(Little) Things that annoy you in Pokémon

I was referring to those who specifically state they don't know who they are, usually saying straight to their faces as a joke. Most notable I can think is Hapu.
Hapu is a bad example of what the general population of Alola thinks of things simply because she's very insolated from everyone else; not only is she from a nealy unpopulated island but her speech pattern is suppoused to sound old fashioned because she's never been around other children growing up only old people which is there to emphasize just how isolated from everyone she is
 
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To be fair, no one knows what Team Skull is even trying to achieve. They seem to be random thug-wannabes for pretty much everyone.

They cannot really treat them on a level comparable to previous evil teams because those teams either had clear motivations (Rocket, Magma/Aqua, second Plasma) or had good-guy facades (Galactic, first Plasma, Flare, Aether)
 

Pikachu315111

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You know what really annoys me about team Skull? they're not treated as treatening as they actually are

They. Took. Over. A. Whole. Town.

They evicted the whole population of a town from their homes (including someone who might be among the richest people in Alola I might add), took over all business, took everything from furniture to cars for themselves and barricaded the whole thing

and the police won't do anything about it

and sure the chief of police has a soft spot for team Skull, which is bad enough on itself, but here's the thing; could the alolan police be even capable of beating team Skull?
we do get to both battle and see the headquarters of the police and from what we see of both two things are clear:

1.The police officers are actually weaker than team Skull's grunts

2.The're actively ignoring any and all crime that happens in Alola.
Tapu Bulu destroys the Trifty Megamart and most human buildings aroud it incluiding roads? "Alola is a peacefull region so we got nothing to do"
Town taken over by some thugs and it's population thrown out on the streets? "Alola is peaceful"
Same thugs trying to steal things on the other islands? "Yup, sure it's peaceful"

I mean it's telling the fact that when team Skull kidnaps a Yungoose no one even tries to go to the police, it's like they know how useless their peace keeping forces are
In light of all this the whole thing reads like the population of Alola treats team Skull with disrespect more as a sign of defiance than because team Skull is actually harmless

It's like an elephant in the room situation; "Everything is great here" *something explodes in the backgound* "is such a peaceful and wonderful place"

after Sea Mauville it almost looks intentional
To be fair, during the Po Town part Team Skull is given more of a menacing feel. In addition, when you're about to enter Po Town, Nanu says he'll make sure you send your remains back to your family! That's a red flag, Nanu is hinting Team Skull will KILL you. Does that mean Team Skull members have killed before? Being this is Nanu, is he just giving a sardonic hyperbole?

Though the thing is, the grunts behavior doesn't change. They act just as foolish and incompetent, though the context is different. Instead of trying to cause trouble, in Po Town you instead hear about their disappointment with their lot in life and how they're living. It does make you wonder how did they take over Po Town? Thinking about it, we gotta remember how Team Skull was formed.

Team Skull was formed by a group who were followers of the previous Kahuna of Ula Ula. They did something to incur the wrath of Tapu Bulu and it dealt with them. Those left eventually became Team Skull. With that all said, we don't know a few things: Was the Kahuna in charge of the group? Did the Kahuna form/was a part of Team Skull? Where does Guzma come into this? It is kinda doubtful that the Team Skull we know would be able to takeover an entire town, so maybe Po Town was taken over during Team Skull's early years where they may have been more of a threat (possibly being led by a former Kahuna). And since Po Town was where the rich lived (and with no Kahuna to protect them), could be they decided it was easier to flee the group invading their town instead of fighting back. Course, then you have to ask what happened afterwards. How did they go from being able to take over a town to what they are now? Why no one tried to take back Po Town until the player chased them out if they believed they become pathetic?

As for the police, well the thing is I think the Kahuna and Captains are the main gaurdian force on an island. There's police around, but with Alola being such a peaceful reason I wouldn't be surprised there aren't that many cops, heck it looks like only a handful operate in each police station. The police protect the area they're close to, but that's probably it, anywhere else has to deal with their own problems/call the Kahuna or Captain. Probably why Team Skull is such a nuisance as they are, there numbers probably outnumber the police and they aren't locked to one area so they can cause trouble in places where there isn't a strong police presence.
 
