Facility Little Leaders - Keriel and Prismat

1708981698495.png

:kelpsy berry:Kelpsy Berry
:lum berry:Lum Berry
:hondew berry:Hondew Berry
:light clay:Light Clay
:custap berry:Custap Berry

:sv/murkrow:
Malice of Twilight (Murkrow)
Level 3 EXP: 00 / 10

Impish nature ( +Defense, -Special Attack )
Typing: Dark/Flying
Abilities: Insomnia, Super Luck Hidden Ability: Prankster

HP: 85
Attack: 6
Defen.: 5 (+)
Sp.Atk: 5 (-)
Sp.Def: 3
Speed: 91
Size: 1
Weight: 1

Movepool
Level 0:
Aerial Ace
Air Slash
Astonish
Brave Bird
Calm Mind
Dark Pulse
Defog
Drill Peck
Facade
Feint Attack
Nasty Plot
Protect
Psychic
Quick Attack
Rest
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Uproar
Whirlwind
Wing Attack

Level 1:
Air Cutter
Captivate
Confide
Confuse Ray
Curse
Detect
Double Team
Dual Wingbeat
Feather Dance
Flatter
Gust
Haze
Mud-Slap
Night Shade
Ominous Wind
Peck
Rain Dance
Roost
Scary Face
Steel Wing
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Taunt
Twister

Level 2:
Assurance
Beat Up
Double-Edge
Dream Eater
Foul Play
Heat Wave
Hurricane
Nightmare
Payback
Pluck
Psycho Shift
Quash
Secret Power
Sky Attack
Take Down
Thief

Level 3:
Acrobatics
Attract
Fly
Frustration
Hex
Icy Wind
Lash Out
Psych Up
Psychic Noise
Pursuit
Return
Snarl
Torment
U-turn
:sv/nosepass:
Nosepass
Level 3 EXP: 00 / 10

Sassy nature ( +Special Defense, -Speed, Evasion -10 )
Typing: Rock
Abilities: Sturdy, Magnet Pull Hidden Ability: Sand Force

HP: 75
Attack: 4
Defen.: 10
Sp.Atk: 4
Sp.Def: 9 (+)
Speed: 26 (-)
Size: 2
Weight: 4

Movepool
Level 0:
Dazzling Gleam
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Ancient Power
Captivate
Confide
Curse
Defense Curl
Discharge
Double Team
Harden
Helping Hand
High Horsepower
Iron Defense
Mud-Slap
Pain Split
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Shock Wave
Spark
Stealth Rock
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Double-Edge
Dynamic Punch
Head Smash
Magnitude
Meteor Beam
Rock Blast
Secret Power
Steel Beam
Stone Edge
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Body Slam
Bulldoze
Frustration
Headbutt
Heavy Slam
Lock-On
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Torment
Volt Switch
:sv/type-null:
Tindalos (Type: Null)
Level 3

Adamant
nature ( +Attack, -Special Attack )
Typing: Normal
Abilities: Battle Armor

HP: 95
Attack: 8 (+)
Defen.: 7
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 59
Size: 4
Weight: 5

Movepool
Level 0:
Aerial Ace
Air Slash
Dragon Claw
Facade
Heal Block
Iron Head
Metal Sound
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Wave
Toxic
Tri Attack
Work Up
X-Scissor

Level 1:
Confide
Double Hit
Double Team
Hail
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Sunny Day
Swagger
Swift

Level 2:
Double-Edge
Payback
Punishment
Razor Wind
Take Down
Terrain Pulse

Level 3:
Crush Claw
Flame Charge
Frustration
Icy Wind
Pursuit
Return
U-turn

Teacher's Aide Rachel and Petra the Mudbray
Twins Kiki & Lili
and Fifi & Gigi the Girafarig
Youngster Rupert
and RIP-TEAR the Gligar
Schoolkid Johnel
and The All-Seeing Eyes the Yanma
Schoolkid Marcus
and Buttwings the Dunsparce
Schoolkid Hannah
and Candyfloss the Lickitung
Class Ace Zarina
and Sharpness the Scyther
Class Ace Geoffry
and Lunchsnax the Munchlax
Class Ace Natalia
and Alabaster Iron Tower the Duraludon

