Generation V RMT Archive Index

IronBullet

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Welcome to the RMT archive. Well-built, excellently presented, successful teams will be linked here to chronicle the development of the 5th Generation metagame, as well as to provide examples of quality team building and presentation. Enjoy yourself, and if your team makes it here, congratulations!

__________________

Overused

I used to hate Rain Dance - shrang
December 2010 - Offense

Nattorei (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 60 Def / 196 SDef
Sassy Nature (+SDef, -Spd)
- Power Whip
- Gyro Ball
- Stealth Rock
- Leech Seed

Birijion (Virizion) @ Life Orb
Trait: Justice Heart
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psyshock
- Thunder
- Hidden Power [Ice]

Kingdra (M) @ Choice Specs
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Hydro Pump
- Dragon Pulse
- Surf

Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 232 HP / 252 SAtk / 24 Spe
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Focus Blast
- Psychic

Manaphy @ Leftovers
Trait: Hydration
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Scald
- Ice Beam
- Rest

Shrang's team is an excellent Rain build that shows how powerful Drizzle + Swift Swim teams were during their time in the metagame. With Politoed's rain support, Choice Specs Kingdra could easily plow through opposing teams with doubled speed and a boost to its Water attacks. This team also features the now-banned Manaphy that was capable of easily sweeping teams with as little as a single Calm Mind under its belt, thanks to automatic full recovery in Rest + Hydration. Another set this team introduced into the metagame was the dangerous Calm Mind Virizion (referred to as Birijion), who not only sees its Fire weakness removed thanks to the Rain, but also acts as an excellent game finisher after Kingdra has left severe dents in special walls. Ferrothorn (referred to as Nattorei) is a very important member of the team, not only because it sets up the almost-mandatory Stealth Rock, but also because it acts as the primary check for opposing Rain teams. Jirachi is used to patch up a few weaknesses, such as Swords Dance Toxicroak, while having solid offensive presence of its own.

Layla - Iconic
January 2011 - Offense

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Flamethrower
- Ice Beam
- Crunch
- Stealth Rock

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 236 Def / 20 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Taunt
- Facade
- Earthquake

Scizor (M) @ Lum Berry
Trait: Technician
EVs: 240 HP / 16 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bug Bite
- Bullet Punch
- Roost

Rotom-W @ Leftovers
Trait: Levitate
EVs: 164 HP / 252 SAtk / 92 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]
- Pain Split

Shaymin-S @ Leftovers
Trait: Serene Grace
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Seed Flare
- Air Slash

Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor

Iconic's Layla is the definitive and ideal offensive team of the early Black and White era, a time when behemoths such as Darkrai and Shaymin-S were still allowed in OU. This team is a perfect example of team synergy between bulky offensive Pokemon, using anti-metagame sets such as specially defensive Lum Berry Swords Dance Scizor to surprise kill Darkrai. This team’s unique Tyranitar and Gliscor sets eventually became the metagame's standards. Shaymin-S, the team's lone suspect, showed just how much of a menace it was and why it was the first unanimously banned Pokemon in the history of Smogon’s suspect testing. As a bonus, the presentation is impeccable, featuring a neat layout, detailed descriptions for each team member, and a comprehensive threat list.

Team WOLF GANG - franky
May 2011 - Balanced

Celebi @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Psychic
- Giga Drain
- Hidden Power [Fire]

Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Substitute
- Earthquake
- Stone Edge
- Hidden Power [Ice]

Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 188 Atk / 68 SDef
Brave Nature (+Atk, -Spd)
- Fire Blast
- Pursuit
- Stealth Rock
- Rock Slide

Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Thunder Wave
- Scald
- Psychic
- Slack Off

Scizor (M) @ Life Orb
Trait: Technician
EVs: 236 HP / 252 Atk / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower

Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor

franky's WOLF GANG was built to abuse the suspect-nominated Excadrill. This team was partly responsible for popularizing the use of Nasty Plot Celebi as a defensive check to rain teams and as a powerful offensive sweeper. The underrated Slowbro makes an apperance as a counter to some of the metagame’s top physical threats, such as Garchomp and Terrakion. Tyranitar is used for Sandstorm and Stealth Rock support as well as a solid check to powerful rain threats such as Tornadus and Thundurus, using Chople Berry to halve damage taken from quad-effective Fighting attacks. On the offensive side, franky made use of the then-rare Hidden Power Ice Landorus to lure in and KO Excadrill’s most common counter, Gliscor. The mole’s other common counter, Skarmory, is lured in and severely dented by Swords Dance Scizor. Excadrill is abused fully as both an excellent revenge killer thanks to his blistering speed under sand, and as a late-game sweeper, with his most common counters lured and destroyed by franky’s other team members. This team also features a neat formula devised to help sand teams combat opposing rain teams.
Enter The Dragon - PK Gaming and JabbaTheGriffin
July 2011 - Heavy Offense

Haxorus (M) @ Choice Band
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Dual Chop
- Earthquake
- Brick Break

Garchomp (M) @ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Stone Edge
- Dragon Claw

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Substitute

Mamoswine (M) @ Life Orb
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Icicle Crash
- Stone Edge

Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Psyshock

Politoed (M) @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Perish Song

PK Gaming and JabbaTheGriffin's Enter the Dragon is notorious for introducing the DragMag strategy to BW OU. The underrated Choice Band Haxorus shows just how destructive it can be through sheer raw power, leaving the opponent scrambling to counter it and thus leaving them open to being run over by one of the team's other two Dragons. Magnezone is used to trap and remove the one type of Pokemon that resists Dragon attacks, Steel, thanks to its ability, Magnet Pull. Another underrated threat this team utilises is Life Orb Mamoswine, who can leave devastatation in its wake with extremely powerful STAB Earthquakes, while also checking opposing Dragon-types with its strong STAB Ice Shard. Choice Scarf Politoed may seem out of place on a team that does not abuse rain in the slightest but its use is in making sure the team doesn't get run over by certain Sand threats such as Garchomp and Excadrill.

Tabloo - tab and Bloo
July 2011 - Semi Stall

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 248 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Roar
- Stealth Rock
- Will-O-Wisp

Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Leaf Storm
- Sleep Powder
- Toxic Spikes
- Rest

Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Toxic
- Recover

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 216 Def / 40 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Pain Split
- Substitute

Reuniclus (M) @ Leftovers
Trait: Magic Guard
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Psyshock
- Focus Blast
- Calm Mind
- Recover

The Frontier-winning Bloo utilized this team constructed by tab, designed to deal with all types of weather teams without using its own weather. Tabloo is partly responsible for the sudden increase of the Gastrodon + Heatran + Skarmory core in the metagame. With this beautifully constructed unit of six, Tabloo is able to beat all types of weather by using solid defensive Pokemon to beat common weather sweepers. However, this team is not full stall, as it is capable of holding its weight offensively with the combination of Toxic Spikes + SubSplit Gengar. The team was nearly perfect around the time it was created because it held the upper hand on many standard weather teams. Tabloo leaves its mark as one of the best non-weather teams ever created and proves that you can remain victorious in this weather-infested metagame without using it at all.

Rain Man - undisputed
September 2011 - Stall


Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Seismic Toss
- Toxic

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 236 Def / 20 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Earthquake
- Ice Fang

Ferrothorn (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Leech Seed
- Spikes
- Power Whip
- Toxic

Tentacruel (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 208 Def / 4 SDef / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic Spikes
- Protect
- Rapid Spin

Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 188 Def / 68 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Toxic
- Protect
- Perish Song

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Water Pulse
- Substitute
- Calm Mind

Rain Man was one of the first really successful rain stall teams in the early BW metagame. With this team, undisputed established the standard rain stall core of Politoed, Tentacruel, and Ferrothorn. Tentacruel acts as an amazing Rapid Spinner thanks to essentially holding double Leftovers under rain, while Ferrothorn has its fire weakness halved, allowing it to hold off a few threats it couldn't otherwise, while setting up stall's necessary Spikes. Blissey acts as a nearly unbreakable special wall while using the numerous free turns it gets to set up Stealth Rock. This team also showed the first use of Substitute Gliscor as both a counter to numerous physical threats while being capable of stalling out entire teams in conjunction with Toxic Spikes. The final key to the team is Substitute Calm Mind Jirachi, who was capable of turning some of its counters into set-up bait since at this point, most players expected a Specially Defensive set. This team's immense success and impact on the metagame definitely earns its spot in the archive.

no Rain, no Gain - McMeghan
September 2011 - Offense

Politoed (M) @ Choice Specs
Trait: Drizzle
EVs: 236 HP / 252 SAtk / 20 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Focus Blast

Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Focus Blast
- Substitute
- Thunder

Toxicroak (M) @ Life Orb
Trait: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Cross Chop
- Ice Punch
- Sucker Punch

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 140 HP / 228 SAtk / 140 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Trick
- Hydro Pump
- Volt Switch

Scizor (F) @ Choice Band
Trait: Technician
EVs: 148 HP / 252 Atk / 96 SDef / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 68 Def / 188 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip

This team was responsible for the rise of offensive rain teams. No Rain, no Gain strives to steamroll the opponent with high amounts of offensive pressure. The offensive benefits of rain transforms Nasty Plot Thundurus and Swords Dance Toxicroak into major nuisances for the opponent. With a slight tweak in their standard sets, McMeghan was capaple of bypassing usual threats such as Tyranitar and Gliscor with Substitute and Ice Punch in their movesets respectively. Furthermore, no Rain, no Gain takes full advantage of this by pairing Thundurus and Toxicroak with entry hazards and great momentum builders in Scizor and Rotom-W, who forced and abuses switches via U-turn and Volt Switch. The tone setter of the team lies within the use of Choice Specs Politoad, very often netting a KO within the first couple turns due to its sheer strength. Overall, no Rain, no Gain was notorious for dishing out intense damage, giving the opponents very little wiggle room.

5 Minute Excadrill Sand Team - Super Mario Bro and Yee
September 2011 - Stall
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 72 Def / 184 SDef
Nature: Relaxed (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off

Dragonite @ Leftovers
Trait: Multiscale
EVs: 252 HP / 80 SAtk / 176 SDef
Nature: Calm (+SDef, -Atk)
- Substitute
- Roost
- Dragon Tail
- Fire Blast

Roserade @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Nature: Calm (+SDef; -Atk)
- Spikes
- Aromatherapy
- Giga Drain
- Hidden Power [Fire]

Slowbro @ leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Nature: Bold (+Def, -Atk)
- Scald
- Psychic
- Thunder Wave
- Slack Off

Jirachi @ leftovers
Trait: Serene Grace
EVs: 252 HP / 216 SDef / 40 Spd
Nature: Careful (+SDef, -SAtk)
- Body Slam
- Iron Head
- Wish
- U-turn

Excadrill @ Leftovers
Trait: Sand Rush
EVs: 252 Atk / 52 Def / 204 Spd
Nature: Adamant (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Rock Slide
- X-Scissor

This team shows how stall looked during the Excadrill-era. Bulky Hippowdon to set up the Sandstorm, which not only helps with stalling but it also activates Excadrill's Sand Rush. A combination of Slowbro and Jirachi is used to cover most threats in the metagame, including opposing Excadrill. Roserade sets up Spikes and provides the team with additional Aromatherapy support. A original Dragonite set is used to stall thanks to Multiscale as well as phaze with Dragon Tail. And then there is Excadrill, acting as both the Rapid Spinner and as an offensive check for a lot of pokes in the offensive meta.

French Orgy with Belzebuth - Grimm70
October 2011 - Offense

Ninetales (F) @ Leftovers
Trait: Drought
EVs: 88 HP / 252 SAtk / 168 Spd
Timid Nature (+Spd, -Atk)
- SolarBeam
- Fire Blast
- Hidden Power [Ice]
- Sunny Day

Thundurus (M) @ Expert Belt
Trait: Prankster
EVs: 192 Atk / 64 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hammer Arm
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]

Venusaur (M) @ Leftovers
Trait: Chlorophyll
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Sunny Day
- Sleep Powder
- SolarBeam
- Hidden Power [Fire]

Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 104 Def / 124 SAtk / 28 Spd
Modest Nature (+SAtk, -Atk)
- Taunt
- Will-O-Wisp
- Magma Storm
- Earth Power

Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stealth Rock
- Sucker Punch
- Reversal

Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 144 HP / 84 Def / 120 SAtk / 160 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Quiver Dance
- Morning Sun
- Bug Buzz

French Orgy with Belzebuth is one of the best offensive Drought teams of the B\W era. Grimm70 popularizes sunny day Ninetales, that is designed specifically to counter other weather-inducing Pokemon such as Tyranitar and Politoed. Ninetales along with magma storm Heatran and Arena Trap Dugtrio make a lot easier for this team to fight against other weahter based strategies. The team goal is to sweep with either Venusaur or Volcarona, that uses a bulky set with morning sun to heal HP while setting up as many quiver dances as possible. Technically the RMT is unexceptionable, with a very pleasant format and with detailed descriptions for each Pokemon.

IR: The Art of Rain Stall - M Dragon
October 2011 - Stall

Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 152 Def / 64 SAtk / 40 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song

Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature (+Def, -Spd)
- Recover
- Scald
- Earthquake
- Toxic

Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 108 SAtk / 148 SDef
Calm Nature (+SDef, -Atk)
- Hurricane
- Thunder
- Dragon Tail
- Roost

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 240 HP / 252 Def / 16 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Seismic Toss
- Softboiled
- Wish

Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Rapid Spin
- Protect

Ferrothorn (F) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Stealth Rock
- Gyro Ball
- Power Whip

The title of this team speaks for itself; it is, in fact, the art of rain stall. The team's success and nearly flawless synergy makes it arguably the best rain stall ever created. The steady rise of this play style was quite noticeable around the time; however, this team stood out the most. It is said that any team who attempted to make a full rain stall showed striking similarities to this. It's not surprising as the team can fend off a sizable amount of threats in the metagame with its unique core. The most noticeable Pokemon used in this team is Dragonite - instead of using the typical offensive set, M Dragon cleverly tweaks Dragonite to a defensive variant to hold off some of the most common threats to rain teams, such as Celebi and Reuniclus. The rest of the team features ideal stall weapons: Rapid Spin, entry hazards, and the ability to counter nearly every offensive threat in the game. IR: The Art of Rain Stall is one of the greatest forms a BW OU rain stall team will ever assume and is more than deserving of a spot in the archive.

Reflections - Stone_Cold
October 2011 - Heavy Offense

Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 80 Def / 16 SDef / 160 Spd
Careful Nature (+SDef, -SAtk)
- Dragon Claw
- Substitute
- Roost
- Dragon Dance

Politoed (F) @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song

Tornadus (M) @ Choice Specs
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Focus Blast
- U-turn
- Rain Dance

Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Rapid Spin
- Hidden Power [Grass]

Jolteon (F) @ Expert Belt
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Substitute
- Thunder
- Hidden Power [Ice]

Dugtrio (F) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Substitute
- Reversal

This team defines speed and pure momentum. Not a single hint of low Speed (bar Dragonite) is showed in this team, as it features a slew of fast Pokemon. Reflections makes an ideal offensive team by minimizing the the threats to cover, while maximizing the amount of victims to kill. The synergy is simple and is reliant within the revolutionary two-punch combo in Dugtrio and Dragonite. These two in tandem make quite the lethal combo by trapping Steel-types and paving a clear path for Dragonite to sweep. The team itself is nothing too fancy, but it does hold quite the perfect synergy. Technically, the presentation is akin to the synergy: straight to the point and effective. Reflections is responsible for the sudden rise of heavy offensive teams and is quite exemplar to the community around the time this was posted.

Apocalypse - mostwanted
October 2011 - Offense
Deoxys-S @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 252 Def / 4 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Magic Coat

Gengar (M) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Disable
- Substitute

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Trick
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]

Scizor (F) @ Iron Plate
Trait: Technician
EVs: 252 HP / 96 Atk / 160 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- U-turn
- Bullet Punch
- Roost

Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake

Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed

This is the team that spurred the use of dual hazard suicide lead Deoxys-S in the metagame. Utilizing a heavy offense playstyle, mostwanted uses Gengar to provide a potent offensive threat while protecting his Deoxys's multiple layers of entry hazards against Rapid Spin. This team also popularized Choice Scarf Rotom-W as a way to keep common spinners that Gengar can't beat, such as Starmie and Tentacruel, in check. With the use of the devastatingly powerful wallbreaking Choice Band Terrakion, as well as exceptional overall offensive synergy, mostwanted is able to pressure his opponents to sweep late-game with Dragon Dance Dragonite, who also serves as a check to sun teams. This team peaked at #1 on the ladder, was copied by several people right up until Deoxys-S's ban, and was very influential on Heavy Offense in B/W OU, which makes it a prime candidate for the RMT Archive.

Brute Force - Eggbert
November 2011 - Heavy Offense

Deoxys-S @ Light Clay
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Taunt
- Reflect
- Light Screen

Virizion @ Life Orb
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Swords Dance
- Close Combat
- Leaf Blade
- Stone Edge

Dragonite @ Lum Berry
Trait: Multiscale
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Extremespeed

Gyarados @ Life Orb
Trait: Intimidate
EVs: 4 Def / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Bounce
- Double-Edge

Haxorus @ Lum Berry
Trait: Mold Breaker
EVs: 126 HP / 252 SAtk / 132 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Taunt

Scizor @ Life Orb
Trait: Technician
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- U-turn
- Superpower

This team is an excellent example of Deoxys-S's other trademark suicide lead set, the dual screener. With its unmatched base 180 Speed, it's able to throw up Reflect and Light Screen at the beginning of a match to allow any of Eggbert's 5 monstrously powerful sweepers to set up and start wreaking havoc. The goal of this team is to use so much combined offensive power that the opponent's physical wall will eventually succumb, and then the remaining sweepers will win the game. Swords Dance Virizion is used as an anti-metagame threat, almost single-handedly deconstructing Rain Stall teams that were extremely common at the time. Dragon Dance Gyarados without Substitute is rarely seen in B/W OU but Eggbert makes full use of its classic Life Orb set to catch his opponents off-guard and open up holes for his other sweepers. The deadly Haxorus is used to its full potential here, with Lum Berry to shrug off status and Taunt to prevent its #1 counter, Skarmory, from phazing it out. Overall, this is an excellent example of Dual Screens Offense from the Deoxys-s era of B/W OU and it's therefore deserving of a spot in the RMT Archive.

