Fusion Evolution V3 (Voting Phase)

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Hello everyone! I have some announcements to make. First of all, Wishiwashi is unbanned from Fusion Evolution. After deliberating with the council, we have a way to calculate the stats for Wishiwashi fusions in four easy steps!

1. Calculate the raw stats (and apply DNA boosts when applicable) of the other parent and Wishiwashi-School.
2. To find the stats of Solo form, do the following:

- Multiply Attack by 1/7
- Multiply Defense by 1/6
- Multiply Special Attack and Special Defense by 1/5
- add 10 points to speed
- round all stats down when applicable

3. ???
4. Profit!

Second of all, we have settled on how to make Minior fusions.

All you have to do is swap attack stats with their respective defensive stats and add 60 points to speed. Simple as that!

Finally, the slate is now open!
Question then, are we fusing the School Forme or Solo? P sure it's School becuz if not I'm going to make a Wishiwashi/Kyurem-Black fusion. Sry for troubles.
 
Regular fusions:

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Parents: Salazzle / Aurorus
Shared egg group: Monster
Offspring name: Aurazzle
New type:

New base stats:
105 HP / 80 Atk / 76 Def / 115 SpA / 86 SpD / 97 Spe (BST: 559)
New ability and desc: Contaminate (Corrosion + Refrigerate) - This Pokemon's Normal-type moves become Poison type and have 1.2x power.
Notable moves: Hyper Voice, Ice Beam, Freeze Dry, Earth Power, Fire Blast, Flamethrower, Nasty Plot, Will-O-Wisp, Taunt, Stealth Rock, Thunderbolt, Encore, Fake Out
Role Identification: Aurazzle is a strong special attacker with great STABs that let her kill Fairies and Dragons, which are everywhere in FE. She has a decent speed tier and an okay bulk, which means she doesn't die to every priority attack like all Pheromosa fusions out there. Aurazzle also has a wide coverage movepool and some useful status moves, for example Taunt, Will-O-Wisp or Stealth Rock.

Aurazzle @ Life Orb
Ability: Contaminate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Ice Beam / Freeze Dry
- Earth Power / Fire Blast
- Nasty Plot

A Nasty Plot set that can break holes in slower teams with strong Contaminated Hyper Voices and coverage attacks. Earth Power is recommended but Fire Blast can be used if you wan't to kill all those Steel+Bug fusions.

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Parents: Volbeat / Sableye
Shared egg group: Human-Like
Offspring name: Beatle
New type:

New base stats:
67 HP / 84 Atk / 85 Def / 66 SpA / 85 SpD / 77 Spe (BST: 464)
New ability and desc: Irritating Pest (Swarm + Prankster) - This Pokemon's Bug-type moves have their priority increased by 1.
Notable moves: Bug Buzz, Tail Glow, Dark Pulse, Roost, Power Gem, U-turn, Will-O-Wisp, Taunt, Knock Off
Role Identification: Beatle has a bad defensive typing and low stats, but he has a niche in Irritating Pest, which gives his Bug-type moves +1 priority. Beatle's terrible Special Attack becomes quite scary after a Tail Glow boost and then he can sweep weakened teams with priority Bug Buzz.

Beatle @ Insect Plate / Buginium Z
Ability: Irritating Pest
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Bug Buzz
- Dark Pulse / Power Gem
- Roost

A late game cleaner set. You can use Dark Pulse as a secondary STAB attack or you can use Power Gem to hit Fire and Flying Pokemon.

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Parents: Volbeat / Sableye-Mega
Shared egg group: Human-Like
Offspring name: Beatle-Mega
New type:

New base stats:
67 HP / 94 Atk / 135 Def / 86 SpA / 135 SpD / 47 Spe (BST: 564)
New ability and desc: Magic Bounce
Notable moves: Bug Buzz, Tail Glow, Dark Pulse, Roost, Power Gem, U-turn, Will-O-Wisp, Taunt, Knock Off
Role Identification: Mega Beatle is much bulkier than the regular one, he is a bit stronger too and he has a nice ability in Magic Bounce. However his Bug-type moves don't have priority anymore.

Beatle-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Tail Glow
- Roost
- Dark Pulse
- Will-O-Wisp / Thunderbolt

An offensive set that utilizes Tail Glow to break holes in teams.

Beatle-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Roost
- Will-O-Wisp
- U-turn

A defensive pivot set that bounces entry hazards away, annoys foes with Knock Off and Will-O-Wisp and provides slow U-turn for teammates.

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Parents: Corsola / Drapion
Shared egg group: Water 3
Offspring name: Corpion
New type:

New base stats:
77 HP / 82 Atk / 112 Def / 72 SpA / 95 SpD / 75 Spe (BST: 513)
New ability and desc: Crazy Killer (Hustle + Sniper) - This Pokemon's Attack is 1.5x and its physical attacks always result in a critical hit.
Notable moves: Stone Edge, Head Smash, Rock Tomb, Rock Blast, Poison Jab, Earthquake, Sucker Punch, Knock Off, Fire Fang, Thunder Fang, Icicle Spear, Swords Dance, Recover, Stealth Rock, Toxic Spikes, Rock Polish, Taunt
Role Identification: Corpion is a slow but very strong physical wallbreaker that can bypass even Pokemon that have Defense boosts thanks to his broken ability. He can set up with Swords Dance or Rock Polish, he has got reliable recovery and several utility options in Stealth Rock, Toxic Spikes or Taunt.

Corpion @ Rockium Z / Life Orb
Ability: Crazy Killer
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Earthquake
- Sucker Punch

A Swords Dance set that uses Sucker Punch to help with the low Speed.

Corpion @ Black Sludge
Ability: Crazy Killer
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Stealth Rock / Toxic Spikes
- Recover
- Stone Edge
- Earthquake

A bulkier set that sets up entry hazards.

