SM OU I feel like something is missing

Hey everybody!

This is one of the first teams I've built and i feel it works well. However, it feels like I'm getting completely shut down by setup sweepers like Serperior, Dragonite or Salamence. I don't know if this is because of my moderate experience with the game or if there is something missing in my team, but feel free to give me some tips!

Team:


Greninja @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- U-turn

Much of my team revolves around getting battle bond activated, which is the reason for U-turn on Greninja instead of Ice beam since it gives me more freedom of switching, but also allowing Greninja to be safe from revenge killers if it were to get a pick with U-turn.


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 144 Def / 112 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball

Using Ferrothorn as a defensive core helps bring the team together, It's also a good way of luring out weak fire types for Greninja to activate it's battle bond. Knock off would be nice, but gyro ball is the only reliable way for me to take out fairy types so it had to stay.


Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Roost
- Fire Blast
- Focus Blast

I'm using the standard set on Charizard to give the team great offensive coverage. He works great with Greninja to take out threats like Ferrothorn.


Rotom-Wash @ Light Clay
Ability: Levitate
EVs: 248 HP / 180 Def / 20 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Light Screen
- Pain Split

I decided to give Rotom some extra special bulk with the calm nature and 20 Spd to make up for my overall low SpD on the team. Rotom's main job is to keep Light Screen going, but also to pivot Greninja.


Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Fly
- Smack Down

Landorus serves as an offensive sweeper. However, I ran stealth rocks on it in case I get the chance to set up stealth rocks together with spikes on Ferrothorn. Though Landorus main job is to keep up offensive pressure.



Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Psychic
- Soft-Boiled
- Will-O-Wisp

Mew serves as a standard defogger and defensive wall to give the team a better structure. Will-O-Wisp is very helpful to use on physical pokemon switching in. Will-O-wisp is especially useful for luring out physical attackers if Rotom has successfully set up light screen.
 
Pretty well rounded team but I feel like Rotom-Wash is the weak link to the team. The first change I would recommend AV Tangrowth:
>

This change will form the Tangrowth-Mew core for your team. Adding more bulk and less of a weakness to scarf Bulu.

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake


Minor Changes:
Greninja: Switching out U-Turn for Ice Beam. Ice Beam gives you coverage for all the ground and dragon types.

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Ice Beam

Next is changes Ferrothron's EVs out:
A Relaxed Nature is preferred for a Gyro Ball set:

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Lastly changing Landorus-Therian's Nature to Adamant to get off stronger hits.
Hope theses changes helped you out.​
 

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