Volt Turning My Way To The Top! - Sir Azelf
November 2011 - Offense


Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature
- Ice Beam
- Fire Blast
- Stealth Rock
- Stone Edge

Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Stone Edge
- Earthquake
- Hidden Power [Ice]

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 128 HP / 252 SAtk / 128 Spd
Modest Nature
- Volt Switch
- Pain Split
- Hydro Pump
- Will-O-Wisp

Celebi @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- U-turn
- Leaf Storm
- Recover
- Hidden Power [Fire]

Excadrill @ Air Balloon
Trait: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Rapid Spin
- Earthquake
- Rock Climb

This team defines Excadrill/Thundurus-era bulky sand offense and made the Volt-Turn strategy popular in BW OU. This team was so influential on the metagame that nowadays when a player uses this team with an Excadrill replacement, which is pretty common, they is said to be using "standard Volt-Turn". Besides popularizing an entire playstyle that was so dominant it even inspired teams in other tiers, Sir Azelf also reached the first spot on the ladder and held it for three weeks. While Volt-turn teams tend to have trouble dealing wit multiple Entry Hazards, Sir Azelf smartly paired his pokemon with the best offensive spinner the OU tier has ever seen, Excadrill. This team was notorious for putting immense offensive pressure on opposing teams due to how powerful Volt-turn was while paired with Sir Azelf’s Sand sweepers.

Christmas - Delko
December 2011 - Balanced

Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 188 HP / 252 Atk / 68 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Leech Seed
- Protect
- Seed Bomb

Tentacruel (M) @ Black Sludge
Trait: Rain Dish
EVs: 204 HP / 208 Def / 96 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Rapid Spin
- Blizzard

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Roar

Kyurem @ Leftovers
Trait: Pressure
EVs: 56 HP / 236 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Blizzard
- Focus Blast

Reuniclus (F) @ Leftovers
Trait: Magic Guard
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Focus Blast
- Psyshock
- Recover

Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 196 HP / 120 Atk / 188 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

Delko's Christmas is an excellent showcase of a balanced Hail team. The fact that Hail is the least used weather doesn't stop this team from being able to combat all the top threats the OU tier has to offer. This team also features the surprising qualities of Kyurem, an oft-overlooked threat that has the potential to destroy unprepared team. Delko uses a physical variant of Abomasnow with priority Ice Shard to keep the tier's powerful Dragons in check. While Hail teams and Ice-types in general are weak to hazards, Tentacruel is used to patch up that problem, while also setting up Toxic Spikes. Reuniclus can sponge attacks from the strong Fighting-types in OU and is also Delko's main way to handle Stall. Heatran is used to stop Sun teams that naturally have an advantage over Hail. Last but not least, Conkeldurr adds a Rock-resist and the ability to check threats in a pinch with its powerful priority Mach Punch.

Lysergic Acid Diethylamide - Stone_Cold & Alice
February 2012 - Offense

Ninetales (M) @ Leftovers
Trait: Drought
EVs: 120 HP / 252 SAtk / 136 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fighting]
- Will-O-Wisp
- Roar
- Flamethrower

Lilligant (F) @ Leftovers
Trait: Chlorophyll
EVs: 72 Def / 252 SAtk / 184 Spd
Modest Nature (+SAtk, -Atk)
- Giga Drain
- Quiver Dance
- Sleep Powder
- Hidden Power [Fire]

Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Close Combat
- X-Scissor
- Quick Attack

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 36 Def / 220 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Substitute
- Protect
- Toxic

Hydreigon (M) @ Leftovers
Trait: Levitate
EVs: 56 HP / 252 SAtk / 200 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Dragon Pulse
- Focus Blast
- Substitute

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 20 Def / 236 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Stealth Rock
- Toxic

Most offensive Drought teams run Venusaur as their Chlorophyll sweeper of choice; however, Stone_Cold and Alice break away from the norm, abusing the underrated Lilligant to much success on the ladder. Substitute Hydreigon, another underrated Pokemon, makes an appearance, preying on the switches it forces to protect itself from attacks while striking back with its huge 383 Special Attack stat. Specially Defensive Heatran makes an appearance to patch up the weakness to Latios and Latias that most Drought teams have, as well as providing consistent Stealth Rock support. Overall, this unique Sun team has been very influential on the metagame, mainly in showing how effective Lilligant can be, and deserves a place in the RMT Archive.

Toxic Invasion - Ojama
March 2012 - Stall

Snoop Dog (Tyranitar) (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Superpower

Outrage Me (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Whirlwind
- Roost

Shut up (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 8 Def / 212 SDef / 40 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Protect
- Roar

Annoying ? (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 112 Def / 144 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Toxic
- Substitute
- Protect

Kuriboh (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 64 Def / 148 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Perish Song
- U-turn
- Recover
- Giga Drain

SliderStar (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 32 Def / 224 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Recover
- Rapid Spin

Toxic Invasion was an early team that utilized the now incredibly popular Toxic Stall Gliscor. A proficient balanced team created by Ojama for the Official Smogon Tournament, Scarf Tyranitar is used to checkmate numerous troublesome pokemon such as Gengar, Starmie, Latios, Latias, and Celebi. Skarmory and Heatran are Ojama’s entry hazard setters of choice, while also walling opposing Sand and Sun teams. Ojama also added a very clever Celebi set to cover threats he was weak to, specifically Rotom-W, Reuniclus and strong Water-type attacks. Starmie was finally added to due to the team's need for a Rapid Spinner and bulky water. Toxic Stall was Gliscor's most popular set in late BW1, due largely to this team and the success it had.

Sloop John B - Snunch
March 2012 - Balanced

Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 12 Atk / 72 SDef / 172 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Substitute
- Roost

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 200 Def / 60 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Will-O-Wisp
- Scald
- Recover

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 216 Def / 40 SDef
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Rapid Spin
- Gyro Ball
- Volt Switch

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Roar
- Stealth Rock
- Protect

Virizion @ Leftovers
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Leaf Blade
- Stone Edge

Mew @ Leftovers
Trait: Synchronize
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Psychic
- Aura Sphere
- Flamethrower

In a metagame filled with weather, Snunch went against the grain with his Smogon Tournament-winning team. A perfect example of a balanced team, Snunch uses three offensive Pokemon to keep up pressure while relying on a core of three defensive Pokemon to take hits. His three offensive Pokemon are all underrated threats -- Swords Dance Virizion decimates the common Rain Stall team of the era; Nasty Plot Mew is a threat that continuing surprises his opponents due to its most popular set, Taunt + Will-o-Wisp, having completely different counters; and the ever-fearsome Substitute Dragon Dance Dragonite, who can completely turn the tide of a battle in one turn. Snunch’s defensive core utilizes Heatran to counter Sun teams while setting up Stealth Rock, Forretress to lay down Toxic Spikes while Rapid Spinning his opponent’s Stealth Rock to keep Dragonite’s Multiscale intact, and finally Jellicent to stall-break and prevent enemy Rapid Spinners from ridding Snunch of his hazards. This team proved its worth by going 7-0 on Snunch’s victory-earning Smogon Tournament run.

The Great Southern Trendkill - Funkasaurus and BKC
May 2012 - Balanced

Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 16 Def / 240 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Ice Fang

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 176 Def / 84 SAtk
Bold Nature (+Def, -Atk)
- Spikes
- Rapid Spin
- Volt Switch
- Hidden Power [Ice]

Jellicent (M) @ Leftovers
Trait: Cursed Body
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Taunt
- Will-O-Wisp
- Recover

Roserade (F) @ Black Sludge
Trait: Natural Cure
EVs: 240 HP / 132 Def / 20 SAtk / 116 SDef
Modest Nature (+SAtk, -Atk)
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]
- Rest

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 80 HP / 176 Atk / 12 SDef / 240 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Iron Head
- Ice Punch
- Trick

Gliscor (M) @ Flying Gem
Trait: Sand Veil
EVs: 24 HP / 252 Atk / 56 Def / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Earthquake
- Acrobatics

The Great Southern Trendkill is an original team created by Funkasaurus and BKC. This team is largely responsible for popularizing Hippowdon in the final stages of BW1 OU; the seventh Official World Cup in particular saw a massive influx of teams utilizing the hippopotamus, who was an uncommon sight prior to this team. Hippowdon is used over its Sand Stream counterpart, Tyranitar, thanks to its superior bulk and longevity, along with its lack of vulnerability to Dugtrio, which made it much more effective at fighting sun teams. The pair of team builders took a balanced approach by supporting Hippowdon with a strong defensive core consisting of Forretress, Jellicent, and Roserade. Forretress contributed physical walling ability, Spikes and the ability to Spin. Jellicent complimented Forretress by switching into Fire-type moves and blocking attempts to Rapid Spin away the hazards Hippowdon and Forretress had set up, while functioning as a solid weapon against stall teams. Roserade was added as a sand team’s obligatory switch-in to the Water-types capable of inflicting burn, such as Rotom-W and Politoed, earning the spot over the more common Celebi thanks to its access to Sleep Powder and its Poison typing allowing it absorb Toxic Spikes upon entry. The team’s main offensive presence is found in Jirachi and Gliscor. Jirachi acts as an uncommon yet effectiveChoice Scarfer, with the ability to revenge kill a slew of threats, and a general source of speed on an otherwise slow team, while Gliscor is used in a Garchomp-esque manner, using Sand Veil’s evasive effects to set up with Substitute and Swords Dance. Overall, this was one of the best and most influential balanced sand teams in late BW1.

Eriatarka - Iconic
June 2012 - Offensive

Silent Alarm (Politoed) (F) @ Choice Specs
Trait: Drizzle
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Focus Blast
- Ice Beam
- Hidden Power [Grass]

Blue Light (Starmie) @ Choice Specs
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunder
- Trick
- Rapid Spin

Eating Glass (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip


Luno (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunder
- Flash Cannon

Banquet (Latios) (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fighting]
- Roost

Plans (Landorus) (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Flying]

Eriatarka is a unique offensive Rain team that was incredibly successful during the BW1 metagame. Iconic used it to peak #1 on the ladder numerous times, while also performing well in many large-scale tournaments. The main feature of the team is the one-two punch of Choice Specs Politoed and Choice Specs Starmie. Very few teams were able to weather the absurd brute power of their rain-and Specs-boosted STAB Surfs without crumbling. Iconic added a double steel core to help check the rampant dragons of the OU metagame. Ferrothorn sets up Stealth Rock while Jirachi acts as a strong pivot and sweeper; both are capable of handling many of the metagame's top threats. Latios helps the team against Rotom-W while weakening opposing walls even more for one of its teammates to clean up. Choice Scarf Landorus patches up any remaining weaknesses by revenging any extra threats, using the rare Hidden Power Flying to destroy the otherwise-threatening Breloom. Overall, one of the best and most well-known offensive rain teams makes its way to the archive.

The Schwein - Blue_Blur
August 2012 - Stall

Tyranitar (F) @ Choice Band
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Crunch
- Stone Edge
- Superpower
- Pursuit

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Softboiled
- Stealth Rock
- Seismic Toss
- Toxic

Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 36 Def / 220 Spd
Impish Nature
- Protect
- Earthquake
- Ice Fang
- Swords Dance

Quagsire (F) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover

Latias (F) @ Leftovers
Trait: Levitate
EVs: 12 HP / 252 SAtk / 244 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 24 Def / 232 SDef
Calm Nature
- Spikes
- Rapid Spin
- Toxic
- Volt Switch

Blue_Blur’s The Schwein is the definition of consistency. Originally created in 2011 for suspect testing, this teams staying power shows as Blue_Blur was able to still excel with the team a full year later, with minimal changes. At its core, The Schwein is a sand stall team that utilizes Choice Band Tyranitar to eliminate troublesome Pokemon, such as Reuniclus, Jellicent, and Latios and Latias. Tyranitar also gives Blue_Blur weather control, allowing him to better take on Rain and Sun teams. Blue_Blur then added the strong defensive core of Blissey/Gliscor/Quagsire. Blissey handles the majority of the Special Attackers in OU while Gliscor and Quagsire together handle most Physical attackers. Latias is, in many cases, the glue that holds the team together. It can dismantle Sun teams almost single handedly and is Blue_Blur’s best bet for a sweep. Its Calm Mind set allows it to ravage opposing teams after they’ve been stalled out by the rest of his ‘mons. Latias also gives Blue_Blur a top notch check against the infamous Volt-Turn core of Scizor and Rotom-W. Forretress was added last and provides both Rapid Spin and Spikes support. Blue_Blur’s team has stood as one of the most solid stall teams to ever grace the OU metagame.

Highway to Hell - dragonuser
August 2012 - Balanced

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 228 Def / 28 Spd
Bold Nature (+Def, -Atk)
- Substitute
- Calm Mind
- Dragon Pulse
- Recover

Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature (+Spd, -Atk)
- Magma Storm
- Sunny Day
- SolarBeam
- Hidden Power [Ice]

Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Hasty Nature (+Spd, -Def)
- Stealth Rock
- Earthquake
- Reversal
- Toxic

Venusaur (M) @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 88 Def / 168 Spd
Timid Nature (+Spd, -Atk)
- Growth
- Energy Ball
- Hidden Power [Fire]
- Sludge Bomb

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 240 HP / 216 Def / 52 SAtk
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Volt Switch
- Hidden Power [Ice]
- Rapid Spin

Ninetales (F) @ Leftovers
Trait: Drought
EVs: 248 HP / 160 SDef / 100 Spd
Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Fire Blast
- Hidden Power [Rock]
- Roar

If you want to see what Sun teams tended to look like at the end of the BW1 era look no further than dragonuser’s Highway to Hell. This team was built for World Cup VII where dragonuser’s team USA East made it all the way to the Finals. The team was centered around the offensive core of Latias and Dugtrio as Dugtrio removes most of Latias’ most common counters, including Tyranitar and Heatran. dragonuser also employed a rather novel set for its time, Weather trapper Heatran. This Heatran uses a combination of Magma Storm, Sunny Day, and SolarBeam to remove enemy Politoed, who Dugtrio struggles more against. The team is also supported by Forretress who spins and lays Toxic Spikes, which makes Calm Mind Latias all the stronger. Rounding off the team is Venusaur with a more unorthodox bulky spread. This team is the picture of Sun as BW1 finished, because of this, and its impressive track record it deserves to be put in the RMT archive.

Simulation of a Drought - Lavos Spawn
September 2012 - Offense

Ninetales @ Leftovers
Trait: Drought
EVs: 248 HP / 216 SDef / 44 Spd
Calm Nature
IVs: 30 Def / 30 SDef / 30 Spd / 3 Atk
- Sunny Day
- Will-O-Wisp
- Hidden Power [Rock]
- Flamethrower

Dugtrio @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
IVs: 21 HP
- Stealth Rock
- Earthquake
- Reversal
- Stone Edge

Genesect @ Choice Scarf
Trait: Download
EVs: 92 Atk / 252 SAtk / 164 Spd
Hasty Nature
- U-turn
- Flamethrower
- Ice Beam
- Thunderbolt

Victini @ Choice Band
Trait: Victory Star
EVs: 252 Spd / 4 Def / 252 Atk
Adamant Nature
- V-create
- U-turn
- Fusion Bolt
- Brick Break

Venusaur @ Life Orb
Trait: Chlorophyll
EVs: 252 SAtk / 72 HP / 4 Def / 180 Spd
Timid Nature
IVs: 30 Spd / 2 Atk / 30 Def
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb

Xatu @ Rocky Helmet
Trait: Magic Bounce
EVs: 56 Spd / 248 HP / 204 Def
Bold Nature
- U-turn
- Toxic
- Roost
- Heat Wave

This right here is the interesting Sun team that took the metagame by storm after Genesect’s incursion into the OU metagame. Lavos Spawn formed the unorthodox core of Dugtrio, Genesect, Victini, and Xatu and proved its power by dominating the OU ladder. The true strength of this team lies in the synergy shared by all the members. Choice Scarf Genesect provides enormous momentum and when paired with Dugtrio doesn’t have to worry about its number one counter, Heatran. Xatu, who was a rare sight in the OU metagame before, makes sure that Lavos’ side is kept clean of entry hazards, which is especially key for both keeping Ninetales alive, and preserving Dugtrio’s Focus Sash. To finish Lavos’ U-Turn core Victini aids in nuking the opposition with its powerful Choice Banded Sun-boosted V-Creates. Venusaur rounds off this team by giving Lavos Spawn a top-notch sweeper who finishes off weakened teams. This team prompted the rise of usage of Genesect on Sun teams, and Xatu. For all of these reasons, it’s easy to see why Simulation of a Drought belongs in the RMT archive.

