Fusion Moves - [Fusion Evolution Companion Project]

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Learned By: Wigglyman
Name: Shining Vortex (Whirlpool + Dazzling Gleam. No parts from either name but I tried to keep the general theme)
New Type: Fairy
Classification: Special
Base Power: 70 (Z-Power 140)
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Traps target for 2 to 5 turns (Always 5 with Grip Claw), inflicts 1/8th (1/6th with Binding Band) of the target's HP as passive damage while they are trapped.
Target: All adjacent foes

Another Fairy STAB that, while slightly less powerful, gives the target partial trapping. Perfect for those bulkier threats, and not terrible on faster ones either.

Learned By: Zorogon-Z
Name: Foul Mimicry (Foul Play + Mimic)
New Type: Dark (but irrelevant)
Classification: Status
Accuracy: Variable
Power Points: 5 (max 8)
Effect: The last Pokemon in the party (the one copied by Illusion)'s first move is used, using their corresponding attacking stat instead of Zorogon-Z's if applicable. If Zorogon-Z's illusion has not been broken, this move is not announced, only the move it copies. As a Z-move, it uses the Z-move version of the copied move.
Target: default is 1 opponent

Thought process went "Wouldn't a Signature Move break the illusion?" to "What if I made one that complements the illusion instead?" In addition to furthering the illusion, this allows Zorogon-Z to use coverage, setup and support moves it doesn't actually have, including Physical moves that would otherwise be piss-weak.

Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
 

Learned By: Crustlecross
Name: Hindering Thrust (Rock Tomb + Arm Thrust)
New Type:

Classification:

Base Power: 20
Accuracy: 95%
Power Points: 15 (max 24)
Effect: Hits 2-5 times. Each hit has a 20% chance to lower the target's Speed by 1 stage.
Z-Effect: 100 BP
Target: Single Adjacent


Learned By: Wigglyman
Name: Sea Squirm (Facade + Surf)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Base power is doubled if the target user is poisoned, burned, or paralyzed.
Z-Effect: 140 BP
Target: Single Adjacent


Learned By: Magnetic
Name: Electron Aura (Electro Ball + Aqua Ring)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: The user heals 1/16 HP per turn. Recovery is doubled if the user is the fastest Pokémon on the field. This effect lasts until the user switches out.
Z-Effect: Defense +1
Target: Self


Learned By: Zorogon-Z
Name: Ire (Dark Pulse + Frustration)
New Type:

Classification:

Base Power: ???
Accuracy: 100
Power Points: 20 (max 32)
Effect: Base power is inversely proportional to the user's happiness.
Z-Effect: 160 BP
Target: Single Adjacent


Learned By: Thundini
Name: Consuming Flare (Thunder + Incinerate)
New Type:

Classification:

Base Power: 110
Accuracy: 70%
Power Points: 10 (max 16)
Effect: Attempts to remove the target's held item.
Z-Effect: 185 BP
Target: Single Adjacent


Learned By: Clawdra
Name: Rapid Ripple (Aqua Jet + Water Pulse)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 20 (max 32)
Effect: +1 Priority. Pulse move.
Z-Effect: 100 BP
Target: Any
 
Last edited:

G-Luke

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Learned By: Crustlecross
Name: Trapdoor (Rock Wrecker + Counter)
New Type:

Classification:

Base Power: 150
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Sets a trap at the start of the turn. If hit by a physical attack, the move is executed. Fails if it was not hit by a physical attack. -3 Priority
Z-Effect: 200 BP
Target: Adjacent Foes



Learned By: Thundini
Name: Switch Flare (Volt Switch + Fusion Flare)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Power doubles if opponent switches out
Z-Effect: 185 BP
Target: Single Adjacent


Need some more subs guys
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Edit: Done.

Learned By:
Name:
New Type:
Classification:
Base Power:
Accuracy:
Power Points:
Effect:
Z-Effect:
Target:



Learned By: Wigglyman
Name: Frontage (Surf + Facade)
New Type: Normal.png
Classification: Special.png
Base Power: 70
Accuracy: 100%
Power Points: 32
Effect: Special counterpart of Facade
Z-Effect: 140 BP
Target: One foe

Since Wigglyman loves having status conditions anyways.


Learned By: Crustlecross
Name: Revival (Smack Down + Close Combat)
New Type: Fighting.png
Classification:
Base Power: 100
Accuracy: 100%
Power Points: 24
Effect: Removes foe's Fighting and Normal immunity
Z-Effect: 160 BP
Target: One foe

Easly spammable.


