Fusion Evolution V3 (Voting Phase)

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Citrine's ability is broken. Fix it.

Also nice and Steven Universe fusions in Aquamarine and Opal (even if it was unintentional) AquaticPanic
To be fair the stones exist in real life, so it isn't an obligatory reference
Yeah I actually hate Steven Universe :(

But is it really broken? It's pretty much a physical Chansey since it has a rather crappy SpD anyways but unbreakable defenses, I mean, if you insist I can change it, but is it really broken on a mon with 99/92 special bulk in FE? 99% of the special attackers in the tier can take it on so I don't see how it's broken :)
 
Resubmissions

Giovanni
DNA Donors: Volcanion & Nidoking

Ability: Steam Force (Water Absorb & Sheer Force) - If hit by a Water-type move, Giovanni heals up equal to 1.3x the damage it would have taken if it wasn't immune to Water-type moves. Additionally, moves with secondary effects are increased in power by 1.3x but lose their secondary effects.
Stats: 95 HP (+5) / 106 Atk (±0) / 98 Def (±0) / 127 SpA (+20) / 87 SpD (+5) / 77 Spe (±0) - 590 BST

Notable Moves: Fire Blast, Earth Power, Thunderbolt, Ice Beam
Role Identification: An amazing Offensive typing, very powerful STABs and coverage move, above average bulk and great bulk allow Giovanni to act as a premier wallbreaker that can take a hit or two if need be. On the other hand, it isn't really fast, and struggles against dedicated Special Walls that resist its STABs and tanks its coverage.


Menace
DNA Donors: Genesect & Yanmega

Ability: Fast Internet (Download & Speed Boosts) - Upon switch in, and at the end of every turn; if the foe's Defense is higher than its Special Defense and Speed, Menace's Attack stat is raised by one stage; if the foe's Special Defense is higher than its Defense and Speed, Menace's Special Attack stat is raised by one stage; if the foe's Speed is higher than foe's Defense and Special Defense, Menace's Speed stat is increased by one stage; in case of a tie, the stat raised gets randomized.
Stats: 79 HP (+1) / 114 Atk (+16) / 90 Def (±0) / 124 SpA (+6) / 75 SpD (±0) / 114 Spe (+17) - 596 BST

Notable Moves: Protect, Bug Buzz, Flash Cannon, Flamethrower, Thunderbolt, Ice Beam, Techno Blast, Leech Life, U-turn, Iron Head, Extreme Speed, Rock Polish
Role Identification: A very versatile mixed attacker, with decent offensive stats all around, but an ability that gives it a ton of boosting opportunies, making it quite a threat if it gets the right boosts. On the other hand, it is easy to tank a hit if hasn't gathered enough boosts, and it is too reliant on its foe to get its boosts.


Darkkoma
DNA Donors: Darkrai & Komala

Ability: Coma Aura (Bad Dreams & Comatose) - Darkkoma and all opponents are treated as if they were sleeping à la Comatose and sleeping opponents lose 1/8th of their HP at the end of every turn.
Stats: 67 HP (±0) / 102 Atk (±0) / 77 Def (±0) / 125 SpA (+20) / 92 SpD (±0) / 115 Spe (+20) - 578 BST

Notable Moves: Nightmare, Substitute, Protect, Dark Pulse, Nasty Plot, Dream Eater
Role Identification: Darkkoma can take away 3/8 of any non Normal-type's HP at the end of every turn just by using Nightmare, SubTect can help it stall its opponents and KO them very quickly, making Darkkoma behind a Substitute one of the scariest things in FE. Fortunately, it isn't that strong, it isn't that fast and it isn't bulky at all, making it reliant on Nasty Plot and Substitute to wallbreak and make use of Nightmare.

Brand New Submissions

Chancellor
DNA Donors: Kyogre & Clauncher

Ability: Primordial Blaster (Drizzle & Mega Launcher) - Water type moves gain a 1.5x boost. Aura and Pulse moves gain a 1.5x power boost. These boosts may stack.
Stats: 76 HP (+1) / 76 Atk (±0) / 76 Def (±0) / 124 SpA (+20) / 111 SpD (+10) / 76 Spe (+9) - 539 BST

Notable Moves: Origin Pulse
Role Identification: 252+ SpA Choice Specs Primordial Blaster Chanceler Origin Pulse vs. 248 HP / 8 SpD Eviolite Chansey: 408-480 (58 - 68.2%) -- guaranteed 2HKO

Who needs coverage when you can do this ^?


Duke
DNA Donors: Groudon & Skrelp

Ability: Desolate Adaptation (Drought & Adaptability) - Doubles (1.5 from Drought x 1.33 from Adaptbility) the power of Fire-type moves and moves that share a type with the user. Stacks wit STAB.
Stats: 76 HP (+1) / 124 Atk (+19) / 103 Def (+1) / 80 SpA (±0) / 76 SpD (+1) / 76 Spe (+16) - 535 BST

Notable Moves: Precipice Blades, Gunk Shot, Fire Punch
Role Identification: 252 Atk Adaptability Skrelp Precipice Blades vs. 248 HP / 252+ Def Shuckle: 146-174 (60 - 71.6%) -- guaranteed 2HKO

Also its STABs have amazing coverage and Fire Punch hits anything that resists it bar Rock/Flying types.


Citrine
DNA Donors: Chesnuaght & Ampharos

Ability: Shelter (Bulletproof & Static) - User is immune to moves that make contact.
Stats: 99 HP (+10) / 101 Atk (+10) / 103 Def (+10) / 104 SpA (+10) / 92 SpD (+10) / 69 Spe (+10) - 568 BST

Notable Moves: Synthesis, Leech Seed, Spikes, Thunderbolt, Energy Ball
Role Identification: A great Wall thanks to its complete immunity to contact moves. Special moves kind of hurt, but since it can afford to invest on Special Defense it actually can tank a great amount of hits. It also has reliable recovery, Leech Seed and Spikes support.


Aquamarine
DNA Donors: Greninja & Masquerain

Ability: Ignorance (Protean & Intimidate) - Removes foe's typing upon switch in (à la Burn Up) and decreases its Attack stat.
Stats: 81 HP (+10) / 87 Atk (+10) / 74 Def (+10) / 111 SpA (+10) / 86 SpD (+10) / 111 Spe (+10) - 550 BST

Notable Moves: Sticky Web, Toxic Spikes, Spikes, U-turn, Quiver Dance, Hydro Pump, Bug Buzz, Ice Beam
Role Identification: Can be a fast hazard setter or a fearsome Quiver Dance sweeper with many opportunities to set up thanks to its ability.


Opal
DNA Donors: Delphox & Krookodile

Ability: Thievery (Magician & Moxie) - Whenever it attacks a foe it steals any Attack stat modifiers (à la Spectral Thief) and gains an extra +1 Attack.
Stats: 95 HP (+10) / 103 Atk (+10) / 86 Def (+10) / 99 SpA (+10) / 95 SpD (+10) / 108 Spe (+10) - 586 BST

Notable Moves: Power Trip, Swagger, Fire Punch, Earthquake, Substitute
Role Identification: At first it looks pretty mediocre, but Swagger + Thievery + Power Trip is a very deadly combo. Fire Punch also couples very well with Power Trip and Earthquake rounds its coverage by hitting anything that resists both its STABs ignoring ability based immunities.
It says 'above average bulk and great bulk' in giovanni's description, which is not only an error but also not even true lol its defenses are pretty average :P

also for flareth's fusions, where'd you get '20% chance to poison on contact' from natural cure + corrosion? neither mention contact or 20% anything.
 
Yeah I actually hate Steven Universe :(

But is it really broken? It's pretty much a physical Chansey since it has a rather crappy SpD anyways but unbreakable defenses, I mean, if you insist I can change it, but is it really broken on a mon with 99/92 special bulk in FE? 99% of the special attackers in the tier can take it on so I don't see how it's broken :)
I only said it because we have had things with the same ability that were ruled as broken. G-Luke Stitch98 any thoughts?
 

Parents: Articuno / Gardevoir
Shared egg group: DNA
Offspring name: Gardecuno
New type: Ice / Fairy
New base stats: 85 HP / 75 Atk / 90 Def / 120 SpA / 128 SpD / 90 Spe (+6 HP, +8 Def, +10 SpA, +8 SpD, +8 Spe)
New ability and desc: Synchronized Cloak (Snow Cloak + Synchronize) – When this Pokemon becomes Poisoned, Paralyzed, or Burned, so does the opponent (immunities apply). Raises this Pokemon’s evasion by one level when Poisoned, Paralyzed, or Burned.
Notable moves: Hail/Aurora Veil, Reflect/Light Screen, Ice Beam/Blizzard, Defog, Freeze-Dry, Haze, Heal Bell, Hurricane, Roost, Substitute, Tailwind, U-turn, Calm Mind, Encore, Energy Ball, Focus Blast, Memento/Healing Wish, Destiny Bond, Misty Terrain, Moonblast, Psychic/Psyshock, Shadow Ball, Signal Beam, Taunt, Thunderbolt, Thunder Wave, Toxic, Trick, Will-O-Wisp, Wish
Role identification: Gardecuno is a decently fast, mixed-bulk special attacker with access to Aurora Veil (and dual screens). Ice/Fairy is great offensively but bad defensively. 85/90/128 is decently bulky with reliable recovery, and the ability makes some status users think twice. Base 120 Special Attack hits hard enough, especially with STAB Moonblast and Ice Beam/Blizzard. Gardecuno also has decent other options with Focus Blast to hit Steel-types, Toxic/Thunder Wave/Will-O-Wisp, Taunt, Encore, and setting up with Calm Mind.


Offspring name: Mega Gardecuno @ Gardevoirite
New type: Ice / Fairy
New base stats: 85 HP / 95 Atk / 90 Def / 160 SpA / 148 SpD / 110 Spe
New ability and desc: Pixilate
Notable moves: Same as above, plus Hyper Voice
Role identification: The Mega is arguably better offensively due to STAB Hyper Voice to pierce opponents’ Substitutes and base 160 Special Attack and 110 Speed, while having more special bulk as well.


Parents: Goodra / Gallade
Shared egg group: DNA
Offspring name: Goolade
New type: Dragon / Fighting
New base stats: 81 HP / 132 Atk / 75 Def / 87 SpA / 132 SpD / 90 Spe (+2 HP, +20 Atk, +8 Def, +10 Spe)
New ability and desc: Justice Breakfast (Sap Sipper + Justified) – Attack is raised by one stage when hit by Grass- or Dark- type moves. User receives no damage from Grass- or Dark- type moves.
Notable moves: Outrage, Close Combat/Superpower, Counter, Earthquake, Façade, Fire Punch, Iron Tail, Power Whip, Stone Edge, Thunder Punch, Ice Punch, Memento, Destiny Bond, Knock Off, Poison Jab, Shadow Sneak, Bulk Up, Swords Dance, Taunt, Toxic, Thunder Wave, Will-O-Wisp, Wish
Role identification: Goolade is a strong physical attacker with high special bulk and moderate speed. Dragon/Fighting is okay offensively but rather meh defensively. The ability gives it free switch-ins and attack boosts from Grass- and Dark- type moves, and Goolade has plenty of good physical attacks to use like STAB Outrage and Close Combat/Superpower with coverage in Poison Jab, Knock Off, and Stone Edge and Swords Dance/Bulk Up for setting up.


Offspring name: Mega Goolade @ Galladite
New type: Dragon / Fighting
New base stats: 81 HP / 172 Atk / 105 Def / 87 SpA / 132 SpD / 120 Spe
New ability and desc: Inner Focus
Notable moves: Same as above
Role identification: Mostly the same as above, but with base 172 Atk and 120 Spe. Unfortunately loses its ability for a less useful one, but now has solid 81 / 105 / 132 bulk.
Goolade is illegal, as they are both Pokémon that have egg groups and genders and they do not share egg groups. Nice work on Gardecuno though :)
 
Goolade is illegal, as they are both Pokémon that have egg groups and genders and they do not share egg groups. Nice work on Gardecuno though :)
Darn, I knew I was doing something wrong :(
Oh well, I'll just change it.

EDIT: Removed Goolade and added five new submissions! Hopefully they're all legal.
 
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(sprites coming soon)

resubs

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I guess two wrongs do make a right!
Parents: Archeops + Golisopod
Shared Egg Group: Water 3
Offspring Name: Archepod
New Type: Bug/Rock
New Base Stats: 85/142/112/96/87/85 (+10 All) BST: 602
New Ability and Desc: Triumphant Exit (Defeatist + Emergency Exit): When this pokemon switches out, the opponents attack and special attack are lowered by 2
Notable Moves:
Physical: Head Smash, Stone Edge, First Impression, Leech Life, U-Turn, Earthquake, Knock Off, Liquidation
Special: Ice Beam, Focus Blast, Earth Power, Sludge Bomb (Wave), Dark Pulse, Scald, Heat Wave
Status: Stealth Rock, Spikes, Defog, Swords Dance, Roost
Role Identification: A "swiss army knife" pokemon that loves U-Turn. It has Hazards, Hazard Removal, a set up move, reliable recovery, and priority. With it's ability, it's U-Turns turn into Parting Shots.




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Sleep and Sweep, now with Sub Immunity AND perfect accuracy!
Parents: Meowstic-M + Delcatty
Shared Egg Group: Field
Offspring Name: Meowcat
New Type: Psychic/Normal
New Base Stats: 82/66/80/79/68/107 (+10 All) BST: 482
New Ability and Desc: Normal Power (Keen Eye + Normalize): All normal type moves have perfect accuracy, and normal type attacks are boosted 1.5x
Notable Moves:
Physical- Dont use
Special- Hyper Voice, Psychic, Psyshock, Ice Beam, Thunderbolt, Shadow Ball, Energy Ball
Status- Sing, Calm Mind
Role Identification: A sleeper pokemon, with a strong Hyper Voice and a varied set of coverage moves.


new subs


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Say that five times fast
DNA Donors: Pyukumuku + Ho-Oh
Offspring Name: Hyukuo-Oukuyh
New Type: Water/Fire
New Base Stats: 100/95/110/70/142/67 (+20 HP, +20 Spe) BST: 584
New Ability: Regenerating Innards (Innards Out + Regenerator): The first time this pokemon faints, it is healed to double the amount of maximum HP it had when the last Direct Attack hit it. If the HP healed is over 100%, it will stop at 100%. (So if it gets hit and goes down to 70%, and then gets Toxic stalled without taking any more direct damage, it will be healed to full). Any status conditions it had before it died are removed (Easier to code i think, might be too OP in practice)
Notable Moves:
Physical- Sacred Fire, Earthquake, Brave Bird, Counter
Special- Don't Use
Status- Recover, Defog, Celebrate/Purify (Z), Will-O-Wisp, Toxic, Thunder Wave, Baton Pass (I don't know if BP ban is in effect)
Role Identification: A very powerful defensive Pokemon with high stats, a good support movepool, and a OP ability.



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OH LOOK, ANOTHER TERRAIN SETTER. At least this one has two...
DNA Donors: Tapu Lele + Florges
Offspring Name: Tapu Floré
New Type: Psychic/Fairy
New Base Stats: 80/80/80/121/134/105 (+6 HP, +5 Atk, +9 Def, +20 Spe) BST: 600
New Ability and Desc: Psycho Flora Terrain (Psychic Surge + Flower Veil): Summons either Psychic Terrain or Grassy Terrain on switch-in. If the pokemon that has this is Tapu Floré and Grassy Terrain is summoned by it's ability, It's Psychic type is changed to Grass type until it switches out, even if Psychic terrain is summoned.
Notable Moves:
Physical- Don't Use
Special- Moonblast, Psychic, Psyshock, Petal Dance, Energy Ball, Giga Drain, Focus Blast, Thunderbolt, Shadow Ball, Nature's Madness
Status- Calm Mind, Aromatherapy, Synthesis
Role Identification: A multi-terrain user that benefits from both. It has high Special Attack and Speed, so it hits hard with it's psuedo 3 STABs. Unfortunately, it almost always has to run Fairy/Psychic/Grass as three of it's slots, so it has a high amount of 4MSS.



OH LOOK, ANOTHER ... Hey, A Tapu that's not a terrain setter?
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DNA Donors: Hawlucha + Tapu Koko
Offspring Name: Tapu Luchá
New Type: Flying/Electric
New Base Stats: 80/123/80/84/77/130 (+6 HP, +20 Atk, +8 SpD, +6 Spe) BST: 574
New Ability and Desc: Excited Aura (Electric Terrain + Unburden): Unburden effects and the user is immune to sleep.
Notable Moves:
Physcial- Sky Attack, Acrobatics, Wild Charge, U-Turn, High Jump Kick Iron Head, Poison Jab
Special- Volt Switch, Nature's Madness
Status- Substitute, Swords Dance, Roost, Taunt
Role Identification: A strong and fast physical attacker, with a chance of boosting it's speed even higher. A SD Power Herb Sky Attack set similar to how Hawlucha runs it would be used.
 
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You won't like it when it's angry...
DNA Donors: Tornadus-Incarnate + Kartana
Offspring name: Cantankerous
New Type: Steel/Flying
Base Stats: 69/158 (+10)/100/92/75 (+20)/120 (+10) (BST: 614)
New ability and desc: Grumpy Old Mon (Prankster + Beast Boost): This Pokémon's status moves have +1 Priority. Using a move with increased Speed Priority or KOing an enemy Pokémon increases this Pokémon's highest non-HP stat by +1 combat stage.
Notable Moves: Acrobatics, Iron Tail, Sacred Sword, Leaf Blade, Knock Off, U-Turn, Detect, Substitute, Synthesis, Tailwind, Swords Dance, Defog, Bulk Up, Agility,
Role Identification: Welcome to Boost City. Cantankerous takes the concept of the Speed Boost/Protect synergy and takes it one step further, allowing it to beef up its not inconsiderable Attack stat just by avoiding damage. Priority boosting is a very, very nasty piece of work, but it's vulnerable to phazing and its best STAB moves have considerable drawbacks (Iron Tail is hopelessly inaccurate, Acrobatics necessitates forgoing an item, &c). That said, with the ability to boost to hell and back, do you really need an item? There are other boosting options as well - Swords Dance, Tailwind, and Synthesis are really good at what they do - but you need to have at least some slots for coverage. +1 Sacred Sword is a very useful move for when you're obliged to play wallbreaker against a boosted target, while Knock Off can dent stuff pretty heavily as well. Again, just watch out for phazing and you should be pretty much golden; if you fall victim to it, though, do try to stay calm. =]

The fourth member of the Lake Trio...
Parents: Xatu + Swoobat
Shared egg group: Flying
Offspring name: Oxbow
New type: Psychic/Flying
New base stats: 76/76/72/96/72/114 (BST: 506)
New ability and desc: Twn Twrn (Magic Bounce + Klutz): This Pokémon causes status moves used against it to be rebounded against their users. Additionally, the effects of enemy Pokémon's items are reversed while this Pokémon is on the field (for example, Choice Scarf lowers the holder's Speed by 50%, Life Orb lowers the holder's damage output by 33%, Flame Orb heals the holder of Burns every turn, Lum Berries inflict a random status ailment on the holder upon consumption, &c).
Notable moves: Psychic, Psyshock, Air Slash, Shadow Ball, Signal Beam, Heat Wave, Dazzling Gleam, Calm Mind, Taunt, Thunder Wave, Toxic, Screens, Roost
Role Identification: General irritating bugger to deal with, despite a statline that's, well, pretty mediocre. 76/72/72 defensive stats just aren't enough in this meta, but its ability does have quite a lot going for it. It can come in on leads, bounce hazards back, and is immune to things like status and Taunt, but it can also stonewall item abusers, especially Choice abusers. Guts mons find their status constantly healed, Lefties walls take chip damage every turn Oxbow's on the field, pinch berries make things a lot worse for everyone involved... the list goes on. Ultimately, this is a fusion carried by a very powerful ability, but it's still pretty underwhelming despite good coverage and a pretty weird movepool. Don't underestimate it, though; while it may meander around the battle a bit, in the hands of a skilled trainer it'll break your ring by the time it's done with you. =]

Yo!
Parents: Alomomola + Wishiwashi
Shared egg group: Water 2
Offspring name: Sashimi
New type: Water
New base stats: Platter Forme: 115/117/115/100/100/57 (BST: 604)
Nigiri Forme: 115/16/19/20/20/67 (BST: 257)
New ability and desc: Fusion Cuisine (Regenerator + Schooling): While this Pokémon is above 25% HP, it enters Platter Forme; conversely, if this Pokémon drops to below 25% HP, it enters Nigiri Forme. This Pokémon heals for 33% of its max HP every time it switches out.
Notable moves: Aqua Tail, Aqua Jet, Knock Off, Earthquake, U-Turn, Bounce, Hydro Pump, Ice Beam, Shadow Ball, Surf, Scald, Wish, Protect, Aqua Ring, Rain Dance, Pain Split, Calm Mind
Role Identification: Bulky Water-type with mixed attacking potential... just so long as you don't get reduced to 25% HP. Sashimi's more useful as a scout than anything else; a slow pivot who U-Turns into a counter to the present threat after scoping out a particular coverage move or baiting a Choice abuser into something into which the counter will just lap up. While it lacks reliable recovery, a 115/115/100 defensive statline is pretty excellent, and it definitely has the attacking stats to build a bulky offensive setup. STAB Aqua Jet off 117 base Attack is pretty useful, and it has interesting coverage options in things like Z-Bounce, Ice Beam, and Earthquake. Just remember that you only have 75% of the HP you think you do; treat it right, though, and this is some seriously sustainable fish. =]

... Yeah, I got nothing.
Parents: Magcargo + Palossand
Shared egg group: Amorphous
Offspring name: Mango Parasol
New type: Fire/Ground
New base stats: 82/72/125/105/87/42 (BST: 513)
New ability and desc: Shade Safety (Weak Armour): Upon being hit by a Water-type attack or a move that makes contact, this Pokémon's Defence and Speed stats are boosted by 2 combat stages each. This Pokémon takes no damage from Water-type moves and ignores their effects.
Notable moves: Fire Blast, Earth Power, Flamethrower, Giga Drain, Shadow Ball, Sludge Bomb, Ancient Power, Shell Smash, Shore Up, Sandstorm
Role Identification: Switch-in to Water-types and subsequent face smasher. Shell Smash makes this this fusion into a fairly surprising powerhouse, with its Fire Blast doing some serious damage to pretty much anything in front of it at +2. However, the best part about this is that it has but one weakness, specifically to Ground (barring any unseemly ability-negating things like Harem or Gastro Acid), and quite a lot of handy resistances to things like Fairy, Poison, and Electric. Switching in on a Water-type move, or even just a weak contact move like Fell Stinger or something, gives a hell of a boost to this mon's survivability and damage-dealing capability; after a Shell Smash, it will have a 3x boost to its base Speed stat. While that might not look like much (for the very good reason that it isn't), with a fairly-easy 3x boost, max investment, and a neutral nature, you end up with a Speed stat of 549, which really isn't that bad. Mango Parasol especially shines in the sand as well, with its access to the Sand-boosted recovery move Shore Up and weird coverage options like Giga Drain for those Water- and Ground-types you might find arrayed against you. Don't lose heart, though; you pack a serious fruit punch. =]

Let's hope the concept's a little luckier this slate...
Parents: Rufflet + Toucannon
Shared egg group: Flying
Offspring name: Fortunate
New type: Normal/Flying
New base stats: 85/111/72/66/72/70 (BST: 476)
New ability and desc: Lucky Strike (Hustle + Keen Eye): This Pokémon's raw Attack stat is raised by 50%.
Notable moves: Return, Brave Bird, Shadow Claw, Superpower, Double-Edge, Swords Dance, Tailwind, Roost
Role Identification: Physical attacker. Enough said. While it's not quite as potent as your average Huge Power attacker, having that kind of boost on a base Attack stat of 111 means this bird hits like a bus. It's got that Ghost/Fighting coverage the kids love, it's got a couple of powerful STAB moves in Brave Bird and Double Edge, it's got boosting potential from Swords Dance, it's got reliable recovery in the form of Roost... what's not to like? Well, its Speed, for one; base 70 is just not enough these days. Still, this lucky little guy has basically everything else going for it, so that's a plus. =]

Bit of a weird one, this...
DNA Donors: Breloom + Lunala
Offspring name: Abnormal
New Type: Ghost/Fighting
Base Stats: 98/141 (+20)/85 (+1)/98/85 (+2)/100 (+17) (BST: 607)
New ability and desc: Space Oddity (Technician + Shadow Shield): This Pokémon's moves of 70 BP or lower gain a 50% boost to Base Power, with an extra 50% bonus to their damage output on top of that if this Pokémon is at full health. Additionally, if this Pokémon is at full health, it takes 50% less damage. This ability is unaffected by ability-negating abilities, such as Mould Breaker et al.
Notable Moves: Z-SPLASH, Shadow Claw, Wake-Up Slap, Rock Tomb, Aerial Ace, Mach Punch, Roost, Swords Dance
Role Identification: How the hell has nobody spotted this yet? Z-Splash is one of the most memetically popular Z-Moves in the competitive scene, Breloom has the highest base attack out of any Pokémon with 460 BST, they can get STAB GFC when put together... I mean, come on! In any event, Abnormal has a pretty stellar Attack stat of 141, which more than makes up for the fact that its primary STAB move is, of all things, Wake-Up Slap. Shadow Claw rounds out the pairing, and from there you need only fill another coverage slot with whatever takes your fancy. I'd go with Rock Tomb, myself; it's a great move on a Technician mon and it gives you a bit more super-effective coverage. Of course, you can also plump for priority in the form of Mach Punch if you're worried about getting left behind, but with a base 100 Speed it's really not essential. However, one of your move slots is taken up by Splash, which means you can't have quite as much coverage as you'd like and renders you rather vulnerable to phazing. Still, with Z-Splash up, you can work absolute wonders. Keep fusions weird, everyone. =]
Where did 70 from Abnormal's Ability come from?
 
Mostly from the fact that there's no Ghost-type physical moves either of them learns which has 60 BP or less. =]

However, if you want a proper explanation, it's from the fact that the other ability has a percentage bonus associated with it as well. There is precedent for this: both Cazantor and Parp (off the top of my head) have the threshold for Technician-related boosts increased, to 75 and 70 respectively. Personally, I've always thought that the 60 BP limit was a bit low, but that's just me.
 
Parents: Pidgeot & Regice
Shared egg group: DNA
Offspring name: Regigeot
New type: Flying/Ice
New base stats: 81/65/87/105(+20)/135/95(+20) (568)
New ability and desc: Magical Ice (Tangled Feet + Clear Body) This pokemon is immune being confuse and stats drop.
Notable moves: Hurricane, Roost, Air Slash, U-Turn, Heat Wave, Charge Beam, Blizzard/Ice Beam, Thunderbolt/Thunder/Zap Cannon, Rock Polish, Flash Cannon,
Role identification: If you want to use Regigeot, use it mega form. The base is completely outclassed by it.
Mega Regigeot
New base stats: 81/65/92/170/145/115 (668)
New ability and desc: No Guard
Notable moves: Same as Base
Role identification: An excellent special sweeper. With base 170 Special Attack and access to some of the most powerful STABs moves, it is going to cause havoc. With No Guard, Hurricane and Blizzard are its two most powerful moves it can have. The biggest problem for this pokemon is its 4x weakness to rocks.


Parents: Machamp & Regirock
Shared egg group: DNA
Offspring name: Regichamp
New type: Fighting/Rock
New base stats: 85/135(+20)/156(+12)/57/100(+8)/52 (585)
New ability and desc: Titan Guard (No Guard + Clear Body) This pokemon moves can’t miss and can’t have their stats lowed
Notable moves: Knock Off, Bulk Up, Dynamic Punch, Bullet Punch, Elemental Punch, Earthquake, Stone Edge, Explosion, Stealth Rock
Role identification: Regichamp have a lot of bulk to his name but having 7 weakness can cause it to be worn down pretty quickly especially without recover. But with a base attack of 135, it still a threat nevertheless. With two powerful moves in Dynamic Punch and Stone Edge that can’t miss, not a lot will want to switch in.


Parents: Doublade & Registeel
Shared egg group: DNA
Offspring name: Regiblade
New type: Ghost/Steel
New base stats: 69/112(+20)/150/60/119(+20)/42 (552)
New ability and desc: Titan Guard (No Guard + Clear Body) Both Combine
Notable moves: Sword Dance, Pursuit, Shadow Sneak, Iron Head, Sacred Sword, Destiny Bond, Gyro Ball, Shadow Claw, Curse, Hammer Arm, Superpower, Earthquake, Stealth Rock, Thunder Punch
Role identification: With access to a great typing all around, Regiblade will be a tank. Being able to set up Sword Dances without worrying about it being lower or taking too many super effective hits. Like most of the other Regis, it don’t have reliable recover.