Sexual Showers - Valentine
September 2012 - Balanced

Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Perish Song
- Protect

Tentacruel (M) @ Black Sludge
Trait: Rain Dish
EVs: 216 HP / 196 Def / 96 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Toxic
- Scald
- Rapid Spin

Genesect @ Choice Scarf
Trait: Download
EVs: 8 Atk / 248 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- U-turn
- Bug Buzz
- Thunder
- Ice Beam

Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Earthquake
- Reversal
- Memento

Ferrothorn (M) @ Chesto Berry
Trait: Iron Barbs
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Power Whip
- Gyro Ball
- Rest

Tornadus-T (M) @ Choice Specs
Trait: Regenerator
EVs: 8 Def / 248 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Focus Blast
- U-turn
- Sleep Talk

Valentine’s and TFL’s Sexual Showers is as sweet as it sounds. With the induction of Genesect into the OU metagame, a powerful core was found, Genesect and Dugtrio, Genesect’s most notorious counter Heatran was easily removed by Dugtrio who was often given a free switch-in thanks to Genesect’s U-Turn. Valentine and TFL utilized this core, and surrounded it with near perfect support. Another huge threat at the time was Choice Specs Tornadus-T who abused a massively powerful Hurricane and its awe-inspiring speed to demolish most teams without a dedicated counter. The beauty of adding Tornadus-T to the already powerful Genesect and Dugtrio core is that Dugtrio also removes many checks to Tornadus-T, including Jirachi and Tyranitar. Once the offensive Pokemon were in place the pair of team builders added the tried and true defensive core of Politoed, Tentacruel, and Ferrothorn, though they used uncommon sets such as Sub-Toxic Tentacruel and Rest Ferrothorn. This team was the face of Drizzle times until Genesect’s ban from the OU metagame, and represents a major period of BW2.

White Fang's Revolution - H-C
November 2012 - Balanced

Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 36 Def / 216 SDef / 4 Spd
Impish Nature
- Earthquake
- Ice Fang
- Slack Off
- Stealth Rock

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 216 SDef / 40 Spd
Serious Nature
- Lava Plume
- Earth Power
- Protect
- Toxic

Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 40 Def / 216 SDef
Calm Nature
- Giga Drain
- Spore
- Clear Smog
- Stun Spore

Starmie @ Leftovers
Trait: Natural Cure
EVs: 136 HP / 64 Def / 56 SAtk / 252 Spd
Timid Nature
- Scald
- Psyshock
- Recover
- Rapid Spin

Landorus @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- U-turn
- Earth Power
- Focus Blast
- Hidden Power [Ice]

Stoutland @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Return
- Pursuit
- Wild Charge
- Superpower

H-C’s White Fang’s Revolution won the 2nd #Pokemon cup by accumulating the most wins when used by the players of the tournament. The team is based around the offensive core of Sheer Force Landorus and Sand Rush Stoutland. H-C found that these two Pokemon worked well in tandem as Landorus lured in many of Stoutland’s checks and counters as many players assume Landorus is physical. Hippowdon was added next to provide the necessary support for the offensive pair and allows the team to better combat opposing weather teams. A classic Water-Fire-Grass core was then added to provide useful resistances and an overall defensive backbone to the team. Heatran checks many special threats, including Genesect who was the most popular Pokemon at the time of this teams creation. Amoonguss is a great addition to the team as it can combat Drizzle teams thanks to its typing and ability. Starmie provides an extra Water-type resistance and Rapid Spin support, which allows H-C’s other defensive Pokemon to stick around much longer.

Swimmin Pools - CTC
January 2013 - Offense

Terrakion (M) @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rocks
- Swords Dance
- Close Combat
- Stone Edge

Politoed @ Water Gem
Trait: Drizzle
EVs: 216 HP / 252 SAtk / 40 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Psychic

Tornadus-Therian (M) @ Choice Specs
Trait: Regenerator
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Sleep Talk
- Hurricane
- U-turn
- Focus Blast

Thundurus-Therian (M) @ Leftovers
Trait: Volt Absorb
EVs: 152 HP / 252 SAtk / 104 Spd
Modest Nature
- Nasty Plot
- Agility
- Thunder
- Hidden Power [Ice]

Keldeo @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]

Azumarill @ Choice Band
Trait: Huge Power
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Ice Punch
- Frustration


CTC's Swimmin Pools was the perfect picture of the completely Rain dominated metagame during the Tornadus-T period. The team however strays from the typical build that most players were using at the time, and instead broke off into an entirely new range entirely. Unique sets, Pokemon, and items were all included on this team, which would later become standards. The team features the very popular at-the-time Sash Lead Terrakion to keep up offensive momentum, get Stealth Rock up early, and even prevent the opponent from getting up hazards themselves. Both Tornadus-T and Thundurus-T make appearances on the team, which help break up opposing teams with ease. Double Dance Thundurus-T became instantly popular after this team was created because of its flexibility in sweeping and overall power it had against all team archetypes. Scarf Keldeo makes an appearance as an amazing revenge killer, and even if somehow the team needed an extra bit of force, Azumarill is included just to put the extra push through. To finish the team off, we have Politoed who gets the ball rolling. Holding a Water Gem, Hydro Pump instantly becomes a powerful hit on anything that switches in. A perfect team for the offensive nature of this metagame, this team defined Rain offense basics for quite some time.

(°ᴥ°) - Harsha
January 2013 - Offense

Politoed @ Choice Specs
Trait: Drizzle
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]

Garchomp @ Rocky Helmet
Trait: Rough Skin
EVs: 216 HP / 40 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Earthquake
- Aqua Tail
- Outrage

Tornadus-T @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- U-turn
- Hurricane
- Focus Blast
- Hidden Power [Ice]

Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]

Toxicroak @ Life Orb
Trait: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Drain Punch
- Ice Punch

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Substitute
- Calm Mind
- Thunder
- Flash Cannon


This cute team by Harsha is another fantastic example of Rain offense utilizing the powerful sweepers of its time, obviously including Tornadus-T. The team features a build a bone-crushing offense, with powerful an Anti-Metagame sweepers like SD Toxicroak, who absolutely destroyed most standard opposing Rain offense, which was everywhere at the time. Tornadus-T + Scarf Keldeo make a very potent offensive combination, and they both were easily some of the most powerful and dangerous sets to use at the time. The team gets its hazard support from Rocky Helmet Garchomp, one of the best momentum and U-Turn killers. Garchomp not only supplies Stealth Rock, but also provides a bulky check to the likes of Scizor, Jirachi, and Rotom-W. Utilizing a bulky spread, Garchomp can hang onto life much longer than a normal offensive spread would. The team also includes SubCM Jirachi, a Pokemon basically needed for a team like this because of the destruction Tornadus-T would otherwise reign over a team like this. Lastly, Harsha obviously included Politoed, but a powerful Specs Version to break through opposing dragons, bulky waters, grass types, and in general anything that it can hit.

Liberation Transmision - Fiction.
February 2013 - Balance

Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 40 Def / 216 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Psyshock
- Rapid Spin
- Recover

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip

Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 212 Def / 96 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake

Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 224 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost

Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Crunch
- Wild Charge
- Superpower


Fiction.'s Liberation Transmission is a beautiful example of Sand Balance during the Tornadus-T and rain dominated time of the metagame, showcasing how a more bulky approach to sand can go a long way by using some very unique options to cover large amounts of threats. We start the team off with a solid defensive backbone of Zapdos / Ferrothorn / Starmie / Landorus-T, which when together can wall a majority of the metagame. We start with Zapdos, slayer of Rain offense and destroyer of dreams. Zapdos was a perfect Specially Defensive wall in the rain-offense dominated metagame, and it could completely immobilize most standard teams very well. Outside of Rain, Zapdos could handle sun sweepers, Landorus-T, Scizor, and Jirachi very well, which made it the perfect candidate for a more balanced team like this one. Ferrothorn is the obligatory bulky steel-type needed to combat dragons, and also be an additional check to rain teams thanks to its useful water resistance, which makes sure the team doesn't crumble against the likes of Gyarados, Rotom-W, and Starmie. Starmie is absolutely needed for spinning for a team like this, without Rocks on the field the entire teams defense is strengthened thoroughly. It is also a good switch to Keldeo. Starmie in general revenges a lot of top threats like Terrakion, Breloom, Gengar, and Keldeo. Landorus-T finishes us off here with a solid answer to the likes of Dragonite, Terrakion, and multiple other physicals sweepers, while also gaining momentum at the same time. The team is finished off with the likes of CBTar and CB Stoutland, which add the offensive push on the team. CBTar is a great Pursuiter of spin-blockers, the Lati twins, and is a great last-minute check to almost all special sweepers in general. While Stoutland adds the speed to the team, and acts as a powerful revenge killer and breaker of offensive teams. This team combated the great offense that was in the metagame at the time, and stood tall for a decent amount of time afterwards.

Aromaticity - Meru
February 2013 - Stall

Hippowdon (F) @ Leftovers
Trait: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Roost
- Dragon Pulse
- Calm Mind
- Hidden Power [Fire]

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Spikes
- Roost
- Whirlwind
- Brave Bird

Roserade (F) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 HP / 40 Def / 24 SDef / 192 Spd
Careful Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Sleep Powder
- Toxic Spikes
- Giga Drain
- Hidden Power [Fire]

Stoutland @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Return
- Superpower
- Pursuit
- Wild Charge

Jellicent (F) @ Leftovers
Trait: Water Absorb
Shiny: Yes
EVs: 248 HP / 156 Def / 104 Spd
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Shadow Ball
- Taunt


Meru's Aromacity is widely known in the community as one of the most successful stall teams of this Generation. Meru abuses the powerful defensive build of Hippowdon / Roserade / Jellicent / Skarmory / Latias to cover the majority of threats in the metagame and provide the team's hazard support. The UU build of Hippowdon + Roserade makes a return in the OU metagame on this team, displaying how solid of a combination it made. Both provide the team's hazards together, and offer overall solid support for the team and its defensive nature. Jellicent acts as a magnificent bulky spin blocker and secondary counter to Keldeo, fighting types, and overall great utility Mon' to use. Skarmory finishes off the hazards by providing Spikes and acting as a solid Physical wall that takes the majority of Outrages and Physical onslaughts that come towards the team's way. Latias finishes the defensive portion off nicely as another check to bulky water types, a way to defeat Sun sweepers, and a great Pokemon to pair with the team's nature, speeding it up and giving some more offensive presence. To round off the team is Stoutland, who spiked in popularity after the team's posting. Stoutland is a perfect revenge killer for Sand Stall, and overall acts as the "emergency check" to quite a lot of the teams threats. Under Sand combined with hazards Stoutland becomes a deadly sweeper against lighter variants of offense, and can break down a lot of the light checks these types of teams typically carry. Overall, the synergy that this team has paired with it's interesting options makes it a very solid team for the metagame at the time, and it seems stall teams like this will only continue to keep evolving as time goes on.

(Baton) Passport to Victory - Kidogo
April 2013 - Offense

Politoed @ Choice Specs
Trait: Drizzle
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]

Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
IVs: 2 Atk / 30 Def
- Hydro Pump
- Surf
- Secret Sword
- Hidden Power [Ice]

Thundurus-T @ Expert Belt
Trait: Volt Absorb
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature
- Agility
- Thunder
- Focus Blast
- Hidden Power [Ice]

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 236 HP / 176 SDef / 96 Spd
Jolly Nature
- Wish
- Body Slam
- Iron Head
- U-turn

Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Spd / 4 HP / 252 Atk
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Stone Edge

Celebi @ Leftovers
Trait: Natural Cure
EVs: 16 Spd / 4 SDef / 236 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Recover
- Nasty Plot
- Psychic
- Baton Pass


Kidogo's Passport To Victory popularized the use of Baton Pass Nasty Plot Celebi + rain offense sweepers to put full effectiveness in their sweeping ability. While at first glance it may seem like standard rain offense in its most basic form, it is quite different. Celebi passes Nasty Plot boosts to Special Sweepers like Scarf Keldeo and Thundurus-T. Synergy wise, Keldeo is the perfect partner for Celebi, and considering the speed Keldeo has, a lot of its previous checks are drowned by a +2 Scarf Surf, in the rain or not. Thundurus-T has amazing coverage and power, making him a fitting Pokemon to receive a Nasty Plot boost. Thundurus-T also carries Agility in order to boost its speed to the point where only priority can revenge it, making it very dangerous against lighter offense teams which struggle to handle something of this power. Synergy wise, these combinations are genius, basically using Celeb's checks and counters as easy ways to switch in Keldeo or Thundurus-T through Baton Pass. Being rain offense, the team obviously has Politoed on the team, who is a nuke in itself with the Choice Specs set. Stealth Rocks are provided by Lead Terrakion who does a great job preventing and setting hazards at the same time, while being able to still pack a punch. To finish the team off it includes a faster bulky Jirachi who is the main dragon check, being able to beat Latias and Latios with ease, rounding out the team's offensive synergy and providing momentum with U-Turn..

Friend's Prophecy - Remedy
April 2013 - Offense

Kanna (Keldeo) @ Choice Scarf
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
- Surf

Otcho (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earth Power
- Hidden Power [Ice]
- Focus Blast
- U-turn

Masao (Weavile) @ Life Orb
Trait: Pressure
EVs: 32 HP / 252 Atk / 8 SDef / 216 Spd
Jolly Nature
- Ice Shard
- Low Kick
- Night Slash
- Pursuit

Konji (Breloom) @ Fighting Gem
Trait: Technician
EVs: 112 HP / 252 Atk / 4 SDef / 140 Spd
Adamant Nature
- Bullet Seed
- Focus Punch
- Spore
- Mach Punch

Father Nitani (Garchomp) @ Focus Sash
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Outrage
- Swords Dance
- Stealth Rock

Kenji (Scizor) @ Iron Plate
Trait: Technician
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost


Remedy's offensive team Friends Prophecy was one of the best displays of the Landorus-I dominated metagame pre-ban. The team popularized sets the higher levels such as Lead Sash Chomp and Weavile. The team focuses on gaining amazing momentum through Landorus-I's U-Turn which lures out common checks and counters to both Breloom and Keldeo. Latias, Celebi, and Jellicent are all dead meet by the hands of Weavile. Both Latias and Celebi are killed easily by a a strong STAB Pursuit by Weavile. This combination is new to man people, venturing away from the typical Tyranitar combination. Weavile introduces a handy revenge killer with its great speed and access to Ice Shard. Weavile, while it seems like a strange Pokemon to use at the height of Keldeo's and Scizor's popularity, is actually a very solid Pokemon to use which Pursuits just as well as Tyranitar and Scizor. It doesn't need to use a Choice Scarf to be fast, and Weavile also checks prominent threats like Starmie, Thundurus-T, and Garchomp. Breloom and Scizor are both fine options to give a double priority core, completely limits the amount of setup the enemy can have. Fighting Gem Breloom does amazing once Latias and Celebi are dead thanks to the combination of Landorus-I and Weavile, which open up a clean path for it to sweep. Scizor is the glue of the team. U-Turn provides momentum, while Swords Dance gives it a reliable way to sweep the opponent late game. Overall this team completely revolutionized offense at the time, and showcases just how dangerous U-Turn Landorus-I could be when paired with a Pursuiter.

The Way It Was - yee
July 2013 - Balance

Terrakion @ Focus Sash
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird

Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Surf
- Rest
- Will-O-Wisp
- Recover

Latias @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Roost

Tyranitar @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -Def)
- Stone Edge
- Crunch
- Pursuit
- Superpower

Heatran @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Flamethrower


Yee's balanced team, The Way it Was, is a great representation of the late BW2 metagame. It features some interesting choices in team building such as Rest Jellicent and Choice Scarf Heatran, which were very rare and original threats at the time. Yee leads the team with the once popular LeadTerrakion who although was once amazing at its job, dwindled in success over time, as Yee even states itself. But it gets the job done and can prevent and lay hazards down quickly, which gives this team a good early game start. Skarmory, Jellicent, and Latias combine and create a solid defensive core which together have incredible defensive synergy. Skarmory provides Spikes obviously, and paired with Jellicent keeps them on the field. Skarmory for starters is very bulky physically and specially with a specially defensive based set, which allows it to be much more versatile when laying Spikes. Jellicent is also quite original with the use of Rest. Jellicent is a status magnet, and with Rest it allows it to do great against Tentacruel, random burns, Toxics, and Thunder Waves. Latias finishes up the core as a reliable way to combat Thundurus-T, Breloom, and Landorus-I. Tyranitar is included as a Scarf user to Pursuit check multiple threats like Gengar, Starmie, and Latias who otherwise would be problematic for Yee. Tyranitar patches up some of the most threatening Pokemon for the team, which helps keep the team in good condition. Scarf Heatran is the final Pokemon included on the team. It provides a reliable sun check which doesn't get beaten by Dugtrio, which gives the team some security against these team archetypes. Yee's team shows that Balance is still a very reliable style way into BW2, and that there is always room for creativity, even far into a Generation.

The PDC Show - PDC
Bulky Offense - July 2013

Tyranitar (M) @ Focus Sash
Trait: Sand Stream
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Ice Beam
- Fire Blast
- Stealth Rock
- Low Kick

Terrakion @ Babiri Berry
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Rock Polish
- Swords Dance

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 32 Spd / 224 SDef
Careful Nature
- Fire Punch
- Iron Head
- Toxic
- U-turn

Gastrodon (F) @ Life Orb
Trait: Storm Drain
EVs: 160 HP / 36 Def / 252 SAtk / 60 SDef
Modest Nature
- Surf
- Earth Power
- Ice Beam
- Recover

Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Sleep Talk
- Recover
- Psyshock

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]


PDC's team is pretty unique in that it uses Sand as an actual weather to boost the teams sweepers, rather than to cancel out opposing weather. This is generally a sand bulky offense team, which aims in sweeping with either Terrakion, or Landorus-I. Tyranitar is a really cool lead for this team, as it can catch usual checks like Ferrothorn and Landorus-T off guard, as well as setting Stealth Rocks up. Both Gastrodon and Latias help a ton when facing other weather teams like Rain and Sun, and they are both surprisingly pretty effective offensive Pokemon, despite often being seen as defensive Pokemon. What's important to note is that both of these Pokemon have reliable recovery, allowing them to stay around for the majority of the match. Jirachi is really the only defensive Pokemon on the team, and it checks several threats for his team, often acting like the glue for his team. Terrakion is PDC's main win condition, as once it's checks and counters have been removed or weakened, it's pretty hard to stop Terrakion from sweeping. Finally, PDC chose Landorus-T as a revenge killer, mainly because of it's incredible base 101 speed, allowing Landorus to out speed Scarf Salamence, Scarf Jirachi, and +1 Volcarona. Landorus is also a great user of U-turn, and can act as a late game sweeper once Terrakion has weakened it's checks. This is an incredible sand based team which uses a very popular core.

