[Ice] Leader Frosty vs Challenger P2X7



"Back again!"

Frosty


Syclant [Caffie] (Male)
Nature: Quirky (no changes)
Type: Ice/Bug
[/SIZE]
Abilities:
Compoundeyes/Mountaineer/Technician (H) [UNLOCKED]


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 1
AC: 5/5


Attacks (84/84 - Movepool Completed!):
Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard (*)
Brick Break
Bug Bite (*)
Bug Buzz
Bulldoze
Captivate
Confide
Counter
Cut
Dig
Double Team
Earth Power (*)
Earthquake
Echoed Voice
Electoweb
Endure
Facade
False Swipe
Fell Stinger
Fling
Focus Blast
Focus Energy (*)
Focus Punch
Freeze Dry
Frost Breath
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Hail
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Punch
Ice Shard (*)
Ice Beam
Icicle Crash
Icicle Spear (*)
Icy Wind (*)
Infestation
Knock Off
Leech Life (*)
Leer (*)
Lunge
Natural Gift
Pin Missile
Protect (*)
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch (*)
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash (*)
Sleep Talk
Snore
Solarbeam
Spikes
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Superpower (*)
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-turn (*)
Venoshock
Water Pulse (*)
X-Scissor

Bloodlust
Froslass [Kotake] (F)
Type: Ice/Ghost
Abilities: Snow Cloak/Cursed Body
Nature: Modest (+SpA, -Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (65/81):
Astonish
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Captivate
Confide
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Draining Kiss
Dream Eater
Embargo
Endure
Frost Breath
Giga Impact
Hail
Headbutt
Hex
Hidden Power Fighting
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Mimic
Mudslap
Ominous Wind
Pain Split
Payback
Powder Snow
Protect
Psychic
Rain Dance
Rest
Rollout
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sing
Sleep Talk
Snatch
Snore
Spikes
Spite
Substitute
Sucker Punch
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Wake Up Slap
Water Pulse
Weather Ball

Dispel
Shadow Mend
Weavile [Dark Link] (M)
Type: Ice/Dark

Abilities: Pressure, Pickpocket (U)
Nature: Jolly (+Spe, -SpA, +24% acc)

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 144 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 3
AC: 5/5

Attacks (89/??):
Aerial Ace
Agility
Assist
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crush Claw
Cut
Dark Pulse
Dig
Double Hit
Double Team
Double-Edge
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Hail
Headbutt
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Ice Punch
Ice Shard
Icicle Crash
Icy Wind
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Metal Claw
Mimic
Moonlight
Nasty Plot
Natural Gift
Night Slash
Nightmare
Payback
Poison Jab
Power-Up Punch
Protect
Punishment
Pursuit
Quick Attack
Rain Dance
Reflect
Rest
Retaliate
Return
Revenge
Rock Smash
Scratch
Screech
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Taunt
Thief
Torment
Toxic
Whirlpool
X-Scissor

Attract
Blizzard
Calm Mind
Captivate
Confide
Curse
Defense Curl
Detect
Dream Eater
False Swipe
Ice Beam
Mud-Slap
Psych Up
Round
Secret Power
Shadow Ball

Jynx [Blind] (F)
Type: Ice/Psychic
Abilities: Oblivious/Forewarn/Dry Skin (U)
Nature: Bold (-Atk, +Def)

Stats:
HP: 100
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 3
AC: 5/5

Attacks (88/??):
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Confide
Confusion
Copycat
Counter
Covet
Double Slap
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Electric
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Metronome
Mimic
Miracle Eye
Mud Slap
Nasty Plot
Natural Gift
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Role Play
Shadow Ball
Signal Beam
Sing
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Trick
Trick Room
Wake Up Slap
Water Gun
Water Pulse
Wish
Wring Out
Zen Headbutt

Dispel
Captivate
Confide
Curse
Dizzy Punch
Double Team
Double-edge
Echoed Voice
Facade
Fake Tears
Flash
Frustration
Giga Impact
Headbutt
Meditate
Mega Kick
Mega Punch
Payback
Psywave
Rage
Return
Round
Secret Power
Seismic Toss
Submission
Swagger
Sweet Scent
Take Down
Thrash
Mamoswine [Malladus] (M)
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Quiet (+SpA, -Spe, -10% evasion)

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 69 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 4
AC: 5/5

Attacks (67/82):
Ancient Power
Attract
Avalanche
Blizzard
Block
Body Slam
Bulldoze
Captivate
Dig
Double Edge
Double Hit
Double Team
Earth Power
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Freeze-Dry
Frustration
Fury Attack
Giga Impact
Hail
Hidden Power Flying
Horn Attack
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Light Screen
Mimic
Mist
Mud Bomb
Mud Sport
Mud-Slap
Natural Gift
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Swagger
Tackle
Take Down
Thrash
Toxic

Rotom [Bellum]
Nature: Modest (+SpA, -Atk)

Type: Ghost/Electric
Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16


Rotom-H / Rotom-F / Rotom-W / Rotom-C [Bellum]
Nature: Modest (+SpA, -Atk)

Type: Fire/Electric | Ice/Electric | Water/Electric | Grass/Electric
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2 | 4 | 3 | 2
Weight Class: 3 | 5 | 4 | 3
Base Rank Total: 20

MC: 0

Abilities: Levitate

Attacks (54/54 - Movepool Maxed):
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Foul Play
Flash
Frustation
Hex
Hidden Power Grass
Light Screen
Mudslap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp

Shadow Mend
Overheat
Hydro Pump
Blizzard
Leaf Storm

P2X7


Gallade [Arthur] (Male)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (92) (+10% accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5
KOC: 2


Gallade [Arthur] (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Mega Ability:

Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (126.5) (+19% Accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


Moves (55/???):

Level-up:
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Disarming Voice
Quick Guard
Lucky Chant
Fury Cutter
Magical Leaf
Slash
Heal Pulse
Draining Kiss
Wide Guard
Calm Mind
Psychic
Psycho Cut
Imprison
Feint
Hypnosis
Protect

Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

TM Moves:
Taunt
Light Screen
Psyshock
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Torment
Will-O-Wisp
Thunder Wave
Rock Slide
Poison Jab
Grass Knot
Telekinesis
Dazzling Gleam
Rock Smash

Tutor Moves:
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Pain Split
Snatch

Other:
Wish

Volkraken [Emile] (M)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Attack)
Type: Water / Fire
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive diving reduced from 6 per action Energy Cost to 5 per action.
Fire: Fire STAB; immune to Burn status. Brighten Command.

Abilities:

Analytic: (Passive) If this Pokemon attacks after its opponent during an action, its attacks have two (2) more Base Attack Power.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Pressurge (HA Unlocked): (Passive) The Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (109.25) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 1
AC: 5/5

Moves:

Level-Up (38/62):
Ember
Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Scald
Destiny Bond
Dive
Power Gem
Heat Wave
Hydro Pump

Egg Moves:
Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)

TM Moves:
Toxic
Sunny Day
Hyper Beam
Protect (*)
Fire Blast (*)
Torment (*)
Rest
Incinerate
Quash
Flash Cannon
U-Turn (*)
Sleep Talk
Substitute
Surf (*)

Tutor Moves:
Bind
Pain Split
Snatch

Kecleon [Gamereoamu] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Protean (HA Unlocked): (Toggle) By default, this Pokemon changes its type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging attack is used. The energy cost for the move is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 1
AC: 5/5
KOC: 1

Moves (41/~110):

Level-Up:
Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Sucker Punch
Substitute

Egg Moves:
Disable (*)
Dizzy Punch (*)
Fake Out (*)
Nasty Plot (*)
Recover (*)

TM Moves:
Hidden Power (Fairy) (*)
Ice Beam (*)
Protect (*)
Thunderbolt
Dig (*)
Shadow Ball
Flamethrower
Aerial Ace
Grass Knot
Trick Room (*)

Tutor Moves:
Aqua Tail
Iron Tail
Knock Off
Low Kick
Magic Coat
Skill Swap
Stealth Rock

Other:
Counter
Endure




"Can confirm that P2X7 is a loony for bringing Toucannon. Can he make it work? I dunno. I couldn't."

Arena: Snowpeak Ruins

"Turn right, then left, move along the road until you feel strange then swim to the center of the local lake, then be blasted by a cannon northeast, then ski race a yeti, then..."

You read loud the instructions from the Gym People. While you were skeptical at first, the lovely trip via Cannon made you a believer. To be more accurate it made you a fried chicken, but hey you lived!

"...my head hurts, my legs hurt and my pants are forever ruined. I hope this leader is as easy as they say" - You say to yourself and you look for the yeti.

After a short walk, you reach the end of the road and no yeti to be found. But you found what appears to be a note for you:

YETO WENT HOME
JUMP ON YETO LEAF
SLIDE ON LEAF
NOT DIE

"...oh joy."

And sliding you did. The firt ten seconds were amusing, the 5 second after that were enjoyable and the last 225 seconds were absolutely terrifying. Luckily for you, your pants were already ruined amirite?

You end your sliding and face a big, apparently haunted mansion.

"A haunted mansion. Of course. Just my luck" - You say to yourself.

You enter the door and explore the place just to find...

PUSH


"ME YETO. WHAT YOU DOING ON YETO HOME?!"

"...argh. Was that really necessary? I am looking for the Ice Gym Leader." You say.

"NOSY FROSTY DUDE WITH ICE BUG HAS MY PUMPKIN SOUP! SMELL PUMPKIN, FIND NOSY DUDE! YETO CAN'T GO, HAS TO TAKE CARE OF YETA. SMACK HIM FOR TAKING YETO PUMPKIN SOUP!" - Yeto said before directing you to a door.

"...of course" - You answer. You go through the door only to find another room. And another room after that. Good lord how many rooms does this mansion has?

Oh the final room you enter you see three doors, leading to totally different places. You notice a weak smell of pumpkins is coming from one of them, so you figure you might as well look at it first. But before you can do anything, an ice skeleton appears behind you and points a lance at your face. You then do the most sensible thing: yell like 3yo girl and run through the door you were looking at and then some more, until...

THUD


"...you know, this stopped being funny a couple years ago. Do I have a target on my back?"

"Sorry! I was escaping from a skeleton of ice! What are you doing here?" - You ask.


"What you think I am doing? Eating Pumpkin Soup, obviously. I heard they have an outstanding soup here, so here am I. I needed to heat myself up before finding a good place to put my Ice Gym on and this soup did just that."

"So you are the Ice Gym Leader! I came to face you!" You say.


"...impressive how everybody manages to find me. Sometimes I feel the Gym People sneaked in a GPS tracker on my backpack. I heard there is a welsh dude there annoying enough to be capable of coming up with such a scheme. Fair enough, let's battle here then."

You nod and take a good look at your surroundings and everything seems to fit for a good battle. The only problem is this sense of urgency in the air. You feel that the yeti can come at any second, and that you must finish your business ASAP or suffer the consequences.


"Ready? Then, En garde!"

Summary:
- All moves and weathers are possible without restrictions.
- Trainers must specify the one ability of their pokemon upon sendout. The ability chosen may change each time the pokemon is sent out.
- Challengers that don't follow DQ are prone to be DQ'd without prior warning on the first infraction.

Battle Settings:
4 v 4 Gym Singles
4 Day DQ
0 Chill/Recovery
0 Mega Evolution
Arena = Snowpeak Ruins
Items = On
Abilities = One
Switch = OK
Subs: 3
Free-Edit Period: 1 hour
Challenger sends out first.
Blanket Ban on any ref with 400UC or more


P2X7 sends and equips and ability
Frosty sends, equips, ability, orders
P2X7 orders
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
P2X7 needs to let one pokemon go. This is 3vs3.

Yes I am aware of what it says on the arena, but if you check the rules I posted when I accepted (which aren't on the OP) you will see that this is in fact 3v3.

I will even be a nice guy and let you choose which pokemon to let go.
 
Thanks for the offer.

(Regrettably) setting aside Toucannon, as it is the last Pokemon on the list.


Kecleon @ Everstone and Protean
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Allright

Well I wanted to use Syclant on my final battle, but based on this lineup I guess it won't work.

Let's roll with my ingame ice-mon favourite then.



Malladus the Mamoswine with Thick Fat and

uh

oh well, might as well give it a go

Icium Z

Knock Off - Icicle Crash - Icicle Crash
[ONCE][TWO SUBS]IF
Stealth Rock OR P/E THEN Stealth Rock and push back
IF Kecleon is Water, Steel or Fire Typed AND Mamoswine is to use an ice-typed damaging moveTHEN Earthquake instead
 
@ Icium-Z
Thick Fat
110 HP | 100 EN
5/3/4/2/69 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------

@ Everstone
Protean
90 HP | 100 EN
3/3/3/6/40
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000 unless specified.)

A1

Kecleon uses Fake Out!
CRIT: NO (9080>625)
4 + 3 + 2 = 9 DMG
-3 EN


Mamoswine flinched.

A2

Mamoswine uses Icicle Crash!
HIT: YES (1139<9000)
CRIT: NO (2093>625)
EFFECT: NO (9688>3000)
9 + 3 + 3 + 2 = 17 DMG
-6 EN


Kecleon uses Low Kick!
CRIT: NO (3643>625)
Protean: Fighting!
(13 + 3 + 2) x 1.5 = 27 DMG
-6.5 EN


A3

Mamoswine uses Stealth Rock!
-12 EN


Kecleon uses Stealth Rock!
-12 EN


Mamoswine: -36 HP, -16 EN
Kecleon: -17 HP, -22 EN


@ Icium-Z
Thick Fat
74 HP | 84 EN
5/3/4/2/69 (-10% Evasion)
STATUS: Stealth Rock

--------------------VS.--------------------

@ Everstone
Protean
73 HP | 78 EN
3/3/3/6/40
STATUS: Stealth Rock, Fighting Type

P2X7 then Frosty
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
As far as the ice gym is concerned I have the following motto:

"Always counterswitch. Your challenge will take forever to reply to your no, and there ain't no more time to waste."

Counterswitching to Kotake the Froslass with Weakness Policy and Cursed Body

Spikes - Shadow Ball - Hex
IF
Magic Coat AND Froslass is to Spikes THEN Shadow Ball and push back
[TWO SUBS] IF Imprison OR Encore AND Froslass is to move before Gallade within the same priority bracket THEN Taunt and push back
 
Frosty, I think we both failed to notice that I forgot to specify an Ability for Gallade. I would like to choose Steadfast; would this change your orders?
 
@ Weakness Policy
Cursed Body
100 HP | 100 EN
2/3/4/3/110
STATUS: Stealth Rock

--------------------VS.--------------------

@ Expert Belt
Steadfast
100 HP | 100 EN
5/3/2/4/92 (+10% Accuracy)
STATUS: Stealth Rock

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000 unless specified.)

Froslass is hurt by Stealth Rocks! -15 HP
Gallade is hurt by Stealth Rocks! -9 HP

A1

Froslass uses Spikes!
-8 EN


Gallade uses Knock Off!
CRIT: NO (5975>625)
CURSED: YES (1435<3000)
Weakness Policy Activates!
(10 + 3 + 2) x 1.5 = 22.5 DMG
-7 EN


A2

Froslass uses Shadow Ball!
CRIT: NO (6082>625)
EFFECT: NO (5982>2000)
(8 + 3) x 1.5 + 4 = 20.5 DMG
-5 EN


Gallade uses Fire Punch!
CRIT: NO (1855>625)
EFFECT: NO (2736>1000)
(8 + 3 + 2) x 1.5 = 19.5 DMG
-6 EN


A3

Froslass uses Hex!
CRIT: NO (9884>625)
(7 + 3) x 1.5 + 4 = 19 DMG
-7 EN


Gallade uses Rock Slide!
CRIT: NO (6635>625)
(8 + 3 + 2) x 1.5 = 19.5 DMG
-6 EN


Froslass: -77 HP, -20 EN
Gallade: -49 HP, -19 EN



Cursed Body
23 HP | 80 EN
2/3/4/3/110
STATUS: Stealth Rock, +2 Attack, +2 Special Attack

--------------------VS.--------------------

@ Expert Belt
Steadfast
51 HP | 81 EN
5/3/2/4/92 (+10% Accuracy)
STATUS: Stealth Rock, Spikes (1), Disabled (Knock Off, 4a)

P2X7 orders
Frosty orders
 
Last edited:
Please note Gallade's disabled move in the post-round.

Night Slash - Shadow Sneak - Night Slash
IF Froslass uses Endure, initiate the action chain Encore - Will-O-Wisp - Fire Punch, beginning on the action when Endure was used. Only play this substitution once.
IF Frosass is behind a Substitute with less than 11 HP when you would act, use Dual Chop that action instead and push back.
IF Froslass uses Pain Split, use Protect that action instead and push back, but not consecutively.
 