Parents: Karrablast & Regigigas
Shared egg group: DNA
Offspring name: Regiblast
New type: Normal/Bug
New base stats: 80/137(+20)/77/60/77/100(+20) (534)
New ability and desc: Ultimate Aim (No Guard + Slow Start.) For the first five turns, this pokemon can't miss.
Notable moves: Sword Dance, Double Edge, Megahorn, Drill Run, Knock Off, Poison Jab, Elemental Punch, Zen Headbutt, Heavy Slam, Stone Edge, Rock Polish, Giga Impact, Return, Drain Punch
Role identification: Regiblast best turns will be in its first 5 turns it switch in. The reason for this is that it can’t miss in these turns. Regiblast can set up a sword dance and start spamming moves. For moves, it have options for coverage. Regiblast don’t have the best typing for offensive, still being resisted by a lot of things but it is an all right defensive typing, only being weak to three things and having three resisted.


Parents: Arceus & Noctowl
Shared egg group: DNA
Offspring name: Art
New type: Normal/Flying
New base stats: 110/100(+15)/100(+15)/103/113(+5)/100(+5) (626)
New ability and desc: (Multitype & Tinted Lens) This pokemon do double damage against types that are the same as it. Will change its primary typing to match the Plate or Z-Crystal.
Notable moves: Cosmic Power, Seismic Toss, Earth Power, Hyper Voice, Extreme Speed, Refresh, Recover, Perish Song, Judgement, Draco Meteor, Calm Mind, Ice Beam/Blizzard, Thunderbolt/Thunder, Psychic, Shadow Ball, Flamethrower/Fire Blast/Overheat, Focus Blast, Energy Ball, Charge Beam, Will-O-Wisp, Shadow Claw, Sword Dance, Dream Eater, Surf, Waterfall, Hypnosis, Sky Attack, Psycho Shift, Reflect, Air Slash, Roost, Moonblast, Agility, Defog, Feather Dance, Night Shade, Whirlwind
Role identification: Art have a wide arrayed of moves it can use and all around stats to use them. Art ability make sure the pokemon that are the same typing as it get hurt. Why, because Art don’t like the pokemon that shared the same typing as it. The thing is that you can’t really tell what typing it is and you have to want see which may throw off your gameplay.


Parents: Necrozma & Sudowoodo
Shared egg group: DNA
Offspring name: Woodma
New type: Psychic/Rock
New base stats: 83/123(+20)/128(+20)/78/77/54 (543)
New ability and desc: Rocky Armor (Prism Armor + Rock Head) Both Combined
Notable moves: Morning Sun/Moonlight, Night Slash, Psycho Cut, Calm Mind, Earthquake, Brick Break, Rock Tomb, Shadow Claw, Smart Strike, Stone Edge, Rock Slide, Trick Room, Wood Hammer, Sucker Punch, Double Edge, Hammer Arm, Head Smash, Curse, Stealth Rock, Explosion
Role identification: Woodma seem like a normal physical bulky rock type with a similar attack stat. But the difference is that Woodma get less damage from super effective hits while not taking recoil from its moves. Woodma may have a hard time finding a spot on a team due to its many weakness. To help with its ability, it movepool have Head Smash, Double Edge, and Wood Hammer.
 
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Parents: Pidgeot & Regice
Shared egg group: DNA
Offspring name: Regigeot
New type: Flying/Ice
New base stats: 81/65/87/105(+20)/135/95(+20) (568)
New ability and desc: Magical Ice (Tangled Feet + Clear Body) This pokemon is immune being confuse and stats drop.
Notable moves: Hurricane, Roost, Air Slash, U-Turn, Heat Wave, Charge Beam, Blizzard/Ice Beam, Thunderbolt/Thunder/Zap Cannon, Rock Polish, Flash Cannon,
Role identification: If you want to use Regigeot, use it mega form. The base is completely outclassed by it.
Mega Regigeot
New base stats: 81/65/92/170/145/115 (668)
New ability and desc: No Guard
Notable moves: Same as Base
Role identification: An excellent special sweeper. With base 170 Special Attack and access to some of the most powerful STABs moves, it is going to cause havoc. With No Guard, Hurricane and Blizzard are its two most powerful moves it can have. The biggest problem for this pokemon is its 4x weakness to rocks.


Parents: Machamp & Regirock
Shared egg group: DNA
Offspring name: Regichamp
New type: Fighting/Rock
New base stats: 85/155(+20)/156(+12)/57/100(+8)/52 (605)
New ability and desc: Titan Guard (No Guard + Clear Body) This pokemon moves can’t miss and can’t have their stats lowed
Notable moves: Knock Off, Bulk Up, Dynamic Punch, Bullet Punch, Elemental Punch, Earthquake, Stone Edge, Explosion, Stealth Rock
Role identification: Regichamp have a lot of bulk to his name but having 7 weakness can cause it to be worn down pretty quickly especially without recover. But with a base attack of 155, it still a threat nevertheless. With two powerful moves in Dynamic Punch and Stone Edge that can’t miss, not a lot will want to switch in.
regichamp would have 135 attack not 155 attack

regirock has 100 base attack
machamp has 130 base attack
average them out, you get 115
add 20, you get 135
 
Resubs:


Parents: Komala/Slaking
Shared egg group: Field
Offspring name: Komaking
New type: Normal
New base stats: 118/148/93/95/90/93
New ability and desc: Narcolepsy (Comatose+Truant) - Every other turn this Pokemon acts like it were asleep, and can not be statused.
Notable moves: Rapid Spin, Wish, Protect, Bulk Up, Brick Break, Earthquake, Play Rough, Return, Shadow Claw, Sucker Punch, Swords Dance, Toxic, Wood Hammer, Yawn, U-turn, Fire Punch, Pursuit, Curse, Gunk Shot, Ice Punch, Power-Up Punch, Retaliate, Thunder Punch, Sleep Talk, Snore
Role Identification: Basically a Slaking that turns into a Komala every other turn, which negates the "can't move" aspect of Truant. Slap a Life Orb on this guy and let the carnage begin.



Parents: Lunala/Wigglytuff
Shared egg group: DNA
Offspring name: Natal
New type: Ghost/Normal
New base stats: 149 (+10)/92/67/131 (+20)/79/81 (+10)
New ability and desc: Competitive Shield (Shadow Shield+Competitive) - At maximum HP, damage taken by moves is reduced by half. If one of Natal's stats is lowered, their Special Attack rises by 2 stages.
Notable moves: Copycat, Charge Beam, Dazzling Gleam, Flamethrower, Grass Knot, Heal Bell, Hyper Voice, Incinerate, Ice Beam, Psychic, Shadow Ball, Thunderbolt, Thunder, Thunder Wave, Toxic, Tri Attack, Calm Mind, Cosmic Power, Focus Blast, Moonblast, Moongeist Beam, Night Daze, Roost, Solar Beam, Trick Room, Will-O-Wisp
Role Identification: An excellent Special Attacker with astounding HP and a great ability. Has one weakness that can be patched up using Dazzling Gleam or Moonblast, and a plethora of other moves of various types.

[/hide]

Subs:

Parents: Ribombee /Whimsicott
Shared egg group: Fairy
Offspring name: Whimbee
New type: Fairy
New base stats: 70/71/83/96/83/130
New ability and desc: Prankster Dust (Shield Dust+Prankster) - The two combined.
Notable moves: Tailwind, Encore Taunt, Moonblast, Leech Seed, Light Screen, Memento, Safeguard, Switcheroo, Toxic, Trick Room, U-Turn, Worry Seed, Aromatherapy, Baton Pass, Reflect
Role Identification: Prankster Status/Support, with an immunity to secondary effects.



Parents: Unfezant/Pidgeot
Shared egg group: Flying
Offspring name: Pidgeant
New type: Normal/Flying
New base stats: 92/108/88/78/73/107
New ability and desc: Focused Gaze (Super Luck+Keen Eye) - Both this Pokemon's critical hit ratio and it's accuracy go up by one stage when it enters the battle.
Notable moves: Tailwind, U-Turn, Aerial Ace, Return, Toxic, Roost, Work Up, Fly
Role Identification: Use the Mega.



Parents: Unfezant/Pidgeot-Mega
Shared egg group: Flying
Offspring name: Pidgeant-Mega
New type: Normal/Flying
New base stats: 92/108/93/143/83/127
New ability and desc: No Guard
Notable moves: Hypnosis, Hurricane, Air Cutter, Heat Wave
Role Identification: No Guard Hypnosis and Hurricane.




Parents: Espeon/Jirachi
Shared egg group: DNA
Offspring name: Jiron
New type: Steel/Psychic
New base stats: 83/83/80/135 (+20)/98/125 (+20)
New ability and desc: Magical Grace (Magic Bounce+Serene Grace) - If the opponent uses a move that has a chance for an additional effect and the effect hits Jiron, it will bounce the effect back to the opponent.
Notable moves: Psychic, Shadow Ball, Dazzling Gleam, Calm Mind, Psyshock, Morning Sun, Hyper Voice, Quick Attack, Signal Beam, Stored Power, Substitute, Light Screen, Reflect, Refresh, Trick, Trick Room, Yawn, Wish, Toxic, Stealth Rock, U-Turn, Healing Wish, Charge Beam, Draco Meteor, Energy Ball, Flash Cannon, Celebrate, Happy Hour, Magic Room, Moonblast, Recycle, Safeguard, Thunderbolt, Thunder Wave
Role Identification: Jeez, there's literally so much you can do with this set. It can be a Stealth Rock Setter, Status, Support, and most importantly, it has access to both Celebrate and Happy Hour which turn into very potent Z-moves. Couple that with a move like Stored Power and you've got yourself a monster.



Parents: Cosmoem/Gardevoir
Shared egg group: DNA
Offspring name: CosMom
New type: Psychic/Fairy
New base stats: 61 (+5)/47/98/97 (+20)/128 (+5)/69 (+10)
New ability and desc: Instant Karma (Sturdy+Synchronize) - If an attack was going to be a one-hit KO, CosMom will hang in there with one HP. CosMom will then inflict a similar fate on the opponent, leaving them on one HP.
Notable moves: Cosmic Power, Psyshock, Moonblast, Shadow Ball, Healing Wish, Calm Mind, Charge Beam, Grass Knot, Heal Bell, Light Screen, Memento, Pain Split, Psychic, Stored Power, Thunderbolt, Thunder Wave, Toxic, Trick, Trick Room, Wish, Will-O-Wisp
Role Identification: Stored Power for the most part along with a pretty neat little ability. The Mega is probably better suited for battling though.



Parents: Cosmoem/Gardevoir-Mega
Shared egg group: DNA
Offspring name: CosMom-Mega
New type: Psychic/Fairy
New base stats: 61/67/98/137/148/89
New ability and desc: Pixilate
Notable moves: See above, Hyper Voice
Role Identification: The same as above, but sans the ability and with STAB Hyper Voice.





Parents: Ledian/Illumise
Shared egg group: Bug
Offspring name: Ledium
New type: Bug
New base stats: 70/51/73/74/108/95
New ability and desc: Worm Out (Swarm+Prankster) - Status and Bug-type moves have priority.
Notable moves: Reflect, Light Screen, Encore, U-Turn, Baton Pass, Bug Buzz, Infestation, Tailwind, Thunder Wave, Dazzling Gleam, Moonlight, Quick Attack, Toxic, Wish, Roost
Role Identification: Priority Screens and Priority U-Turn.



Parents: Aradios/Volbeat
Shared egg group: Bug
Offspring name: Volaria
New type: Bug
New base stats: 78/92/83/64/88/73
New ability and desc: Worm Out (Swarm+Prankster) - Status and Bug-type moves have priority.
Notable moves: Sticky Web, Toxic Spikes, Megahorn, Toxic Thread, Sucker Punch, Baton Pass, Leech Life, Infestation, Hone Claws, Poison Jab, Shadow Sneak, Venoshock, Swords Dance, Return, Light Screen, Moonlight, Play Rough, Power-Up Punch, Quick Attack, Roost, Thunder Wave, Wish, Toxic, U-Turn
Role Identification: Priority Hazards, Status, and U-Turn.
Just got my slates done if anyone wants to take a look at them.
 
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You won't like it when it's angry...
DNA Donors: Tornadus-Incarnate + Kartana
Offspring name: Cantankerous
New Type: Steel/Flying
Base Stats: 69/158 (+10)/100/92/75 (+20)/120 (+10) (BST: 614)
New ability and desc: Grumpy Old Mon (Prankster + Beast Boost): This Pokémon's status moves have +1 Priority. Using a move with increased Speed Priority or KOing an enemy Pokémon increases this Pokémon's highest non-HP stat by +1 combat stage.
Notable Moves: Acrobatics, Iron Tail, Sacred Sword, Leaf Blade, Knock Off, U-Turn, Detect, Substitute, Synthesis, Tailwind, Swords Dance, Defog, Bulk Up, Agility,
Role Identification: Welcome to Boost City. Cantankerous takes the concept of the Speed Boost/Protect synergy and takes it one step further, allowing it to beef up its not inconsiderable Attack stat just by avoiding damage. Priority boosting is a very, very nasty piece of work, but it's vulnerable to phazing and its best STAB moves have considerable drawbacks (Iron Tail is hopelessly inaccurate, Acrobatics necessitates forgoing an item, &c). That said, with the ability to boost to hell and back, do you really need an item? There are other boosting options as well - Swords Dance, Tailwind, and Synthesis are really good at what they do - but you need to have at least some slots for coverage. +1 Sacred Sword is a very useful move for when you're obliged to play wallbreaker against a boosted target, while Knock Off can dent stuff pretty heavily as well. Again, just watch out for phazing and you should be pretty much golden; if you fall victim to it, though, do try to stay calm. =]

The fourth member of the Lake Trio...
Parents: Xatu + Swoobat
Shared egg group: Flying
Offspring name: Oxbow
New type: Psychic/Flying
New base stats: 76/76/72/96/72/114 (BST: 506)
New ability and desc: Twn Twrn (Magic Bounce + Klutz): This Pokémon causes status moves used against it to be rebounded against their users. Additionally, the effects of enemy Pokémon's items are reversed while this Pokémon is on the field (for example, Choice Scarf lowers the holder's Speed by 50%, Life Orb lowers the holder's damage output by 33%, Flame Orb heals the holder of Burns every turn, Lum Berries inflict a random status ailment on the holder upon consumption, &c).
Notable moves: Psychic, Psyshock, Air Slash, Shadow Ball, Signal Beam, Heat Wave, Dazzling Gleam, Calm Mind, Taunt, Thunder Wave, Toxic, Screens, Roost
Role Identification: General irritating bugger to deal with, despite a statline that's, well, pretty mediocre. 76/72/72 defensive stats just aren't enough in this meta, but its ability does have quite a lot going for it. It can come in on leads, bounce hazards back, and is immune to things like status and Taunt, but it can also stonewall item abusers, especially Choice abusers. Guts mons find their status constantly healed, Lefties walls take chip damage every turn Oxbow's on the field, pinch berries make things a lot worse for everyone involved... the list goes on. Ultimately, this is a fusion carried by a very powerful ability, but it's still pretty underwhelming despite good coverage and a pretty weird movepool. Don't underestimate it, though; while it may meander around the battle a bit, in the hands of a skilled trainer it'll break your ring by the time it's done with you. =]

Yo!
Parents: Alomomola + Wishiwashi
Shared egg group: Water 2
Offspring name: Sashimi
New type: Water
New base stats: Platter Forme: 115/117/115/100/100/57 (BST: 604)
Nigiri Forme: 115/16/19/20/20/67 (BST: 257)
New ability and desc: Fusion Cuisine (Regenerator + Schooling): While this Pokémon is above 25% HP, it enters Platter Forme; conversely, if this Pokémon drops to below 25% HP, it enters Nigiri Forme. This Pokémon heals for 33% of its max HP every time it switches out.
Notable moves: Aqua Tail, Aqua Jet, Knock Off, Earthquake, U-Turn, Bounce, Hydro Pump, Ice Beam, Shadow Ball, Surf, Scald, Wish, Protect, Aqua Ring, Rain Dance, Pain Split, Calm Mind
Role Identification: Bulky Water-type with mixed attacking potential... just so long as you don't get reduced to 25% HP. Sashimi's more useful as a scout than anything else; a slow pivot who U-Turns into a counter to the present threat after scoping out a particular coverage move or baiting a Choice abuser into something into which the counter will just lap up. While it lacks reliable recovery, a 115/115/100 defensive statline is pretty excellent, and it definitely has the attacking stats to build a bulky offensive setup. STAB Aqua Jet off 117 base Attack is pretty useful, and it has interesting coverage options in things like Z-Bounce, Ice Beam, and Earthquake. Just remember that you only have 75% of the HP you think you do; treat it right, though, and this is some seriously sustainable fish. =]

... Yeah, I got nothing.
Parents: Magcargo + Palossand
Shared egg group: Amorphous
Offspring name: Mango Parasol
New type: Fire/Ground
New base stats: 82/72/125/105/87/42 (BST: 513)
New ability and desc: Shade Safety (Weak Armour): Upon being hit by a Water-type attack or a move that makes contact, this Pokémon's Defence and Speed stats are boosted by 2 combat stages each. This Pokémon takes no damage from Water-type moves and ignores their effects.
Notable moves: Fire Blast, Earth Power, Flamethrower, Giga Drain, Shadow Ball, Sludge Bomb, Ancient Power, Shell Smash, Shore Up, Sandstorm
Role Identification: Switch-in to Water-types and subsequent face smasher. Shell Smash makes this this fusion into a fairly surprising powerhouse, with its Fire Blast doing some serious damage to pretty much anything in front of it at +2. However, the best part about this is that it has but one weakness, specifically to Ground (barring any unseemly ability-negating things like Harem or Gastro Acid), and quite a lot of handy resistances to things like Fairy, Poison, and Electric. Switching in on a Water-type move, or even just a weak contact move like Fell Stinger or something, gives a hell of a boost to this mon's survivability and damage-dealing capability; after a Shell Smash, it will have a 3x boost to its base Speed stat. While that might not look like much (for the very good reason that it isn't), with a fairly-easy 3x boost, max investment, and a neutral nature, you end up with a Speed stat of 549, which really isn't that bad. Mango Parasol especially shines in the sand as well, with its access to the Sand-boosted recovery move Shore Up and weird coverage options like Giga Drain for those Water- and Ground-types you might find arrayed against you. Don't lose heart, though; you pack a serious fruit punch. =]

Let's hope the concept's a little luckier this slate...
Parents: Rufflet + Toucannon
Shared egg group: Flying
Offspring name: Fortunate
New type: Normal/Flying
New base stats: 85/111/72/66/72/70 (BST: 476)
New ability and desc: Lucky Strike (Hustle + Keen Eye): This Pokémon's raw Attack stat is raised by 50%.
Notable moves: Return, Brave Bird, Shadow Claw, Superpower, Double-Edge, Swords Dance, Tailwind, Roost
Role Identification: Physical attacker. Enough said. While it's not quite as potent as your average Huge Power attacker, having that kind of boost on a base Attack stat of 111 means this bird hits like a bus. It's got that Ghost/Fighting coverage the kids love, it's got a couple of powerful STAB moves in Brave Bird and Double Edge, it's got boosting potential from Swords Dance, it's got reliable recovery in the form of Roost... what's not to like? Well, its Speed, for one; base 70 is just not enough these days. Still, this lucky little guy has basically everything else going for it, so that's a plus. =]