Learned By: Magnetic
Name: Flux Flush (Magnetic Flux + Scald)
New Type: Water.png
Classification: Special.png
Base Power: 80
Accuracy: 100%
Power Points: 32
Effect: 30% chance of raising user's Defense and Special Defense by one stage
Z-Effect: 10 BP
Target: One foe

This is good for the Bulky Attacker that is Magnetic


Learned By: Zorogon-Z
Name: Deatheriorate (Memento + Defense Curl)
New Type: Dark.png
Classification: Status.png
Base Power: ---
Accuracy: ---
Power Points: 16
Effect: User faints. Foe has it's Attack, Defense, Special Attack and Special Defense lowered by two stages.
Z-Effect: Restore replacement's Hp by 100% and it get's it's accuracy boosted by one stage
Target: One foe

Last resort in case of danger.


Learned By: Thundini
Name: Cheap Escape (Volt Switch + Fusion Flare)
New Type: Electric.png
Classification: Special.png
Base Power: 100
Accuracy: 100
Power Points: 16
Effect: Switches user out. Replacement's next move has double power.
Z-Effect: 180 BP
Target: One foe

I'm assuming it's allowed as long as the effect isn't the same... Either way, makes for a good Pivot set.


Learned By: Clawdra
Name: Crab Pulse (Crabhammer + Water Puse)
New Type: Water.png
Classification: Special.png
Base Power: 100
Accuracy: 100%
Power Points: 16
Effect: High crit ratio. Pulse Move.
Z-Effect: 200 BP
Target: One foe

Clawdra is just a drab little crab, give it the crab moves.
 
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Learned By
: Wigglyman
Name: Hot Bath (Wish + Scald)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max. 16)
Effect: Heals the user by 50% of its max HP and burns it.
Z-Effect: +1 SpD
Target: Self


Learned By: Crustlecross
Name: Arm Slash (Stone Edge + Arm Thrust)
New Type:

Classification:

Base Power: 30
Accuracy: 80%
Power Points: 5 (max. 8)
Effect: Hits 2-5 times. High critical hit ratio.
Z-Effect: 100 BP
Target: One foe


Learned By: Magnetic
Name: Conductive Liquid (Discharge + Brine)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 15 (max. 24)
Effect: 30% chance to paralyze. The chance to paralyze doubles if the target's HP is 50% or less.
Z-Effect: 160 BP
Target: One foe


Learned By: Zorogon-Z
Name: Nightly Carnage (Night Daze + Hyper Beam)
New Type:

Classification:

Base Power: 150
Accuracy: 95%
Power Points: 5 (max. 8)
Effect: Lowers the target's accuracy by 1. User cannot move next turn.
Z-Effect: 200 BP
Target: One foe


Learned By
: Thundini
Name: Flaming Lightning (Thunder + Will-O-Wisp)
New Type:

Classification:

Base Power: 110
Accuracy: 70%
Power Points: 10 (max. 16)
Effect: Burns the target.
Z-Effect: 185 BP
Target: One foe


Learned By: Clawdra
Name: Draco Pincer (Crabhammer + Draco Meteor)
New Type:

Classification:

Base Power: 100
Accuracy: 90%
Power Points: 5 (max. 8)
Effect: High critical hit ratio.
Z-Effect: 180 BP
Target: One foe
 
Last edited:
Wigglyman: Jucherz, Mygavolt, Pika Xreme
Crustlecross: G-Luke, AquaticPanic
Magnetic: Mygavolt, AquaticPanic
Zorogon-Z: Jucherz, Mygavolt, AquaticPanic
Thundini: G-Luke, Mygavolt
Clawdra: AquaticPanic, Mygavolt

Edit: didn't know I can self-vote only twice.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Wigglyman: Jucherz, Mygavolt, Pika Xreme
Crustlecross: Jucherz, G-Luke, AquaticPanic
Magnetic: Mygavolt, Jucherz, AquaticPanic
Zorogon-Z: Jucherz, Mygavolt, AquaticPanic
Thundini: G-Luke, Jucherz, Mygavolt
Clawdra: Jucherz, AquaticPanic, Mygavolt
Its weird but u can only vote for yourself twice.
But I am considering bypassing this rule due to VERY limited submissions.

