LC Nosepass

[OVERVIEW]

At first Nosepass may seem like a good pick thanks to its access to Sturdy + Berry Juice and Stealth Rock, which allows it to function as a reliable entry hazard setter. It also has great bulk, and its Flying resistance lets it check the metagame's very threatening Flying-types such as Vullaby and Doduo. Furthermore, its access to Volt Switch is especially useful because it allows Nosepass to pivot out of the two most common hazard removers, Staryu and Kabuto, and access to Thunder Wave differentiates it from other Stealth Rock setters. However, its bad Attack and Speed massively limit its offensive presence, making it passive and somewhat vulnerable to being set up on. It is also outclassed by Onix, which is faster and has a greater Defense stat. Its bad defensive typing gives it weaknesses to common threats like Staryu, Mienfoo, and Pawniard. Overall, Nosepass is generally not worth using.

[SET]
name: SturdyJuice Utility
move 1: Stealth Rock
move 2: Rock Blast
move 3: Thunder Wave
move 4: Volt Switch
item: Berry Juice
ability: Sturdy
nature: Relaxed
evs: 76 Atk / 236 Def / 196 SpD

[SET COMMENTS]
Moves
========

Stealth Rock wears down the opposing team, punishes the opponent for switching, and breaks opposing Pokemon's Sturdy. Rock Blast is Nosepass's preferred STAB attack, being especially useful for damaging Weak Armor Pokemon such as Vullaby and Dwebble and for breaking through Dwebble's Sturdy and Abra's Focus Sash. Thunder Wave cripples the foe's Speed, allowing Nosepass's team to outpace it while also ensuring that Nosepass is not setup bait. Volt Switch lets Nosepass pivot around and gain momentum while also hitting some of the most common entry hazard removers like Staryu and Kabuto for super effective damage.

Set Details
========

Sturdy ensures that Nosepass will be able to set up Stealth Rock most of the time. Berry Juice provides recovery, which handily reactivates Sturdy. The EVs invested in Defense and Special Defense maximize Nosepass's bulk, allowing it to take powerful attacks such as Knock Off from Doduo followed by Jump Kick and +2 Dark Pulse from Vullaby. A Relaxed nature is used to boost Nosepass's Defense further and decrease its Speed so that it is more likely to move last with Volt Switch. The remaining EVs are invested in Attack to increase Rock Blast damage.

Usage Tips
========

Sometimes, it is ideal to lead with Nosepass so that Stealth Rock can be used as soon as possible; however, you should watch out for threats such as Taunt Onix and Mienfoo, which are often used as leads too. You should use Thunder Wave if a foe like Shellder is going to set up or if you want to decrease the foe's Speed so that Nosepass's team can deal with it more easily. You should also try to preserve Nosepass's Berry Juice by avoiding Knock Off. Alolan Grimer, Pawniard, and Mienfoo are all examples of common Knock Off users. Keep Nosepass healthy while the opponent has an entry hazard remover, so that Nosepass can set up Stealth Rock again if it gets removed, or Flying-type, so that Nosepass can continue to switch into it throughout the match. You can keep Nosepass healthy by using Volt Switch on predicted switches instead of immediately after taking hits. Be cautious if the opponent has Timburr, which could benefit from paralysis via Guts. It can also set up on Nosepass with Bulk Up. Additionally, you should be wary of Diglett, which can trap and remove Nosepass. You should switch Nosepass in on Pokemon that it can check such as Flying-types like Doduo for a safe opportunity to set up Stealth Rock. Volt Switch should be used to switch out and gain momentum, but be careful if the opponent has a Ground-type.

