Project Lure that Threat SM OU Edition - Week 9: Clefable

Status
Not open for further replies.

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Extrasensory Ash Greninja

It's less well known than Psychium Volcarona, and Psychium Z Volca doesn't really feel like a lure as opposed to a general coverage option due to the fact that it is a sweeper rather than support for a sweeper and, as such, it is going to have anything that it can't remove with its coverage removed for it by teammates before sweeping anyway.
 
Groundium Z Heatran
Extrasensory is definitely good too but I think it would be a waste of a moveslot for Battle Bond just to fire off one strong unstab move. Not only that but you lose the Choice Specs option; I rather Dark Pulse the Pexs down.

Most Heatrans carry Earth Power so it's definitely a better option. Another reason is not a lot of people want their mons trapped by a possible Magma Storm and Pex without a doubt will be thrown into that fire.
 
extrasensory greninja (Cheryl.), psychium z volcarona (ayman x), and groundium z heatran (Martin) are the winners. i will make the op the archive when i have time.

week 7:


Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 140 Def / 120 Spe (or 184 Spe)
Timid Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Defog
- Roost

fast mew is hard to lure so this will be challenging for many.
 
Last edited:

Leo

after hours
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
MPL Champion
reserving Double Edge Adamant Medicham

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature / Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Double-Edge

Mew is one of the few Pokemon that can reliably switch into Medicham, which is one of the main reasons of its rise in popularity in the last month. Therefore, most Mew BOs rely on Mew as their initial switchin to Medicham. With Double Edge, Medicham is able to 2HKO Mew on the switch 100% of the time if rocks are up with an Adamant nature. Jolly is better but it has a smaller chance of 2HKO so it's going to need a bit of prior damage or an extra layer.
 
Last edited:

Tapu Lele @ Ghostium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Taunt
- Shadow Ball

The premise should be fairly obvious: use Never-Ending Nightmare on Mew after conditioning the opponent to think that Mew checks your Tapu Lele.

In theory, Specs Shadow Ball accomplishes the same thing, but I can't imagine a good opponent sending Mew in on Lele without first confrming that it's not Specs unless they're already weak to Lele. Taunt is just a good move to have in general, but it's probably better to hold off on using it if you want to lure Mew, since taunted Mew doesn't 1v1 Lele.

What the opponent sees:
252 SpA Tapu Lele Psyshock vs. 248 HP / 140 Def Mew in Psychic Terrain: 86-102 (21.3 - 25.3%) -- possible 5HKO after Leftovers recovery
252 SpA Tapu Lele Moonblast vs. 248 HP / 0 SpD Mew: 156-184 (38.7 - 45.6%) -- guaranteed 3HKO after Leftovers recovery

What they don't expect:
252 SpA Tapu Lele Never-Ending Nightmare (160 BP) vs. 248 HP / 0 SpD Mew: 350-412 (86.8 - 102.2%) -- 12.5% chance to OHKO (93.8% after rocks).
 
Last edited:
Facade Mega Lopunny

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- High Jump Kick
- Power-Up Punch
- Ice Punch


252 Atk Lopunny-Mega Facade (140 BP) vs. 248 HP / 140 Def Mew: 205-243 (50.8 - 60.2%) -- 88.3% chance to 2HKO after Leftovers recovery

252 Atk Lopunny-Mega Power-Up Punch vs. 248 HP / 140 Def Mew: 29-35 (7.1 - 8.6%) -- possibly the worst move ever
+1 252 Atk Lopunny-Mega Facade (140 BP) vs. 248 HP / 140 Def Mew: 309-364 (76.6 - 90.3%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Lopunny-Mega Return vs. 248 HP / 140 Def Mew: 225-265 (55.8 - 65.7%) -- guaranteed 2HKO after Leftovers recovery

This is the classic AoA set, but with Facade that replaces Return in order to avoid the detrimental effect of burn and poison as much as possible.
If you get burned or if you touch a layer of Toxic Spikes, you will dish out much more damage than the usual.