Votes
Wigglyman: Jucherz, Mygavolt, AquaticPanic
Crustlecross: Mygavolt, Me, AquaticPanic
Magnetic: Mygavolt, AquaticPanic, Jucherz
Zorogon-Z: PikaXreme
Thundini: Me, Jucherz
Clawdra: Mygavolt, Jucherz, AquaticPanic
 
Last edited:
Crustlecross: Jucherz, me, G-Luke
Wigglyman: Jucherz
Magnetic: AquaticPanic, Jucherz
Zorogon-Z: Pika Xreme
Thundini: me, G-Luke, AquaticPanic
Clawdra: AquaticPanic
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners

Learned By: Wigglyman
Name: Sea Squirm (Facade + Surf)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Base power is doubled if the target user is poisoned, burned, or paralyzed.
Z-Effect: 140 BP
Target: Single Adjacent


Learned By: Wigglyman
Name: Hot Bath (Wish + Scald)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max. 16)
Effect: Heals the user by 50% of its max HP and burns it.
Z-Effect: +1 SpD
Target: Self



Learned By: Crustlecross
Name: Trapdoor (Rock Wrecker + Counter)
New Type:

Classification:

Base Power: 150
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Sets a trap at the start of the turn. If hit by a physical attack, the move is executed. Fails if it was not hit by a physical attack. -3 Priority
Z-Effect: 200 BP
Target: Adjacent Foes



Learned By: Magnetic
Name: Flux Flush (Magnetic Flux + Scald)
New Type:
Classification:
Base Power: 80
Accuracy: 100%
Power Points: 32
Effect: 30% chance of raising user's Defense and Special Defense by one stage
Z-Effect: 10 BP
Target: One foe



Learned By: Zorogon-Z
Name: Foul Mimicry (Foul Play + Mimic)
New Type: Dark (but irrelevant)
Classification: Status
Accuracy: Variable
Power Points: 5 (max 8)
Effect: The last Pokemon in the party (the one copied by Illusion)'s first move is used, using their corresponding attacking stat instead of Zorogon-Z's if applicable. If Zorogon-Z's illusion has not been broken, this move is not announced, only the move it copies. As a Z-move, it uses the Z-move version of the copied move.
Target: default is 1 opponent



Learned By: Thundini
Name: Switch Flare (Volt Switch + Fusion Flare)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Power doubles if opponent switches out
Z-Effect: 200 BP
Target: Single Adjacent



Learned By: Clawdra
Name: Crab Pulse (Crabhammer + Water Puse)
New Type:
Classification:
Base Power: 100
Accuracy: 100%
Power Points: 16
Effect: High crit ratio. Pulse Move.
Z-Effect: 200 BP
Target: One foe


Rather slow slate this time around, but I hope the next's one is more fruitful.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
New Slate


DNA Donors:
Shaymin and Electrode
Offspring name: Shaymode
New type: Grass/Electric
New base stats: 80/75/90/105/100/130 ( +5Def, +15SpA, +10SpD +10Spe)
New ability and desc: Natural Cure + Static = Static Switch: 30% chance to paralyze the opponent whenever the user switches out


Parents: Skarmory/Heatran
Shared Egg Group: DNA
Offspring Name: Armortran
New typing: Steel/Flying
New base stats: 90/85/134/85/105/73 (BST: 572, +12 HP, +11 Def, +17 SpD)
New ability and desc: Sturdy Fire: When hit by a Fire-type move or a move that would knock it out in one hit, this Pokemon's Fire-type moves gain a 50% boost, and in the case of the latter, the Pokemon will survive with 1 HP.


DNA Donors: Hydreigon + Zapdos
Offspring Name: Gonzap
Type: Dragon/Electric
Base Stats: 95 / 99 / 100 / 125 / 100 / 110 {+4HP, +2ATK, +13DEF, +10SPD, +11SPE}
New Ability: {Pressure+Levitate} G-Tolerance - This Pokemon is immune to moves with 1/2 or less of their PP remaining


Parents: Bouffalant and Arcanine
Shared egg group: Field
Offspring name: Bouffanine
New Type: Normal/Fire
Base Stats: 102/120/97/80/97/85
New ability and desc: Reckless + Flash Fire =Reflex: Protects the Pokémon from opposing recoil and crash moves.