Team Options
========

Foongus has great defensive synergy with Nosepass, checking Fighting-, Water-, Grass-, and Ground-type Pokemon for it, while Nosepass checks Fire- and Flying-types in return. Other Fighting-type checks like Snubbull and Spritzee make good teammates too. Water- and Ground-type checks include Pumpkaboo-XL, which can also spinblock to prevent opposing Rapid Spin users from removing Nosepass's Stealth Rock, and Staryu, which can also use Rapid Spin to prevent entry hazards from breaking Nosepass's Sturdy. Offensive threats that benefit from Nosepass's use of Stealth Rock, especially ones that appreciate a free switch from Volt Switch like Doduo and Abra, are good partners. Snivy synergizes well with Nosepass because it can use the Ground-types that Nosepass lures in as setup bait. Slow Pokemon that benefit from Nosepass's use of Thunder Wave like Alolan Grimer and Mudbray work well alongside Nosepass.

[STRATEGY COMMENTS]
Other Options
=============

A Magnet Pull set can be used to trap and remove Steel-types like Choice Scarf Magnemite with Earthquake and Ferroseed with Hidden Power Fire, but Nosepass's weakness to Steel can be troublesome. An Eviolite set with Pain Split can be used somewhat effectively because of Nosepass's low HP stat, but it's not a reliable source of recovery. Instead of Thunder Wave, Magic Coat can be used to bounce back Taunt and Stealth Rock against Pokemon like Onix; Endure can be used to take a hit, consume Berry Juice, and then reactivate Sturdy; Earthquake can be used to hit Steel-types super effectively; and Fire Punch can do the same with less power while hitting Ferroseed harder. However, Thunder Wave tends to be more useful than these moves because without it, Nosepass is setup bait.

Checks and Counters
===================
**Ground-types**: Ground-type Pokemon can hit Nosepass super effectively with their powerful STAB moves, resist Rock Blast, and are immune to Thunder Wave and Volt Switch. Examples include Mudbray, which receives multiple Defense boosts from Rock Blast via Stamina; Drilbur, which can bypass Sturdy using Mold Breaker; Onix, whose access to Taunt enables it to stop Nosepass from setting up Stealth Rock; and Diglett, which is arguably the most threatening because it can easily trap Nosepass.

**Fighting-types**: Pokemon like Timburr and Mienfoo are very common, resist Rock Blast, can use Knock Off to remove Nosepass's Berry Juice, and hit Nosepass hard with their super effective STAB moves. Mienfoo can also use Taunt to prevent Nosepass from using Stealth Rock and Thunder Wave, and Scraggy can set up with Dragon Dance because it can heal paralysis from Thunder Wave using Shed Skin. Timburr can benefit from Thunder Wave via Guts.

**Water-types** Water-types like Staryu, which can also remove Stealth Rock, and Chinchou, which is also immune to Volt Switch and Thunder Wave, can hit Nosepass super effectively with their powerful Water-type attacks.

**Grass-types:** Grass-types like Foongus and Pumpkaboo-XL resist Volt Switch and can hit Nosepass super effectively. Snivy can become a large threat to Nosepass's team because it gets an opportunity to set up with Leaf Storm when it switches in on Nosepass; however, without Substitute, it fears Thunder Wave.
 
Last edited:

Nineage

Pugnacious.
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[OVERVIEW]
  • You say its bad Attack limits its offensive presence, but id expand upon this more and say that this makes it passive, and vulnerable to setup (though it has twave)
  • Id rearrange this in write up so you talk about its passivity first, and then talk about it being outclassed by Onix and other mons with somewhat more of an offensive presence
  • Talk about how Volt Switch is useful in letting it pivot out of the two most common hazard removers, Star and Vull

[SET] ok

[SET COMMENTS]
Moves
========
  • Also mention that Rock Blast can break Sturdy and Sash which tend to be common on leads (even though rock blast doesnt heavily damage most sturdy mons i feel its worth mentioning)
  • Nitpick but SR should be first move on the set since its the main reason to use nosepass
  • Dont say twave allows nosepass to outspeed stuff; its only a 1/2 drop and Nosepass is slower than my grandma driving

Set Details
========
  • Sturdy guarantees it a move most of the time
  • Id give a few calcs that this set lets it live (I know that avoiding the KO from Doduo Knock Off + Jump Kick is one, I'm sure you can find others)