Bit of a weird one, this...
DNA Donors: Breloom + Lunala
Offspring name: Abnormal
New Type: Ghost/Fighting
Base Stats: 98/141 (+20)/85 (+1)/98/85 (+2)/100 (+17) (BST: 607)
New ability and desc: Space Oddity (Technician + Shadow Shield): This Pokémon's moves of 70 BP or lower gain a 50% boost to Base Power, with an extra 50% bonus to their damage output on top of that if this Pokémon is at full health. Additionally, if this Pokémon is at full health, it takes 50% less damage. This ability is unaffected by ability-negating abilities, such as Mould Breaker et al.
Notable Moves: Z-SPLASH, Shadow Claw, Wake-Up Slap, Rock Tomb, Aerial Ace, Mach Punch, Roost, Swords Dance
Role Identification: How the hell has nobody spotted this yet? Z-Splash is one of the most memetically popular Z-Moves in the competitive scene, Breloom has the highest base attack out of any Pokémon with 460 BST, they can get STAB GFC when put together... I mean, come on! In any event, Abnormal has a pretty stellar Attack stat of 141, which more than makes up for the fact that its primary STAB move is, of all things, Wake-Up Slap. Shadow Claw rounds out the pairing, and from there you need only fill another coverage slot with whatever takes your fancy. I'd go with Rock Tomb, myself; it's a great move on a Technician mon and it gives you a bit more super-effective coverage. Of course, you can also plump for priority in the form of Mach Punch if you're worried about getting left behind, but with a base 100 Speed it's really not essential. However, one of your move slots is taken up by Splash, which means you can't have quite as much coverage as you'd like and renders you rather vulnerable to phazing. Still, with Z-Splash up, you can work absolute wonders. Keep fusions weird, everyone. =]
Water Compaction doesn't make you immune to Water moves, so Mango Parasol doesn't really work.
 
Resubs:

The Curse of a Forest Destroyed by a Wildfire comes to life
DNA Donors: Trevenant / Entei
Offspring Name: Entrant
New Type: Ghost/Fire
Base Stats: 100/122/80/77/88/97 (+19 Spe, +10 SpD, +11 Attack)
New Ability: Pure Leaves (Natural Cure + Inner Focus) - This Pokemon cannot be made to flinch or be inflicted by a status by the opposing Pokemon.
Notable Moves: Z-Forest's Curse, Sacred Fire, Shadow Claw, Earthquake, Stone Edge, Drain Punch, Extreme Speed, Horn Leech, Wood Hammer, Will-O-Wisp, Trick, Leech Seed, Pain Split, Flare Blitz, Iron Tail, Iron Head, Phantom Force
Role Identification: This Pokemon made for one purpose: Z-Forest's Curse. We all love omni-boost Z-Moves and Forest's Curse is one of them. But, Trevenant can't really use it all that well. Yeah, the boosts help it just fine, but the problem lies in the move itself. It adds the Grass-typing to the opponent, which means that Trevenant's best coverage move, Earthquake, becomse weaker against targets, and it's Grass STAB becomes resisted, leaving you with Shadow Claw, Rock Slide, and Drain Punch as your best moves to hit something with, which are all weak.

That's where Entrant comes in... or enters...

You see, Entrant can make great use of Z-Forest's Curse's effect by being a Fire-type. Thanks to this, when the opponent gets Grass added to it's typing, it now most likely weak to Entrant's strong Fire STAB moves, netting an easy KO. Plus, Entrant has a good 122 Attack stat, 97 Speed, which at +1 outspeeds Mega Aero Dako, and a good amount of useful coverage to sweep with, like Earthquake for Fire and Rock-types or Drain Punch for healing. Plus, Forest's Curse becomes a fun little option to guarantee a KO or aid the team, so it isn't completely useless thanks to your typing either.


Be wary of these STUNNING good looks
Parents: Musharna / Ampharos
Shared Egg Group: Field
Offspring Name: Ampharna
New Type: Electric/Psychic
Base Stats: 103/65/85/111/92/42
New Ability: Stunning Look (Forewarn + Static) - On switch-in, the opposing Pokemon i paralyzed. If the opposing Pokemon cannot be paralyzed, it's highest BP move is revealed instead
Notable Moves: Thunderbolt, Volt Switch, Energy Ball, Agility, Calm Mind, Cotton Guard, Moonlight, Signal Beam, Shadow Ball, Dazzling Gleam, Focus Blast, Shadow Ball, Thunder Wave, Heal Bell, Healing Wish, Power Gem, Electric Terrain, Psychic Terrain, Stored Power, Trick Room
Role Identification: You switch in. You paralyze something. You Mega Evolve. EZ.

Well, there's a little more, I suppose. With not half-bad 103/85/92 bulk, Calm Mind + Cotton Guard, Moonlight, Heal Bell, and a bunch of coverage, Ampharna can be a nice defensive or bulky setup sweeping Pokemon. From Calm Mind + Cotton Guard + Stored Power, to specially defensive, spamming paralysis on switch-in shenanigans, Ampharna can be a pretty good bulky Pokemon.

Parents: Musharna / Mega Ampharos
Shared Egg Group: Field
Offspring Name: Mega Ampharna
New Type: Electric/Dragon
Base Stats: 103/85/105/161/112/32
New Ability: Mold Breaker
Notable Moves: Above list + Dragon Pulse, emphasis on Trick Room
Role Identification: After you paralyze something in base form, you Mega Evolve and start clicking Calm Mind. When they eventually hit you, you can heal later with Moonlight. After that,, you're a Mega Ampharos with a ton of coverage. Have fun murdering EVERYTHING. From Dragon Pulse + Focus Blast, to Thunderbolt + Energy Ball, EVERYTHING FALLS.
Come one now, 103/105/112 bulk?! 161 Special Attack? 32 Speed?! Sounds bad? TRICK ROOM. So, yeah, have fun.


New Kids:

Look-Look at-at this-this Mega-Mega!: Viable Edition!
DNA Donors: Yanmega / Latios
Offspring Name: Yanios-Mega
New Type: Bug/Dragon
Base Stats: 83/93/83/133/83/122 (+10 SpA, +20 Spe, +10 Atk)
New Ability: Visor Guard (Tinted Lens + Levitate) - This Pokemon is immune to moves of the types that it resists.
Notable Moves: Bug Buzz, Draco Meteor, Roost, Ice Beam, Thunderbolt, Psychic, Psyshock, Shadow Ball, U-Turn, Defog, Whirlwind, Surf, Dragon Dance, Earthquake, Trick, Thunder Wave, (Z-)Memento, Reflect, Light Screen, Energy Ball, Grass Knot, Giga Drain, Calm Mind
Role Identification: This thing has 5 weaknesses but 5 immunities. Cool, right? Anywho, this thing has a great Special Attack stat of 133, great 122 Speed, a decent offensive typing in Bug/Dragon, and buckets upon buckets of coverage including BoltBeam, Energy Ball, and Surf. Plus, options in DDance + Earthquake as a cool lure for Steel-types, Agility to boost up, Defog, Whirlwind, and Roost make Yanios-Mega a pretty cool Pokemon.


DNA Donors
: Yanmega / Mega Latios
Offspring Name: Yanios-Mega-Mega
New Type: Bug/Dragon
Base Stats: 83/133/103/163/93/122
New Ability: Levitate
Notable Moves: See above list except for Trick, + Leech Life, Dragon Claw, Steel Wing
Role Identification: It's a slightly stronger Yanios-Mega that trades 5 immunities for 1. I'd say only use this is A) You're allergic to Knock Off and/or B) You're running a DDance set that's more than a lure.


Maka Wuhu
DNA Donors: Darumaka / Regigigas
Offspring Name: Regimaka
New Type: Fire/Normal
Base Stats: 110/125/87/47/87/75 (+20 HP, +10 Def, +10 SpD)
New Ability: Strong Start (Hustle + Slow Start) - For 5 turns, this Pokemon's Attack is boosted by 2x (1.5x from Hustle + .5x from Slow Start), but it's speed is halved. After 5 turns, it's speed is normal and it's Attack is boosted by 1.5x.
Notable Moves: Flare Blitz, Fire Punch, Flame Charge, U-Turn, Earthquake, Ice Punch, Thunder Punch, Drain Punch, Zen Headbutt, Knock Off, Iron Head, Rock Polish, Thunder Wave, Stone Edge, Power-Up Punch, Dizzy Punch, Taunt, Will-O-Wisp, Roar
Role Identification: Adamant Max Attack Regimaka has 766 Attack at Level 100 for 5 turns. Jeez.
Well, it's speed IS halved and it's typing, while quite good offensively when combined with all of it's coverage, does it no favors defensively, but other than that, we have a monster on our hands.... Oh yeah, it get Rock Polish, so if you REALLY want to fight the speed drop, there you go.


