National Dex Monotype love, electricity, shockwave central / power on the motherboard, yes (CB Zeraora)

Dead by Daylight

infinity repeating
is a Contributor to Smogon
:sv/zeraora:
[SET]
Zeraora @ Choice Band
Name: Physical Wallbreaker
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough

[SET DETAILS]
Choice Band Zeraora is a fearsome wallbreaker on Electric teams thanks to its incredible Speed stat and respectable Attack. Close Combat threatens foes like Blissey, Ferrothorn, and Hisuian Goodra that try to wall Zeraora or its teammates, while Knock Off scares off Ghost- and Psychic-types like Sinistcha, Galarian Slowking, and Jirachi. Play Rough hits Dragon- and Fighting-types like Mega Altaria, Hydreigon, and Mega Gallade for massive damage. Tapu Koko complements Zeraora by providing Electric Terrain to amp up Plasma Fists, notably allowing Zeraora to OHKO Mega Diancie with the power boost while hitting Dark-, Dragon-, and Ground-types like Mega Sableye, Mega Altaria, and the Landorus formes with its strong Dazzling Gleam and Hidden Power Ice. Tapu Koko appreciates Zeraora dispatching specially defensive walls like Chansey, Alolan Muk, and Hisuian Goodra with its strong Plasma Fists and Close Combat. Both Rotom-W and Zapdos are great teammates by virtue of their Ground immunity; Rotom-W can pivot Zeraora in on the aforementioned walls, wash away Ground-types with Hydro Pump, and remove entry hazards with Defog, while Zapdos greatly appreciates said walls being broken down and demolishes Grass-types like Mega Venusaur in return. Iron Hands provides a defensive sponge against Choice Scarf users such as Hisuian Arcanine, Kleavor, and Gholdengo and provides entry points thanks to its slow Volt Switch. After a Nasty Plot, Alolan Raichu can deal with troubling Poison- and Ground-types like Mega Venusaur, Water Absorb Clodsire, and Hippowdon thanks to its strong Z-Psyshock and Grass Knot, greatly aiding Zeraora's wallbreaking efforts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/elvira.635656/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/sulo.528036/
 
Last edited:

Elvira

formerly bruised
[SET]
Zeraora @ Choice Band
Name: Wallbreaker
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough

[SET DETAILS]
Choice Band Zeraora is a fearsome wallbreaker on Electric teams thanks to its access to a reliable Electric STAB move in Plasma Fists, (Take this and turn it into its own sentence. Remember your formatting for moves starts with Plasma Fists then CC, KO, and Prough. Try to keep it in chronological order.) colorful coverage, incredible Speed tier, and respectable Attack stat. (This seems like filler. I would start the sentence off talking about how Zeraora is a great wallbreaker for Electric teams then lead into Plasma Fists and what it can hit.) Close Combat smashes threatens Steel-types like Ferrothorn and Hisuian Goodra trying to wall it or its teammates, while Knock Off scares off Ghost- and Psychic-types like Sinistcha and Jirachi. Finally, Play Rough hits annoyances Dragon-type Pokemon like Garchomp for massive damage. Tapu Koko complements Zeraora to a tee by providing Electric Terrain to amp up Plasma Fists to unfathomable levels of power while hitting Dragon-types (Like who? I'd recommend adding threats like Mega Latias or Mega Altaria.) with its strong Dazzling Gleam. It appreciates Zeraora dispatching specially defensive walls like Chansey, Alolan Muk, and Hisuian Goodra with its strong Plasma Fists and Close Combat. Both Rotom-W and Zapdos are great teammates by virtue of their Ground immunity; Rotom-W functions as a reasonably slow pivot to bring Zeraora in on the aforementioned walls as well as washing away Ground-types (Provide at least once example like Excadrill without Mold breaker) with Hydro Pump and removing hazards with Defog, while Zapdos greatly appreciates said walls being broken down and demolishes Grass-types in return. Iron Hands provides a sponge against the likes of Choice Scarf Meowscarada, Choice Scarf Kleavor and Choice Scarf Gholdengo, as well as an entry point thanks to its slow Volt Switch. Alolan Raichu deals with troubling Poison-types like Mega Venusaur and Clodsire thanks to its strong Psyshock, greatly aiding Zeraora's wallbreaking efforts. It, in return, appreciates Alolan Muk being eviscerated by Zeraora.