As for the police, well the thing is I think the Kahuna and Captains are the main gaurdian force on an island. There's police around, but with Alola being such a peaceful reason I wouldn't be surprised there aren't that many cops, heck it looks like only a handful operate in each police station. The police protect the area they're close to, but that's probably it, anywhere else has to deal with their own problems/call the Kahuna or Captain. Probably why Team Skull is such a nuisance as they are, there numbers probably outnumber the police and they aren't locked to one area so they can cause trouble in places where there isn't a strong police presence.
This is interesting because it kinda gives you an insight in how pokemon people think

"we live in a peaceful region so we need no police"
"oh no there's trouble afoot and we don't have a big enough police force to face it"
"good thing we live in a peaceful region, so any trouble we have can't be that bad"
*evil team gets a hold of a legendary pokemon and puts the whole world at risk*
"well best to ignore that then, living with pokemon sure is great"
"I'm happy we live in such a peaceful region :D"
 
While the Poké Finder is definitely a funny feature, I don't think it's meant to be taken seriously and we shouldn't try to read too deep into the rating system, let alone the eloquent comment section.
Let's face it: the feedback you get is about as poignant and conclusive as any given YouTube comment:



I mean, they might as well just say:







Who knows, maybe we could dedicate a thread to posting our best snapshots and discuss/rate them among ourselves in a bit more elaborate way?
That Tyranitarude was just perfect.

Just because not every NPC doesn't talkabout team Skull doesn't mean that they haven't heard of them, only two NPCs talk about Tapu Bulu destroying the Trifty Megamart yet it's clearly a major event since it involves one of their deities and all

and Po town wasn't abandoned, after all people come back there after team Skull is disbanded



In Sea Mauville we find out that not only did the respected Devon corporation used to sell snake oil and that their rise to power came from a current respected gym leader betrayal of the Mauville company; but that the seemingly idyllic pokemon world has some brutal working conditions that put a heavy tax on families' stability


the whole point is that since at least gen V pokemon keeps telling us one thing (Alola is peaceful, Devon is a great corporation, it's good for pokemon to be with humans) while showing us another (Po town was taken over and vandalized, Devon used subterfuge to gain it's status, Mudbray was hunted to almost extinction)

it's an elephant in the room sutiation, bad things keep happening and people keep acting as if everything is fine and it's starting to look less and less as an oversight and more and more as an intended feature of the world because Gamefreak keeps consistently showing this disconnect between what NPCs say and what is happening around them game after game
And then we get Unova wich actually had a Villain that plotted everything right and even a natural reserve that requires a permit for even the champion to walk in. I guess you could blame it on the other regions, just like sinnoh was the most rural and unova was the most advanced, even in little things like drawing paralels between fortree and white town or black city as a concept.

and i just realized i double posted...fuck.
MOD EDIT - fixed
 
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Deleted User 400951

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I don't think this is little, but the lack of a back up or ANYTHING to preserve one's save file in an older game is horrendous. Someone deleted my Black 2 - which I had had since 5th grade, and was essentially my entire childhood - and now I have no way to get it back or ANYTHING. I can't just replay the game because that player character meant so much to me and getting it all back would take several years I no longer have due to high school's workload. Now all of those pokemon and all of those memories exist only within my head. I just wish there was something I could have done to legitimately back it up and make sure it didn't all go down the drain.
 
I was often thinking, why Discharge doesnt work like Overheat? When things are discharging, they obviously lose electric energy, duhh. But for some reason, Pokemon can discharge infinitly. While Overheat and other moves like that has that awesome mechanic of making massive about of damage, but lowering Sp.A for 2 stages, which is pretty balanced and usefull for wallbreaking. I don't see Discharge being used very often, mainly because it's role is to paralyze more likely than T-bolt, but there are other more usefull status conditions that paralysis. That being said, giving Discharge a higher amount of damage for exchange in stat lowering, I'd say it would make it more logic and usefull competitively. But IDK, maybe we will get other electric type move like that in a future games...

Note: This thread was reposted from SM OU sub-forum, due to simply not fitting here.
 
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NoCheese

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Re: Chestnutty's post above.

While there's a bit more to your post than is typical for "change this move" posts, I still fear that it fails under the "no wishlisting" rules. It also feels a little thin for a standalone thread. But I'll move it to a reasonably appropriate existing thread.
 
Went back and played Emerald the other day and my GOD is the limited inventory space infuriating. Makes me appreciate all the QOL changes Pokemon has gotten over the years a lot more.

Also, I'm on the fence about limited TM's. They increase the overall difficulty and forces the player to make impactful decisions which is great for any video game. However, they're super annoying when you only have one TM of a highly sought after move like stealth rock or thunderbolt.

