I'm suppose to flavour here....but how does one flavour?

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
4v4 FE Doubles
All Items (max 1 mega though please? idk how they work)
All Abilities
Switch=OK
48 Hr. DQ
2 Subs
3 Chills/ 2 Recoveries per pokemon
0 Z-Move
Acceptor chooses Ilex Forest - Tiny Edition
Ilex Forest - Tiny Edition said:
After standing at the entrance to the forest, just to the west of Azalea Town in Johto for what seemed like hours you are finally greeted by a voice over your shoulder.

"Hey! Thanks for waiting so long, that old man Kurt sure can rattle on. He just loves his Pokeballs."


You turn to see Bugsy, the Azalea Town Gym Leader standing with his trusty Scyther to his side. You presume he is the Bug Gym Leader you came to find and ask if he's ready for a battle.

"No, no. I'm sorry to say that me and my little bugs would be no match for a trainer as experienced as you. There's a different trainer that the ASB Gym League has authorised to hand out the Sting Badge, I'm just here to take you to him."

Eager to get your challenge underway you follow Bugsy through the guard house and into the thick forest. The tree cover is so dense that you only see small hints of sunlight making it through the canopy but as you look around at the thick ground you notice undergrowth, rocks and some small ponds. Everything your Pokemon could find necessary for a battle. You pause at the entrance to the forest, having heard that the new Bug Leader likes his battles to take place in the Ilex Forest you ready your Pokeballs for battle.

"Hold on, we're not there yet. Haven't you heard that this battle is a little different? Just come with me and I'll show you."

You follow Bugsy through the forest, its bigger than you thought and filled with many varieties of Bug typed Pokemon foraging and sucking the sap from trees. Eventually you stop almost three quarters of the way through the Forest, before you is the Ilex Forest Shrine.

"Surely you knew this forest had something special about it, and the key is right here in this shrine. Celebi might have left years ago but some of its magic still remains. Go ahead, just touch your hand to the shrine and you'll see what I mean. I'll have to leave you here though, I'm expecting a young local trainer in my own gym very soon. Don't be nervous, nothing around here will bite. Well at least not hard. Best of luck!"

And with that Bugsy and Scyther trot off back through the forest. You stand staring at the old shrine for a moment, nothing looks too special about it, there's even some moss growing over one side. You remain unsure of what's going to happen but came here for a battle, so you hold your nerve and press your right hand up against the wood.

WOOSH

All of a sudden you are overcome with a huge vortex of force. The whole world around you begins to spin and your vision blurs. Once you regain your wits you open your eyes to be staring straight at a giant tree trunk. It must be 14 feet in diameter but as you look closely you notice the tree has strangely square edges. In fact as you look up you realise it's not a tree at all but rather the leg of the shrine you were just standing in front of. A shrine that now looks to be 50 storeys tall. Just as you begin to comprehend what has happened an old man steps out from behind one of the other legs.


"Why hello there. I see you've found your way to my gym. In case you're wondering the shrine hasn't gotten any bigger. It's you and your Pokemon that have gotten smaller. 100 times smaller to be exact. This is where and how I like to battle. Bugs just feel so much more at home at this size I'm sure you'll agree. Well best not dilly dally any longer, show me what you've got!"

And with that the old man readies his Pokeballs and your Bug Gym challenge can begin.

Arena Effects
All Pokemon fight at a miniscule size. Size Class and Weight Class are unaffected since relative size remains the same, but this has the following effects:
- All Pokemon gain the effects of the ability Run Away.
- Pokemon do not possess the power to produce offensive spread moves. All offensive moves that would target multiple Pokemon now only have one single target, and retain their full BAP.

Additional codifications:
- The battle takes place outside and in normal sunlight.
- All moves are possible and permitted.
- Nature Power becomes Energy Ball.
- Secret Power has a chance to cause sleep.
- Camouflage turns the user into a Grass type.