GGolbat! - Ojama
August 2013 - Offense

Garchomp (F) @ Focus Sash
Trait: Rough Skin
EVs: 64 HP / 252 Atk / 192 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Outrage
- Earthquake
- Stealth Rock

Keldeo @ Choice Specs
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Secret Sword
- Surf
- Hidden Power [Dark]

Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 60 HP / 252 Atk / 196 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- ExtremeSpeed
- Fire Punch

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- Ice Punch
- U-turn
- Healing Wish

Latios (M) @ Expert Belt
Trait: Levitate
EVs: 12 HP / 252 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Surf

Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 52 Atk / 92 Def / 116 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish


Ojama's team is based around the deadly Double Dancer Landorus-T. The goal of this team is to remove all of Landorus-Therian's counters, keep rocks off the field and then proceed to start a deadly sweep with the Double Dance Landorus-Therian. Ojama does this by overwhelming the opponent with extremely hard hitters like Choice Specs Keldeo, Choice Banded Dragonite, and Swords Dance Garchomp, breaking Landorus-T's checks. Garchomp is generally the best lead, as aside from setting up Stealth Rocks early in the match, it also lures in Landorus-T checks like Ferrothorn and Mamoswine, allowing you to severely cripple them with boosted Earthquake's and Outrage's. Every offensive team like this often needs to carry a revenge killer, and Ojama made a great choice in using Jirachi, as it often acts like glue for the team. It's the only Dragon type resist, and revenge kills Pokemon that can potentially be very dangerous for offensive teams to face. Finally, Latios catches a lot of Pokemon off guard, thanks to the un-common yet brilliant Expert Belt set. Expert Belt Latios often lures in Scizor, Ferrothorn, and Skarmory, allowing you to easily dent them, allowing Landorus-T to sweep the opposing team easily. This is easily one of the best weatherless offensive teams, and it truely demonstrates how dangerous Double Dance Landorus-T can really be.

fairyuser - dragonuser
September 2013 - Offense

BKC (Kyurem-B) @ Life Orb
Trait: Teravolt
EVs: 56 Atk / 208 SAtk / 244 Spd
Naughty Nature (+Atk, -SDef)
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

SIU (Aerodactyl) (M) @ Focus Sash
Trait: Unnerve
EVs: 212 Atk / 112 SAtk / 184 Spd
Hasty Nature (+Spd, -Def)
- Stealth Rock
- Taunt
- Stone Edge
- Fire Blast

Badass (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 144 HP / 252 Atk / 112 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Iron Head
- Fire Punch
- Ice Punch

CTC (Magnezone) @ Choice Specs
Trait: Magnet Pull
EVs: 144 HP / 216 SAtk / 148 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Flash Cannon
- Sleep Talk
- Hidden Power [Fire]

Stone_Cold (Dragonite) (F) @ Lum Berry
Trait: Multiscale
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- ExtremeSpeed

IDM Hugo (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Sandstorm​


It's in his name, dragonuser has one of the most interesting DragMag teams this Generation. The team takes advantage of the common Dragon checks and pressures them to the point where it renders them almost completely useless against this team. Aerodactyl is certainly one of the most interesting choices a DragMag team could make. Aerodactyl sets up Stealth Rock and provides a quick way to prevent Rocks from getting up on his side of the field. Common Aerodactyl counters like Scarf Jirachi get smashed by Magnezone, which usually scares them off from the possibility that they could be trapped early game. Kyurem-B and Dragonite are the main wallbreakers once Stealth Rock is one the field, and Steel-Types don't even have to be gone for them to do serious damage. Kyurem-B handles most steels pretty well by itself anyway, and Dragonite can break most of them up pretty well. Dragonite carries Earthquake as an easier way to defeat Heatran, Tentacruel, and Jirachi. Latios and Jirachi finish off the team's simple premise, by both being Scarfers. Scarfed Jirachi provides momentum and a way for the team to switch into Latios, Latias, and Gengar. Scarfed Latios, while it may seem like a strange choice, actually covers up the teams weaknesses to offense and sun. It provides an insane amount of speed, and a good way to nullify weather once the opponent thinks its safe to sacrifice their weather starter. The team has brought good success in World Cup and ladder. The next step up for DragMag, a much more modern version in the metagame we have now from the one we had back in 2011 with Enter The Dragon.

Uber

Drown All - trickroom
May 2011 - Balance


Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 52 HP / 252 SAtk / 204 Spd
Modest Nature (+SAtk, -Atk)
- Water Spout
- Thunder
- Surf
- Ice Beam

Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 236 Atk / 224 SAtk / 48 Spd
Naughty Nature (+Atk, -SDef)
- Draco Meteor
- Dragon Tail
- Shadow Sneak
- Thunder

Lugia @ Leftovers
Trait: Pressure
EVs: 252 HP / 168 Def / 76 SDef / 12 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Toxic
- Roost
- Dragon Tail

Dialga @ Leftovers
Trait: Pressure
EVs: 252 HP / 92 SAtk / 136 SDef / 28 Spd
Modest Nature (+SAtk, -Atk)
- Dragon Pulse
- Stealth Rock
- Fire Blast
- Roar

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Leech Seed
- Spikes
- Protect

Palkia @ Lustrous Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Surf
- Thunder
- Fire Blast

With the introduction of monstrously powerful new threats such as Reshiram and Zekrom, many thought that rain teams would be less effective in BW. This is, however, far from the truth. Kyogre is still the most dominant force in Ubers. Drown All utilizes a few underrated movesets rarely seen in the tier. While the standard Lugia dies to status easily, trickroom's uncommon Lugia set with Substitute easily solves that issue. The uncommon Lustrous Orb Palkia also makes an appearance on this team as both a cleaner and Kyogre counter. Thanks to the solid presentation of the RMT, amazing synergy between all the team members, and massive effect this team had on the metagame, Drown All is very deservingly the first archived Uber team of Generation V.

Rock All - Shrang
June 2011 - Balanced
Ho-Oh @ Leftovers
Trait: Pressure
EVs: 224 HP / 252 Atk / 32 Spd
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Brave Bird
- Substitute
- Recover

Arceus-Grass @ Meadow Plate
Trait: Multitype
EVs: 252 HP / 144 SDef / 112 Spd
Timid Nature (+Spd, -Atk)
- Roar / Ice Beam
- Grass Knot
- Stealth Rock
- Recover

Hydreigon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn

Giratina @ Leftovers
Trait: Pressure
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Will-O-Wisp
- Dragon Pulse

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 56 Atk / 200 SDef
Brave Nature (+Atk, -Spd)
- Pursuit
- Crunch
- Ice Beam
- Low Kick

Excadrill (F) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- Rapid Spin

In Rock All, Shrang proves that Sandstorm can be a viable weather option in the Uber tier. Tyranitar is used to set up Sandstorm and acts as the special wall of the team, while also weakening Choiced Kyogres locked into Ice Beam or Thunder. There are many Psychic-types in Ubers, and Tyranitar can handle nearly all of them. Excadrill is used for its excellent Rapid Spinning abilities, which lets Shrang's Ho-Oh come in and out of battle to continuously check Sun teams and Calm Mind Arceus formes without being inhibited by Stealth Rock. The team also uses the rare Choice Scarf Hydreigon as a revenge killer thanks to its Levitate ability letting it avoid damage from the omnipresent Spikes. Giratina's rare Calm Mind set makes an appearance, capable of easily sweeping several teams that think it is nothing more than set-up fodder. Arceus-Grass is used as the team's obligatory Kyogre counter as well as for Stealth Rock support. The team is well presented with lengthy descriptions and a comprehensible threat list, even featuring a Dream World variant of the team.

Where There's a Chomp, There's a Way - Faint
February 2012 - Bulky Offense

Tyranitar (F) @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 76 Atk / 180 SDef
Sassy Nature (+SDef, -Spd)
- Payback
- Low Kick
- Stealth Rock
- Fire Blast

Excadrill (F) @ Life Orb
Trait: Sand Rush
EVs: 66 HP / 252 Atk / 192 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Swords Dance
- Rapid Spin

Garchomp (F) @ Leftovers
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Substitute
- Swords Dance

Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Atk / 208 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Power Whip
- Leech Seed
- Protect

Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw

Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 70 Def / 76 SAtk / 112 Spd
Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Recover
- Flamethrower
- Judgment

Comments

First Ubers Team - Donkey
May 2013 - Offense

Tiny (Groudon) @ Earth Plate
Trait: Drought
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Lava Plume
- Earthquake
- Stone Edge

Shadow Fiend (Darkrai) @ Life Orb
Trait: Bad Dreams
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Void
- Thunder Wave
- Dark Pulse
- Focus Blast

Morphling (Palkia) @ Lustrous Orb
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Fire Blast
- Hydro Pump
- Dragon Tail

Magnus (Arceus-Fighting) @ Fist Plate
Trait: Multitype
EVs: 248 HP / 8 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Toxic
- Judgment
- Stone Edge
- Recover

Spectre (Genesect) @ Choice Scarf
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Bug Buzz
- Ice Beam

Bane (Giratina-O) @ Griseous Orb
Trait: Levitate
EVs: 144 HP / 252 Atk / 112 Spd
Adamant Nature (+Atk, -SAtk)
- Shadow Sneak
- Earthquake
- Magic Coat
- Dragon Tail

Comments

Underused

Subfreeze - Jubilee
July 2011 - Semi-stall

Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 192 HP / 60 Def / 52 SDef / 204 Spd
Calm Nature (+SDef, -Atk)
- Blizzard
- Leech Seed
- Substitute
- Grass Knot

Nidoqueen (F) @ Leftovers
Trait: Poison Point
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Earth Power
- Toxic Spikes
- Stealth Rock
- Blizzard

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Sucker Punch
- Rapid Spin
- Foresight

Walrein (M) @ Leftovers
Trait: Ice Body
EVs: 220 HP / 36 Def / 244 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Blizzard
- Substitute
- Protect
- Roar

Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- V-create
- Zen Headbutt
- U-turn

Froslass (F) @ Leftovers
Trait: Snow Cloak
EVs: 224 HP / 108 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Taunt
- Substitute
- Spikes

Jubilee's hail team is incredibly solid as hail teams go, making use of entry hazards and Hail to wear away the opponent's HP gradually. While synergy is normally a problem for Hail teams, Jubilee's team is definitely well equipped to deal with normally dangerous Fire-types and the like. Froslass is incredibly annoying when Hail is up, as it makes use of Substitute and Snow Cloak to fish for misses while it sets up Spikes with ease. If Froslass is annoying under Hail, you'd have to come up with a whole new word for Walrein, as it is incredibly hard to break through, especially with the Toxic Spikes support it recieves from Nidoqueen. "SubFreeze" is a perfect example of a great UU Hail team, and Jubilee was using it quite a while before Hail became popular.

Fight against Racism - kd24
August 2011 - Stall

Arcanine (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Flare Blitz
- Morning Sun
- Toxic
- ExtremeSpeed

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Heal Bell
- Softboiled
- Seismic Toss
- Stealth Rock

Ferroseed (M) @ Eviolite
Trait: Iron Barbs
EVs: 252 HP / 64 Def / 192 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Protect
- Gyro Ball

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Foresight
- Rest
- Close Combat

Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Scald
- Roar
- Reflect
- Rest

Mismagius (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Shadow Ball
- Will-O-Wisp
- Taunt

kd24, in the face of overwhelming offense and racism, managed to produce this excellent stall team. Chansey and Ferroseed, a pair of fantastic NFEs, are put to excellent use on this team, and are as effective in UU as their evolved counterparts are in OU. During the era of this team, UU was inhabited by a surplus of powerful physical attackers such as Mamoswine, and kd24 makes these normally overwhelming Pokemon laughable with Reflect Suicune and two Intimidate Pokemon in Arcanine and Hitmontop. Mismagius rounds off the team with a very unique moveset, giving it the ability to act as a spinblocker, and a revenge killer for dangerous Pokemon like Alakazam.

Won't You Stay - August
September 2011 - Bulky Offense

Krookodile (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Crunch
- Stone Edge
- Pursuit

Zapdos @ Choice Specs
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Heat Wave
- Hidden Power [Flying]

Hitmontop (M) @ Leftovers
Trait: Technician
EVs: 248 HP / 252 Def / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Close Combat
- Mach Punch
- Rapid Spin

Yanmega (M) @ Choice Specs
Trait: Tinted Lens
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Bug Buzz
- Air Slash
- U-turn
- Sunny Day

Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- V-create
- Wild Charge
- Final Gambit

Azumarill (M) @ Choice Band
Trait: Huge Power
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Ice Punch
- Superpower
- Aqua Jet

"Won't You Stay?" is about as unique as unique teams go. For one, it contains a selection of Pokemon that were uncommon at the time, and as if that wasn't enough, they all use choice items. Hitmontop is the only Pokemon that is not choiced on the team, and it is there to provide Rapid Spin support, which this team desperately needs, as all the choice items will result in a lot of switching, as well as the fact that the team is terribly weak to Stealth Rock without Hitmontop. With a team as unique as this, it is evident that August put a great amount of thought and effort into crafting it, and this can also be seen in the little intricacies in the Pokemon's movesets, like Hidden Power Flying on Zapdos or Sunny Day on Yanmega, for example.

Blazefire Saber - Snunch
September 2011 - Bulky Offense

Moltres @ Choice Specs
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- U-turn

Raikou @ Leftovers
Trait: Pressure
EVs: 128 HP / 76 Def / 52 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]

Heracross (M) @ Choice Scarf
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Pursuit

Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Roar
- Rapid Spin
- Ice Beam

Golurk @ Leftovers
Trait: Iron Fist
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Shadow Punch
- Earthquake

Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Night Shade

Snunch's team makes use of a very powerful threat in Moltres. The basic premise of the team is to get entry hazards up and then use Choice Specs Moltres' overwhelming power to roast the enemy. Moltres' flaws are overcome through skillful team building, as Blastoise provides Rapid Spin support to aid Moltres' crippling weakness to Stealth Rock, and Heracross can eliminate any special wall (Chansey) that can sponge its attacks (Chansey). Blazefire Saber is well built, powerful, and is a force to be reckoned with if used in capable hands; a perfect example of an offensive team in early UU.

Darmanation - Heysup
October 2011 - Bulky Offense

Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Earthquake
- Superpower
- U-turn

Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 160 Atk / 96 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Head Smash

Froslass (F) @ Leftovers
Trait: Snow Cloak
EVs: 232 HP / 100 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Pain Split
- Spikes
- Ice Beam

Roserade (M) @ Life Orb
Trait: Natural Cure
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Sludge Bomb
- Leaf Storm
- Sleep Powder
- Rest

Rhyperior (M) @ Choice Band
Trait: Solid Rock
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Rock Blast
- Megahorn

Zapdos @ Life Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Heat Wave
- Thunderbolt
- Hidden Power [Grass]
- Roost

Darmanation is an excellently built team that focuses on spikestacking and luring Darmanitan's counters in, only to U-turn out to the appropriate Pokemon to beat that counter. Roserade and Rhyperior can handle anything that gives Darmanitan a hard time, namely bulky Water-types and Flash Fire Pokemon such as Chandelure and Arcanine. Froslass and Donphan are an incredibly efficient duo, and between them they have two types of entry hazards, a Rapid Spinner, and a spinblocker. The pair provide excellent support for the offensive core of the team. Life Orb Zapdos is an excellent attacker that maintains the offensive nature of this team, while also adding to the team's synergy.

Download Destruction - Reachzero
November 2011 - Bulky Offense

Mew @ Leftovers
Trait: Synchronize
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Zen Headbutt
- Drain Punch
- Sucker Punch
- Swords Dance

Gligar (M) @ Eviolite
Trait: Sand Veil
EVs: 252 HP / 208 Def / 48 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Toxic
- Stealth Rock
- Roost

Porygon2 @ Eviolite
Trait: Download
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Discharge
- Ice Beam
- Tri Attack
- Recover

Mamoswine (M) @ Life Orb
Trait: Snow Cloak
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Superpower
- Ice Shard
- Icicle Spear

Spiritomb (M) @ BlackGlasses
Trait: Pressure
EVs: 252 HP / 252 Atk / 4 SAtk
Brave Nature (+Atk, -Spd)
- Pursuit
- Sucker Punch
- Shadow Sneak
- Hidden Power [Fighting]

Kingdra (M) @ Choice Specs
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Surf
- Draco Meteor
- Dragon Pulse

This team did something very special for UU: it popularized offensive Porygon2. Before, people thought that all Porygon2 could do was switch into every attack that wasn't named Close Combat, but people began to realize that it could do all this while hitting extremely hard too. Download and a base 105 Special Attack stat allow Porygon2 to hit very hard with perfect coverage, while its amazing bulk, Recover and Eviolite ensure that it is almost never taken down easily. Porygon2 praising aside, this team is incredibly solid, containing a manner of bulky Pokemon, most of which hit incredibly hard. Gligar is the only member of this team that doesn't hit like a truck, although it is just as important, as it sets up Stealth Rock and keeps Heracross in line.