Remember Truant was a bad thing for Durant?
DNA Donors: Durant / Mew
Offspring Name: Mtn Dew
New Type: Steel/Psychic
Base Stats: 79/114/106/94/74/114 (+10 Spe, +20 SpA, +10 Atk)
New Ability: Contagious Yawn (Truant + Synchronize) - On switch-in, the opposing Pokemon's ability is changed to Truant.
Notable Moves: it's a mew fusion. Emphasis on Swords Dance, Nasty Plot, Infestation, and Protect
Role Identification: Well, this thing is forcing out something guaranteed. Nobody like Truant, and this Pokemon just hands it to your opponent on a silver platter and expects them to eat it. It's quite mean, really. Due to this, you can use Swords Dance and just start sweeping with all the coverage in the universe. Or, the opponent might not want to give a free SD and may just try to kill you. Yeah, big mistake. Why? INFESTATION, THAT'S WHY. You know that strat where you use Entrainment Truant Durant + Dugtrio to trap and set up on a poor soul? Yeah, this is the same thing, but way more manageable and only takes up 1 team slot. Basically, if they stay in on the turn you click Infestation and you don't die, then you ARE getting to +6 somewhere. Too bad you can only run 1 Attacking move with this (likely Iron Head/Flash Cannon), but hey, +6 is +6. Overall, a VERY scary sweeper if you play your cards right.


Don't let this defensive behemoth THROH you off!
Parents: Throh / Sableye
Shared Egg Group: Human-Like
Offspring Name: Theye
New Type: Fighting/Ghost
Base Stats: 95/97/90/57/85/57
New Ability: Panic Mode (Guts + Prankster) - This Pokemon's moves have +1 priority when this Pokemon is burned, paralyzed, or poisoned. Ignores the burn Attack drop.
Notable Moves: Bulk Up, Recover, Circle Throw, Shadow Claw, Shadow Sneak, Seismic Toss, Night Shade, Taunt, Will-O-Wisp, Fire Punch, Thunder Punch, Ice Punch, Knock Off, Stone Edge, Earthquake, Poison Jab, Pain Split, Sucker Punch, Zen Headbutt, Trick, Metal Burst, Counter, (Z-)Hone Claws, Dynamic Punch
Role Identification: The normal form of Theye isn't the greatest as it's stats aren't that much to write home about, but it is a decently bulky revenge killer with (near) prefect neutral coverage for what it's worth. Z-Hone Claws, Dynamic Punch, Shadow Claw, Recover/a coverage move sounds fun to me, doesn't it?
Now that I think about, this thing is kinda similar to CAP's Revenankh.

Parents: Throh / Mega Sableye
Shared Egg Group: Human-Like
Offspring Name: Mega Theye
New Type: Fighting/Ghost
Base Stats: 95/107/140/77/135/27
New Ability: Magic Bounce
Notable Moves: Above list + Foul Play
Role Identification: 95/140/135 bulk, 3 resistances, 2 immunities, reliable recovery, and so much more makes Mega Theye a great wall or setup sweeper. First, you can go the Bulk Up route, abusing how good Ghost/Fighting coverage is while phazing everything with Circe Throw, hitting Ghosts with Shadow Claw, and staying healthy with Recover. It's bulk makes it easy to setup and it's useful Rock resistance lets it switch-in to Rocks if they got past it's ability. There's also the defensive route, burning things with Will-O, poisoning things with Toxic, crippling things with Taunt, and even still using you great coverage with near perfect coverage in Seismic Toss + Night Shade, so nobody escapes the 100 damage. Also, Counter is fun.
 
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Tuthur

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New Subs:

DNA Donors: Tornadus / Talonflame
Offspring name: Tornaflame
New Type: Fire-Flying
Base Stats: 80 / 110 / 70 / 110 / 75 / 130 | BST 533 (+2 HP / +12 Atk / +11 SpA / +1 SpD / +12 Spe)
New ability and description: Tornado Wings (Prankster + Gale Wings). This Pokemon's Flying-type moves have their priority increased by 1.
Notable Moves: Physical: Brave Bird, Flare Blitz, Superpower, Knock Off, Iron Tail
Special: Hurricane, Fire Blast, Focus Blast, Grass Knot
Utility: U-Turn, Taunt, Roost, Will-O-Wisp
Set Up: Swords Dance, Bulk Up
Role Identification: Talonflame was a top tier in ORAS thanks to its ability which get nerfed in SM. Tornaflame is basically a stronger ORAS Talonflame with buffed stats and the ability to run special set.


Parents: Stoutland / Slaking
Offspring name: Stoutking
New Type: Normal
Base Stats: 127 / 145 / 105 / 80 / 87 / 100 | BST 644
New ability and description: Terror (Truant + Intimidate). Upon switch-in, the opponent will not act. This ability doesn’t work if the wielder switches-in after a team mate died or if the foe already loafed around the previous turn.
Notable Moves: Offensive: Frustration, Sucker Punch, Superpower, Earthquake
Utility: Taunt, Slack Off
Set Up: Bulk Up
Role Identification:


DNA: Zygarde-10% / Glalie
Offspring name: Zygalie-10%
New Type: Ground-Ice
Base Stats: 75 / 110 / 75 / 70 / 85 / 105 | BST 520 (+8 HP / +20 Atk / +3 SpD / +8 Spe)
New ability and description: Moody Aura (Aura Break+ Moody). Upon switch-in reverse foe's stats changes.
Notable Moves: Physical: Thousand Arrows, Ice Fang, Extreme Speed, Outrage, Earthquake, Crunch, Ice Shard
Utility: Taunt, Spikes
Set Up: Dragon-Dance
Role Identification:

Stone: Zygalite-10
New Type: Ground-Ice
Base Stats: 75 / 150 / 75 / 110 / 85 / 125 | BST 620
New ability and description: Refrigerate
Notable Moves: Explosion, Double-Edge, Frustration, Super Fang
Role Identification:


DNA: Meloetta / Regice
Offspring name: Meltice
Snow Type: Ice-Psychic
Hail Type: Ice-Fighting
Snow Stats: 90 / 65 / 95 / 130 / 175 / 70 | BST 600 (+2 Atk / +7 Def / +16 SpA / +11 SpD)
Hail Stats: 90 / 130 / 70 / 65 / 95 / 175 | BST 600
New ability and description: Flake Grace (Serene Grace + Ice Body). Under Hail, Meltice changes to Hail form.
Notable Moves: Special: Ice Beam, Psychic, Thunderbolt, Focus Blast, Shadow Ball, Flash Canon
Physical: Close Combat, Ice Punch, Fire Punch, Thunder Punch, Explosion, Knock Off, Iron Head, Zen Headbutt
Utility: U-Turn, Aurora Veil
Set Up: Rock Polish, Calm Mind
Role Identification:


DNA: Delcatty / Arceus
Offspring name: Delceus
New Type: Normal
Base Stats: 95 / 110 / 100 / 100 / 90 / 105 | BST 600 (+18 Atk / +8 Def / +13 SpA / +3 SpD)
New ability and description: Platize (Multitype + Normalise). Type changes depending on the held Plate. Prevents a held Plate from being removed. All moves used by this Pokémon change their typing according the held Plate and have their power boosted by 1,2x.
Notable Moves: Offensive: Extreme Speed, Fake Out, Double-Edge, Judgement
Utility: Recover, Thunder Wave, Will-O-Wisp, Heal Bell, Defog, Stealth Rock
Set Up: Swords Dance
Role Identification: Delceus has a cool ability which give it a STAB and a 20% boost on all its move (80% boost if combined). WIP


DNA: Mr.Mime / Lunala
Offspring Name: Mr. Moon
New Type: Fairy-Ghost
Base Stats: 90 / 80 / 80 / 135 / 115 / 105 | BST 605 (+2 HP / +1 Atk / +3 Def / +17 SpA / +2 SpD / +12 Spe)
New ability and description: Filter Shield (Filter + Shadow Shield). Super effectivedamage taken from attacks is halved.
Notable Moves: Offensive: Moongeist Beam, Moonblast, Focus Blast, Night Daze, Pyschic
Utility: Roost, Encore, Taunt
Set Up: Nasty Plot, Z-Hypnosis
Role Identification:


Resubs:


Parents: Pinsir / Gliscor (Bug)
Offspring name: Pinsor
New Type: Ground-Bug
Base Stats: 85 / 125 / 127 / 65 / 87 / 105 | BST 594
New ability and description: Hyper Cutter
Notable Moves: Offensive: Earthquake, U-Turn, Close Combat, Stone Edge
Utility: Stealth Rock, Roost
Set-Up: Swords Dance, Rock Polish
Role Identification: Pinsor may be a good addition to FE lower tier as it's a bulky attacker rather fast. Thanks to STAB U-Turn and nice offensive stats it can run a Choice locked set, but it can also a double dancer set with Swords Dance and Rock Polish.

New Type: Ground-Flying
Base Stats: 85 / 155 / 147 / 75 / 107 / 125 | BST 694
New ability and description: Aerilate
Notable Moves: Offensive: Double-Edge, Return, Facade, Quick Attack
Role Identification: Mega Pinsor is a super pick for Flying Spam team. It has access to one of the strongest Flying move in the game in Aerilate boosted Double-Edge. It also has access to STAB priority in Aerilate Quick Attack. It has STAB Earthquake which super effective against flying resists (bar Zapdos and Skarmory likes). Unlike most Flying types it isn't weak to Steath Rock. It can serves as a wincon with either Swords Dance or Rock Polish.


DNA Donors: Delibird / Regigigas
Offspring name: Deligigigas
New Type: Flying / Normal
Base Stats: 80 / 120 / 80 / 75 / 80 / 100 | BST 535 (+3 HP / +13 Atk / +3 Def / +3 SpA / +3 SpD / +13 Spe)
New ability and description: Energetic Start (Hustle + Slow Start). Attack and Speed are multiplied by 1,5 for 5 turns.
Notable Moves: Offensive: Double Edge, Drain Punch, Drill Peck, Earthquake, Fake Out, Fire Punch, Gunk Shot, Ice Punch, Ice Shard, Knock Off, Quick Attack, Seed Bomb, Stone Edge, Thunder Punch, Zen Headbutt
Utility: Destiny Bond, Rapid Spin, Spikes
Role Identification: Deligigas typing and stats don’t look so good compared to other Fusions but thanks to Energetic Start its stats are 80/205/80/75/80/175 with 252 EV in Attack and Speed. Deligigas has a wide movepool allowing it to hit a hit a lot of different Pokémon. Moreover Deligigigas can be a good spinner because it forces switches due to its offensive presence and it can punish Ghost-type trying to spinblock it with Knock Off. Despite its amazing offensive potential, Deligigas has a bad 80/80/80 bulk.
 