It'd be pretty cool if instead of getting infinite use TM's, a shop or whatever would open up postgame that lets you purchase any TM you want. Makes the main game more engaging imo.
 

Pikachu315111

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I was often thinking, why Discharge doesnt work like Overheat? When things are discharging, they obviously lose electric energy, duhh. But for some reason, Pokemon can discharge infinitly. While Overheat and other moves like that has that awesome mechanic of making massive about of damage, but lowering Sp.A for 2 stages, which is pretty balanced and usefull for wallbreaking. I don't see Discharge being used very often, mainly because it's role is to paralyze more likely than T-bolt, but there are other more usefull status conditions that paralysis. That being said, giving Discharge a higher amount of damage for exchange in stat lowering, I'd say it would make it more logic and usefull competitively. But IDK, maybe we will get other electric type move like that in a future games...
This probably should be brought over to Movepool Oddities & Explanations.

Anyway, to answer your question, honestly you can pick almost any move and go "why does it work this way when it could work this way"? There's many ways one can interrupt a name of a move, especially if its an existing word/phrase which most are, that it really all comes down to what GF at the time thought was appropriate. In Gen VI, with Double Battles usage on the rise in official tournaments, it was decided to include more moves that hit multiple opponents. Electric-type was one of the types chosen to have one so they thought what electric thing would result everyone around the Pokemon getting hit? Well, when something discharges its an uncontrolled spark of electricity, so they went with Discharge.
Also, at least to me, Discharge doesn't sound like it would be a "I'm going to use so much electricity that it fatigues me". Using Overheat as a springboard, how about something like "Overload" or "Overcharge"?
Not that it matters, it's if GF decides that want an Electric-type Overheat and I have a feeling they aren't going to any time soon.

Went back and played Emerald the other day and my GOD is the limited inventory space infuriating. Makes me appreciate all the QOL changes Pokemon has gotten over the years a lot more.

Also, I'm on the fence about limited TM's. They increase the overall difficulty and forces the player to make impactful decisions which is great for any video game. However, they're super annoying when you only have one TM of a highly sought after move like stealth rock or thunderbolt.

It'd be pretty cool if instead of getting infinite use TM's, a shop or whatever would open up postgame that lets you purchase any TM you want. Makes the main game more engaging imo.
Before infinite TMs I thought it would be a neat idea if they just made the TMs rechargeable. Like after you use the TM you keep it but it's inactive, you got to go somewhere in order to recharge it (for a cost) to use it again.

But that's in the past, infinite TMs aren't going anywhere... and I like that. Yes, this does mean you can't get certain TMs early anymore, but when I get a TM I like having the ability to use it as much as I want.

Honestly, what I think they really need to do is redo the TM list for scratch, including moves of every type, every category, and at certain stages of power & usefulness. That way they can better plan out what TM you get and have them actually be useful at that point in the story. In addition to that I think they should have more Move Tutors, and not keep them until the 3rd version/remakes. Like have just one character in every city/town able to teach a handful of moves that would be useful for that point in the story (maybe have them offer more options as the player gets more Badges or whatever the Badge equivalent is). And for cities/towns with a Gym Leader/Captains/Kahuna or a specific type specialist, have them be a Move Tutor. It'll give them an additional and on-going role in the game once you beat them and makes sense they'd be able to teach moves of a certain type.
 
One day, I was looking for a Psyduck for no reason, and I stumbled into Malie Garden. When I entered there it says you cannot use your Tauros and Stoutland. Which is fine because Malie Garden is like very important and nobody wants there yard destroyed by stampeding pokemon. And when I go to the water, it says you cannot use sharpedo and lapras. And I was like fine, little too much but I have patience. Then when I press Charizard's button (d-pad right) it is okay to use it.

But Charizard are dangerous, they have fire tip tails and have the tendencies to flamethrower there trainers and it is okay to the Malie residents with it. I will never ever understand there logic anymore.
 
And for cities/towns with a Gym Leader/Captains/Kahuna or a specific type specialist, have them be a Move Tutor. It'll give them an additional and on-going role in the game once you beat them and makes sense they'd be able to teach moves of a certain type.
I actually really like this idea. Like how the Gym Leaders used to give you a TM for beating them, instead they can tutor you a move. Not a huge change, and loads of character. Here, Game Freak (or Pokémon Company or whoever)... do this next game.
 