Welcome to Jamrock - Fatty
November 2011 - Semi-Stall

Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 236 HP / 152 Def / 120 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Toxic

Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 16 SAtk / 236 SDef / 8 Spd
Modest Nature (+SAtk, -Atk)
- Spikes
- Giga Drain
- Sludge Bomb
- Rest

Blastoise (M) @ Leftovers
Trait: Rain Dish
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Rapid Spin
- Roar

Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Frustration
- Crunch
- Fire Fang
- Wild Charge

Chandelure (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 152 Def / 16 SDef / 92 Spd
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Flamethrower
- Shadow Ball
- Pain Split

Aerodactyl (M) @ Leftovers
Trait: Pressure
EVs: 248 HP / 80 Atk / 180 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Toxic
- Roost
- Rock Slide

If someone were to ask what was considered to be a "standard" Sandstorm team in UU during the Hippowdon era, then fatty's Welcome to Jamrock would be the answer. It showcases how a well-built Sandstorm team can be frustratingly solid. The formula for building a Sandstorm team during this era was as follows: Hippowdon, Roserade, Stoutland, a bulky Water-type, a spinblocker, and a filler Pokemon. For the most part, nothing is unique about this team, although the clever use of Aerodactyl—which is normally seen merely as a suicide lead—to take advantage of the benefits of Sandstorm and shut down stall gives it an advantage over other typical Sandstorm teams during this era.
Straw Hat Pirates - PK Gaming
Januari 2012 - Bulky Offense

Darmanitan (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Superpower
- Earthquake
- U-turn

Rhyperior (M) @ Leftovers
Trait: Solid Rock
EVs: 160 HP / 252 Atk / 92 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Stone Edge
- Megahorn

Roserade (F) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sludge Bomb
- Leaf Storm
- Sleep Powder
- Rest

Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Ice Beam
- Roar

Krookodile (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Crunch
- Pursuit
- Stone Edge

Mew @ Leftovers
Trait: Synchronize
EVs: 76 HP / 252 SAtk / 180 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Psyshock
- Aura Sphere
- Flamethrower

PK Gaming's team is a perfect example of an offensive team in the post Hippowdon era of UU. PK Gaming makes use of popular bulky Pokemon, namely Blastoise, Rhyperior and Roserade, although Life Orb Roserade is used, which was usually cast aside in favor of bulkier variants beforehand. This team also makes use of Choice Scarf Krookodile and Nasty Plot Mew; two underrated Pokemon that don't get enough usage in UU. The whole premise of this team was to show that Life Orb Darmanitan should definitely not be overlooked in favor of faster Choice Scarf variants, and "Straw Hat Pirates" certainly delivers.

100 Million Volts - Davy Jones
January 2012 - Bulky Offense

Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Spikes
- Night Shade
- Taunt

Chandelure (M) @ Leftovers
Trait: Flash Fire
EVs: 48 HP / 208 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Shadow Ball
- Energy Ball

Heracross (M) @ Choice Band
Trait: Guts
EVs: 72 HP / 220 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Pursuit

Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- U-turn
- Stone Edge

Suicune @ Leftovers
Trait: Pressure
EVs: 236 HP / 56 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Scald
- Ice Beam
- Roar

Raikou @ Leftovers
Trait: Pressure
EVs: 128 HP / 76 Def / 52 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]

This impressive offensive team peaked in the final days of Deoxys-D's reign in the UU tier. Deoxys-D leads off by providing the crucial entry hazards that make any offensive team's job easier. Davy Jones then uses five extremely powerful Pokemon to completely overwhelm the opposition. Substitute Chandelure ensures that Deoxys-D's hazards can't be spun away; he may die in the process of protecting the hazards, but he'll definitely leave a dent before he goes thanks to his base 145 SpAtk. Choice Band Heracross is the main wallbreaker of the team while Choice Scarf Flygon is used to revenge kill any speedy enemies. Davy Jones' main offensive duo is the Calm Minding pair of Suicune and Raikou; they set up on each others' counters and are capable of finishing off any team.

Glitch Mob Stall - Harsha
May 2012 - Full Stall

Roserade (F) @ Black Sludge
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Giga Drain
- Sludge Bomb
- Rest
- Spikes

Hitmontop (F) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Foresight
- Close Combat
- Sucker Punch

Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Slack Off
- Calm Mind

Snorlax (F) @ Leftovers
Trait: Thick Fat
EVs: 208 HP / 124 Def / 176 SDef
Careful Nature (+SDef, -SAtk)
- Rest
- Sleep Talk
- Body Slam
- Whirlwind

Gligar (M) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Aerial Ace
- Earthquake

Mismagius (F) @ Leftovers
Trait: Levitate
EVs: 252 SpA / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Will-O-Wisp
- Pain Split
- Shadow Ball

comments

Lol1z VoltTurn teamOctober 2013 - Bulky Offense

Mew @ Choice Scarf
Trait: Synchronize
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- U-turn
- Giga Drain
- Psychic
- Trick

Darmanitan @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Flare Blitz
- Rock Slide
- Superpower
- U-turn

Lanturn @ Leftovers
Trait: Volt Absorb
EVs: 4 SAtk / 252 HP / 252 SDef
Sassy Nature
- Volt Switch
- Scald
- Heal Bell
- Toxic

Xatu @ Rocky Helmet
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- U-turn
- Night Shade
- Grass Knot
- Roost

Mienshao @ Life Orb
Trait: Regenerator
EVs: 252 Spd / 4 HP / 252 Atk
Jolly Nature
IVs: 30 Atk / 30 Def
- Fake Out
- Hi Jump Kick
- Stone Edge
- U-turn

Gligar @ Eviolite
Trait: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Stealth Rock
- U-turn
- Earthquake

Comments

Rarelyused

Ultimate Balance - SuperPascal
August 2011 - Bulky Offense

Hariyama (M) @ Toxic Orb
Trait: Guts
EVs: 252 Atk / 128 Def / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Close Combat
- Ice Punch
- Payback

Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 208 HP / 252 Def / 48 SAtk
Bold Nature (+Def, -Atk)
- Substitute
- Calm Mind
- Psyshock
- Ice Beam

Venomoth (M) @ Black Sludge
Trait: Tinted Lens
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature (+Def, -Atk)
- Sleep Powder
- Quiver Dance
- Roost
- Bug Buzz

Omastar (M) @ Lum Berry
Trait: Shell Armor
EVs: 92 HP / 252 SAtk / 164 Spd
Modest Nature (+SAtk, -Atk)
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]

Ferroseed (F) @ Eviolite
Trait: Iron Barbs
EVs: 112 HP / 144 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Leech Seed
- Stealth Rock
- Toxic
- Protect

Rotom-S @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Confuse Ray
- Substitute
- Air Slash

Ultimate Balance is a team that demonstrates some of the reasons Cresselia and Bug-types dominated the early RU metagame. Substitute + Calm Mind Cresselia was the dynamic setup sweeper of the metagame, kept in check by the two Bug-types—Yanmega and Venomoth—and the rare Steel-types with enough offenses to bust through Cresselia. Bulky Quiver Dance Venomoth was a rarer approach this team wildly popularized, sweeping unprepared teams with ease. Omastar completes the triumvirate of setup sweepers: if any of them are given a free turn, you're in for a tough ride. In order to support the sweepers, Thunder Wave Rotom-S is a great choice to buy free turns and slow down the opposing team, all the while checking the Bug-types that threatened Cresselia. Ferroseed provides Stealth Rock, and serves as the main check to opposing rain teams. Hariyama functions as the team's main revenge killer and wallbreaker. As with most other teams in a developing tier, this team has multiple flaws: the teams best check to opposing Cresselia was Cresselia itself, never a guarantee of success. Still, it managed to overwhelm the opponent with superior offenses while covering the main threats.

Team Eggs and Bacon - BTzz
October 2011 - Offense

Cresselia (F) @ Heat Rock
Trait: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Sunny Day
- Lunar Dance
- Moonlight
- Psychic

Emboar (M) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Brick Break
- Wild Charge
- Flame Charge

Lilligant (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Giga Drain
- Hidden Power [Rock]
- Quiver Dance
- Aromatherapy

Munchlax (M) @ Eviolite
Trait: Thick Fat
EVs: 248 HP / 160 Def / 100 SDef
Careful Nature (+SDef, -SAtk)
- Whirlwind
- Rock Slide
- Sleep Talk
- Rest

Drapion (M) Black Sludge
Trait: Battle Armor
EVs: 252 HP / 252 SDef / 4 Spd
Careful nature (+SDef, -SAtk)
- Toxic Spikes
- Crunch
- Taunt
- Rock Slide

Exeggutor (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest nature (+SAtk, -Atk)
- Sunny Day
- Solar Beam
- Psyshock
- Hidden Power [Fire]

Team Eggs & Bacon was a successful bulky Sunny Day offense team that thrived in the face of the Bug-types, Cresselia, and Rain Dance teams that defined early RU. Weather supporter Cresselia is a rare set; 8-turn Sunny Day and Lunar Dance provides incredible team support, and Moonlight makes it nigh indestructible. Exeggutor, Lilligant, and Emboar are the three sun abusers of the team, each armed with wide coverage. Lilligant and Exeggutor are already lightning-fast thanks to Chlorophyll, while Emboar and Lilligant have their ways to boost their own speed. Drapion and Munchlax round out the team; Drapion provides Toxic Spikes and Taunt support in order to bypass dominant special walls and break stall, while Munchlax is a great countermeasure against opposing Bug-types and weather teams. This team suffers from low initial speed and lack of Stealth Rock support, but it deserves a place in the archives for its originality and effectiveness.

Blasphemy! - Texas Cloverleaf
October 2011 - Balanced

Honchkrow (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Brave Bird
- Substitute
- Pursuit

Gastrodon (M) @ Leftovers
Trait: Sticky Hold
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Earth Power
- Toxic
- Recover

Ferroseed (M) @ Eviolite
Trait: Iron Barbs
EVs: 252 HP / 120 Def / 136 SDef
Sassy Nature (+SDef, -Spd)
- Leech Seed
- Thunder Wave
- Stealth Rock
- Toxic

Golurk @ Leftovers
Trait: Iron Fist
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Shadow Punch
- Focus Punch
- Earthquake

Cryogonal @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Toxic/Haze
- Recover
- Rapid Spin

Medicham (M) @ Choice Scarf
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Drain Punch
- Zen Headbutt
- Ice Punch

Blasphemy was a unique team in the Yanmega and Cresselia era, in that it utilised none of the original suspects and yet still achieved great success. A defensive core of the hazard-laying Ferroseed, special tank Gastrodon, and Rapid Spinner Cryogonal effectively checked the majority of the metagame; Cryogonal saw a significant rise in popularity after the RMT was posted. The primary offensive threats of the team were SubPunch Golurk, the best spinblocker of the time, and the non-standard Sub+3 attacks Honchkrow. Honchkrow was the centrepiece of the team, often grabbing a late-game KO with Pursuit and procedding to sweep the opposition. Round off the team is Choice Scarf Medicham, an incredibly powerful Pokemon that took advantage of the Ghosts removed by Honchkrow to clean up an opponent with STAB Hi Jump Kicks. The team successfully functioned in a tier with high powered threats by utilising one of its own, and is therefore worthy of a spot in the archives.

Save the World - Pearl.
October 2011 - Balanced

Moltres @ Life Orb
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Nature: Timid (+ Spd, - Atk)
- Fire Blast
- Air Slash
- Hidden Power ( Grass )
- Roost

Claydol @ Leftovers
Trait: Levitate
Evs: 240 HP / 224 Def / 44 Spd
Nature: Bold (+ Def, - Atk)
- Rapid Spin
- Stealth Rock
- Earth Power
- Ice Beam

Drapion (M) @ Choice Scarf
Trait : Sniper
EVs: 32 HP / 252 Atk / 224 Spd
Nature: Jolly (+ Spd, - SAtk)
- Pursuit
- Crunch
- Earthquake
- Ice Fang

Lanturn (F) @ Leftovers
Trait: Volt Absorb
EVs: 40 HP / 188 Def / 252 SDef / 28 Spd
Nature: Calm (+ SDef, - Atk)
- Scald
- Volt Switch
- Ice Beam
- Heal Bell

Ferroseed (M) @ Eviolite
Trait : Iron Barbs
EVs: 248 HP / 8 Def / 252 SDef
Nature: Sassy (+ SDef, - Spd)
- Spikes
- Protect
- Leech Seed
- Gyro Ball

Dusknoir @ Leftovers
Trait: Pressure
EVs: 128 HP / 252 Atk / 4 SDef / 124 Sd
Nature: Adamant (+ Atk, - SAtk)
- Shadow Sneak
- Substitute
- Focus Punch
- Pain Split

Save the World was one of the most metagame defining teams of early-RU, with Pearl utilising the deadly combination of Moltres alongside Spikes to rampage through opponents. With Spikes support, not even Slowking, the best special wall in the tier, is capable of countering Moltres, and the rest of the team is based around supporting this sweep. Claydol was one of the most effective Rapid Spinners, removing the Stealth Rocks that plagued Moltres while also setting Rock itself. Ferroseed supplied the necessary Spiking abilities Moltres required, and alongside the spinblocking abilities of Dusknoir created a dangerous situation for the opponent. Lanturn fit into the team as a cleric, a catch-all tank, and mostly importantly a Volt Switch user, which provided plenty of opportunities for Moltres to switch in safely after the slow switch. With Scarf Drapion removing Rotom, one of the few checks to Moltres, the fiery bird was free to rampage. Save the World was one of the most successful RU teams ever, winning the first RU tournament, and is more than deserving of a place in the archives.

∞ Infinity ∞ - Windsong
October 2011 - Bulky Offense

Dugtrio (M) @ Life Orb
Trait: Arena Trap
EVs: 80 HP / 252 Atk / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Stone Edge
- Earthquake
- Substitute

Porygon-Z @ Choice Scarf
Trait: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Atk)
- Tri Attack
- Thunderbolt
- Hidden Power [Fighting]
- Trick

Alakazam (M) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Psychic
- Shadow Ball
- Focus Blast

Lilligant (F) @ Leftovers
Trait: Chlorophyll
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Sleep Powder
- Giga Drain
- Hidden Power [Rock]

Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 40 HP / 196 Def / 20 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Volt Switch
- Heal Bell
- Surf
- Thunder Wave

Wynaut (M) @ Eviolite
Trait: Shadow Tag
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Counter
- Encore
- Mirror Coat
- Tickle

Infinity was a metagame-defining team that introduced the concept of trapping to RU. With this team, Windsong used Dugtrio and Wynaut to trap and eliminate opposing threats to the team. This strategy, in tandem with the strongest special attackers in the tier, proved to be deadly. Porygon-Z and Alakazam were two of the hardest Pokemon to counter, and with Dugtrio and Wynaut combining to remove those counters, this pairing annihilated any team with shocking ease. The two semi-bulky Pokemon on the team, Lilligant and Lanturn, round off the team’s synergy by providing both key resistances and team support. Lilligant is the answer to sun teams, and is also able to put an opposing Pokemon to sleep which makes it even more difficult to face this team. Lanturn handles rain and hail, also supporting the team with Heal Bell and Thunder Wave. Furthermore, Volt Switch allows Dugtrio or Wynaut to switch in freely, trapping whatever comes in. Infinity was no doubt one of the toughest teams to play against, and Windsong successfully made great use of the most powerful threats in RU.

qht - Nails
December 2011 - Balanced

Gligar (F) @ Eviolite
Trait: Hyper Cutter
EVs: 252 HP / 216 Def / 40 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Earthquake
- Toxic

Qwilfish (M) @ Leftovers
Trait: Intimidate
EVs: 228 HP / 136 Def / 144 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Waterfall
- Spikes
- Toxic Spikes

Krookodile (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Crunch
- Pursuit
- Stone Edge

Rotom @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Thunderbolt
- Will-O-Wisp

Gallade (M) @ Leftovers
Trait: Steadfast
EVs: 252 HP / 132 SDef / 124 Spd
Careful Nature (+SDef, -SAtk)
- Drain Punch
- Bulk Up
- Substitute
- Ice Punch

Uxie @ Leftovers
Trait: Levitate
EVs: 196 HP / 60 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Psychic
- Thunderbolt

This team is an excellent example of a balanced RU team, being the best of its time. This team effectively covered most of the prominent threats in the RU metagame by utilizing a core consisting of Gligar and Qwilfish to decimate opposing physical attackers and to set up entry hazards. Nails used Rotom as the designated spinblocker, popularizing the SubWisp set. In combination with the rather unique defensive core, the offensive core, consisting of Bulk Up Gallade and Substitute + Calm Mind Uxie, was successfully able to set up on the majority of the metagame and provide the team with a sweep. Nails rounds off the team with the final Pokemon, Krookodile, who patches up the remaining holes by serving as a revenge killer and late-game sweeper. All in all, qht defined balance teams in the RU metagame and popularized the playstyle.

