Ray Jay
"Jump first, ask questions later, oui oui!"
Meditite
Current LC Council Discussion Topic
Overview
Meditite, a beast due to its fantastic coverage for LC, incredible Attack stat, access to priority, and much, much more. A victim of the previous "Big Four," Meditite was banned early last July along with Carvanha, Gligar, and Misdreavus (the last two have been unbanned recently). Meditite is now up for discussion as to whether or not it is truly broken and whether or not it can make the current metagame objectively more enjoyable.
Why is it being reconsidered?
First and foremost, Meditite had to go when Misdreavus went. Depending on its moves, it can beat most if its normal counters, such as Slowpoke, with relative ease. Misdreavus was amongst the only solid answers to Meditite, and now that it is unbanned, Meditite may be able to flourish and balance the meta. Amongst its advantages it brings to the meta are viable competitive competition to Mienfoo and Croagunk while having the completely niche ability to check both Gligar and Scraggy in some circumstances. Hopefully, Meditite would allow more things in the metagame to have advantages, such as the aforementioned Slowpoke, who could become competitive competition for defensive Gligar in the case that 3 Punch Meditite with Ice Punch > ThunderPunch becomes popular. Of course, Meditite is very tricky to counter due to its incredible Attack, meaning it could become the new face everyone is sick of seeing. Either way, it has tons of utility and the potential to rock a currently confused meta.
First and foremost, Meditite had to go when Misdreavus went. Depending on its moves, it can beat most if its normal counters, such as Slowpoke, with relative ease. Misdreavus was amongst the only solid answers to Meditite, and now that it is unbanned, Meditite may be able to flourish and balance the meta. Amongst its advantages it brings to the meta are viable competitive competition to Mienfoo and Croagunk while having the completely niche ability to check both Gligar and Scraggy in some circumstances. Hopefully, Meditite would allow more things in the metagame to have advantages, such as the aforementioned Slowpoke, who could become competitive competition for defensive Gligar in the case that 3 Punch Meditite with Ice Punch > ThunderPunch becomes popular. Of course, Meditite is very tricky to counter due to its incredible Attack, meaning it could become the new face everyone is sick of seeing. Either way, it has tons of utility and the potential to rock a currently confused meta.
HP: 30
Attack: 40
Defense: 55
Special Attack: 40
Special Defense: 55
Speed: 60
Total: 280
Attack: 40
Defense: 55
Special Attack: 40
Special Defense: 55
Speed: 60
Total: 280
Movepool:
Level-Up
1 Bide
4 Meditate
8 Confusion
11 Detect
15 Hidden Power
18 Mind Reader
22 Feint
25 Calm Mind
29 Force Palm
32 Hi Jump Kick
39 Acupressure
43 Power Trick
46 Reversal
50 Recover
Level-Up
1 Bide
4 Meditate
8 Confusion
11 Detect
15 Hidden Power
18 Mind Reader
22 Feint
25 Calm Mind
29 Force Palm
32 Hi Jump Kick
39 Acupressure
43 Power Trick
46 Reversal
50 Recover
Egg
Baton Pass
Bullet Punch
Drain Punch
DynamicPunch
Fake Out
Fire Punch
Foresight
Guard Swap
Ice Punch
Power Swap
Psycho Cut
Secret Power
ThunderPunch
Baton Pass
Bullet Punch
Drain Punch
DynamicPunch
Fake Out
Fire Punch
Foresight
Guard Swap
Ice Punch
Power Swap
Psycho Cut
Secret Power
ThunderPunch
Tutor*
*all of these are illegal w/ Telepathy
Body Slam
Counter
Double Edge
Dream Eater
Fire Punch
Gravity
Headbutt
Helping Hand
Ice Punch
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Substitute
Swift
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt
*all of these are illegal w/ Telepathy
Body Slam
Counter
Double Edge
Dream Eater
Fire Punch
Gravity
Headbutt
Helping Hand
Ice Punch
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Substitute
Swift
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt
TM/HM
3 Psyshock
4 Calm Mind
6 Toxic
8 Bulk Up
10 Hidden Power
11 Sunny Day
16 Light Screen
17 Protect
18 Rain Dance
19 Telekinesis
21 Frustration
27 Return
29 Psychic
30 Shadow Ball
31 Brick Break
32 Double Team
33 Reflect
39 Rock Tomb
42 Facade
44 Rest
45 Attract
47 Low Sweep
48 Round
52 Focus Blast
56 Fling
67 Retaliate
70 Flash
77 Psych Up
80 Rock Slide
83 Work Up
84 Poison Jab
85 Dream Eater
86 Grass Knot
87 Swagger
90 Substitute