Towards Toxapex, Facade manages to 2HKO this fish even taking in account a Regenerator HP recharge.
+1 252 Atk Lopunny-Mega Return vs. 252 HP / 192+ Def Toxapex: 144-169 (47.3 - 55.5%) -- 17.6% chance to 2HKO after Black Sludge recovery
+1 252 Atk Lopunny-Mega Facade (140 BP) vs. 252 HP / 192+ Def Toxapex: 196-232 (64.4 - 76.3%) -- guaranteed 2HKO after Black Sludge recovery
+1 252 Atk Lopunny-Mega Facade (140 BP) vs. 252 HP / 184 Def Clefable: 366-432 (92.8 - 109.6%) -- 56.3% chance to OHKO
 
Last edited:

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Crunch Jolly Banded Zygarde


JollyCrunch Lure (Zygarde) @ Choice Band
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Extreme Speed
- Outrage
- Thousand Arrows

Explanation

Since Mew's spread (112 spead, could you explain me what is 120/184 for??) is max 184 speed according to Vertex 's post, Jolly Banded Zygarde is to me the best thing to use as a lure because its damage output means "I'm banded" so Mew comes (Mew is fast to check Zygarde!!) and on the turn he tries to roost/wow/ice beam you attack first and gets the second hit. I felt that it was a good idea, but having to use outrage just for this seemed crazy, since you never know 100% what your opponent play will be, besides if you get a 3 turn rampage your zygarde is done after killing mew.
So: Zygarde is a 3slot pokemon, let's use crunch as a filler!!!!

Speed stats:
Mew (Timid+184 speed evs): 310
Zygarde (Jolly+252 speed evs): 317

Calcs:

1st context:
184 speed mew/72 def vs zygarde :
A) SR (Stealth Rock) NO:
252 Atk Choice Band Zygarde Crunch vs. 252 HP / 72 Def Mew: 204-240 (50.4 - 59.4%) -- 78.5% chance to 2HKO after Leftovers recovery
B) SR YES:
252 Atk Choice Band Zygarde Crunch vs. 252 HP / 72 Def Mew: 204-240 (50.4 - 59.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

2nd context:

112 speed mew/144 def vs zygarde :
A) SR NO:
252 Atk Choice Band Zygarde Crunch vs. 252 HP / 144 Def Mew: 190-224 (47 - 55.4%) -- 14.8% chance to 2HKO after Leftovers recovery
B) SR YES:
252 Atk Choice Band Zygarde Crunch vs. 252 HP / 144 Def Mew: 190-224 (47 - 55.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery


Conclusion:
Using SR in OU is not an option.
...
:)
No , seriously, mew is 99% of the time the defogger of the team so I guess the logic says: Mew will always take damage from rocks. If he attempts to defog on ferrothorn or landorus, just use leech seed once or Uturn and you get the necessary damage to achieve the Crunch 2HKO. Easy :)



 

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Freeze Shock
- Ice Beam
- Fusion Bolt
- Earth Power

Mew is 1 of those mons dat can somewhat switch in to Kyu-B bc LO Ice Beam does 0. Icium Z gurantees beating Mew because Ice Beam + Icium Z Freeze Shock beats Mew. SR + Ice Z Freeze Shock has a 87.5% chance to OHKO mew. Ice Z also baits scarf Kyu-B. Reaches 317 speed with a + nature so mew can fuck off.