Choice team etc - Ginku
March 2012 - Offense

Entei @ Choice Band
Trait: Pressure
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Hidden Power [Grass]
- Flare Blitz
- Stone Edge

Haunter (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Trick
- Shadow Ball
- Sludge Bomb

Rotom-C @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Trick
- Volt Switch
- Hidden Power [Fire]

Slowking (M) @ Choice Specs
Trait: Regenerator
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Grass Knot
- Surf
- Psyshock

Tangrowth (M) @ Choice Specs
Trait: Regenerator
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Sleep Powder
- Hidden Power [Fire]
- Leaf Storm
- Focus Blast

Aggron (M) @ Choice Band
Trait: Rock Head
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Heavy Slam
- Ice Punch
- Head Smash
- Earthquake

Choice teams have been a somewhat rare sight since the DPP age. While some people talk about how strong their attacks are, and therefore, how tough to deal with the teams are, others say that they are too reliant on prediction, and that a mistake will usually cost you a Pokemon. In this RMT, Ginku showcases one of the most successful RU teams in SPL, going undefeated. The team uses a very famous defensive core in Slowking and Tangrowth, and a good momentum keeper in Rotom-C to help ease prediction and make sure that the player has a somewhat bigger margin for mistakes. The Regenerator Core also hits very hard on the special side of the spectrum, with Slowking's Psyshock knocking out one of the best special walls in RU—Roselia. On the physical side, Choice Band Entei and Aggron can annihilate almost everything between them with Flare Blitz and Head Smash alone. Entei's ExtremeSpeed is also very useful for revenge killing purposes, removing some pressure from the most controversial member of the team: Choice Scarf Haunter, whose main purpose is to deal with Omastar, which would otherwise be very annoying.

Final Attack Orders - ShakeItUp
March 2012 - Offense

Uxie @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Memento
- Stealth Rock
- Light Screen
- Reflect

Linoone (M) @ Sitrus Berry
Trait: Gluttony
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Belly Drum
- Shadow Claw
- Rock Smash
- ExtremeSpeed

Omastar (M) @ White Herb
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Shell Smash
- Hydro Pump
- Ice Beam

Klinklang @ Leftovers
Trait: Plus
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Shift Gear
- Gear Grind
- Return
- Substitute

Drapion (M) @ Leftovers
Trait: Sniper
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Ice Fang
- Crunch
- Earthquake

Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Shadow Ball
- Hidden Power [Fighting]
- Trick Room
- Nasty Plot

ShakeItUp's Final Attack Orders was an extremely powerful heavy offense team during its time, showcasing just how deadly Heavy Offense could be in RU. Uxie starts off the team by setting up Light Screen, Reflect, and Stealth Rock for ShakeItUp's team, giving him a strong start right off the bat. From there, ShakeItUp has five incredibly lethal set-up sweepers at his disposal: Belly Drum Linoone, Shell Smash Omastar, Shift Gear Klinklang, Swords Dance Drapion, and Offensive Trick Room Cofagrigus. Belly Drum Linoone is the star of this team, and while it was a very underrated sweeper at the time, ShakeItUp shows just how deadly it can be. With both screens up, Linoone had no problem setting up a Belly Drum, and it could easily tear through teams with its +6 STAB Extremespeeds. To compliment Linoone, ShakeItUp uses the increasingly common Offensive Trick Room Cofagrigus set, which sets up on almost all of Linoone's checks and counters, and tears through teams at +2 with Trick Room up. To compliment these two Pokemon, ShakeItUp uses Shell Smash Omastar as a secondary special sweeper, as well as Swords Dance Drapion, whose main purpose was to absorb Toxic Spikes while posing a significant offensive presence, and Substitute + Shift Gear Klinklang, which helps this team deal with Pokemon with Substitute. After this team was posted, Linoone saw a significant rise in popularity, almost rising to RU at one point, while Offensive Trick Room Cofagrigus soared to #3, then #1 once Honchkrow and Claydol moved up to UU, showing just how influential this team was.

Dancing Free - SilentVerse
March 2012 - Bulky Offense

Steelix (F) @ Leftovers Trait: Sturdy
EVs: 252 HP / 96 Def / 160 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Roar

Butterfree (F) @ Leftovers
Trait: Tinted Lens
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Sleep Powder
- Quiver Dance
- Bug Buzz
- Substitute

Slowking (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 40 Def / 40 SAtk / 172 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Slack Off
- Thunder Wave
- Scald
- Psyshock

Sceptile (F) @ Leftovers
Trait: Overgrow
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Leaf Storm
- Focus Blast

Hitmonchan (M) @ Leftovers
Trait: Iron Fist
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Ice Punch
- Rapid Spin
- Mach Punch

Entei @ Choice Band
Trait: Pressure
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- ExtremeSpeed
- Will-O-Wisp
- Stone Edge

Comments

Daylight - Zebraiken
March 2012 - Bulky Offense

Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]

Hitmonchan (M) @ Life Orb
Trait: Iron Fist
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Ice Punch
- ThunderPunch

Rotom @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Will-O-Wisp
- Thunderbolt
- Shadow Ball

Bouffalant (M) @ Leftovers
Trait: Sap Sipper
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Earthquake
- Stone Edge
- Head Charge

Sharpedo (F) @ Life Orb
Trait: Speed Boost
EVs: 188 Atk / 184 SAtk / 136 Spd
Naughty Nature (+Atk, -SDef)
- Hydro Pump
- Ice Beam
- Crunch
- Protect

Smeargle (M) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Spore
- Stealth Rock
- Spikes
- Whirlwind

Daylight was a incredibly metagame-defining team that revived a forgotten strategy in RU - Spikestacking with two Ghosts - and easily dominated the ladder upon its debut. Zebraiken starts off the team with Smeargle, an underrated lead at the time, which could easily get at least one layer of Stealth Rock, as well as one or more layers of Spikes against most teams. From there, Zebraiken ensures that the team's entry hazards will basically never be spun away by pairing Smeargle with two durable Ghost-types in Offensive Trick Room Cofagrigus and SubWisp Rotom. Between the two of them, they successfully prevented every single common Rapid Spinner from spinning, bar Cryogonal, who could be easily taken advantage of by the rest of Zebraiken's team. The rest of Daylight consists of two "glue" Pokemon in Hitmonchan and Bouffalant, the former checking fast sweepers with Mach Punch while posing a strong offensive threat, and the latter stopping pesky Grass-types like Lilligant from ripping through Zebraiken's team, while hitting things hard with its powerful Head Charges. All of these Pokemon are designed to help Zebraiken's last Pokemon, Sharpedo, successfully sweep. With Stealth Rock and Spikes up, Sharpedo suddenly becomes absurdly difficult to wall, and thanks to Speed Boost, it could easily rip through offensive teams. While Sharpedo moved up to UU soon after this team was posted, this team was responsible for popularizing Smeargle, who became the go-to entry hazard layer for most offensive teams.

ruGGed Mountain - -Tsunami-
May 2013 - Offense

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Spore
- Stealth Rock
- Spikes
- Whirlwind

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Flamethrower
- Thunderbolt
- Earth Power
- Shadow Ball

Absol @ Life Orb
Ability: Super Luck
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Night Slash
- Sucker Punch
- Superpower
- Magic Coat

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Surf
- Fire Blast
- Psyshock
- Trick Room

Escavalier @ Choice Band
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Megahorn
- Iron Head
- Return
- Pursuit

Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Rock Climb
- Rock Slide
- Earthquake
- Fire Blast

Comment
Turning into Black And White - august
May 2013 - Stall

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 96 Def / 160 SDef
Relaxed Nature
IVs: 0 Spd
- Earthquake
- Roar
- Stealth Rock
- Gyro Ball

Alomomola (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Wish
- Protect

Cryogonal @ Leftovers
Ability: Levitate
EVs: 248 HP / 168 Def / 92 SDef
Calm Nature
IVs: 0 Atk
- Ice Beam
- Haze
- Recover
- Rapid Spin

Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Giga Drain
- Toxic Spikes
- Hidden Power [Fire]
- Spikes

Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Rest
- Sleep Talk

Clefable (M) @ Leftovers
Ability: Cute Charm
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Wish
- Protect
- Heal Bell

Comments
Rise of Mangoose
May 2013 - Molk


Druddigon @ Leftovers
Trait: Rough Skin
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
- Stealth Rock
- Outrage
- Sucker Punch
- Earthquake

Cryogonal @ Icicle Plate
Trait: Levitate
EVs: 60 HP / 252 SAtk / 196 Spd
Timid Nature
- Ice Beam
- Rapid Spin
- Hidden Power [Fighting]
- Recover

Zangoose @ Toxic Orb
Trait: Toxic Boost
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Facade
- Close Combat
- Night Slash
- Quick Attack

Qwilfish @ Leftovers
Trait: Intimidate
EVs: 252 HP / 160 Def / 96 Spd
Impish Nature
- Spikes
- Waterfall
- Taunt
- Thunder Wave

Entei @ Choice Band
Trait: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Stone Edge
- Sleep Talk

Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 12 HP / 252 SAtk / 244 Spd
Timid Nature
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick

Comments

Neverused

Goodbye - Zebraiken
December 2011 - Balanced


Klinklang @ Leftovers
Trait: Plus
EVs: 252 HP / 188 Atk / 40 SDef / 28 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Shift Gear
- Gear Grind
- Frustration

Smeargle (M) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Spore
- Spikes
- Magic Coat
- Whirlwind

Misdreavus (M) @ Eviolite
Trait: Levitate
EVs: 252 HP / 232 Def / 24 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Pain Split
- Toxic
- Heal Bell

Swellow (M) @ Toxic Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Facade
- Brave Bird
- U-turn
- Protect

Camerupt (M) @ Leftovers
Trait: Solid Rock
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Lava Plume
- Earth Power
- Roar
- Stealth Rock

Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 176 HP / 252 SAtk / 48 SDef / 32 Spd
Modest Nature (+SAtk, -Atk)
- Toxic
- Surf
- Ice Beam
- Thunderbolt


One of only two archived teams from the earliest NU metagame, Zebraiken's team is tailored a lot more to the Round 0 NU metagame than Hot N Cold's. It checked nearly every prominent threat through the defensive combination of Lanturn, Misdreavus, and Camerupt, while Smeargle set up entry hazards to punish teams that needed to switch frequently to break through the core. Goodbye popularized hazard-setting Smeargle in NU and encouraged its use in RU and up - while it was introduced in one of Kevin Garrett's DPP OU teams, Smeargle was only occasionally used as a Baton Passer in the fifth gen until this team proved it could consistently get up multiple layers and put a Pokemon to sleep in a match. This was an enormous advantage to have in a tier with very few spinners, and if Goodbye could get a layer of Spikes and Stealth Rock up, it was almost impossible to stop.

Klinklang and Swellow round off the team, with the former serving as a bulky booster against defensive threats and the latter cleaning up teams after they have been worn down by Stealth Rock and Spikes. The threat list that Zebraiken created is also a very good picture of the metagame at the time, highlighting a number of important threats while also noting the various uncommon weaknesses of the team, and several underrated NU Pokemon. While Zebraiken's team would be hard-pressed to deal with NU threats that have become more popular throughout the ages, like Emboar and Samurott, it was clearly a top team of the age and easily proved its worth by peaking the NU ladder multiple times on multiple accounts.

Blue Hell - Hot N Cold
January 2012 - Balance

Snover @ Eviolite
Trait: Snow Warning
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Leech Seed
- Protect
- Toxic
- Blizzard

Cryogonal @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Blizzard
- Toxic
- Rapid Spin
- Recover

Glaceon @ Leftovers
Trait: Ice Body
EVs: 80 HP / 12 Def / 252 SAtk / 164 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ground]
- Protect
- Substitute
- Blizzard

Walrein @ Leftovers
Trait: Ice Body
EVs: 232 HP / 252 Def / 24 SDef
Bold Nature (+Def, -Atk)
- Substitute
- Protect
- Toxic
- Surf

Duosion @ Eviolite
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Psyshock
- Calm Mind
- Hidden Power [Fighting]
- Recover

Rotom-F @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Blizzard
- Thunderbolt
- Trick


The earliest NU metagame was a glob of many different playstyles and Pokemon, and Hot N Cold managed to find one of the most consistent strategies available by using a Hail-based team. Hail was actually severely underrated at the time, and it's hard to imagine that it wasn't a strategy that everyone used frequently. While Snover is the weakest link of the team, it was also the most important - there have never been any other permanent weather starters in NU, so if it sees the battle even for a moment, it's virtually impossible to slow down Hot N Cold's Blizzard spammers and Substitute + Protect users. Cryogonal was the best spinner in NU and was absolutely necessary for the team, since Stealth Rock and Toxic Spikes could easily stall his strategy otherwise.

While Substitute + Protect Walrein has been around for some time, Hot N Cold was the first to popularize Substitute + Protect Glaceon, which saw brief use about a year later when Snover dropped back into NU. The two in combination wore down nearly every kind of team, eliminating powerful threats through hail damage and repeated Blizzards. Duosion served as a strong glue, being immune to the hail and checking powerful Pokemon such as Sawk. Rotom-Frost was the last Pokemon slipped in, acting as a safety net in case anything beat out Walrein or Glaceon and powering through offensive threats with its two strong STABs. Blue Hell was one of the scariest teams to face in the early NU metagame thanks to its unreal consistency against any playstyle and overall effectiveness.

Too Many Mices - Amarillo
January 2012 - Offense


Golem (F) @ Normal Gem
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Rock Blast
- Earthquake
- Explosion

Pikachu (F) @ Light Ball
Trait: Static
EVs: 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Thunderbolt
- Substitute
- Focus Punch
- Grass Knot

Dodrio (F) @ Choice Scarf
Trait: Early Bird
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Return
- Pursuit
- Drill Peck

Raticate (F) @ Toxic Orb
Trait: Guts
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Facade
- Crunch
- Sucker Punch
- U-turn

Gorebyss (F) @ Life Orb
Trait: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Atk)
- Shell Smash
- Surf
- Ice Beam
- Hidden Power Grass

Butterfree (F) @ Focus Sash
Trait: Compoundeyes
EVs: 248 HP / 8 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sleep Powder
- U-turn
- Tailwind
- Stun Spore

Too Many Mices shows that you should never judge a book by its cover. This was one of the scariest teams in its era, even going to the point where people brought Pokemon specifically to counter it! Amarillo used a peculiar but devastating Butterfree set to cripple the opposing team with Sleep and Paralysis. Tailwind and U-turn make sure Too Many Mices keeps up the momentum early on in the match. Golem is Amarillo's Stealth Rock setter and bird check, and the combination of Normal Gem and Explosion often meant death for the opponent's Pokemon. Pikachu is Amarillo's strangely effective wallbreaker, forcing a surprising amount of switches. The electric mouse could often get a Substitute up and beat many of Gorebyss and Raticate's counters in the process. Raticate and Dodrio were Amarillo's offensive backbone. Because they share many of the same counters, one could wear down the other's checks and open up a hole for a clean sweep. Dodrio was also Amarillo's revenge killer, outspeeding the entire metagame and packing quite a punch. Lastly, Gorebyss was Amarillo's late game sweeper. Gorebyss could easily break through Dodrio and Raticate's counters. At the time nobody really prepared for Gorebyss, many of its viable counters at the time couldnt stand the power boost given by Life Orb, meaning Gorebyss could often sweep the opponents team clean. Too Many Mices was one of the most successful troll teams of its time, and is not to be underestimated.

The Neon Hail Mary - Honus
February 2012 - Stall


Tentacool (M) @ Eviolite
Trait: Liquid Ooze
EVs: 252 HP / 200 Def / 56 SDef
Calm Nature (+SDef, -Atk)
- Toxic
- Toxic Spikes
- Rapid Spin
- Giga Drain

Hypno (M) @ Leftovers
Trait: Insomnia
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Seismic Toss
- Wish
- Taunt
- Psychic

Lickilicky (F) @ Leftovers
Trait: Own Tempo
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Return
- Wish
- Protect
- Heal Bell

Quagsire (F) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 Spd
Relaxed Nature (+Def, -Spd)
- Scald
- Earthquake
- Recover
- Toxic

Probopass (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 216 Def / 40 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Volt Switch
- Power Gem
- Toxic

Tangela (F) @ Eviolite
Trait: Regenerator
EVs: 252 HP / 192 Def / 64 SDef
Bold Nature (+Def, -Atk)
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
- Sleep Powder

While other stall variants surfaced during early NU, there were none other like VN.'s Neon Hail Mary. Fresh metagames are generally very offensive in the beginning because nobody is too sure what the strongest threats are and what the most important defensive Pokemon are to use, but VN. put together a combination of Pokemon that beat just about everything. Tangela and Lickilicky form an iconic core that feels very similar to the famous SkarmBliss - dominant physical wall paired alongside a specially defensive pink blob that passes Wishes around. Hypno was an incredibly underrated choice, but VN. found a Pokemon that would patch up his weaknesses to Duosion and Sleep Powder-using Grass-types while also serving an important role to his team.

However, Neon Hail Mary had a very limited palette of Rapid Spinners to choose from, with only a handful of fully evolved Pokemon and a couple of viable NFEs. Tentacool was a very interesting choice, and fit VN.'s team very well thanks to his two Wish passers that could give Tentacool some form of recovery. It could also check Gorebyss, something no other Rapid Spinner could do. Since VN.'s choice of physical wall was weak to Flying-type moves, he added Probopass as his Stealth Rock user and check to dangerous threats like Braviary. Quagsire filled the last slot, dealing with all bulky boosters like Swords Dance Samurott and Carracosta. VN.'s team was the picture of stall in early NU, and was the basis for future strides in stall teams when the metagame shifted.

