Project Monotype Teambuilding Competition V3.2 [index]

mushamu

God jihyo
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Hyper Offensive Flying (ft. Autotomize Celesteela)

Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Double-Edge
- Tailwind

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Tailwind
- Solar Beam
- Focus Blast

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge

Dragonite @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Fire Punch
- Outrage
- Extreme Speed

Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ice]
- Volt Switch
- Thunderbolt
- Focus Blast

Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Air Slash
- Flamethrower
- Flash Cannon


This is the team I used to make MLT. We have Aerodactyl as our lead and Stealth Rocker, that provides additional team support with Tailwind. Mega Charizard Y serves as a wallbreaker that can use Sun to extinguish Rain and Sand, evening out those matchups with its own Sun. Landorous Therian is our Scarfer and physical pivot, and can switch into and revenge kill many Electric type Pokemon. Dragonite is our physical wallbreaker, with a Choice Band to pound through bulky teams such as Normal that may give this team trouble, and can also act as a revenge killed with ExtreemeSpeed. Thundurus Therian is our special Scarfer and pivot, and can outspeed base 100s at +1 which is really nice. HP Ice can be used to hit Ground types and ThunderBolt/Volt Switch can be used to deal damage/pivot. Celesteela can set up on many Pokemon, as it does not have a Stealth Rock weakness and can easily get 1 or 2 autotomizes under its belt, and can even use its natural physical bulk to check things such as Scizor. Flyinum Z is used if Celesteela needs that extra push to knock out a certain threat and to keep the snowball of beast boost going.
 
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maroon

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RMT & Mono Leader
I'll just use my team from break this team.

Naganadel @ Dragonium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Nasty Plot
- Sludge Wave
- Fire Blast

Altaria-Mega @ Altarianite
Ability: Pixilate
Happiness: 0
EVs: 252 HP / 16 Def / 240 Spe
Impish Nature
- Dragon Dance
- Refresh
- Roost
- Frustration

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Outrage
- Fire Blast

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Defog
- Memento

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Superpower
- Fire Punch

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Roost

Everything on the team basically gets rid of bulky Steel and or rock type pokemon so mega altaria and naganadel can sweep.
 
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Harpp

No rain, no flowers.
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Mega Latias + Nanganadel Offense

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Fire Blast

Naganadel @ Dragonium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Draco Meteor
- Sludge Wave
- Fire Blast

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Recover
- Refresh

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Memento
- Defog

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Superpower
- Extreme Speed
- Fire Punch

Overview
This is a a team around Mega Latias and Naganadel,two very threatening set up sweepers. Mega Latias drastically improves the normal match up since stored power set with refresh can sweep a normal mono type team which is otherwise a bad match up for Dragons. Naganadel is the other set up sweeper on the team with its threatening nasty plot set that can steam roll teams very easily with a +2 nuke thanks to Dragonium Z. The team has Garchomp as the offrnsive stealth Rock setter with focus sash to ensure it gets up rock , Dragonite as wall breaker and to abuse powerful extremespeed which is handy to clean late game and pick off faster threats. kyurem-Black is the mixed wall breaker with life orb and Roost ,breaking walls along with Dragonite. Finally the team has scarf Latios as a speed control with defog to clear off hazards which may hinder Dragonite and kyurem-Black on the team,it also has memento as a last resort to help set up sweepers on the team.
 
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The voting phase has ended, congratulations to The Excadrill for winning Cycle 31!

The Excadrill: 3
Alpha Harpreet: 1


The next cycle will be up soon, tagging Acast to merge this with the Index thread
 

Harpp

No rain, no flowers.
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Offensive Fighting Team

Cobalion @ Leftovers
Ability: Justified
EVs: 180 HP / 76 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Thunder Wave
- Taunt

Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Focus Blast
- Flamethrower
- Flash Cannon

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Icy Wind
- Hidden Power [Electric]

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head

Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off

Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Drain Punch
- Rest / Iron Tail

Overview
I wanted to showcase Kommo O z moveset with this team,it's an Omni boost set which acts as a good Cleaner/Wall breaker after Z move.
Added Cobalion on the team for general utility support such as Stealth rock and thunder wave. Terrakion is the speed control of the team able to kill threats such as Blacephalon,Mega Daincie and Tapu Koko. Keldeo is the special wall breaker of the team sporting a choice specs set which allows it to hit hard weakening walls.
Gallade mega is a good swords dance sweeper that also pressures mono poison teams and is able to break open the defensive core vs Mono poison teams.
Lastly I added scrafty because I didn't wanted the team to be revenge killed everytime scarf Latios comes in and it puts in work vs psychic match up well.
 