Usage Tips
========
  • Emphasize that Timburr sets up against Nosepass, which makes it especially threatening
  • Avoid Knock Off
  • Nosepass should be preserved while the opponent's hazard removers or birds are alive
  • Tagging onto the above point, if Nosepass is still needed in a match, talk about using Volt Switch to gain momentum on predicted switches, not trying to use Nosepass as a slow pivot (if that makes sense)
  • Give more generalized examples of what it can check when talking about when to switch in (flying types and physical attackers without a SE move), and then give specifics like the vullaby you gave

Team Options
========
  • Pretty good, I'd specifically mention Snivy somewhere as it really appreciates rocks and can use the ground types nose brings in as setup bait


[STRATEGY COMMENTS]
Other Options
=============
  • Magnet Pull should be the first thing here, its actually a legit set
  • Get Dazzling Gleam outta here LOL

Checks and Counters
===================
  • Scrag should be mentioned under fighting types because it doesnt mind twave thanks to shed skin and can set up for days
  • Snivy should be mentioned under grass types since it gets Leaf Storm boosts on pass
1/3
 

churine

lunatic+
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yeah amcheck here, implement what you want unless stamped

in overview, you should mention Berry Juice as well, just to make it more apparent of how much of a reliable hazard setter it is.
i think you could merge the point about how useful Volt Switch is within the point of listing Nosepass's utility moves.

in moves, you talk about Rock Blast first here despite it being second on the set, so just talk about Stealth Rock first then Rock Blast.
mention that Rock Blast also breaks Focus Sash from mons like Abra.

in set details, clarify why Sturdy usually gives Nosepass a turn to set up Stealth Rock, for the new kids that may not get it
how does Berry Juice reactivate Sturdy (restores it back to full)
say that the Relaxed nature also doesnt lower the damage output of Volt Switch ig.
i think you could also mention something like a Bold nature using Power Gem here, with 76 SpA EVs rather than Atk EVs,

in usage tips, put in the Twave line that Twave makes it easier for Nosepass's teammates to deal with the paralyzed mon.
mention why Nosepass should be kept alive for when the opponent has a spinner or flyer alive.
i dont get the sentence after the "keep it alive for flyers and spinners" part, but it might just be the wording; make it more clear that its about preserving Nosepass.
give an example of a physical attacker with no super effective coverage against Nosepass

team options is nice

in checks & counters, mention that Timburr has Guts, so being paralyzed from Thunder Wave can massively benefit it.
mention that Chinchou is also immune to Thunder Wave ig.

good shit
 

Xayah

San Bwanna
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Implement Elec's check, except for
i think you could also mention something like a Bold nature using Power Gem here, with 76 SpA EVs rather than Atk EVs,
If anything, Power Gem goes in Other Options, but I don't even thing that's worth it. Multi-hit moves are broken in LC and Rock Blast breaks Sashes so is just much better

Usage Tips
========
  • You say to avoid Knock Off and then 4 lines later say to switch into Vullaby. Give a different example of something Nosepass checks (Rufflet or non-Bloom Doom Pony works)
Team Options
========
  • In your first line mention what Nosepass does for Foongus in return (checks Fires/Flyers)
  • Change the wording in the third line slightly to make obvious that the main reason to use Pump-XL or Staryu with Nosepass is checking Water- and Ground-types. Simply adding 'also' in the right places does the job.
[STRATEGY COMMENTS]
Other Options
=============
  • -But these moves aren't usually as useful as Nosepass's other move options why not? clarify for each move what it would be used in stead of and why that is a bad idea
Checks and Counters
===================
  • The wording in Ground-types makes it sound like Mudbray's and Drilbur's abilities are why they hit Nosepass super effectively. That should be changed.
  • Similar case in Water-types
  • Mention that Snivy does not like TWave
QC 2/3, write me up Scotty
 

