Fusion Evolution V3 (Voting Phase)

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Parents: Cofagrigus / Gigalith
Shared egg group: Mineral
Offspring name: Grigulith
New Type:

Base Stats:
HP 81
Atk 102
Def 147
SpA 87
SpD 102
Spe 37
BST 556
New ability and desc: Pharaoh's Curse (Sand Stream + Mummy) - Summons Shadow Storm* for 5 turns when entering the field (8 if holding Smooth Rock).

*Shadow Storm: At the end of every turn during which Shadow Storm is active, the ability of every Pokémon on the field that is not Ghost-, Rock-, Ground- or Steel-type is changed to Mummy; the Special Defense of Ghost- and Rock-types is boosted by 50%; Shore Up recovers 2/3 of max HP, Hurricane, Thunder, Blizzard and Solar Beam always fail and Weather Ball becomes Ghost-type.
Notable moves:
: Stone Edge, Rock Blast, Rock Slide, Earthquake, Knock Off, Iron Head, Heavy Slam, Superpower, Explosion, Zen Headbutt
: Shadow Ball, Hex, Gem Power, Earth Power, Flash Cannon, Energy Ball, Psychic, Dark Pulse
: Stealth Rock, Toxic Spikes, Calm Mind, Nasty Plot, Destiny Bond, Disable, Pain Split, Will-O-Wisp, Trick, Trick Room
Role Identification: ok, I admit I did get some ideas from Cofagrigus/Vanilluxe, but I bet ability looks very different. I just thought of it when I saw the original version of that fusion that summoned a new weather condition, so I wanted to make it something really new. Very strong ability on a defensive user. With the help of Pharaoh's Curse, monsters of this Meta like Harem and can be threatened or even neutralised. What a shame movepool isn't so good, but at least it has some very strong status moves like Destiny Bond or Will-O-Wisp, of which it can take advantage. Pretty good as an annoyer, especially in a TR team (which I think/hope will be much more viable in this meta). A NP set could also be used, if you wanna try, since Grigulith's special coverage isn't so bad at all.
Again, I have to point out Mummy's effect:
When a Pokémon with this Ability is hit by a move that makes contact, the Ability of the attacking Pokémon will become Mummy. Besides spreading Mummy in battle, the Ability does not have any other effect.
No mention of the Ghost type at all, therefore you can't link Mummy-based abilities to the Ghost type in my understanding. Sorry :/

Also I don't believe Solar Beam, Hurricane, Thunder or Blizzard would always fail.
 

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Sandslash (Prime form)
Parents: Sandslash & Sandslash-Alola
Ability: Mountain Climber (Sand Veil & Slush Rush) - Speed under Hail or Sand is 2.5x, immunity to both.
Stats: 85 HP (±0) / 110 Atk (±0) / 125 Def (±0) / 45 SpA (±0) / 70 SpD (±0) / 75 Spe (±0) - 510 BST

Notable Moves: Earthquake, Icicle Crash, Knock Off, Stone Edge, Super Fang, Stealth Rock, Swords Dance
Role Identification: Its made as counterpart to Ninetales-Prime. It is a fantastic mon to use under Sand or Hail. Unninvested base speed reaches 465. It is also decently physically bulky, making it somewhat harder to revenge kill than you'd initially think.



Zorilego
DNA Donors: Zoroark & Nihilego

Ability: Deceiving Devil (Illusion & Beast Boost) - Copies the highest non-HP stat of the last Pokémon in the team. Upon knocking a foe out, boosts this Pokémon's highest stat by one stage.
Stats: 104 HP (+20) / 79 Atk (±0) / 53 Def (±0) / 123 SpA (±0) / 95 SpD (±0) / 124 Spe (+20) - 578 BST

Notable Moves: Varies a lot between what the last mon in your team is going to be. In itself, you can use Nastyy Plot, Dark Pulse, Sludge Wave, Thunderbolt, Flamethrower, among a few others
Role Identification: It is a pretty versatile Pokémon due to it's ability. If the last mon in your party has great Defense, Zorilego will also have the exact same stat in defense (Actual stat, not base). Zorilego is a pretty fun mon to build a team around it. If you want your Zorilego to be a Physical theat, build a more physically oriented team, or at the least two other mons with Atk higher than the other stats, and Zorilego will now suddenly be a Physical attacker as well. It can make use of fantastic Poison / Dark typing with pretty good 104 HP and 95 Sp. Def in conjunction with a mon with high Physical Defense to be a pretty bulky special attacker. On it's own, Zorilego can play somewhat like Naganadel, investing more stats in Speed with Nasty Plot so it can have both Nasty Plot + KO Boost. Overall, Zorilego is pretty unpredictable.




Chazma (Egg form)
DNA Donors: Chansey & Necrozma-Dawn-Wings

Ability: Healthy Meal (Healer & Prism Armor) - This Pokemon and it's allies receives 3/4 damage from supereffective attacks and cannot recieve any mojor status condition.
Stats: 193 HP (+20) / 59 Atk (±0) / 57 Def (±0) / 96 SpA (±0) / 136 SpD (+20) / 63 Spe (±0) - 604 BST

Notable Moves: Soft-Boiled, Seismic Toss, Stealth Rock, other Chansey things.
Role Identification: I don't think you're going t knock this thing out that easly, specially if you are not using a physical mon. Can't toxic it either, and Super-Effective are not as reliable as before. It can also help allies in Doubles.


Chazma (Hatched form)

Ability: Neuroforce (Ultranecrozium-Z) - This Pokemon's attacks that are super effective against the target do 1.2x damage.
Stats: 193 HP (±0) / 106 Atk (±0) / 106 Def (±0) / 106 SpA (±0) / 106 SpD (±0) / 115 Spe (±0) - 732 BST

Notable Moves: See Chansey's weirdly good movepool + things you'd normamly run on it
Role Identification: Good luck taking this thing down. 193 / 106 / 106 with Soft-Boiled is no joke at all. Also, the stats turned out to be somewhat satisfying, with 106 in both offenses AND defenses.





Tall Steel Egg
DNA Donors: Exeggutor-Alola & Celesteela

Ability: Farmer's Delight (Harvest & Best Boost) - Upon consuming a Berry or knocking a foe out, boosts this pokémon's highest non-HP stat by one stage. Upon knocking a foe out, or under sun, 100% chance to restore berry. Otherwise, 50% chance to restore berry at the end of every turn.
Stats: 106 HP (+10) / 103 Atk (±0) / 104 Def (+10) / 116 SpA (±0) / 108 SpD (+20) / 53 Spe (±0) - 590 BST

Notable Moves: Dragon Hammer, Earthquake, Draco Meteor, Flamethrower. There's probably some other that are still very relevant.
Role Identification: If you have a berry that boosts a stat, you can essentially boost two stats at once. With healing berries, you can boost while recovering HP. With Damage-Reducing berries, you can wall better. It's a deck full of cards for you. Or rather, a tree full of berries. And eggs.




Enticath
DNA Donors: Relicanth & Entei

Ability: Compressed Skull (Rock Head & Pressure) - Recoil's damage is nullified. If this mon uses a move with recoil, the foe loses two PP from each of the moves it has.
Stats: 107 HP (±0) / 122 Atk (+20) / 107 Def (±0) / 67 SpA (±0) / 70 SpD (±0) / 97 Spe (+20) - 570 BST

Notable Moves: Head Smash, Flare Blitz, Waterfall, Eathquake, Rock Polish
Role Identification: If it is able to get a Rock Polish up, it can destroy teams with it's Stabs, and has some nice Water coverage, as well as Earthquake.




Lycanroc (Dawn form)
Parents: Lycanroc-Midday & Lycanroc-Midnight

Ability: Sand Guard (Sand Rush & No Guard) - Combines both
Stats: 90 HP (±0) / 125 Atk (±0) / 80 Def (±0) / 65 SpA (±0) / 80 SpD (±0) / 107 Spe (±0) - 547 BST

Notable Moves: Stone Edge, Accelerock, Swords Dance, Drill Run, Rock Polish, Sucker Punch, Elemental Punches
Role Identification: Decently bulky to find set-up opportunities, with a prtty solid Attack stat and Accelerock for whenever it needs it. Under Sand, it is also very fast, with no investiments hitting 500, which outspeeds almost the entire meta, safe for Spee-Boosting abilities


Re-Subs:




Darmew
DNA Donors: Darmanitan & Mew

Ability: Peaceful Charm (Zen Mode & Synchronise) - If this Pokémon has a statua aliment, becomes Zen Mode, and ignores the status' effect.
Stats: 122 HP (+20) / 140 Atk (+20) / 77 Def (±0) / 65 SpA (±0) / 77 SpD (±0) / 97 Spe (±0) - 578 BST

Notable Moves: Yeah like if I was gonna list Mew's notable moves.
Role Identification: Use it as you may. In this form it is a somewhat fast, somewhat bulky physical attacker. Rest up and have and extra bulk while asleep. You have almost infinite coverage and pretty good support moves as well. But this form isn't the one that shines the most...


Darmew (Zen form)

Ability: Peaceful Charm (Zen Mode & Synchronise) - If this Pokémon has a statua aliment, becomes Zen Mode, and ignores the status' effect.
Stats: 122 HP (±0) / 65 Atk (±0) / 137 Def (±0) / 140 SpA (±0) / 137 SpD (±0) / 57 Spe (±0) - 658 BST

Notable Moves: Nope. Not gonna do this with a Mew fusion.
Role Identification: Hold a Toxic Orb and be a great bulky special attacker. Mew's infinite coverage and support moves makes this a very dangerous fusion. It can just recover any damage with no effort. It can use Psyshock to hit on the Physical side. It can do wonders with the support moves it gets. Zen Darmew is just a really good form.





Girian (Alolan Origin form)
DNA Donors: Persian-Alola & Giratina-Origin

Ability: Unspookable (Rattled & Levitate) - User is imune to Ground, Bug, Dark and Ghost. User's speed raises by one whenever hit by a move of either types. User is not treated as grounded.
Stats: 107 HP (±0) / 110 Atk (+20) / 82 Def (+2) / 110 SpA (+13) / 82 SpD (±0) / 107 Spe (+5) - 598 BST

Notable Moves: Foul Play, Shadow Force, Shadow Sneak, Earthquake, Fake Out, Play Rough, U-Turn, Stone Edge, Dark Pulse, Shadow Ball, Hex, Aura Sphere, Earth Power, Energy Ball, Thunderbolt, Parting Shot, Nasty Plot, Switcheroo, Taunt, Destiny Bond, Defog, Will-O-Wisp
Role Identification: Mainly made as a way to balance out Lietaur. Due to Unspookable, and it's type combination, Alolan Origin Girian has seven imunities! Three from it's type (Psychic, Normal and Fighting) and the other four from the ability. This fusion's main role is to be a somewhat bulky attacker. Or rather, let you chose between a bulky mon or an offensive one. Parting Shot gives it a fast utility pivot, while Foul Play can easly destroy the foes that have a good attack stat (Or, like I said, some like Lietaur who have insane stat-boosting abilities). Thanks to a very diverse movepool, Girian can be somewhat versatile. It has Defog and isn't affected by most hazards, it can Will-O-Wisp foes, and that's not even considering the offensive movepool. Overall, just keep it away from fairies.
 
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Remember Joltlord and Umbord?
Parents: Glaceon / Wailord
Shared egg group: Field
Offspring name: Glacord
New type: Ice / Water
New base stats: 127 / 85 / 87 / 120 / 80 / 72
New ability and desc: Hail Veil (Ice Body + Water Veil) - This Pokemon cannot be burned. If it would have been burned, it instead sets up hail. At the end of each turn in hail, this Pokemon heals 1/16 of its maximum HP.
Notable moves: Protect, AURORA VEIL, Wish, Roar, Z-Celebrate, Amnesia, Barrier, Aqua Ring, Reflect, Blizzard, Water Spout, Hydro Pump, Surf, Scald, Shadow Ball, Hidden Power, Signal Beam
Role Identification: Decent bulk and a rather useful ability when paired with a Flame Orb. It also gives FE a reliable Veil setter and Pokemon as a whole a bulky Veil setter. It also has Wish with a lot of HP, Aqua Ring for more recovery each turn and Z-Celebrate for even more bulk and power. Of course, Reflect, Barrier and Amnesia are for more defensive set up. Finally, it has a powerful Water Spout as well as a good utility attack in Scald.