Rising Star Simone
and Tindalos the Type: Null (on your team)
1708981878596.png

:murkrow: vs :scyther:
:nosepass: vs :gligar:
:type-null: vs :girafarig:
Wave 1:
:sv/scyther:
Sharpness (Scyther)
Level 3 — EXP: 00 / 10

Adamant nature ( +Attack, -Special Attack )
Typing: Bug/Flying
Abilities: Swarm, Technician Hidden Ability: lame boring Steadfast, and not super-cool Sharpness. >:(

HP: 85
Attack: 9 (+)
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 105
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Cross Poison
Defog
Facade
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Secret Power
Skull Bash
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Skitter Smack
Struggle Bug
Trailblaze
U-turn
:sv/gligar:
RIP-TEAR (Gligar)
Level 3 — EXP: 00 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Ground/Flying
Abilities: Hyper Cutter, Sand Veil Hidden Ability: Immunity

HP: 85
Attack: 6
Defen.: 8
Sp.Atk: 2 (-)
Sp.Def: 7 (+)
Speed: 85
Size: 2
Weight: 4

Movepool
Level 0:
Aerial Ace
Brick Break
Bug Bite
Cross Poison
Crunch
Dark Pulse
Defog
Earth Power
Earthquake
Facade
Feint Attack
Fire Fang
Hone Claws
Night Slash
Poison Jab
Protect
Psychic Fangs
Quick Attack
Rest
Rock Polish
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Toxic
Wing Attack
X-Scissor

Level 1:
Agility
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Dual Wingbeat
False Swipe
Harden
High Horsepower
Ice Fang
Metal Claw
Mud-Slap
Poison Tail
Rain Dance
Rock Climb
Rock Smash
Roost
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Sludge Bomb
Spikes
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes

Level 2:
Aqua Tail
Crabhammer
Double-Edge
Dream Eater
Feint
Gunk Shot
Iron Tail
Payback
Razor Wind
Scale Shot
Secret Power
Stone Edge
Take Down
Thief
Venoshock

Level 3:
Acrobatics
Attract
Baton Pass
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Mud Shot
Poison Sting
Power Trick
Return
Rock Tomb
Skitter Smack
Sky Uppercut
Struggle Bug
Throat Chop
Torment
U-turn
:sv/girafarig:
Fifi & Gigi (Girafarig)
Level 3 — EXP: 00 / 10

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Normal/Psychic
Abilities: Inner Focus, Early Bird Hidden Ability: Sap Sipper

HP: 85
Attack: 5 (-)
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 98 (+)
Size: 4
Weight: 3

Movepool
Level 0:
Astonish
Calm Mind
Crunch
Dazzling Gleam
Earthquake
Energy Ball
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Psychic
Psychic Fangs
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up
Zen Headbutt

Level 1:
Agility
Amnesia
Captivate
Confide
Confuse Ray
Confusion
Curse
Double Hit
Double Kick
Double Team
Echoed Voice
Flash
Growl
Helping Hand
High Horsepower
Mirror Coat
Mud-Slap
Psybeam
Psychic Terrain
Rain Dance
Recycle
Rock Smash
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Trick
Twin Beam

Level 2:
Assurance
Beat Up
Double-Edge
Dream Eater
Expanding Force
Foul Play
Grass Knot
Iron Tail
Low Kick
Nightmare
Razor Wind
Secret Power
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Attract
Baton Pass
Body Slam
Bulldoze
Charge Beam
Foresight
Frustration
Guard Swap
Headbutt
Odor Sleuth
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Stomp
Telekinesis
Trailblaze
1708982173969.png

1. When the user takes Physical damage, if the user has half (x0.5) or more of their HP remaining then put a Poison marker on every Poison condition in play.
2. When an effect, except that of a Play Power, changes one or more of the user's stat stages, if there are any Poisoned Pokemon in play then inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
3. At the start of the first step of each round, if the user has taken no damage this round (so far), the user's currently-Paired opponents lose four (4) HP.
4. When an effect, except that of a Play Power, changes one or more of the user's stat stages, if no other Pokemon, including inactive Pokemon, are Fainted, the user's remaining HP becomes 30.
5. At the start of the first step of each round, if there are any Paralyzed Pokemon in play, the user heals 8 HP. This healing can overheal.
Keriel Prismaticism to draft​
 
