Koffing [QC:1/3] [GP:0/2]

QC: Tahu/?/?
GP: ?/?



[OVERVIEW]
- Mono Poison typing with the complementing Levitate ability leaves Koffing with only one real weakness and useful resistances.
- Great physical defense stat that allows Koffing to be a nuisance to most Fighting and Poison types.
- Wide movepool leaving it with plenty of coverage and support options.
- Shabby attacking stats leaving it not much of an offensive presence.
- Mediocre HP and bad Special Defense means it often can't hold it's own against special attackers.
- Low speed and is fairly reliant on it's Eviolite being present.

[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Pain Split
move 3: Sludge Bomb
move 4: Fire Blast/Clear Smog/Toxic Spikes
item: Eviolite
ability: Levitate
nature: Bold
evs: 36 HP / 236 Def / 236 SpD

[SET COMMENTS]
Moves
========
-Will-O-Wisp helps cripple physical threats and the damage over time is almost always helpful
-Pain Split is Koffing's only way to regain HP back. It's not the most reliable method but it's capabilities of healing Koffing and damaging the opponent in the right situations can prove quite useful.
-Sludge Bomb is your STAB move of choice due to it's damaging capabilities and it's nice 30% chance to poison.
-Clear Smog is a weaker move than Sludge Bomb but can be used if you fear getting set up on, but keep in mind that it doesn't remove boosts through Substitute.
-Fire Blast is your offensive coverage move of choice to dent the Steel types like Magnemite and Ferroseed that don't fear your Poison moves.
-Toxic Spikes isn't a common move in LC and Koffing is one of the most reliable setters of it. This move spreads poison through the enemy team upon entry and can work very well on more defensive or balanced teams. Just think about what Koffing wants to particularly burn instead of poison.


Set Details
========

-EV's are focused on defenses to get the maximum bulk possible from Eviolite while maintaining low HP to make Pain Split more impactful.
-A Bold nature is preferred to further bolster Koffing's strong physical defense and hit an Eviolite number.
-Levitate is Koffing's only ability. It makes it so that Koffing is immune to Ground type moves, leaving it effectively only one real weakness. Of course Mold Breaker negates this effect so be careful.

Usage Tips
========

-Due to Koffing's strong physical defense and useful resistances he can come in on most Bug, Fighting, Poison and Fairy types without fear. Examples of this include Snubbull and Mienfoo.
-Due to Koffing's slow speed you have to anticipate when you will hit low HP so you can get the maximum out of Pain Split in a single use.
-Be careful with Will-O-Wisp around Guts and Flash Fire users.
-Avoid getting your Eviolite knocked off unless absolutely necessary since it takes away lots of Koffing's bulk.
-Be careful around special attacks since they can prey on Koffing's weaker SpD.
-Try to lure in Steel types like Ferroseed to then deliver a nasty blow with Fire Blast.
-Toxic Spikes can be super useful for gradually wearing down the enemy. Just make sure you have burns on the Pokemon you want to have burned before you try to spread your poison.
-Opposing Rapid Spinners, Defoggers or grounded Poison types can easily remove your Toxic Spikes so try to remove them from the game as soon as possible.

Team Options
========
-Dark types like Pawniard and Alolan-Grimer can deal with the Psychic-moves directed at Koffing and Pursuit trap them.
-Fighting-weak Pokemon like Ferroseed appreciate Koffing's ability to deal with Fighting types.
-Spritzee can provide valuable Wish support and it appreciates Koffing being able to handle opposing Poison types.
-Ghost types to also deal with Psychic types and they help preventing the opponent from spinning.
-Diglett can trap opposing Fire types that give Koffing trouble. Also removing Poison types allows Toxic Spikes to stay on the field.

[STRATEGY COMMENTS]
Other Options
=============

-Toxic has a 100% accuaracy on Koffing but spreading burn or poisoning with Toxic Spikes often proves more effective
-Thunderbolt can be used to deal with Flying and Water types better but it isn't too strong and often won't fight a spot in Koffing's moveset due to it having access to Fire Blast which covers more.
-Destiny Bond is useful to force a sweeper out or potentially take it with you. Sadly Koffing is very slow so it requires a lot of prediction.
-Berry Juice could be used instead of Eviolite but it makes Pain Split less reliable and takes away a huge portion of Koffing's bulk.
-Taunt would be a solid option if Koffing wasn't one of the slowest Pokemon in the tier. Still it can be a solid option to stop opposing Pokemon to stop recovering their health or set hazards.
-Flamethrower has more PP and is more accurate but weaker compared to Fire Blast. The power boost is very notable on Fire Blast so often that move will be used over Flamethrower.
-Memento can be super useful to give a set up sweeper that you have in the back a solid opportunity to boost themselves with little risk. But Alolan Grimer does a better job at this.