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Parents: Greninja / Araquanid
Shared egg group: Water 1
Offspring name: Grequa
New type:

New base stats:
80 HP / 92 Atk / 89 Def / 86 SpA / 111 SpD / 92 Spe (BST: 550)
New ability and desc: Huge Bubble (Torrent + Water Bubble) - This Pokemon's Water power is 2x; it can't be burned; Fire power against it is halved. When it has 1/3 or less of its max HP, its Water power is 3x instead of 2x.
Notable moves: Hydro Pump, Liquidation, Water Shuriken, Scald, Leech Life, U-turn, Ice Beam, Spikes, Toxic Spikes, Taunt
Role Identification: Grequa is an extremely powerful attacker that can run both physical and special sets. Thanks to Huge Bubble it is almost impossible to switch in on his Water attacks (especially when he has below 1/3 of his HP). And even if some bulky Grass Pokemon tried to check Grequa, it risks getting killed by his Bug STAB attacks. Grequa's Speed is only mediocre but he has got a strong priority attack in Water Shuriken to remedy this.

Grequa @ Choice Specs
Ability: Fragile Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Water Shuriken
- Ice Beam / Scald
- U-turn

A special set that can destroy slower bulkier teams. Water Shuriken is good against offense and allows him to revenge kill some faster foes.

Grequa @ Choice Band
Ability: Fragile Bubble
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Leech Life
- U-Turn
- Spikes / Toxic Spikes

A physical set that doesn't hit as hard as the special one but can use Grequa's Bug STAB. There isn't really a good attack that could fit in the last moveslot, so Spikes or Toxic Spikes are recommended. They can be easily stacked since Grequa forces so many switches.


DNA fusions:

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DNA donors: Genesect / Salamence
Offspring name: Salagen
New type:

New base stats: 93 HP / 147 Atk / 92 Def / 115 SpA / 92 SpD / 99 Spe (+10 HP +20 Atk +5 Def +5 SpD) (BST: 638)
New ability and desc: Feared (Download + Intimidate) - On switch-in, this Pokemon lowers the foes' higher attacking stat.
Notable moves: Iron Head, Earthquake, Shift Gear, Roost, Blaze Kick, Extreme Speed
Role Identification: Salagen is a freaking monster. He intimidates both physical and special attackers, he has an amazing defensive typing, an amazing Attack stat, he can set up with Shift Gear and he has got a reliable recovery move in Roost and a strong priority attack in Extreme Speed. His only drawback is the lack of a good Flying STAB.

Salagen @ Life Orb
Ability: Feared
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Shift Gear
- Roost / Blaze Kick

A simple Shift Gear set that can run Roost for longevity.

Salagen @ Flyinium Z
Ability: Feared
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Fly
- Earthquake / Blaze Kick
- Shift Gear

A Shift Gear set that utilizes Supersonic Skystrike to nuke the foes.

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DNA donors: Ditto / Bidoof
Offspring name: Ditoof
New type:

New base stats: 63 HP / 56 Atk / 44 Def / 41 SpA / 44 SpD / 59 Spe (+10 HP +10 Atk +20 Spe) (BST: 307)
New ability and desc: Cunning Imposter (Imposter + Simple) - On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it. If it Transforms into a Pokemon with any stat boosts, it has them doubled.
Notable moves: Transform, Super Fang, Taunt, Stealth Rock
Role Identification: This little evil beaver is the most threatening anti-sweeper to ever exist. If Ditoof Transforms into an opposing set up sweeper that has any stat boosts, Ditoof has them doubled and can destroy the opposing team.

*Your Mega Hazard used Dragon Dance and now has +1 Atk and +1 Spe, ready for a sweep?*
*Ditoof Transforms into your poor Mega Hazard and has +2 Atk and +2 Spe!*
*A tear runs down your face as you click X and go write salty forum posts about Ditoof being too broken.*

However you have to be careful when using Ditoof, because negative stat boosts are doubled too.

Ditoof @ Choice Scarf
Ability: Cunning Imposter
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk, 30 Def
- Transform
- Super Fang
- Taunt
- Stealth Rock

The IVs are for Hidden Power Ice (probably the most common Hidden Power). You will most likely never use any of Ditoof's moves, but if the opponent is behind a Substitute, Super Fang is used to break it, Taunt is used to prevent the opponent from making another Substitute and Stealth Rock is always good.
 
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Parents: Staraptor / Decidueye
Shared egg group: Flying
Offspring name: Staridueye
New type: Normal / Ghost
New base stats: 91 / 123 / 82 / 85 / 90 / 95
New ability and desc: Bad Touch (Intimidate + Long Reach) - Contact moves no longer make contact and instead lower the foe's attack by one stage. Contact moves with secondary effects simply have the attack lowering added on as opposed to the original effect not happening.
Notable moves: Spirit Shackle, Return, Brave Bird, Leaf Blade, Sucker Punch, U-Turn, Close Combat, Swords Dance, Synthesis, Agility
Role Identification: Staridueye is a very interesting fusion. Its ability makes it a very unique Pokemon as it can simultaneously cripple foes and attack, providing some neat role compression on teams. Spirit Shackle in paticular is amazing now, as it traps the foe and lowers their attack, which lets it go hog wild with them. It also has decent bulk and setup moves in Swords Dance and Agility. It also can pivot and has reliable recovery. Finally, it even has Close Combat to handle Dark-types. Staridueye might not seem impressive, but do not underestimate it or you will pay dearly.

DNA Donors: Wishiwashi-School / Deoxys
Offspring name: Washox-Chromosome
New Type: Water / Psychic
Base Stats: 47 / 145 / 100 / 145 / 102 / 110 (+10 Def, +10 SpD, +20 Spe)
New ability and desc: Mitosis (Schooling + Pressure) - Washox turns into Strand form if at or below 1/4 of its maximum HP. Is otherwise in Chromosome form. Washox uses two PP per move while in Chromosome form. The opponent uses two PP per move when Washox is in Strand form.
Notable Moves: Too many to name lol
Role Identification: Washox may look busted, with the massive attack stats and speed, but there are two things holding Washox-Chromosome back. First of all, the HP stat. It likely won't be OHKOed by everything with the defenses, but it usually won't be able to last in Chromosome form for very long. Secondly, the ability makes it so that Chromosome form is always under Pressure, meaning some of its more powerful moves can be used too many times.

DNA Donors: Wishiwashi-Solo / Deoxys
Offspring name: Washox-Strand
New Type: Water / Psychic
Base Stats: 47 / 20 / 14 / 20 / 14 / 120
New ability and desc: Mitosis (Schooling + Pressure) - Washox turns into Strand form if at or below 1/4 of its maximum HP. Is otherwise in Chromosome form. Washox uses two PP per move while in Chromosome form. The opponent uses two PP per move when Washox is in Strand form.
Notable Moves: Recover
Role Identification: Click Recover ASAP or suffer.

DNA Donors: Oricorio-Pau / Magearna
Offspring name: Origami-Swan
New Type: Psychic / Steel
Base Stats: 87 / 82 / 92 / 124 / 112 / 79 (+10 HP, +10 SpAtk, +20 SpD)
New ability and desc: Fluttering Heart (Dancer + Soul-Heart) - After another Pokemon uses a special attack, this pokemon uses the same move. Special Attack is raised by one stage after knocking out an opponent.
Notable Moves: Revelation Dance, Flash Cannon, Ice Beam, Fleur Cannon, Dazzling Gleam, Thunderbolt, Hurricane, Shadow Ball, Energy Ball, Focus Blast, Aura Sphere, Volt Switch, Agility, Shift Gear, Calm Mind, Roost, Trick Room
Role Identification: A frightening bulky attacker, its ability mirrors any special attack, and seeing that special attack stat, you really shouldn't use special moves on Origami-Swan. It also has the boost effect that Soul-Heart has, making it hard to stop once it gets going. It even has Agility and Shift Gear to give it a good speed stat.

DNA Donors: Kyurem-Black / Sneasel
Offspring name: Keasem-Black
New Type: Dragon / Ice
Base Stats: 90 / 142 / 87 / 77 / 82 / 125 (+10 Atk, +10 Def, +20 Spe)
New ability and desc: Robbed (Terravolt + Pickpocket) - Ignores the foe's item and ability when attacking.
Notable Moves: Outrage, Dragon Claw, Icicle Crash, Poison Jab, Brick Break, Iron Head, Zen Headbutt, Swords Dance, Taunt
Role Identification: It's basically a much better Kyurem-B.

Parents: Toxicroak / Lucario
Shared egg group: Human-Like
Offspring name: Toxicario
New type: Poison / Fighting
New base stats: 86 / 118 / 77 / 110 / 77 / 97
New ability and desc: Triggered (Dry Skin + Justified) - Heals 1/4 of its max HP from Psychic-type moves and 1/8 of its max HP in Psychic Terrain; Psychic immunity. Takes 1.25x damage from Dark-type moves.
Notable moves: Gunk Shot, Poison Jab, Sludge Wave, Sludge Bomb, High Jump Kick, Focus Blast, Ice Punch, Icy Wind, Hidden Power, Dark Pulse, Knock Off, Crunch, Blaze Kick, Bullet Punch, Swords Dance, Nasty Plot, Extreme Speed, Shadow Ball, Shadow Claw, Stone Edge, Thunder Punch, Agility
Role Identification: A mixed attacker that can go in any direction. It also has a really good typing. Shame about that Psychic weakness... OH WAIT! TRIGGERED gives it an immunity to Psychic-type moves! It also already resists Dark, so the extra damage from those moves isn't a huge problem. Also has coverage for everything on both sides.

Parents: Bouffalant / Mienshao
Shared egg group: Field
Offspring name: Mouffshao
New type: Normal / Fighting
New base stats: 90 / 127 / 87 / 77 / 87 / 90
New ability and desc: Reckless Regeneration (Reckless + Regenerator) - The power of moves with Recoil or Crash damage are multiplied 1.2x. Instead of taking recoil/crash damage, this pokemon recovers 1/3 of its maximum HP.
Notable moves: Head Charge, High Jump Kick, Outrage, Megahorn, Stone Edge, Earthquake, Wild Charge, Poison Jab, Zen Headbutt, U-Turn, Knock Off, Bulk Up, Swords Dance
Role Identification: Mouffshao is a bulky physical attacker with a lot of power. Its ability lets it last a long time while spamming High Jump Kick, Head Charge, and Wild Charge. It could easily hold a Scarf or could be a setup sweeper. In the right hands, Mouffshao can be extremely powerful and annoying.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
The reign of Offence as we know it is forever over. Trick Room Offence shall reign supreme!


The setter.
DNA Donors: Dusknoir and Zygarde
Offspring: Noir Guard
Typing:

Stats: 96/113/130/73/115/70
(+20 HP +13 Atk +2 Def)
Ability and Desc: (Aura Break + Pressure) - Persistent: Applying its pressure on the field, field moves that are not extended by an item have an additional 2 turns.
Notable Moves: Trick Room, Glare, Will O Wisp, Shadow Sneak, Thousand Arrows, Thousand Waves, Extreme Speed, Curse, Rest, Coil, Dragon Dance, Haze, Core Enforcer, Toxic, Dragon Tail
Role Description: If any of you have played CAP, you know this ability single handly makes Trick Room not only a viable, but dominating playstyle. This is what Trick Room teams need to make them the potent threat they are, and Noir Guard brings this to Fusion Evolution! Noir Guard has a rather unique movepool, that while is balls on most mons, gives Noir Guard almost everything it needs to succeed. Thanks to having near perfect coverage with Thousand Arrows alone, it frees up its movesolts to support the team however it can, via setting Trick Room, spreading status, phazing and Hazing.



The physical breaker.
DNA Donors: Hoopa-Unbound and Granbull
Offspring: Granpa-Unbound
Typing:

Stats: 85/160/70/130/97/62
(+20 Atk +3 Def +15 SpA +2 SpD)
Ability and Desc: Houdini - If the user lacks an item, it steals the opponent's on switchin.
Notable Moves: Knock Off, Play Rough, Close Combat, Earthquake, Gunk Shot, Drain Punch, Elemental Punches, Nasty Plot, Dark Pulse, Dazzling Gleam, Fire Blast/Overheat, Focus Blast, Thunder(bolt), Trick Room
Role Description: Stitch98 made a TR setter. I made the abuser. It hits hard asf with its 160 Atk. Choice Band, Nasty Plot and LO mixed sets are completely terrifying under TR. Even without Trick Room, Granpa can tear up slow defensive and balanced teams with ease.



Damn this thing ROCKS.
DNA Donors: Diancie and Wishiwashi
Offspring: Wishiancie
Typing:

Stats: 50/130/140/140/145/44 - Diamond Form
50/18/23/28/29/54 - Carbon Form
(+3 HP +10 Atk +20 SpA +3 SpD +4 Spe)
Ability and Desc: (Schooling+Clear Body) - Crystalization: Immune to all stat drops. When HP drops below 25%, reverts to Carbon form.
Notable Moves: Diamond Storm, Hydro Pump, Waterfall, Power Gem, Moonblast, Trick Room, Explosion, Earthquake, Earth Power, Ice Beam, U-Turn, Stealth Rock, Scald, Heal Bell, Calm Mind, Rock Polish
Role Description: A powerful mixed attacker under Trick Room, Wishiancie combines the rather barren movepools of its Donors and get enough tools to be a menace to most teams it faces. Wishiancie's mixed stats and ok bulk makes it simultaneously be able to threaten physical and special tanks and walls. Careful and watch its HP however, as if it drops too low its bye bye for Wishiancie.


DNA Donors: Wishiwashi and Diancie
Offspring: Wishiancie-Mega
Typing: Rock/Water
Stats: 50/190/100/200/100/104
Ability: Magic Bounce




Damn imagine the kids...
Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish
Typing:

Stats: 79/122/65/92/65/103 (+10 to all)
Ability and Desc: (Dazzling + Speed Boost) - Bedazzled: Both effects combined.
Notable Moves: Swords Dance, Psychic Fangs, Waterfall, Aqua Jet, Ice Fang, Thunder Fang, Destiny Bond, Earthquake
Role Description: Sharpish is potentially one of the most threatening sweepers, due to its fantastic ability Bedazzled, which not only raises its speed stat by one each stage, but also grants it with an immunity to priority, which makes it significantly hard to revengekill. A powerful sweeper in its own right, it even has a potent Mega Evolution.


Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish-Mega
Typing:

Stats: 79/142/95/108/80/113
Ability: Strong Jaw
Notable Moves: Everything + Crunch
Role Description: After snatching a Speed Boost or two, Sharpish can Mega Evolve into Mega Sharpish and go to town with Strong Jaw Psychic Fangs! After a Swords Dance boost, nothing is standing in its way.




Its One Punch Man!
Parents: Medicham and Sawk
Shared Egg Group: Human-Like
Offspring: Medisawk
Typing:

Stats: 77/102/85/55/85/92
Ability: (Pure Power + Sturdy) - Resilience: Effects of both.
Notable Moves: Close Combat, High Jump Kick, Stone Edge, Earthquake, Thunder Punch, Ice Punch, Zen Headbutt, Bullet Punch, Drain Punch, Fake Out
Role Description: While most Fighting types have neat coverage, dual STAB and some really neat utility ability, Medisawk has none if that. Medisawk just hits stuff with Close Combat and watches them die. Medisawk hits harder than almost everything in the game. Medisawk has also a sly trick up in its sleeve with Sturdy mechanics being built into its ability. Which means its twice as hard to revengekill. While has meh bulk and low speed for a wallbreaker (common wallbreakers hit at least 95+), its raw power cannot be ignored.




DNA Donors: Conkeldurr / Thundurus
Offspring name: Conkeldurus
New Type: Fighting / Electric
Base Stats: 92 / 135 / 92 / 90 / 92 / 80 (+0 HP, +8 Atk, +10 Def, +0 SpA, +20 SpD, +2 Spe) (BST: 581)
New ability and desc:Lightning Fist (Iron Fist + Prankster) - All punching moves have their priority increased by 1.
Notable Moves: Hammer Arm, Drain Punch, Thunder Punch, Fire Punch, Ice Punch, Power-Up Punch, Bulk Up, Knock Off?
Role Identification: Powerful priority attacker. Particular highlights include a Hammer Arm which usually goes first and effectively negates its penalty and a priority healing attack in the form of Drain Punch, as well as priority Electric/Fire/Ice coverage with the former getting STAB. Boosting is limited to Power-Up Punch (also priority) and Bulk Up, but a powerful force nonetheless.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I may like it, but Noir Guard's ability seems like a bit of a stretch to me, as Pressure has nothing to do with field effects.
Aura Break targets the field. I took the doubling aspect of Pressure, the field aspect of Aura Break, baddaboom baddabing - Persistent!
 
For some spreadsheet news, the current spreadsheet is really broken (mostly with filter views). So I am currently working on a new spreadsheet that fixes the problems of the old one, and I'll edit the post with the link when it is done.

EDIT: Fear No More! The new spreadsheet link is here!

Changelog:
  • Made the FE dex number standardized
  • Fixed filter views being super funky (you can now sort the formless sheet with the formed sheet's filter view)
  • Fixed some small typos (Genesect is my favorite ability)
  • Fixed mix-matching coming from the ability-dex and filter views
  • Fixed the filter views themselves to consider forms as a possibility
  • Added a form filter in case you really like forms
  • Made the colored sections green instead of blue
  • Made both old sheets link back to the newest sheet
  • Obliterated both former spreadsheets (they now have a page that links to the newest one)
  • Soon I'll add the most updated link into my signature (I only post on FE anyways)
LINK
 
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Quick question which became relevant while fixing the spreadsheet:
What should we do about fusions that have mega forms, but were made when there was no mega form?