TMan87

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This has probably be brought up several times in this thread, but GF should really stop. Forcing. That damn tutorial. Down our throats.
I was filling my Pokédex before you even were a mere design on a sheet, you stupid NPC! Don't try to tell me how to play the game!
I understand that it's crucial for new players, and sometimes they make effort to camouflage it for it to be better accepted (such as in XY iirc), but every other damn game out there always has an option to skip the tutorial, so why not Pokémon?
 
This has probably be brought up several times in this thread, but GF should really stop. Forcing. That damn tutorial. Down our throats.
I was filling my Pokédex before you even were a mere design on a sheet, you stupid NPC! Don't try to tell me how to play the game!
I understand that it's crucial for new players, and sometimes they make effort to camouflage it for it to be better accepted (such as in XY iirc), but every other damn game out there always has an option to skip the tutorial, so why not Pokémon?
It's only one minute. Go grab a glass of water or something if it's so annoying. If it's possible to skip, some five year old is going to skip it and end up on their third gym with only a Bulbasaur because they don't know how to catch Pokemon.
 

Pikachu315111

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This has probably be brought up several times in this thread, but GF should really stop. Forcing. That damn tutorial. Down our throats.
I was filling my Pokédex before you even were a mere design on a sheet, you stupid NPC! Don't try to tell me how to play the game!
I understand that it's crucial for new players, and sometimes they make effort to camouflage it for it to be better accepted (such as in XY iirc), but every other damn game out there always has an option to skip the tutorial, so why not Pokémon?
 
It's only one minute. Go grab a glass of water or something if it's so annoying. If it's possible to skip, some five year old is going to skip it and end up on their third gym with only a Bulbasaur because they don't know how to catch Pokemon.
It's still annoying when people just want to play the game, and there are several other problematic tutorials in game. A "Skip Tutorial" option is a QoL chance that has been a long time coming in Pokemon.

One annoyance of mine was that you're almost never alone in these games (Rotom-Dex not included). I understand its an RPG but its Pokemon and the constant dialogue from others at random times can just get tedious, it was done well in some places but not in others. It makes sense for a lot of story events sure (like the infiltration of the Aether Paradise) but its too prevalent. I enjoyed the Professor's increased presence in the story but I don't need to be told where to go all the time let me explore. He basically held your hand for the first half of the game, even into the 3rd island. The peace and quiet of the Po Town part of the game was a welcome break (combined with the atmosphere of Po Town, it was pretty effective). Yes there was grunt dialogue but I didn't have people talking to me like every second. Lillie being always with you for the best part of Poni Island was annoying too. This probably factors in with my dislike for Lillie as a character but please stop talking. Vast Poni Canyon is basically the victory road of this game. What better way to have this ultimate dungeon than... having Lillie constantly pester you with annoying dialogue. It was a non stop barrage of talking. This extends to the rest of Poni during the main game but this is Victory Road Vast Poni Canyon.
 
It's still annoying when people just want to play the game, and there are several other problematic tutorials in game. A "Skip Tutorial" option is a QoL chance that has been a long time coming in Pokemon.

One annoyance of mine was that you're almost never alone in these games (Rotom-Dex not included). I understand its an RPG but its Pokemon and the constant dialogue from others at random times can just get tedious, it was done well in some places but not in others. It makes sense for a lot of story events sure (like the infiltration of the Aether Paradise) but its too prevalent. I enjoyed the Professor's increased presence in the story but I don't need to be told where to go all the time let me explore. He basically held your hand for the first half of the game, even into the 3rd island. The peace and quiet of the Po Town part of the game was a welcome break (combined with the atmosphere of Po Town, it was pretty effective). Yes there was grunt dialogue but I didn't have people talking to me like every second. Lillie being always with you for the best part of Poni Island was annoying too. This probably factors in with my dislike for Lillie as a character but please stop talking. Vast Poni Canyon is basically the victory road of this game. What better way to have this ultimate dungeon than... having Lillie constantly pester you with annoying dialogue. It was a non stop barrage of talking. This extends to the rest of Poni during the main game but this is Victory Road Vast Poni Canyon.
Yeah one of my biggest problems with SM was the hand holding. It was weird that for every main series Pokemon game that has had a touch screen, you had a choice of what it displayed but for SM it was a fairly useless map with constant nattering. For the amount of times I've accidentally clicked on the Pelago or the Plaza in the menu, it would've been much easier to have that on the touchscreen. Or they could just bring back PSS.
 

