SM OU Mega Gardevoir

Gardevoir is pretty?

  • Yes

    Votes: 17 58.6%
  • No

    Votes: 12 41.4%

  • Total voters
    29
Introduction

Hi, so I made this team just for a laugh and it surprisingly worked out okay on the ladder, even though I might have had some amounts of luck in some games. I thought it would be interesting to share this team here and see what everyone has to say about it. I'm actually hoping I can get some quick tips out of this team too because I plan to use the team on the ladder still for laughs and it'd be great to make this even better.



Teambuilding

The team itself attempts to support gardevoir as much as possible so she can put in as much work as possible. Landorus-t is just the standard defensive set with rocks and I knew I wanted this to soak physical hits for gardevoir which is physically frail. Magnezone I added because I wanted to trap problematic steel types which can check and counter gardevoir like mega scizor, ferrothorn, kartana and celesteela. Tapu bulu I added because I don't find magnezone sturdy enough for a steel type to check the the likes of tapu lele and koko, which bulu can do reasonably well with an assault vest set. Heatran was still a problem so I chose the broken wallbreaker which is tapu lele to muscle my way through it. Lastly, for speed control, I wanted kartana because it benefits from grassy (leaf blade) and psychic (rking ashgren without problems) terrains and attack beast boost gives me a good win condition.

Sets


Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Calm Mind
- Thunderbolt

Dual stab gardevoir. Calm mind allows her to pose as a serious threat to bulkier teams without av magearna. The last move was originally focus blast but after having a lot of problems getting magnezone safely in vs. celesteela, I changed this to thunderbolt to just take it out by surprise.


Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Standard defensive lando-t with rocks.


Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

I made magnezone hold a scarf because it lets me surprise the mainly the likes of mega pinsir (which it can switch into returns), the less common mega zard y and trap scarf and sd kartana, which my team would otherwise have problems dealing with.


Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness

It's main purpose is to provide me with a secondary tapu lele and koko answer and also getting earthquakes weakened is very nice for kartana and gardevoir, both of which might wanna stay in vs. lando-t.


Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Moonblast
- Hidden Power [Fire]

I mainly used lele to muscle past heatran but it's also a very powerful wallbreaker and stallbreaker which people seem to have been sleeping on for the faster tapu koko. I can also bluff choiced with this set.


Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Defog

My revenge killer which benefits from both grassy and psychic terrain and emergency defogger.

Threats

I think these 2 are the biggest problems which I have difficulty addressing because removing any of my teammates means less support for gardevoir. Hawlucha beats my entire team and z-celebrate victini means I have to keep lando-t at full health to weaken it and rk with kartana because all my other 5 members lose to it. It's really hard to win games vs. teams with these 2 mons unless the opponent messes up.

Other than that, I think most matchups can be won if I don't play too poorly.

Replays


I was originally hoping to point out in the ou vr gardevoir still had a niche in dismantling bulky teams very easily but most of the games I've been getting on my alt have been people using cheese ho and sort of throwing the game away to me which I can't complain because that gives me points I guess. (I'm not trying to say that I'm a pro because honestly I'm very mediocre xD) I might still make a post on the vr though.

https://replay.pokemonshowdown.com/gen7ou-670525468
https://replay.pokemonshowdown.com/gen7ou-670517807
https://replay.pokemonshowdown.com/gen7ou-671010547
https://replay.pokemonshowdown.com/gen7ou-670806563
https://replay.pokemonshowdown.com/gen7ou-670806126

Second bunch of replays after losing some points on my mule from messing about and getting them back in 4 straight wins, some of which I definitely had some luck with, even though I might have been able to win even without the luck.

https://replay.pokemonshowdown.com/gen7ou-671400641
https://replay.pokemonshowdown.com/gen7ou-671403804
https://replay.pokemonshowdown.com/gen7ou-671405742
https://replay.pokemonshowdown.com/gen7ou-671408833

Closing words

As mentioned, I still do plan to use this on the ladder for laughs so if anyone has some fixes for the team, let me know please.
 