There are now a couple variations of this problem, which are:
  • A - The fusion was made before Mix-and-Mega rules were applied to Mega Evolution in slates. (Like Swampamar or Gyarotic)
  • B - The fusion was made after Mega slates, but before the Mega Stone was available in SuMo. (Like Kyraurem or Scrapunny)
The solutions to this problem could be allowing one, the other, both, or neither to have mega forms.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Will submit soon. Gonna be making my own sprites (Thanks Jucherz for inspiring me to do them :D)

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Parents: Cresselia & Ferrothorn
Shared egg group: DNA
Offspring name: Ferrelia
New type:

New base stats:
107 / 82 / 140 / 64 / 138 / 52 (+10 HP, +15 Def, +15 SpD)
New ability and desc: Anticipation Avoidance(Levitate + Anticipation): This pokemon is immune to all Super Effective moves (including status moves) and OHKO moves
Notable moves: Toxic, Stealth Rock, Spikes, Thunder Wave, Calm Mind, Moonlight, Light Screen, Reflect, Trick
Notable moves (on a calm mind set): Moonblast, Energy Ball, Ice Beam, Psychic, Shadow Ball, Psyshock, Signal Beam, Flash Cannon,
Role identification: Use this thing as a stall mon. With an immunity to Fire, Dark, Ghost, Ground and Poison it is very difficult to take down. On top of that, it resists 9 types, making it so that only 4 of the 18 types can hit it for any decent damage (Water, Electric, Bug and Fighting). On top of that, it gets 107 / 140 / 138 bulk, which is absolutely absurd. It's even immune to taunt thanks to it's ability, Toxic thanks to it's typing, and many other potentially dangerous moves (to other stall mons). However, it's offensive stats are really lacking, and you aren't really going to run Swords Dance on this. Despite that, Ferrelia is a very dangerous mon to come across.


using randpoke is fun too

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Parents: Dialga & Minccino
Shared egg group: DNA
Offspring name: Minccialga
New type:

New base stats:
77 / 85 / 80 / 115 / 70 / 102 (+20 SpA, +20 Spe)
New ability and desc: Super Skill Link (Pressure + Skill Link): This pokemon's multi-hit moves always hit the maximum number of times*2 [Keep in mind the only move this works for is Tail Slap + Double Slap] All multi hit moves take away PP = to the number of times they hit.)
Notable moves:
: Tail Slap, Aqua Tail, Iron Tail, Gunk Shot, Seed Bomb, Return, Outrage, Stone Edge, Earthquake, Iron Head, Rock Slide, Brick Break
: Overheat, Draco Meteor, Fire Blast, Blizzard, Thunder, Thunderbolt, Hyper Voice, Earth Power, Ice Beam, Flamethrower, Dragon Pulse, Aura Sphere, Flash Cannon, Power Gem
: Bulk Up, Hone Claws, Stealth Rock, Work Up, Sing, Rest...
Role identification: God knows. Run a mixed set with Tail Slap (which now hits for 250 BP each time), Specs Draco Meteor or just use it as a suicide lead. It can only use Tail Slap twice anyway, so it shouldn't be too borked, but still. I just used !randpoke and made do with what I had


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Parents: Charizard + Garchomp
Shared Egg Group: Dragon
Offspring name: Garchizard
New Type:

New Base Stats:
103 / 117 / 96 / 104 / 95 / 111
New Ability And Desc: Rough Conflagration [Rough Skin + Blaze]: All Fire type moves take off 1/8th of the opponents max health after dealing damage. Also takes the effects of regular Rough Skin and Blaze.
Notable Moves
: Flare Blitz, Outrage, Earthquake, Dragon Claw, Elemental Punches, Rock Slide, Brick Break, Shadow Claw, Aqua Tail, Poison Jab, Iron Head,
: Overheat, Focus Blast, Fire Blast, Heat Wave, Flamethrower, Dragon Pulse, Air Slash, Draco Meteor, Earth Power, Surf
: Hone Claws, Stealth Rock, Substitute, Swords Dance, Defog, Dragon Dance, Roost, Tailwind, Will-o-Wisp
Role Identification: Pretty decent all-round attacker. With respectable 117 / 104 / 111 offensive stats and a choice band / scarf, it can dish out some serious damage. However, I would refrain from using the regular form (even though Rough Conflagration is cool), as there are 3 megas to use :3

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New Type:

New Base Stats:
103 / 157 / 116 / 144 / 105 / 101
New Ability: Sand Force
Notable Moves: Read above
Role Identification: The Slower, Bulkier of the 3 megas. 103 / 116 / 105 defence isn't bad at all, and top that with 157 / 144 Atk / SpA, and you have a real monster on your hands. I guess it does have Dragon Dance to patch up it's speed though. Oh, and Tailwind.

(
/
)

New Type:

New Base Stats:
103 / 163 / 129 / 125 / 95 / 111
New Ability: Tough Claws
Notable Moves: Read above
Role Identification: The Physically oriented mega of the trio. With 163 Atk & Tough Claws this thing is sure to leave a dent, especially with STAB Flare Blitz and Outrage

(
/
)

New Type:

New Base Stats:
103 / 137 / 96 / 154 / 125 / 111
New Ability: Drought
Notable Moves: Read above + Solar Beam, - Surf
Role Identification: The Specially oriented mega of the trio. 154 SpA and STAB, Drought Fire Blast is definitely going to hurt. Add that alongside Draco Meteor, Solar Beam and even Earth Power, and you have a monster on your hands. (Although this is probably the worst of the megas...
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
I was gonna do ferro + Latias but then u did the same thing but with Cresselia. It's fine tho cause I still like it
Hehe. I was thinking of something that provided an immunity and Cress just popped into my head. Didn't even know you were doing something like it. Sorry :P
 

Samtendo09

Ability: Light Power
is a Pre-Contributor

Parents: Serperior and Bibarel
Shared egg group: Field
Offspring name: Biperior
New type:

New base stats:
87 / 90 / 87 / 75 / 87 / 102
New ability and desc: Dangerous Unawareness (Contrary + Unaware): When this Pokémon receive or deal damage, all stat stages of itself and the targeted Pokémon had their stat changed inverted before the damage calculation.
Notable moves: Aqua Jet, Crunch, Superpower, Bulldoze, Ice Beam, Grass Knot, Scald, Surf, Thunder/Thunderbolt, Thunder Wave, Toxic, Waterfall, Stealth Rock, Leech Seed, Leaf Blade, Giga Drain, Leaf Storm, Energy Ball, Dragon Tail, Taunt, Torment, Glare, Knock Off, Synthesis
Role identification: The stats tell you that Biperior is weak for a Fusion. And you are right. But do you take account of its Ability? This means that those who increased their Attack and/or Special Attack will only deal less damage against Biperior. This can become one of the best revenge killer against set-up sweepers, and it got plenty of useful moves such as Superpower, Leaf Storm, Dragon Tail, Glare, Synthesis, Scald, Bulldoze and Knock Off, and Aqua Jet for priority attack. Its speed is also acceptable, and it can set up Stealth Rock, Leech Seed and Toxic for a stall set.