"Yo why did you bring me to bug gym? You know I hate bugs."


"These two battlers are borrowing this arena for their fight. If it makes you feel better, these two battlers used to be Fire Gym Leaders."


"Oh so Frosty vs Geodu-"


"No not that john. A guy named Orcinus Duo"


"....Who?"


"Way before our time bud, just know that he has returned to asb and is motivated to battle!... Speak of the devil and he shall appear, here comes the battlers!"
apricity

Mr. Mime - Mind (F)
Nature: Timid
Type: Psychic/Fairy
Psychic | Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy | Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof - Type: Passive | Mold Breaker: Yes | Description: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Clanging Scales, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Sparkling Aria, Supersonic, Uproar.)
Filter - Type: Passive | Mold Breaker: Yes | Description: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician - Type: Passive | Mold Breaker: No | Description: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4
BRT: 19

EC: 6/6
MC:
DC:
5/5

Attacks (77):
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Misty Terrain

Fake Out
Confuse Ray
Icy Wind
Teeter Dance

Skill Swap

Energy Ball
Fling
Psych Up
Infestation
Confide
Telekinesis
Shock Wave
Power Split
Fire Punch
Dazzling Gleam
Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Counter
Teleport
Hyper Beam
Mud-Slap
Trick Room
Bide
Rest
Sleep Talk
Future Sight
Dream Eater
Zap Cannon
Charge Beam
Thunderbolt
Attract
Foul Play
Rain Dance
Zen Headbutt
Focus Blast
Brick Break
Drain Punch
Round
Grass Knot
Hidden Power Fire 6
Focus Punch
Metronome
Psyche Up
Torment
Ice Punch
Trick
Role Play
Baton Pass
Wake-up Slap
Healing Wish
Helping Hand
Iron Defense
Wonder Room

Infernape-Simion (M)
Nature: Naughty
Type: Fire/Fighting
Fire | Fire STAB; immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fighting | Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze - Type: Passive | Mold Breaker: No | Description: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by three (3). (eg Flamethrower goes from 9 to 12, Fire Blast from 11 to 14)

Iron Fist - Type: Passive | Mold Breaker: No | Description: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 108
Size Class: 3
Weight Class: 4
BRT: 21

EC: 9/9
MC:
DC: 5/5


Attacks: (76)
Mach Punch
Flame Wheel
Feint
Punishment
Close Combat
Fire Spin
Calm Mind
Flare Blitz
Facade
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Focus Punch
Fake Out
Encore
Endeavor
Counter
Blast Burn
Covet
Dual Chop
Gunk Shot
Heat Wave
Helping Hand
Iron Tail
Low Kick
Role Play
Sleep Talk
Stealth Rock
Thunderpunch
Blaze Kick
Power-Up Punch

Giga Impact
Overheat
Confide
Flamethrower
Brick Break
Acrobatics
U-Turn
Roar
Toxic
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Double Team
Rock Tomb
Aerial Ace
Flame Charge
Rest
Low Sweep
Focus Blast
Incinerate
Shadow Claw
Retaliate
Stone Edge
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Hidden Power Ice (7)
Endure
Quick Guard
Slack Off
Will-o-Wisp
Fire Blast
Fire Punch
Cut
Focus Energy
Fling
Vacuum Wave
Hone Claws
Attract
Swords Dance

Pyroak - Trace (M)
Nature:Brave
Type: Fire/Grass
Fire | Fire STAB; immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass | Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Rock Head - Type: Passive | Mold Breaker: No | Description: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Battle Armor - Type: Passive | Mold Breaker: Yes | Description: This Pokemon's thick armor prevents it from taking critical hits.
White Smoke - Type: Passive | Mold Breaker: Yes | Description: Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-) (-10% Evasion)
Size Class: 4
Weight Class: 5
BRT: 21