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New Subs:

DNA Donors: Tornadus / Talonflame
Offspring name: Tornaflame
New Type: Fire-Flying
Base Stats: 80 / 110 / 70 / 110 / 75 / 130 | BST 533 (+2 HP / +12 Atk / +11 SpA / +1 SpD / +12 Spe)
New ability and description: Tornado Wings (Prankster + Gale Wings). This Pokemon's Flying-type moves have their priority increased by 1.
Notable Moves: Physical: Brave Bird, Flare Blitz, Superpower, Knock Off, Iron Tail
Special: Hurricane, Fire Blast, Focus Blast, Grass Knot
Utility: U-Turn, Taunt, Roost, Will-O-Wisp
Set Up: Swords Dance, Bulk Up
Role Identification:


Parents: Stoutland / Slaking
Offspring name: Stoutking
New Type: Normal
Base Stats: 127 / 145 / 105 / 80 / 87 / 100 | BST 644
New ability and description: Terror (Truant + Intimidate). Upon switch-in, the opponent will not act. This ability doesn’t work if the wielder switches-in after a team mate died or if the foes already loafed around the previous turn.
Notable Moves: Offensive: Frustration, Sucker Punch, Superpower, Earthquake
Utility: Taunt, Slack Off
Set Up: Bulk Up
Role Identification:


DNA: Zygarde-10% / Glalie
Offspring name: Zygalie-10%
New Type: Ground-Ice
Base Stats: 75 / 110 / 75 / 70 / 85 / 105 | BST 520 (+8 HP / +20 Atk / +3 SpD / +8 Spe)
New ability and description: Justified Dreams (Justified + Bad Dreams). Raises attack by one stage each turn the opponent is asleep.
Notable Moves: Physical: Thousand Arrows, Ice Fang, Extreme Speed, Outrage, Earthquake, Crunch, Ice Shard
Utility: Taunt, Spikes
Set Up: Dragon-Dance
Role Identification:

Stone: Zygalite-10
New Type: Ground-Ice
Base Stats: 75 / 150 / 75 / 110 / 85 / 125 | BST 620
New ability and description: Refrigerate
Notable Moves: Explosion, Double-Edge, Frustration, Super Fang
Role Identification:


DNA: Meloetta / Regice
Offspring name: Meltice
Snow Type: Ice-Psychic
Hail Type: Ice-Fighting
Snow Stats: 90 / 65 / 95 / 130 / 175 / 70 | BST 600 (+2 Atk / +7 Def / +16 SpA / +11 SpD)
Hail Stats: 90 / 130 / 70 / 65 / 95 / 175 | BST 600 (+3 HP / +18 Atk / +18 SpA)
New ability and description: Flake Grace (Serene Grace + Ice Body). Under Hail, Meltice changes to Hail form.
Notable Moves: Special: Ice Beam, Psychic, Thunderbolt, Focus Blast, Shadow Ball, Flash Canon
Physical: Close Combat, Ice Punch, Fire Punch, Thunder Punch, Explosion, Knock Off, Iron Head, Zen Headbutt
Utility: U-Turn, Aurora Veil
Set Up: Rock Polish, Calm Mind
Role Identification:


DNA: Delcatty / Arceus
Offspring name: Delceus
New Type: Normal
Base Stats: 95 / 110 / 100 / 100 / 90 / 105 | BST 600 (+18 Atk / +8 Def / +13 SpA / +3 SpD)
New ability and description: Platize (Multitype + Normalise).Type changes depending on the held Plate. Prevents a held Plate from being removed. All moves used by this Pokémon change their typing according the held Plate and have their power boosted by 1,2x.
Notable Moves: Offensive: Extreme Speed, Fake Out, Double-Edge, Judgement
Utility: Recover, Thunder Wave, Will-O-Wisp, Heal Bell
Set Up: Swords Dance
Role Identification:


DNA: Mr.Mime / Lunala
Offspring Name: Mr. Moon
New Type: Fairy-Ghost
Base Stats: 90 / 80 / 80 / 135 / 115 / 105 | BST 605 (+2 HP / +1 Atk / +3 Def / +17 SpA / +2 SpD / +12 Spe)
New ability and description: Filter Shield (Filter + Shadow Shield). Super effectivedamage taken from attacks is halved.
Notable Moves: Offensive: Moongeist Beam, Moonblast, Focus Blast, Night Daze, Pyschic
Utility: Roost, Encore, Taunt
Set Up: Nasty Plot, Z-Hypnosis
Role Identification:


Resubs:

Parents: Pinsir / Gliscor (Bug)
Offspring name: Pinsor
New Type: Ground-Bug
Base Stats: 85 / 125 / 127 / 65 / 87 / 105 | BST 594
New ability and description: Hyper Cutter
Notable Moves: Offensive: Earthquake, U-Turn, Close Combat, Stone Edge
Utility: Stealth Rock, Roost
Set-Up: Swords Dance, Rock Polish
Role Identification: Pinsor may be a good addition to FE lower tier as it's a bulky attacker rather fast. Thanks to STAB U-Turn and nice offensive stats it can run a Choice locked set, but it can also a double dancer set with Swords Dance and Rock Polish.

New Type: Ground-Flying
Base Stats: 85 / 155 / 147 / 75 / 107 / 125 | BST 694
New ability and description: Aerilate
Notable Moves: Offensive: Double-Edge, Return, Facade, Quick Attack
Role Identification: Mega Pinsor is a super pick for Flying Spam team. It has access to one of the strongest Flying move in the game in Aerilate boosted Double-Edge. It also has access to STAB priority in Aerilate Quick Attack. It has STAB Earthquake which super effective against flying resists (bar Zapdos and Skarmory likes). Unlike most Flying types it isn't weak to Steath Rock. It can serves as a wincon with either Swords Dance or Rock Polish.


DNA Donors: Delibird / Regigigas
Offspring name: Deligigigas
New Type: Flying / Normal
Base Stats: 80 / 120 / 80 / 75 / 80 / 100 | BST535(+3 HP / +13 Atk / +3 Def / +3 SpA / +3 SpD / +13 Spe)
New ability and description: Energetic Start (Hustle + Slow Start). Attack and Speed are multiplied by 1,5 for 5 turns.
Notable Moves: Offensive: Double Edge, Drain Punch, Drill Peck, Earthquake, Fake Out, Fire Punch, Gunk Shot, Ice Punch, Ice Shard, Knock Off, Quick Attack, Seed Bomb, Stone Edge, Thunder Punch, Zen Headbutt
Utility: Destiny Bond, Rapid Spin, Spikes
Role Identification: Deligigas typing and stats don’t look so good compared to other Fusions but thanks to Energetic Start its stats are 80/205/80/75/80/175 with 252 EV in Attack and Speed. Deligigas has a wide movepool allowing it to hit a hit a lot of different Pokémon. Moreover Deligigigas can be a good spinner because it forces switches due to its offensive presence and it can punish Ghost-type trying to spinblock it with Knock Off. Despite its amazing offensive potential, Deligigas has a bad 80/80/80 bulk.
zygalie has the wrong ability
also I don't think you create new mega stones for fusions, I think they just use the original one (in your case, Glalitite)
 
Water Compaction doesn't make you immune to Water moves, so Mango Parasol doesn't really work.
... Does it not? Bloody hell. Could've sworn it did... Oh well. I'll amend it accordingly.

EDIT: I have now done so. While it's weaker than before (Water Compaction really should make you immune to Water imo), it's still a pretty strong ability that allows you to switch in on quite a few attackers. Y'know, as long as they're not using Water-type moves. =]
 
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Parents: Cinccino and Tauros
Egg Group: Field
Name: Cinotaur
Type: Normal
Base Stats: 85 / 107 / 87 / 62 / 75 / 122
New Ability: (Anger Point+Skill Link) Hyper Combo: This Pokemon's multi-hit attacks always hit the maximum number of times and the last hit is always a critical.
Notable Moves: Bullet Seed, Rock Blast, Tail Slap, U-turn, Thunder Wave, Aqua Tail, Knock Off, Iron Tail, Zen Headbutt, Pursuit, Earthquake, Smart Strike, Stone Edge, Rock Slide, Wild Charge
Role Identification: It's a speedy skill link user with a nice little bonus at the end! Break through subs and defensive boosts all at once thanks to Hyper Combo, then pivot out if they switch a counter in.
 
Torkoal + Tapu Bulu (A special Sun Sweeper)
Houndoom / Excadrill (Houndoom need some more love)
Zorua | Arceus (Because Zorua)
Tyrantrum / Marowak-Alola (Like the sprite)
Aegislash / Happiny (Same as the last one)
Skuntank and Liepard (I Like Liepard)
Zygarde + Aegislash (Cool Cocept)
Pidgeot & Regice (SV1)
Machamp & Regirock (SV2)
Doublade & Registeel (SV3)
 
before voting goes too far, let me just point out once again that there is no reason Faegarde's ability should not be bypassed by Mold Breaker due to this afaik:
oh, and in doubles Flame Burst's indirect damage effect bypasses Magic Guard with Mold Breaker which im pretty sure debunks the whole thing
 
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