:ss/murkrow: @ Nothing
Acrobatics ~ Acrobatics
[start of step] If Scyther is to use a Flying-type attack in combination, use Protect.
[start of priority +1] If the opponent's team has a Screen, and Scyther lacks Protection, and Scyther lacks a Decoy, use Defog.
[start of turn] If Scyther is to use a Physical-returning move, use Air Slash.
[start of priority +1] If Scyther is to use Skull Bash, and Scyther is faster than Murkrow, use Fly.
 
Last edited:
:ss/type null: Type: Null holding :lum berry: Lum Berry

X-Scissor - X-Scissor

Start of turn, if Girafarig has a decoy, use Double Hit
Start of turn, if Girafarig is not paralyzed and does not have Safeguard on its side of the field and does not have protection, use Thunder Wave
Start of turn on step 2, if Type: Null is confused, use U-Turn
Once, at start of turn, if an opponent is to use Rest and Type: Null is faster than that opponent and that opponent has recoveries remaining, use Heal Block and push back orders

:ss/nosepass: Nosepass holding :custap berry: Custap berry
Iron defense - Iron defense

Start of step, if Gligar is to use Taunt on this step and no other step, use Protect
Once, at start of step, if Gligar is to use Sandstorm on any step but no more than three times this round, use Aim
Start of step, if Gligar is to use a variable hit move, use Power Gem
Start of turn, if Gligar lacks protection, use Meteor Beam
 
Round 1
Battlefield:
Team Keriel Prismaticism
:Murkrow:Murkrow
At the start of the first step of each round, if the user has taken no damage this round (so far), the user's currently-Paired opponents lose four (4) HP.
HP: 85/85 EN: 100/100
6/5/5/3/91
Type: Dark/Flying
Abilities: Insomnia, Super Luck, Prankster
:Nosepass:Nosepass :Custap Berry:Custap Berry
At the start of the first step of each round, if there are any Paralyzed Pokemon in play, the user heals 8 HP. This healing can overheal.
HP: 75/75 EN: 100/100
4/10/4/9/26
Type: Rock
Abilities: Sturdy, Magnet Pull, Sand Force
-10% Eva
:Type Null:Type: Null :Lum Berry:Lum Berry
When an effect, except that of a Play Power, changes one or more of the user's stat stages, if there are any Poisoned Pokemon in play then inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
HP: 95/95 EN: 100/100
8/7/6/7/59
Type: Normal
Abilities: Battle Armor

Team kiddies
:Scyther:Scyther :Fresh-Start Mochi:Fresh-Start Mochi
HP: 85/85 EN: 100/100
9/6/3/6/105
Type: Bug/Flying
Abilities: Swarm, Technician, Steadfast
:Gligar:Gligar :Yache Berry:Yache Berry
HP: 85/85 EN: 100/100
6/8/2/7/85
Type: Ground/Flying
Abilities: Hyper Cutter, Sand Veil, Immunity
:Girafarig:Girafarig :Colbur Berry:Colbur Berry
HP: 85/85 EN: 100/100
5/5/7/5/98
Type: Normal/Psychic
Abilities: Inner Focus, Early Bird, Sap Sipper
+10% Acc​


