Rik: http://pokepast.es/b54bd8dc7d5bbdfb (this team was erased but I am 95% sure these were the sets and evs. Could of been night slash over twave on liepard)
Replay: http://replay.pokemonshowdown.com/smogtours-gen5nu-306460

Gothorita @ Eviolite
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Rest
- Calm Mind
- Psychic
- Thunderbolt



Charizard @ Expert Belt
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Fire Spin


Liepard @ Dread Plate
Ability: Prankster
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- U-turn
- Pursuit
- Sucker Punch
- Thunder Wave

Shoutouts to CasedVictory for suggesting me to use a team he had, with some edits on my part. 3 poke trapping core, gothorita is such a good poke in this tier as shadow tag is borderline broken (can see how little blizzard does in that game). Fire Spin can trap stuff like mola or regirock that are reliable switchins to zard, but not for gothorita. Also bluffs the scarf that would of worked this game if I didnt miss 2 fire blasts... The time I used liepard was the only time it was used this NUPL, which is criminally underselling it. Most teams like to have a t-spike poke and a poke to revenge misdreavus and gardevoir, so thats why skuntank was so popular this NUPL. Liepard's speed tier and ability to thunderwave fast threats, specifically serperior for this team, is really clutch, and is not a momentum drain like skuntank can be. You could also go with hidden power grass or toxic over grass knot on seismitoad, as hp grass has a better chance to 2hko mola, and toxic for general utility like for buzz, but grass knot has a better roll to kill opposing seismitoad. but seismitoad can basically kill any non sturdy hazard setter and roselia, and the speed to outspeed 70's and speed creeping skuntank.

Week 5 vs Zeb: http://pokepast.es/4fa7c031d4a2d537
Replay: http://replay.pokemonshowdown.com/gen5nu-613746578

This team was built around choice specs eggy, but he had klang, mandibuzz and to an extent roselia to take it on pretty well. Rock slide over zen headbutt on tauros to 2hko physically defensive mandibuzz, since there arent many gurdurrs and weezings (spoilers).

Week 6 vs ICT: http://pokepast.es/ea9dd5d76e402c9f
Replay: http://replay.pokemonshowdown.com/smogtours-gen5nu-308217

Weezing @ Custap Berry
Ability: Levitate
EVs: 252 HP / 108 Def / 88 SpA / 60 Spe
Bold Nature
- Destiny Bond
- Sludge Bomb
- Thunderbolt
- Will-O-Wisp

Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Night Slash
- Close Combat
- Quick Attack


Zweilous @ Eviolite
Ability: Hustle
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Outrage
- Substitute
- Toxic
- Crunch

Really wanted to try a very un-standardish team that would confuse ict and whatever flcl would construct (assuming he had teams but idk). Blast can try to take credit for custap berry destiny bond weezing but I used this set back in NUPL2.

252+ Atk Choice Band Mold Breaker Sawk Earthquake vs. 252 HP / 108+ Def Weezing: 248-292 (74.2 - 87.4%) -- guaranteed 2HKO

This has a really good chance for weezing to activate custap berry with and without stealth rocks up, and destiny bond sawk, which is a huge threat to the team. Unfortunate what happened there in the battle as Im pretty sure I could of gotten a second kill with weezing there but alas. Thunderbolt to hit mola I think, will-o for general utility and speed to outspeed mola and bulky golurk. This was also the only time zangoose was brought in the entire NUPL, which is really criminal considering how fast and how strong facade + night slash + close combat is. Really few switchins for most teams and have to revenge or protect stall it to reliably beat it. Zweilous is also really cool against bulkier teams, and most teams do not have a dragon resist. Also takes on charizard and tons of special attackers with no problems. special defensive phazer zweilous is also extremely good. Hustle is meh as the replay shows but imo its worth it.
Edit: The piloswine spread is also really weird, but pilo can take a scarf cc from sawk from full, piloswine can take 2 fire blasts after rocks from scarf zard, and rest of investment is into attack. Stone edge for rotom-frost

This tier is really cool though, and I also tried to show that there is plenty of creativity in the tier. Its a fairly offensive meta as the hazard removal is ass, and I feel like each decision you make matters more than future gens, as you can be lazy and just go for defog in future gens if you get hazard stacked.
 
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Now that NUPL is over, I guess I'll drop my teams and some fun stuff I used throughout this season.

