Rules:
4v4 LC Doubles
2 Subs
All items
All abilities
30hr DQ
1 Z-Move
2 Recoveries / 5 Chills
Switch = OK
ASB Arena
ItsYaBoi1337's Team4v4 LC Doubles
2 Subs
All items
All abilities
30hr DQ
1 Z-Move
2 Recoveries / 5 Chills
Switch = OK
ASB Arena
Types: Fire
Abilities:: Blaze / Magician (H)
Nature: Modest (+1 SpA, -1 Atk
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 1/5
Attacks: (19 l 55)
Physical (3)
Scratch
Flame Charge
Foul Play
Special (8)
Ember
Psybeam
Fire Spin
Heat Wave
Psychic
Fire Blast
Grass Knot
HP Water
Status (8)
Tail Whip
Howl
Lucky Chant
Sunny Day
Wish
Hypnosis
Magic Coat
Will-O-Wisp
Collosshale [Male] [Subway]
Types: Water/Dark
Abilities:: Rebound / Storm Drain / Flare Boost (H)
Nature: Naive (+15% Spe, +22% Acc, -1 SpD
Stats:
HP: 100
Atk: 2
Def: 2
SpA: 3
SpD: 2 (-)
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 3/6
MC: 0
AC: 1/5
Attacks:
Level Up
Leer
Tackle
Bubble Beam
Bite
Rapid Spin
Body Slam
Muddy Water
Egg
Water Spout
Sucker Punch
Thunder Fang
Encore
Horn Drill
Fake Out
TM/HM
Echoed Voice
Sludge Bomb
Earthquake
Payback
Protect
Types: Bug/Psychic (F)
Abilities: Shield Dust/Keen Eye/Illusion (H)
Nature: Timid (+15% Spe, -1 Atk, +9% Acc)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 51 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Egg
Bug Buzz
Counter
Disable
Hydro Pump
Feint
TM/HM
Psychic
Shadow Ball
Psyshock
Hidden Power Ice
Toxic
Types: Fighting (M)
Abilities: Steadfast/Inner Focus/Prankster (H)
Nature: Jolly (+15% Spe, -1 SpA, +11% Acc
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/6
MC: 0
AC: 0/5
Attacks:
Level Up
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Egg
Blaze Kick
Bullet Punch
High Jump Kick
Sky Uppercut
Irom Defense
TM/HM
Rock Slide
Poison Jab
Shadow Claw
Rock Tomb
Low Sweep
P2X7's Team:
Type: Null [Cloud] (-)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant Arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Battle Armor: (Passive) This Pokemon,s thick armor prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 59
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 4/6
MC: 0
Moves (26/47):
Level-Up:
Rage (*)
Pursuit (*)
Imprison (*)
Aerial Ace (*)
Crush Claw (*)
Iron Head
Double Hit
Air Slash
Razor Wind
Tri-Attack
Heal Block
TM Moves:
Dragon Claw
Roar (*)
Toxic (*)
Protect (*)
Facade
Flame Charge (*)
Rest
Shadow Claw (*)
Payback (*)
Giga Impact (*)
Thunder Wave (*)
Rock Slide (*)
Sleep Talk
U-turn (*)
Substitute
Machop [Terry Crews] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fighting
Fighting: Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw.
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the Attack drop from Burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon's sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Moves (20/??):
Level-Up:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Knock Off
Vital Throw
Egg Moves:
Bullet Punch
Counter
Encore
Light Screen
Quick Guard
TM Moves:
Protect
Earthquake
Fire Blast
Focus Blast
Substitute
Rockruff [Hozier] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full List: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external Rock source.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy-lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase its own evasion.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (18/??):
Level-Up:
Tackle
Leer
Sand Attack
Bite
Howl
Rock Throw
Odor Sleuth
Rock Tomb
Egg Moves:
Crush Claw
Fire Fang
Sucker Punch
Thrash
Thunder Fang
TM Moves:
Toxic
Protect
Rest
Sleep Talk
Substitute
Snugglow [Snugglow] (M)
Nature: Timid (+15% Speed, 15% Accuracy, -1 Atk)
Type: Electric / Poison
Electric: Electric STAB; immune to paralysis status.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from their partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boosts gained this way by an opponent's attack will be maintained at the end of each round.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Telepathy (HA Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 81 (80.5) (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 16
EC: 5/6
MC: 0
AC: 5/5
KOC: 3
Moves (27/54):
Level-Up:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Parabolic Charge
Ion Deluge
Discharge
Egg Moves:
Haze
Signal Beam
Splash
Water Pulse
Wide Guard
TM Moves:
Venoshock
Psyshock
Taunt
Protect
Thunderbolt
Sludge Wave
Sludge Bomb
Substitute
Flash Cannon
Dazzling Gleam
Tutor Moves:
Electroweb
Gastro Acid
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