Checks and Counters
===================


Psychic-types: Psychic-types can OHKO Koffing with a super effective STAB Psychic. Abra outspeeds Koffing, while Slowpoke takes little from any of Koffing's attacks.
Drilbur: Drilbur resist's Koffing's STAB Poison-type attacks, can use Rapid Spin to remove Toxic Spikes, and can OHKO Koffing through Levitate with STAB super effective Mold Breaker Earthquake.
Rock-types: Rock-types resist both Poison- and Fire-type attacks. Onix can Taunt Koffing, effectively rendering it useless, but must be wary of switching in on Will-o-Wisp. Omanyte can set up Shell Smash on any set not carrying Thunderbolt.
Water/Poison types: Both Mareanie and Tentacool resist Koffing's common attacks and aren't 2HKOd by Thunderbolt. Furthermore, both can absorb Toxic Spikes.
Flash Fire users: Flash Fire users such as Ponyta can switch in on Will-o-Wisp or Fire Blast and get a boost to their Fire-type attacks.
RestTalk users: Common RestTalk users such as Chinchou and Mudbray take little from any of Koffing's attacks and don't care about being burned.
 
Last edited:
[OVERVIEW]
- Mono Poison typing with the complementing Levitate ability leaves Koffing with only one real weakness and useful resistances.
- Great physical defense stat that allows Koffing to be a nuisance to most Fighting and Poison types.
- Wide movepool leaving it with plenty of coverage and support options.
- Shabby attacking stats leaving it not much of an offensive presence.
- Mediocre HP and bad Special Defense means it often can't hold it's own against special attackers.
- Low speed and is fairly reliant on it's Eviolite being present.

[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Pain Split
move 3: Sludge Bomb/Clear Smog
move 4: Fire Blast/Toxic Spikes/Destiny Bond
item: Eviolite
ability: Levitate
nature: Bold
evs: 36 HP / 236 Def / 236 SpD

[SET COMMENTS]
Moves
========
-Will-O-Wisp helps cripple physical threats and the damage over time is almost always helpful
-Pain Split is Koffing's only way to regain HP back. It's not the most reliable method but it's capabilities of healing Koffing and damaging the opponent in the right situations can prove quite useful.
-Sludge Bomb is your STAB move of choice due to it's damaging capabilities and it's nice 30% chance to poison.
-Clear Smog is a weaker move than Sludge Bomb but can be used if you fear getting set up on, but keep in mind that it doesn't remove boosts through Substitute. Move Clear Smog to the 4th slot; it's too weak to be the only STAB.
-Fire Blast is your offensive coverage move of choice to dent the Steel types like Magnemite and Ferroseed that don't fear your Poison moves.
-Toxic Spikes isn't a common move in LC and Koffing is one of the most reliable setters of it. This move spreads poison through the enemy team upon entry and can work very well on more defensive or balanced teams. Just think about what Koffing wants to particularly burn instead of poison.
-Destiny Bond is very useful as a last ditch effort to take a threatening sweeper on the opposing side with you and makes them think twice about taking out Koffing. Keep in mind that Koffing won't be outspeeding much so you can't often suprise them with Destiny Bond but it does force them to make a choice. I'd move Destiny bond to OO.
Change the 4th slot slashes to Fire Blast / Clear Smog / Toxic Spikes.


Set Details
========

-EV's are focused on defenses to get the maximum bulk possible from Eviolite while maintaining low HP to make Pain Split more impactful.
-A Bold nature is preferred to further bolster Koffing's strong physical defense and hit an Eviolite number.
-Levitate is Koffing's only ability of choice and it's a good one. Get rid of this sentence; it adds nothing relevant. It makes it so that Koffing is immune to Ground type moves, leaving it effectively only one real weakness. Of course Mold Breaker negates this effect so be careful.

Usage Tips
========

-Due to Koffing's strong physical defense and useful resistances he can come in on most Bug, Fighting, Poison and Fairy types without fear. Examples of this include Snubbul, Alolan-Grimer, Croagunk, Mienfoo and Dwebble. Trim the examples here. I'd stick with Mienfoo and Snubbull.
-Due to Koffing's slow speed you have to anticipate when you will hit low HP so you can get the maximum out of Pain Split in a single use.
-Be careful with Will-O-Wisp around Guts and Flash Fire users.
-Avoid getting your Eviolite knocked off unless absolutely necessary since it takes away lots of Koffing's bulk.
-Be careful around special attacks since they can prey on Koffing's weaker SpD.
-Try to lure in Steel types like Ferroseed to then deliver a nasty blow with Fire Blast.
-Destiny Bond forces the opponent to make a choice between sacking their Pokemon to take out Koffing or to play around it later. Use it to eliminate or force out key threats. Remove this; see above.
-Toxic Spikes can be super useful for gradually wearing down the enemy. Just make sure you have burns on the Pokemon you want to have burned before you try to spread your poison.
-Opposing Rapid Spinners, Defoggers or grounded Poison types can easily remove your Toxic Spikes so try to remove them from the game as soon as possible.

Team Options
========
-Dark types like Scraggy and Houndour can deal with the Psychic-moves directed at Koffing. Mention Pursuit users, such as Grimer-Alola and Pawniard, instead of Houndour and Scraggy.
-Fighting-weak Pokemon like Lickitung and Ferroseed appreciate Koffing's ability to deal with Fighting types. The former also can provide valuable Wish support while the latter can stack hazards together with Koffing. Don't mention Lickitung; see below.
-Ghost types to also deal with Psychic types and they help preventing the opponent from spinning.
Mention Spritzee specifically. it provides Wish support and Koffing can deal with opposing Poison-types for it.
Diglett is a great teammate, particularly if running Toxic Spikes; it can remove the Fire- and Poison-types that give Koffing trouble.