Hilomilo

High-low My-low
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Overview
* Vullaby isn't a very common entry hazard remover (usually opts to run offensive sets), so replace it with Kabuto when you talk about how Nosepass can pivot out of common removers.
* When talking about its weaknesses, you need to say something its vulnerability to a lot of the tier's common priority attacks (use Mach Punch, Vacuum Wave, and Aqua Jet as examples)

Moves
*' Rock Blast is Nosepass's STAB attack' - say preferred STAB attack instead, Nosepass has quite a few STAB attacks.
* Just say Dwebble's Sturdy rather than Sturdy, since no other mon with Sturdy is taking considerable damage from Rock Blast.
* Also say in your Volt Switch sentence that it hits common means of entry hazard removal in Kabuto and Staryu for super effective damage.

Set Details
* 'Sturdy guarantees Nosepass a turn most of the time which is useful for ensuring Stealth Rock is on the field.' - I take issue with the way you've worded this; it's a little unnecessarily drawn out and kind of vague. Just say that it more often than not ensures that Nosepass will be able to set Stealth Rock (similar to what you already had, but condensed a bit).

Usage Tips
* 'You should also try to preserve Nosepass's Berry Juice by avoiding Knock Off' - give examples of common Knock Off users.
* Change Rufflet to Doduo as your Flying-type example, the latter's a lot more relevant.

Other Options
* Mention Dazzling Gleam and Thunderbolt here as options to lure in Fighting- and Water-types, respectively, to weaken them. Say that they both cost otherwise valuable utility moves that Nosepass will usually put to better use anyway.

Checks and Counters
* You absolutely need to specifically mention Diglett in Ground-types, as its easily the most reliable means of removing Nosepass.
* Mention that Timburr can threaten Nosepass with powerful priority in Fighitng-types, and add Croagunk for the same reason.

Make sure all of this is implemented, and move on to GP afterward. 3/3
 

Lumari

empty spaces
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TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

At first Nosepass may seem like a good pick having thanks to its access to Sturdy, which is great when combined with + Berry Juice (RC) and Stealth Rock, which allows it to function as a reliable entry hazard setter. It also has great bulk, and its Flying resistance lets it check the metagame's very threatening Flying-types such as Vullaby and Doduo. It has Furthermore, its access to Volt Switch (RC) which is especially useful because it allows Nosepass to pivot out of the two most common hazard removers, Staryu and Kabuto, and access to Thunder Wave, differentiating differentiates it from other Stealth Rock setters. However, its bad Attack and Speed massively limit its offensive presence, making it passive and somewhat vulnerable to setup being set up on. It is also outclassed by Onix, which is faster and has a greater Defense stat. Its bad defensive typing gives it weaknesses to common threats like Staryu, Mienfoo, and Pawniard. (add a sentence summarising its viability because i actually can't tell whether or not it's a recommended pick)

[SET]
name: SturdyJuice Utility
move 1: Stealth Rock
move 2: Rock Blast
move 3: Thunder Wave
move 4: Volt Switch
item: Berry Juice
ability: Sturdy
nature: Relaxed
evs: 76 Atk / 236 Def / 196 SpD

[SET COMMENTS]
Moves
========

Stealth Rock wears down the opposing team, punishes the opponent for switching, and breaks opposing Pokemon's Sturdy users. Rock Blast is Nosepass's preferred STAB attack, being especially useful for damaging Weak Armor Pokemon such as Vullaby and Dwebble and for breaking through Dwebble's Sturdy and Abra's Focus Sash. Thunder Wave cripples the foe's Speed, (AC) allowing Nosepass's team to outpace it while also ensuring that Nosepass is not setup bait. Volt Switch lets Nosepass pivot around and gain momentum while also hitting some of the most common entry hazard removers like Staryu and Kabuto for super effective damage.