Parents: Dedenne/Registeel
Shared Egg Group: DNA
Offspring name: Dedsteel
New type: Steel/Fairy
New base stats: 80/66/110/78/124/75 (BST: 533, +7 HP, +17 Def, +16 SpD)
New ability and desc: Clear Pouch: When this Pokemon consumes a Berry, it regains 33% of its maximum HP and any negative stat changes are removed.


How desperate these people are to get Avalugg in
Parents: Avalugg/Charizard
Shared egg group: Monster
Offspring name: Avaizard
New type: Ice/Fire
New base stats: 96 / 110 / 141 / 86 / 75 / 74
New ability and desc: Kindle (Ice Body - Blaze) - During hail, it's Fire moves are powered up by 1.5x and recovers 1/16 HP every turn.
 
Question: are STABs for alternate forms allowed for move fusion, or just the base form's?

This totally has nothing to do with Avaizard, I swear.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Question: are STABs for alternate forms allowed for move fusion, or just the base form's?

This totally has nothing to do with Avaizard, I swear.
Unfortunately only STABs from the base forms of the parents are allowed.

So Aviazard can use Ice, Fire or Flying attacks to make an Ice, Fire or Flying Fusion Move.
 

Learned By: Shaymode
Name: Flashing Bolts (Thunderbolt + Bullet Seed)
New Type:

Classification:

Base Power: 25
Accuracy: 100%
Power Points: 15 (max. 24)
Effect: Hits 2-5 times in one turn. Each hit has a 10% chance to paralyze the target.
Z-Effect: 140 BP
Target: One foe


Learned By: Armortran
Name: Machine Burst (Flash Cannon + Eruption)
New Type:

Classification:

Base Power: 150
Accuracy: 100%
Power Points: 5 (max. 8)
Effect: Power is equal to (user's current HP * 150 / user's maximum HP), rounded down, but not less than 1.
Z-Effect: 200 BP
Target: All adjacent foes


Learned By: Gonzap
Name: Hidden Dragon (Draco Meteor + Fly)
New Type:

Classification:

Base Power: 130
Accuracy: 95%
Power Points: 15 (max. 24)
Effect: Flies up on first turn, then strikes the next turn.
Z-Effect: 195 BP
Target: One foe


Learned By: Bouffanine
Name: Hothead (Thrash + Flare Blitz)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 15 (max. 24)
Effect: Lasts 2-3 turns. Confuses the user afterwards.
Z-Effect: 190 BP
Target: One foe


Learned By: Dedsteel
Name: Living Steel (Iron Defense + Charge)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 15 (max. 24)
Effect: Raises the user's Defense by 2 stages. If the user uses a Steel-type attack on the next turn, its power will be doubled.
Z-Effect: Clears the user's negative stat boosts
Target: Self


Learned By: Avaizard
Name: Savage Roast (Fire Punch + Frost Breath)
New Type:

Classification:

Base Power: 75
Accuracy: 90%
Power Points: 10 (max. 16)
Effect: Always results in a critical hit.
Z-Effect: 140 BP
Target: One foe
 
Learned By: Shaymode
Name: Seed Switch (Seed Flare + Volt Switch)
New Type: Grass
Classification: Special
Base Power: 100
Z-Power: 180
Accuracy: 100
Power Points: 10 (max 16)
Effect: Reduces target's Special Defense by 1. Switches out user.
Target: default is 1 opponent

"The user generates a shock wave from within its body, propelling it out of the battlefield as it attacks. It also lowers the target's Special Defense stat."

A strong switching option that can't be blocked by type-granted immunities, and I highly doubt an ability that blocks Grass moves is going to dominate the metagame.

Learned By: Armortran
Name: Fog Cannon (Defog + Flash Cannon)
New Type: Flying
Classification: Special
Base Power: 80
Z-Power: 160
Accuracy: 100
Power Points: 15 (max 24)
Effect: Clears hazards on the user's side. Clears screens as well as Safeguard and Mist on the opponent's side of the field. 30% chance of reducing the opponent's Evasion by 1.
Target: 1 opponent

"The user gathers a large amount of fog and launches it with a strong wind, clearing through any obstacles in its path. This may also lower the target's Evasion stat."

This is pretty much role compression applied to a move - it clears hazards while also serving as a reasonably potent Flying STAB.

Learned By: Bouffanine
Name: Flame Skull (Flame Charge + Skull Bash)
New Type: Fire
Classification: Physical
Base Power: 90
Z-Power: 175
Accuracy: 100
Power Points: 15 (Max 24)
Effect: Raises Defense by 1.
Target: default is 1 opponent

"The user quickly tucks in its head to raise Defense before launching a fiery headbutt."

