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Teambuilding Process
I built this team for 43rd round of OU Teambuilding Competition. Subject of this round is Kyurem, so obviously it's my first mon. I immediately paired it with Magearna, which is my wincon. Magearna appreciates pressure that Kyurem puts on opposing mons that may be troublesome for Magearna like Heatran, Ferrothorn, and most importantly Toxapex, which completely walls my Magearna set. Magearna also can act as an offensive check to Tapu Lele and Mega Alakazam.
Hazard control is crucial for Kyurem because of its weakness to Stealth Rock, so the next my mon is Zapdos. Along with Defog support, it pressures Celesteela and Mega Scizor, which can be annoying for both Kyurem and Magearna, checks mons such as Kartana, Hawlucha, and Mega Pinsir, and forms a double Pressure core with Kyurem, which improves my stall matchup.
Toxapex completes my defensive backbone with Zapdos, checking many special attackers like Ash-Greninja, Volcarona, and Mega Diancie. Toxapex spreads Toxic, which reduces defensive mons' longevity and allows my team to break past them easier.
I noticed that my team has troubles with Chansey, and it lacks of Stealth Rock setter, so I added Mega Tyranitar. It fills the role of Stealth Rock setter and acts as a second wallbreaker, alongside Kyurem. It also can lure in some Steels like Mega Scizor and beat them with Fire Punch. Mega Tyranitar's Dark typing is also useful to wall non-Focus Blast Reuniclus.
Last mon. Now I lack of Ground and Speed control. Scarf Lando excellently fills these roles. It eases my matchup vs fast teams, which isn't good, somewhat checks troublesome for my team Zygarde, and provides a pivot support thanks to U-turn.
In-depth Look
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Ice Beam
- Substitute
- Earth Power
- Roost
Standart SubRoost Kyurem. Ice Beam is a STAB of choice because of decent power and reliability. Earth Power alongside Ice Beam gives Kyurem a Mamoswine coverage. The combination of Substitute, Roost, and Pressure allows Kyurem to PP stall opposing mons. Metronome pairs well with Substitute and Mamoswine coverage because it's pretty spammable. The EV spread and Timid nature maximize Speed and gives 101 HP Substitutes, the rest in Special Attack.
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Fleur Cannon
- Focus Blast
Double Dance Magearna. Shift Gear and Calm Mind are Magearna's sweeping tools. Fleur Cannon is the strongest move. Focus Blast is the coverage for the likes of Heatran and Ferrothorn. Fairium Z turns Fleur Cannon into a very strong nuke, which can pick a KO without Special Attack drop and allow Magearna to snowball and sweep. The EV spread maximizes offensive stats, which is important for successful sweeping.
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Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Discharge
- Roost
- Heat Wave
- Defog
Discharge spreads paralysis. Heat Wave is a coverage for mons like Mega Scizor, Tangrowth, and Ferrothorn. Roost is necessary to increase Zapdos's longevity. Defog is a form of hazard control, which prevents my team from being worn down by hazards. Pressure is chosen to form a double Pressure core with Kyurem. Leftovers increase Zapdos's longevity alongside Roost. The EV spread maximizes physical bulk, allowing Zapdos to check the likes of Kartana and Hawlucha more consistently.
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Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic
Scald cripples physical attackers with a potential burn. Haze is an anti-setup tool. Recover, Regenerator, and Black Sludge increase Toxapex's longevity. Toxic punishes defensive mons like Tangrowth and Gastrodon. The EV spread maximizes Toxapex's special bulk, allowing it to check special attackers like Ash-Greninja and Volcarona more consistently.
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Ability: Sand Stream
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Fire Punch
Stealth Rock is mandatory for every team. Pursuit punishes switches and VoltTurn cores. Stone Edge is the strongest move. Fire Punch is for mons like Ferrothorn, Mega Mawile, and Mega Scizor. Sand Stream is the only Tyranitar's ability and is a great one, boosting Tyranitar's special bulk. The EV spread maximizes Attack, outpaces Mega Mawile and makes Tyranitar as bulky as possible.
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Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Naive Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge
Offensive Scarf Lando. Earthquake is the most spammable move. U-turn is for generating and obtaining momentum. Hidden Power Ice allows Lando to somewhat check Zygarde. Stone Edge has great synergy with Earthquake. The EV spread allows Lando to outpace Mega Alakazam and survive a +2 Acrobatics from Hawlucha. Naïve nature was chosen because of Hidden Power Ice.
Threatlist
: one of the most difficult matchups. Iron Tail variants are especially dangerous, as they can beat Kyurem which otherwise can check Zygarde. Lando is easy to wear down so it isn't very reliable. WP sets 6-0 my team.
: Rain teams really pressures me because I lack of switch-ins to common Rain mons like Mega Swampert. The best I can do is try to setup Magearna on Pelipper or try to constantly change the weather with Mega Tyranitar.
: my lack of Psychic checks means that they heavily pressure my team, and I can handle them only offensively with either Magearna or Lando. Hoopa-U is especially dangerous because nothing can switch in.
: similar to Hoopa-U, I can't switch into this thing. Kyurem-B is easier to deal with, though, as it doesn't hit through Kyurem's Substitute.
Fast Offensive Teams: they can overload my defensive backbone, so I forced to overrely on Lando or Magearna sweep.
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Discharge
- Roost
- Heat Wave
- Defog
Discharge spreads paralysis. Heat Wave is a coverage for mons like Mega Scizor, Tangrowth, and Ferrothorn. Roost is necessary to increase Zapdos's longevity. Defog is a form of hazard control, which prevents my team from being worn down by hazards. Pressure is chosen to form a double Pressure core with Kyurem. Leftovers increase Zapdos's longevity alongside Roost. The EV spread maximizes physical bulk, allowing Zapdos to check the likes of Kartana and Hawlucha more consistently.
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic
Scald cripples physical attackers with a potential burn. Haze is an anti-setup tool. Recover, Regenerator, and Black Sludge increase Toxapex's longevity. Toxic punishes defensive mons like Tangrowth and Gastrodon. The EV spread maximizes Toxapex's special bulk, allowing it to check special attackers like Ash-Greninja and Volcarona more consistently.
Ability: Sand Stream
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Fire Punch
Stealth Rock is mandatory for every team. Pursuit punishes switches and VoltTurn cores. Stone Edge is the strongest move. Fire Punch is for mons like Ferrothorn, Mega Mawile, and Mega Scizor. Sand Stream is the only Tyranitar's ability and is a great one, boosting Tyranitar's special bulk. The EV spread maximizes Attack, outpaces Mega Mawile and makes Tyranitar as bulky as possible.
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Naive Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge
Offensive Scarf Lando. Earthquake is the most spammable move. U-turn is for generating and obtaining momentum. Hidden Power Ice allows Lando to somewhat check Zygarde. Stone Edge has great synergy with Earthquake. The EV spread allows Lando to outpace Mega Alakazam and survive a +2 Acrobatics from Hawlucha. Naïve nature was chosen because of Hidden Power Ice.
Threatlist
Fast Offensive Teams: they can overload my defensive backbone, so I forced to overrely on Lando or Magearna sweep.
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