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This has probably been brought up several times in this thread, but GF should really stop. Forcing. That damn tutorial. Down our throats.
I was filling my Pokédex before you even were a mere design on a sheet, you stupid NPC! Don't try to tell me how to play the game!
I understand that it's crucial for new players, and sometimes they make effort to camouflage it for it to be better accepted (such as in XY iirc), but every other damn game out there always has an option to skip the tutorial, so why not Pokémon?
I couldn't possibly agree more with you on that topic.

On one hand I can understand that they need to adjust the games for the new generation of aspiring young Pokémon trainers that are picking up the games for the first time or that haven't been playing as long as the vast majority of us, I can also fully understand that the veteran players are wishing for some way of skipping the tutorials on the other hand. The games and their new mechanics and features have continuously become more elaborate and complex, so I can definitely see why new trainers might feel a bit overwhelmed at first and wish to receive further guidance. I'd also like to welcome this opportunity to take this idea even a step further and say that we need two different modes: Easy and Normal. Ultimately I think that the player should be given the opportunity to pick a mode when the local professor introduces himself/herself at the beginning of the game:

Once you've told him/her your name and gender, he/she could ask you about which mode you want to play.
For the sake of argument, let's take Professor Kukui in order to illustrate my aforementioned idea:

"Alola cousin! You look a bit lost to me, but no worries, this is to be expected if it's your first adventure."
"This IS your first adventure, right"?

>Yes (Easy Mode)

"No worries, that's what I thought. My colleagues and I are trained professionals that'll guide aspiring new trainers like you through the trials of this region lickety split."

>No (Normal Mode)

"Welp, U-Turn'd out to be a little Prankster and I fell for your Fake Tears there cousin, huh? It almost Tauros apart. Ju' Swanna make sure."

On that note it'd also be a great idea to adjust the Gym leaders, Kahunas and Elite 4 members, depending on the mode that the player originally chose.
In my honest personal opinion I think that the Pokémon games have been around long enough to the point where there are two generations of trainers with a respective amount of experience and with respective expectations that they need to cater to and where they should leave it up to the respective individual player to pick the difficulty mode of his/her adventure.
 
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It's only one minute. Go grab a glass of water or something if it's so annoying. If it's possible to skip, some five year old is going to skip it and end up on their third gym with only a Bulbasaur because they don't know how to catch Pokemon.
So? What should I care if the five year old isn't playing the game right? Gamers aren't entitled to tutorials, that's why they didn't exist in a lot of early games. The GSC tutorial was completely skippable and I have met no one in the world who bitches that because the GSC tutorial was skippable they beat the game with only a Croconaw. If you are a child and cannot figure out how to play a game unless it spends 20 minutes showing you how to play the game, that's your own fucking fault. People figured out way more obscure shit than that as kids without the game telling them what to do.
 
So? What should I care if the five year old isn't playing the game right? Gamers aren't entitled to tutorials, that's why they didn't exist in a lot of early games. The GSC tutorial was completely skippable and I have met no one in the world who bitches that because the GSC tutorial was skippable they beat the game with only a Croconaw. If you are a child and cannot figure out how to play a game unless it spends 20 minutes showing you how to play the game, that's your own fucking fault. People figured out way more obscure shit than that as kids without the game telling them what to do.
That is a bit... harsh. Tutorials don't last about twenty minutes in these games, more like five at most, and while you can argue that Melemele Island is a giant tutorial, it sort of fits the world they are trying to build with Alola, with it being a sort of backwater region that gets no respect for its battling prowess. And I can appreciate what they have done with these tutorials in recent games, as they are also trying to flesh out some of their characters with them as well. I get the complaints, but they really don't elicit such a response.
 

Pikachu315111

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I couldn't possibly agree more with you on that topic.

On one hand I can understand that they need to adjust the games for the new generation of aspiring young Pokémon trainers that are picking up the games for the first time or that haven't been playing as long as the vast majority of us, I can also fully understand that the veteran players are wishing for some way of skipping the tutorials on the other hand. The games and their new mechanics and features have continuously become more elaborate and complex, so I can definitely see why new trainers might feel a bit overwhelmed at first and wish to receive further guidance. I'd also like to welcome this opportunity to take this idea even a step further and say that we need two different modes: Easy and Normal. Ultimately I think that the player should be given the opportunity to pick a mode when the local professor introduces himself/herself at the beginning of the game:



Once you've told him/her your name and gender, he/she could ask you about which mode you want to play.
For the sake of argument, let's take Professor Kukui in order to illustrate my aforementioned idea:

"Alola cousin! You look a bit lost to me but no worries, this is to be expected if it's your first adventure."
"This IS your first adventure, right"?