A good physical Fire STAB that isn't Flare Blitz, with a highly useful secondary effect that increases Bouffanine's physical bulk.

Learned By: Dedsteel
Name: Frolicking Light (Play Rough (じゃれつく [Frolic] in Japanese) + Flash Cannon)
New Type: Fairy
Classification: Special
Base Power: 90
Z-Power: 175
Accuracy: 100
Power Points: 10 (max 16)
Effect: 10% chance to reduce the target's Attack by 1. 10% chance to reduce the target's Special Defense by 1.
Target: default is 1 opponent

"The user releases a frolicking light to attack with. This may also reduce the target's Attack or Special Defense."

A good special Fairy STAB, since Special Attack is Dedsteel's higher attack.

Learned By: Avaizard
Name: Cocytus (Ice Fang + Inferno)
New Type: Ice
Classification: Physical
Base Power: 100
Z-Power: 180
Accuracy: 90
Power Points: 5 (max 8)
Effect: 30% chance to freeze, 30% chance to flinch. Makes contact.
Target: default is 1 opponent

"The user encases the target in ice before striking. This can also freeze or flinch the target."

Hey, it's only a 30% chance, so it's not completely broken! Avaizard needs a REALLY good move to be anything more than garbage, given that it's a slow Ice-type, so I figured 30% freeze chance might do the trick. If you freeze the target, you get free turns to set up Dragon Dance, so now Avaizard isn't complete shit! (Which it wouldn't have been in the first place if its primary type was Fire so that its Mega X was Fire/Dragon, but I digress)

I got a little creative with the naming here, but hey, I can explain if anyone needs it. I hope it's not too obscure.

Learned By: Gonzap
Name: Switch Lockdown (Taunt + Volt Switch)
New Type: Dark
Classification: Status
Base Power: -
Accuracy: 100
Power Points: 20 (max 32)
Effect: Prevents target from switching for a certain duration - Four turns if the target acted before the user, three if the user acted before the target (same as Taunt). This effect persists even if the user switches out.
Z-Effect: Raises Special Attack by 1
Target: default is 1 opponent

Because why balance Gonzap when you can give it something even more ridiculous than G-Tolerance?
 
Last edited:
Learned By: Shaymode
Name: Lightning Rain (Seed Flare + Thunder)
New Type:

Classification:

Contact?: No
Base Power: 120
Accuracy: 75%
Power Points: 5 (max 8)
Effect: Shaymode rains lightning around itself. If it connects, has a 40% chance to inflict paralysis.
Z-Power: 190 BP
Target: All adjacent targets

Learned By: Armortran
Name: Steel Storm (Steel Wing + Magma Storm)
New Type:

Classification:

Contact?: No
Base Power: 100
Accuracy: 75%
Power Points: 5 (max 8)
Effect: A nearly-cooled glob of molten steel traps the target for 4-5 turns and drops said target's Defense by 1. Trapping takes out 6.25% of the target's Max HP each turn (12.5% instead if Armortran has a Binding Band). Target's Defense goes back up 1 stage once freed.
Z-Power: 180 BP
Target: Single target

Learned By: Gonzap
Name: Draco Shock (Draco Meteor + Zap Cannon)
New Type:

Classification:

Contact?: No
Base Power: 130
Accuracy: 65%
Power Points: 5 (max 8)
Effect: If it hits, paralyzes the target and decreases the user's Special Attack by 1 stage.
Z-Power: 195 BP
Target: Single target

Learned By: Bouffanine
Name: Overheated Afro (Head Charge + Overheat)
New Type:

Classification:

Contact?: Yes
Base Power: 130
Accuracy: 100%
Power Points: 5 (max 8)
Effect: If it hits, 25% of damage dealt to target is also dealt back to Bouffanine as recoil. Decreases Attack by one stage.
Z-Power: 195 BP
Target: Single target

Learned By: Dedsteel
Name: Stun Head (Nuzzle + Iron Head)
New Type:

Classification:

Contact?: Yes
Base Power: 80
Accuracy: 100%
Power Points: 15 (max 24)
Effect: If it hits, it has a 30% chance of inflicting Paralysis.
Z-Power: 160 BP
Target: Single target

Learned By: Avaizard
Name: Heated Release (Avalanche + Inferno)
New Type:

Classification:

Contact?: No
Base Power: 60
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Inflicts Burn if this Pokémon was attacked by the target.
Z-Power: 120 BP
Target: Single target
 

Learned By
: Shaymode
Name: Electro Vulcan (Bullet Seed + Electro Ball)
New Type:

Classification:

Base Power: ???
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Hits 2-5 times. Blocked by Bulletproof. Base Power (BP) is dependent upon the ratio (R) of the target's Speed to the user's Speed.
  • If R > 1/2, BP = 15
  • Else if R > 1/3, BP = 20
  • Else if R > 1/4, BP = 25
  • Else, BP = 30
Z-Effect: 160 BP
Target: Single Adjacent


Learned By: Armortran
Name: Foundry (Roost + Iron Defense)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: The user recovers half its HP. For the duration of the turn this move is used, the user has its Defense doubled and its Steel typing removed.
Z-Effect: Neutralizes stat reductions
Target: Self


Learned By: Gonzap
Name: Wyvern Rush (Dragon Rush + Tailwind)
New Type:

Classification:

Base Power: 100
Accuracy: 75%
Power Points: 10 (max 16)
Effect: If the move connects, Tailwind is set up on the user's side of the field.
Z-Effect: 180 BP
Target: Single Adjacent


Learned By: Bouffanine
Name: Anti-Type Shield (Protect + Burn Up)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: +4 Priority. Protects the user from opposing moves. If contact is made with the protected user, the attacker loses its primary typing, if applicable.
Z-Effect: Neutralizes stat reductions
Target: Self


Learned By: Dedsteel
Name: Alloy Gather (Parabolic Charge + Flash Cannon)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: 20 (max 32)
Effect: User gains HP equal to 75% damage dealt.
Z-Effect: 120 BP
Target: All Adjacent


Learned By: Avaizard
Name: Temperate Storm (Blizzard + Air Slash)
New Type:

Classification:

Base Power: 110
Accuracy: 70%
Power Points: 10 (max 16)
Effect: Has a 30% chance to flinch the target. Bypasses accuracy checks in hail and sun, but has 50% accuracy in rain or sand.
Z-Effect: 185 BP
Target: Any
 
Today's extra challenge: All status moves! Yaaay!

Learned By: Shaymode
Name: Valerian (Grass Whistle + Shock Wave)
New Type: Grass
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: Puts the target to sleep. This attack ignores accuracy checks.
Target: Single enemy

This is a nasty, nasty move, giving the blisteringly quick Shaymode access to a better version of Spore. I'm sure you're all thrilled at the prospect of that. =]
Learned By: Armortran
Name: Asphodel (Fire Spin + Air Cutter)
New Type: Fire
Classification: Status
Base Power: --
Accuracy: 95%
Power Points: 10-16
Effect: This move traps the target, dealing damage over 5-8 turns and causing attacks targeting it to gain a +1 combat stage boost to their crit chance.
Target: Single enemy

While not doing damage up front, Asphodel drastically increases Armortran's damage output, especially when facing off against boosted walls. =]
Learned By: Gonzap
Name: Potato Overclock (Charge + Payback)
New Type: Electric
Classification: Status
Base Power: --
Accuracy: --
Power Points: 10-16
Effect: Raises the user's Special Defence by +1 Combat Stage. If the user is targeted by a damaging move before it next makes a damaging move of its own, or the next damaging move the user uses is Electric-type, then the user's next damaging move does 2x damage. If both are true, then the bonus rises to 4x.
Target: Self

Effectively a better version of Charge that incorporates a "take damage to deal damage" characteristic. I just like mechanics like that, I think they're cool. =]
Learned By: Bouffanine
Name: Agent Orange (Burn Up + Swords Dance)
New Type: Fire
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: Increases all the user's primary stats, as well as accuracy, by +1 combat stage. Removes the user's Fire typing until it switches out.
Target: Self

Is a +1 boost to everything - including making sure that your Megahorns and Stone Edges hit consistently - worth giving up both a turn and your Fire typing? Only time will tell. =]
Learned By: Dedsteel
Name: Vas Fu (Charm + Iron Defence)
New Type: Fairy
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 5-8
Effect: Lowers the target's Attack by 2 stages. Upon hit, raises the user's Defence by 2 stages.
Target: Single Enemy

A surprisingly useful move, this. It effectively boosts your Defence by 4 stages, and it's good if you want to wall up and make use of Dedsteel's excellent defensive typing. =]
Learned By: Avaizard
Name: Snowdrop (Acrobatics + Mist)
New Type: Ice
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: Raises the user's Attack, Special Attack, and Speed by +2 combat stages, and prevents the user's stats from being lowered for 5-8 turns. May only be used if the user is not holding an item.
Target: Self

Again, you've got a choice to make with this move: do you go for the power boost from a Mega Avaizard or similar? Or do you take this move and use, say, delicious berries or herbs? The choice is very much yours. =]


Today's extra extra challenge: name all the moves after plants and plant-related things.
 