dice are d600, roll low to hit/crit/effect
1709715899939.png

:Scyther: :Girafarig: :Murkrow::Gligar: :Type Null: :Nosepass:
Step 1:
:Scyther: loses 4 life from play powers
:Scyther: bide
-20 en
:Scyther: is biding their time
loses fresh start mochi and throws the game
:Girafarig: power swap
-7 en
:Girafarig: swaps their power with type null
it does nothing because I can't read
:Murkrow: air slash
-6 en
417 hit yes
246 crit no
(8 + 5 + 3 - 6) * 1.5 = 15 damage
:Gligar: earthquake
-7 en
112 crit no
(10 + 6 + 3 - 10 - 1) * 1.5 = 12 damage
:Type Null: thunder wave
-7 en
379 hit yes
:Girafarig: is paralyzed (1)
:Nosepass: iron defence
-10 en
+2 def (4t)
Step 2:
:Scyther: light screen
-10 en
a screen is created for 6 turns
:Murkrow: acrobatics
-7 en
325 crit no
(11 + 6 + 3 - 6) * 1.5 = 21 damage
:Gligar: sleep talk
-3 en
:Gligar: can talk in their sleep
:Type Null: x-scissor
-6 en
566 crit no
(8 + 8 - 5) * 1.5 = 17
:Girafarig: low kick
- 7 en
(10 + 5 - 7) * 1.5 = 12 damage
:Nosepass: iron defense
-10 en
+2 def (4t)
:Girafarig: para intensifies
Battlefield:
Team Keriel Prismaticism
:Murkrow:Murkrow
At the start of the first step of each round, if the user has taken no damage this round (so far), the user's currently-Paired opponents lose four (4) HP.
HP: 85/85 EN: 87/100
6/5/5/3/91
Type: Dark/Flying
Abilities: Insomnia, Super Luck, Prankster
:Nosepass:Nosepass :Custap Berry:Custap Berry
At the start of the first step of each round, if there are any Paralyzed Pokemon in play, the user heals 8 HP. This healing can overheal.
HP: 63/75 EN: 80/100
4/10/4/9/26
+4 def (4t)
Type: Rock
Abilities: Sturdy, Magnet Pull, Sand Force
-10% Eva
:Type Null:Type: Null :Lum Berry:Lum Berry
When an effect, except that of a Play Power, changes one or more of the user's stat stages, if there are any Poisoned Pokemon in play then inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
HP: 83/95 EN: 87/100
8/7/6/7/59
Type: Normal
Abilities: Battle Armor

Team kiddies: light screen
:Scyther:Scyther
HP: 45/85 EN: 70/100
9/6/3/6/105
Type: Bug/Flying
Abilities: Swarm, Technician, Steadfast
:Gligar:Gligar :Yache Berry:Yache Berry
HP: 85/85 EN: 90/100
6/8/2/7/85
sleep talk
Type: Ground/Flying
Abilities: Hyper Cutter, Sand Veil, Immunity
:Girafarig:Girafarig :Colbur Berry:Colbur Berry
HP: 68/85 EN: 86/100
5/5/7/5/53*
para(2)
Type: Normal/Psychic
Abilities: Inner Focus, Early Bird, Sap Sipper
+10% Acc​

kiddies to order
Keriel Prismaticism to order
 
Last edited:
:sv/scyther:
acrobatics ~ acrobatics
if my opponent is using an evasive attack then use counter
if my opponent is using acrobatics and my life is at least 25 then use counter
at the start of priority 1 if able use skull bash
[once] if my opponent is using a protective move then begin using rest ~ sleeptalk

:sv/gligar:
earthquake ~ earthquake (kill me please, this mu)
if able use tail wind the first time and swords dance the second time


:sv/girafarig:
expanding force x 2
if my opponent has protection use chill and push back
if the terrain is not psychic terrain use expanding force + psychic terrain the first time and stomp otherwise
 
Round 2
Battlefield:
Team Keriel Prismaticism
:Murkrow:Murkrow
At the start of the first step of each round, if the user has taken no damage this round (so far), the user's currently-Paired opponents lose four (4) HP.
HP: 85/85 EN: 87/100
6/5/5/3/91
Type: Dark/Flying
Abilities: Insomnia, Super Luck, Prankster
:Nosepass:Nosepass :Custap Berry:Custap Berry
At the start of the first step of each round, if there are any Paralyzed Pokemon in play, the user heals 8 HP. This healing can overheal.
HP: 63/75 EN: 80/100
4/10/4/9/26
+4 def (4t)
Type: Rock
Abilities: Sturdy, Magnet Pull, Sand Force
-10% Eva
:Type Null:Type: Null :Lum Berry:Lum Berry
When an effect, except that of a Play Power, changes one or more of the user's stat stages, if there are any Poisoned Pokemon in play then inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
HP: 83/95 EN: 87/100
8/7/6/7/59
Type: Normal
Abilities: Battle Armor

Team kiddies: light screen 5t
:Scyther:Scyther
HP: 45/85 EN: 70/100
9/6/3/6/105
Type: Bug/Flying
Abilities: Swarm, Technician, Steadfast
:Gligar:Gligar :Yache Berry:Yache Berry
HP: 85/85 EN: 90/100
6/8/2/7/85
sleep talk
Type: Ground/Flying
Abilities: Hyper Cutter, Sand Veil, Immunity
:Girafarig:Girafarig :Colbur Berry:Colbur Berry
HP: 68/85 EN: 86/100
5/5/7/5/53*
para(2)
Type: Normal/Psychic
Abilities: Inner Focus, Early Bird, Sap Sipper
+10% Acc​
dice are d600, roll low to hit/crit/effect
1709900863991.png

:Scyther: :Murkrow::Gligar: :Type Null: :Girafarig: :Nosepass:
Step 1:
:Scyther: loses 4 life from play powers
:Nosepass: heals 8 life from play powers
:Scyther: skull bash(charge)
+1 def (2t)
:Nosepass: meme beam(charge)
+1 spA (2t)
:Murkrow: acrobatics
-7 en
539 crit no
(11 + 6 + 3 - 6) * 1.5 - 3 = 18 damage
:Gligar: tail wind
-10 en
wind created (5t)
:Type Null:x-scissor
-6 en
576 crit no
(8 + 8 - 5) * 1.5 = 17
:Girafarig: expanding terrain
-36 en
406 crit no
psychic terrain is created (5r)
(12 + 7 + 3 + 2 - 7) = 17 damage
:Scyther: skull bash
-8 en
259 crit no
(13 + 9 - 5) = 17 damage
:Nosepass: meme beam
-8 en
180 crit no
(12 + 4 + 3 - 11) + 4 = 12 damage

Step 2:

:Scyther: skull bash(charge)
+1 def (2t)

:Murkrow: defog
-10 en
clear tailwind + light screen + psychic terrain

:Nosepass: meme beam(charge)
+1 spA (2t)
:Gligar: swords dance
-10 en
+2 atk (5t)
:Girafarig: stomp
-8en
522 crit no
251 flinch no
(9 + 5 + 3- 7) = 10 damage
:Type Null: x-scissor
-6 en
340 crit no
(8 + 8 - 5) * 1.5 = 17
:Scyther: skull bash
-8 en
81 crit no
(13 + 9 - 5) = 17 damage
:Nosepass: meme beam
-8 en
393 crit no
(12 + 4 + 3 - 7) + 8 = 20 damage
:Girafarig: para intensifies
Battlefield:
Team Keriel Prismaticism
:Murkrow:Murkrow
At the start of the first step of each round, if the user has taken no damage this round (so far), the user's currently-Paired opponents lose four (4) HP.
HP: 51/85 EN: 70/100
6/5/5/3/91
Type: Dark/Flying
Abilities: Insomnia, Super Luck, Prankster
:Nosepass:Nosepass :Custap Berry:Custap Berry
At the start of the first step of each round, if there are any Paralyzed Pokemon in play, the user heals 8 HP. This healing can overheal.
HP: 71/75 EN: 64/100
4/10/4/9/26
+4 def (2t)
Type: Rock
Abilities: Sturdy, Magnet Pull, Sand Force
-10% Eva
:Type Null:Type: Null :Lum Berry:Lum Berry
When an effect, except that of a Play Power, changes one or more of the user's stat stages, if there are any Poisoned Pokemon in play then inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
HP: 56/95 EN: 75/100
8/7/6/7/59
Type: Normal
Abilities: Battle Armor

Team kiddies:
:Scyther:Scyther
HP: 23/85 EN: 54/100
9/6/3/6/105
eva -1 (2t)
Type: Bug/Flying
Abilities: Swarm, Technician, Steadfast
:Gligar:Gligar :Yache Berry:Yache Berry
HP: 53/85 EN: 70/100
6/8/2/7/85
atk +2 (5t)
sleep talk
Type: Ground/Flying
Abilities: Hyper Cutter, Sand Veil, Immunity
:Girafarig:Girafarig :Colbur Berry:Colbur Berry
HP: 34/85 EN: 42/100
5/5/7/5/53*
para(3)
Type: Normal/Psychic
Abilities: Inner Focus, Early Bird, Sap Sipper
+10% Acc​
Keriel Prismaticism to order
kiddies to order
 
Last edited:
(Girafarig lacks a combo token.)