Set Details
========

Sturdy ensures that Nosepass will be able to set up Stealth Rock most of the time. Berry Juice provides recovery, which handily reactivates Sturdy. The EVs invested in Defense and Special Defense maximize Nosepass's bulk, allowing it to live take powerful attacks such as a Knock Off from Doduo followed by a Jump Kick, and a +2 Dark Pulse from Vullaby. A Relaxed nature is used to boost Nosepass's Defense further and decrease its Speed so that it is more likely to move last with Volt Switch. The remaining EVs are invested in Attack to increase Rock Blast damage.

Usage Tips
========

Sometimes, it is ideal to lead with Nosepass so that Stealth Rock can be used as soon as possible; (SC) however, you should watch out for threats such as Taunt Onix and Mienfoo, (AC) which are often used as leads too. You should use Thunder Wave if a foe like Shellder is going to set up or if you want to decrease the foe's Speed so that Nosepass's team can deal with it more easily. You should also try to preserve Nosepass's Berry Juice by avoiding Knock Off. Alolan Grimer-Alola, Pawniard, and Mienfoo are all examples of common Knock Off users. Keep Nosepass healthy while the opponent has an entry hazard remover, so that Nosepass can set up Stealth Rock again if it gets removed, or Flying-type, so that Nosepass can continue to switch into it throughout the match. You can keep Nosepass healthy by using Volt Switch on predicted switches instead of immediately after taking hits. Be cautious if the opponent has Timburr, which could benefit from paralysis via Guts. It can also set up on Nosepass with Bulk Up. Additionally, you should be wary of Diglett, which can trap and remove Nosepass. You should switch Nosepass in on Pokemon that it can check such as Flying-types like Doduo for a safe opportunity to set up Stealth Rock. Volt Switch should be used to switch out and gain momentum, but be careful if the opponent has a Ground-type.

Team Options
========

Foongus has great defensive synergy with Nosepass, checking Fighting-, Water-, Grass-. and Ground-type Pokemon for it, while Nosepass checks Fire- and Flying-types in return. Other Fighting-type checks like Snubbull and Spritzee make good teammates too. Water- and Ground-type checks include Pumpkaboo-XL, which can also spinblock to prevent opposing Rapid Spin users from removing Nosepass's Stealth Rock, and Staryu, which can also use Rapid Spin to prevent entry hazards from breaking Nosepass's Sturdy. Offensive threats that benefit from Nosepass's use of Stealth Rock, especially ones that appreciate a free switch from Volt Switch like Doduo and Abra, are good partners. Snivy synergises synergizes well with Nosepass because it can use the Ground-types that Nosepass lures out as setup bait. Slow Pokemon that benefit from Nosepass's use of Thunder Wave like Alolan Grimer and Mudbray work well alongside Nosepass.

[STRATEGY COMMENTS]
Other Options
=============

A Magnet Pull set can be used to trap and remove Steel-types like Choice Scarf Magnemite with Earthquake and Ferroseed with Hidden Power Fire, but Nosepass's weakness to Steel can be troublesome. An Eviolite set with Pain Split can be used effectively (or some equivalent) because of Nosepass's low HP stat can work well with Pain Split, but it's not a reliable source of recovery. Instead of Thunder Wave, Magic Coat can be used to bounce back Taunt and Stealth Rock against Pokemon like Onix; Endure can be used to take a hit, consume Berry Juice, and then reactivate Sturdy; Earthquake can be used to hit Steel-types super effectively; and Fire Punch can do the same with less power while hitting Ferroseed harder. However, Thunder Wave tends to be more useful than these moves because without it Nosepass is setup bait.

Checks and Counters
===================
**Ground-types**: Ground-type Pokemon can hit Nosepass super effectively with their powerful STAB moves, resist Rock Blast, and are immune to Thunder Wave and Volt Switch. Examples include Mudbray, which receives multiple Defense boosts from Rock Blast via Stamina; Drilbur, which can bypass Sturdy using Mold Breaker; Onix, which has whose access to Taunt meaning enables it can to stop Nosepass from setting up Stealth Rock; and Diglett, which is arguably the most threatening because it can easily trap Nosepass.