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maroon

free palestine
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RMT & Mono Leader

Kommo-o @ Kommonium Z
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Flamethrower
- Flash Cannon
- Focus Blast

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Scald

Gallade-Mega (M) @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Poison Jab

Infernape @ Focus Sash
Ability: Blaze
Shiny: Yes
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Fire Blast
- Stealth Rock
- Close Combat
- Taunt

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Spore
- Mach Punch
- Bullet Seed

Everything is pretty self explanatory, Kommo goes for coverage to hit almost everything. Also soundproof is to make sure that Ditto doesn't pose a threat if it copies Kommo's stat boosts amd now it can 1v1 other Kommo easily. Then Breloom uses Jolly over Adamant because I wanted it to be faster due to it not having a sash and Jolly being able to outspeed Adamant Diggersby. Also Terrakion's pjab is to hit Tapu Bulu and it can outspeed all non Jolly variants of Mega altaria at +2 and can poison it.
 
Kommo-o + Lucario Hyper Offense

Kommo-o (M) @ Kommonium Z
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Focus Blast
- Flamethrower
- Flash Cannon

Lucario (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Poison Jab

Gallade-Mega @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Shadow Sneak

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]

Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Close Combat
- Fire Blast
- Taunt

- Starting off with Kommo-o, I used a fully special set to hit everything it needs to hit (I tried DD mixed and Sub BD sets, but the former wasn't really reliable and the latter relied on surprised factor). Soundproof is used over Bulletproof to win against Ditto (useful when half of the team has setup moves).

- Since Fairy-type mons blocked Kommo-o's Z move and denied its access to setup, I needed something that could deal with them in general. Hence, Lucario was my second pick on the team. The combination of an Adamant Nature, a Life Orb, and having both Extreme Speed and Bullet Punch makes it a truly remarkable priority user and a nice sweeper/cleaner mid- to late-game (not mentioning this thing can wallbreak early-game).

- After that, I realized my team was kinda slow. To remedy this problem, Scarf Terrakion was an easy pick for speed control as it's probably (if not surely) the best mon for the job on Fighting teams. Poison Jab is used over Iron Head as I already have Steel-type coverage in both Kommo-o and Lucario while it still nicely deals with M-Altaria and Tapu Bulu (it actually becomes a guaranteed OHKO against the latter).

- At this moment, I knew the Poison match-up would be horendous. That's why M-Gallade was a natural addition to the team. Shadow Sneak may be a weird choice over Knock Off, but it proved to be very useful in most match-ups (especially late-game) namely against Ghost, Psychic and Dragon teams, and against super fast threats and opposing priority users.

- Being the strongest special attacker for Fighting teams, Keldeo was pretty much a must at this point, and I needed to somewhat alleviate the Water match-up (HP Electric) in the absence of Breloom.

- Finally, I still didn't have a SR setter, so the last teammate would be either Infernape or Cobalion. I chose to go with Infernape for its Will-O-Wisp immunity (helpful against M-Sableye and others) and mixed offenses (not to mention I didn't want to double on Steel / Fighting-types on my team, hehe).

Enjoy! Ü

https://replay.pokemonshowdown.com/gen7monotype-666615390 vs Ground (a triple Ground weakness means you have to make good predictions and sack mons to win with Keldeo / Kommo-o)

https://replay.pokemonshowdown.com/gen7monotype-666670457 vs previous Break My Team team (Dragon)

https://replay.pokemonshowdown.com/gen7monotype-666947192 vs TR Ghost (showcasing the utility of Shadow Sneak on M-Gallade)

https://replay.pokemonshowdown.com/gen7monotype-666956467 vs Bug (this was a rematch where I lead with Infernape in g1 to setup SR early, but eventually lost due to Volcarona's Flame Body burning my Lucario. I realized on preview of g2 that I could've just lead and sweep early with Kommo-o to not be affected by those nasty Webs)
 
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