[LC] Lileep (0/3)

[OVERVIEW]

  • Lileep is one of the best walls in Little Cup.
  • Stat variation, adequate typing that provides ia defensive boost in sandstorm it is also a good Stealth Rock setter since it beats the two most common Rapid Spin users, Staryu and Drilbur, one on one (the former with absolutely no effort).
  • Lileep check a variety of Pokemon, with the exception of Fighting-types.
  • Lileep can bend to fit what the team needs; on a sandstorm team, it can serve as a special sponge, while it can act as a hazard setter and mixed wall on a team without Hippopotas.
  • Although it does possess a crippling weakness to Fighting-type moves and an annoying neutrality to Fire-type attacks, it is still capable of making the most of its intricate set of resistances, acting as a check to nigh all bulky Water-types, powerhouses such as Misdreavus, and opposing walls due to its good recovery options, Giga Drain and Recover.

[SET]
name: Tank
move 1: Giga Drain
move 2: Recover
move 3: Stealth Rock / Ancient Power
move 4: Toxic
item: Eviolite
ability: Storm Drain
nature: Bold
EVs: 228 HP / 220 Def / 60 SpD

[SET COMMENTS]
  • Combination of Storm Drain, venerable typing, and a wide movepool, Lileep has the potential to become a fantastic sponge for LC balance teams.
  • Giga Drain is damaging Chinchou, Staryu, and plenty of other common Pokemon. This works in conjunction with Recover to keep Lileep healthy throughout the match while the opponent may suffer from repeatedly switching into Stealth Rock.
  • About Stealth Rock, Lileep does that too, and it pulls it off with aplomb. Lileep is rarely immediately forced out early-game, and is thus a wise candidate for setting up Stealth Rock.
  • If the team already has Stealth Rock support, Ancient Power can be a wise choice to bust Vullaby, Larvesta, Ponyta, and perhaps nab a convenient stat boost.
  • Toxic is probably the biggest threat to Lileep, as it shuts down its stalling potential long term. Toxic rounds out the set nicely due to the late-game pace of LC. The switch-ins Lileep baits are generally predictable, and scoring an early Toxic on a Mienfoo or a Misdreavus can be paramount to winning later in the game.

[ADDITIONAL COMMENTS]
  • Lileep is one of the best Drilbur answers around; it has STAB Giga Drain, gains a boost from sandstorm, and fears only the increasingly rare X-Scissor from the mole.
  • If Lileep is being used on a sandstorm team, Hippopotas should take care of Stealth Rock, giving Lileep an extra slot with which it can do a few nifty things like Barrier and Stockpile (see Other Option), or Lileep is free to use Ancient Power alongside Toxic.
  • Lileep also fears Toxic, and a cleric is thus a wise teammate. Chinchou is a good choice, possessing passable synergy with Lileep and executing the RestTalk + Heal Bell strategy.
  • Lileep also needs a teammate that isn't afraid of Fighting-types; Misdreavus, Drifloon, Larvesta, Ponyta, and Shelmet all make good choices for their own reasons. In turn, Lileep can provide Stealth Rock to aid sweepers, including Drifloon and Dratini.
  • Natu can act as a hard stop to other Grass-types, such as Foongus and Shroomish, that try to beat Lileep via status, and it can work conveniently on teams that can't afford to give a spot to a spinner.

[STRATEGY COMMENTS]

Other Options
============
  • Hidden Power Rock may seem superior to Ancient Power due to its higher PP and power, but it is actually inferior as it messes with Lileep's IVs, which in turn corrupts this fantastic EV spread.
  • Hidden Power Fire is an option, as it blasts Ferroseed and Snover, who may think they can switch in without trouble.
  • Stockpile and Barrier are both useful in their own rights, but are difficult to execute perfectly due to the prevalence of three things: Fighting-types, Toxic, and Knock Off. A spread of 228 HP / 156 Def / 32 SpA / 72 SpD / 12 Spe with a Calm nature provides more HP and balanced stats across the board, but it does so at the cost of hitting numbers that make the most of Eviolite.
  • Hidden Power Ice could surprise Dratini while maintaining a super effective hit on Vullaby and a neutral one on Snover.
  • Lileep's potential as a Baton Pass recipient should not be forgotten; it has Suction Cups, along with Stockpile or Barrier, and passable Special Attack, meaning Drifloon can pass it a few Calm Minds and a sweep can be attempted. It should be noted that this strategy is relatively unreliable, however. Other than that, Lileep struggles to find much variation in its moveslots;
  • Earth Power is also deserving; it has the same Base Power as Lileep STAB Ancient Power and hits very well Croagunk, Liquid Ooze Tentacool, Pawniard, Stunky, as well as OHKOing Magnemite.

Checks and Counters
============
**Mienfoo**: it's the most common check to Lileep, not fearing its attacks due to Regenerator and Drain Punch.

**Magnemite**: it takes a pittance from anything Lileep throws at it, and possesses a super effective Flash Cannon and Volt Switch to maintain momentum.

**Water-type**: A surprise Ice-type move such as Blizzard from Chinchou or Ice Beam from Staryu, could catch Lileep off guard as it switches in.

**Croagunk**: it has Drain Punch, but has to be careful because it is slightly weaker than the other Fighting-types.

**Larvesta**: it has a super effective STAB U-turn, but must be wary of Ancient Power.

**Misdreavus**: Will-O-Wisp can work well in a pinch as well.

**Snover**: it removes the sandstorm that Lileep loves and does massive damage to it with Blizzard.

**Opponent Boosting Ability**: Timbur (thanks to Guts) and Dratini (thanks to Marvel Scale), enjoy taking the Toxic from Lileep. Although Dratini is relatively weak until it gets set up.

**Natu**: reflects Stealth Rock, and it can Roost through Ancient Power's PP, provided Lileep does not accrue too many boosts.
 
Last edited:

Coconut

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LC Leader
qc reject 1/3

This is a copy paste of the onsite analysis. I noticed 2 lines changed, and the things that were listed were not the bullets that were outlined in the analysis thread.
 
qc reject 1/3

This is a copy paste of the onsite analysis. I noticed 2 lines changed, and the things that were listed were not the bullets that were outlined in the analysis thread.
You're right. But I thought in this specific case it was the only thing it needs. If you want, i can rework it according to "usual" QC process. But....what's it good for?
 

Conni

katharsis
NOT QC

Instead of naming the exact Pokemon, shouldn't it be better to just mention the whole typing? (eg. Natu can be changed to Magic Bounce users, or Psychic-/Flying-type Pokemon) also when you mention Misdreavus, just change that to status because Missy isn't just there for inflicting status, unless you want to add more that regards Misdreavus being a proper check to Lileep. There's more to point out, but I'll let the QC do their job since they probably have more to say.
 
NOT QC

Instead of naming the exact Pokemon, shouldn't it be better to just mention the whole typing? (eg. Natu can be changed to Magic Bounce users, or Psychic-/Flying-type Pokemon) also when you mention Misdreavus, just change that to status because Missy isn't just there for inflicting status, unless you want to add more that regards Misdreavus being a proper check to Lileep. There's more to point out, but I'll let the QC do their job since they probably have more to say.
Thanks a lot Conni. I think you have been helpful. We're waiting QC but it's real interesting what you're highlighted.
 

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