OU Hawlucha

Leo

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The fan favorite luchador Hawlucha has gotten a chance to shine in SM OU thanks to the introduction of Terrain setters and their respective Seeds. Hawlucha can now utilize Seeds to get a boost in either Defense or Special Defense upon switch in while simultaneously triggering its Unburden ability, which doubles its Speed. This allows for easier setup because Hawlucha no longer relies on the combination of Substitute and Sitrus Berry to get the Speed boost and is significantly bulkier thanks to the defensive boost from the Seed. Despite this massive buff, Hawlucha didn't see much usage until Mega Swampert's release, which turned rain into a menacing playstyle. Hawlucha fits particularly well on rain teams because of the offensive synergy it has with the most common rain sweepers—Mega Swampert and Kingdra—whose switch-ins, usually bulky Grass-types such as Ferrothorn and Tangrowth, are setup fodder for Hawlucha.

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Drain Punch / Stone Edge

Swords Dance allows Hawlucha to boost its decent Attack to sweeping levels and is mandatory, as it lacks the initial power to break through most walls found in the tier. High Jump Kick's impressive Base power is necessary to make up for Hawlucha's lackluster Attack. The last slot is usually occupied by Drain Punch, a more accurate Fighting-type move that lets Hawlucha regain any health lost when setting up, or Stone Edge, a nice coverage move to hit Zapdos. The listed EVs let Hawlucha outspeed Jolly Excadrill in sand. Electric Seed is the Seed of choice because Hawlucha's best Guardian teammate on rain teams is Tapu Koko. When using Hawlucha, you should try to take advantage of the aforementioned Grass-types that like to switch into the rain sweepers and Tapu Koko to get Hawlucha into the field either through a double switch or a U-turn or Volt Switch from Tapu Koko, then proceed to set up and sweep.

However, Hawlucha struggles to find a place for itself outside of rain teams because of its mediocre bulk, which doesn't let it set up on the majority of the tier, and the restriction that it brings to a team because it has to be paired with Tapu Koko, another frail offensive threat that doesn't provide any defensive utility to a team. On top of that, it can't break some of the sturdiest physical walls in the tier even after a Swords Dance due to its pitiful Attack, so the likes of Mew, Toxapex, and Clefable can easily check it. Even if the opponent lacks a reliable switch-in to Hawlucha, it can be picked off by most priority moves if it takes damage when setting up and can't afford to use Drain Punch.

Nevertheless, Hawlucha is a valuable pick for most rain teams and performs surprisingly well in that archetype. Have you tried it out yet? Let us know in the comment section!
 
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Leo

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MPL Champion
Ready for QC, sorry for taking ages I was busy at first and then kinda left this aside, it won't happen again :pirate:
 

Gary

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Hawlucha fits particularly well on Rain teams because of the offensive synergy it has with the most common Rain sweepers Mega Swampert and Kingdra, whose switch-ins, usually bulky Grass-types, are set-up fodder for Hawlucha.
Mention some examples of mons it can setup on, mainly shit like Ferro, Tangrowth, Mega Venu, Amoonguss, etc.

On top of that, it can't break some of the sturdiest physical walls in the tier even after a Swords Dance due to its pitiful Attack, so the likes of Mew and Clefable can easily check it.
Mention Pex as well, because it can live a +2 Acro and Haze away its boosts.

It's also Hawlucha, not Hawluch, you fucking inbred.

QC 1/2
 
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GMars

It's ya boy GEEEEEEEEMARS
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is a bit bulkier thanks to the defensive boost from the seed
I would change "a bit" to "significantly," since a 50% boost to a defensive stat really does make a big difference in setting up and should be highlighted

For the set, I'd like to see you focus more on usage tips than the moves themselves. You don't need to mention Acrobatics at all, and cut down on HJK talk outside of a very quick thing like "High Jump Kick's impressive Base Power is necessary to make up for Hawlucha's lackluster Attack stat." You can also cut out the mention of the rest of the EVs being bumped into Attack and HP to make extra room for usage tips.

End the set paragraph with more about hawlucha coming in on a typical rain check when electric terrain is up late-game once its counters have been weakened, then easily setting up and using its insane unburden-boosted speed to clean up

Add in a bit about threatening priority users potentially causing problems for Hawlucha if it isn't able to use Drain Punch to stay at a healthy HP mark

QC 2/2
 
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GMars

It's ya boy GEEEEEEEEMARS
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top CAP Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Leo: what do you think about it now? I feel like its a bit too long but idk what to cut out
GMars: i'll do it in gp
Leo: thanks

The fan favourite favorite [smogon is amurican] luchador Hawlucha has gotten a chance to shine in SM OU thanks to the introduction of Terrain setters and their respective Seeds. Hawlucha can now utilize Seeds to get a boost in either Defense or Special Defense upon switch in (RH) while simultaneously triggering its Unburden ability, which doubles its Speed. This allows for easier setup because it Hawlucha [optional] no longer relies on the combination of Substitute and Sitrus Berry to get the Speed boost and is a significantly bulkier thanks to the defensive boost from the Seed. Despite this massive buff, Hawlucha didn't see much usage until Mega Swampert's release, which turned rain into a menacing playstyle. Hawlucha fits particularly well on rain teams because of the offensive synergy it has with the most common rain sweepers—Mega Swampert and Kingdra—whose switch-ins, usually [splicing up commas and mdashes for clarity] bulky Grass-types such as Ferrothorn and Tangrowth, are setup (RH) fodder for Hawlucha.

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Drain Punch / Stone Edge

This is Hawlucha's most used set on Rain teams. Swords Dance allows Hawlucha to boost its decent Attack to sweeping levels and is mandatory, (AC) on any Hawlucha as it lacks the initial power to break through most walls found in the tier. High Jump Kick's and Acrobatics are Hawlucha's strongest STAB moves, boasting impressive Base power is necessary to make up for its Hawlucha's lackluster Attack. The last slot is usually occupied by Drain Punch, a more accurate Fighting-type move that lets Hawlucha regain any health lost when setting up, or Stone Edge, a nice coverage move for to hit [optional] Zapdos. The listed EVs let Hawlucha outspeed Jolly Excadrill in sand. Electric Seed is the Seed of choice because Hawlucha's best Guardian teammate on rain teams is Tapu Koko, though any other Seed can be used instead depending on its teammates. When using Hawlucha, you should try to take advantage of the aforementioned Grass-types that like to switch into the rain sweepers and Tapu Koko to get Hawlucha into the field either through a double switch or a U-turn or Volt Switch [qc change—now that Arena Trap is nuked, Volt Switch is becoming more common w/ specs koko on the rise] from Tapu Koko, then proceed to set up and sweep. Then it can get at least one Swords Dance boost to start breaking through the opposing team with its strong STAB moves. Drain Punch is very important when attempting to sweep, as it keeps Hawlucha out of range of most priority moves like Water Shuriken and Quick Attack with the recovery it provides. [forced to cut on these because of word count, but the first sentence you added about how to come in on Grass-types is exactly what I was looking for and stands on its own. good job]

However, Hawlucha struggles to find a place for itself outside of rain teams because of its mediocre bulk, which doesn't let it set up on the majority of the tier, and the restriction that it brings to a team because it has to be paired with Tapu Koko, another frail offensive threat that doesn't provide any defensive utility to a team. On top of that, it can't break some of the sturdiest physical walls in the tier even after a Swords Dance due to its pitiful Attack, so the likes of Mew, Toxapex, and Clefable can easily check it. Even if the opponent lacks a reliable switch-in to Hawlucha, it can be picked off by most priority moves if it takes damage when setting up and can't afford to use Drain Punch. [this covers the last sentence you had in the usage tips, so I removed that one for word count]

Nevertheless, Hawlucha is a valuable pick for most rain teams and performs surprisingly well in that archetype. Have you tried it out yet? Let us know in the comment section!

GP 1/1
 

Leo

after hours
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
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Leo: what do you think about it now? I feel like its a bit too long but idk what to cut out
GMars: i'll do it in gp
Leo: thanks

The fan favourite favorite [smogon is amurican] luchador Hawlucha has gotten a chance to shine in SM OU thanks to the introduction of Terrain setters and their respective Seeds. Hawlucha can now utilize Seeds to get a boost in either Defense or Special Defense upon switch in (RH) while simultaneously triggering its Unburden ability, which doubles its Speed. This allows for easier setup because it Hawlucha [optional] no longer relies on the combination of Substitute and Sitrus Berry to get the Speed boost and is a significantly bulkier thanks to the defensive boost from the Seed. Despite this massive buff, Hawlucha didn't see much usage until Mega Swampert's release, which turned rain into a menacing playstyle. Hawlucha fits particularly well on rain teams because of the offensive synergy it has with the most common rain sweepers—Mega Swampert and Kingdra—whose switch-ins, usually [splicing up commas and mdashes for clarity] bulky Grass-types such as Ferrothorn and Tangrowth, are setup (RH) fodder for Hawlucha.

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Drain Punch / Stone Edge

This is Hawlucha's most used set on Rain teams. Swords Dance allows Hawlucha to boost its decent Attack to sweeping levels and is mandatory, (AC) on any Hawlucha as it lacks the initial power to break through most walls found in the tier. High Jump Kick's and Acrobatics are Hawlucha's strongest STAB moves, boasting impressive Base power is necessary to make up for its Hawlucha's lackluster Attack. The last slot is usually occupied by Drain Punch, a more accurate Fighting-type move that lets Hawlucha regain any health lost when setting up, or Stone Edge, a nice coverage move for to hit [optional] Zapdos. The listed EVs let Hawlucha outspeed Jolly Excadrill in sand. Electric Seed is the Seed of choice because Hawlucha's best Guardian teammate on rain teams is Tapu Koko, though any other Seed can be used instead depending on its teammates. When using Hawlucha, you should try to take advantage of the aforementioned Grass-types that like to switch into the rain sweepers and Tapu Koko to get Hawlucha into the field either through a double switch or a U-turn or Volt Switch [qc change—now that Arena Trap is nuked, Volt Switch is becoming more common w/ specs koko on the rise] from Tapu Koko, then proceed to set up and sweep. Then it can get at least one Swords Dance boost to start breaking through the opposing team with its strong STAB moves. Drain Punch is very important when attempting to sweep, as it keeps Hawlucha out of range of most priority moves like Water Shuriken and Quick Attack with the recovery it provides. [forced to cut on these because of word count, but the first sentence you added about how to come in on Grass-types is exactly what I was looking for and stands on its own. good job]

However, Hawlucha struggles to find a place for itself outside of rain teams because of its mediocre bulk, which doesn't let it set up on the majority of the tier, and the restriction that it brings to a team because it has to be paired with Tapu Koko, another frail offensive threat that doesn't provide any defensive utility to a team. On top of that, it can't break some of the sturdiest physical walls in the tier even after a Swords Dance due to its pitiful Attack, so the likes of Mew, Toxapex, and Clefable can easily check it. Even if the opponent lacks a reliable switch-in to Hawlucha, it can be picked off by most priority moves if it takes damage when setting up and can't afford to use Drain Punch. [this covers the last sentence you had in the usage tips, so I removed that one for word count]

Nevertheless, Hawlucha is a valuable pick for most rain teams and performs surprisingly well in that archetype. Have you tried it out yet? Let us know in the comment section!

GP 1/1
Implemented, thanks!
 

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