252 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 248 HP / 0 SpD Mew: 181-214 (44.9 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery Does 0

4 SpA Teravolt Kyurem-Black Ice Beam vs. 248 HP / 148 SpD Mew: 99-117 (24.5 - 29%) -- possible 5HKO after Leftovers recovery
252 Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 248 HP / 140 Def Mew: 348-411 (86.3 - 101.9%) -- 12.5% chance to OHKO
252 Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 248 HP / 140 Def Mew: 348-411 (86.3 - 101.9%) -- 87.5% chance to OHKO after Stealth Rock
 
Last edited:


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Toxic

As a Stealth Rocker, you naturally attract Mew to Defog at some point or another. While in the end Mew will lose to Clefable even without Toxic, Mew will switch out after defogging to bring out the threat that is weak to Rocks (like Zard Y) on Clefable Rocks to do some damage to your team. With Toxic you can punish Mew Defog or Roost for your other teammates to break through Mew much easier (Lele, Mega Loppuny etc.) and thanks to Mews Synchronize, you cannot be frozen by Ice Beam either.

Toxic Clefable is also nice to not be setupbait for Volcarona and to not invite Zard Y for free. It also punishes Bulu and Lele switchins. You also beat Defog Zapdos with this Set and while CM is good to keep up rocks against Zapdos and Mews, they will just switch out and the purpose is to lure them. If your team struggles with Mew and does not mind Mega Scizor and Skarmory defogging because it gives your threat a free switch, then Toxic can be the right choice for you.
 
Last edited:


Tapu Bulu @ Grassium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Stone Edge
- Superpower
- Substitute

Basic idea is to sub up on the switch to mew and hitting it up with the nice z-woodhammer.

252 Atk Tapu Bulu Bloom Doom (190 BP) vs. 248 HP / 84 Def Mew in Grassy Terrain: 427-504 (105.9 - 125%) -- guaranteed OHKO

252 Atk Tapu Bulu Bloom Doom (190 BP) vs. 248 HP / 140 Def Mew in Grassy Terrain: 406-478 (100.7 - 118.6%) -- guaranteed OHKO

This set also gives u a way to beat both zard y and volcarona so thats a nice thing that comes with it.
 
Last edited:
Tapu Bulu @ Grassium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Stone Edge
- Superpower
- Substitute
Basic idea is to sub up on the switch to mew and hitting it up with the nice z-woodhammer.
252+ Atk Tapu Bulu Wood Hammer vs. 248 HP / 140 Def Mew in Grassy Terrain: 282-333 (69.9 - 82.6%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 248 HP / 84 Def Mew in Grassy Terrain: 469-553 (116.3 - 137.2%) -- guaranteed OHKO
Fix the nature of your Tapu Bulu.
Above the moveset you wrote "Jolly Nature", but your calcs are with an Adamant one.

252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 248 HP / 84 Def Mew in Grassy Terrain: 469-553 (116.3 - 137.2%) -- guaranteed OHKO
252 Atk Tapu Bulu Bloom Doom (190 BP) vs. 248 HP / 84 Def Mew in Grassy Terrain: 427-504 (105.9 - 125%) -- guaranteed OHKO

252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 248 HP / 140 Def Mew in Grassy Terrain: 447-526 (110.9 - 130.5%) -- guaranteed OHKO
252 Atk Tapu Bulu Bloom Doom (190 BP) vs. 248 HP / 140 Def Mew in Grassy Terrain: 406-478 (100.7 - 118.6%) -- guaranteed OHKO
 
Fix the nature of your Tapu Bulu.
Above the moveset you wrote "Jolly Nature", but your calcs are with an Adamant one.

252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 248 HP / 84 Def Mew in Grassy Terrain: 469-553 (116.3 - 137.2%) -- guaranteed OHKO
252 Atk Tapu Bulu Bloom Doom (190 BP) vs. 248 HP / 84 Def Mew in Grassy Terrain: 427-504 (105.9 - 125%) -- guaranteed OHKO

252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 248 HP / 140 Def Mew in Grassy Terrain: 447-526 (110.9 - 130.5%) -- guaranteed OHKO
252 Atk Tapu Bulu Bloom Doom (190 BP) vs. 248 HP / 140 Def Mew in Grassy Terrain: 406-478 (100.7 - 118.6%) -- guaranteed OHKO
urite
 

Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 108 Def / 152 SpD
Calm Nature
IVs: 0 Atk
- Infestation
- Toxic
- Recover
- Toxic Spikes
Many teams have a Defog Mew as their toxic spikes removal these days. However, this set, which has been rising in tour play recently, can not only force Pokemon such as Mew and Mantine out, but can trap and severely weaken / kill Mew or Mantine, with Infestation + Toxic. Having Toxic Spikes up vs a mew balance with mew as its only form of toxic spikes removal will simply drop to this set. Lacking Scald sucks, but most Scald targets switch out anyway, and while the burn chance is missed, Toxic and Infestation make up for it and can kill Pokemon such as Keldeo which try to stay in and predict a double. Toxic helps with a whole bunch of things other than that such as Zapdos and Rotom Wash. While missing Haze makes you actually lose to vincune, you could use other mons such as taunters to check it, albeit not as well as Haze Toxapex would have.
 
Double-Edge Medicham (Leo), Toxic Clefable (robopoke), and Infestation Toxapex (vsomani) are the winners.

Other nominations addressed: There is less reason to use Ghostium Z Tapu Lele with Mega Metagross gone and Jirachi dropping usage + Bronzong being nonexistent now. Jolly Zygarde is cool, but it is a suboptimal nature because you want to have a Zygarde that can put as much pressure as it can on stall. Grassium Z Tapu Bulu and Icium Z Kyurem-B are not lures, and Facade Mega Lopunny is bad.

Week 8: Standard Chansey


Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Stealth Rock
- Soft-Boiled

I'm gay as fuck!!!
 
  • Like
Reactions: Leo

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor


Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Psychic / Psyshock
- Focus Blast
- Shadow Ball
- Knock Off

As basically any special attacker in the game, Mega Alakazam will lure Chansey to come in to the field, this is where Knock Off makes its work, removing the Eviolite and crippling her for the whole match. Mega Alakazam can also 2HKO it with Focus Blast after that if Stealth Rock is in the field

252 SpA Alakazam-Mega Focus Blast vs. 248 HP / 8 SpD Chansey: 312-368 (44.3 - 52.3%) -- guaranteed 2HKO after Stealth Rock

This set helps in Psychic spam teams to cripple Assault Vest users like Magnezone or Magearna too (I guess Tangrowth could be mentioned, but if we talk about Psychic Spam, Mega Alakazam 2HKO it with Psychic under Psychic Terrain)

Alternatively, Psyshock can be used instead Psychic to 2HKO Chansey without worring about the shaky accuracy of Focus Blast, but it's a subpar option in general for this Pokemon, so it's not THAT suggested
 
Last edited:
Tapu Koko

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-Turn
- Nature's Madness
- Taunt

The combination of Nature's Madness + Taunt allows Tapu Koko to pressure Chansey and any other "check" or "counter" to start with half HP.
U-Turn is here to keep momentum towards incoming Grounds, which are immune to Volt Switch.

It is a strange, but effective way to catch off-guard defensively oriented teams pressuring them with Taunt + Nature's Madness/Thunderbolt.
 
Last edited:

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Tapu Koko

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-Turn
- Nature's Madness
- Taunt

The combination of Nature's Madness + Taunt allows Tapu Koko to pressure Chansey and any other "check" or "counter" to start with half HP.
U-Turn is here to keep momentum towards incoming Grounds, which are immune to Volt Switch.

It is a strange, but effective way to catch off-guard defensively oriented teams pressuring them with Taunt + Nature's Madness/Thunderbolt.
You may a say word about the Z-wildcharge+taunt set too, it does about 83% to chansey while still having HP ice and uturn ;)
 


Diancie @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Substitute
- Endeavor

Chansey is one of the few reliable counters to Mega Diancie. You do not want to go Toxapex first, risking the CM. Clefable gets 2HKOed by max Spa Moonblast so Stalls first switch-in will be Chansey most of the time.
Substitute is a cool move because it allows you to use Mega Diancie turn 1 (similiar to Protect Mega Diancie in ORAS). By having Mega Diancie in the back, you automatically discourage your opponent to get up hazards.