**Fighting-types**: Pokemon like Timburr and Mienfoo are very common, resist Rock Blast, can use Knock Off to remove Nosepass's Berry Juice, and hit Nosepass hard with their super effective STAB moves. Mienfoo can also use Taunt to prevent Nosepass from using Stealth Rock and Thunder Wave, and Scraggy can set up with Dragon Dance because it can heal paralysis from Thunder Wave using Shed Skin. Timburr can benefit from Thunder Wave via Guts.

**Water-types** Water-types like Staryu, which can also remove Stealth Rock, and Chinchou, which is also immune to Volt Switch and Thunder Wave, can hit Nosepass super effectively with their powerful Water-type attacks.

**Grass-types:** Grass-types like Foongus and Pumpkaboo-XL resist Volt Switch and can hit Nosepass super effectively. Snivy can become a large threat to Nosepass's team because it gets an opportunity to set up with Leaf Storm when it switches in on Nosepass; (SC) however, (AC) without Substitute it fears Thunder Wave.
 
Last edited:

Fireflame

Silksong when
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Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

At first Nosepass may seem like a good pick thanks to its access to Sturdy + Berry Juice and Stealth Rock, which allows it to function as a reliable entry hazard setter. It also has great bulk, and its Flying resistance lets it check the metagame's very threatening Flying-types such as Vullaby and Doduo. Furthermore, its access to Volt Switch is especially useful because it allows Nosepass to pivot out of the two most common hazard removers, Staryu and Kabuto, and access to Thunder Wave differentiates it from other Stealth Rock setters. However, its bad Attack and Speed massively limit its offensive presence, making it passive and somewhat vulnerable to being set up on. It is also outclassed by Onix, which is faster and has a greater Defense stat. Its bad defensive typing gives it weaknesses to common threats like Staryu, Mienfoo, and Pawniard. Overall, Nosepass is generally not worth using.

[SET]
name: SturdyJuice Utility
move 1: Stealth Rock
move 2: Rock Blast
move 3: Thunder Wave
move 4: Volt Switch
item: Berry Juice
ability: Sturdy
nature: Relaxed
evs: 76 Atk / 236 Def / 196 SpD

[SET COMMENTS]
Moves
========

Stealth Rock wears down the opposing team, punishes the opponent for switching, and breaks opposing Pokemon's Sturdy. Rock Blast is Nosepass's preferred STAB attack, being especially useful for damaging Weak Armor Pokemon such as Vullaby and Dwebble and for breaking through Dwebble's Sturdy and Abra's Focus Sash. Thunder Wave cripples the foe's Speed, allowing Nosepass's team to outpace it while also ensuring that Nosepass is not setup bait. Volt Switch lets Nosepass pivot around and gain momentum while also hitting some of the most common entry hazard removers like Staryu and Kabuto for super effective damage.

Set Details
========

Sturdy ensures that Nosepass will be able to set up Stealth Rock most of the time. Berry Juice provides recovery, which handily reactivates Sturdy. The EVs invested in Defense and Special Defense maximize Nosepass's bulk, allowing it to take powerful attacks such as a Knock Off from Doduo followed by a Jump Kick,(RC) and a +2 Dark Pulse from Vullaby. A Relaxed nature is used to boost Nosepass's Defense further and decrease its Speed so that it is more likely to move last with Volt Switch. The remaining EVs are invested in Attack to increase Rock Blast damage.