I'm going to complete the meme duo and make it a meme family!
Parents: Leafeon / Wailord
Shared egg group: Field
Offspring name: Leaford
New type: Grass / Water
New base stats: 127 / 110 / 97 / 85 / 65 / 87
New ability and desc: Hot Tub (Chlorophyll + Water Veil) - This Pokemon cannot be burned. If it would have been burned, it instead has its speed raised sharply.
Notable moves: Protect, Swords Dance, Z-Celebrate, Synthesis, Roar, Amnesia, Barrier, Reflect, Soak, Z-Splash, Leaf Blade, Liquidation, (Z-)Bounce, Aerial Ace, Heavy Slam, Earthquake, Zen Headbutt, X-Scissor, Knock Off
Role Identification: With a Flame Orb, it basically becomes a glorified Blaziken, but with better bulk and defensive type. It also has Z-Celebrate AND Z-Splash as set up options. It also has nice utility in stuff like Soak, Roar, Amnesia, and Reflect, among others.


Isn't that just splendid?
Parents: Sylveon / Wailord
Shared egg group: Field
Offspring name: Sylvord
New type: Fairy / Water
New base stats: 142 / 87 / 65 / 110 / 97 / 70
New ability and desc: Girl Power (Pixilate + Water Veil) - This Pokemon's Normal-type moves become Fairy-type and have 1.2x power. This Pokemon cannot be burned. If it would have been burned, it instead boosts its Fairy-type moves (Including things affected by Pixilate) 1.2x.
Notable moves: Protect, Calm Mind, Z-Celebrate, Roar, Amnesia, Barrier, Light Screen, Reflect, Wish, Aqua Ring, Water Spout, Hydro Pump, Surf, Scald, Blizzard, Ice Beam, Hyper Voice, Shadow Ball, Psyshock
Role Identification: With a Flame Orb and a bit of stalling or set up, it can easily get out of hand with Hyper Voices as powerful as Explosions. However, it has rather poor defense and speed. However, if you can remove any physical threats, well....


If you want something done right, do it yourself!
Parents: Cofagrigus / Vanilluxe
Shared egg group: Mineral
Offspring name: Cofanilluxe
New type: Ghost / Ice
New base stats: 74 / 82 / 125 / 112 / 110 / 64
New ability and desc: Under Wraps (Mummy + Weak Armor) - When this Pokemon is hit with a contact move, the foe has their Defense lowered by one stage, their Speed lowered by two stages, and, if possible, has their ability changed to Mummy.
Notable moves: Calm Mind, Destiny Bond, Nasty Plot, Autonomize, Haze, Iron Defense, Memento, Toxic Spikes, Will-O-Wisp, Taunt, Shadow Ball, Hex, Blizzard, Ice Beam, Psychic, Dark Pulse, Energy Ball, Freeze Dry, Flash Cannon, Signal Beam, Astonish (This is the best physical ghost move LOL), Ice Shard, Icicle Spear, Explosion, Zen Headbutt, Knock Off, Pain Split
Role Identification: This is a very interesting utility Pokemon and attacker alike. While the special route is obviously there with the plentiful moves it has, it can quite easily go mixed or even full physical (probably without Ghost STAB but oh well) thanks to the fact that its ability lowers Defense. Also, the fact that it lowers Speed sharply as well as the fact that it has Autonomize means that speed stat isn't as horrible as it may look. It also can just be flat out defensive with a set of Toxic Spikes/Will-O-Wisp, Destiny Bond, Pain Split and Hex. Overall, despite what looks to be a bad typing, Cofanilluxe is extremely versatile and surprisingly tanky and fast.


I sexually identify as an Eelektross
DNA Donors: Cameupt / Kyurem-White
Offspring name: Cameyur-White
New Type: Fire / Ice
Base Stats: 98 / 110 / 100 / 137 / 100 / 67 (+7 HP, +20 Def, +13 SpD)
New ability and desc: Coming Out (Solid Rock + Turboblaze) - This Pokemon ignores its weaknesses at all times, including on switch-in.
Notable Moves: Light Screen, Reflect, Roost, Amnesia, Roar, Rock Polish, Stealth Rock, Will-O-Wisp, Fusion Flare, Fire Blast, Blizzard, Ice Beam, Psychic, Earth Power, Lava Plume, (Z-)Solar Beam, Flash Cannon, (Z-)Stockpile
Role Identification: Thanks to its ability, Cameyur-White doesn't have to worry about being hurt too badly by its weaknesses or coming in on rocks. It also has decent set up moves, reliabe recovery and very powerful attacks. The base form's main purpose is to serve as a more defensive fusion. However, if you have proper support such as Trick Room....

Now I'm sexually frustrated!
DNA Donors: Cameupt-Mega / Kyurem-White
Offspring name: Cameyur-White
New Type: Fire / Ice
Base Stats: 98 / 130 / 130 / 177 / 130 / 47
New ability and desc: Sheer Force
Notable Moves: Same as base -Rock Polish, emphasis on offensive moves and Roost
Role Identification: The mega is the much more offensive version. With an automatically worse defensive type due to having weaknesses, you're better off using this as a trick room sweeper or just a simple bulky attacker if you're frisky. However, the mega certainly is no slouch. With a blistering 177 Special Attack, powerful STABs, decent coverage and reliable recovery, this fusion can easily blow you away.

DNA Donors: Arceus / Hakamo-o
Offspring name: Arcamo-o
New Type: Dragon / Normal
Base Stats: 107 / 97 / 105 / 112 / 95 / 92 (+20 HP, +20 SpA)
New ability and desc: Shotgun Barrel (Multitype + Bulletproof) - This Pokemon's Normal-type and projectile moves change to the type that matches the plate it's holding. This Pokemon is also immune to moves that match the plate it's holding.
Notable Moves: Calm Mind, Autonomize, Defog, Iron Defense, Light Screen, Reflect, Roar, Stealth Rock, Tailwind, Thunder Wave, Will-O-Wisp, Taunt, Spacial Rend, Focus Blast, Thunder, Blizzard, Psychic, Surf, Energy Ball, Thunderbolt, Ice Beam, Earth Power, Flamethrower, Sludge Bomb, Dark Pulse, Psyshock, Giga Drain, Recover
Role Identification: This fusion has a great special attacking movepool and a fantastic ability to support it. Shotgun Barrel allows it to have STAB Focus Blast of whatever you want! It also lets you pick a variety of types, from Ghost to Fairy to Dragon to Steel, there are many ways to use this fusion. It also has reliable recovery and set up. Overall, very versatile. Heck, it could have multiple sets per type. For example, Fairy can be defensive or offensive. All in all, don’t mess with this dragon wielding a gun.
Already finished all of my new subs. Thoughts?
 
Still partially wip




Sandslash-Prime
Parents: Sandslash & Sandslash-Alola
Ability: Mountain Climber (Sand Rush & Slush Rush) - Quadruples Speed under Hail or Sand.
Stats: 85 HP (±0) / 110 Atk (±0) / 125 Def (±0) / 45 SpA (±0) / 70 SpD (±0) / 75 Spe (±0) - 510 BST

Notable Moves: Earthquake, Icicle Crash, Knock Off, Stone Edge, Super Fang, Stealth Rock, Swords Dance
Role Identification: Its made as counterpart to Ninetales-Prime. It is a fantastic mon to use under Sand or Hail. Unninvested base speed reaches 744. It is also decently physically bulky, making it somewhat harder to revenge kill.



Zorilego
DNA Donors: Zoroark & Nihilego

Ability: Deceiving Devil (Illusion & Beast Boost) - Copies the highest non-HP stat of the last Pokémon in the team. Upon knocking a foe out, boosts this Pokémon's highest stat by one stage.
Stats: 104 HP (+20) / 79 Atk (±0) / 53 Def (±0) / 123 SpA (±0) / 95 SpD (±0) / 124 Spe (+20) - 578 BST

Notable Moves: Varies a lot between what the last mon in your team is going to be. In itself, you can use Nastyy Plot, Dark Pulse, Sludge Wave, Thunderbolt, Flamethrower, among a few others
Role Identification: It is a pretty versatile Pokémon due to it's ability. If the last mon in your party has great Defense, Zorilego will also have the exact same stat in defense (Actual stat, not base). Zorilego is a pretty fun mon to build a team around it. If you want your Zorilego to be a Physical theat, build a more physically oriented team, or at the least two other mons with Atk higher than the other stats, and Zorilego will now suddenly be a Physical attacker as well. It can make use of fantastic Poison / Dark typing with pretty good 104 HP and 95 Sp. Def in conjunction with a mon with high Physical Defense to be a pretty bulky special attacker. On it's own, Zorilego can play somewhat like Naganadel, investing more stats in Speed with Nasty Plot so it can have both Nasty Plot + KO Boost. Overall, Zorilego is pretty unpredictable.




Chazma-Egg
DNA Donors: Chansey & Necrozma-Dawn-Wings

Ability: Healthy Meal (Healer & Prism Armor) - This Pokemon and it's allies receives 3/4 damage from supereffective attacks and cannot recieve any mojor status condition.
Stats: 193 HP (+20) / 59 Atk (±0) / 57 Def (±0) / 96 SpA (±0) / 136 SpD (+20) / 63 Spe (±0) - 604 BST

Notable Moves: Soft-Boiled, Seismic Toss, Stealth Rock, other Chansey things.
Role Identification: I don't think you're going t knock this thing out that easly, specially if you are not using a physical mon. Can't toxic it either, and Super-Effective are not as reliable as before. It can also help allies in Doubles.


Chazma
Form: Hatched

Ability: Neuroforce (Ultranecrozium-Z) - This Pokemon's attacks that are super effective against the target do 1.2x damage.
Stats: 193 HP (±0) / 106 Atk (±0) / 106 Def (±0) / 106 SpA (±0) / 106 SpD (±0) / 115 Spe (±0) - 732 BST

Notable Moves: See Chansey's weirdly good movepool + things you'd normamly run on it
Role Identification: Good luck taking this thing down. 193 / 106 / 106 with Soft-Boiled is no joke at all.





Tall Steel Egg
DNA Donors: Exeggutor-Alola & Celesteela

Ability: Farmer's Delight (Harvest & Best Boost) - Upon consuming a Berry or knocking a foe out, boosts this pokémon's highest non-HP stat by one stage. Upon knocking a foe out, or under sun, 100% chance to restore berry. Otherwise, 50% chance to restore berry at the end of every turn.
Stats: 106 HP (+10) / 103 Atk (±0) / 104 Def (+10) / 116 SpA (±0) / 108 SpD (+20) / 53 Spe (±0) - 590 BST

Notable Moves: Dragon Hammer, Earthquake, Draco Meteor, Flamethrower. There's probably some other that are still very relevant.
Role Identification: If you have a berry that boosts a stat, you can essentially boost two stats at once. With healing berries, you can boost while recovering HP. With Damage-Reducing berries, you can wall better. It's a deck full of cards for you. Or rather, a tree full of berries. And eggs.




Enticath
DNA Donors: Relicanth & Entei

Ability: Compressed Skull (Rock Head & Pressure) - Recoil's damage is nullified. If this mon uses a move with recoil, the foe loses two PP from each of the moves it has.
Stats: 107 HP (±0) / 122 Atk (+20) / 107 Def (±0) / 67 SpA (±0) / 70 SpD (±0) / 97 Spe (+20) - 570 BST

Notable Moves: Head Smash, Flare Blitz, Waterfall, Eathquake, Rock Polish
Role Identification: If it is able to get a Rock Polish up, it can destroy teams with it's Stabs, and has some nice Water coverage, as well as Earthquake.




Yadaya
Parents / DNA Donors: Unown-Exclamation & Unown-Question
*go here for the type icons and just copy paste.
Ability: Levitate (Levitate & Levitate) - description goes here!
Stats: ?? HP (±0) / ?? Atk (±0) / ?? Def (±0) / ?? SpA (±0) / ?? SpD (±0) / ?? Spe (±0) - ??? BST

Notable Moves: Hidden Power
Role Identification: Its role is Unown.


Re-Subs:




Yadaya
Parents / DNA Donors: Unown-Exclamation & Unown-Question
*go here for the type icons and just copy paste.
Ability: Levitate (Levitate & Levitate) - description goes here!
Stats: ?? HP (±0) / ?? Atk (±0) / ?? Def (±0) / ?? SpA (±0) / ?? SpD (±0) / ?? Spe (±0) - ??? BST

Notable Moves: Hidden Power
Role Identification: Its role is Unown.




Yadaya
Parents / DNA Donors: Unown-Exclamation & Unown-Question
*go here for the type icons and just copy paste.
Ability: Levitate (Levitate & Levitate) - description goes here!
Stats: ?? HP (±0) / ?? Atk (±0) / ?? Def (±0) / ?? SpA (±0) / ?? SpD (±0) / ?? Spe (±0) - ??? BST

Notable Moves: Hidden Power
Role Identification: Its role is Unown.
I hate to break it to you, but Sand Rush and Slush Rush are two hidden abilities. You must Chang one to either Sand Veil or Snow Cloak
 

This is a fusion that doesn't appreciate its food raw in the slightest.
Parents: Golisopod+Drapion
Shared egg group: Bug (and Water 3 too)
Offspring name: Gordon
New type: Water/Poison
New base stats: 82/117/135/70/92/77 (BST 573)
New ability and desc: Desperation (Emergency Exit+Sniper)- Grants user a guaranteed critical when it reaches 1/2 or less HP. Switches out at end of turn.
Notable moves: Swords Dance, Liquidation, Earthquake, Poison Jab, Aqua Jet, Knock Off
Role identification: This thing has a typing that's solid defensively and alright offensively, plus pretty good 82/135/92 bulk and a powerful and spammable Water STAB in the form of Liquidation to accompany its above average Attack. Although, with that said, Desperation is both a blessing and a curse, as it allows Gordon to hit something stupidly hard with Liquidation, but it also discourages Swords Dance sets. Also, its Speed tier seriously leaves a lot to be desired.
 
Again, I have to point out Mummy's effect:
When a Pokémon with this Ability is hit by a move that makes contact, the Ability of the attacking Pokémon will become Mummy. Besides spreading Mummy in battle, the Ability does not have any other effect.
No mention of the Ghost type at all, therefore you can't link Mummy-based abilities to the Ghost type in my understanding. Sorry :/
You do know that Stitch is/was a council member, right? I'm pretty sure he knows the rules.
 
Reserving Charizard/Tyranitar, Lanturn/Necrozma-Dawn-Wings, Zeraora/Heracross, Blaziken/Naganadel and Venusaur/Tyranitar.
NEW SUBS

ANOTHER GODZILLA REFERENCE :O
Parents: Charizard & Tyranitar
Shared egg group: Monster
Offspring name: Rodan
New type: Fire/Dark
New base stats:
99 Hp (+10)/119 Atk (+10)/104 Def (+10)/112 SpA (+10)/102 SpD (+10)/90 Spe (+10)=626 BST (+60)
New ability and desc: Infernal Surge (Blaze + Sand Stream)->
While this Pokemon is active, Fire-type Pokemon have their Fire Attacks and Special Defense boosted by 50%, but Rock-type Pokemon will have their Rock Attacks and Special Defense halved.
Notable moves:
-Physical:
Flare Blitz, Crunch, Pursuit, Earthquake, Stone Edge, Rock Slide, Elemental Punches, Superpower, Flame Charge, Acua Tail, Iron Head, Outrage, Dragon Claw, Shadow Claw, Power-Up Punch
-Special: Fire Blast, Flamethrower, Dark Pulse, Ice Beam, Focus Blast, Thunderbolt, Earth Power, Surf, Dragon Pulse.
-Status: Dragon Dance, Swords Dance, Roost, Stealth Rock, Taunt, Defog, Hone Claws, Will-O-Wisp, Thunder Wave, Roar, Tailwind.
Role identification: Really versatile mon that can perform lots of roles thanks to its stupidly huge movepool (seriously, look at the list of above) and cool ability. Come on, it can even hold 3 damm Mega stones!!!

Parents: Charizard-Mega-X & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-X
New type: Fire/Dragon
New base stats:
99 Hp/165 Atk (+46)/137 Def (+33)/133 SpA (+21)/102 SpD/90 Spe=726 BST (+100)
New ability and desc: Tough Claws
Notable moves:
Same as above, focus on contact and Dragon-Type moves.
Role identification: Is just a slower but with much more bulk and power Zard X, and you all know what the regular Zard X does.


Parents: Charizard-Mega-Y & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-Y
New type: Fire/Dark
New base stats:
99 Hp/139 Atk (+20)/104 Def/162 SpA (+50)/132 SpD (+30)/90 Spe=726 BST (+100)
New ability and desc: Drought
Notable moves:
Same as above + Solar Beam
Role identification: A sun wallbreaker with really high 162 SpA and movepool.


Parents: Charizard & Tyranitar-Mega
Shared egg group: Monster
Offspring name: Rodan-Mega-Z
New type: Fire/Dark
New base stats:
99 Hp/149 Atk (+30)/144 Def (+40)/112 SpA /122 SpD (+20)/100 Spe (+10)=726 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role identification: Nope, nothing to do here.


N O W E A K N E S S E S (v2.0, now with Spanish name and prime stats :])
Parents: Lanturn & Necrozma-Down-Wings
Shared egg group: DNA
Offspring name: Lámpara-De-Noche
New type: Water/Psychic
New base stats:
113 Hp (+2)/89 Atk (+4)/103 Def (+18)/119 SpA (+3)/113 SpD (+12)/73 Spe (+1)=606 BST (+40)
New ability and desc: Dark Light (Water Absorb + Prism Armor)->
Provides inmunity to super effective attacks and heals 25% of its health instead. This Ability cannot be ignored.
Notable moves:
-Physical:
Knock Off.
-Special: Photon Geyzer, Scald, Hydro Pump, Surf, Volt Switch, Thunderbolt, Ice Beam, -Heat Wave, Earth Power, Moongeist Beam, Flash Cannon, Dazzling Gleam, Signal Beam, Stored Power, Power Gem, Icy Wind.
-Status: Stealth Rock, Moonlight, Morning Sun, Heal Bell, Calm Mind, Thunder Wave, Autotomize, Rock Polish, Trick Room.
Role identification: At first it looks like a pretty mediocre choice for a defensive mon due to its average defensive stats and underweilming typing, but, with its great abiliy wich leaves it without any weaknesses, this Pokemon can wall lots of things, like Volt-Turn or the new Dark Spam, making it really hard to take down without powerful neutral coverage options or status like Poison or Paralysis, and even harder if you remind that it has access to 2 forms of recovery and access to Heal Bell.

Parents: Lanturn & Necrozma-Ultra
Shared egg group: DNA
Offspring name: Lámpara-De-Lava
New type: Water/Dragon
New base stats:
113 Hp/129 Atk (+40)/83 Def (-20)/129 SpA (+10)/83 SpD (-30)/125 Spe (+52)=658 BST (+52)
New ability and desc: Neuro Force
Notable moves:
Same as above + Dragon Rush and Outrage and lots of Physical moves that i don't want to list.
Role identification: Nah, the regular form is better.

RESUBS

Don't let it to get cold please...
Parents: Blaziken & Naganadel
Shared egg group: DNA
Offspring name: Nugget
New type: Fire/Poison
New base stats:
80 Hp (+4)/110 Atk (+14)/71 Def/130 SpA (+12)/71 SpD/110 Spe (+10)=572 BST (+40)
New ability and desc: Fast'n Mad (Speed Boost + Beast Boost)->
This Pokemon's highest non-hp stat is raised by 1 stage at the end of every turn.
Notable moves:
-Physical:
Flare Blitz, Blaze Kick, Gunk Shot, Poison Jab, Fire Punch, Earthquake, High Jump Kick, U-Turn, Superpower, Brave Bird, Knock Off, Shadow Claw, Low Kick, Stone Edge, Rock Slide, Thunder Punch, Dual Chop, Leech Life.
-Special: Fire Blast, Sludge Bomb and Wave, Flamethrower, Focus Blast, Vacuum Wave, Thunderbolt, Dark Pulse, Draco Meteor, Dragon Pulse.
-Status: Swords Dance, Nasty Plot, Bulk Up, Will-O-Wisp, Agility.
Role identification: It can be a great mixed attacker, but man, better use its mega tho:

Parents: Blaziken (Mega) & Naganadel
Shared egg group: DNA
Offspring name: Nugget-Mega
New type: Fire/Poison
New base stats:
80 Hp/150 Atk (+40)/81 Def (+10)/150 SpA (+20)/81 SpD (+10)/130 Spe (+20)=672 BST (+100)
New ability and desc: Speed Boost
Notable moves:
Same as above.
Role identification: Now we are talking bois: With huge 150/150/130 Offenses and speed, better bulk and the broken ability Speed Boost, this guy right here is a hilariously powerful sweeper and a reason to ban Blazikenite again.


Status me, just that...
Parents: Zeraora & Heracross
Shared egg group: DNA
Offspring name: Zeracross
New type: Electric/Fighting
New base stats:
90 Hp (+6)/130 Atk (+12)/80 Def (+5)/71 SpA/88 SpD (+1)/130 Spe (+16)=589 BST (+40)
New ability and desc: Status Vaccine (Volt Absorb + Guts)->
Attack is increased by 75% when induced with a status. Burn’s effect of lowering Attack is not applied. When statused, the wielder heals up to 1/4 of its maximum Hit Points when hit with by any moves that can inflict status.
Notable moves:
-Physical:
Close Combat, Drain Punch, Plasma Fists, Earthquake, Knock Off, Mega Horn, Stone Edge, Rock Slide, Facade, Fire Punch.
-Special: Volt Switch?
-Status: Swords Dance, Bulk Up, Taunt, Hone Claws, Thunder Wave.
Role identification: At first it looks like another fast Physical mon that can be easily stopped by any Physical tank. But, after it gets statused you will have to praise to every God you know because, well, what can deal with a Physical attacker with boosted 130 Atk by 75% that has access to STABs with 100 and 120 BP wich can even boost it even more with Swords Dance? After statused it also gains lots of inmunities for compensate its mediocre defensive typing. Its only flaw is that it lacks access to any good Ice move to hit Ground/Flying or Ghost mons, but Knock Off and Facade can help it with that. Oh, and it can Mega evolve too:

Parents: Zeraroa & Heracross (Mega)
Shared egg group: DNA
Offspring name: Zeracross-Mega
New type: Electric/Fighting
New base stats:
90 Hp/190 Atk (+60)/120 Def (+40)/71 SpA/98 SpD (+10)/120 Spe (-10)=689 BST (+100)
New ability and desc: Skill Link
Notable moves:
Same as above + Arm Thrust, Rock Blast, Pin Misile & Bullet Seed.
Role identification: It has better mixed bulk and much higher Attack than the regular form and it's still fast even with lower speed, but it misses Status Vaccine and its ability can be useless at times.


I won't give up with this one and you all know that...
Parents: Tyranitar & Venusaur
Shared egg group: Monster
Offspring name: Tyrannosaurus
New type: Grass/Rock
New base stats:
100 Hp (+10)/118 Atk (+10)/106 Def (+10)/107 SpA (+10)/110 SpD (+10)/80 Spe (+10)=621 BST (+60)
New ability and desc: Ancient Foliage (Sand Stream + Overgrow)->
While this Pokemon is active, Grass and Rock-Type Pokemon Special Defense is boosted by 50%. Raises the power of Grass and Rock-type moves by 50% when at 1/2 HP or less.
Notable moves:
-Physical:
Power Whip, Stone Edge, Rock Slide, Petal Blizzard, Earthquake, Superpower, Elemental Punches, Knock Off, Pursuit, Outrage, Dragon Tail, Aqua Tail, Iron Head, Crunch, Shadow Claw.
-Special: Giga Drain, Energy Ball, Leaf Storm, Ancient Power? Earth Power, Flamethrower, Fire Blast, Ice Beam, Focus Blast, Sludge Bomb, Thunderbolt, Surf, Dragon Pulse, Dark Pulse.
-Status: Swords Dance, Dragon Dance, Stealth Rocks, Synthesis, Leech Seed, Thunder Wave, Taunt, Roar.
Role identification: Decent support Pokemon with decent offensive presence, good typing and huge movepool both offensibly and defensibly. It might could be a great adition to Grass and Rock monotype teams, allowing its teammates to boost its Special Defense to tank hits better. Or you could use its megas.

Parents: Tyranitar & Venusaur-Mega
Shared egg group: Monster
Offspring name: Tyrannosaurus-Mega-X
New type: Grass/Rock
New base stats:
100 Hp/138 Atk (+20)/146 Def (+40)/127 SpA (+20)/130 SpD (+20)/80 Spe=721 BST (+100)
New ability and desc: Thick Fat
Notable moves:
Same as above.
Role identification: Even with a worse typing than regular Megasaur, this guy can make its role as a bulky mon much better thanks to having much better bulk, offenses and movepool. It can abuse Thick Fat as well as Megasaur, and it has much better supportive movepool with new toys like Stealth Rock and Thunder Wave. It also can abuse its physical movepool much better due to its higher and more powerful movepool.

Parents: Tyranitar-Mega & Venusaur
Shared egg group: Monster
Offspring name: Tyrannosaurus-Mega-Y
New type: Rock/Grass
New base stats:
100 Hp/148 Atk (+30)/146 Def (+40)/107 SpA/130 SpD (+20)/90 Spe (+10)=721 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role identification: While it has great bulk and typing, this Mega shouldn't be used as a defensive mon due to the nerf Synthesis suffers under Sand. But this doesn't mean that this Mega is worse. It can perform a wallbreaker or sweeper role better than the regular form and the previous Mega thanks to an higher attack stat and better speed. It also hits hard with Power Whip and Stone Edge and, thanks to its great overall bulk and typing it can find itself lots of opportunities to set up with neither Dragon and Swords Dance. Its also very difficult to switch-into it due to its insanely huge movepool.
Since I have a lack of ideas, thoughts?
 
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AquaticPanic

Intentional Femboy Penguin
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Since I have a lack of ideas, thoughts?
I think Dark / Dragon would be better for Rodan X, to give it something different from regular Zard X (And the tons of fusions of Zard who also use Fire / Dragon in the mega)

I hate to break it to you, but Sand Rush and Slush Rush are two hidden abilities. You must Chang one to either Sand Veil or Snow Cloak
I could swear it was the other way around... Either way, fixed that. Too bad it doesn't have 4x speed anymore, but I guess 2.5x is enough, right?
 
I think Dark / Dragon would be better for Rodan X, to give it something different from regular Zard X (And the tons of fusions of Zard who also use Fire / Dragon in the mega)



I could swear it was the other way around... Either way, fixed that. Too bad it doesn't have 4x speed anymore, but I guess 2.5x is enough, right?
The main problem i find with Dark/Dragon is that it really misses STAB flare blitz and being x4 weak to Fairy is just horrible, but it could maybe be cool for making it a Pursuit trapper and losing SR weaknesses is nice. I will think about it.
 
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You do know that Stitch is/was a council member, right? I'm pretty sure he knows the rules.
Council members absolutely can make mistakes and should be notified when they do so.
Reviloja753 thoughts on the ability?

You act like this'll stop him sounding off. You have been gone a while... =]
we're on to this slate's petty indirect insults already? wow, that's gotta be a record
i'll stop 'sounding off' when the rules actually say things like this are allowed.
 
Parents: Blacephalon + Infernape
Shared egg group: DNA
Offspring name: Blacenape
New type: Ghost/Fighting
New base stats: 64/125(+10)/62/137(+10)/75/127(+20)
New ability and desc: Burning Boost (Beast Boost + Blaze) When under 1/3 Health, this pokemon fire type move get boosted and highest non-hp stat get boosted by a stage. When scoring a KO, the highest non hp stat get boosted by a stage.
Notable moves: Calm Mind, Fire Blast, Shadow Ball, Trick, Mind Blown, Knock Off, Psyshock, Taunt, Psychic, Flamethrower, Flame Charge, Overheat, Will-O-Wisp, Explosion, Shadow Claw, Dark Pulse, Close Combat, Flare Blitz, Mach Punch, Fake Out, Fire Punch, Thunder Punch, Earthquake, Solar Beam, Sword Dance, Poison Jab, U-Turn, Gunk Shot, Stealth Rock, Focus Blast, Nasty Plot
Role identification: Blacenape is an excellent mixed attacker. With 125/137/127 offensive stats and an excellent typing, Blacenape is a force to be wrecking with. With its ability, Burning Boost, it will become more of threat if its health get low or KO a pokemon. Also when low on health, its fire type moves will become stronger.


Parents: Stakataka + Torkoal
Shared egg group: DNA
Offspring name: Takakoal
New type: Steel/Fire
New base stats: 85(+20)/108/175/69/105(+20)/16
New ability and desc: (Beast Boost + White Smoke) Whenever a pokemon try to lower this pokemon stat, the highest non-hp stat will get boosted. When scoring a KO, the highest non hp stat get boosted by a stage. Stats can’t get lowed.
Notable moves: Rock Slide, Stealth Rock, Iron Head, Rock Blast, Magnet Rise, Superpower, Zen Headbutt, Earthquake, Gyro Ball, Trick Room, Rapid Spin, Curse, Lava Plume, Will-O-Wisp, Flame Wheel
Role identification: Takakoal is a very bulky pokemon. With an excellent defensive typing, it can take on a lot of pokemon moves. Another thing is that if it set up, it stats can’t be lowered. Takakoal can work well in trick room teams since it can set it up, and it pretty powerful under it too.


Parents: Necrozma-Dusk-Mane + Golbat
Shared egg group: DNA
Offspring name: Goldma-Venom-Mane
New type: Steel/Flying
New base stats: 86/137(+19)/99(+1)/89/112(+20)/83
New ability and desc: Armor Breaker (Prism Armor + Infiltrator) Both Combined
Notable moves: Autotomize, Earthquake, Knock Off, Psycho Cut, Stealth Rock, Morning Sun, Phonton Geyser, Stone Edge, Leech Life, Haze, Brave Bird, Curse, Defog, Hypnosis, Quick Attack, Zen Headbutt, Whirlwind, U-turn, Super Fang
Role identification: Goldma-Venom-Mane is a pretty good Mon. Having an ability to help to eat super effective moves and hit though subs. With a pretty good typing and good all-around stats, Goldma-Venom-Mane can fit on a lot on teams and work pretty well.

Offspring name: Goldma-Ultra
New type: Steel/Dragon
New base stats: 86/147/69/147/82/135
New ability and desc: Neuroforce (Ultra)
Notable moves: Autotomize, Earthquake, Knock Off, Psycho Cut, Stealth Rock, Morning Sun, Phonton Geyser, Stone Edge, Leech Life, Haze, Brave Bird, Curse, Defog, Hypnosis, Quick Attack, Zen Headbutt, Whirlwind, U-turn, Super Fang, Sludge Bomb, Heat Wave, Air Slash, Giga Drain , Nasty Plot, Shadow Ball, Acrobatics, Dragon Pulse, Outrage, Earth Power, Flash Cannon, Dark Pulse, Power Gem,
Role identification: Goldma Ultra is a monster. With offensive stats like 147/147/135, nothing like to take a hit from it. With some cool support moves like Hypnosis and Nasty Plot. It also have access to powerful moves like Brave Bird and Outrage.


Parents: Necromza-Dawn-Mane + Jumpluff
Shared egg group: DNA
Offspring name: Pluffma-Cotton-Mane
New type: Ghost/Flying
New base stats: 96(+10)/84/89/116(+10)/111/113(+20)
New ability and desc: Armor Breaker (Prism Armor + Infiltrator) Both Combined
Notable moves: Stored Power, Power Gem, Autotomize, Photon Geyser, Stealth Rock, Dragon Pulse, Earth Power, Heat Wave, Knock Off, Signal Beam, Shock Wave, Calm Mind, Psyshock, Earthquake, Psychic, Charge Beam, Flash Cannon, Dark Pulse, Sleep Powder, Bullet Seed, Leech Seed, Cotton Guard, U-Turn, Memento, Encore, Energy Ball, Acrobatics, Dazzling Gleam, Moongeist Beam
Role identification: Pluff-Cotton-Mane is a special pokemon. Being able to hit pokemon being subs while taking less damage from super effective hits. With a wide array of moves and nice stats, Pluffma can be a real nuisance. With moves like Sleep Powder, Cotton Guard, Encore, Memento, Pluffma can stop pokemon in their tracks.

Offspring name: Pluffma-Ultra
New type: Ghost/Dragon
New base stats: 96/126/59/126/81/165
New ability and desc: Neuroforce
Notable moves: Stored Power, Power Gem, Autotomize, Photon Geyser, Stealth Rock, Dragon Pulse, Earth Power, Heat Wave, Knock Off, Signal Beam, Shock Wave, Calm Mind, Psyshock, Earthquake, Psychic, Charge Beam, Flash Cannon, Dark Pulse, Sleep Powder, Bullet Seed, Leech Seed, Cotton Guard, U-Turn, Memento, Encore, Energy Ball, Acrobatics, Dazzling Gleam, Knock Off, Earthquake, Outrage, Iron Head, Moongeist Beam, Brick Break, Aerial Ace, Smart Strike, X-Scissor
Role identification: Pluffma-Ultra is a quick pokemon with a base 165 speed. Pluffma-Ultra also have some good offensive stats. Being a monster as it is, it still can be a real nuisance because it is faster but not as bulky.


Parents: Naganadel + Raichu-Alola
Shared egg group: DNA
Offspring name: Ganadel-Alola
New type: Poison/Psychic
New base stats: 66/79/61/131(+20)/79/135(+20)
New ability and desc: Electrical Boost (Surge Surfer + Beast Boost) Both Combined.
Notable moves: Dragon Pulse, Nasty Plot, Air Slash, Heat Wave, Thunderbolt, Flamethrower/Fire Blast, Sludge Bomb/Sludge Wave, Dark Pulse, Psychic, Thunderbolt, Electric Terrain, Psyshock, Focus Blast, Volt Switch, Grass Knot, Surf
Role identification: Ganadel-Alola is a strong pokemon being able to double it speed in Electric terrain. Even with that, it still can get stronger after KO a pokemon. With many good moves to use and good stats, you should want Ganadel-Alola on your team.


Parents: Hoopa-U + Alolan Gravler
Shared egg group: DNA
Offspring name: Gravpa-U
New type: Dark/Electric
New base stats: 77(+10)/127/102(+15)/107/102(+15)/57
New ability and desc: Magical Pull (Magnet Pull + Magician) When the user attack the target, the user steal the target item and trap them.
Notable moves: Trick, Light Screen, Skill Swap, Knock Off, Trick Room, Dark Pulse, Psychic, Psyshock, Calm Mind, Taunt, Thunderbolt, Shadow Ball, Focus Blast, Energy Ball, Thunder Punch, Stealth Rock, Rock Blast, Explosion, Discharge, Stone Edge, Curse, Counter, Thunder, Earthquake, Brick Break, Flamethrower/Fire Blast, Charge Beam, Volt Switch
Role identification: Gravpa-U is a quite well rounded pokemon. For offence, it have some pretty nice attacking stats but it speed will help it under trick room. On the defensive side, it have above average bulk. One of Gravpa-U biggest niche is stealing items from opponent items and trap them.



