airfare
OUPL Champion
Melmetal @ Protective Pads
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 104 SpD / 112 Spe
Adamant Nature
- Double Iron Bash
- Thunder Punch
- Superpower
- Thunder Wave
Out of all of the sets Melmetal has used in its short time in OU, Thunder Wave + Protective Pads has to be the most intriguing. The synergy between Thunder Wave and Double Iron Bash's high flinch chance allows it to create opportunities to chip down walls like Buzzwole and Scizor. It holds together bulky offense and balance teams by switching into threatening special attackers like Kyurem, Tapu Lele, and Tapu Fini with its fantastic bulk while dealing back heavy damage with its incredible STAB move and solid coverage options. Thunder Punch hits Flying- and Water-types like Corviknight, Toxapex, and Slowking, while Superpower targets Steel-types, including Heatran and Ferrothorn. 112 Spe EVs let Melmetal outspeed and flinch down Hippowdon, while 40 HP and 104 SpD EVs prevent an OHKO from Heatran's Magma Storm. Slowking is an excellent teammate because of its ability to switch into Heatran and Volcarona while providing Future Sight support to let Melmetal break through Buzzwole and Toxapex much more easily. Tapu Koko easily switches into Zapdos and Magnezone, which Melmetal otherwise struggles with, and powers up Melmetal's Thunder Punch with its Electric Terrain for boosted damage against Toxapex and Skarmory.
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 104 SpD / 112 Spe
Adamant Nature
- Double Iron Bash
- Thunder Punch
- Superpower
- Thunder Wave
Out of all of the sets Melmetal has used in its short time in OU, Thunder Wave + Protective Pads has to be the most intriguing. The synergy between Thunder Wave and Double Iron Bash's high flinch chance allows it to create opportunities to chip down walls like Buzzwole and Scizor. It holds together bulky offense and balance teams by switching into threatening special attackers like Kyurem, Tapu Lele, and Tapu Fini with its fantastic bulk while dealing back heavy damage with its incredible STAB move and solid coverage options. Thunder Punch hits Flying- and Water-types like Corviknight, Toxapex, and Slowking, while Superpower targets Steel-types, including Heatran and Ferrothorn. 112 Spe EVs let Melmetal outspeed and flinch down Hippowdon, while 40 HP and 104 SpD EVs prevent an OHKO from Heatran's Magma Storm. Slowking is an excellent teammate because of its ability to switch into Heatran and Volcarona while providing Future Sight support to let Melmetal break through Buzzwole and Toxapex much more easily. Tapu Koko easily switches into Zapdos and Magnezone, which Melmetal otherwise struggles with, and powers up Melmetal's Thunder Punch with its Electric Terrain for boosted damage against Toxapex and Skarmory.
Last edited by a moderator: