Little Cup OM Mega-Thread

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Corporal Levi

ninjadog of the decade
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Why Duskull over Misdreavus? Misdreavus is around as physically bulky, but is significantly specially bulkier and is faster.

Speaking of Misdreavus, here's a set I've been using -
Misdreavus @ Spooky Plate
Ability: Speed Boost
Level: 5
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Tail Glow
- Judgment
- Secret Sword
- King's Shield
It's pretty much just a munchlax-proof sweeper. Tail Glow + Speed Boost lets it sweep, and King's Shield helps weaken Fake Out + Extremespeed users.
I'm pretty sure most things Mengar does in BH, Misdreavus can do just as well, if not better, due to its greater relative bulk (25/15/18 is comparable to Spritzee in terms of special bulk, and not too bad physically, either). In addition, because movepool is not a limitation in LC BH, I'm pretty sure this leaves pretty much every other ghost-type even more outclassed by Misdreavus than they already are in LC :/
Isn't Misdreavus tied with Tangela for second highest BST in LC BH
 

The Avalanches

pokemon tcg
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These could be BH threats:


Rufflet @ Berry Juice
Trait: Turboblaze
EVs: 196 HP / 252 Atk / 196 Def / 196 SpD / 196 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Acrobatics
- Water Shuriken / Mach Punch / Shadow Sneak

Pretty much GG once you get Ghost-types out of the way, +6 Turboblaze Extreme Speed bypasses Prankster and Unaware users, as well as other abilities like Fur Coat and Sturdy. Extreme Speed is pretty much all you'll be using, but Acrobatics can shred some things too. The last slot goes to a coverage option, each of which hit one of Normal's resists super effectively.

Porygon @ Power Herb
Trait: Adaptability / Scrappy / Simple
EVs: 236 HP / 196 Def / 236 SpA / 236 SpD / 196 Spe
Modest Nature
- Boomburst
- Shadow Ball
- Earth Power
- Geomancy

STAB Boomburst off 38 Special Attack is phenomenal.
 
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Monte Cristo

Banned deucer.
blizzardy is a BAMF for making this, and I will code it soon

Archen
Ability: Gale Wings
Level: 5
EVs: 132 HP / 180 Atk / 196 Spe
Adamant Nature
- Acrobatics
- Roost
- Stone Edge
- Earthquake

Yeah archeops is banned but archen isn't maybe we can decide if it is. yay for loopholes. Anyways This is like Fletch except no swords dance but with overall better everything else. Spam Acro and win basically, it makes using scraggy rlly hard in this meta. You can use eviolite aerial ace or LO aerial ace but so fuckin weak. The head smash magic guard set is probably better but I'm loving this set rn.
just wanted to add that you can run knock off and screw everything in existance

edit: also maybe berry juice
 

Arhops

Professor Layton's Little Brother
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Any thoughts on LC Pacifistmons?:
  • It completely removes Xerneas, making the best Nature Power user Amaura, which is a pretty weak mon.
  • It makes crazy annoying mons like Yamask not usable anymore because you have a not as big difference from level 1-5 now.
Also Natu is an epic threat that probably needs to be banned.
 

cool kids (Murkrow) @ Life Orb
Ability: Sheer Force
Level: 5
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Focus Blast
- Moonblast
- Dark Pulse
Here's a very dangerous Pokemon that utilizes great coverage to abuse Sheer Force with. It gets STAB on Sheer Force Hurricane and Dark Pulse while it uses Focus Blast to complete the coverage, Moonblast is nice as well. The best part is that this set has zero drawbacks of Life Orb. For instance, one of Murkrow's greatest counters is Chinchou, but it is 2HKOed by Dark Pulse. So yeah, fun set that can be very dangerous!
 
LC BH
Shieldon @ Eviolite
Ability: Prankster
Level: 5
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Careful Nature
- Spore
- Parting Shot
- Roost
- Topsy-Turvy

Shieldon so good =3=
really i just took the foongus set from the OP and changed it to shieldon
Shieldon takes hits from both sides very well. It's great vs Aerilate, Refrigerate, and Pixilate users.

Calcs :D
252+ Atk Life Orb Refrigerate Sneasel Fake Out vs. 252 HP / 252 Def Eviolite Shieldon: 3-4 (13.6 - 18.1%) -- possible 6HKO
252+ Atk Life Orb Refrigerate Sneasel Extreme Speed vs. 252 HP / 252 Def Eviolite Shieldon: 4-6 (18.1 - 27.2%) -- 1.9% chance to 4HKO
252+ Atk Life Orb Aerilate Scyther Fake Out vs. 252 HP / 252 Def Eviolite Shieldon: 1-1 (4.5 - 4.5%) -- possibly the worst move ever
252+ Atk Life Orb Aerilate Scyther Extreme Speed vs. 252 HP / 252 Def Eviolite Shieldon: 1-3 (4.5 - 13.6%) -- possible 8HKO
252+ SpA Life Orb Pixilate Swirlix Boomburst vs. 252 HP / 252+ SpD Eviolite Shieldon: 8-9 (36.3 - 40.9%) -- guaranteed 3HKO
252+ SpA Life Orb Pixilate Spritzee Boomburst vs. 252 HP / 252+ SpD Eviolite Shieldon: 8-9 (36.3 - 40.9%) -- guaranteed 3HKO

So the pixilate users have the best chance to KO Shieldon. Yeah every one of those -ate users are screwed when approached by this sexy beast :3
 
LCBH
at first i just ported over my standard LC team and messed with their sets. i've had a great time with these 2 in particular. i'm a BH newb, i admit, so these could be sub-optimal or niche as all getout, but they have been so much fun to play with i had to share them anyway.

Cubone @ Thick Club
Ability: Speed Boost
Level: 5
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Protect
- Earthquake
- Sacred Fire
- Bolt Strike
the only issue that i've ever had with cubone is its lackluster speed getting it KO'd before it can do any damage. protect on turn 1 to bring it up to snuff, then play through. it has enough power to put a heavy dent in just about anything and EQ/SF/BS lets it hit just about everything at least neutrally. would probably see its best potential with hazard support to break sashes so that it doesn't get revenged by something it's left with a sliver of health.

calcs:
252+ Atk Thick Club Cubone Earthquake vs. 252 HP / 252 Def Eviolite Munchlax: 16-21 (48.4 - 63.6%) -- 99.6% chance to 2HKO
252+ Atk Munchlax Return vs. 252 HP / 252 Def Cubone: 12-15 (50 - 62.5%) -- guaranteed 2HKO
with imposter:
252+ Atk Cubone Earthquake vs. 252 HP / 252 Def Cubone: 9-12 (37.5 - 50%) -- 0.4% chance to 2HKO

so munchlax can't hope to take it out.

252+ Atk Thick Club Cubone Earthquake vs. 252 HP / 252 Def Shieldon: 64-76 (290.9 - 345.4%) -- guaranteed OHKO
252+ Atk Thick Club Cubone Bolt Strike vs. 252 HP / 252 Def Archen: 40-48 (160 - 192%) -- guaranteed OHKO

252 Atk Archen Brave Bird vs. 252 HP / 252 Def Cubone: 15-18 (62.5 - 75%) -- guaranteed 2HKO
252 Atk Pawniard Sucker Punch vs. 252 HP / 252 Def Cubone: 9-12 (37.5 - 50%) -- 0.4% chance to 2HKO

once it gets a couple of speed boosts behind it, it's a wreck train. it can't take more than a hit or two, but with that damage output the trade is worth it IMO.


Pawniard @ Life Orb/Berry Juice
Ability: Moxie
Level: 5
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance/Pursuit/King's Shield/Close Combat
- Knock Off
- Sucker Punch
- Iron Head/Gear Grind
the idea is to switch in on something it can take a hit from (abra/missy/etc.) and force it out. i run SD on mine to abuse the free switch turn to make sure i have +2 to kill the swap-in, but in theory you can also get +1 off a pursuit if you kill off whatever is switching out. at minimum you'll at least severely weaken it. KS is a third option entirely to help deal with imposters and other priority users that could otherwise threaten it, and CC helps you cut down other pawniard, shieldon, and munchlax.

life orb for extra damage, berry juice for survivability to extend the sweep potential. pretty basic stuff. it might be able to utilize a scarf or a band assuming no SD/KS is on your set, but i haven't tried either so i'm not qualified to judge how well they work.

the only thing you absolutely do not want to keep this little guy in on is mienfoo, because unless you're at +5 it's impossible to KO with sucker punch, and you won't outspeed without it.

calcs:
252+ Atk Life Orb Pawniard Close Combat vs. 252 HP / 252 Def Pawniard: 57-68 (237.5 - 283.3%) -- guaranteed OHKO
252+ Atk Life Orb Pawniard Iron Head vs. 252 HP / 252 Def Archen: 31-39 (124 - 156%) -- guaranteed OHKO

+2 252+ Atk Life Orb Pawniard Sucker Punch vs. 252 HP / 252 Def Archen: 31-36 (124 - 144%) -- guaranteed OHKO
+2 252+ Atk Life Orb Pawniard Close Combat vs. 252 HP / 252 Def Eviolite Munchlax: 44-55 (133.3 - 166.6%) -- guaranteed OHKO
 
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Two sets that I use in LC BH:
Porygon @ Eviolite
Magic Bounce
Calm
252 HP/252 Def/252 SpA/252 SpD/252 Spe
IVs: 0 Atk
Steam Eruption
Boomburst
Milk Drink
Heal Bell

This thing is a great cleric. Heal Bell wakes up anything you want woken and relieves any burns that Poison Healers may have on the switch-in. Boomburst hits hard and Steam Eruption spreads burns. Magic Bounce is a middle finger to prankspore and other stuff. Heal Bell over one of the shields because I like longevity, calm makes SpD hit an eviolite number.



Yanma @ Life Orb
Aerilate
Timid
252 HP/252 Def/252 SpA/252 SpD/252 Spe
IVs: 0 Atk
Boomburst
Bug Buzz
Earth Power
Ice Beam

This thing is an automatic win once the opponent's -ate users are gone and serves as a free kill if it gets in safely on something it outspeeds. Earth Power/Ice Beam offers perfect neutral coverage vs. anything not named Surskit, and hits most of the meta for SE, although that hardly matters because of how ridiculous Boomburst is. Yanma is being used over Murkrow because of the 20 speed tier.
 

Snaquaza

KACAW
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Sorry for the bump, but I just had a STABmons LC battle with unfixable
Neither of us had ever played it before, but it still shows a few dangerous sets. Especially Azurill shows off as the strongest FakeSpeeder in the metagame. (It hits 24 Attack). It even KO'd LO Mienfoo with Extreme Speed! Purrloin is a miniature Sableye, but it has to watch out for Extreme Speed. Archen seems good as well because it checks most normal types. Pawniard is also really dangerous will more reliable priority (Bullet Punch), Sleep (Dark Void) and a set-up move (Shift Gear), as well as a fakespeed resistance.

All in all, the LC STABmons seems a fun, but similar metagame to normal STABmons. Normals are still amazing, but stuff are a little different and you have different options. If anyone makes a team I'll be in the OM room on PS.

I'm salty that Croagunk didn't work. Coil with Gunk Shot and Cross Chop seems really cool if you can get a boost up and you can use Mach Punch for priority. It beats a lot of Fighting types in LC so it can easily get setup opportunities.
 
I could see Swift Swim Shell Smash Clamperl working on Drizzle teams in LC AAA. Just a thought, as I have yet to test it out in practice, but it looks p good on paper.
 
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