Iron Maiden Can't Be Fought! - shnen
February 2012 - Offense


Clairvoyant (Mesprit) @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Light Screen
- Reflect
- Stealth Rock
- U-turn

Wrathchild (Linoone) (M) @ Sitrus Berry
Trait: Gluttony
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Belly Drum
- ExtremeSpeed
- Seed Bomb
- Shadow Claw

Avalon (Leafeon) (M) @ Leftovers
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Leaf Blade
- Substitute
- Frustration

Powerslave (Ampharos) (M) @ Light Clay
Trait: Static
EVs: 252 HP / 248 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Volt Switch
- Heal Bell
- Light Screen
- Reflect

Tailgunner (Gorebyss) (M) @ White Herb
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Shell Smash

Purgatory (Cinccino) (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Wake-Up Slap
- Tail Slap
- Rock Blast
- Bullet Seed

shnen’s ‘Iron Maiden Can’t Be Fought’ brought a new playstyle into the NU limelight for a short while: Dual Screens Offense. NU contains numerous strong set up sweepers such as Gorebyss and Linoone, and shnen’s team aimed to take full advantage of this by utilising Dual Screens to set up and quickly sweep the opponent’s team. Two Pokemon are used to set up Reflect and Light Screen: Mesprit and Ampharos. Mesprit sets up Stealth Rock, which was/is extremely important in NU, while Ampharos covers a number of threats for the team, such as Drifblim and Rotom-S. Both of these Pokemon also have a ‘getaway move’ i.e. one of the volturn combination, allowing them to take a hit and bring one of shnen’s sweepers in unscathed. Shnen uses Gorebyss, Linoone, and Substitute + Swords Dance Leafeon, (which was popularised by this team), as his set up sweepers to dismantle the opposing team. This team was used at the time that Gorebyss was a suspect, so it was pretty much the de facto set up sweeper at the time. Belly Drum Linoone has been known as a ferocious one turn set up sweeper since its inception, increasing pressure on the opponent vastly, and it also allows shnen to revenge low health Pokemon with Extremespeed. Sub SD Leafeon was first popularised in this team, as the NU metagame at the time lacked Grass-types such as Tangela, making it a very potent set at the time. Finally, shnen used Cinccino to clean the opponent late game if needed. Cinccino was not particularly common at the time, as Skill Link’s tier-shaking release had not yet occurred, and so counters to it such as Tangela were not as wide spread. Shnen’s team was an innovative and successful team in NU, and as such it deserves its place in the RMT archive.

The Little Lizard that could - Molk
March 2012 - Balanced


Golem (M) @ Lum Berry
Trait: Sturdy
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Rock Blast
- Earthquake
- Sucker Punch

Quagsire (F) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Earthquake
- Toxic
- Recover

Jynx (F) @ Choice Scarf
Trait: Dry Skin
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Psychic
- Focus Blast
- Lovely Kiss

Scraggy (M) @ Eviolite
Trait: Shed Skin
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Crunch
- Rest

Flareon (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Heal Bell
- Lava Plume

Tangela (F) @ Eviolite
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Sleep Powder
- Leech Seed
- Giga Drain
- Hidden Power [Ice]

'Underrated' is an excellent word to describe Molk's ladder-topping RMT. It manages to use some interesting sets to great effect, and is the team responsible for the rise of Bulk Up Scraggy, once thought to be completely ineffective. Molk utilizes an excellent defensive FWG core along with Stealth Rock support to wear down the opposing team. Quagsire and Tangela stop every major physical attacker in the NU metagame, while Flareon, an uncommon sigh even now, is used to great effect as a special wall, as well as a cleric with Heal Bell. Jynx is also used in an uncommon way here, as a Choice Scarf revenge killer with the ability to outspeed almost the entire relevant metagame. Overall, while not the most defining team of the early NU metagame, Molk used the little lizard that could to prove, once and for all, that surprising Pokemon can work very effectively.

Fiery Bombardment - FLCL
March 2012 - Offense


Armaldo (M) @ Leftovers Trait: Battle Armor
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- X-Scissor
- Rapid Spin
- Rock Blast


Marowak (F) @ Thick Club
Trait: Rock Head
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Bonemerang
- Fire Punch
- Double-Edge


Magmortar (M) @ Life Orb
Trait: Vital Spirit
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Focus Blast
- Fire Blast
- Hidden Power [Ice]


Vileplume (F) @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Sludge Bomb
- Giga Drain
- Moonlight
- Aromatherapy


Skuntank (M) @ Life Orb
Trait: Aftermath
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Poison Jab
- Pursuit
- Taunt
- Sucker Punch


Rotom-F @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Blizzard
- Volt Switch
- Hidden Power [Ice]

FLCL's Fiery Bombardment showcased the absolute dominance that Magmortar had in the NU metagame during its short stay. Paired with Marowak, the two could cripple or just blast through defensive teams, while the remainder of the team served to check offensive teams and put Marowak and Magmortar in good positions to devastate defensive cores. Magmortar was the centerpiece of the team, consistently netting several kills in each battle thanks to its unmatched power. Marowak served an important role in preventing Stealth Rock; FLCL was the first to popularize Bonemerang Marowak, which could cleanly OHKO Golem and other popular SR leads through Sturdy. It does have exploitable weaknesses to bulky Grass-types, but FLCL could easily overcome that with smart play of Magmortar.

Vileplume is one of the most important members, checking powerful Water-types for Fiery Bombardment's main offensive weapons. Without Vileplume, many dangerous boosters like Swords Dance Samurott would just run through FLCL's team. Scarf Rotom-Frost and Life Orb Skuntank put a lot of pressure on offensive teams, being able to pin down threats like fast Water-types, Gardevoir, and Musharna and scare them out or outright KO them. Armaldo covers everything else, giving FLCL a Stealth Rock user while also providing Rapid Spin support and a check to Swellow. FLCL's Fiery Bombardment was one of the best teams to exploit Magmortar in the early NU era, and achieved great success on the ladder.

The Bird in Disguise - No Luck Involved
May 2012 - Offense

Drifblim (F) @ Flying Gem
Trait: Unburden
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Acrobatics
- Substitute
- Will-O-Wisp
- Disable

Probopass (M) @ Air Balloon
Trait: Magnet Pull
EVs: 24 HP / 252 SAtk / 232 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Flash Cannon
- Earth Power
- Volt Switch


Garbodor (F) @ Black Sludge
Trait: Stench
EVs: 248 HP / 244 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Rock Blast
- Toxic
- Clear Smog

Samurott (F) @ Lum Berry
Trait: Torrent
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Waterfall
- Aqua Jet
- Megahorn

Serperior (F) @ Life Orb
Trait: Overgrow
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Calm Mind
- Giga Drain
- Hidden Power [Rock]

Swellow (M) @ Toxic Orb
Trait: Guts
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Facade
- Brave Bird
- U-turn
- Quick Attack



No Luck Involved's The Bird in Disguise is one of the most innovative teams to ever grace the BW NU tier. Almost every single set in NLI's team became a standard set or variant, and all of them were very effective individually. Unburden Drifblim variants skyrocketed in popularity after NLI showed how easily it can dismantle offensive and defensive teams alike with a combination of speed, Will-O-Wisp, and Disable (or Destiny Bond). As the team's namesake, Drifblim whittled down the Pokemon that would normally deal with the rest of NLI's team - for example, Drifblim would lure in Regirock on the Acrobatics, then proceed to burn it and Disable its Rock-type move, wearing it down to the point that Swellow could punch through it in the end-game.

Fast trapper Probopass was unheard of before The Bird in Disguise, but it pulled its weight very well in NLI's team by trapping Bastiodon and other Probopass, two of the more obnoxious threats to Drifblim and Swellow. Between Garbodor and Probopass, both kinds of hazards were covered and the duo handled the majority of Pokemon on bulky teams, such as Alomomola. Taunt Calm Mind Serperior was another underrated creation never seen before, and became one of Serperior's best sets through the entirety of the BW NU tier, proving how anti-meta Serperior had been all along. It also checked opposing Swords Dance Samurott and Calm Mind Musharna, keeping them from nabbing a boost and running through NLI's team.

Samurott and Swellow clean up the pieces left after Probopass and Garbodor get up their hazards and Drifblim does its job wearing down the opposing team's defensive core. There have been very few teams that are so effective and innovative as The Bird in Disguise - it's a testament to the quality of this team that every set lived on and became standard for the remainder of the metagame.

Cloudy with a chance of Draco spam - ebeast
August 2012 - Offense


Azure Rain (Altaria) (F) @ Life Orb
Trait: Cloud Nine
EVs: 80 HP / 252 SAtk / 176 Spd
Timid Nature
- Draco Meteor
- Roost
- Hidden Power [Ground]
- Power Swap

MC HAMmer (Emboar) (M) @ Choice Band
Trait: Blaze
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Fire Punch

IT'S ROTT TIME (Samurott) (M) @ Lum Berry
Trait: Torrent
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Waterfall
- Megahorn
- Aqua Jet

Shaqtus (Cacturne) (M) @ Yache Berry
Trait: Sand Veil
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature
- Spikes
- Encore
- Bullet Seed
- Sucker Punch

NOSEPATH (Probopass) (F) @ Leftovers
Trait: Sturdy
Shiny: Yes
EVs: 248 HP / 64 Def / 100 SAtk / 96 Spd
Modest Nature
- Stealth Rock
- Thunder Wave
- Flash Cannon
- Volt Switch

Hide Yo Kids! (Haunter) (F) @ Leftovers
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Sludge Bomb


One of the fifth generation's defining attributes was the dominance of Dragon-types. Garchomp, Salamence, Kyurem-Black, and virtually every Dragon-type you can think of sat atop the throne of OU. Needless to say, that means that aaaaall the way down in NU, you could count all of the usable Dragon-types on one hand (three fingers, maybe?). ebeast's team showcases the only fully-evolved Dragon-type in NU ever, and is a fine team at that.

Cloudy with a chance of Draco Spam capitalized on the lack of Steel-types in NU by throwing out sneakily strong Draco Meteors from Choice Specs Altaria. Altaria as a Pokemon was a rather anti-metagame choice, checking loads of powerful threats like Swords Dance Samurott, and ebeast popularized the Choice Specs set with this team. The team also features Choice Band Emboar, and compliments the pair of wallbreakers with Spikes from Cacturne. SD Samurott, Substitute + Disable Haunter, and Probopass finish off the team, and serve mostly to check various threats of the metagame and clean up after Emboar and Altaria smash through defensive cores. While ebeast's team didn't peak the ladder or have significant tournament success, it showed that a little innovation can go a long way, and was one of the defining bulky offense builds of the era.

King for a Day - MMF
August 2012 - Balance


Kangaskhan @ Life Orb
Trait: Scrappy
EVs: 252 Spd / 252 Atk / 6 Def
Jolly Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Drain Punch

Zangoose @ Toxic Orb
Trait: Toxic Boost
EVs: 252 Atk / 252 Spd / 6 Def
Jolly Nature
- Facade
- Close Combat
- Night Slash
- Quick Attack

Amoonguss @ Life Orb
Trait: Regenerator
EVs: 248 HP / 180 SAtk / 68 Def / 12 Spd
Modest Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Ground]

Regirock @ Rocky Helmet
Trait: Clear Body
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Stealth Rock
- Thunder Wave
- Drain Punch
- Rock Slide

Gurdurr @ Eviolite
Trait: Guts
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

Musharna @ Leftovers
Trait: Synchronize
EVs: 240 HP / 252 Def / 18 Spd
Bold Nature
- Calm Mind
- Psychic
- Moonlight
- Heal Bell


MMF's King for a Day is an early incarnation of what is often referred to as Normal spam, which has since grown into one of the most dominant team styles in the metagame. The two Normal-types on MMF's team work in tandem with one another, wearing down the few checks that the other has and clearing the way for a sweep.

Zangoose's Dream World ability Toxic Boost had just been released, and King for a Day proved how effortlessly strong it is, 2HKOing all but the physically bulkiest Pokemon in the game without needing a boost. Kangaskhan was criminally underused at this point in the metagame, and MMF's team pulled it into the spotlight by proving it could be a fantastic check to all forms of offense thanks to its unique ability and priority (especially weather, which has consistently been one of the scariest teamstyles in NU).

The rest of the team is a bulky defensive core that help set the stage for Kangaskhan and Zangoose to run through opposing teams. King for a Day is the first in a string of teams in the RMT Archive that sits on Gurdurr as an offensive pivot and check to opposing Normal-types, which justifies its immense popularity on bulkier teams. It's also the only NU team in the archive to feature Amoonguss, and takes advantage of Regenerator and Amoonguss's potential as a pivot by slapping a Life Orb onto it, making it actually threatening offensively. Musharna and Regirock wrap up the team, checking a plethora of threats like Sawk and Charizard, respectively. King for a Day was one of the scariest teams to face back in the day, with a defensive core that's hard to punch through and an offensive duo that has no trouble punching back, and certainly deserves its place in the archive.
Volcanic Eruption - FLCL
October 2012 - Offense

idk


Volcanic Eruption was one of the teams FLCL rode to success in NU Open I, and is a perfect indicator of the metagame at the time of his victory. Bulky offense was so popular during this time that FLCL could run a Pokemon that failed to outrun base 80 Speed Pokemon even at +2, and still have great success. His use of Shell Smash Torkoal is the perfect example of taking an underrated, unexpected threat and making it work very well for your team; in fact, even if the opponent knew exactly what set Torkoal was, it was genuinely hard to prevent it from accomplishing its goal (whether spinning or smashing) because of the way FLCL's team was set up.

Volcanic Eruption is built around a balanced core that checks everything that the metagame could possibly throw at it. Gurdurr, Skuntank, and Ludicolo all serve as bulkier pivots in one way or another, and all three check vital threats such as Kangaskhan, Musharna, and Samurott. Ludicolo is particularly dangerous, because if it gets a single free turn it can turn a match on its head. Choice Scarf Rotom-S serves to check Flying-types that would run through the other three, and Golurk sets Stealth Rock while providing a number of useful immunities. The success of Volcanic Eruption through NU Open I proves how consistent at winning it was, and while the oddball choice of Shell Smash Torkoal could seem really strange to an outsider, FLCL makes it click.

The Heist - Zebraiken
November 2012 - Offense

Can't Hold Us (Braviary) @ Leftovers
Trait: Defiant
EVs: 252 HP / 176 SDef / 80 Spd
Careful Nature
- Substitute
- Roost
- Bulk Up
- Brave Bird

Thrift Shop (Garbodor) @ Rocky Helmet
Trait: Aftermath
EVs: 252 HP / 144 Def / 112 Spd
Impish Nature
- Spikes
- Toxic
- Rock Blast
- Pain Split

Neon Cathedral (Gurdurr) @ Eviolite
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Toxic
- Drain Punch
- Ice Punch
- Mach Punch

Make the Money (Skuntank) @ Leftovers
Trait: Aftermath
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
IVs: 30 SAtk / 30 SDef
- Poison Jab
- Taunt
- Pursuit
- Sucker Punch

Thin Line (Ludicolo) @ Life Orb
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Giga Drain
- Hydro Pump
- Ice Beam
- Rain Dance

Jimmy Iovine (Golem) @ Lum Berry
Trait: Sturdy
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- Earthquake
- Stealth Rock
- Rock Blast
- Sucker Punch


While it can't be said to have the same tournament success as FLCL's Volcanic Eruption (considering that The Heist lost to it in the finals of NU Open I), Zebraiken's The Heist was an exemplary team that featured and popularized a very dominant set in Bulk Up Braviary. The Heist also has a stellar format, with a well-documented teambuilding process and threat list that almost act as a time capsule back to the metagame when the team was built, and was heralded as one of the most thorough and iconic RMTs as the time.

The Heist actually bears a lot of similarities to Volcanic Eruption: it carries the same popular bulky offense core that is seen in Volcanic Eruption (Gurdurr / Skuntank / Ludicolo); it was built around an innovative threat that steamrolls basic bulky offense (Bulk Up Braviary), and it had significant tournament success. Despite similarities, The Heist plays very differently to Volcanic Eruption because of a focus on stacking hazards and relying on bulk to handle threats, rather than outright revenging them.

The real power behind this team was the might of Bulk Up Braviary and how it could steamroll through most bulky offense teams. Very little could break it given a boost, and it could even PP stall Rock Slides and Stone Edges of bulky Rock-types so it couldn't even be slowed down. The Heist is a well-built and beautifully displayed team that was the face of the metagame for some time.

frozen pork - FLCL
December 2012 - Offense

yea


Hail didn't manage to stay in NU for longer than a month, but FLCL put together a hail team that stepped away from traditional hail stall and performed very well. Many hail abusers, such as Glaceon, Rotom-F, and Walrein were all found in NU because Snow Warning had been previously banned by UU, so Snover dropping into NU was a very drastic change of pace. FLCL took this to the fullest by pairing Substitute + Pain Split Rotom-Frost with Choice Band Emboar, decimating virtually every defensive core between the two and creating the namesake of his team.

As for the rest? Piloswine was the best Stealth Rock user in the hail era, being one of only a handful that could consistently handle opposing Rotom-F, Glaceon, and friends. Duosion was fitted in over the bulky offense staple Musharna, since it had similar bulk, was immune to hail, and also kept its full recovery (Moonlight is cut to 33% recovery in hail). Snover is a rather necessary inclusion to a hail team and could actually check a number of dangerous threats to FLCL's team, such as Ludicolo, while Cinccino wraps up the team by serving as a very fast Choice Scarf user and performing admirably with hail support. Despite being short-lived because Snover was only around in NU for a month or so, FLCL's frozen pork was a trendsetter that broke traditional expectations of hail in just about every way.