SM:

I only played SM once but I really liked the team I used -- it may be a bit outdated but I thought I'd still share it, because why not!


lust for life (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Swords Dance

get free (Sceptile) @ Choice Specs
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Focus Blast
- Hidden Power [Flying]

heroin (Slowbro) @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Toxic
- Slack Off

in my feelings (Cryogonal) @ Never-Melt Ice
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Recover
- Rapid Spin

summer bummer (Scyther) @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Brick Break
- Knock Off

groupie love (Emboar) @ Electrium Z
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Bulk Up

The team originally had an other Emboar set and Defensive Cryogonal, but I believe this version is much better overall. I wanted to build a team around Scarf Scyther because I thought it was a really fun set, and an unexplored Pokemon so I went with that; the team is pretty standard and should be great, especially with that sick Emboar set. Scyther is fun, people should use it more.

ORAS:

So ORAS is the tier I played the most, and I liked the teams I used so I thought I'd share them here, even though I haven't used anything crazy or original, but I believe they're still fun and solid teams.


qsns (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn

rozes (Lanturn) @ Assault Vest
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Fire]

ETERNALLY (Hitmonchan) @ Life Orb
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Bulk Up

garay (Mesprit) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Ice Beam
- U-turn
- Healing Wish

:cheer: (Skuntank) @ Choice Band
Ability: Aftermath
EVs: 252 Atk / 112 SpD / 144 Spe
Adamant Nature
- Crunch
- Sucker Punch
- Pursuit
- Poison Jab

Autour Du Nine (Mismagius) @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Hex
- Pain Split

This is a really cool team based around CB Skuntank + Bulk Up Hitmonchan, which are sets that are surprisingly pretty decent. This team is also standard, with Lanturn acting as a Water check, Mesprit giving Speed Control, Mismagius acts decently as a stall breaker and also a Fighting check, with Rhydon being the team's rocker and Normal resist. Pretty straightforward. It lost because I wasn't really prepared for stall, but I swear it's solid!


walls could talk (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn

now or never (Mesprit) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Signal Beam
- Healing Wish

heaven in hiding (Abomasnow) @ Choice Scarf
Ability: Snow Warning
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blizzard
- Earthquake
- Wood Hammer
- Rock Slide

lie (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Spikes
- Toxic Spikes
- Gunk Shot
- Focus Blast

strangers (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Scald
- Haze
- Toxic

bad at love (Malamar) @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk

When I started building for my semis game, I knew that Lednah's teams usually were weak to Abomasnow, so I decided to build something around that -- I decided to go with the Scarf set as it's pretty surprising and I knew it would have a good matchup against their team. Specs Mesprit + Abomasnow ended up being pretty amazing, so definitely a fun core. The team's fairly weak to Magmortar spike stack but it should be manageable on its own.


LOVE ON TOP (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn

SCHOOLIN LIFE (Lapras) @ Choice Specs
Ability: Water Absorb
EVs: 8 HP / 252 SpA / 248 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Freeze-Dry
- Surf

BEST THING I NEVER HAD (Scyther) @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Knock Off
- Tailwind

1+1 (Xatu) @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 212 Def / 44 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Psychic
- Grass Knot

RUN THE WORLD (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 220 SpD / 36 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake

COUNTDOWN (Shiftry) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Leaf Storm
- Sucker Punch
- Defog

I wanted to build a team around Lapras as it had a fairly good matchup against most teams Rapture used -- and the ones he usually uses against me, so I went with that. This one is probably the team I liked the most out of all, because of fun sets such as Scarf Tailwind Scyther, and CM Xatu. It's pretty solid and should cover a good amount of threats.


it's STEELie bitch (Steelix) @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

it's SHIFTie bitch (Shiftry) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Leaf Storm
- Sucker Punch
- Explosion

it's SWELLie bitch (Swellow) @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Defog

it's YAMie bitch (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 220 SpD / 36 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake
- Bullet Punch

it's GARBie bitch (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Spikes
- Toxic Spikes
- Gunk Shot
- Focus Blast

it's SAMie bitch (Samurott) @ Life Orb
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Rash Nature
- Hydro Pump
- Ice Beam
- Aqua Jet
- Taunt

This is the last team I used in NUPL. I think that Swellow was pretty underrated throughout the whole NUPL and I felt like it was able to break most of his teams, especially with Samurott, so I built something with these two mons. The team ended up being really standard, but I think it's still solid. It's probably not the best team I used, nor the best game I played but we had already won so I didn't try as hard.

That's about it.
 
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