EC: 9/9
MC: 1
DC: 5/5

Attacks:(63)
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Flame Burst
Synthesis
Lava Plume
Wood Hammer
Flare Blitz
Iron Defense
Amnesia
Zap Cannon
Heat Crash

Counter
Aromatherapy
Blaze Kick
Earth Power
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Psybeam
Dragonbreath
Grasswhistle
Revenge
Block

Solarbeam
Flamethrower
Double Team
Toxic
Sunny Day
Facade
Flame Charge
Rock Slide
Grass Knot
Swagger
Protect
Flash Cannon
Substitute
Rest
Sleep Talk
Earthquake
Dragon Tail
Hyper Beam
Low Sweep
Incinerate
Endure
Stealth Rock
Fire Blast
Energy Ball
Hidden Power Ice 7
Light Screen
Will-o-Wisp
Roar


Metagross [Brains] (Genderless)
Nature: Sassy
Type:
Steel/Psychic
Steel | Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic | Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Clear Body
Clear Body - Type: Passive | Mold Breaker: Yes | Description: This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2: Light Metal (DW) [unlocked]
Light Metal - Type: Passive | Mold Breaker: Yes | Description: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 60 (-10 eva)
Size Class: 4
Weight Class: 7
Base Rank Total: 22

EC: 9/9
MC:
DC:
5/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Hammer Arm
Psychic
Agility
Pursuit

Iron Defense
Iron Head
Zen Headbutt
Headbutt
Ice Punch
Thunder Punch
Dynamic Punch
Gravity
Selfdestruct
Sleep Talk
Mimic
Block

Confide
Earthquake
Giga Impact
Double Team
Reflect
Light Screen
Rock Slide
Endure
Brick Break
Hone Claws
Protect
Aerial Ace
Explosion
Rain Dance
Telekinesis
Sandstorm
Rest
Bulldoze
Swagger
Substitute
Miracle Eye
Hyper Beam
Icy Wind
Signal Beam
Stealth Rock
Toxic
Psyshock
Sunny Day
Shadow Ball
Sludge Bomb
Rock Tomb
Facade
Grass Knot
Flash Cannon
Rock Smash
Cut
Strength
Flash
Hidden Power Fire (7)
Rock Polish
Swift
Mud Slap
Natural Gift
Double Edge


Frosty

Togekiss [Zelda, the Seventh Sage] (F)
Type:
Fairy/Flying
Abilities: Hustle/Serene Grace/Super Luck (H)
Nature: Timid (-Atk, +Spe, +10% Acc)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 9/9
MC: 0
AC: 5/5

Attacks (102/121):
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Covet
Curse
Dazzling Gleam
Defog
Detect
Dizzy Punch
Drain Punch
Dream Eater
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Future Sight
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power Steel
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Rock Smash
Rollout
Roost
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Softboiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Water Pulse
Wish
Yawn
Zap Cannon
Zen Headbutt

Ninetales-A [Fi] (F)
Type:
Ice/Fairy
Abilities: Snow Cloak/Snow Warning (U)
Nature: Timid (-Atk, +Spe, +18% acc)

Stats:
HP:
100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 4
Spe: 126 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (48/XX):

Agility
Aurora Beam
Aurora Veil
Baby-Doll Eyes
Blizzard
Captivate
Charm
Confuse Ray
Dark Pulse
Dazzling Gleam
Disable
Dream Eater
Encore
Extrasensory
Feint Attack
Flail
Freeze-Dry
Frost Breath
Giga Impact
Grudge
Hail
Hex
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Beam
Ice Shard
Icy Wind
Imprison
Mist
Moonblast
Nasty Plot
Payback
Powder Snow
Power Swap
Protect
Psych Up
Psyshock
Rest
Roar
Safeguard
Sheer Cold
Sleep Talk
Spite
Substitute
Tail Slap
Talk Whip
Toxic

Dispel

Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (U)
Nature: Bold (+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy(U)/Pixilate
Nature: Bold(+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5