RESUBS
Parents: Breloom + Deoxys Attack
Shared egg group: DNA
Offspring name: Dreloom-Attack
New type: Fighting/Psychic
New base stats: 55/155/50/140(+20)/40/130(+20) (605)
New ability and desc: Healing Pressure (Pressure + Poison Heal) When this pokemon is poisoned, it restore its Hp and forced the target to use 2 PP.
Notable moves: Spore, Dream Eater, Mach Punch, Leech Seed, Feint, Sky Uppercut, Seed Bomb, Drain Punch, Bulk Up, Sludge Bomb, Energy Ball, Sword Dance, Stone Edge/Rock Slide, Taunt, Psychic, Superpower, Zen Headbutt, Psycho Boost, Psyshock, Ice Beam, Thunderbolt, Shadow Ball, Low Sweep, Focus Blast, Charge Beam, Poison Jab, Flash Cannon, Dark Pulse, Work Up
Role identification: Dreloom-Attack is an amazing offensive monster. Having access to spore and powerful, Dreloom-Attack can put something to sleep and start to KO it. It can also use Dream Eater to drain their Hp and recover some of yours.


Parents: Hawlucha & Cacturne
Shared egg group: Human-Like
Offspring name: Calucha
New type: Flying/Dark
New base stats: 84/113/77/104/71/96
New ability and desc: Watery Speed (Unburden + Water Absorb) When hit with a water type move, the user recover 25% hp and have it speed doubled. The user can only have its speed doubled once per switch in.
Notable moves: High Jump Kick, Sucker Punch, Sword Dance, Nasty Plot, Acrobatics, Destiny Bond, Spiky Shield, Leech Seed, Spikes, Energy Ball, Dark Pulse, Agility, Z-Me First, Taunt,
Role identification: Calucha is a mixed attacker. With 113/104/96 offense stats and moves to boost them further, Calucha can be a threating force to teams. It can be used as a suicide lead with its movepool. With spikes, destiny bond, taunt, and other moves, it can handle that role pretty nice.
 

AquaticPanic

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Sandslash (Prime form)
Parents: Sandslash & Sandslash-Alola
Ability: Mountain Climber (Sand Veil & Slush Rush) - Speed under Hail or Sand is 2.5x, immunity to both.
Stats: 85 HP (±0) / 110 Atk (±0) / 125 Def (±0) / 45 SpA (±0) / 70 SpD (±0) / 75 Spe (±0) - 510 BST

Notable Moves: Earthquake, Icicle Crash, Knock Off, Stone Edge, Super Fang, Stealth Rock, Swords Dance
Role Identification: Its made as counterpart to Ninetales-Prime. It is a fantastic mon to use under Sand or Hail. Unninvested base speed reaches 465. It is also decently physically bulky, making it somewhat harder to revenge kill than you'd initially think.



Zorilego
DNA Donors: Zoroark & Nihilego

Ability: Deceiving Devil (Illusion & Beast Boost) - Copies the highest non-HP stat of the last Pokémon in the team. Upon knocking a foe out, boosts this Pokémon's highest stat by one stage.
Stats: 104 HP (+20) / 79 Atk (±0) / 53 Def (±0) / 123 SpA (±0) / 95 SpD (±0) / 124 Spe (+20) - 578 BST

Notable Moves: Varies a lot between what the last mon in your team is going to be. In itself, you can use Nastyy Plot, Dark Pulse, Sludge Wave, Thunderbolt, Flamethrower, among a few others
Role Identification: It is a pretty versatile Pokémon due to it's ability. If the last mon in your party has great Defense, Zorilego will also have the exact same stat in defense (Actual stat, not base). Zorilego is a pretty fun mon to build a team around it. If you want your Zorilego to be a Physical theat, build a more physically oriented team, or at the least two other mons with Atk higher than the other stats, and Zorilego will now suddenly be a Physical attacker as well. It can make use of fantastic Poison / Dark typing with pretty good 104 HP and 95 Sp. Def in conjunction with a mon with high Physical Defense to be a pretty bulky special attacker. On it's own, Zorilego can play somewhat like Naganadel, investing more stats in Speed with Nasty Plot so it can have both Nasty Plot + KO Boost. Overall, Zorilego is pretty unpredictable.




Chazma (Egg form)
DNA Donors: Chansey & Necrozma-Dawn-Wings

Ability: Healthy Meal (Healer & Prism Armor) - This Pokemon and it's allies receives 3/4 damage from supereffective attacks and cannot recieve any mojor status condition.
Stats: 193 HP (+20) / 59 Atk (±0) / 57 Def (±0) / 96 SpA (±0) / 136 SpD (+20) / 63 Spe (±0) - 604 BST

Notable Moves: Soft-Boiled, Seismic Toss, Stealth Rock, other Chansey things.
Role Identification: I don't think you're going t knock this thing out that easly, specially if you are not using a physical mon. Can't toxic it either, and Super-Effective are not as reliable as before. It can also help allies in Doubles.


Chazma (Hatched form)

Ability: Neuroforce (Ultranecrozium-Z) - This Pokemon's attacks that are super effective against the target do 1.2x damage.
Stats: 193 HP (±0) / 106 Atk (±0) / 106 Def (±0) / 106 SpA (±0) / 106 SpD (±0) / 115 Spe (±0) - 732 BST

Notable Moves: See Chansey's weirdly good movepool + things you'd normamly run on it
Role Identification: Good luck taking this thing down. 193 / 106 / 106 with Soft-Boiled is no joke at all. Also, the stats turned out to be somewhat satisfying, with 106 in both offenses AND defenses.





Tall Steel Egg
DNA Donors: Exeggutor-Alola & Celesteela

Ability: Farmer's Delight (Harvest & Best Boost) - Upon consuming a Berry or knocking a foe out, boosts this pokémon's highest non-HP stat by one stage. Upon knocking a foe out, or under sun, 100% chance to restore berry. Otherwise, 50% chance to restore berry at the end of every turn.
Stats: 106 HP (+10) / 103 Atk (±0) / 104 Def (+10) / 116 SpA (±0) / 108 SpD (+20) / 53 Spe (±0) - 590 BST

Notable Moves: Dragon Hammer, Earthquake, Draco Meteor, Flamethrower. There's probably some other that are still very relevant.
Role Identification: If you have a berry that boosts a stat, you can essentially boost two stats at once. With healing berries, you can boost while recovering HP. With Damage-Reducing berries, you can wall better. It's a deck full of cards for you. Or rather, a tree full of berries. And eggs.




Enticath
DNA Donors: Relicanth & Entei

Ability: Compressed Skull (Rock Head & Pressure) - Recoil's damage is nullified. If this mon uses a move with recoil, the foe loses two PP from each of the moves it has.
Stats: 107 HP (±0) / 122 Atk (+20) / 107 Def (±0) / 67 SpA (±0) / 70 SpD (±0) / 97 Spe (+20) - 570 BST

Notable Moves: Head Smash, Flare Blitz, Waterfall, Eathquake, Rock Polish
Role Identification: If it is able to get a Rock Polish up, it can destroy teams with it's Stabs, and has some nice Water coverage, as well as Earthquake.




Lycanroc (Dawn form)
Parents: Lycanroc-Midday & Lycanroc-Midnight

Ability: Sand Guard (Sand Rush & No Guard) - Combines both
Stats: 90 HP (±0) / 125 Atk (±0) / 80 Def (±0) / 65 SpA (±0) / 80 SpD (±0) / 107 Spe (±0) - 547 BST

Notable Moves: Stone Edge, Accelerock, Swords Dance, Drill Run, Rock Polish, Sucker Punch, Elemental Punches
Role Identification: Decently bulky to find set-up opportunities, with a prtty solid Attack stat and Accelerock for whenever it needs it. Under Sand, it is also very fast, with no investiments hitting 500, which outspeeds almost the entire meta, safe for Spee-Boosting abilities


Re-Subs:




Darmew
DNA Donors: Darmanitan & Mew

Ability: Peaceful Charm (Zen Mode & Synchronise) - If this Pokémon has a statua aliment, becomes Zen Mode, and ignores the status' effect.
Stats: 122 HP (+20) / 140 Atk (+20) / 77 Def (±0) / 65 SpA (±0) / 77 SpD (±0) / 97 Spe (±0) - 578 BST

Notable Moves: Yeah like if I was gonna list Mew's notable moves.
Role Identification: Use it as you may. In this form it is a somewhat fast, somewhat bulky physical attacker. Rest up and have and extra bulk while asleep. You have almost infinite coverage and pretty good support moves as well. But this form isn't the one that shines the most...


Darmew (Zen form)

Ability: Peaceful Charm (Zen Mode & Synchronise) - If this Pokémon has a statua aliment, becomes Zen Mode, and ignores the status' effect.
Stats: 122 HP (±0) / 65 Atk (±0) / 137 Def (±0) / 140 SpA (±0) / 137 SpD (±0) / 57 Spe (±0) - 658 BST

Notable Moves: Nope. Not gonna do this with a Mew fusion.
Role Identification: Hold a Toxic Orb and be a great bulky special attacker. Mew's infinite coverage and support moves makes this a very dangerous fusion. It can just recover any damage with no effort. It can use Psyshock to hit on the Physical side. It can do wonders with the support moves it gets. Zen Darmew is just a really good form.





Girian (Alolan Origin form)
DNA Donors: Persian-Alola & Giratina-Origin

Ability: Unspookable (Rattled & Levitate) - User is imune to Ground, Bug, Dark and Ghost. User's speed raises by one whenever hit by a move of either types. User is not treated as grounded.
Stats: 107 HP (±0) / 110 Atk (+20) / 82 Def (+2) / 110 SpA (+13) / 82 SpD (±0) / 107 Spe (+5) - 598 BST

Notable Moves: Foul Play, Shadow Force, Shadow Sneak, Earthquake, Fake Out, Play Rough, U-Turn, Stone Edge, Dark Pulse, Shadow Ball, Hex, Aura Sphere, Earth Power, Energy Ball, Thunderbolt, Parting Shot, Nasty Plot, Switcheroo, Taunt, Destiny Bond, Defog, Will-O-Wisp
Role Identification: Mainly made as a way to balance out Lietaur. Due to Unspookable, and it's type combination, Alolan Origin Girian has seven imunities! Three from it's type (Psychic, Normal and Fighting) and the other four from the ability. This fusion's main role is to be a somewhat bulky attacker. Or rather, let you chose between a bulky mon or an offensive one. Parting Shot gives it a fast utility pivot, while Foul Play can easly destroy the foes that have a good attack stat (Or, like I said, some like Lietaur who have insane stat-boosting abilities). Thanks to a very diverse movepool, Girian can be somewhat versatile. It has Defog and isn't affected by most hazards, it can Will-O-Wisp foes, and that's not even considering the offensive movepool. Overall, just keep it away from fairies.
Pretty much done with these. Thoughts on them?
 

Parents
: Accelgor + Araquanid
Shared egg group: Bug
Offspring name: Accelqua
New type: Bug/Water
New base stats: 84/80/76/85/106/103
New ability and desc: Water Bubble + Hydration = Membrane (Effects of both abilities combined)
Notable moves: Scald, Leech Life, Liquidation, Spikes, Toxic, Frost Breath, Aqua Ring, Rain Dance, Acid Armor, Baton Pass, Encore, Focus Blast, Giga Drain, Knock Off, Recover, Sludge Bomb, U-Turn, Water Shuriken, Venoshock, Yawn.
Role identification: Accelqua may seem mediocre, but think about what happens in the rain. Water Shuriken becomes a 67 BP priority move, which may not seem great, but it's multi-hit! That's at least a 134 BP move, or at most a 335 BP move! And it's PRIORITY! And oh, God, the Scald and Liquidation damage. 360 BP and 382 BP, respectively. That's scary strong, but unfortunately, it's really all Accelqua has going for it. It's much slower than Accelgor, so it can't live up to its parent's role, and it's frailer than Araquanid. But Frost Breath's guaranteed crit chance and a Toxic/Venoshock combo might aid in versatility. It's up to you.
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Parents: Lickilicky + Marowak-Alola
Shared egg group: Monster
Offspring name: Lickiwala
New type: Normal/Ghost
New base stats: 95/92/112/75/97/57
New ability and desc: Oblivious + Cursed Body = Roundabout (Effects of Oblivious + Cursed Body, and any moves affected by Oblivious are disabled if used against this Pokemon)
Notable moves: Swords Dance, Return, Knock Off, Earthquake, Aqua Tail, Brick Break/Hammer Arm, Gyro Ball/Iron Head, Shadow Bone, Bonemerang, Explosion, Heal Bell, Ice Punch, Power Whip, Rock Slide/Stone Edge, Thunder Punch, Zen Headbutt, Toxic, Wish, Perish Song, Block, Stealth Rock, Will-o-Wisp.
Role identification: With an amazing defensive typing, an ability that aids against bulky Taunters, decent bulk, and surprising coverage, Lickiwala is a pretty effective tank. Hammer Arm and Gyro Ball work in tandem, and moves like Stealth Rock and Knock Off add utility. You even have a Block Perish Trap. That said, I don't know if the Thick Club works with Marowak fusions, and your only healing besides Rest comes in the form of Wish, and that requires 2 turns to pull off.
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More coming soon!
 