Endeavor in conjunction with Mega Diancies low base HP does very high damage to most counters. Since the damagecalc cannot be used for Endeavour, here are my own calcs. They are assuming you used Substitute once:
180 HP Diancie-Mega Endeavor vs. 248 HP / 252+ Def Eviolite Chansey: 523-523 (74.4 - 74.4%)
180 HP Diancie-Mega Endeavor vs. 248 HP / 0 Def Magearna: 183-183 (50.4 - 50.4%)

This Set itself can easily remove Chansey from the game. If used well, you can also weaken another mon with low HP Endeavors and trap them with Pursuit.

Should have lead Fini and then doubled to Mega Diancie (note: my team is shit):
http://replay.pokemonshowdown.com/gen7ou-618532545
 
Fightinium Z Greninja


Greninja @ Fightinium Z
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Low Kick
- Gunk Shot
- Spikes
- Ice Beam / Extrasensory

Both regular Low Kick and Gunk Shot are capable of putting Chansey in range of Z-Low Kick.

252 Atk Protean Greninja Low Kick (60 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 210-248 (29.8 - 35.2%) -- 21% chance to 3HKO

252 Atk Protean Greninja Gunk Shot vs. 248 HP / 252+ Def Eviolite Chansey: 210-247 (29.8 - 35.1%) -- 18.7% chance to 3HKO

252 Atk Protean Greninja All-Out Pummeling (160 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 560-660 (79.6 - 93.8%) -- guaranteed 2HKO

Having Low Kick is also nice for Greninja as you don't need to run Hydro Pump to hit Heatran and keep it from subbing for free, and Z-Low Kick does a crapton to Ferrothorn as well, having a good chance to drop to it after rocks and a layer of spikes.
 

Leo

after hours
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
MPL Champion
Z HB Latios nvm this is trash

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shift Gear
- Dazzling Gleam / Flash Cannon
- Pain Split
- Calm Mind


Chansey is a semi reliable answer for CM Magearna, as it's unable to boost its SpAtk fast enough to break Chansey before being 4HKO'd by Seismic Toss. However, Pain Split is a cool move that lets it regain health and thus makes it to where Magearna can't be outstalled by Chansey. Dazzling Gleam is the coverage move of choice, though Flash Cannon can be used too for Clefable.
 
Last edited:
Reserving Knock Off Gengar


Gengar @ Ghostium Z
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Knock Off

Ghostium Z helps Gengar by making the opponent think it's Scarf. Since the Gengar set hasn't been revealed the stall user has 3 mons to switch into: Pex, Mega Sableye, Chansey. 33% chance to get the chansey. If they go Mega Sableye it then becomes a 50/50 of whether to Knock off on the chansey (if the user wants to get rocks) or Z move (if the user wants to recover) with a chance to kill. If they go str8 Toxapex u can Knock off (which sort of reveals Ghost Z ig?) or sball then switch to make them assume it's scarf. Ghost Z + Sball requires a bit of damage due to black sludge so having a mon like spikes ash ninja, sr mega diancie, or whatever hazard setter that pressurizes mega sableye helps.

252 SpA Gengar Shadow Ball vs. 252 HP / 64 SpD Toxapex: 93-109 (30.5 - 35.8%) -- guaranteed 4HKO after Black Sludge recovery
252 SpA Gengar Never-Ending Nightmare (160 BP) vs. 252 HP / 64 SpD Toxapex: 184-217 (60.5 - 71.3%) -- guaranteed 2HKO after Black Sludge recovery

252 SpA Gengar Shadow Ball vs. 248 HP / 144+ SpD Sableye-Mega: 93-111 (30.6 - 36.6%) -- 60.6% chance to 3HKO
252 SpA Gengar Never-Ending Nightmare (160 BP) vs. 248 HP / 144+ SpD Sableye-Mega: 186-220 (61.3 - 72.6%) -- guaranteed 2HKO
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top