Last edited:
Introduction

Hi, so I made this team just for a laugh and it surprisingly worked out okay on the ladder, even though I might have had some amounts of luck in some games. I thought it would be interesting to share this team here and see what everyone has to say about it. I'm actually hoping I can get some quick tips out of this team too because I plan to use the team on the ladder still for laughs and it'd be great to make this even better.



Teambuilding

The team itself attempts to support gardevoir as much as possible so she can put in as much work as possible. Landorus-t is just the standard defensive set with rocks and I knew I wanted this to soak physical hits for gardevoir which is physically frail. Magnezone I added because I wanted to trap problematic steel types which can check and counter gardevoir like mega scizor, ferrothorn, kartana and celesteela. Tapu bulu I added because I don't find magnezone sturdy enough for a steel type to check the the likes of tapu lele and koko, which bulu can do reasonably well with an assault vest set. Heatran was still a problem so I chose the broken wallbreaker which is tapu lele to muscle my way through it. Lastly, for speed control, I wanted kartana because it benefits from grassy (leaf blade) and psychic (rking ashgren without problems) terrains and attack beast boost gives me a good win condition.

Sets


Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Calm Mind
- Thunderbolt

Dual stab gardevoir. Calm mind allows her to pose as a serious threat to bulkier teams without av magearna. The last move was originally focus blast but after having a lot of problems getting magnezone safely in vs. celesteela, I changed this to thunderbolt to just take it out by surprise.


Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Standard defensive lando-t with rocks.


Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

I made magnezone hold a scarf because it lets me surprise the mainly the likes of mega pinsir (which it can switch into returns), the less common mega zard y and trap scarf and sd kartana, which my team would otherwise have problems dealing with.


Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness

It's main purpose is to provide me with a secondary tapu lele and koko answer and also getting earthquakes weakened is very nice for kartana and gardevoir, both of which might wanna stay in vs. lando-t.


Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Moonblast
- Hidden Power [Fire]

I mainly used lele to muscle past heatran but it's also a very powerful wallbreaker and stallbreaker which people seem to have been sleeping on for the faster tapu koko. I can also bluff choiced with this set.


Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Defog

My revenge killer which benefits from both grassy and psychic terrain and emergency defogger.

Threats

I think these 2 are the biggest problems which I have difficulty addressing because removing any of my teammates means less support for gardevoir. Hawlucha beats my entire team and z-celebrate victini means I have to keep lando-t at full health to weaken it and rk with kartana because all my other 5 members lose to it. It's really hard to win games vs. teams with these 2 mons unless the opponent messes up.

Other than that, I think most matchups can be won if I don't play too poorly.
Replays

I was originally hoping to point out in the ou vr gardevoir still had a niche in dismantling bulky teams very easily but most of the games I've been getting on my alt have been people using cheese ho and sort of throwing the game away to me which I can't complain because that gives me points I guess. (I'm not trying to say that I'm a pro because honestly I'm very mediocre xD) I might still make a post on the vr though.

https://replay.pokemonshowdown.com/gen7ou-670525468
https://replay.pokemonshowdown.com/gen7ou-670517807
https://replay.pokemonshowdown.com/gen7ou-671010547
https://replay.pokemonshowdown.com/gen7ou-670806563
https://replay.pokemonshowdown.com/gen7ou-670806126

Second bunch of replays after losing some points on my mule from messing about and getting them back in 4 straight wins, some of which I definitely had some luck with, even though I might have been able to win even without the luck.

https://replay.pokemonshowdown.com/gen7ou-671400641
https://replay.pokemonshowdown.com/gen7ou-671403804
https://replay.pokemonshowdown.com/gen7ou-671405742
https://replay.pokemonshowdown.com/gen7ou-671408833