:ss/murkrow:
Sky Attack ~ Sky Attack

[start of priority +1] If the enemy team has Reflect, and Scyther's HP is more than 11, use Defog.
[start of priority +1] If Scyther is to use Skull Bash, and Scyther's HP is more than 12, use Beat Up.
[start of priority +1] If Scyther is to use a variable-hit move, then use Acrobatics.
[start of priority +1] If Scyther has Protection, use Roost the first instance and Tailwind the second instance.
 
Last edited:
:ss/type null: :lum berry:

X-Scissor - X-Scissor

Start of turn, if Girafarig has a decoy, use Double Hit
Once, at start of turn, if an opponent is to use an HP Recovery move on any step but not more than once this round and Type: Null is faster than that opponent and that opponent has recoveries remaining and the Heal Block field condition is not present on the opponent's side of the battle, use Heal Block
Start of step, if Girafarig is to use Protect, use Heal Block if it is step 1 and Sleep Talk if it is step 2
Start of turn, if the enemy team has Reflect, use Signal Beam


:ss/nosepass: :custap berry:

Iron Defense - Iron Defense

Start of step, if Gligar is to use Taunt on this step and no other step, use Protect
Once, at start of step, if Gligar is to use Sandstorm on any step but no more than three times this round, use Aim
Start of step, if Gligar is to use a variable hit move, use Power Gem
Start of priority +1, if Gligar lacks protection, use Meteor Beam
 
Round 3
Battlefield:
Team Keriel Prismaticism
:Murkrow:Murkrow
At the start of the first step of each round, if the user has taken no damage this round (so far), the user's currently-Paired opponents lose four (4) HP.
HP: 51/85 EN: 70/100
6/5/5/3/91
Type: Dark/Flying
Abilities: Insomnia, Super Luck, Prankster
:Nosepass:Nosepass :Custap Berry:Custap Berry
At the start of the first step of each round, if there are any Paralyzed Pokemon in play, the user heals 8 HP. This healing can overheal.
HP: 71/75 EN: 64/100
4/10/4/9/26
+4 def (2t)
Type: Rock
Abilities: Sturdy, Magnet Pull, Sand Force
-10% Eva
:Type Null:Type: Null :Lum Berry:Lum Berry
When an effect, except that of a Play Power, changes one or more of the user's stat stages, if there are any Poisoned Pokemon in play then inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
HP: 56/95 EN: 75/100
8/7/6/7/59
Type: Normal
Abilities: Battle Armor

Team kiddies:
:Scyther:Scyther
HP: 23/85 EN: 54/100
9/6/3/6/105
eva -1 (2t)
Type: Bug/Flying
Abilities: Swarm, Technician, Steadfast
:Gligar:Gligar :Yache Berry:Yache Berry
HP: 53/85 EN: 70/100
6/8/2/7/85
atk +2 (5t)
sleep talk
Type: Ground/Flying
Abilities: Hyper Cutter, Sand Veil, Immunity
:Girafarig:Girafarig :Colbur Berry:Colbur Berry
HP: 34/85 EN: 42/100
5/5/7/5/53*
para(3)
Type: Normal/Psychic
Abilities: Inner Focus, Early Bird, Sap Sipper
+10% Acc​
dice are d600, roll low to hit/crit/effect
1709997821704.png

:Scyther: :Murkrow::Gligar: :Type Null: :Girafarig: :Nosepass:
Step 1:
:Scyther: loses 4 life from play powers
:Nosepass: heals 8 life from play powers
:Murkrow: start charging sky attack
:Nosepass: meme beam(charge)
+1 spA (2t)
:Scyther: acrobatics
-8 en
299 crit no
(11 + 9 + 3 -5) = 18 damage
:Gligar: rest
-15 en
+20 hp restful sleep (3t)
+5 hp +3 en
:Type Null:x-scissor
-6 en
18 crit yes
(8 + 8 + 3 - 5) * 1.5 = 21
:Girafarig:twin beam
-6 en
238 261 crits no
(4 + 7 + 3 - 7) = 7 damage
7 = 7
total 14
:Murkrow: sky attack
-9 en
279 crit no
(15 + 6 + 3 - 6) * 1.5 = 27
:Scyther: faints!
:Nosepass: meme beam
-8 en
172 crit no
(12 + 4 + 3 - 11) + 4 = 12 damage
Step 2:

:Murkrow: charge sky attack
:Nosepass: meme beam(charge)
+1 spA (2t)
:Gligar: swords dance
-10 en
+2 atk (5t)
+5 hp + 3 en
:Type Null: x-scissor
-6 en
364 crit no
(8 + 8 - 5) * 1.5 = 17
:Girafarig: faints!
Battlefield:
Team Keriel Prismaticism
:Murkrow:Murkrow
At the start of the first step of each round, if the user has taken no damage this round (so far), the user's currently-Paired opponents lose four (4) HP.
HP: 51/85 EN: 70/100
6/5/5/3/91
Type: Dark/Flying
Abilities: Insomnia, Super Luck, Prankster
:Nosepass:Nosepass :Custap Berry:Custap Berry
At the start of the first step of each round, if there are any Paralyzed Pokemon in play, the user heals 8 HP. This healing can overheal.
HP: 71/75 EN: 64/100
4/10/4/9/26
+4 def (2t)
Type: Rock
Abilities: Sturdy, Magnet Pull, Sand Force
-10% Eva
:Type Null:Type: Null :Lum Berry:Lum Berry
When an effect, except that of a Play Power, changes one or more of the user's stat stages, if there are any Poisoned Pokemon in play then inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
HP: 56/95 EN: 75/100
8/7/6/7/59
Type: Normal
Abilities: Battle Armor

Team kiddies:
:Scyther:Scyther
HP: ko/85 EN: 54/100
9/6/3/6/105
eva -1 (2t)
Type: Bug/Flying
Abilities: Swarm, Technician, Steadfast
:Gligar:Gligar :Yache Berry:Yache Berry
HP: 53/85 EN: 70/100
6/8/2/7/85
atk +2 (5t)
sleep talk
Type: Ground/Flying
Abilities: Hyper Cutter, Sand Veil, Immunity
:Girafarig:Girafarig :Colbur Berry:Colbur Berry
HP: ko/85 EN: 42/100
5/5/7/5/53*
para(3)
Type: Normal/Psychic
Abilities: Inner Focus, Early Bird, Sap Sipper
+10% Acc​
Keriel Prismaticism win!
Fort Colorcastle to sub ref and start the next battle
 
1711009690668.png



Lunchsnax (Munchlax)
Level 3 EXP: 00 / 10

Impish nature ( +Defense, -Special Attack )
Typing: Normal
Abilities: Pickup, Thick Fat Hidden Ability: Gluttony

HP: 110
Atk: 6
Def: 5 (+)
SpA: 2 (-)
SpD: 6
Speed: 5
Size: 1
Weight: 5


Movepool
Level 0:
Brick Break
Crunch
Earthquake
Facade
Fire Punch
Flamethrower
Hyper Voice
Ice Beam
Ice Punch
Protect
Psychic
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Work Up
Zen Headbutt

Level 1:
Amnesia
Bite
Captivate
Charm
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Encore
Helping Hand
Hold Back
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Recycle
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Shock Wave
Sunny Day
Swagger
Water Pulse
Whirlpool

Level 2:
After You
Belch
Blizzard
Covet
Double-Edge
Fire Blast
Flail
Focus Punch
Gunk Shot
Hydro Pump
Mega Kick
Secret Power
Solar Beam
Stockpile
Superpower
Swallow
Take Down
Thunder

Level 3:
Attract
Body Slam
Bulldoze
Chilling Water
Dig
Frustration
Headbutt
Icy Wind
Odor Sleuth
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Trailblaze

Petra (Mudbray)
Level 3 EXP: 00 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Ground
Abilities: Own Tempo, Stamina Hidden Ability: Inner Focus