Last edited:

T.I.A.

formerly Ticktock

Learned By: Avaizard
Name: Glacier Rumble (Blizzard + Flare Blitz)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Has a 10% chance to freeze the target. User recieves 1/3rd damage in recoil.
Z-Effect: 185 BP
Target: Any

Finally, an good Ice-type physical move.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Learned By: Avaizard
Name: Glacier Rumble (Blizzard + Air Slash)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Has a 10% chance to freeze the target. User recieves 1/3rd damage in recoil.
Z-Effect: 185 BP
Target: Any

Finally, an good Ice-type physical move.
I assume u meant Flare Blitz
 
Today's extra challenge: All status moves! Yaaay!

Learned By: Shaymode
Name: Valerian (Grass Whistle + Shock Wave)
New Type: Grass
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: This attack ignores accuracy checks
Target: Single enemy

This is a nasty, nasty move, giving the blisteringly quick Shaymode access to a better version of Spore. I'm sure you're all thrilled at the prospect of that. =]
Learned By: Armortran
Name: Asphodel (Fire Spin + Air Cutter)
New Type: Fire
Classification: Status
Base Power: --
Accuracy: 95%
Power Points: 10-16
Effect: This move traps the target, dealing damage over 5-8 turns and causing attacks targeting it to gain a +1 combat stage boost to their crit chance.
Target: Single enemy

While not doing damage up front, Asphodel drastically increases Armortran's damage output, especially when facing off against boosted walls. =]
Learned By: Gonzap
Name: Potato Overclock (Charge + Payback)
New Type: Electric
Classification: Status
Base Power: --
Accuracy: --
Power Points: 10-16
Effect: Raises the user's Special Defence by +1 Combat Stage. If the user is targeted by a damaging move before it next makes a damaging move of its own, or the next damaging move the user uses is Electric-type, then the user's next damaging move does 2x damage. If both are true, then the bonus rises to 3x.
Target: Self

Effectively a better version of Charge that incorporates a "take damage to deal damage" characteristic. I just like mechanics like that, I think they're cool. =]
Learned By: Bouffanine
Name: Agent Orange (Burn Up + Swords Dance)
New Type: Fire
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: Increases all the user's stats, including accuracy and evasion, by +1 combat stage. Removes the user's Fire typing until it switches out.
Target: Self

Is a +1 boost to everything - including making sure that your Megahorns and Stone Edges hit consistently - worth giving up both a turn and your Fire typing? Only time will tell. =]
Learned By: Dedsteel
Name: Vas Fu (Charm + Iron Defence)
New Type: Fairy
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 5-8
Effect: Lowers the target's Attack by 2 stages. Upon hit, raises the user's Defence by 2 stages.
Target: Single Enemy

A surprisingly useful move, this. It effectively boosts your Defence by 4 stages, and it's good if you want to wall up and make use of Dedsteel's excellent defensive typing. =]
Learned By: Avaizard
Name: Snowdrop (Acrobatics + Mist)
New Type: Ice
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: Raises the user's Attack, Special Attack, Speed, and crit chance by +2 combat stages, and prevents the user's stats from being lowered for 5-8 turns. May only be used if the user is not holding an item.
Target: Self

Again, you've got a choice to make with this move: do you go for the power boost from a Mega Avaizard or similar? Or do you take this move and use, say, delicious berries or herbs? The choice is very much yours. =]


Today's extra extra challenge: name all the moves after plants and plant-related things.
Agent Orange is blocked by Evasion Clause while Snowdrop is just kinda OP.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
WIP

Learned By: Shaymode
Name: Scent Suave (Aromatherapy + Volt Switch)
New Type: Grass
Classification: Special
Base Power: 75
Accuracy: 90%
Power Points: 5 [Max:8]
Effect: Switches out user after use. Heals it and switchin of any volatile status affliction
Z-Effect: 160 BP Bloom Doom
Target: Single Target