<Evioliters> - ebeast
March 2013 - Stall


Tuxedo Mask (Roselia) (M) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 236 SDef / 24 Spd
Calm Nature
- Spikes
- Synthesis
- Giga Drain
- Sludge Bomb

Tsuna (Metang) @ Eviolite
Ability: Clear Body
EVs: 244 HP / 236 Def / 28 Spd
Impish Nature
- Stealth Rock
- Meteor Mash
- Toxic
- Psych Up

Kokoro-chan (Alomomola) (F) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 Spd
Impish Nature
- Wish
- Protect
- Waterfall
- Toxic

Alice (Misdreavus) (F) @ Eviolite
Ability: Levitate
EVs: 248 HP / 220 Def / 40 Spd
Bold Nature
- Will-O-Wisp
- Pain Split
- Shadow Ball
- Taunt

Echo (Zweilous) (F) @ Eviolite
Ability: Hustle
EVs: 248 HP / 196 SDef / 64 Spd
Careful Nature
- Rest
- Sleep Talk
- Roar
- Dragon Tail

Wretched Egg (Musharna) (F) @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SDef
Bold Nature
- Calm Mind
- Moonlight
- Psychic
- Heal Bell


<Evioliters> by ebeast captures the change in dynamic of stall teams since the Neon Hail Mary. By the time <Evioliters> was created, Alomomola and Roselia became the go-to stall core to check a plethora of offensive threats and set up hazards. In fact, they complement each other so well that you'd be hard-pressed to find any successful NU stall that doesn't have the pair.

Unlike VN.'s Neon Hail Mary, <Evioliters> doesn't worry about trying to fit in one of NU's subpar Rapid Spin users; instead, it relies mostly on passing Wishes from Alomomola to circumvent the extra damage (plus, opposing hazard users weren't too common at the time!). Zweilous and Musharna help separate ebeast's unique stall team even further from the competition - Musharna serves as ebeast's win condition and provides Heal Bell support, both of which a lot of other stall builds struggle to fit in, while Zweilous is a phazing platform that checks a lot of special threats that Roselia and Misdreavus struggle with, like CM Musharna.

Misdreavus and Metang clean up shop, with the former helping handle other bulky teams with Taunt + Will-O-Wisp and acting as a spinblocker, while Metang filled the very important niche of "answer to Bulk Up Braviary". After The Heist (above), BU Braviary became a rather popular set that dismantled teams like ebeast's, so Psych Up was placed on Metang in order to help check it better. <Evioliters> was a solid team that explored a relatively forgotten playstyle, reminding the rest of the NU metagame that stall was still around and just as strong as ever.

Copacabana - Hot N Cold
May 2013 - Offense

Golurk @ Leftovers
Ability: No Guard
EVs: 248 HP / 84 Atk / 176 Spd
Adamant Nature
- DynamicPunch
- Shadow Punch
- Earthquake
- Stealth Rock

Scolipede @ Focus Sash
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Aqua Tail / Earthquake
- Megahorn
- Spikes

Jynx @ Life Orb
Ability: Dry Skin
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 29 HP / 0 Atk
- Lovely Kiss
- Ice Beam
- Focus Blast
- Psychic

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 176 HP / 252 Atk / 80 Spd
Adamant Nature
- Poison Jab
- Pursuit
- Sucker Punch
- Taunt

Primeape @ Choice Scarf
Ability: Vital Spirit
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Ice Punch

Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Drain Punch

Comments

Mr. 2 Bon Kurei - Raseri
June 2013 - Balance


Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Earth Power
- Hydro Pump
- Grass Knot
- Toxic

Golem @ Leftovers
Ability: Sturdy
EVs: 200 HP / 252 Atk / 56 Spd
- Earthquake
- Stealth Rock
- Sucker Punch
- Rock Blast

Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
IVs: 0 Atk
- Moonlight
- Psychic
- Thunder Wave
- Heal Bell

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 252 Atk / 220 SDef / 36 Spd
- Pursuit
- Taunt
- Sucker Punch
- Poison Jab

Primeape @ Choice Band
Ability: Vital Spirit
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- U-turn
- Ice Punch
- Stone Edge

Braviary (M) @ Leftovers
Ability: Defiant
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Roost
- Toxic
- Substitute

Comments

a cat is fine too - FLCL
September 2013 - Gimmick


Lopunny @ Flame Orb
Trait: Klutz
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
- Switcheroo
- Copycat
- Circle Throw
- Protect

Shiftry @ Ground Gem
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Whirlwind
- Nature Power
- Thief
- Mimic

Liepard @ Leftovers
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Assist
- Substitute
- Nasty Plot
- Dark Pulse

Ditto @ Choice Scarf
Trait: Imposter
EVs: 248 HP
- Transform

Arbok @ Black Sludge
Trait: Intimidate
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
- Switcheroo
- Dragon Tail
- Protect
- Snatch

Drifblim @ Choice Scarf
Trait: Aftermath
EVs: 176 Def / 252 Spd / 80 SDef
Jolly Nature
- Trick
- Destiny Bond
- Thief
- Protect


FLCL's a cat is fine too is one of the few teams in existence that can be said to have spurred an entire suspect process on its own. a cat is fine too aims to abuse mechanics that allow Liepard to have a priority Whirlwind at the beginning of every turn, racking up entry hazard damage until it can just clean up the remainder of the team since nothing can stop Liepard once it gets going.

It works like this: Liepard gets Prankster Assist, which calls a random move that a teammate knows and uses it. Nothing on FLCL's team can be called by Assist (moves like Transform or Protect will never be called by it) except Whirlwind, so every time Liepard uses Assist, it will use Whirlwind. The composition of the rest of the team is rather clever, because it uses a relatively short list of usable moves to set Stealth Rock (through Ditto), get rid of Leftovers and deal with Regenerator Pokemon (Arbok, Lopunny), and deal with a last Pokemon that Liepard can no longer phaze or beat on its own (Drifblim).

The team's success speaks for itself; given smart play, it ran through virtually every team that didn't use Cradily with ease, and had people resorting to sets like Magic Coat Golurk to have a chance at stopping it. It also singlehandedly inspired the Assist + Prankster ban, which is definitely nothing to sneeze at. There's no other team out there as wacky and successful as FLCL's a cat is fine too.

Little Cup

Little Cup - Elevator Music
July 2011 - Balanced

Dwebble @ Oran Berry
Trait: Sturdy
EVs: 36 HP / 236 Atk / 236 Spd
Nature: Jolly (+Spd, -SAtk)
- Rock Blast
- Toxic
- Stealth Rock
- Spikes

Slowpoke @ Eviolite
Trait: Regenerator
EVs: 196 HP / 236 Def / 36 SAtk / 36 SDef
Nature: Bold (+Def, -Atk)
- Scald
- Psychic
- Slack Off
- Toxic

Mienfoo @ Eviolite
Trait: Regenerator
EVs: 236 Atk / 36 Def / 36 SDef / 156 Spd
Nature: Jolly (+Spd, -SAtk)
- Drain Punch
- Taunt
- U-turn
- Toxic

Stunky @ Eviolite
Trait: Aftermath
EVs: 12 HP / 252 Atk / 188 SDef / 4 Spd
Nature: Adamant (+Atk, -SAtk)
- Sucker Punch
- Pursuit
- Crunch
- Explosion

Misdreavus @ Eviolite
Trait: Levitate
EVs: 240 SAtk / 240 Spd
Nature: Timid (+Spd, -Atk)
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Will-O-Wisp

Snover @ Eviolite
Trait: Snow Warning
EVs: 36 HP / 184 Atk / 36 Def / 184 SAtk / 40 Spd
Nature: Lonely (+Atk, -Def)
- Giga Drain
- Blizzard
- Ice Shard
- Hidden Power [Fire]

"Little Cup" was an incredibly successful team which was made during an era of very dangerous Pokemon such as Meditite, Misdreavus, Gligar and Dragon Dance Scraggy. It uses a four Pokemon core that allows him to deal with these top threats. Not only does this team cover all of the dangerous threats in Little Cup, but it is well equipped for every style of play, too. The aim of the team is to aquire residual damage over time with entry hazards supplied by Dwebble, and Hail provided by Snover. Overall, Elevator Music's is one of the most well-built teams around, and is a perfect example of a successful team during an era of very powerful Pokemon.

Little by Little - Saijo
September 2011 - Bulky Offense

Mienfoo (M) @ Eviolite
Trait: Regenerator
EVs: 156 Atk / 196 Def / 156 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Hi Jump Kick
- Drain Punch
- U-turn

Staryu @ Eviolite
Trait: Natural Cure
EVs: 116 HP / 156 Def / 236 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Thunderbolt
- Rapid Spin
- Recover

Scraggy (M) @ Eviolite
Trait: Moxie
EVs: 148 HP / 76 Atk / 36 Def / 36 SDef / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Drain Punch
- Crunch
- Zen Headbutt

Munchlax (M) @ Eviolite
Trait: Thick Fat
EVs: 76 HP / 236 Atk / 36 Def / 160 SDef
Careful Nature (+SDef, -SAtk)
- Return
- Pursuit
- Fire Punch
- Seed Bomb

Bronzor @ Eviolite
Trait: Levitate
EVs: 220 HP / 20 Atk / 148 Def / 4 SAtk / 68 SDef / 48 Spd
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Toxic
- Hidden Power [Ice]
- Earthquake

Drifloon (M) @ Flight Gem
Trait: Unburden
EVs: 36 HP / 200 Atk / 28 Def / 40 SAtk / 4 SDef / 200 Spd
Mild Nature (+SAtk, -Def)
- Acrobatics
- Shadow Ball
- Hidden Power [Fire]
- Thunder Wave

Little by Little is a good example of team containing the top threats in LC. Dragon Dance Scraggy and Drifloon with Unburden have the potential to sweep a lot of unprepared teams. The team also features Bronzor and Munchlax to check the majority of offensive threats out there. Mienfoo is another great sweeper and is actually pretty bulky with the Eviolite attached. It's here to keep the pressure up and of course to have answer for opposing Scraggy. All these pokemon are also supported by Rapid Spin Staryu who keeps hazards of the field.

We've Made It - Furai
November 2011 - Bulky Offense

Mienfoo (M) @ Choice Scarf
Trait: Regenerator
EVs: 236 Atk / 36 Def / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Drain Punch
- Hi Jump Kick
- Stone Edge
- U-turn

Bronzor @ Eviolite
Trait: Levitate
EVs: 220 HP / 152 Def / 8 SAtk / 72 SDef / 16 Spd
Sassy Nature (+SDef, -Spd)
- Psychic
- Hidden Power [Fighting]
- Toxic
- Stealth Rock

Croagunk (M) @ Eviolite
Trait: Dry Skin
EVs: 52 HP / 188 Atk / 116 Def / 116 SDef / 36 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Sucker Punch
- Drain Punch
- Taunt

Chinchou (M) @ Eviolite
Trait: Volt Absorb
EVs: 52 Def / 232 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Heal Bell
- Hidden Power [Grass]

Larvesta (M) @ Eviolite
Trait: Flame Body
EVs: 76 HP / 156 Atk / 76 Def / 76 SDef / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Morning Sun
- Will-O-Wisp
- U-turn
- Flare Blitz

Staryu @ Eviolite
Trait: Natural Cure
EVs: 116 HP / 116 SAtk / 236 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Recover

Furai's team is another excellent example of a bulky offensive team in the LC tier. The idea here is to sweep with the underrated Larvesta but the other parts of the combo; Chinchou and Mienfoo can do the same thing. Choice Scarf Mienfoo makes a great late-game sweeper but it also serves as an emergency counter for the dangerous DD Scraggy. This team also utilizes Croagunk who provides useful priority to keep threats at bay while to a lesser extent it also absorbs Toxic Spikes which can stand in the way of a sweep. Bronzor keeps Drilbur and Brave Bird spammers in check and Staryu is here to provide Rapid Spin for Larvesta.

Shell Ya Later - blarajan and Soviet
February 2012 - Bulky Offense

Croagunk (M) @ Eviolite
Trait: Dry Skin
EVs: 212 HP / 28 Atk / 36 Def / 108 SAtk / 116 SDef
Quiet Nature (+SAtk, -Spd)
- Fake Out
- Sucker Punch
- Vacuum Wave
- Dark Pulse

Gligar (M) @ Flying Gem
Trait: Hyper Cutter
EVs: 236 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Acrobatics
- Earthquake
- Roost
- Substitute

Misdreavus (M) @ Eviolite
Trait: Levitate
EVs: 240 SAtk / 240 Spd
Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt

Bronzor @ Eviolite
Trait: Levitate
EVs: 220 HP / 4 Atk / 148 Def / 4 SAtk / 68 SDef / 16 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Toxic
- Hidden Power [Ice]

Scraggy (M) @ Eviolite
Trait: Shed Skin
EVs: 236 Atk / 36 SDef / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch

Shellder (F) @ Choice Scarf
Trait: Skill Link
EVs: 36 HP / 156 Atk / 36 Def / 76 SDef / 196 Spd
Jolly Nature (+Spd, -SAtk)
- Icicle Spear
- Rock Blast
- Razor Shell
- Ice Shard

Comments

VGC

◕‿◕ - muffinhead
November 2011 - Goodstuff

muffinhead paints a picture of what the VGC 2012 environment was like shortly after the rule set's creation back in November of 2011. ◕‿◕ is a near standard goodstuffs team for its time with plenty of options at hand. The star players of the team are Cresselia and Garchomp, still a common and effective core by today's standards. However, muffinhead innovates the core with a few newoptions such as using Thunder Wave over Icy Wind for better speed control versus rain and Substitue over Rock Slide on Garchomp to take advantage of its fantastic defensive typing. Some of muffinhead's more unconventional choices like Tentacruel and Breloom have been eclipsed as the metagame has progressed, but are an interesting glimpse into what was viable early on. On a similar note, it's interesting to see what muffinhead accesses as threats in team archetypes with currently rarely seen Pokemon like Typhlosion and Yanmega included.
 
Last edited by a moderator:

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Astronomy Domine
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Foetus In The Desert - Leftiez
Oct 2014 - Semi Stall

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 180 Def / 60 SpD / 20 Spe
Impish Nature
- Spikes
- Brave Bird
- Whirlwind
- Roost

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Psyshock
- Focus Blast
- Recover
- Calm Mind

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 168 HP / 88 Atk / 252 SpD
Adamant Nature
- Crunch
- Stealth Rock
- Pursuit
- Stone Edge

Latias (F) @ Leftovers
Ability: Levitate
EVs: 92 HP / 164 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Draco Meteor
- Surf
- Recover

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 136 HP / 176 SpA / 196 Spe
Timid Nature
- Fire Blast
- Toxic
- Hidden Power [Ice]
- Earth Power
__________________

Monster - Reymedy
Oct 2014 - Offense

Wolfgang Grimmer (Garchomp) @ Lum Berry
Ability: Rough Skin
Shiny: Yes
EVs: 248 Atk / 8 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Outrage
- Fire Blast
- Earthquake

Johan Liebert (Scizor) @ Iron Plate
Ability: Technician
Shiny: Yes
EVs: 248 HP / 208 Atk / 4 SpD / 48 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Roost
- Swords Dance

Kenzo Tenma (Breloom) @ Fighting Gem
Ability: Technician
Shiny: Yes
EVs: 112 HP / 252 Atk / 4 SpD / 140 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Focus Punch

Nina Fortner (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 192 HP / 64 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunder Wave
- Roost

Obluda (Gyarados) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 88 HP / 216 Atk / 204 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Waterfall
- Bounce

Heinrich Lunge (Heatran) @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 88 HP / 220 SpA / 200 Spe
Timid Nature
- Fire Blast
- Earth Power
- Dragon Pulse
- Toxic
__________________

Divide And Conquer - Jirachee
July 2015 - Balance

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Encore
- Shadow Ball

Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Fire Fang
- Dual Chop

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 112 Def / 148 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Protect
- Spikes

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]

Jellicent (M) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Scald
- Will-O-Wisp
- Taunt
- Recover

Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: 144 Atk / 156 SpA / 208 Spe
Lonely Nature
- Crunch
- Fire Blast
- Superpower
- Stealth Rock
__________________

Gliding Over All - Smurf.
July 2016 - Offense

Garchomp (F) @ Yache Berry
Ability: Rough Skin
Shiny: Yes
EVs: 64 HP / 192 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Swords Dance

Volcarona (M) @ Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]
- Quiver Dance

Breloom (M) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Stun Spore

Dragonite (M) @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- Extreme Speed

Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Thunder
- Ice Beam
- Rapid Spin

Scizor (F) @ Life Orb
Ability: Technician
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
__________________

Badlands - Finchinator
October 2016 - Bulky Offense
Garchomp (M) @ Dragon Gem
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Outrage
- Earthquake

Alakazam (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Encore

Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 8 HP / 104 Atk / 212 SpA / 4 SpD / 180 Spe
Hasty Nature
- Dark Pulse
- Ice Beam
- Fire Blast
- Superpower

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
IVs: 30 HP / 30 Def
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Spikes
- Gyro Ball
- Leech Seed

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Roost
__________________

Thank You, Mr. Tokyo - Tokyo Tom and Pearl
December 2017 - Bulky Offense
Ninetales @ Leftovers
Ability: Drought
EVs: 248 HP / 96 SpD / 164 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Sunny Day
- Protect
- Will-O-Wisp

Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Ice Beam
- Hidden Power [Fire]
- Toxic
- Moonlight

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Jolly Nature
IVs: 21 HP
- Earthquake
- Reversal
- Toxic
- Substitute

Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 16 Def / 244 SpD
Bold Nature
IVs: 3 Atk / 30 Spe
- Volt Switch
- Hidden Power [Ice]
- Rapid Spin
- Stealth Rock

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 SpD
- Flamethrower
- Hidden Power [Ground]
- Bug Buzz
- Quiver Dance

Dragonite @ Leftovers
Ability: Multiscale
EVs: 248 HP / 84 Def / 176 Spe
Jolly Nature
- Dragon Claw
- Substitute
- Roost
- Dragon Dance
 
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