HP: 85
Atk: 7
Def: 5
SpA: 3 (-)
SpD: 6 (+)
Speed: 45
Size: 2
Weight: 5


Movepool
Level 0:
Earth Power
Earthquake
Facade
Iron Head
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic

Level 1:
Confide
Counter
Curse
Double Kick
Double Team
High Horsepower
Iron Defense
Mud-Slap
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Stealth Rock
Sunny Day
Swagger

Level 2:
Close Combat
Double-Edge
Low Kick
Magnitude
Mega Kick
Mud Bomb
Payback
Stone Edge
Superpower
Take Down

Level 3:
Attract
Bide
Body Slam
Bulldoze
Frustration
Heavy Slam
Low Sweep
Return
Rock Tomb
Smack Down
Stomp

Candyfloss (Lickitung)
Level 3 EXP: 00 / 10

Quiet nature ( +Special Attack, -Speed, Evasion -10 )
Typing: Normal
Abilities: Own Tempo, Oblivious Hidden Ability: Cloud Nine

HP: 95
Atk: 4
Def: 6
SpA: 6 (+)
SpD: 6
Speed: 26 (-)
Size: 3
Weight: 4


Movepool
Level 0:
Brick Break
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Heal Bell
Ice Beam
Ice Punch
Protect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunderbolt
Toxic
Work Up
Zen Headbutt

Level 1:
Acid
Amnesia
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Seismic Toss
Shock Wave
Slam
Steel Roller
Sunny Day
Supersonic
Swagger
Water Gun
Water Pulse
Whirlpool
Wrap

Level 2:
Aqua Tail
Belch
Bind
Blizzard
Disable
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Hydro Pump
Iron Tail
Magnitude
Mega Kick
Nightmare
Power Whip
Secret Power
Skull Bash
Smelling Salts
Solar Beam
Submission
Take Down
Terrain Pulse
Thief
Thunder

Level 3:
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Headbutt
Icy Wind
Knock Off
Muddy Water
Psych Up
Return
Rock Tomb
Rollout
Stomp
Thrash
Wring Out


1711010253269.png


Play Powers:
  1. Thrice in sequence, when the user takes damage that reduces their HP to 0, if the user has taken no damage this round (so far), the user's remaining HP becomes 30.
  2. When an effect, except that of a Play Power, changes one or more of the user's stat stages, if the user has half (x0.5) or more of their HP remaining, inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
  3. Thrice in sequence, when the user completes an action with zero or less (0-) HP or Energy, if no other Pokemon, including inactive Pokemon, are Fainted, put a Poison marker on every Poison condition in play.
  4. When an effect, except that of a Play Power, changes one or more of the user's stat stages, if there are any Poisoned Pokemon in play, discard the user's oldest condition created by an opponent.
  5. When an opponent creates a condition on the user, if there is a Pokemon in play that has yet to attack this round (so far), the user's remaining HP becomes 30.
Keriel Prismaticism to pick play powers
 
Murkow @ Nothing
:ss/murkrow:
Feather Dance ~ Foul Play

[start of priority +1] If Munchlax is to use a Fighting-type attack, use Dark Pulse and push back.
[start of priority +1] If Munchlax is to use an Ice-type attack, use Fly and push back.
[start of priority +1] If an opponent is to use a status-cleansing move on any step, use Feather Dance the first instance and Foul Play the second instance.
[start of priority +1] If Munchlax is not paralyzed, and Munchlax lacks Sleep, use Thunder Wave and push back.
 
Last edited:
Sending out :ss/nosepass: Nosepass holding :lum berry: Lum Berry

Meteor Beam - Meteor Beam

Start of step, if Mudbray is to use Bide, begin using Toxic - Iron Defense
Start of step, if Mudbray is to use Protect, use Iron Defense


Sending out :ss/type null: Type:Null

Take Down - Tri Attack

Start of turn, if Lickitung is to use Focus Punch, use Crush Claw
Start of turn, if Lickitung is to use Counter, use Tri Attack
Start of step, if Lickitung is to use Bide, begin using Sleep Talk - Swords Dance and ignore other subs until end of round
Start of turn, if able, use Toxic if it is step 1 and Frustration if it is step 2
 

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