[STRATEGY COMMENTS]
Other Options
=============

-Toxic has a 100% accuaracy on Koffing but spreading burn or poisoning with Toxic Spikes often proves more effective
-Thunderbolt can be used to deal with Flying and Water types better but it isn't too strong and often won't fight a spot in Koffing's moveset due to it having access to Fire Blast which covers more.
Add Destiny Bond here.
-Berry Juice could be used instead of Eviolite but it makes Pain Split less reliable and takes away a huge portion of Koffing's bulk.
-Taunt would be a solid option if Koffing wasn't one of the slowest Pokemon in the tier. Still it can be a solid option to stop opposing Pokemon to stop recovering their health or set hazards.
-Flamethrower is a more accurate but weaker alternative to Fire Blast. The power boost is very notable on Fire Blast so often that move will be used over Flamethrower. More PP too
-Memento can be super useful to give a set up sweeper that you have in the back a solid opportunity to boost themselves with little risk. Mention that Grimer-Alola does this better.
-Explosion can be used to go out with a bang. Koffing's attack stat isn't anything noteworthy sadly. Explosion is bad; get rid of this.


Checks and Counters
===================

-Psychic types can hit Koffing super effectively and often prey on it's weaker Special Defense.
-Mold Breaker users can negate Koffing's Ground immunity and hit it with a super effective ground move.
-Rock types resist both Poison and Fire and especially the ones that don't mind getting burned don't fear much from Koffing
-RestTalk users like Mudbray or Chinchou don't fear getting statused and Koffing isn't strong enough to break through their defenses.
-Mareanie and Tentacool fear very little from Koffing as long as it isn't running Thunderbolt and can slowly wear it down.
-Flash Fire users can switch in on Will-o-Wisp and Fire Blast and obtain a boost to their own Fire moves.
This needs to be reformatted. I've done it for you below with my changes:
**Psychic-types**: Psychic-types can OHKO Koffing with a super effective STAB Psychic. Abra outspeeds Koffing, while Slowpoke takes little from any of Koffing's attacks.
**Drilbur**: Drilbur resist's Koffing's STAB Poison-type attacks, can use Rapid Spin to remove Toxic Spikes, and can OHKO Koffing through Levitate with STAB super effective Mold Breaker Earthquake.
**Rock-types**: Rock-types resist both Poison- and Fire-type attacks. Onix can Taunt Koffing, effectively rendering it useless, but must be wary of switching in on Will-o-Wisp. Omanyte can set up Shell Smash on any set not carrying Thunderbolt.
**Water/Poison types**:Both Mareanie and Tentacool resist Koffing's common attacks and aren't 2HKOd by Thunderbolt. Furthermore, both can absorb Toxic Spikes.
**Flash Fire users**: Flash Fire users such as ponyta can switch in on Will-o-Wisp or Fire Blast and get a boost to their Fire-type attacks.
**RestTalk users**: Common RestTalk users such as Chinchou and Mudbray take little from any of Koffing's attacks and don't care about being burned.

Changes in bold. 1/3
 

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
[OVERVIEW]
  • Mention that its passivity means it can be set up bait if it's not running Clear Smog
[SET]
name: Defensive

good

[SET COMMENTS]
Moves
========
  • Pain Split is not Koffing's only way of restoring HP; it gets Rest. As such, change it to best.
  • Change the order of your final three sentences to match the order in the set. Also change the wording in the Clear Smog sentence to match its new placement in the set
  • Mention that the damage from Toxic Spikes doesn't ramp up very quickly due to LC's low HP stats
Set Details
========
  • Any specific calcs the EVs allow it to hit? If yes, mention them
Usage Tips
========
  • Mention examples of Guts and Flash Fire users (Timburr and Houndour)
  • Mention focusing on spreading status across the opponent's team, most notably burning physical attackers so the rest of Koffing's team can handle them much more easily
  • Mention that if Koffing is running Clear Smog, it can be be brought in on physical set up sweepers like Shellder and Scraggy to remove their boosts
Team Options
========
  • Mention that Dark-types appreciate Koffing dealing with Fairies and Fighters
[STRATEGY COMMENTS]
Other Options
=============
  • Mention that Venoshock can be used as a more powerful alternative to Sludge Bomb if Toxic Spikes are kept up consistently, but the drop in power when the opponent is not poisoned makes it unreliable
Checks and Counters
===================
  • The formatting should be **Insert threat here**: and there should be a line break between each section
  • Change the Water/Poison section to just a Poison section. Neither Mareanie nor Tentacool are good enough to warrant their own section, especially since they are unable to do much back to Koffing. Do keep Mareanie as an example though
  • Ponyta doesn't use Flash Fire. Use Houndour as an example here
QC 2/3, write me up Scotty
 

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