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Reserving Charizard/Tyranitar, Lanturn/Necrozma-Dawn-Wings, Zeraora/Heracross, Blaziken/Naganadel and Venusaur/Tyranitar.
NEW SUBS

ANOTHER GODZILLA REFERENCE :O
Parents: Charizard & Tyranitar
Shared egg group: Monster
Offspring name: Rodan
New type: Dark/Fire
New base stats:
99 Hp (+10)/119 Atk (+10)/104 Def (+10)/112 SpA (+10)/102 SpD (+10)/90 Spe (+10)=626 BST (+60)
New ability and desc: Infernal Surge (Blaze + Sand Stream)->
While this Pokemon is active, Fire-type Pokemon have their Fire Attacks and Special Defense boosted by 50%, but Rock-type Pokemon will have their Rock Attacks and Special Defense halved.
Notable moves:
-Physical:
Flare Blitz, Crunch, Pursuit, Earthquake, Stone Edge, Rock Slide, Elemental Punches, Superpower, Flame Charge, Acua Tail, Iron Head, Outrage, Dragon Claw, Shadow Claw, Power-Up Punch
-Special: Fire Blast, Flamethrower, Dark Pulse, Ice Beam, Focus Blast, Thunderbolt, Earth Power, Surf, Dragon Pulse.
-Status: Dragon Dance, Swords Dance, Roost, Stealth Rock, Taunt, Defog, Hone Claws, Will-O-Wisp, Thunder Wave, Roar, Tailwind.
Role identification: Really versatile mon that can perform lots of roles thanks to its stupidly huge movepool (seriously, look at the list of above) and cool ability. Come on, it can even hold 3 damm Mega stones!!!

Parents: Charizard-Mega-X & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-X
New type: Dark/Dragon
New base stats:
99 Hp/165 Atk (+46)/137 Def (+33)/133 SpA (+21)/102 SpD/90 Spe=726 BST (+100)
New ability and desc: Tough Claws
Notable moves:
Same as above, focus on contact and Dragon-Type moves.
Role identification: While it hates losing STAB on Flare Blitz and being x4 weak to Fairy, it can still abuse some of the toys that Dark-type offers, like being able to trap Pokemon wich are weak to dark with a powerful, STAB and Tough Claws boosted Pursuit, and now it doesn't have a crippeling weakness to Stealth Rock.


Parents: Charizard-Mega-Y & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-Y
New type: Dark/Fire
New base stats:
99 Hp/139 Atk (+20)/104 Def/162 SpA (+50)/132 SpD (+30)/90 Spe=726 BST (+100)
New ability and desc: Drought
Notable moves:
Same as above + Solar Beam
Role identification: A sun wallbreaker with really high 162 SpA and movepool.


Parents: Charizard & Tyranitar-Mega
Shared egg group: Monster
Offspring name: Rodan-Mega-Z
New type: Dark/Fire
New base stats:
99 Hp/149 Atk (+30)/144 Def (+40)/112 SpA /122 SpD (+20)/100 Spe (+10)=726 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role identification: Nope, nothing to do here.


Brutally Stacked!
Parents: Stakataka & Necrozma
Shared egg group: DNA
Offspring name: Nekratakataka
New type: Psychic/Steel
New base stats:
90 Hp (+11)/131 Atk (+12)/157 Def (+1)/97 SpA (+7)/103 SpD (+8)/47 Spe (+1)=625 BST (+40)
New ability and desc: Armored Beast (Prism Armor + Beast Boost)->
Halves the damage of super effective moves. This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon or when hit by a super effective move. If it attacks and KOes another Pokemon with a super effective move, its highest non-hp stat is doubled. This Pokemon's ability and boosts cannot be ignored.
Notable moves:
-Physical:
Gyro Ball, Zen Headbutt, Psycho Cut, Earthquake, Superpower, Stone Edge, Rock Slide, Knock Off, Shadow Claw, Brick Break, Iron Head, X-Scissor.
-Special: Photon Geyzer, Earth Power, Heat Wave.
-Status: Swords Dance, Stealth Rock, Morning Sun, Moonlight, Trick Room, Thunder Wave.
Role identification: Hey guys, do you know how things like Lunala or Dragonite can even tank moves that are x4 super effective weak to thanks to Multiscale and Shadow Shield? Why not giving it to mon with much better defensive typing, resistant to Rocks and buffing it, making it to last to end of the battle even if it isn't at full health? Oh, and why not giving it great offensive presence with Swords Dance?
I've done a new FE (well, i lied =]) and gave to Rodan-Mega-X Dark/Dragon type sooo, thoughts?
 
The main problem i find with Dark/Dragon is that it really misses STAB flare blitz and being x4 weak to Fairy is just horrible, but it could maybe be cool for making it a Pursuit trapper and losing SR weaknesses is nice. I will think about it.
Council members absolutely can make mistakes and should be notified when they do so.
Reviloja753 thoughts on the ability?


we're on to this slate's petty indirect insults already? wow, that's gotta be a record
i'll stop 'sounding off' when the rules actually say things like this are allowed.
Yeah the ability makes no sense. Sorry Stitch98 :(
 

Bet your heart on me.
Parents: Aerodactyl + Braviary
Shared egg group: Flying
Offspring name: Aleatory Cariad
New type: Normal/Flying
New base stats: 100/124/80/68/85/115 (BST: 572)
New ability and desc: Chance At Love (Rock Head + Defiant): This Pokémon takes no recoil or crash damage. When using a recoil or crash damage move, or upon one of its stats being lowered, this Pokémon's Attack stat is raised by 2 stages.
Notable moves: Double Edge, Brave Bird, Superpower, Shadow Claw, Crunch, EdgeQuake, Iron Head, Aqua Tail, Ice Fang, Bulk Up, Roost, Tailwind
Role Identification: Essentially the same as that of OG Braviary, but with better defensive stats and a much higher Speed. It also benefits from being able to spam Double Edge and Superpower without much in the way of consequence, especially if it runs a Life Orb. Being able to batter down enemy defences and set up at the same time is a damned good thing for a sweeper to have in its arsenal, and Aleatory Cariad has this in spades. Of course, that's not the only way to play it...
===
Offspring name: Mega Aleatory Cariad @ Aerodactylite
New type: Normal/Flying
New base stats: 100/154/100/78/105/135 (BST: 672)
New ability and desc: Tough Claws
Notable moves: See above + Return
Role Identification: Functionally similar to Mega Aerodactyl, though somewhat slower and with a typing that means it can actually make use of powerful STAB moves. STAB TC Brave Bird does pretty spectacular damage, as not that much actually resists Flying as a type, while moves like Double Edge and Return (for if you're running a different fourth move to Roost) can be extremely good as well. While Superpower goes back to being a flawed move that lowers your attacking stat, it's worth it for the sheer power it can throw out. Roost is the preferred option for some reliable recovery on a switch, but if you want, you can also run things like U-Turn, Ice Fang (always a laugh) or anything else. Go ahead, everyone: take a chance on it. =]
I REALLY do like this fusion, but could you nerf the base ability to make it where using a recoil move only gives +1 Atk? It makes it slightly more balanced while still keeping what makes it awesome imo :) (Also sorry for double-posting)
 
I REALLY do like this fusion, but could you nerf the base ability to make it where using a recoil move only gives +1 Atk? It makes it slightly more balanced while still keeping what makes it awesome imo :) (Also sorry for double-posting)
Yeah, on reflection it probably is a bit much, isn't it? I'll nerf it now - I'm just doing a Lopunny/Zeraora fusion which would blow it out of the water anyway, along with quite a lot else (like premier bulky offense fusion Rail Link). =]
 
Reserving Zeraora/Scizor and Thundurus-Incarnate/Serperior.

New:


Parents: Zeraora/Scizor
Shared egg group: DNA
Offspring name: Scizera
New type: Electric/Bug
New base stats: 79/141 (+20)/98 (+10)/79/80/114 (+10)
New ability and desc: Bug Charge (Volt Absorb+Swarm) - If hit by Bug or Electric type moves, its HP is restored by one quarter of its maximum HP. Immune to Bug and Electric moves.
Notable moves: Swords Dance, Defog, Roost, U-Turn, Pursuit, Return, Plasma Fists, Wild Charge, Thunder Punch, Fake Out, Close Combat, Volt Switch, Brick Break, X-Scissor, Knock Off, Drain Punch, Substitute
Role Identification: Immunity to both U-Turn and Volt Switch, two rather common switching moves. You could possibly force swaps and hammer them with Pursuit.


Parents: Zeraora/Scizor-Mega
Shared egg group: DNA
Offspring name: Scizera-Mega
New type: Electric/Bug
New base stats: 79/161/138/89/100/124
New ability and desc: Technician
Notable moves: Bullet Punch, Quick Attack, Dual Chop, Aerial Ace, Bug Bite, Feint, Fury Cutter, Struggle Bug, Vacuum Wave
Role Identification: Has a decent set of moves that take advantage of Technician, but to be honest, the regular Scizera might be better because of their immunities.




Parents: Thundurus-Incarnate/Serperior
Shared egg group: DNA
Offspring name: Thunder King-Incarnate
New type: Electric/Grass
New base stats: 77/105 (+10)/83/110 (+10)/88/132 (+20)
New ability and desc: Disengage (Prankster+Contrary) - The foe's moves have -1 priority. Thunder King's stat changes are reversed.
Notable moves: Leaf Storm, Leech Seed, Substitute, Aqua Tail, Dragon Pulse, Energy Ball, Gastro Acid, Giga Drain, Swords Dance, Growth, Toxic, Taunt, Nasty Plot, Knock Off, Grass Knot, Psychic, Psyshock, Sludge Bomb, Thunderbolt, Thunder Wave, U-Turn, Volt Switch, Thunder Punch, Superpower
Role Identification: Good speed, interesting movepool, Leaf Storm, and Superpower



Parents: Kartana/Swampert
Shared egg group: DNA
Offspring name: Swamp Kart
New type: Grass/Ground
New base stats: 80/156 (+10)/121 (+10)/72/61/105 (+20)
New ability and desc: Defuse (Beast Boost+Damp) - The two combined
Notable moves: Swords Dance, Leaf Blade, Sacred Sword, Smart Strike, Defog, Night Slash, Substitute, X-Scissor, Earthquake, Stealth Rock, Waterfall, Ice Punch, Bulldoze, Yawn, Mud Slap, Mud Bomb
Role Identification: Oh, did you want to use Mind Blown?


Parents: Kartana/Swampert-Mega
Shared egg group: DNA
Offspring name: Swamp Kart-Mega
New type: Grass/Ground
New base stats: 80/196/141 /82/81/115
New ability and desc: Swift Swim
Notable moves: Rain Dance
Role Identification: Okay, wow, I made this solely for the original form, not the mega. But damn that's some high attack.