>Yes (Easy Mode)

"No worries, that's what I thought. My colleagues and I are trained professionals to guide aspiring new trainers like you through the trials of this region lickety split."

>No (Normal Mode)

"Welp, it looks like you're a little Prankster and I fell for your Fake Tears there cousin, huh? Hau'kudiu Dudist'umi?"

On that note it'd also be a great idea to adjust the Gym leaders, Kahunas and Elite 4 members, depending on the mode that the player originally chose.
In my honest personal opinion I think that the Pokémon games have been around long enough to the point where there are two generations of trainers with a respective amount of experience and with respective expectations that they need to cater to and where they should leave it up to the respective individual player to pick the difficulty mode of his/her adventure.
So essentially you're suggesting Hard Mode to give you an option to skip tutorials while Easy Mode has you go through the tutorials. I guess that could work, but there's still the problem if a little kid decides to go through Hard Mode and skips tutorial (unless Hard Mode is only for New Game+).

I would suggest just bring back the Teachy TV or some kind of Tutorial Log. The only Tutorial they'll force you to do is how to use the Teachy TV/Tutorial Log (which would be quick since it would just be going through the menu), after that you can skip any tutorial and if they skipped it/want a refresher course just view that tutorial again in the Teachy TV/Tutorial Log.

And honestly, catching Pokemon doesn't need a long visual tutorial. More entertaining? I guess, but I'll sum up catching a Pokemon right now:

1. Weaken Pokemon but don't knock out.
2. Throw Poke Ball.
3. If doesn't catch, either throw Poke Ball again or weaken some more.

There, that's it. Well, obviously there's more, but the basic tutorial at the beginning of the game doesn't teach you how status ailments make a Pokemon easier to catch, different Pokemon have different catch rates, different Poke Ball have different catch modifiers, etc.. My Teachy TV/Tutorial Log suggestion would allow them to keep adding to old tutorials adding this new information become available. Now I'm not suggesting a tutorial for everything, but you know how a random NPC or sign will give you those little tibits of info? Well, those will be how the Teachy TV/Tutorial Log will expand. Heck, maybe give you some kind of reward for filling out the entire Teachy TV/Tutorial Log, that'll get players interacting with the world. :P
 
So? What should I care if the five year old isn't playing the game right? Gamers aren't entitled to tutorials, that's why they didn't exist in a lot of early games. The GSC tutorial was completely skippable and I have met no one in the world who bitches that because the GSC tutorial was skippable they beat the game with only a Croconaw. If you are a child and cannot figure out how to play a game unless it spends 20 minutes showing you how to play the game, that's your own fucking fault. People figured out way more obscure shit than that as kids without the game telling them what to do.
Simply put, it's potentially more profitable to slightly inconvenience people who've played the game for 20 years, who will end up spending $1000's regardless, than it is to put off a kid who's never going to buy a Pokemon game again because they found it too hard. We found obscure stuff in games because we only had one, maybe two, new games a year. I work with kids, they have low attention spans when it comes to games because they can access to 100's of free games on tablets. They will drop a game with any difficulty and go back to a game they can do well at because they can.

Basically a tutorial won't stop us buying more Pokemon games but a missable one might stop kids from buying future games.
 
I don't really mind tutorials. Well, at first I was annoyed by forced tutorials, but it was a forced point in Diamond that had me learn that STAB existed. About 6 years after I started playing Pokemon, mind you. Sometimes there's even a minor plot point in those tutorials (e.g. Juniper keeps the Patrat she catches in the BW1 tutorial)

That being said, there should be an option to skip tutorials, unless there is something different in the game compared to previous ones (say, in Sun/Moon, giving you the option to skip the 'Catch a Pokemon' tutorial but forcing you to watch the 'Use Z-Moves' one). The default option should be showing the tutorial, regardless.
 
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It doesn't matter how much the developers try to accommodate new players. Somebody is going to get lost. Kids mash the a button through the tutorials that we have now. They won't use the Teachy TV if it ever comes back. No matter how much you try to make something foolproof, somebody will accidentally slip over it by the sheer number of people who play the game. It isn't necessary to make something more tedious for everyone to benefit a few people who might still not use the benefits.
Honestly, I don't care about the tutorials too much. They're annoying, and I'd love an option to skip over them. As long as they don't get any worse than they currently are, I'm fine with them. If they have to stay, maybe the game could check to see if you've already caught a Pokémon before the catching tutorial?
 

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