Usage Tips
========

Sometimes, it is ideal to lead with Nosepass so that Stealth Rock can be used as soon as possible; however, you should watch out for threats such as Taunt Onix and Mienfoo, which are often used as leads too. You should use Thunder Wave if a foe like Shellder is going to set up or if you want to decrease the foe's Speed so that Nosepass's team can deal with it more easily. You should also try to preserve Nosepass's Berry Juice by avoiding Knock Off. Alolan Grimer, Pawniard, and Mienfoo are all examples of common Knock Off users. Keep Nosepass healthy while the opponent has an entry hazard remover, so that Nosepass can set up Stealth Rock again if it gets removed, or Flying-type, so that Nosepass can continue to switch into it throughout the match. You can keep Nosepass healthy by using Volt Switch on predicted switches instead of immediately after taking hits. Be cautious if the opponent has Timburr, which could benefit from paralysis via Guts. It can also set up on Nosepass with Bulk Up. Additionally, you should be wary of Diglett, which can trap and remove Nosepass. You should switch Nosepass in on Pokemon that it can check such as Flying-types like Doduo for a safe opportunity to set up Stealth Rock. Volt Switch should be used to switch out and gain momentum, but be careful if the opponent has a Ground-type.

Team Options
========

Foongus has great defensive synergy with Nosepass, checking Fighting-, Water-, Grass-.(period),(AC) and Ground-type Pokemon for it, while Nosepass checks Fire- and Flying-types in return. Other Fighting-type checks like Snubbull and Spritzee make good teammates too. Water- and Ground-type checks include Pumpkaboo-XL, which can also spinblock to prevent opposing Rapid Spin users from removing Nosepass's Stealth Rock, and Staryu, which can also use Rapid Spin to prevent entry hazards from breaking Nosepass's Sturdy. Offensive threats that benefit from Nosepass's use of Stealth Rock, especially ones that appreciate a free switch from Volt Switch like Doduo and Abra, are good partners. Snivy synergizes well with Nosepass because it can use the Ground-types that Nosepass lures out in as setup bait. Slow Pokemon that benefit from Nosepass's use of Thunder Wave like Alolan Grimer and Mudbray work well alongside Nosepass.

[STRATEGY COMMENTS]
Other Options
=============

A Magnet Pull set can be used to trap and remove Steel-types like Choice Scarf Magnemite with Earthquake and Ferroseed with Hidden Power Fire, but Nosepass's weakness to Steel can be troublesome. An Eviolite set with Pain Split can be used somewhat effectively because of Nosepass's low HP stat, but it's not a reliable source of recovery. Instead of Thunder Wave, Magic Coat can be used to bounce back Taunt and Stealth Rock against Pokemon like Onix; Endure can be used to take a hit, consume Berry Juice, and then reactivate Sturdy; Earthquake can be used to hit Steel-types super effectively; and Fire Punch can do the same with less power while hitting Ferroseed harder. However, Thunder Wave tends to be more useful than these moves because without it,(AC) Nosepass is setup bait.

Checks and Counters
===================
**Ground-types**: Ground-type Pokemon can hit Nosepass super effectively with their powerful STAB moves, resist Rock Blast, and are immune to Thunder Wave and Volt Switch. Examples include Mudbray, which receives multiple Defense boosts from Rock Blast via Stamina; Drilbur, which can bypass Sturdy using Mold Breaker; Onix, whose access to Taunt enables it to stop Nosepass from setting up Stealth Rock; and Diglett, which is arguably the most threatening because it can easily trap Nosepass.

**Fighting-types**: Pokemon like Timburr and Mienfoo are very common, resist Rock Blast, can use Knock Off to remove Nosepass's Berry Juice, and hit Nosepass hard with their super effective STAB moves. Mienfoo can also use Taunt to prevent Nosepass from using Stealth Rock and Thunder Wave, and Scraggy can set up with Dragon Dance because it can heal paralysis from Thunder Wave using Shed Skin. Timburr can benefit from Thunder Wave via Guts.

**Water-types** Water-types like Staryu, which can also remove Stealth Rock, and Chinchou, which is also immune to Volt Switch and Thunder Wave, can hit Nosepass super effectively with their powerful Water-type attacks.

**Grass-types:** Grass-types like Foongus and Pumpkaboo-XL resist Volt Switch and can hit Nosepass super effectively. Snivy can become a large threat to Nosepass's team because it gets an opportunity to set up with Leaf Storm when it switches in on Nosepass; however, without Substitute,(AC) it fears Thunder Wave.
GP 2/2
 

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