Attacks (102/102 - Maxed!):

Ally Switch
Attract
Body Slam
Calm Mind
Charm
Charge Beam
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt

Dispel
Shadow Mend

Tapu Lele [-] [Ciela]
Types: Fairy/Psychic

Abilities: Psychic Surge, Telepathy (L)

Nature: Bold (-1Atk, +1Def)

Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 95
Size Class: 2
Weight Class: 2
Base Rank Total: 21

MC: 0
AC: 3/5

Attacks:

Level-Up
Psychic Terrain
Aromatic Mist
Aromatherapy
Mean Look
Draining Kiss
Astonish
Withdraw
Confusion
Psywave
Psybeam
Sweet Scent
Skill Swap
Psyshock
Nature's Madness
Moonblast

TM/HM

Toxic
Protect
Substitute
Psychic
Thunderbolt
Dazzling Gleam
Focus Blast
Grass Knot
Reflect
Hyper Beam


"This team is not fairy friendly?"


"Sure aint! Orc brought spice to this match. Will Frosty make it through the Fire and the Flames or will he turn into a crisp!?!?"


"......."


"Too much?"


"I don't even know who you are anymore..."

HEADS: Orc | TAILS : Caffie

HEAD

apricity Send out and Equip
Frosty Send out, Equips, and Orders
apricity Orders
I Toon!​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
*shrugs*

Ciela with Everstone
Zelda with Shiny Stone

Tapu Lele: Psychic (Pyroak) - Psyshock (Pyroak) - Psychic (Pyroak)
IF
Pyroak is under P/E OR Pyroak is KO'd THEN Moonblast (Mr Mime) and push back
Togekiss: Air Slash (Pyroak) - Air Slash (Pyroak) - Air Slash (Pyroak)
IF
Pyroak is under P/E OR Pyroak is KO'd THEN Dazzling Gleam and push back


PS: I am aware that there is a chance this is 2APR. I didn't check what the standard format is. If it is 2APR, just ignore the third action.
 
Last edited:
"I prefer my doubles to be 2APR!"

"Let's get this battle started! Mind, I want you to start us off by using telekinesis on Tapu Lele. This support move will be very important, allowing us to use some of our less accurate moves, while removing Tapu Lele's boost from the Psychic Terrain to lessen its damage and give us the ability to hit it with fake out next round! Pyroak you'll have to fight through flinch, but if you manage to do that, I want you to drop Tapu Lele's defense with a superpowered iron tail combo! Mime, paralyze it with a zap cannon!"

Mime: Telekinesis~Zap Cannon (All Tapu Lele)
Pyroak: Iron Tail Combo~Flare Blitz (All Tapu Lele)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Enigma
Soundproof/Technician/Filter
90/100
1/3/4/5/104
Status: OK!
#Enigma
Rock Head/Battle Armor/White Smoke
120/100
4/4/3/3/52
Status: OK!
//VS//​
#Ever
Psychic Surge
100/100
2/4/5 [6]/4/95
Status: OK!
#Shiny
Hustle/Serene Grace/Super Luck
100/100
1/3/5 [6] /4/92
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

8444 + 1419 + 3327 + 1717 + 34 + 7501 + 7920 + 9481 + 2862 + 330 + 4038 + 2773 + 6060 + 2360 + 2945 + 9598 + 5191 + 223 + 9726 + 8695 = 94644

M > Ta > To > P

1ST ACTION

MR MIME uses Telekinesis
-6en

TAPU LELE uses Psychic
Effect: 8444 (1000)
Damage: (11+3+9+1-4.5)=19.5
-6.5en

TOGEKISS uses Air Slash
Effect: 1419 (6000) YES
Damage: (8+3+9-4.5)*1.5=23.25
-5en