Notes:
- You don't always have to point out examples such as 1, 2, or 3, but in some sentences it would be best to provide at the minimum 1.
- Marked off choice scarf on Gholdengo because Trick can be used to threaten Hands back and turn the battle around.
- When describing the moves of Zeraora or any Pokemon in a Analysis make sure to go in Chronological Order. Write out what each move does in its own sentence if you can.
- Add the name of the set as well.
- Overall amazing job friend. Implement these and I will stamp.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
Grammar checked by:

:sv/Furret:
 
Last edited:

Dead by Daylight

infinity repeating
is a Contributor to Smogon
[SET]
Zeraora @ Choice Band
Name: Wallbreaker
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough

[SET DETAILS]
Choice Band Zeraora is a fearsome wallbreaker on Electric teams thanks to its access to a reliable Electric STAB move in Plasma Fists, (Take this and turn it into its own sentence. Remember your formatting for moves starts with Plasma Fists then CC, KO, and Prough. Try to keep it in chronological order.) colorful coverage, incredible Speed tier, and respectable Attack stat. (This seems like filler. I would start the sentence off talking about how Zeraora is a great wallbreaker for Electric teams then lead into Plasma Fists and what it can hit.) Close Combat smashes threatens Steel-types like Ferrothorn and Hisuian Goodra trying to wall it or its teammates, while Knock Off scares off Ghost- and Psychic-types like Sinistcha and Jirachi. Finally, Play Rough hits annoyances Dragon-type Pokemon like Garchomp for massive damage. Tapu Koko complements Zeraora to a tee by providing Electric Terrain to amp up Plasma Fists to unfathomable levels of power while hitting Dragon-types (Like who? I'd recommend adding threats like Mega Latias or Mega Altaria.) with its strong Dazzling Gleam. It appreciates Zeraora dispatching specially defensive walls like Chansey, Alolan Muk, and Hisuian Goodra with its strong Plasma Fists and Close Combat. Both Rotom-W and Zapdos are great teammates by virtue of their Ground immunity; Rotom-W functions as a reasonably slow pivot to bring Zeraora in on the aforementioned walls as well as washing away Ground-types (Provide at least once example like Excadrill without Mold breaker) with Hydro Pump and removing hazards with Defog, while Zapdos greatly appreciates said walls being broken down and demolishes Grass-types in return. Iron Hands provides a sponge against the likes of Choice Scarf Meowscarada, Choice Scarf Kleavor and Choice Scarf Gholdengo, as well as an entry point thanks to its slow Volt Switch. Alolan Raichu deals with troubling Poison-types like Mega Venusaur and Clodsire thanks to its strong Psyshock, greatly aiding Zeraora's wallbreaking efforts. It, in return, appreciates Alolan Muk being eviscerated by Zeraora.

Notes:
- You don't always have to point out examples such as 1, 2, or 3, but in some sentences it would be best to provide at the minimum 1.
- Marked off choice scarf on Gholdengo because Trick can be used to threaten Hands back and turn the battle around.
- When describing the moves of Zeraora or any Pokemon in a Analysis make sure to go in Chronological Order. Write out what each move does in its own sentence if you can.
- Add the name of the set as well.
- Overall amazing job friend. Implement these and I will stamp.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
Grammar checked by:

:sv/Furret:
will fully implement tn, ty elvira
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
:sv/zeraora:
[SET]
Zeraora @ Choice Band
Name: Physical Wallbreaker
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough

[SET DETAILS]
Choice Band Zeraora is a fearsome wallbreaker on Electric teams thanks to its incredible Speed stat and respectable Attack. Plasma Fists hits neutral targets like Alolan Muk and Iron Valiant incredibly hard, while being a relatively safe move to throw out considering the Electric type's type coverage. [we can just remove this.] Close Combat threatens Blissey, Steel-types like Ferrothorn,(AC) and Hisuian Goodra trying to wall it or its teammates, while Knock Off scares off Ghost- and Psychic-types like Sinistcha, Galarian Slowking, and Jirachi. Finally, Play Rough hits Dragon- and Fighting-types like Hydreigon, Mega Altaria, and Mega Gallade Garchomp for massive damage. Tapu Koko complements Zeraora by providing Electric Terrain to amp up Plasma Fists while hitting Dark, Dragon, and Ground-types like Mega Sableye Mega Altaria and the Landorus formes Kyurem with its strong Dazzling Gleam and Hidden Power Ice. [Provide some kos Zeraora claiming due to the E terrain boost. you now just OHKO M Diancie,] It appreciates Zeraora dispatching specially defensive walls like Chansey, Alolan Muk, and Hisuian Goodra with its strong Plasma Fists and Close Combat. Both Rotom-W and Zapdos are great teammates by virtue of their Ground immunity; Rotom-W functions as a reasonably slow pivot to bring Zeraora in on the aforementioned walls as well as washing away Ground-types like Sand Rush non-Mold Breaker Excadrill and Great Tusk with Hydro Pump and removing hazards with Defog, while Zapdos greatly appreciates said walls being broken down and demolishes Grass-types in return. Iron Hands provides a sponge against the likes of Choice Scarf users like Hisuian Arcanine Meowscarada, Choice Scarf Kleavor,(AC) and Gholdengo, as well as an entry point thanks to its slow Volt Switch. At +2, Alolan Raichu deals with troubling Poison- and Ground-types like Mega Venusaur, Water Absorb Clodsire, and Hippowdon Clodsire thanks to its strong Shattered Psyche and Grass Knot Psyshock, greatly aiding Zeraora's wallbreaking efforts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/elvira.635656/
Grammar checked by:
QC 2/2 after implements, good job.
 

Dead by Daylight

infinity repeating
is a Contributor to Smogon
:sv/zeraora:
[SET]
Zeraora @ Choice Band
Name: Physical Wallbreaker
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough

[SET DETAILS]
Choice Band Zeraora is a fearsome wallbreaker on Electric teams thanks to its incredible Speed stat and respectable Attack. Plasma Fists hits neutral targets like Alolan Muk and Iron Valiant incredibly hard, while being a relatively safe move to throw out considering the Electric type's type coverage. [we can just remove this.] Close Combat threatens Blissey, Steel-types like Ferrothorn,(AC) and Hisuian Goodra trying to wall it or its teammates, while Knock Off scares off Ghost- and Psychic-types like Sinistcha, Galarian Slowking, and Jirachi. Finally, Play Rough hits Dragon- and Fighting-types like Hydreigon, Mega Altaria, and Mega Gallade Garchomp for massive damage. Tapu Koko complements Zeraora by providing Electric Terrain to amp up Plasma Fists while hitting Dark, Dragon, and Ground-types like Mega Sableye Mega Altaria and the Landorus formes Kyurem with its strong Dazzling Gleam and Hidden Power Ice. [Provide some kos Zeraora claiming due to the E terrain boost. you now just OHKO M Diancie,] It appreciates Zeraora dispatching specially defensive walls like Chansey, Alolan Muk, and Hisuian Goodra with its strong Plasma Fists and Close Combat. Both Rotom-W and Zapdos are great teammates by virtue of their Ground immunity; Rotom-W functions as a reasonably slow pivot to bring Zeraora in on the aforementioned walls as well as washing away Ground-types like Sand Rush non-Mold Breaker Excadrill and Great Tusk with Hydro Pump and removing hazards with Defog, while Zapdos greatly appreciates said walls being broken down and demolishes Grass-types in return. Iron Hands provides a sponge against the likes of Choice Scarf users like Hisuian Arcanine Meowscarada, Choice Scarf Kleavor,(AC) and Gholdengo, as well as an entry point thanks to its slow Volt Switch. At +2, Alolan Raichu deals with troubling Poison- and Ground-types like Mega Venusaur, Water Absorb Clodsire, and Hippowdon Clodsire thanks to its strong Shattered Psyche and Grass Knot Psyshock, greatly aiding Zeraora's wallbreaking efforts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/elvira.635656/
Grammar checked by:
QC 2/2 after implements, good job.
thank you boomp, this is implemented

GP Team
 
amcheck, implement if you'd like
Add Remove Comment
[SET]
Zeraora @ Choice Band
Name: Physical Wallbreaker
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough

[SET DETAILS]
Choice Band Zeraora is a fearsome wallbreaker on Electric teams thanks to its incredible Speed stat and respectable Attack. Close Combat threatens foes like Blissey, Ferrothorn, and Hisuian Goodra trying that try to wall it Zeraora or its teammates, while Knock Off scares off Ghost- and Psychic-types like Sinistcha, Galarian Slowking, and Jirachi. Finally, Play Rough hits Dragon- and Fighting-types like Mega Altaria, Hydreigon, and Mega Gallade for massive damage. Tapu Koko complements Zeraora by providing Electric Terrain to amp up Plasma Fists, notably allowing Zeraora to OHKO Mega Diancie with the power boost Electric Terrain in play, while hitting Dark-, Dragon-, and Ground-types like Mega Sableye, Mega Altaria, and the Landorus formes with its strong Dazzling Gleam and Hidden Power Ice. It Tapu Koko appreciates Zeraora dispatching specially defensive walls like Chansey, Alolan Muk, and Hisuian Goodra with its strong Plasma Fists and Close Combat. Both Rotom-W and Zapdos are great teammates by virtue of their Ground immunity: Rotom-W functions as a reasonably slow pivot to bring Zeraora in on the aforementioned walls as well as washing away dealing with Ground-types like Sand Rush Excadrill and Great Tusk with Hydro Pump and removing hazards with Defog, while Zapdos greatly appreciates said walls being broken down and demolishes Grass-types like Mega Venusaur in return. Iron Hands provides a defensive sponge against Choice Scarf users such as Hisuian Arcanine, Kleavor, and Gholdengo, (RC) as well as an entry point thanks to its slow Volt Switch. After a Nasty Plot, Alolan Raichu can deal with troubling Poison- and Ground-types like Mega Venusaur, Water Absorb Clodsire, and Hippowdon thanks to its strong Shattered Psyche based off Psyshock as well as Grass Knot, greatly aiding Zeraora's wallbreaking efforts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/elvira.635656/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
 

Dead by Daylight

infinity repeating
is a Contributor to Smogon
amcheck, implement if you'd like
Add Remove Comment
[SET]
Zeraora @ Choice Band
Name: Physical Wallbreaker
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough

[SET DETAILS]
Choice Band Zeraora is a fearsome wallbreaker on Electric teams thanks to its incredible Speed stat and respectable Attack. Close Combat threatens foes like Blissey, Ferrothorn, and Hisuian Goodra trying that try to wall it Zeraora or its teammates, while Knock Off scares off Ghost- and Psychic-types like Sinistcha, Galarian Slowking, and Jirachi. Finally, Play Rough hits Dragon- and Fighting-types like Mega Altaria, Hydreigon, and Mega Gallade for massive damage. Tapu Koko complements Zeraora by providing Electric Terrain to amp up Plasma Fists, notably allowing Zeraora to OHKO Mega Diancie with the power boost Electric Terrain in play, while hitting Dark-, Dragon-, and Ground-types like Mega Sableye, Mega Altaria, and the Landorus formes with its strong Dazzling Gleam and Hidden Power Ice. It Tapu Koko appreciates Zeraora dispatching specially defensive walls like Chansey, Alolan Muk, and Hisuian Goodra with its strong Plasma Fists and Close Combat. Both Rotom-W and Zapdos are great teammates by virtue of their Ground immunity: Rotom-W functions as a reasonably slow pivot to bring Zeraora in on the aforementioned walls as well as washing away dealing with Ground-types like Sand Rush Excadrill and Great Tusk with Hydro Pump and removing hazards with Defog, while Zapdos greatly appreciates said walls being broken down and demolishes Grass-types like Mega Venusaur in return. Iron Hands provides a defensive sponge against Choice Scarf users such as Hisuian Arcanine, Kleavor, and Gholdengo, (RC) as well as an entry point thanks to its slow Volt Switch. After a Nasty Plot, Alolan Raichu can deal with troubling Poison- and Ground-types like Mega Venusaur, Water Absorb Clodsire, and Hippowdon thanks to its strong Shattered Psyche based off Psyshock as well as Grass Knot, greatly aiding Zeraora's wallbreaking efforts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/elvira.635656/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
ty, this is implemented
 

Sulo

rain of tears
is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderatoris a Team Rater Alumnus
National Dex Leader
GP 1/1
[SET]
Zeraora @ Choice Band
Name: Physical Wallbreaker
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough

[SET DETAILS]
Choice Band Zeraora is a fearsome wallbreaker on Electric teams thanks to its incredible Speed stat and respectable Attack. Close Combat threatens foes like Blissey, Ferrothorn, and Hisuian Goodra that try to wall Zeraora or its teammates, while Knock Off scares off Ghost- and Psychic-types like Sinistcha, Galarian Slowking, and Jirachi. Finally, Play Rough hits Dragon- and Fighting-types like Mega Altaria, Hydreigon, and Mega Gallade for massive damage. Tapu Koko complements Zeraora by providing Electric Terrain to amp up Plasma Fists, notably allowing Zeraora to OHKO Mega Diancie with the Electric Terrain power boost (rc) while hitting Dark-, Dragon-, and Ground-types like Mega Sableye, Mega Altaria, and the Landorus formes with its strong Dazzling Gleam and Hidden Power Ice. Tapu Koko appreciates Zeraora dispatching specially defensive walls like Chansey, Alolan Muk, and Hisuian Goodra with its strong Plasma Fists and Close Combat. Both Rotom-W and Zapdos are great teammates by virtue of their Ground immunity; add semicolon Rotom-W can pivot Zeraora in on the aforementioned walls, wash away Ground-types like Sand Rush Excadrill and Great Tusk, and remove entry functions as a reasonably slow pivot to bring Zeraora in on the aforementioned walls as well as washing away Ground-types like Sand Rush Excadrill and Great Tusk with Hydro Pump and removing hazards with Defog, while Zapdos greatly appreciates said walls being broken down and demolishes Grass-types like Mega Venusaur in return. Iron Hands provides a defensive sponge against Choice Scarf users such as Hisuian Arcanine, Kleavor, and Gholdengo and provides entry points as well as an entry point thanks to its slow Volt Switch. After a Nasty Plot, Alolan Raichu can deal with troubling Poison- and Ground-types like Mega Venusaur, Water Absorb Clodsire, and Hippowdon thanks to its strong Z-Psyshock and Shattered Psyche based off Psyshock as well as Grass Knot, greatly aiding Zeraora's wallbreaking efforts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/elvira.635656/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/gambit_gamin.652656/

Sulo5GP.gif


credit me and gambit, GP Team done
 

Dead by Daylight

infinity repeating
is a Contributor to Smogon
GP 1/1
[SET]
Zeraora @ Choice Band
Name: Physical Wallbreaker
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough

[SET DETAILS]
Choice Band Zeraora is a fearsome wallbreaker on Electric teams thanks to its incredible Speed stat and respectable Attack. Close Combat threatens foes like Blissey, Ferrothorn, and Hisuian Goodra that try to wall Zeraora or its teammates, while Knock Off scares off Ghost- and Psychic-types like Sinistcha, Galarian Slowking, and Jirachi. Finally, Play Rough hits Dragon- and Fighting-types like Mega Altaria, Hydreigon, and Mega Gallade for massive damage. Tapu Koko complements Zeraora by providing Electric Terrain to amp up Plasma Fists, notably allowing Zeraora to OHKO Mega Diancie with the Electric Terrain power boost (rc) while hitting Dark-, Dragon-, and Ground-types like Mega Sableye, Mega Altaria, and the Landorus formes with its strong Dazzling Gleam and Hidden Power Ice. Tapu Koko appreciates Zeraora dispatching specially defensive walls like Chansey, Alolan Muk, and Hisuian Goodra with its strong Plasma Fists and Close Combat. Both Rotom-W and Zapdos are great teammates by virtue of their Ground immunity; add semicolon Rotom-W can pivot Zeraora in on the aforementioned walls, wash away Ground-types like Sand Rush Excadrill and Great Tusk, and remove entry functions as a reasonably slow pivot to bring Zeraora in on the aforementioned walls as well as washing away Ground-types like Sand Rush Excadrill and Great Tusk with Hydro Pump and removing hazards with Defog, while Zapdos greatly appreciates said walls being broken down and demolishes Grass-types like Mega Venusaur in return. Iron Hands provides a defensive sponge against Choice Scarf users such as Hisuian Arcanine, Kleavor, and Gholdengo and provides entry points as well as an entry point thanks to its slow Volt Switch. After a Nasty Plot, Alolan Raichu can deal with troubling Poison- and Ground-types like Mega Venusaur, Water Absorb Clodsire, and Hippowdon thanks to its strong Z-Psyshock and Shattered Psyche based off Psyshock as well as Grass Knot, greatly aiding Zeraora's wallbreaking efforts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/elvira.635656/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/gambit_gamin.652656/

View attachment 637477

credit me and gambit, GP Team done
thank you Sulo, this is done
 

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