Learned By: Armortran
Name: Pyrotechnics (Will O Wisp + Autotomize)
New Type: Fire
Classification: Status
Base Power: -
Accuracy: 75%
Power Points: 15 [Max: 24]
Effect: Burns target. If target is heavier than user, the attack ignores accuracy checks. +1 Priority.
Z-Effect: Raises attack stat by one stage
Target: Single Target


Learned By: Gonzap
Name: Hail Hydra (Taunt + Roost)
New Type: Dark
Classification: Staus
Base Power: -
Accuracy: 100%
Power Points: 5 [Max:8]
Effect: Taunts the foe then heals the user of 50% of max HP.
Target: Single Target


Learned By: Avaizard
Name: Glacial Surge (Blizzard + Flame Charge
New Type: Ice
Classification: Physical
Base Power: 100
Accuracy: 85%
Power Points: 10 [Max:16]
Effect: Raises Speed by one stage if it hits. Ignores accuracy checks in Hail or Sun.
Z-Effect: 180 Subzero Slammer
Target: Adjacent Foes.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Today's extra challenge: All status moves! Yaaay!

Learned By: Shaymode
Name: Valerian (Grass Whistle + Shock Wave)
New Type: Grass
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: This attack ignores accuracy checks
Target: Single enemy

This is a nasty, nasty move, giving the blisteringly quick Shaymode access to a better version of Spore. I'm sure you're all thrilled at the prospect of that. =]
Learned By: Armortran
Name: Asphodel (Fire Spin + Air Cutter)
New Type: Fire
Classification: Status
Base Power: --
Accuracy: 95%
Power Points: 10-16
Effect: This move traps the target, dealing damage over 5-8 turns and causing attacks targeting it to gain a +1 combat stage boost to their crit chance.
Target: Single enemy

While not doing damage up front, Asphodel drastically increases Armortran's damage output, especially when facing off against boosted walls. =]
Learned By: Gonzap
Name: Potato Overclock (Charge + Payback)
New Type: Electric
Classification: Status
Base Power: --
Accuracy: --
Power Points: 10-16
Effect: Raises the user's Special Defence by +1 Combat Stage. If the user is targeted by a damaging move before it next makes a damaging move of its own, or the next damaging move the user uses is Electric-type, then the user's next damaging move does 2x damage. If both are true, then the bonus rises to 3x.
Target: Self

Effectively a better version of Charge that incorporates a "take damage to deal damage" characteristic. I just like mechanics like that, I think they're cool. =]
Learned By: Bouffanine
Name: Agent Orange (Burn Up + Swords Dance)
New Type: Fire
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: Increases all the user's stats, including accuracy and evasion, by +1 combat stage. Removes the user's Fire typing until it switches out.
Target: Self

Is a +1 boost to everything - including making sure that your Megahorns and Stone Edges hit consistently - worth giving up both a turn and your Fire typing? Only time will tell. =]
Learned By: Dedsteel
Name: Vas Fu (Charm + Iron Defence)
New Type: Fairy
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 5-8
Effect: Lowers the target's Attack by 2 stages. Upon hit, raises the user's Defence by 2 stages.
Target: Single Enemy

A surprisingly useful move, this. It effectively boosts your Defence by 4 stages, and it's good if you want to wall up and make use of Dedsteel's excellent defensive typing. =]
Learned By: Avaizard
Name: Snowdrop (Acrobatics + Mist)
New Type: Ice
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: Raises the user's Attack, Special Attack, Speed, and crit chance by +2 combat stages, and prevents the user's stats from being lowered for 5-8 turns. May only be used if the user is not holding an item.
Target: Self

Again, you've got a choice to make with this move: do you go for the power boost from a Mega Avaizard or similar? Or do you take this move and use, say, delicious berries or herbs? The choice is very much yours. =]


Today's extra extra challenge: name all the moves after plants and plant-related things.
Alot of problems here. First one is just an error so just notifying you. You forgit to indicate that Valerian is a sleep inducing move. I get the effect of boosting all stats to give up precoius STAB, not only does it break Evasion Clause, but moves of this nature always ignore Evasion and Accuracy.
Lastly Snowdrop. Its an ingenious way of incorporating the stat effect of Mist, and already has my vote....until I read it sime more. The crit boost comes out of nowhere and doesn't make sense. Please edit that out.
 
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