Enigma Berry +10HP

2ND ACTION

MR MIME uses Zap Cannon
Crit: 3327 (625)
Damage: (12+6-6)=12
-9en

TAPU LELE uses Psyshock
Para: 1717 (2500) YES
25%->15%

TOGEKISS uses Air Slash
Effect: 34 (6000) YES
Damage: (8+3+9-4.5)*1.5=23.25
-9en

Enigma Berry +10HP

TL;DR
-0HP -15EN
-46HP -0EN
~~
-12HP -7EN
-0HP -14EN
=======
#Enigma
Soundproof/Technician/Filter
90/85
1/3/4/5/104
Status: OK!
#goneberry (0/2)
Rock Head/Battle Armor/White Smoke
74/100
4/4/3/3/52
Status: OK!
//VS//​
#Ever
Psychic Surge
88/93
2/4/5/4/95
Status: PAR (10%)
#Shiny
Hustle/Serene Grace/Super Luck
100/86
1/3/5/4/92
Status: OK!

apricity Orders
Frosty Orders
I Toon!
 
Infernape: Fake Out Tapu Lele - Gunk Shot Tapu Lele
If Tapu Lele orders protect A2, replace A2 with Feint tapu lele
Mr. Mime: Fake Out Togekiss - Light Screen
If thunder wave is ordered on A2, then Mr. Mime uses Safeguard instead on A2
If brick break targeting anyone is used on A2, then Mr. Mime uses Shadow Ball Tapu Lele instead on A2
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Enigma
Soundproof/Technician/Filter
90/85
1/3/4/5/104
Status: OK!
#Enigma
Blaze/Iron Fist
100/100
4/3/4/2/125
Status: OK!
#goneberry (0/2)
Rock Head/Battle Armor/White Smoke
74/100
4/4/3/3/52
Status: OK!

//VS//​
#Ever
Psychic Surge
88/93
2/4/5[6]/4/95
Status: Telekinesis (4a), PAR (10%)
#Shiny
Hustle/Serene Grace/Super Luck
100/86
1/3/5[6]/4/92
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

8927 + 2579 + 981 + 350 + 9485 + 1857 + 9381 + 1072 + 7711 + 9775 + 2967 + 4321 + 467 + 3398 + 3130 + 3130 + 5441 + 4119 + 8673 + 2825 = 90589

I > M > Ta > To

1ST ACTION

INFERNAPE uses Fake Out
Crit:: 8927 (625)
Damage: (4+6-6)=4
-4en

MR MIME uses Fake Out
Crit: 2579 (625)
Damage: (4*1.5+1.5-4.5)=3
-5en

2ND ACTION

TAPU Lele uses Protect
Para: 981 (1000) YES
10%->0%

INFERNAPE uses Feint
Crit: 350 (625) CRITICAL HIT!!!
Damage: (4+3+6-6)=7
-4en

MR MIME uses Light Screen
-9en

TOGEKISS uses Encore
-10en

TL;DR
-0HP -14EN
-0HP -8EN
~~
-11HP -0EN
-3HP -10EN
=======
FIELD
Light Screen (5a)
[apricity]
---->​
#Enigma
Soundproof/Technician/Filter
90/71
1/3/4/5/104
Status: OK!
#Enigma
Blaze/Iron Fist
100/92
4/3/4/2/125
Status: Encore (2a)
#goneberry (0/2)
Rock Head/Battle Armor/White Smoke
74/100
4/4/3/3/52
Status: OK!

//VS//​
#Ever
Psychic Surge
77/93
2/4/5[6]/4/95
Status: Telekinesis (2a)
#Shiny
Hustle/Serene Grace/Super Luck
97/76
1/3/5[6]/4/92
Status: OK!

Frosty Orders
apricity Orders
I Toon!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Tapu Lele: Psychic (Infernape) - Psychic (Infernape)
IF
Tormented AND Tapu lele is to Psychic AND Psychic was used on the action prior THEN Psybeam (Infernape) instead
Togekiss: Air Slash (Infernape) - Psychic (Infernape)
 

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