Cursed Body
23 HP | 80 EN
2/3/4/3/110
STATUS: Stealth Rock, +2 Attack, +2 Special Attack

--------------------VS.--------------------

@ Expert Belt
Steadfast
51 HP | 81 EN
5/3/2/4/92 (+10% Accuracy)
STATUS: Stealth Rock, Spikes (1), Disabled (Knock Off, 4a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000 unless specified.)

A1

Gallade uses Protect!
-7 EN


Froslass uses Pain Split!
-20 EN


A2

Froslass uses Pain Split!
+13 HP
13 DMG
-24 EN

Gallade uses Night Slash!
CRIT: NO (9830>1250)
(7 + 2 + 3) x 1.5 = 18 DMG
-4 EN


A3

Gallade uses Shadow Sneak!
CRIT: NO (3619>625)
(4 + 2 + 3) x 1.5 = 13.5 DMG
-8 EN


Froslass uses Shadow Cannon!
HIT: YES (3370<9500)
CRIT: NO (9151>625)
EFFECT: NO (7663>2000)
(23 + 3) x 1.5 + 4 = 43 DMG
-23 EN


Gallade faints!

Froslass: -19 HP, -67 EN
Gallade: -56 HP, -19 EN



Cursed Body
4 HP | 13 EN
2/3/4/3/110
STATUS: Cooldown, Sluggish (2a), Stealth Rock, +2 Attack, +2 Special Attack

--------------------VS.--------------------

@ Expert Belt
Steadfast
HPKO | 63 EN
5/3/2/4/92 (+10% Accuracy)
STATUS: Stealth Rock, Spikes (1), KO'ed

Frosty

@ Icium-Z | 74 HP | 84 EN

P2X7

@ Everstone | 73 HP | 78 EN


P2X7 replaces Gallade, equips, and chooses ability
Frosty orders
P2X7 orders
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


Powder Snow - Icy Wind - Blizzard
IF
Kecleon is under P/E THEN Chill
[TWO SUBS]IF Trick Room is up OR Damaging Priority Move THEN Ice Shard
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Field
Stealth Rock
----->
[Frosty]

Spikes (1)
Stealth Rock
<-----
[P2X7]
#Rare
Levitate/Heatproof/Heavy Metal
█████████
█████████
4/13
2/3/4/3/110
Status: Cooldown, Sluggish, Stealth Rock, +2 SpA, + Atk
#Zmove
???
██████████
██████████
74/78
5/3/4/2/69
Status: OK!

//VS//​
#Everstone
Protean
██████████
██████████
73/78
3/3/3/4[6]/40
Status: OK!
KO'd

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

KECLEON hazards -24HP

9090 + 906 + 5486 + 2089 + 2503 + 6171 + 6231 + 2136 + 796 + 5795 = 41203

1ST ACTION

KECLEON uses Trick Room
-10en

2ND ACTION

KECLEON uses Shadow Sneak
Ghost Type
Crit: 9090 (625)
Damage: (4[BAP]+3[STAB]+4.5[Atk]+2[Everstone]-4.5[Def])*1.5=13.5 KO'd
-3en

TL;DR
-14HP -0EN
-24HP -13EN
=======
Field
Trick Room (3r)


Stealth Rock
----->
[Frosty]

Spikes (1)
Stealth Rock
<-----
[P2X7]
#Rare
Cursed Body
██████████
█████████
KO/13
2/3/4/3/110
Status: Cooldown, Sluggish, Stealth Rock, +2 SpA, + Atk
#Zmove
???
██████████
██████████
74/78
5/3/4/2/69
Status: OK!


//VS//​
#Everstone
Protean
██████████
██████████
49/65
3/3/3/4[6]/40
Status: Ghost
KO'd


Frosty replaces Froslass
P2X7 Orders
Frosty Orders
I Ref!
 
Last edited:
Sorry about the delay; I completely forgot that I was up. >.>

Low Kick - Low Kick - Low Kick
IF Mamoswine is under the effects of Endure when you would act, AND it has less than 11.51 HP remaining, AND it is not trapped by Bind, use Bind that action instead.
IF Mamoswine uses a Damaging Priority move a3, AND it has less than 9.51 HP remaining, use Feint that action instead.
IF Reflect is active on Frosty's side of the field when you would act, use Grass Knot that action instead.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
[Z-Move]Mist - Reflect - COMBO (Avalanche + Avalanche)
IF
[Z-Move]Mist is considered a recovery move THEN Earthquake A1 and COMBO (Avalanche + Avalanche) A2
 

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