Resubs:


Parents: Necrozma Dawn-Wings/Duosion
Shared egg group: DNA
Offspring name: Necrosion-Dawn
New type: Ghost/Psychic
New base stats: 81/77/80/161 (+20)/104 (+10)/64 (+10)
New ability and desc: Magic Armor (Prism Armor+Magic Guard) - The two combined
Notable moves: Calm Mind, Moongeist Beam, Photon Geyser, Psychic, Psyshock, Toxic, Thunder Wave, Earth Power, Flash Cannon, Infestation, Shadow Ball, Signal Beam, Stealth Rock, Thunder, Moonlight, Morning Sun, Substitute, Power Gem, Light Screen, Dark Pulse, Energy Ball, Recover, Confuse Ray
Role Identification: Massive Special Attack along with an immunity to things like Stealth Rock or Poison damage.

Parents: Necrozma-Ultra/Duosion
Shared egg group: DNA
Offspring name: Necrosion-Ultra
New type: Ghost/Dragon
New base stats: 81/171/74/171/74/118
New ability and desc: Neuroforce
Notable moves: Above moves, Swords Dance, Shadow Claw, X-Scissor, Stone Edge, Psycho Cut, Outrage, Knock Off, Dragon Pulse, Brick Break, Autotomize, Explosion, Return, Magic Coat, Heal Block, Rock Slide, Rock Tomb
Role Identification: Yeah, maybe opening up the Necrozma forms was a bad idea...



Parents: Mimikyu/Shedinja
Shared egg group: DNA
Offspring name: Mini
New type: Fairy/Bug
New base stats: 33 (+5)/110 (+20)/63/40/78 (+10)/73 (+5)
New ability and desc: Disguise Guard (Disguise+Wonder Guard) - Mini's Disguise can only be broken by Super-Effective moves. It loses this immunity once the disguise is broken.
Notable moves: Play Rough, Z-Splash, Shadow Claw, Hone Claws, Swords Dance, Toxic, Thunder Wave, Shadow Sneak, Leech Life, X-Scissor, Night Slash, Psych Up
Role Identification: Swords Dance and/or Z-Splash until you get hit, and then start spamming Shadow Sneak.
So I'm gonna be away for a week, so might as well ask for critique now.
 
Resubs:

RIDE TOGETHER (v2)
DNA Donors: Smoochum / Groudon
Offspring Name: Groudam
New Type: Ground/Psychic
Base Stats: 92/90/83/100/83/77 (+20 HP, +6 SpD, +6 Def, +8 SpA)
New Ability: Heat Stroke (Oblivious + Drought) - When this Pokemon enters the field, it uses Taunt and harsh sunlight is set up for 5 turns.
Notable Moves: Precipice Blades, Psychic, Earth Power, Psyshock, Nasty Plot, Stealth Rock, Stone Edge, Solar Beam, Thunderbolt, Thunder Punch, Overheat, Flamethrower, Fire Blast, Ice Beam, Blizzard, Grass Knot, Perish Song, Shadow Ball, Signal Beam, Calm Mind, Wish, Zen Headbutt, Focus Blast, Roar, Magic Coat, Eruption, Swords Dance, Rock Polish, Bulk Up, Lava Plume
Role Identification: This is probably the worst of the trio because of it's stats, but it's still no joke. On switch-in, it Taunts the opponent, making it a pretty good stallbreaker. This gives you the chance to set up on walls easily, with Nasty Plot/Swords Dance and Rock Polish at your disposal. Or, you could set up Rocks without the uncertainty of if the opponent has Magic Coat. Or, you could get off Z-Move that has no chance of being weakened. Pretty good deal, no?

DNA Donors: Smoochum / Primal Groudon
Offspring Name: Primal Groudam
New Type: Ground/Fire
Base Stats: 92/120/103/150/83/77
New Ability: Desolate Land
Notable Moves: See above list with emphasis on Fire moves
Role Identification: It's Groudum if it had an amazing typing + ability combination, was stronger, and had better physical bulk to make Wish sets slightly better. If you want to use Groudum, this is probably the way to go. I mean, Primal Groudon is annoying enough WITHOUT Ice Beam and recovery, thank you very much.


DIE TOGETHER
DNA Donors: Magby / Rayquaza
Offspring Name: Quagby
New Type: Dragon/Fire
Base Stats: 75/126/72/111/72/105 (+16 Spe, +9 Def, +14 Atk, +1 SpA)
New Ability: Hot Air (Flame Body + Air Lock) - When this Pokemon enters the field, the opposing Pokemon is burned and the current weather effects are deactivated.
Notable Moves: V-Create, Extreme Speed, Dragon Claw, Earthquake, Dragon Ascent, Swords Dance, Dragon Dance, (Z-)Belly Drum, Thunder Punch, Mach Punch, Waterfall, Fire Blast, Draco Meteor, Surf, Ice Beam, Thunderbolt, Earth Power, Energy Ball, Psychic, Air Slash, Focus Blast, Dragon Tail, Roar, Iron Head, Stone Edge, Tailwind, Counter
Role Identification: This Pokemon is just setup central. You come in, burn something so they can barely touch you, then either (Z-)Belly Drum, SD, or DD up to sweep with your good Attack stat and STAB V-CREATE, JEEZ. Oh, what's that? V-Create lowers your speed, making it hard to effectively use to sweep. Well, lucky for us (or maybe unluckily), we have two easy fixes. 1. Use Flare Blitz/Fire Punch or the better solution 2. EXTREME SPEED (especially if it's Belly Drum). Not to mention, with great offenses and pretty good speed, Quagby can easily send you to the moon in all sorts of ways. Stay on your toes, or the king of the sky will send you right back down to earth.

DNA Donors: Magby / Mega Rayquaza
Offspring Name: Mega Quagby
New Type: Dragon/Fire
Base Stats: 75/156/82/141/82/125
New Ability: Delta Stream
Notable Moves: See above list
Role Identification: It's Quagby on steroids. Can FE AG please be a thing?


New children located on the street:

Immunity City (you'll see why I didn't do this with Ferrothorn...)
DNA Donors: Claydol / Whiscash
Offspring Name: Cash Clay
New Type: Psychic/Water
Base Stats: 105/75/100/75/101/67 (+20 HP, +11 Def, +6 SpD, +2 SpA, +1 Atk)
New Ability: Dangers Escaped (Levitate + Anticipation) - This Pokemon is immune to types it would normally be weak to.
Notable Moves: Stealth Rock, Rapid Spin, Scald, Future Sight, Cosmic Power, Amnesia, Dragon Dance, Zen Headbutt, Waterfall, Earthquake, Stone Edge, Superpower, (Z-)Bounce, Whirlpool, Light Screen, Reflect, Magic Coat, Safeguard, Rain Dance, Psychic, Ice Beam, Grass Knot, Earth Power, Signal Beam, Shadow Ball, S P A R K, Rest, Calm Mind
Role Identification: 5 immunities, 6 resistances, pretty good bulk.... Yeah, you're all lucky that this thing doesn't have reliable recovery (other than Rest). Leftovers that are un-Knockable are nice, though. Basically, take advantage of your ability and bulk by either setting up Rocks and Rain, by Rapid Spinning, or by setting up with DDance/Calm Mind/Cosmic Power.


Scolipede doesn't have a fusion because???
Parents: Scolipede / Pinsir
Shared Egg Group: Bug
Offspring Name: Sir Pinpede
New Type: Poison/Bug
Base Stats: 72/122/104/65/79/108
New Ability: Megalomoxie (Speed Boost + Hyper Cutter) - This Pokemon's Attack goes up by 1 stage every turn and cannot be lowered by the opponent.
Notable Moves: Poison Jab, X-Scissor, Knock Off, Superpower, Earthquake, Stone Edge, Swords Dance, Agility, Aqua Tail, Quick Attack, Megahorn, Spikes, Toxic Spikes, Endeavor, Protect, Throat Chop
Role Identification: Get a couple Attack boosts, then Mega Evolve.


Parents
: Scolipede / Mega Pinsir
Shared Egg Group: Bug
Offspring Name: Mega Sir Pinpede
New Type: Poison/Flying
Base Stats: 72/152/124/75/99/128
New Ability: Aerilate
Notable Moves: See above list + Return, Facade, Feint, Double-Edge, Endure, and Close Combat (emphasis on Quick Attack and Endeavor)
Role Identification: So now that you've gotten a couple boosts, now you just kill everything. Boosted 152 Attack and 128 Speed makes Mega Sir Pinpede a giant threat, with all the coverage you need, STAB priority, Swords Dance if you get forced out, Agility for dual, and even a gimmicky set in Spikes/Endure/Endeavor/Feint for fun. So, have fun with this terrifying Bug thing.


Fat Cat + Sun Cat =
DNA Donors: Purugly / Necrozma-Dusk-Mane
Offspring Name: Necropur-Ugly
New Type: Steel/Normal
Base Stats: 84/139/109/88/84/100 (+20 Attack, +14 Def, +6 Spe)
New Ability: Braveheart (Defiant + Prism Armor) - This Pokemon takes 0.75x damage from super effective moves (2x effective -> 1.5x) and has its Attack raised by 2 stages whenever it's hit by a super effective move.
Notable Moves: Fake Out, Sunsteel Strike , Earthquake, Play Rough, Knock Off, Stone Edge, X-Scissor, Rock Polish, Swords Dance, Stealth Rock, U-Turn, Quick Attack, Sucker Punch, Taunt, Super Fang, Roar, Aerial Ace, Moonlight/Morning Sun, Light Screen, Reflect
Role Identification: A pretty cool sweeper, with great Attack, decent speed, and enough bulk in combination with it's ability for some major setup. I dare you to click a weak Ground or Fire move against thing and you'll see what happens. One of those outcomes includes...

DNA Donors
: Purugly / Necrozma-Dusk-Mane
Offspring Name: Necropur-Beautiful
New Type: Steel/Dragon
Base Stats: 84/149/79/149/79/152
New Ability: Neuroforce
Notable Moves: See above + Special moves and Outrage
Role Identification: Now we're talking. A great defensive typing, setup moves and coverage from Baltimore to Tokyo (the long way) and back and a ridiculous speed tier to back it up. This beautiful, precious, kitten still has it's claws, which it WILL use to pry into your teams.


N U P T U P, DESTROYER OF WORLDS fuses with her hula dancing cousin
Parents: Vileplume / Bellossom
Shared Egg Group: Grass
Offspring Name: Vilossom
New Type: Poison/Grass
Base Stats: 90/95/105/115/110/65
New Ability: Chlorophyll
Notable Moves: Strength Sap, Quiver Dance, Sludge Bomb, Giga Drain, Sunny Day, Moonblast, Moonlight/Synthesis, Sleep Powder, Leech Seed, Stun Spore, Aromatherapy, Swords Dance, Petal Blizzard/Leaf Blade, Drain Punch, Reflect
Role Identification: N U P T U P is here with some, if you can believe it, improvements! 90/105/110 is nothing to sneeze at with a nice enough type in Poison/Grass. But the real selling point is some new toys Gen 7 gave N U P T U P and Bellossom: Strength Sap and Quiver Dance. Sap the willpower of your opponents and all of the sudden you have yourself a set up opportunity, so go ahead and click Quiver Dance. And, hey, now that you're bulky, how about you do that again? And again. And again... AND again.... AND AGAIN... AND AGAIN... and now we have a monster on our hands. Well, more of one, anyhow.
 
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New Submissions

Here's another little duo idea
DNA Donors: Volbeat / Solgaleo
Offspring name: Volgaleo
New Type: Bug / Steel
Base Stats: 101 / 106 / 91 / 99 / 87 / 111 (+1 Atk, +19 SpA, +20 Spe) | 595 BST
New ability and desc: Full Prank Mode (Prankster + Full Metal Body) - The user gains +1 priority to moves that are capable of lowering the target's stats, but said moves do not affect Dark-types.
Notable Moves:
Affected by Full Prank Mode
Lunge, Play Rough, Bulldoze, Rock Tomb
Flash Cannon, Bug Buzz, Struggle Bug, Focus Blast, Psychic, Shadow Ball, Snarl
Defog, Metal Sound, Noble Roar, Confide, Flash
Other
Sunsteel Strike, U-turn, Earthquake, Flare Blitz, Ice Punch, Thunder Punch, Knock Off
Signal Beam, Fire Blast, Thunderbolt
Tail Glow, (Z-)Splash, Roost, Encore
Role Identification: This thing can spam priority Lunge (USUM Egg move on the Volbeat side), or it can Tail Glow up and utilize the special side of its movepool. Priority Defog is kinda cool too.