Parents: Lunala and Sableye
Shared egg group: DNA
Offspring name: Lunalye
New type:

New base stats:
93 / 94 / 102 / 101 / 106 / 73 (+20 Def, +20 SpD)
New ability and desc: Stall Shield (Stall + Shadow Shield): Always move last, but also take half the damage from direct attacks. This Ability cannot be ignored by Moongeist Beam, Sunsteel Strike, and the Abilities Mold Breaker, Teravolt, Turboblaze and Fusion Abilities derived from any of those Abilities cannot ignore this Ability.
Notable moves: Shadow Sneak, Knock Off, Shadow Claw, Zen Headbutt, Power Gem, Foul Play, Brick Break, Calm Mind, Dark Pulse, Dazzling Gleam, Poison Jab, Low Sweep, Psychic, Taunt, Toxic, Will-O-Wisp, Metal Burst, Moonlight, Recover, Sucker Punch, Trick, Nasty Plot, Counter, Hone Claws, Ice Punch, Signal Beam, Fire Punch, Thunder Punch, Hypnosis, Moongeist Beam, Air Slash, Moonblast, Charge Beam, Focus Blast, Ice Beam, Psyshock, Thunder, Thunderbolt, Thunder Wave, Splash (for Z-Move)
Role identification: Impressive bulk (with Stall Shield taken into consideration) and also capable of dealing damage with Nasty Plot, this one is a stall that can be a true pain to deal with when not prepared for this. Multiple coverages, Metal Burst to complement with its impressive bulk, useful stalling tools such as Recover, Toxic and Taunt, Splash for the Z-Move purpose (94 base Attack is not bad with the Z-Splash), and Moongeist Beam to take out threats relying on their defensive Ability. Its Mega Evolution is no joke either.


Parents: Lunala and Sablenite
Shared egg group: Mega
Offspring name: Mega Lunalye
New type:

New base stats:
93 / 104 / 152 / 121 / 156 / 43
Ability: Magic Bounce
Notable moves: Same as above, but without Z-Splash.
Role identification: A bulk greater than Toxapex, capable to bounce back Status Moves, and better Special Attack that can function as either as a bulky sweeper or a stall. With a Nasty Plot, no one's safe from its Moongeist Beam except those who can resist Ghost-type moves, even Mimikyu and its fusions, and despite Fairy-type being its only weakness, not too many of them are capable to outright OHKO it without first setting up first. Its slow speed is its biggest weakness, but if Mega Sableye is able to work well in OU despite this, then Mega Lunalye should not have too many problems in FE either.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

Parents: Serperior and Bibarel
Shared egg group: DNA
Offspring name: Biperior
New type:

New base stats:
87 / 90 / 87 / 75 / 87 / 102
New ability and desc: Dangerous Unawareness (Contrary + Unaware): When this Pokémon receive or deal damage, all stat stages of itself and the targeted Pokémon had their stat changed inverted before the damage calculation.
Notable moves: Aqua Jet, Crunch, Superpower, Bulldoze, Ice Beam, Grass Knot, Scald, Surf, Thunder/Thunderbolt, Thunder Wave, Toxic, Waterfall, Stealth Rock, Leech Seed, Leaf Blade, Giga Drain, Leaf Storm, Energy Ball, Dragon Tail, Taunt, Torment, Glare, Knock Off, Synthesis
Role identification: The stats tell you that Biperior is weak for a Fusion. And you are right. But do you take account of its Ability? This means that those who increased their Attack and/or Special Attack will only deal less damage against Biperior. This can become one of the best revenge killer against set-up sweepers, and it got plenty of useful moves such as Superpower, Leaf Storm, Dragon Tail, Glare, Synthesis, Scald, Bulldoze and Knock Off, and Aqua Jet for priority attack. Its speed is also acceptable, and it can set up Stealth Rock, Leech Seed and Toxic for a stall set.
This thing can't be DNA fused tho. No "Undiscovered" or Genderless mon. Tho they both are in the Field Egg Group.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Quick question which became relevant while fixing the spreadsheet:
What should we do about fusions that have mega forms, but were made when there was no mega form?

There are now a couple variations of this problem, which are:
  • A - The fusion was made before Mix-and-Mega rules were applied to Mega Evolution in slates. (Like Swampamar or Gyarotic)
  • B - The fusion was made after Mega slates, but before the Mega Stone was available in SuMo. (Like Kyraurem or Scrapunny)
The solutions to this problem could be allowing one, the other, both, or neither to have mega forms.
The megas are to be retconed into them.
 
I have no idea why I named this thing after an MtG card either.
Parents: Metagross+Gigalith
Shared egg group: DNA
Offspring name: Manalith
New type: Rock/Steel
New base stats: 102(+20)/135/130/77/105(+20)/47
New ability and desc: Crystal Stream (Sand Stream+Clear Body)- Creates a sandstorm that lasts five turns (eight with Smooth Rock) upon switching in. Stats cannot be lowered by enemy/Sticky Web.
Notable moves: Stealth Rock, Earthquake, Bullet Punch, Meteor Mash, Earthquake, Ice Punch, Thunder Punch, Stone Edge
Role identification: This thing is stupidly bulky (even more in the sandstorms it creates) thanks to having 102/130/105, and also hits quite hard with its 135 base Attack. However, these are both offset by a terrible defensive typing and being very slow. Also, fun fact, Gigalith and Metagross have identical Attack and Defense.
 

T.I.A.

formerly Ticktock
Now, its time.


