Introduction
This team focuses on paving the way for one of 3 breakers to sweep. The strong defensive core is able to answer to almost everything in the meta game to keep the breakers healthy, stop checks deal a bit of damage and keep momentum. All 3 breakers pressure each others checks (most notably tapu fini) to the point they can no longer answer to one of them. They are all capable of heavily denting a team and/or sweeping it.
Team Building Process
When I started building this team I was looking for a defensive core that can check most of the current meta game. I found there was a lot of tapu and ash gren spam so i decided to begin with assault vest tangrowth. AV tang takes nothing from koko hpi or specs ash gren dark pulse. Specs lele is a problem but it can take a hit and knock off its item. The standard set is being ran although sludge bomb could be used to hit lele harder.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earth Power
- Hidden Power [Ice]
I now had a special sponge for the team but I also found a lot of physical threats were being used like Mega Beedrill, zygarde, dual dance lando and garchomp. I felt that defensive landorus-t was a sufficient check to these threats with intimidate, helmet damage and hard hits and also sets up rocks.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn
Even though this was a strong defensive core I thought I needed a bulky defoger. Hazard damage can be annoying for bulky pokemon. I also wanted something that could soak, up status. Stall was also quite common at the time of building so I thought tapu fini was the best fit. Also gyara was a big threat to the core.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Taunt
- Nature's Madness
- Defog
Now that I was satisfied with my defensive core I wanted to bring an offensive presence to the team that can overwhelm the majority of the meta. A new Mon I was wanting to try out was ash greninja. It's buff in stats +specs makes it sort of a stronger Keldeo. Ash gren is hard to switch into and also carries priority to clean late game.
Note: I chose surf instead of hydro because I needed consistency over power to weaken switch ins like AV magearna and 80% isn't reliable enough.
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Water Shuriken
- Surf
- Dark Pulse
- U-turn
I now thought I needed a set up sweeper on the team. I also wanted it to be able to have enough bulk to set up easily. I found that Mega Charizard X filled that roll and also can severely threaten one of greninjas main checks, Chaney. Dd allows Charizard to sweep entire team setting up with ease against weak hitters like zapdos.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
The last slot needed to be something that could deal heavy damage while living hits.I also wanted something with strong priority as I only had one priority Mon. After watching 'banded zygarde the movie' by pokeaimmd I saw how much damage zygarde can do to a team and how much abuse it could take. It also had e speed wich helps it take on weakened fast threats
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic
I would like to know of any weaknesses in the team and how I can improve against the growing meta. I will take any suggestions and try to answer questions.
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