They actually fit together pretty well, I find
DNA Donors: Illumise / Lunala
Offspring name: Illunala
New Type: Bug / Ghost
Base Stats: 101 / 99 / 82 / 106 / 96 / 111 (+19 Atk, +1 SpA, +20 Spe) | 595 BST
New ability and desc: Shadow Jester (Prankster + Shadow Shield) - At full HP, the user's moves have +1 priority on non-Dark-types.
Notable Moves:
U-turn, Play Rough, Brick Break, Thunder Punch, Ice Punch
Moongeist Beam, Bug Buzz, Focus Blast, Thunderbolt, Ice Beam, Moonblast, Heat Wave, Psyshock
Roost, Calm Mind, Defog, Wish, Encore, Aromatherapy, (Z-)Splash, (Z-)Hypnosis
Role Identification: Shame that Illumise doesn't get Tail Glow unlike Volbeat, but its movepool still has myriad decent options for taking advantage of Shadow Jester.


You're a squid now!
DNA Donors: Blacephalon / Golisopod
Offspring name: Cephalopod
New Type: Ghost / Water
Base Stats: 73 / 127 / 97 / 113 / 89 / 89 (+9 HP, +1 Atk, +1 Def, +8 SpA, +5 SpD, +16 Spe) | 588 BST
New ability and desc: Genetic Panic (Beast Boost + Emergency Exit) - similar to Emergency Exit, but if the user switches out via this Ability, its replacement gains +1 to the user's highest non-HP stat.
Notable Moves:
Shadow Claw, Liquidation, Aqua Jet, Drill Run, Brick Break, Knock Off
Shadow Ball, Scald, Focus Blast, Fire Blast, Ice Beam, Psychic / Psyshock, Icy Wind
Spikes, Will-O-Wisp, Taunt, Magic Coat, Pain Split
Role Identification: Not stellar per se, but it provides decent utility with Spikes, burn spreading, and its Ability. Also not too shabby as a tank.
(Side note: I wanted to make this Fire/Water, but literally the best physical Fire move between Blacephalon and Golisopod is freaking Flame Charge.)


Regenerates as if it were eating its own tail...or stinger...or whatever
DNA Donors: Tornadus-Therian / Naganadel
Offspring name: Tornadel-Naga
New Type: Flying / Poison
Base Stats: 83 / 89 / 79 / 127 / 83 / 137 (+7 HP, +3 Atk, +3 Def, +9 SpA, +2 SpD, +16 Spe) | 598 BST
New ability and desc: Ouroboros (Regenerator + Beast Boost) - Upon scoring a KO or switching out, the user regains 1/3 max HP.
Notable Moves:
U-turn, Knock Off
Hurricane, Sludge Wave, Focus Blast, Fire Blast, Thunderbolt
Nasty Plot, Defog, Taunt
Role Identification: It may not have any reliable recovery moves, but boy howdy can it keep itself healthy. It's also got high Speed with utility and offensive options alike, two different routes via which to regain HP.


Resubmissions

Return of the hologram creature, with a tweaked name and Ability
DNA Donors: Zeraora / Zoroark
Offspring name: Zeroark
New Type: Electric / Dark
Base Stats: 74 / 118 / 67 / 121 / 70 / 144 (+10 Atk, +10 SpA, +20 Spe) | 594 BST
New ability and desc: Hologram (Volt Absorb + Illusion) - Upon switching in, the user appears as the Pokémon in the back slot of its party. Electric-type moves do not affect the user while its illusion is active. If the user takes direct damage while under its illusion, it loses 25% HP (or faints if it has less), and the illusion is broken.
Notable Moves:
Knock Off, Plasma Fists, Close Combat, U-turn, Fire Punch, Dual Chop, Sucker Punch, Pursuit
Night Daze / Dark Pulse, Thunderbolt, Volt Switch, Focus Blast, Flamethrower, Sludge Bomb
Swords Dance, Nasty Plot, Taunt, Memento
Role Identification: Basically a better Zoroark. Best disguised as Archking. Can also play dirty with Plasma Fists.


And return of the rancid reptiles
Parents: Salazzle / Seviper
Shared egg group: Dragon
Offspring name: Salaviper
New type: Poison
New base stats: 80 / 92 / 70 / 115 / 70 / 101 | 528 BST
New ability and desc: Unrivaled Poison (Corrosion + Infiltrator) - The user's Poison-type moves are unhindered by Steel or Poison typing.
Notable moves:
Gunk Shot, Poison Jab, Earthquake, Aqua Tail, Knock Off
Sludge Wave, Fire Blast, Dark Pulse, Giga Drain, Dragon Pulse
Nasty Plot, Swords Dance, Toxic, Taunt, Will-O-Wisp, Encore, Glare, Coil
Role Identification: What Corrosion should have been, on a decent offensive Poison-type with setup options and adequate coverage for both sides of the spectrum. (Between Dark coverage and Aqua Tail / Giga Drain, the rest of Poison's resistances are covered.)


Improved the Ability even further (idea borrowed from Stitch's Nineblace submission last slate)
DNA Donors: Nihilego / Garchomp
Offspring name: Nihilchomp
New Type: Rock / Ground
Base Stats: 109 / 109 / 71 / 113 / 109 / 112 (+1 HP, +18 Atk, +10 SpA, +1 SpD, +10 Spe) | 623 BST
New ability and desc: Desert Beast (Beast Boost + Sand Veil) - If the user scores a KO, sand is set up until overridden by another weather, and the user gets a Beast Boost.
Notable Moves:
Head Smash, Earthquake, Stone Edge, Aqua Tail, Iron Head
Power Gem, Earth Power, Fire Blast, Surf, Thunderbolt (tfw no Flash Cannon)
Stealth Rock, Swords Dance
Role Identification: Mixed offensive EdgeQuake STAB attacker with a base form that supports its Mega like no other.


Mega Evolution: Mega Nihilchomp
Type: Rock / Ground
Base Stats: 109 / 149 / 91 / 153 / 119 / 102 (+40 Atk, +20 Def, +40 SpA, +10 SpD, -10 Spe) | 723 BST
Ability: Sand Force
Notable Moves: same as regular Nihilchomp
Role Identification: Slightly slower, but it can abuse the sand that it sets up through Sandy Beast with its EdgeQuake STAB and perhaps Iron Head.


Seriously, riddle me this: How are there no EdgeQuake STAB fusions yet?
Parents: Lycanroc-Dusk / Nidoking
Shared egg group: Field
Offspring name: Lycaking-Dusk
New type: Rock / Ground
New base stats: 88 / 119 / 81 / 80 / 80 / 107 | 555 BST
New ability and desc: Unrivaled Claws (Tough Claws + Rivalry) - The user's contact moves deal 5/3 damage (4/3 * 5/4).
Notable moves:
Head Smash, Drill Run, Accelerock, Superpower, Megahorn, Outrage, Aqua Tail, Iron Head, Poison Jab, Zen Headbutt, elemental punches, Sucker Punch
Swords Dance, Rock Polish, (Z-)Happy Hour
Role Identification: Look at those EdgeQuake STABs: 66 BP Accelerock, 133 BP Drill Run, and 250 BP Head Smash. Backed with plenty of coverage and boosting options, this thing is deadly in spite of its stats. You could say it hits like a truck, or more appropriately, lyc a king. :toast:
 

Field Mons: Wailord + Eevee
Offspring Name: Wavee
New Type: Water/Normal
New Base Stats: 122/82/57/77/65/67
New Ability and Desc: PP Adaptation ~ This Pokémon’s same-type Attack bonus becomes 1(X (max PP of move) - Y (Remaining PP of move)) instead of 1.5. This Pokémon’s moves use 3 extra PP. When a move has all its PP remaining, it’s STAB bonus is 1.5
Notable Moves: Frustration/Return, Quick Attack, Liquidation, Waterfall, Iron Head, EQ, Double-Edge, Zen Headbutt, Tackle, Covet, Facade.
Role Identification: Not super fast, but with scarf and a little luck, this can can M U R D E R. Then again, I’d probably make this with like Wailord + anything else, but seeing as how rev and kirb are gonna make eeveelution wailords, who says eevee can’t be in the mix?
For the bonus given by PP Adaptation, you mean that the STAB is multiplied for 1+0.1*(MaxPP - CurrentPP), right?

To defend Grigulith's abilty:
If you read the list of FE abilities, you can note that most of them are very free, they don't necessairily use the effects of original abilities, but they are the ability that the Fusion would have if it would have existed in its own.
Also, I'm creating a new weather condition that is summoned only by a Ghost/Rock-type fusion and by nothing else, and creating a weather that has all the same effects of Sandstorm, except for one (damaging at the end of every turn, replaced by turning the ability to Mummy), wouldn't do justice to it.
Lastly, the only Pokémon that have the ability Mummy happen to be pure Ghost-types, and a mummy is a dead human, so it is related to Ghost-types.
I'll remove the effect that affects Solar Beam, Thunder and Hurricane (Shadow Storm will affect them just like how Sandstorm does), but Ghost type has to have an important role in the effect of Pharaoh's Curse.
If you don't agree with me, just don't vote for my fusion and, if it passes anyway, try to discuss it again during Discussion Phase with other followers.
I always tell Yahooboo, but also all the other followers that contest other submission's abilities (that is a thing that you're all appreciated to do, especially if you think an ability isn't balanced enough or doesn't fit the effects of abilities it comes from) that, first, you have to see if the fusion passes with the ability it has, and then, if it passes, try to discuss that ability and see if other followers agree with your opinion. Just don't vote for a fusion whose ability you don't like.
I'll leave the ability effect just as it is, because I don't think it is extremely unbalanced (we have a lot of weather summoners and nullifiers, I don't think Pharaoh's curse will be a problem), and especially that the link with Ghost type isn't what would make it unbalanced.
Tagging Reviloja753 since you also agree with Yahooboo.
 
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For the bonus given by PP Adaptation, you mean that the STAB is multiplied for 1+0.1*(MaxPP - CurrentPP), right?

To defend Grigulith's abilty:
If you read the list of FE abilities, you can note that most of them are very free, they don't necessairily use the effects of original abilities, but they are the ability that the Fusion would have if it would have existed in its own.
Also, I'm creating a new weather condition that is summoned only by a Ghost/Rock-type fusion and by nothing else, and creating a weather that has all the same effects of Sandstorm, except for one (damaging at the end of every turn, replaced by turning the ability to Mummy), wouldn't do justice to it.
Lastly, the only Pokémon that have the ability Mummy happen to be pure Ghost-types, and a mummy is a dead human, so it is related to Ghost-types.
I'll remove the effect that affects Solar Beam, Thunder and Hurricane (Shadow Storm will affect them just like how Sandstorm does), but Ghost type has to have an important role in the effect of Pharaoh's Curse.
If you don't agree with me, just don't vote for my fusion and, if it passes anyway, try to discuss it again during Discussion Phase with other followers.
I always tell Yahooboo, but also all the other followers that contest other submission's abilities (that is a thing that you're all appreciated to do, especially if you think an ability isn't balanced enough or doesn't fit the effects of abilities it comes from) that, first, you have to see if the fusion passes with the ability it has, and then, if it passes, try to discuss that ability and see if other followers agree with your opinion. Just don't vote for a fusion whose ability you don't like.
I'll leave the ability effect just as it is, because I don't think it is extremely unbalanced (we have a lot of weather summoners and nullifiers, I don't think Pharaoh's curse will be a problem), and especially that the link with Ghost type isn't what would make it unbalanced.
Tagging Reviloja753 since you also agree with Yahooboo.
normally i'd contest this and tell you to find a Ghost-type with an ability that relates directly to the Ghost-type, but no Ghost-type related ability is actually held by a Ghost-type, and it's not a big relation anyway.
 
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