94 Rock Smash
4 Strength
3 Psyshock
4 Calm Mind
6 Toxic
8 Bulk Up
10 Hidden Power
11 Sunny Day
16 Light Screen
17 Protect
18 Rain Dance
19 Telekinesis
21 Frustration
27 Return
29 Psychic
30 Shadow Ball
31 Brick Break
32 Double Team
33 Reflect
39 Rock Tomb
42 Facade
44 Rest
45 Attract
47 Low Sweep
48 Round
52 Focus Blast
56 Fling
67 Retaliate
70 Flash
77 Psych Up
80 Rock Slide
83 Work Up
84 Poison Jab
85 Dream Eater
86 Grass Knot
87 Swagger
90 Substitute
94 Rock Smash
4 Strength
Sets
[SET]
name: Eviolite
move 1: Drain Punch
move 2: Bullet Punch
move 3: Ice Punch
move 4: ThunderPunch / Zen Headbutt
item: Eviolite
ability: Pure Power
nature: Adamant
evs: 116 HP / 196 Atk /156 Def / 36 Spe
name: Eviolite
move 1: Drain Punch
move 2: Bullet Punch
move 3: Ice Punch
move 4: ThunderPunch / Zen Headbutt
item: Eviolite
ability: Pure Power
nature: Adamant
evs: 116 HP / 196 Atk /156 Def / 36 Spe
Despite it's initially lackluster stats, Meditite has Pure Power, making him the only Pokemon who can boast an Attack stat of 28 while holding an Eviolite (suck it, Cubone). An Eviolite set allows it to be arguably the best answer to Scraggy while simultaneously threatening out defensive Pokemon who can't deal enough damage against Drain Punch.
Drain Punch: Best option against Scraggy since Hi Jump Kick is risky. Do note the massive power attained by Hi Jump Kick, however. Also, Drain Punch backed by Pure Power allows Meditite to have an easier time against defensive Pokemon such as Porygon than Pokemon such as Mienfoo, who have a harder time taking it out.
Bullet Punch: Priority move, can pick off weakened offensive Gligar, weakened Tirtouga and Omanyte, and does massive damage to the likes of Taillow, Snover, and other Pokemon. While it's not the move you go to when you need to OHKO something, it allows Meditite more usability late game when a weakened faster Pokemon threatens to end an otherwise fine sweep.
Ice Punch: In this meta, Ice Punch is all but non-negotiable due to the fact that Meditite NEEDS to be able to hit Murkrow and Gligar. It also gains some notable intricacies, such as the just noticeable freeze chance.
ThunderPunch: An awesome move to hit Murkrow again along with Staryu. Most importantly, it allows Meditite to handle one of its most common checks, Slowpoke, if hazard support is provided. It also provides neutral coverage on a bunch of things such as Misdreavus, which can be useful in conjunction with its nifty paralyze chance. Alternatively, you could go with
Zen Headbutt: Rounds out Meditite's neutral coverage nicely, but leaves it open to opposing Slowpoke. It also invites opposing Murkrow to come in on a predicted switch. However, it is boosted by STAB and is Meditite's best option to hit opposing Mienfoo and Croagunk, the two current dominant Fighting-types.
Honorable mention:
Fake Out: A fantastic idea for teams needing it as Meditite possesses one of the strongest non-STAB Fake Outs in the tier. Unfortunately, Meditite has a hard time fitting it onto this set.
Fake Out: A fantastic idea for teams needing it as Meditite possesses one of the strongest non-STAB Fake Outs in the tier. Unfortunately, Meditite has a hard time fitting it onto this set.
Resisting Drain Punch and taking only neutral damage from Crunch, Meditite is arguably one of the best Scraggy checks around. Due to the completely massive Attack stat and ridiculous coverage with 4 moves, Meditites is capable of tearing down walls for faster teammates to sweep later while applying pressure itself. It resists / takes a pittance from most priority, and its severe bulk combine to form one fearsome Pokemon for opposing teams to face. Notable problems to this set include Slowpoke if one opts for Zen Headbutt and Misdreavus regardless. Misdreavus will threaten Meditite out nine times out of ten; however, it lacks semi-reliable recovery that Meditite has through Drain Punch. For this reason, Stunky can be a good teammate to trap and eliminate Ghost-types, especially if Meditite opts for Hi Jump Kick.
Will add more sets later.
Please add your input, regardless of whether or not you're in the Council! We're dying to hear from you, especially if you participated in the last meta with Meditite!
Please add your input, regardless of whether or not you're in the Council! We're dying to hear from you, especially if you participated in the last meta with Meditite!