DNA Donors: Wishiwashi / Entei
Offspring name: Wishtei
New Type: Water / Fire
Base Stats (Solid Form): 100 / 127 / 107 / 115 / 105 / 85 (+20 HP, +20 Spe) (639)
Base Stats (Gas Form): 100 / 18 / 17 / 23 / 21 / 95 (+20 HP, +20 Spe) (274)
New ability and desc: Dual Conductive (Pressure + Schooling) - Starts off in Solid Form. If below 25% HP, it converts to Gas Form. Pressure's effect applies in Solid Form.
Notable Moves: Sacred Fire, Flare Blitz, Waterfall, Earthquake, Stone Edge, Extreme Speed, U-Turn, Double-Edge, Iron Head, Howl, Calm Mind, Fire Blast, Hydro Pump, Ice Beam, Eruption, Shadow Ball, Extrasensory, Will-O-Wisp
Role Identification: This is what happens when Wishiwashi is unleashed. With an grateful Water/Fire type, great offensive and defensive spreads, and good coverage make this a force to be reckoned with. But, with the power comes at a cost. Under Dual Conductive, it will turn into Gas Form, which is basically the form you want to avoid at all times. It doesn't help that its weak to 3 common types, including Stealth Rock. However, if you can get pass that, it can run Physical and Mixed sets just fine.




DNA Donors: Tapu Bulu / Cacturne
Offspring name: Tapu Caca
New Type: Grass / Dark
Base Stats: 70 / 142 / 87 / 100 / 77 / 85 (+20 Atk, +20 Spe) (561)
New ability and desc: Marshy Surge (Grassy Surge + Water Absorb) - Summons Marshy Terrain. Marshy Terrain has the same effects as Grassy Terrain, but makes all active Pokemon on the ground take no damage from Water-type moves and heal by 1/4th HP.
Notable Moves: Wood Hammer, Bullet Seed, Sucker Punch, Superpower, Stone Edge, Thunder Punch, Poison Jab, Megahorn, Zen Headbutt, Swords Dance, Nasty Plot, Dark Pulse, Energy Ball, Focus Blast, Dazzling Gleam, Nature's Madness, Spiky Shield, Destiny Bond, Spikes, Switcheroo, Drain Punch, Synthesis, Horn Leech, Leech Seed
Role Identification: Here is just another random Tapu Bulu fusion. 142 Attack is above average for the meta and the large amount of moves it has is impressive. However, there is something else. Marshy Surge helps Water weak Pokemon to temporarily be safe and get a bit of healing done. It also has the same merits as Grassy Terrain, including the residual healing and high powered STAB Wood Hammer. However, it has faults. Grass/ Dark is a really bad defensive typing, with several common weaknesses including an 4x weakness to Bug. It also has worse bulk when combined with Cacturne, though in trade, it gives it a lot more options, including Fairy coverage and recovery. There is also the fact that it also destroys Water-type Pokemon's abilities to deal Super Effective damage on top of the gigantic boost to Grass.


Edit: Fixed a typo in Tapu Caca's ability to make it have the correct effect.
 
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It's got bulk, it's got recovery, and it hits really hard.
Parents: Blastoise + Drampa
Shared egg group: Monster
Offspring name: Blampa
New type: Water/Dragon
New base stats: 88/81/102/120/108/67 (566)
New ability and desc: Torrential Rage (Torrent + Berserk): at half HP gets a 50% boost to Water moves that lasts even once outside of that range or through Mega Evolution)
Notable moves: Roost, Scald, Dragon Pulse, Ice Beam, Thunderbolt, etc...
Role identification: It's a decent tank for a standard OU environment, but that's not what FE is, so just go to the mega.
--------------------
Parents: Blastoise-Mega + Drampa
Offspring Name: Blampa-Mega
Mega type: Water/Dragon
Mega base stats: 88/101/122/170/118/67
Mega ability: Mega Launcher
Notable moves: Roost, Dragon Pulse, Water Pulse, Flash Cannon, Aura Sphere, Scald, Dark Pulse, Calm Mind, Ice Beam, Thunderbolt
Role identification: Make things go kablooey. Steel types with Aura Sphere, Fairy types with Water Pulse or Flash Cannon, and everything else with Dragon Pulse. Heal off damage with Roost. Rinse, repeat, profit. Can probably also do other things.



"I'm on the Sun team! I'm on the Hail team! I'm on the combination Sun team and Hail team!"
Parents: Ninetales + Ninetales-Alola
Shared egg group: Field
Offspring name: Ninetales-Prime
New type: Ice/Fire
New base stats: 83/81/85/91/110/114
New ability and desc: Solar Snow (Drought + Snow Cloak): Upon entering, summons combination Sun + Hail, see below for properties
Notable moves: Aurora Veil, Blizzard, Flamethrower, Fire Blast, Solar Beam, Moonblast,
Role identification: Hey, you know how Sun and Hail always used to be outclassed by Rain and Sand? Now they can band together under Ninetales-Prime's lead to create an actually kinda competent weather! It kinda sucks how weak it is to Pebbles, but eh, can't have everything.

Properties of combination Sun+Hail
  • Damages each Pokemon on the field for 1/16th of their max HP every turn, unless they are Ice, Fire or Grass typed, or have an ability that benefits directly from Sun or Hail, or can block weather damage.
  • Increases the power of Fire-type moves by 1.5x, unless they are used against Ice, Fire or Grass types.
  • Decreases the power of Water-type moves to 0.5x.
  • Activates all abilities triggered by Sun or Hail, and guarantees that Harvest will always generate a berry. Castform and its fusions go into their Sunny form.
  • Weather Ball becomes a hybrid Fire/Ice-type move and has its power doubled.
  • Solar Beam executes in one turn. Derived Fusion Moves act as they do in Sun.
  • Moonlight, Morning Sun and Synthesis heal 2/3rds of the user's max HP. Derived Fusion Moves act as they do in Sun.
  • Growth raises Attack and Special Attack by 2 each. Derived Fusion Moves act as they do in Sun.
  • Blizzard always hits. Derived Fusion Moves act as they do in Hail.
  • Aurora Veil can be used. Derived Fusion Moves act as they do in Hail.


Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

It's got bulk, it's got recovery, and it hits really hard.
Parents: Blastoise + Drampa
Shared egg group: Monster
Offspring name: Blampa
New type: Water/Dragon
New base stats: 88/81/102/120/108/67 (566)
New ability and desc: Torrential Rage (Torrent + Berserk): at half HP gets a 50% boost to Water moves that lasts even once outside of that range or through Mega Evolution)
Notable moves: Roost, Scald, Dragon Pulse, Ice Beam, Thunderbolt, etc...
Role identification: It's a decent tank for a standard OU environment, but that's not what FE is, so just go to the mega.
--------------------
Parents: Blastoise-Mega + Drampa
Offspring Name: Blampa-Mega
Mega type: Water/Dragon
Mega base stats: 88/101/122/170/118/67
Mega ability: Mega Launcher
Notable moves: Roost, Dragon Pulse, Water Pulse, Flash Cannon, Aura Sphere, Scald, Dark Pulse, Calm Mind, Ice Beam, Thunderbolt
Role identification: Make things go kablooey. Steel types with Aura Sphere, Fairy types with Water Pulse or Flash Cannon, and everything else with Dragon Pulse. Heal off damage with Roost. Rinse, repeat, profit. Can probably also do other things.



"I'm on the Sun team! I'm on the Hail team! I'm on the combination Sun team and Hail team!"
Parents: Ninetales + Ninetales-Alola
Shared egg group: Field
Offspring name: Ninetales-Prime
New type: Ice/Fire
New base stats: 83/81/85/91/110/114
New ability and desc: Solar Snow (Drought + Snow Cloak): Upon entering, summons combination Sun + Hail, see below for properties
Notable moves: Aurora Veil, Blizzard, Flamethrower, Fire Blast, Solar Beam, Moonblast,
Role identification: Hey, you know how Sun and Hail always used to be outclassed by Rain and Sand? Now they can band together under Ninetales-Prime's lead to create an actually kinda competent weather! It kinda sucks how weak it is to Pebbles, but eh, can't have everything.

Properties of combination Sun+Hail
  • Damages each Pokemon on the field for 1/16th of their max HP every turn, unless they are Ice, Fire or Grass typed, or have an ability that benefits directly from Sun or Hail, or can block weather damage.
  • Increases the power of Fire-type moves by 1.5x, unless they are used against Ice, Fire or Grass types.
  • Decreases the power of Water-type moves to 0.5x.
  • Activates all abilities triggered by Sun or Hail, and guarantees that Harvest will always generate a berry. Castform and its fusions go into their Sunny form.
  • Weather Ball becomes a hybrid Fire/Ice-type move and has its power doubled.
  • Solar Beam executes in one turn. Derived Fusion Moves act as they do in Sun.
  • Moonlight, Morning Sun and Synthesis heal 2/3rds of the user's max HP. Derived Fusion Moves act as they do in Sun.
  • Growth raises Attack and Special Attack by 2 each. Derived Fusion Moves act as they do in Sun.
  • Blizzard always hits. Derived Fusion Moves act as they do in Hail.
  • Aurora Veil can be used. Derived Fusion Moves act as they do in Hail.


Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
I doubt anyone is gonna try and code Ni etales Prime
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus

DNA Donors: Zygarde / Toxapex
Offspring name: Zygapex
New Type: Dragon / Poison
Base Stats: 99 (+20) / 81 / 146 (+10) / 67 / 128 (+10) / 65
New ability and desc: Power Charge (Power Construct + Regenerator) - This Pokemon transforms into Zygapex-Final when it goes below 50% HP. When it is in this form, it will heal one third of its max HP when it switches out.
Notable Moves: Toxic, Haze, Coil, Thousand Arrows, ExtremeSpeed, Scald, Toxic Spikes, Recover, Thousand Waves I guess
Role Identification: This Pokemon is obviously meant to be a defensive Pokemon suited for stall teams. It's basically Toxapex, but with more bulk on both sides (I think) and an insane alternate form. It's also another Dragon that beats Fairies, so that's cool I guess.

DNA Donors: Zygarde-Complete / Toxapex
Offspring name: Zygapex-Final
New Type: Dragon / Poison
Base Stats: 207 (+20) / 81 / 146 (+10) / 77 / 128 (+10) / 55
New ability and desc: See above.
Notable Moves: Above + Core Enforcer, Rest, Sleep Talk
Role Identification: Just look at those stats! 207/146/128 bulk as well as basically Regenerator and access to reliable recovery will probably make this thing the bane of Stall's existance with a Coil set, but it's no slouch against offensive teams either. Having no 4X weaknesses like Zygarde-Complete really eliminates the biggest weakness that it once had, especially since it was a 4x weakness. Its other weaknesses were lack of instant power, overreliance on Rest and having a somewhat hard time transforming. The first problem is actually much worse with FE's power creep and a lower Attack stat, but now, it has Recover so it only can run Rest if it wants to bypass paralysis or something and it has a much easier time transforming because of it.




DNA Donors: Xerneas + Shiinotic
Offspring name: Xernotic
New Type: Fairy
Base Stats: 93 / 88 / 107 (+20) / 110 / 99 / 84 (+20)
New ability and desc: Hydraulic Power (Fairy Aura + Rain Dish) - Under rain, this Pokemon's Fairy moves have a 1.3x power boost.
Notable Moves: Spore, Geomancy, Moonblast, Giga Drain, Focus Blast, Thunderbolt, Thunder, Flash Cannon, Strength SapRole Identification: This Pokemon will utilize both Geomancy and Spore to become a defensive Geomancy user intended for late-game use. Use Spore on anything that beats it (be wary of sleep clause) and set up Geomancy once if it's against an offensive team and multiple times if you can do it for free, mainly against defensive teams. Strength Sap is amazing recovery, while Xerneas has all of the coverage this fusion can really need.


May make sprites later.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Can someone please explain why I'm dedicating so much time to spriting my fusions that probably won't even win? I've literally gotta do 8 front sprites for Garchizard and it's megas :V
Well, to be fair sometimes making fusion sprites is a nice thing to do when you have free time. It's a good way to try making designs that work and put your creativity to the test

Sometimes, however, you have to fuse things like a rat and an orca, which isn't exactally easy
 
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