Closing words

As mentioned, I still do plan to use this on the ladder for laughs so if anyone has some fixes for the team, let me know please.
U mentioned a hawlucha problem, and so i would suggest one of 2 things: invest def until lele lives a acrobatics, or replace a mon with defensive zapdos with static hp ice heat wave discharge roost.this also helps with kartana, who ur team is p weak to and he hard walls most sets, so long as u dont let it set up. Id take out bulu for it imo but its ur team man
P.s. i love mega garde but it isnt that great this gen sadly.
 
yo, really good team, i really like that psychic spam core and the fact that tapu lele hits hard m-garde's checks is pretty cool. however, i found an important weakness to fire pokemon. indeed, you don't have any fire resist which is quite problematic because pokemon such as heatran, volcarona and mega char y are threatening : you have nothing to switch into a magma storm from heatran, volcarona setups on bulu, kartana and magnezone, and then nothings stops it. and char y gets a kill whenever it comes (i know it's actually not common but just saying). i'm not gonna change a lot the team because it seems good but just want to make some suggestions.

major change

>
i think this change is quite needed. as i said, without any fire resist, you lose to fire mons especially vs volc and heatran and you know they are very used atm. so, tran helps a lot with that. it checks volc (unless it's running hp ground), prevents heatran from spamming magma storm for free and also checks zard y. it can help against magearna because i notified that you don't have anything that switch in freely into it. and lastly, it can run sr so lando-t can run something else instead. heatran still does magnezone's job as a way to deal with celesteela and other steels.

minor changes

toxic > u-turn
this change is optionnal but as you said, hawlucha is a big threat for your team and tbh it'll still be a threat even with this change. the thing is simple : before, you didn't have anything to touch it because it could just sd and roost freely. with toxic now, you can poison it and make it less threatening. you can even try toxic + protect but i think hp ice is still important.

giga impact / aeriel ace > smart strike
this change is also optionnal but volc's still a threat if it runs hp ground (actually it wins pretty easily if your opponent plays correctly). so with giga impact or aeriel ace instead, you're faster than it (even after one quiver dance) and can revenge kill it when your opponent just thinks kartana is actually a free placement for volc.
 
yo, really good team, i really like that psychic spam core and the fact that tapu lele hits hard m-garde's checks is pretty cool. however, i found an important weakness to fire pokemon. indeed, you don't have any fire resist which is quite problematic because pokemon such as heatran, volcarona and mega char y are threatening : you have nothing to switch into a magma storm from heatran, volcarona setups on bulu, kartana and magnezone, and then nothings stops it. and char y gets a kill whenever it comes (i know it's actually not common but just saying). i'm not gonna change a lot the team because it seems good but just want to make some suggestions.

major change

>
i think this change is quite needed. as i said, without any fire resist, you lose to fire mons especially vs volc and heatran and you know they are very used atm. so, tran helps a lot with that. it checks volc (unless it's running hp ground), prevents heatran from spamming magma storm for free and also checks zard y. it can help against magearna because i notified that you don't have anything that switch in freely into it. and lastly, it can run sr so lando-t can run something else instead. heatran still does magnezone's job as a way to deal with celesteela and other steels.

minor changes

toxic > u-turn
this change is optionnal but as you said, hawlucha is a big threat for your team and tbh it'll still be a threat even with this change. the thing is simple : before, you didn't have anything to touch it because it could just sd and roost freely. with toxic now, you can poison it and make it less threatening. you can even try toxic + protect but i think hp ice is still important.

giga impact / aeriel ace > smart strike
this change is also optionnal but volc's still a threat if it runs hp ground (actually it wins pretty easily if your opponent plays correctly). so with giga impact or aeriel ace instead, you're faster than it (even after one quiver dance) and can revenge kill it when your opponent just thinks kartana is actually a free placement for volc.
I like your changes, I think this is definitely worth testing out and I'll try to post some replays (hopefully decent 1s) again with this version. :>
 

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